From 3796e08b5977d363a97a3e2ca27df0f710f2ba2a Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 22 Feb 2012 23:14:29 +0100 Subject: Count agents for LSL instead of relying on SceneGraph to have the correct value. Fixes a reported glitch. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 84792c0..a7341a9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -5709,7 +5709,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Integer llGetRegionAgentCount() { m_host.AddScriptLPS(1); - return new LSL_Integer(World.GetRootAgentCount()); + + int count = 0; + World.ForEachRootScenePresence(delegate(ScenePresence sp) { + count++; + }); + + return new LSL_Integer(count); } public LSL_Vector llGetRegionCorner() -- cgit v1.1