From 8dc5153ad7f20bb74e582c68f700fe34f25fec24 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 2 Feb 2008 03:42:35 +0000 Subject: Added header/footer of scripts to make C# and VB scripts much easier to write. Added some logging on what is happening during compile. --- .../DotNetEngine/Compiler/LSL/Compiler.cs | 54 ++++++++++++++++++---- .../ScriptEngine/DotNetEngine/ScriptManager.cs | 3 ++ 2 files changed, 49 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index b919f22..883ed5e 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -81,6 +81,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public bool in_startup = true; public void ReadConfig() { + + // Get some config WriteScriptSourceToDebugFile = m_scriptEngine.ScriptConfigSource.GetBoolean("WriteScriptSourceToDebugFile", true); CompileWithDebugInformation = m_scriptEngine.ScriptConfigSource.GetBoolean("CompileWithDebugInformation", true); CleanUpOldScriptsOnStartup = m_scriptEngine.ScriptConfigSource.GetBoolean("CleanUpOldScriptsOnStartup", true); @@ -91,16 +93,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { FilePrefix = FilePrefix.Replace(c, '_'); } - // First time we start? + + // First time we start? Delete old files if (in_startup) { in_startup = false; DeleteOldFiles(); } - LanguageMapping.Add("cs", enumCompileType.cs); - LanguageMapping.Add("vb", enumCompileType.vb); - LanguageMapping.Add("lsl", enumCompileType.lsl); + // Map name and enum type of our supported languages + LanguageMapping.Add(enumCompileType.cs.ToString(), enumCompileType.cs); + LanguageMapping.Add(enumCompileType.vb.ToString(), enumCompileType.vb); + LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl); // Allowed compilers string allowedCompilers = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb"); @@ -112,6 +116,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strl + "\" specified in \"AllowedCompilers\"."); } + else + { +#if DEBUG + m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strl + "\" specified in \"AllowedCompilers\"."); +#endif + } AllowedCompilers.Add(strlan, true); } if (AllowedCompilers.Count == 0) @@ -122,7 +132,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL // Is this language recognized at all? if (!LanguageMapping.ContainsKey(defaultCompileLanguage)) - m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Default language specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Scripts may not be executed!"); + { + m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, + "Config error. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is not recognized as a valid language. Changing default to: \"lsl\"."); + defaultCompileLanguage = "lsl"; + } // Is this language in allow-list? if (!AllowedCompilers.ContainsKey(defaultCompileLanguage)) @@ -132,6 +146,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL } else { +#if DEBUG + m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, + "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); +#endif // LANGUAGE IS IN ALLOW-LIST DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; } @@ -140,6 +158,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL } + /// + /// Delete old script files + /// private void DeleteOldFiles() { @@ -227,10 +248,27 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL compileScript = LSL_Converter.Convert(Script); l = enumCompileType.cs; } - else + + switch (l) { - // We don't need to convert - compileScript = Script; + case enumCompileType.cs: + compileScript = String.Empty + + "using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;" + + String.Empty + "namespace SecondLife { " + + String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { " + + @"public Script() { } " + + Script + + "} }\r\n"; + break; + case enumCompileType.vb: + compileScript = String.Empty + + "Imports OpenSim.Region.ScriptEngine.Common: Imports System.Collections.Generic: " + + String.Empty + "NameSpace SecondLife { " + + String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.LSL_BaseClass: " + + @"Public Sub New(): End Sub: " + + Script + + ":End Class :End Namespace\r\n"; + break; } return CompileFromCSorVBText(Script, l); } diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 821b2d4..2f90c16 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -41,6 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine : base(scriptEngine) { base.m_scriptEngine = scriptEngine; + } // KEEP TRACK OF SCRIPTS @@ -57,7 +58,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // First time start? Lets fire up our compiler... if (LSLCompiler == null) + { LSLCompiler = new Compiler.LSL.Compiler(m_scriptEngine); + } //IScriptHost root = host.GetRoot(); -- cgit v1.1