From 1284369a329d3ae621c0ef0596d01d67e8c70e62 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 18 Aug 2007 18:18:14 +0000 Subject: Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded. --- .../ScriptEngine/DotNetEngine/AppDomainManager.cs | 115 +++ .../DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | 5 +- .../DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 794 +++++++++------------ .../ScriptEngine/DotNetEngine/EventManager.cs | 1 + .../ScriptEngine/DotNetEngine/EventQueueManager.cs | 1 + .../ScriptEngine/DotNetEngine/MarshalByRefType.cs | 34 + .../ScriptEngine/DotNetEngine/ScriptEngine.cs | 3 + .../ScriptEngine/DotNetEngine/ScriptManager.cs | 63 +- .../TempDotNetMicroThreadingCodeInjector.cs | 4 + 9 files changed, 563 insertions(+), 457 deletions(-) create mode 100644 OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs create mode 100644 OpenSim/Region/ScriptEngine/DotNetEngine/MarshalByRefType.cs (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs new file mode 100644 index 0000000..1e20547 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs @@ -0,0 +1,115 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Reflection; +using System.Threading; +using System.Runtime.Remoting; +using System.IO; + +namespace OpenSim.Region.ScriptEngine.DotNetEngine +{ + public class AppDomainManager + { + private int MaxScriptsPerAppDomain = 10; + private List AppDomains = new List(); + private struct AppDomainStructure + { + /// + /// The AppDomain itself + /// + public AppDomain CurrentAppDomain; + /// + /// Number of scripts loaded into AppDomain + /// + public int ScriptsLoaded; + /// + /// Number of dead scripts + /// + public int ScriptsWaitingUnload; + } + private AppDomainStructure CurrentAD; + private object GetLock = new object(); + + private ScriptEngine m_scriptEngine; + public AppDomainManager(ScriptEngine scriptEngine) + { + m_scriptEngine = scriptEngine; + } + + internal AppDomain GetFreeAppDomain() + { + lock(GetLock) { + // No current or current full? + if (CurrentAD.CurrentAppDomain == null || CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain) + { + // Create a new current AppDomain + CurrentAD = new AppDomainStructure(); + CurrentAD.ScriptsWaitingUnload = 0; // to avoid compile warning for not in use + CurrentAD.CurrentAppDomain = PrepareNewAppDomain(); + AppDomains.Add(CurrentAD); + + } + + // Increase number of scripts loaded + CurrentAD.ScriptsLoaded++; + // Return AppDomain + return CurrentAD.CurrentAppDomain; + } // lock + } + + private int AppDomainNameCount; + private AppDomain PrepareNewAppDomain() + { + // Create and prepare a new AppDomain + AppDomainNameCount++; + // TODO: Currently security and configuration match current appdomain + + // Construct and initialize settings for a second AppDomain. + AppDomainSetup ads = new AppDomainSetup(); + ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; + //Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); + //ads.ApplicationName = "DotNetScriptEngine"; + //ads.DynamicBase = ads.ApplicationBase; + + Console.WriteLine("AppDomain BaseDirectory: " + ads.ApplicationBase); + ads.DisallowBindingRedirects = false; + ads.DisallowCodeDownload = true; + ads.ShadowCopyFiles = "true"; + + ads.ConfigurationFile = + AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; + + AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); + foreach (Assembly a in AppDomain.CurrentDomain.GetAssemblies()) + { + //Console.WriteLine("Loading: " + a.GetName(true)); + try + { + AD.Load(a.GetName(true)); + + } + catch (Exception e) + { + //Console.WriteLine("FAILED load"); + } + + } + + Console.WriteLine("Assembly file: " + this.GetType().Assembly.CodeBase); + Console.WriteLine("Assembly name: " + this.GetType().ToString()); + //AD.CreateInstanceFrom(this.GetType().Assembly.CodeBase, "OpenSim.Region.ScriptEngine.DotNetEngine.ScriptEngine"); + + //AD.Load(this.GetType().Assembly.CodeBase); + + Console.WriteLine("Done preparing new appdomain."); + return AD; + + } + + public class NOOP : MarshalByRefType + { + public NOOP() { + } + } + } +} diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index 7370c6e..2427cc2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs @@ -229,10 +229,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL // Add namespace, class name and inheritance Return = "namespace SecondLife {\r\n"; Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n"; - Return += @" - public Script( - OpenSim.Region.ScriptEngine.DotNetEngine.ScriptManager manager, - OpenSim.Region.Environment.Scenes.Scripting.IScriptHost host ) : base( manager, host ) { }"+"\r\n"; + Return += @"public Script() { }"+"\r\n"; Return += Script; Return += "} }\r\n"; diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 6c43b06..cc62ab5 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs @@ -2,468 +2,378 @@ using System; using System.Collections.Generic; using System.Text; using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler; -using libsecondlife; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Framework.Console; +using System.Threading; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { - public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface + public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface { - public string State = "default"; - private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); - protected ScriptManager m_manager; - protected IScriptHost m_host; + public LSL_BuiltIn_Commands m_LSL_Functions; - public LSL_BaseClass(ScriptManager manager, IScriptHost host) + public LSL_BaseClass() { - m_manager = manager; - m_host = host; } - - public Scene World - { - get { return m_manager.World; } - } - - public void Start(string FullScriptID) - { - MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID + ": Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); - - return; - } - - //These are the implementations of the various ll-functions used by the LSL scripts. - //starting out, we use the System.Math library for trig functions. - CFK 8-14-07 - public double llSin(double f) { return (double)Math.Sin(f); } - public double llCos(double f) { return (double)Math.Cos(f); } - public double llTan(double f) { return (double)Math.Tan(f); } - public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); } - public double llSqrt(double f) { return (double)Math.Sqrt(f); } - public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); } - public int llAbs(int i) { return (int)Math.Abs(i); } - public double llFabs(double f) { return (double)Math.Abs(f); } - - public double llFrand(double mag) - { - lock(OpenSim.Framework.Utilities.Util.RandomClass) - { - return OpenSim.Framework.Utilities.Util.RandomClass.Next((int)mag); - } - } - public int llFloor(double f) { return (int)Math.Floor(f); } - public int llCeil(double f) { return (int)Math.Ceiling(f); } - public int llRound(double f) { return (int)Math.Round(f, 1); } - public double llVecMag(Axiom.Math.Vector3 v) { return 0; } - public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return new Axiom.Math.Vector3(); } - public double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return 0; } - public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return new Axiom.Math.Quaternion(); } - public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return new Axiom.Math.Quaternion(); } - public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } - - public void llWhisper(int channelID, string text) + public string State { - //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); - Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); - //type for whisper is 0 - World.SimChat(Helpers.StringToField(text), - 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); - - + get { return m_LSL_Functions.State; } } - //public void llSay(int channelID, string text) - public void llSay(int channelID, string text) - { - //TODO: DO SOMETHING USEFUL HERE - //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (int)channelID + ", \"" + (string)text + "\");"); - Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); - //type for say is 1 - World.SimChat(Helpers.StringToField(text), - 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID); - } - public void llShout(int channelID, string text) + public void Start(LSL_BuiltIn_Commands LSL_Functions) { - Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\""); - //type for shout is 2 - World.SimChat(Helpers.StringToField(text), - 2, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + m_LSL_Functions = LSL_Functions; - } + MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); - public int llListen(int channelID, string name, string ID, string msg) { return 0; } - public void llListenControl(int number, int active) { return; } - public void llListenRemove(int number) { return; } - public void llSensor(string name, string id, int type, double range, double arc) { return; } - public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; } - public void llSensorRemove() { return; } - public string llDetectedName(int number) { return ""; } - public string llDetectedKey(int number) { return ""; } - public string llDetectedOwner(int number) { return ""; } - public int llDetectedType(int number) { return 0; } - public Axiom.Math.Vector3 llDetectedPos(int number) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llDetectedVel(int number) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llDetectedGrab(int number) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Quaternion llDetectedRot(int number) { return new Axiom.Math.Quaternion(); } - public int llDetectedGroup(int number) { return 0; } - public int llDetectedLinkNumber(int number) { return 0; } - public void llDie() { return; } - public double llGround(Axiom.Math.Vector3 offset) { return 0; } - public double llCloud(Axiom.Math.Vector3 offset) { return 0; } - public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } - public void llSetStatus(int status, int value) { return; } - public int llGetStatus(int status) { return 0; } - public void llSetScale(Axiom.Math.Vector3 scale) { return; } - public Axiom.Math.Vector3 llGetScale() { return new Axiom.Math.Vector3(); } - public void llSetColor(Axiom.Math.Vector3 color, int face) { return; } - public double llGetAlpha(int face) { return 0; } - public void llSetAlpha(double alpha, int face) { return; } - public Axiom.Math.Vector3 llGetColor(int face) { return new Axiom.Math.Vector3(); } - public void llSetTexture(string texture, int face) { return; } - public void llScaleTexture(double u, double v, int face) { return; } - public void llOffsetTexture(double u, double v, int face) { return; } - public void llRotateTexture(double rotation, int face) { return; } - public string llGetTexture(int face) { return ""; } - public void llSetPos(Axiom.Math.Vector3 pos) { return; } + // Get this AppDomain's settings and display some of them. + AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; + Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", + ads.ApplicationName, + ads.ApplicationBase, + ads.ConfigurationFile + ); - public Axiom.Math.Vector3 llGetPos() - { - throw new NotImplementedException("llGetPos"); - // return m_host.AbsolutePosition; - } - - public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); } - public void llSetRot(Axiom.Math.Quaternion rot) { } - public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); } - public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); } - public void llSetForce(Axiom.Math.Vector3 force, int local) { } - public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); } - public int llTarget(Axiom.Math.Vector3 position, double range) { return 0; } - public void llTargetRemove(int number) { } - public int llRotTarget(Axiom.Math.Quaternion rot, double error) { return 0; } - public void llRotTargetRemove(int number) { } - public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { } - public void llStopMoveToTarget() { } - public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { } - public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { } - public void llSetTorque(Axiom.Math.Vector3 torque, int local) { } - public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); } - public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local) { } - public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); } - public double llGetTimeOfDay() { return 0; } - public double llGetWallclock() { return 0; } - public double llGetTime() { return 0; } - public void llResetTime() { } - public double llGetAndResetTime() { return 0; } - public void llSound() { } - public void llPlaySound(string sound, double volume) { } - public void llLoopSound(string sound, double volume) { } - public void llLoopSoundMaster(string sound, double volume) { } - public void llLoopSoundSlave(string sound, double volume) { } - public void llPlaySoundSlave(string sound, double volume) { } - public void llTriggerSound(string sound, double volume) { } - public void llStopSound() { } - public void llPreloadSound(string sound) { } - public string llGetSubString(string src, int start, int end) { return src.Substring(start, end); } - public string llDeleteSubString(string src, int start, int end) { return ""; } - public string llInsertString(string dst, int position, string src) { return ""; } - public string llToUpper(string src) { return src.ToUpper(); } - public string llToLower(string src) { return src.ToLower(); } - public int llGiveMoney(string destination, int amount) { return 0; } - public void llMakeExplosion() { } - public void llMakeFountain() { } - public void llMakeSmoke() { } - public void llMakeFire() { } - public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param) { } - public void llLookAt(Axiom.Math.Vector3 target, double strength, double damping) { } - public void llStopLookAt() { } - public void llSetTimerEvent(double sec) { } - public void llSleep(double sec) { System.Threading.Thread.Sleep((int)(sec * 1000)); } - public double llGetMass() { return 0; } - public void llCollisionFilter(string name, string id, int accept) { } - public void llTakeControls(int controls, int accept, int pass_on) { } - public void llReleaseControls() { } - public void llAttachToAvatar(int attachment) { } - public void llDetachFromAvatar() { } - public void llTakeCamera() { } - public void llReleaseCamera() { } - public string llGetOwner() { return ""; } - public void llInstantMessage(string user, string message) { } - public void llEmail(string address, string subject, string message) { } - public void llGetNextEmail(string address, string subject) { } - public string llGetKey() { return ""; } - public void llSetBuoyancy(double buoyancy) { } - public void llSetHoverHeight(double height, int water, double tau) { } - public void llStopHover() { } - public void llMinEventDelay(double delay) { } - public void llSoundPreload() { } - public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { } - - public int llStringLength(string str) - { - if(str.Length > 0) - { - return str.Length; - } - else - { - return 0; - } - } + // Display the name of the calling AppDomain and the name + // of the second domain. + // NOTE: The application's thread has transitioned between + // AppDomains. + Console.WriteLine("Calling to '{0}'.", + Thread.GetDomain().FriendlyName + ); - public void llStartAnimation(string anim) { } - public void llStopAnimation(string anim) { } - public void llPointAt() { } - public void llStopPointAt() { } - public void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain) { } - public int llGetStartParameter() { return 0; } - public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { } - public void llRequestPermissions(string agent, int perm) { } - public string llGetPermissionsKey() { return ""; } - public int llGetPermissions() { return 0; } - public int llGetLinkNumber() { return 0; } - public void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face) { } - public void llCreateLink(string target, int parent) { } - public void llBreakLink(int linknum) { } - public void llBreakAllLinks() { } - public string llGetLinkKey(int linknum) { return ""; } - public void llGetLinkName(int linknum) { } - public int llGetInventoryNumber(int type) { return 0; } - public string llGetInventoryName(int type, int number) { return ""; } - public void llSetScriptState(string name, int run) { } - public double llGetEnergy() { return 1.0f; } - public void llGiveInventory(string destination, string inventory) { } - public void llRemoveInventory(string item) { } - - public void llSetText(string text, Axiom.Math.Vector3 color, double alpha) - { - m_host.SetText(text, color, alpha ); - } - - public double llWater(Axiom.Math.Vector3 offset) { return 0; } - public void llPassTouches(int pass) { } - public string llRequestAgentData(string id, int data) { return ""; } - public string llRequestInventoryData(string name) { return ""; } - public void llSetDamage(double damage) { } - public void llTeleportAgentHome(string agent) { } - public void llModifyLand(int action, int brush) { } - public void llCollisionSound(string impact_sound, double impact_volume) { } - public void llCollisionSprite(string impact_sprite) { } - public string llGetAnimation(string id) { return ""; } - public void llResetScript() { } - public void llMessageLinked(int linknum, int num, string str, string id) { } - public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local) { } - public void llPassCollisions(int pass) { } - public string llGetScriptName() { return ""; } - public int llGetNumberOfSides() { return 0; } - public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return new Axiom.Math.Quaternion(); } - public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); } - public void llRot2Angle() { } - public double llAcos(double val) { return (double)Math.Acos(val); } - public double llAsin(double val) { return (double)Math.Asin(val); } - public double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; } - public string llGetInventoryKey(string name) { return ""; } - public void llAllowInventoryDrop(int add) { } - public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llGetTextureOffset(int face) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llGetTextureScale(int side) { return new Axiom.Math.Vector3(); } - public double llGetTextureRot(int side) { return 0; } - public int llSubStringIndex(string source, string pattern) { return 0; } - public string llGetOwnerKey(string id) { return ""; } - public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); } - public List llListSort(List src, int stride, int ascending) - { return new List(); } - public int llGetListLength(List src) { return 0; } - public int llList2Integer(List src, int index) { return 0; } - public double llList2double(List src, int index) { return 0; } - public string llList2String(List src, int index) { return ""; } - public string llList2Key(List src, int index) { return ""; } - public Axiom.Math.Vector3 llList2Vector(List src, int index) - { return new Axiom.Math.Vector3(); } - public Axiom.Math.Quaternion llList2Rot(List src, int index) - { return new Axiom.Math.Quaternion(); } - public List llList2List(List src, int start, int end) - { return new List(); } - public List llDeleteSubList(List src, int start, int end) - { return new List(); } - public int llGetListEntryType(List src, int index) { return 0; } - public string llList2CSV(List src) { return ""; } - public List llCSV2List(string src) - { return new List(); } - public List llListRandomize(List src, int stride) - { return new List(); } - public List llList2ListStrided(List src, int start, int end, int stride) - { return new List(); } - public Axiom.Math.Vector3 llGetRegionCorner() - { return new Axiom.Math.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); } - public List llListInsertList(List dest, List src, int start) - { return new List(); } - public int llListFindList(List src, List test) { return 0; } - public string llGetObjectName() { return ""; } - public void llSetObjectName(string name) { } - public string llGetDate() { return ""; } - public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; } - public int llGetAgentInfo(string id) { return 0; } - public void llAdjustSoundVolume(double volume) { } - public void llSetSoundQueueing(int queue) { } - public void llSetSoundRadius(double radius) { } - public string llKey2Name(string id) { return ""; } - public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { } - public void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { } - public void llEjectFromLand(string pest) { } - public void llParseString2List() { } - public int llOverMyLand(string id) { return 0; } - public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; } - public string llGetNotecardLine(string name, int line) { return ""; } - public Axiom.Math.Vector3 llGetAgentSize(string id) { return new Axiom.Math.Vector3(); } - public int llSameGroup(string agent) { return 0; } - public void llUnSit(string id) { } - public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } - public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); } - public int llGetAttached() { return 0; } - public int llGetFreeMemory() { return 0; } - public string llGetRegionName() { return m_manager.RegionName; } - public double llGetRegionTimeDilation() { return 1.0f; } - public double llGetRegionFPS() { return 10.0f; } - public void llParticleSystem(List rules) { } - public void llGroundRepel(double height, int water, double tau) { } - public void llGiveInventoryList() { } - public void llSetVehicleType(int type) { } - public void llSetVehicledoubleParam(int param, double value) { } - public void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec) { } - public void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot) { } - public void llSetVehicleFlags(int flags) { } - public void llRemoveVehicleFlags(int flags) { } - public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { } - public string llAvatarOnSitTarget() { return ""; } - public void llAddToLandPassList(string avatar, double hours) { } - public void llSetTouchText(string text) - { - } - - public void llSetSitText(string text) - { - } - public void llSetCameraEyeOffset(Axiom.Math.Vector3 offset) { } - public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { } - public void llDumpList2String() { } - public void llScriptDanger(Axiom.Math.Vector3 pos) { } - public void llDialog(string avatar, string message, List buttons, int chat_channel) { } - public void llVolumeDetect(int detect) { } - public void llResetOtherScript(string name) { } - public int llGetScriptState(string name) { return 0; } - public void llRemoteLoadScript() { } - public void llSetRemoteScriptAccessPin(int pin) { } - public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { } - public void llOpenRemoteDataChannel() { } - public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return ""; } - public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { } - public void llCloseRemoteDataChannel(string channel) { } - public string llMD5String(string src, int nonce) - { - return OpenSim.Framework.Utilities.Util.Md5Hash(src + ":" + nonce.ToString()); - } - public void llSetPrimitiveParams(List rules) { } - public string llStringToBase64(string str) { return ""; } - public string llBase64ToString(string str) { return ""; } - public void llXorBase64Strings() { } - public void llRemoteDataSetRegion() { } - public double llLog10(double val) { return (double)Math.Log10(val); } - public double llLog(double val) { return (double)Math.Log(val); } - public List llGetAnimationList(string id) { return new List(); } - public void llSetParcelMusicURL(string url) { } - - public Axiom.Math.Vector3 llGetRootPosition() - { - throw new NotImplementedException("llGetRootPosition"); - //return m_root.AbsolutePosition; - } - - public Axiom.Math.Quaternion llGetRootRotation() - { - return new Axiom.Math.Quaternion(); - } - - public string llGetObjectDesc() { return ""; } - public void llSetObjectDesc(string desc) { } - public string llGetCreator() { return ""; } - public string llGetTimestamp() { return ""; } - public void llSetLinkAlpha(int linknumber, double alpha, int face) { } - public int llGetNumberOfPrims() { return 0; } - public string llGetNumberOfNotecardLines(string name) { return ""; } - public List llGetBoundingBox(string obj) { return new List(); } - public Axiom.Math.Vector3 llGetGeometricCenter() { return new Axiom.Math.Vector3(); } - public void llGetPrimitiveParams() { } - public string llIntegerToBase64(int number) { return ""; } - public int llBase64ToInteger(string str) { return 0; } - public double llGetGMTclock() { return 0; } - public string llGetSimulatorHostname() { return ""; } - public void llSetLocalRot(Axiom.Math.Quaternion rot) { } - public List llParseStringKeepNulls(string src, List seperators, List spacers) - { return new List(); } - public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param) { } - public int llGetObjectPermMask(int mask) { return 0; } - public void llSetObjectPermMask(int mask, int value) { } - public void llGetInventoryPermMask(string item, int mask) { } - public void llSetInventoryPermMask(string item, int mask, int value) { } - public string llGetInventoryCreator(string item) { return ""; } - public void llOwnerSay(string msg) { } - public void llRequestSimulatorData(string simulator, int data) { } - public void llForceMouselook(int mouselook) { } - public double llGetObjectMass(string id) { return 0; } - public void llListReplaceList() { } - public void llLoadURL(string avatar_id, string message, string url) { } - public void llParcelMediaCommandList(List commandList) { } - public void llParcelMediaQuery() { } - - public int llModPow(int a, int b, int c) - { - Int64 tmp = 0; - Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); - - return Convert.ToInt32(tmp); + return; } - public int llGetInventoryType(string name) { return 0; } - public void llSetPayPrice(int price, List quick_pay_buttons) { } - public Axiom.Math.Vector3 llGetCameraPos() { return new Axiom.Math.Vector3(); } - public Axiom.Math.Quaternion llGetCameraRot() { return new Axiom.Math.Quaternion(); } - public void llSetPrimURL() { } - public void llRefreshPrimURL() { } - public string llEscapeURL(string url) { return ""; } - public string llUnescapeURL(string url) { return ""; } - public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { } - public void llAddToLandBanList(string avatar, double hours) { } - public void llRemoveFromLandPassList(string avatar) { } - public void llRemoveFromLandBanList(string avatar) { } - public void llSetCameraParams(List rules) { } - public void llClearCameraParams() { } - public double llListStatistics(int operation, List src) { return 0; } - public int llGetUnixTime() - { - return OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch(); - } - public int llGetParcelFlags(Axiom.Math.Vector3 pos) { return 0; } - public int llGetRegionFlags() { return 0; } - public string llXorBase64StringsCorrect(string str1, string str2) { return ""; } - public void llHTTPRequest() { } - public void llResetLandBanList() { } - public void llResetLandPassList() { } - public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return 0; } - public List llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return new List(); } - public int llGetObjectPrimCount(string object_id) { return 0; } - public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return 0; } - public List llGetParcelDetails(Axiom.Math.Vector3 pos, List param) { return new List(); } + public double llSin(double f) { return m_LSL_Functions.llSin(f); } + public double llCos(double f) { return m_LSL_Functions.llCos(f); } + public double llTan(double f) { return m_LSL_Functions.llTan(f); } + public double llAtan2(double x, double y) { return m_LSL_Functions.llAtan2(x, y); } + public double llSqrt(double f) { return m_LSL_Functions.llSqrt(f); } + public double llPow(double fbase, double fexponent) { return m_LSL_Functions.llPow(fbase, fexponent); } + public int llAbs(int i) { return m_LSL_Functions.llAbs(i); } + public double llFabs(double f) { return m_LSL_Functions.llFabs(f); } + public double llFrand(double mag) { return m_LSL_Functions.llFrand(mag); } + public int llFloor(double f) { return m_LSL_Functions.llFloor(f); } + public int llCeil(double f) { return m_LSL_Functions.llCeil(f); } + public int llRound(double f) { return m_LSL_Functions.llRound(f); } + public double llVecMag(Axiom.Math.Vector3 v) { return m_LSL_Functions.llVecMag(v); } + public Axiom.Math.Vector3 llVecNorm(Axiom.Math.Vector3 v) { return m_LSL_Functions.llVecNorm(v); } + public double llVecDist(Axiom.Math.Vector3 a, Axiom.Math.Vector3 b) { return m_LSL_Functions.llVecDist(a, b); } + public Axiom.Math.Vector3 llRot2Euler(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Euler(r); } + public Axiom.Math.Quaternion llEuler2Rot(Axiom.Math.Vector3 v) { return m_LSL_Functions.llEuler2Rot(v); } + public Axiom.Math.Quaternion llAxes2Rot(Axiom.Math.Vector3 fwd, Axiom.Math.Vector3 left, Axiom.Math.Vector3 up) { return m_LSL_Functions.llAxes2Rot(fwd, left, up); } + public Axiom.Math.Vector3 llRot2Fwd(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Fwd(r); } + public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Left(r); } + public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return m_LSL_Functions.llRot2Up(r); } + public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return m_LSL_Functions.llRotBetween(start, end); } + public void llWhisper(int channelID, string text) { m_LSL_Functions.llWhisper(channelID, text); } + public void llSay(int channelID, string text) { m_LSL_Functions.llSay(channelID, text); } + public void llShout(int channelID, string text) { m_LSL_Functions.llShout(channelID, text); } + public int llListen(int channelID, string name, string ID, string msg) { return m_LSL_Functions.llListen(channelID, name, ID, msg); } + public void llListenControl(int number, int active) { m_LSL_Functions.llListenControl(number, active); } + public void llListenRemove(int number) { m_LSL_Functions.llListenRemove(number); } + public void llSensor(string name, string id, int type, double range, double arc) { m_LSL_Functions.llSensor(name, id, type, range, arc); } + public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); } + public void llSensorRemove() { m_LSL_Functions.llSensorRemove(); } + public string llDetectedName(int number) { return m_LSL_Functions.llDetectedName(number); } + public string llDetectedKey(int number) { return m_LSL_Functions.llDetectedKey(number); } + public string llDetectedOwner(int number) { return m_LSL_Functions.llDetectedOwner(number); } + public int llDetectedType(int number) { return m_LSL_Functions.llDetectedType(number); } + public Axiom.Math.Vector3 llDetectedPos(int number) { return m_LSL_Functions.llDetectedPos(number); } + public Axiom.Math.Vector3 llDetectedVel(int number) { return m_LSL_Functions.llDetectedVel(number); } + public Axiom.Math.Vector3 llDetectedGrab(int number) { return m_LSL_Functions.llDetectedGrab(number); } + public Axiom.Math.Quaternion llDetectedRot(int number) { return m_LSL_Functions.llDetectedRot(number); } + public int llDetectedGroup(int number) { return m_LSL_Functions.llDetectedGroup(number); } + public int llDetectedLinkNumber(int number) { return m_LSL_Functions.llDetectedLinkNumber(number); } + public void llDie() { m_LSL_Functions.llDie(); } + public double llGround(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGround(offset); } + public double llCloud(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llCloud(offset); } + public Axiom.Math.Vector3 llWind(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llWind(offset); } + public void llSetStatus(int status, int value) { m_LSL_Functions.llSetStatus(status, value); } + public int llGetStatus(int status) { return m_LSL_Functions.llGetStatus(status); } + public void llSetScale(Axiom.Math.Vector3 scale) { m_LSL_Functions.llSetScale(scale); } + public Axiom.Math.Vector3 llGetScale() { return m_LSL_Functions.llGetScale(); } + public void llSetColor(Axiom.Math.Vector3 color, int face) { m_LSL_Functions.llSetColor(color, face); } + public double llGetAlpha(int face) { return m_LSL_Functions.llGetAlpha(face); } + public void llSetAlpha(double alpha, int face) { m_LSL_Functions.llSetAlpha(alpha, face); } + public Axiom.Math.Vector3 llGetColor(int face) { return m_LSL_Functions.llGetColor(face); } + public void llSetTexture(string texture, int face) { m_LSL_Functions.llSetTexture(texture, face); } + public void llScaleTexture(double u, double v, int face) { m_LSL_Functions.llScaleTexture(u, v, face); } + public void llOffsetTexture(double u, double v, int face) { m_LSL_Functions.llOffsetTexture(u, v, face); } + public void llRotateTexture(double rotation, int face) { m_LSL_Functions.llRotateTexture(rotation, face); } + public string llGetTexture(int face) { return m_LSL_Functions.llGetTexture(face); } + public void llSetPos(Axiom.Math.Vector3 pos) { m_LSL_Functions.llSetPos(pos); } + public Axiom.Math.Vector3 llGetPos() { return m_LSL_Functions.llGetPos(); } + public Axiom.Math.Vector3 llGetLocalPos() { return m_LSL_Functions.llGetLocalPos(); } + public void llSetRot(Axiom.Math.Quaternion rot) { m_LSL_Functions.llSetRot(rot); } + public Axiom.Math.Quaternion llGetRot() { return m_LSL_Functions.llGetRot(); } + public Axiom.Math.Quaternion llGetLocalRot() { return m_LSL_Functions.llGetLocalRot(); } + public void llSetForce(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llSetForce(force, local); } + public Axiom.Math.Vector3 llGetForce() { return m_LSL_Functions.llGetForce(); } + public int llTarget(Axiom.Math.Vector3 position, double range) { return m_LSL_Functions.llTarget(position, range); } + public void llTargetRemove(int number) { m_LSL_Functions.llTargetRemove(number); } + public int llRotTarget(Axiom.Math.Quaternion rot, double error) { return m_LSL_Functions.llRotTarget(rot, error); } + public void llRotTargetRemove(int number) { m_LSL_Functions.llRotTargetRemove(number); } + public void llMoveToTarget(Axiom.Math.Vector3 target, double tau) { m_LSL_Functions.llMoveToTarget(target, tau); } + public void llStopMoveToTarget() { m_LSL_Functions.llStopMoveToTarget(); } + public void llApplyImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyImpulse(force, local); } + public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, int local) { m_LSL_Functions.llApplyRotationalImpulse(force, local); } + public void llSetTorque(Axiom.Math.Vector3 torque, int local) { m_LSL_Functions.llSetTorque(torque, local); } + public Axiom.Math.Vector3 llGetTorque() { return m_LSL_Functions.llGetTorque(); } + public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, int local) { m_LSL_Functions.llSetForceAndTorque(force, torque, local); } + public Axiom.Math.Vector3 llGetVel() { return m_LSL_Functions.llGetVel(); } + public Axiom.Math.Vector3 llGetAccel() { return m_LSL_Functions.llGetAccel(); } + public Axiom.Math.Vector3 llGetOmega() { return m_LSL_Functions.llGetOmega(); } + public double llGetTimeOfDay() { return m_LSL_Functions.llGetTimeOfDay(); } + public double llGetWallclock() { return m_LSL_Functions.llGetWallclock(); } + public double llGetTime() { return m_LSL_Functions.llGetTime(); } + public void llResetTime() { m_LSL_Functions.llResetTime(); } + public double llGetAndResetTime() { return m_LSL_Functions.llGetAndResetTime(); } + public void llSound() { m_LSL_Functions.llSound(); } + public void llPlaySound(string sound, double volume) { m_LSL_Functions.llPlaySound(sound, volume); } + public void llLoopSound(string sound, double volume) { m_LSL_Functions.llLoopSound(sound, volume); } + public void llLoopSoundMaster(string sound, double volume) { m_LSL_Functions.llLoopSoundMaster(sound, volume); } + public void llLoopSoundSlave(string sound, double volume) { m_LSL_Functions.llLoopSoundSlave(sound, volume); } + public void llPlaySoundSlave(string sound, double volume) { m_LSL_Functions.llPlaySoundSlave(sound, volume); } + public void llTriggerSound(string sound, double volume) { m_LSL_Functions.llTriggerSound(sound, volume); } + public void llStopSound() { m_LSL_Functions.llStopSound(); } + public void llPreloadSound(string sound) { m_LSL_Functions.llPreloadSound(sound); } + public string llGetSubString(string src, int start, int end) { return m_LSL_Functions.llGetSubString(src, start, end); } + public string llDeleteSubString(string src, int start, int end) { return m_LSL_Functions.llDeleteSubString(src, start, end); } + public string llInsertString(string dst, int position, string src) { return m_LSL_Functions.llInsertString(dst, position, src); } + public string llToUpper(string source) { return m_LSL_Functions.llToUpper(source); } + public string llToLower(string source) { return m_LSL_Functions.llToLower(source); } + public int llGiveMoney(string destination, int amount) { return m_LSL_Functions.llGiveMoney(destination, amount); } + public void llMakeExplosion() { m_LSL_Functions.llMakeExplosion(); } + public void llMakeFountain() { m_LSL_Functions.llMakeFountain(); } + public void llMakeSmoke() { m_LSL_Functions.llMakeSmoke(); } + public void llMakeFire() { m_LSL_Functions.llMakeFire(); } + public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, int param) { m_LSL_Functions.llRezObject(inventory, pos, rot, param); } + public void llLookAt(Axiom.Math.Vector3 target, double strength, double damping) { m_LSL_Functions.llLookAt(target, strength, damping); } + public void llStopLookAt() { m_LSL_Functions.llStopLookAt(); } + public void llSetTimerEvent(double sec) { m_LSL_Functions.llSetTimerEvent(sec); } + public void llSleep(double sec) { m_LSL_Functions.llSleep(sec); } + public double llGetMass() { return m_LSL_Functions.llGetMass(); } + public void llCollisionFilter(string name, string id, int accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } + public void llTakeControls(int controls, int accept, int pass_on) { m_LSL_Functions.llTakeControls(controls, accept, pass_on); } + public void llReleaseControls() { m_LSL_Functions.llReleaseControls(); } + public void llAttachToAvatar(int attachment) { m_LSL_Functions.llAttachToAvatar(attachment); } + public void llDetachFromAvatar() { m_LSL_Functions.llDetachFromAvatar(); } + public void llTakeCamera() { m_LSL_Functions.llTakeCamera(); } + public void llReleaseCamera() { m_LSL_Functions.llReleaseCamera(); } + public string llGetOwner() { return m_LSL_Functions.llGetOwner(); } + public void llInstantMessage(string user, string message) { m_LSL_Functions.llInstantMessage(user, message); } + public void llEmail(string address, string subject, string message) { m_LSL_Functions.llEmail(address, subject, message); } + public void llGetNextEmail(string address, string subject) { m_LSL_Functions.llGetNextEmail(address, subject); } + public string llGetKey() { return m_LSL_Functions.llGetKey(); } + public void llSetBuoyancy(double buoyancy) { m_LSL_Functions.llSetBuoyancy(buoyancy); } + public void llSetHoverHeight(double height, int water, double tau) { m_LSL_Functions.llSetHoverHeight(height, water, tau); } + public void llStopHover() { m_LSL_Functions.llStopHover(); } + public void llMinEventDelay(double delay) { m_LSL_Functions.llMinEventDelay(delay); } + public void llSoundPreload() { m_LSL_Functions.llSoundPreload(); } + public void llRotLookAt(Axiom.Math.Quaternion target, double strength, double damping) { m_LSL_Functions.llRotLookAt(target, strength, damping); } + public int llStringLength(string str) { return m_LSL_Functions.llStringLength(str); } + public void llStartAnimation(string anim) { m_LSL_Functions.llStartAnimation(anim); } + public void llStopAnimation(string anim) { m_LSL_Functions.llStopAnimation(anim); } + public void llPointAt() { m_LSL_Functions.llPointAt(); } + public void llStopPointAt() { m_LSL_Functions.llStopPointAt(); } + public void llTargetOmega(Axiom.Math.Vector3 axis, double spinrate, double gain) { m_LSL_Functions.llTargetOmega(axis, spinrate, gain); } + public int llGetStartParameter() { return m_LSL_Functions.llGetStartParameter(); } + public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } + public void llRequestPermissions(string agent, int perm) { m_LSL_Functions.llRequestPermissions(agent, perm); } + public string llGetPermissionsKey() { return m_LSL_Functions.llGetPermissionsKey(); } + public int llGetPermissions() { return m_LSL_Functions.llGetPermissions(); } + public int llGetLinkNumber() { return m_LSL_Functions.llGetLinkNumber(); } + public void llSetLinkColor(int linknumber, Axiom.Math.Vector3 color, int face) { m_LSL_Functions.llSetLinkColor(linknumber, color, face); } + public void llCreateLink(string target, int parent) { m_LSL_Functions.llCreateLink(target, parent); } + public void llBreakLink(int linknum) { m_LSL_Functions.llBreakLink(linknum); } + public void llBreakAllLinks() { m_LSL_Functions.llBreakAllLinks(); } + public string llGetLinkKey(int linknum) { return m_LSL_Functions.llGetLinkKey(linknum); } + public void llGetLinkName(int linknum) { m_LSL_Functions.llGetLinkName(linknum); } + public int llGetInventoryNumber(int type) { return m_LSL_Functions.llGetInventoryNumber(type); } + public string llGetInventoryName(int type, int number) { return m_LSL_Functions.llGetInventoryName(type, number); } + public void llSetScriptState(string name, int run) { m_LSL_Functions.llSetScriptState(name, run); } + public double llGetEnergy() { return m_LSL_Functions.llGetEnergy(); } + public void llGiveInventory(string destination, string inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } + public void llRemoveInventory(string item) { m_LSL_Functions.llRemoveInventory(item); } + public void llSetText(string text, Axiom.Math.Vector3 color, double alpha) { m_LSL_Functions.llSetText(text, color, alpha); } + public double llWater(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llWater(offset); } + public void llPassTouches(int pass) { m_LSL_Functions.llPassTouches(pass); } + public string llRequestAgentData(string id, int data) { return m_LSL_Functions.llRequestAgentData(id, data); } + public string llRequestInventoryData(string name) { return m_LSL_Functions.llRequestInventoryData(name); } + public void llSetDamage(double damage) { m_LSL_Functions.llSetDamage(damage); } + public void llTeleportAgentHome(string agent) { m_LSL_Functions.llTeleportAgentHome(agent); } + public void llModifyLand(int action, int brush) { m_LSL_Functions.llModifyLand(action, brush); } + public void llCollisionSound(string impact_sound, double impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); } + public void llCollisionSprite(string impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); } + public string llGetAnimation(string id) { return m_LSL_Functions.llGetAnimation(id); } + public void llResetScript() { m_LSL_Functions.llResetScript(); } + public void llMessageLinked(int linknum, int num, string str, string id) { m_LSL_Functions.llMessageLinked(linknum, num, str, id); } + public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, int local) { m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); } + public void llPassCollisions(int pass) { m_LSL_Functions.llPassCollisions(pass); } + public string llGetScriptName() { return m_LSL_Functions.llGetScriptName(); } + public int llGetNumberOfSides() { return m_LSL_Functions.llGetNumberOfSides(); } + public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, double angle) { return m_LSL_Functions.llAxisAngle2Rot(axis, angle); } + public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return m_LSL_Functions.llRot2Axis(rot); } + public void llRot2Angle() { m_LSL_Functions.llRot2Angle(); } + public double llAcos(double val) { return m_LSL_Functions.llAcos(val); } + public double llAsin(double val) { return m_LSL_Functions.llAsin(val); } + public double llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return m_LSL_Functions.llAngleBetween(a, b); } + public string llGetInventoryKey(string name) { return m_LSL_Functions.llGetInventoryKey(name); } + public void llAllowInventoryDrop(int add) { m_LSL_Functions.llAllowInventoryDrop(add); } + public Axiom.Math.Vector3 llGetSunDirection() { return m_LSL_Functions.llGetSunDirection(); } + public Axiom.Math.Vector3 llGetTextureOffset(int face) { return m_LSL_Functions.llGetTextureOffset(face); } + public Axiom.Math.Vector3 llGetTextureScale(int side) { return m_LSL_Functions.llGetTextureScale(side); } + public double llGetTextureRot(int side) { return m_LSL_Functions.llGetTextureRot(side); } + public int llSubStringIndex(string source, string pattern) { return m_LSL_Functions.llSubStringIndex(source, pattern); } + public string llGetOwnerKey(string id) { return m_LSL_Functions.llGetOwnerKey(id); } + public Axiom.Math.Vector3 llGetCenterOfMass() { return m_LSL_Functions.llGetCenterOfMass(); } + public List llListSort(List src, int stride, int ascending) { return m_LSL_Functions.llListSort(src, stride, ascending); } + public int llGetListLength(List src) { return m_LSL_Functions.llGetListLength(src); } + public int llList2Integer(List src, int index) { return m_LSL_Functions.llList2Integer(src, index); } + public double llList2double(List src, int index) { return m_LSL_Functions.llList2double(src, index); } + public string llList2String(List src, int index) { return m_LSL_Functions.llList2String(src, index); } + public string llList2Key(List src, int index) { return m_LSL_Functions.llList2Key(src, index); } + public Axiom.Math.Vector3 llList2Vector(List src, int index) { return m_LSL_Functions.llList2Vector(src, index); } + public Axiom.Math.Quaternion llList2Rot(List src, int index) { return m_LSL_Functions.llList2Rot(src, index); } + public List llList2List(List src, int start, int end) { return m_LSL_Functions.llList2List(src, start, end); } + public List llDeleteSubList(List src, int start, int end) { return m_LSL_Functions.llDeleteSubList(src, start, end); } + public int llGetListEntryType(List src, int index) { return m_LSL_Functions.llGetListEntryType(src, index); } + public string llList2CSV(List src) { return m_LSL_Functions.llList2CSV(src); } + public List llCSV2List(string src) { return m_LSL_Functions.llCSV2List(src); } + public List llListRandomize(List src, int stride) { return m_LSL_Functions.llListRandomize(src, stride); } + public List llList2ListStrided(List src, int start, int end, int stride) { return m_LSL_Functions.llList2ListStrided(src, start, end, stride); } + public Axiom.Math.Vector3 llGetRegionCorner() { return m_LSL_Functions.llGetRegionCorner(); } + public List llListInsertList(List dest, List src, int start) { return m_LSL_Functions.llListInsertList(dest, src, start); } + public int llListFindList(List src, List test) { return m_LSL_Functions.llListFindList(src, test); } + public string llGetObjectName() { return m_LSL_Functions.llGetObjectName(); } + public void llSetObjectName(string name) { m_LSL_Functions.llSetObjectName(name); } + public string llGetDate() { return m_LSL_Functions.llGetDate(); } + public int llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return m_LSL_Functions.llEdgeOfWorld(pos, dir); } + public int llGetAgentInfo(string id) { return m_LSL_Functions.llGetAgentInfo(id); } + public void llAdjustSoundVolume(double volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } + public void llSetSoundQueueing(int queue) { m_LSL_Functions.llSetSoundQueueing(queue); } + public void llSetSoundRadius(double radius) { m_LSL_Functions.llSetSoundRadius(radius); } + public string llKey2Name(string id) { return m_LSL_Functions.llKey2Name(id); } + public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); } + public void llTriggerSoundLimited(string sound, double volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); } + public void llEjectFromLand(string pest) { m_LSL_Functions.llEjectFromLand(pest); } + public void llParseString2List() { m_LSL_Functions.llParseString2List(); } + public int llOverMyLand(string id) { return m_LSL_Functions.llOverMyLand(id); } + public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetLandOwnerAt(pos); } + public string llGetNotecardLine(string name, int line) { return m_LSL_Functions.llGetNotecardLine(name, line); } + public Axiom.Math.Vector3 llGetAgentSize(string id) { return m_LSL_Functions.llGetAgentSize(id); } + public int llSameGroup(string agent) { return m_LSL_Functions.llSameGroup(agent); } + public void llUnSit(string id) { m_LSL_Functions.llUnSit(id); } + public Axiom.Math.Vector3 llGroundSlope(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGroundSlope(offset); } + public Axiom.Math.Vector3 llGroundNormal(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGroundNormal(offset); } + public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return m_LSL_Functions.llGroundContour(offset); } + public int llGetAttached() { return m_LSL_Functions.llGetAttached(); } + public int llGetFreeMemory() { return m_LSL_Functions.llGetFreeMemory(); } + public string llGetRegionName() { return m_LSL_Functions.llGetRegionName(); } + public double llGetRegionTimeDilation() { return m_LSL_Functions.llGetRegionTimeDilation(); } + public double llGetRegionFPS() { return m_LSL_Functions.llGetRegionFPS(); } + public void llParticleSystem(List rules) { m_LSL_Functions.llParticleSystem(rules); } + public void llGroundRepel(double height, int water, double tau) { m_LSL_Functions.llGroundRepel(height, water, tau); } + public void llGiveInventoryList() { m_LSL_Functions.llGiveInventoryList(); } + public void llSetVehicleType(int type) { m_LSL_Functions.llSetVehicleType(type); } + public void llSetVehicledoubleParam(int param, double value) { m_LSL_Functions.llSetVehicledoubleParam(param, value); } + public void llSetVehicleVectorParam(int param, Axiom.Math.Vector3 vec) { m_LSL_Functions.llSetVehicleVectorParam(param, vec); } + public void llSetVehicleRotationParam(int param, Axiom.Math.Quaternion rot) { m_LSL_Functions.llSetVehicleRotationParam(param, rot); } + public void llSetVehicleFlags(int flags) { m_LSL_Functions.llSetVehicleFlags(flags); } + public void llRemoveVehicleFlags(int flags) { m_LSL_Functions.llRemoveVehicleFlags(flags); } + public void llSitTarget(Axiom.Math.Vector3 offset, Axiom.Math.Quaternion rot) { m_LSL_Functions.llSitTarget(offset, rot); } + public string llAvatarOnSitTarget() { return m_LSL_Functions.llAvatarOnSitTarget(); } + public void llAddToLandPassList(string avatar, double hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } + public void llSetTouchText(string text) { m_LSL_Functions.llSetTouchText(text); } + public void llSetSitText(string text) { m_LSL_Functions.llSetSitText(text); } + public void llSetCameraEyeOffset(Axiom.Math.Vector3 offset) { m_LSL_Functions.llSetCameraEyeOffset(offset); } + public void llSetCameraAtOffset(Axiom.Math.Vector3 offset) { m_LSL_Functions.llSetCameraAtOffset(offset); } + public void llDumpList2String() { m_LSL_Functions.llDumpList2String(); } + public void llScriptDanger(Axiom.Math.Vector3 pos) { m_LSL_Functions.llScriptDanger(pos); } + public void llDialog(string avatar, string message, List buttons, int chat_channel) { m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); } + public void llVolumeDetect(int detect) { m_LSL_Functions.llVolumeDetect(detect); } + public void llResetOtherScript(string name) { m_LSL_Functions.llResetOtherScript(name); } + public int llGetScriptState(string name) { return m_LSL_Functions.llGetScriptState(name); } + public void llRemoteLoadScript() { m_LSL_Functions.llRemoteLoadScript(); } + public void llSetRemoteScriptAccessPin(int pin) { m_LSL_Functions.llSetRemoteScriptAccessPin(pin); } + public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); } + public void llOpenRemoteDataChannel() { m_LSL_Functions.llOpenRemoteDataChannel(); } + public string llSendRemoteData(string channel, string dest, int idata, string sdata) { return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); } + public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) { m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); } + public void llCloseRemoteDataChannel(string channel) { m_LSL_Functions.llCloseRemoteDataChannel(channel); } + public string llMD5String(string src, int nonce) { return m_LSL_Functions.llMD5String(src, nonce); } + public void llSetPrimitiveParams(List rules) { m_LSL_Functions.llSetPrimitiveParams(rules); } + public string llStringToBase64(string str) { return m_LSL_Functions.llStringToBase64(str); } + public string llBase64ToString(string str) { return m_LSL_Functions.llBase64ToString(str); } + public void llXorBase64Strings() { m_LSL_Functions.llXorBase64Strings(); } + public void llRemoteDataSetRegion() { m_LSL_Functions.llRemoteDataSetRegion(); } + public double llLog10(double val) { return m_LSL_Functions.llLog10(val); } + public double llLog(double val) { return m_LSL_Functions.llLog(val); } + public List llGetAnimationList(string id) { return m_LSL_Functions.llGetAnimationList(id); } + public void llSetParcelMusicURL(string url) { m_LSL_Functions.llSetParcelMusicURL(url); } + public Axiom.Math.Vector3 llGetRootPosition() { return m_LSL_Functions.llGetRootPosition(); } + public Axiom.Math.Quaternion llGetRootRotation() { return m_LSL_Functions.llGetRootRotation(); } + public string llGetObjectDesc() { return m_LSL_Functions.llGetObjectDesc(); } + public void llSetObjectDesc(string desc) { m_LSL_Functions.llSetObjectDesc(desc); } + public string llGetCreator() { return m_LSL_Functions.llGetCreator(); } + public string llGetTimestamp() { return m_LSL_Functions.llGetTimestamp(); } + public void llSetLinkAlpha(int linknumber, double alpha, int face) { m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); } + public int llGetNumberOfPrims() { return m_LSL_Functions.llGetNumberOfPrims(); } + public string llGetNumberOfNotecardLines(string name) { return m_LSL_Functions.llGetNumberOfNotecardLines(name); } + public List llGetBoundingBox(string obj) { return m_LSL_Functions.llGetBoundingBox(obj); } + public Axiom.Math.Vector3 llGetGeometricCenter() { return m_LSL_Functions.llGetGeometricCenter(); } + public void llGetPrimitiveParams() { m_LSL_Functions.llGetPrimitiveParams(); } + public string llIntegerToBase64(int number) { return m_LSL_Functions.llIntegerToBase64(number); } + public int llBase64ToInteger(string str) { return m_LSL_Functions.llBase64ToInteger(str); } + public double llGetGMTclock() { return m_LSL_Functions.llGetGMTclock(); } + public string llGetSimulatorHostname() { return m_LSL_Functions.llGetSimulatorHostname(); } + public void llSetLocalRot(Axiom.Math.Quaternion rot) { m_LSL_Functions.llSetLocalRot(rot); } + public List llParseStringKeepNulls(string src, List seperators, List spacers) { return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); } + public void llRezAtRoot(string inventory, Axiom.Math.Vector3 position, Axiom.Math.Vector3 velocity, Axiom.Math.Quaternion rot, int param) { m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); } + public int llGetObjectPermMask(int mask) { return m_LSL_Functions.llGetObjectPermMask(mask); } + public void llSetObjectPermMask(int mask, int value) { m_LSL_Functions.llSetObjectPermMask(mask, value); } + public void llGetInventoryPermMask(string item, int mask) { m_LSL_Functions.llGetInventoryPermMask(item, mask); } + public void llSetInventoryPermMask(string item, int mask, int value) { m_LSL_Functions.llSetInventoryPermMask(item, mask, value); } + public string llGetInventoryCreator(string item) { return m_LSL_Functions.llGetInventoryCreator(item); } + public void llOwnerSay(string msg) { m_LSL_Functions.llOwnerSay(msg); } + public void llRequestSimulatorData(string simulator, int data) { m_LSL_Functions.llRequestSimulatorData(simulator, data); } + public void llForceMouselook(int mouselook) { m_LSL_Functions.llForceMouselook(mouselook); } + public double llGetObjectMass(string id) { return m_LSL_Functions.llGetObjectMass(id); } + public void llListReplaceList() { m_LSL_Functions.llListReplaceList(); } + public void llLoadURL(string avatar_id, string message, string url) { m_LSL_Functions.llLoadURL(avatar_id, message, url); } + public void llParcelMediaCommandList(List commandList) { m_LSL_Functions.llParcelMediaCommandList(commandList); } + public void llParcelMediaQuery() { m_LSL_Functions.llParcelMediaQuery(); } + public int llModPow(int a, int b, int c) { return m_LSL_Functions.llModPow(a, b, c); } + public int llGetInventoryType(string name) { return m_LSL_Functions.llGetInventoryType(name); } + public void llSetPayPrice(int price, List quick_pay_buttons) { m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); } + public Axiom.Math.Vector3 llGetCameraPos() { return m_LSL_Functions.llGetCameraPos(); } + public Axiom.Math.Quaternion llGetCameraRot() { return m_LSL_Functions.llGetCameraRot(); } + public void llSetPrimURL() { m_LSL_Functions.llSetPrimURL(); } + public void llRefreshPrimURL() { m_LSL_Functions.llRefreshPrimURL(); } + public string llEscapeURL(string url) { return m_LSL_Functions.llEscapeURL(url); } + public string llUnescapeURL(string url) { return m_LSL_Functions.llUnescapeURL(url); } + public void llMapDestination(string simname, Axiom.Math.Vector3 pos, Axiom.Math.Vector3 look_at) { m_LSL_Functions.llMapDestination(simname, pos, look_at); } + public void llAddToLandBanList(string avatar, double hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } + public void llRemoveFromLandPassList(string avatar) { m_LSL_Functions.llRemoveFromLandPassList(avatar); } + public void llRemoveFromLandBanList(string avatar) { m_LSL_Functions.llRemoveFromLandBanList(avatar); } + public void llSetCameraParams(List rules) { m_LSL_Functions.llSetCameraParams(rules); } + public void llClearCameraParams() { m_LSL_Functions.llClearCameraParams(); } + public double llListStatistics(int operation, List src) { return m_LSL_Functions.llListStatistics(operation, src); } + public int llGetUnixTime() { return m_LSL_Functions.llGetUnixTime(); } + public int llGetParcelFlags(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetParcelFlags(pos); } + public int llGetRegionFlags() { return m_LSL_Functions.llGetRegionFlags(); } + public string llXorBase64StringsCorrect(string str1, string str2) { return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); } + public void llHTTPRequest() { m_LSL_Functions.llHTTPRequest(); } + public void llResetLandBanList() { m_LSL_Functions.llResetLandBanList(); } + public void llResetLandPassList() { m_LSL_Functions.llResetLandPassList(); } + public int llGetParcelPrimCount(Axiom.Math.Vector3 pos, int category, int sim_wide) { return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); } + public List llGetParcelPrimOwners(Axiom.Math.Vector3 pos) { return m_LSL_Functions.llGetParcelPrimOwners(pos); } + public int llGetObjectPrimCount(string object_id) { return m_LSL_Functions.llGetObjectPrimCount(object_id); } + public int llGetParcelMaxPrims(Axiom.Math.Vector3 pos, int sim_wide) { return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); } + public List llGetParcelDetails(Axiom.Math.Vector3 pos, List param) { return m_LSL_Functions.llGetParcelDetails(pos, param); } diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 8549fa3..32353ce 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs @@ -38,6 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. /// + [Serializable] class EventManager { private ScriptEngine myScriptEngine; diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index a63aad9..c20a8b0 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs @@ -39,6 +39,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// EventQueueManager handles event queues /// Events are queued and executed in separate thread /// + [Serializable] class EventQueueManager { private Thread EventQueueThread; diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/MarshalByRefType.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/MarshalByRefType.cs new file mode 100644 index 0000000..36bb146 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/MarshalByRefType.cs @@ -0,0 +1,34 @@ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; + +namespace OpenSim.Region.ScriptEngine.DotNetEngine +{ + // Because this class is derived from MarshalByRefObject, a proxy + // to a MarshalByRefType object can be returned across an AppDomain + // boundary. + public class MarshalByRefType : MarshalByRefObject + { + // Call this method via a proxy. + public void SomeMethod(string callingDomainName) + { + // Get this AppDomain's settings and display some of them. + AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; + Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", + ads.ApplicationName, + ads.ApplicationBase, + ads.ConfigurationFile + ); + + // Display the name of the calling AppDomain and the name + // of the second domain. + // NOTE: The application's thread has transitioned between + // AppDomains. + Console.WriteLine("Calling from '{0}' to '{1}'.", + callingDomainName, + Thread.GetDomain().FriendlyName + ); + } + } +} diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index d21855b..d08fc32 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -38,6 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// /// This is the root object for ScriptEngine /// + [Serializable] public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface { @@ -45,6 +46,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine internal EventManager myEventManager; // Handles and queues incoming events from OpenSim internal EventQueueManager myEventQueueManager; // Executes events internal ScriptManager myScriptManager; // Load, unload and execute scripts + internal AppDomainManager myAppDomainManager; private OpenSim.Framework.Console.LogBase m_log; @@ -70,6 +72,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine myEventQueueManager = new EventQueueManager(this); myEventManager = new EventManager(this); myScriptManager = new ScriptManager(this); + myAppDomainManager = new AppDomainManager(this); // Should we iterate the region for scripts that needs starting? // Or can we assume we are loaded before anything else so we can use proper events? diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index f17711c..7155b09 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -31,8 +31,10 @@ using System.Collections.Generic; using System.Text; using System.Threading; using System.Reflection; +using System.Runtime.Remoting; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes.Scripting; +using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; namespace OpenSim.Region.ScriptEngine.DotNetEngine { @@ -41,6 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// Compiles them if necessary /// Execute functions for EventQueueManager /// + [Serializable] public class ScriptManager { @@ -49,6 +52,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine { m_scriptEngine = scriptEngine; m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager Start"); + AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); + } + + private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) + { + + Console.WriteLine("CurrentDomain_AssemblyResolve: " + args.Name); + return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; + } @@ -158,13 +170,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine FileName = ProcessYield(FileName); // * Find next available AppDomain to put it in - AppDomain FreeAppDomain = GetFreeAppDomain(); + AppDomain FreeAppDomain = m_scriptEngine.myAppDomainManager.GetFreeAppDomain(); // * Load and start script, for now with dummy host //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName); + //OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, ObjectID); + //string FullScriptID = ScriptID + "." + ObjectID; // Add it to our temporary active script keeper //Scripts.Add(FullScriptID, Script); @@ -175,8 +189,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine // Start the script - giving it BuiltIns //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface"); - - Script.Start( ScriptID ); + + Script.Start(new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL_BuiltIn_Commands(this, ObjectID)); } catch (Exception e) @@ -193,11 +207,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine return FileName; } - private AppDomain GetFreeAppDomain() - { - // TODO: Find an available AppDomain - if none, create one and add default security - return Thread.GetDomain(); - } + //private AppDomain GetFreeAppDomain() + //{ + // // TODO: Find an available AppDomain - if none, create one and add default security + // return Thread.GetDomain(); + //} /// /// Does actual loading and initialization of script Assembly @@ -207,6 +221,33 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host) { + //object[] ADargs = new object[] + // { + // this, + // host + // }; + + ////LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script"); + //Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory); + + //LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); + + //Type mytype = mbrt.GetType(); + + + + + //Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); + + + ////mbrt.Start(); + //return mbrt; + + + + + + //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); // Load .Net Assembly (.dll) // Initialize and return it @@ -242,13 +283,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine //} //catch (Exception e) //{ - //} + //} // Create constructor arguments object[] args = new object[] { - this, - host +// this, +// host }; return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args ); diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs index dd3ce09..64cb7cd 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/TempDotNetMicroThreadingCodeInjector.cs @@ -8,6 +8,10 @@ using Rail.MSIL; namespace OpenSim.Region.ScriptEngine.DotNetEngine { + /// + /// Tedds Sandbox for RAIL/microtrheading. This class is only for testing purposes! + /// Its offspring will be the actual implementation. + /// class TempDotNetMicroThreadingCodeInjector { public static string TestFix(string FileName) -- cgit v1.1