From ec637e2b8c089efc16bbb9faae0a1e3cf939db41 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 31 Mar 2010 04:20:20 +0100
Subject: Committing the LightShare code, which was developed by TomMeta of
Meta7. This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
---
.../Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp | 2 ++
1 file changed, 2 insertions(+)
(limited to 'OpenSim/Region/ScriptEngine/Shared')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
index 98bbc68..23138ef 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OpenSim.Region.ScriptEngine.Shared.Api.Runtime.mdp
@@ -17,6 +17,8 @@
+
+
--
cgit v1.1
From 19ae5e5dbb3ae12907305a7fad4cd2f4952ae94c Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 31 Mar 2010 04:23:51 +0100
Subject: Adding the LightShare module and scripting API. This code was written
by TomMeta and was contributed by Meta7.
---
.../Shared/Api/Implementation/CM_Api.cs | 477 +++++++++++++++++++++
.../ScriptEngine/Shared/Api/Interface/ICM_Api.cs | 21 +
.../Shared/Api/Runtime/CM_Constants.cs | 77 ++++
.../ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | 76 ++++
4 files changed, 651 insertions(+)
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
(limited to 'OpenSim/Region/ScriptEngine/Shared')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
new file mode 100644
index 0000000..4e8a3c4
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -0,0 +1,477 @@
+using System;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.Remoting.Lifetime;
+using OpenMetaverse;
+using Nini.Config;
+using OpenSim;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.World.LightShare;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.ScriptEngine.Shared;
+using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
+using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
+using OpenSim.Region.ScriptEngine.Interfaces;
+using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
+
+using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
+using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
+using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
+using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
+using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
+using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
+using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Api
+{
+ [Serializable]
+ public class CM_Api : MarshalByRefObject, ICM_Api, IScriptApi
+ {
+ internal IScriptEngine m_ScriptEngine;
+ internal SceneObjectPart m_host;
+ internal uint m_localID;
+ internal UUID m_itemID;
+ internal bool m_CMFunctionsEnabled = false;
+ internal IScriptModuleComms m_comms = null;
+
+ public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
+ {
+ m_ScriptEngine = ScriptEngine;
+ m_host = host;
+ m_localID = localID;
+ m_itemID = itemID;
+
+ if (m_ScriptEngine.Config.GetBoolean("AllowCareminsterFunctions", false))
+ m_CMFunctionsEnabled = true;
+
+ m_comms = m_ScriptEngine.World.RequestModuleInterface();
+ if (m_comms == null)
+ m_CMFunctionsEnabled = false;
+ }
+
+ public override Object InitializeLifetimeService()
+ {
+ ILease lease = (ILease)base.InitializeLifetimeService();
+
+ if (lease.CurrentState == LeaseState.Initial)
+ {
+ lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
+ // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
+ // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
+ }
+ return lease;
+ }
+
+ public Scene World
+ {
+ get { return m_ScriptEngine.World; }
+ }
+
+ //
+ //Dumps an error message on the debug console.
+ //
+
+ internal void CMShoutError(string message)
+ {
+ if (message.Length > 1023)
+ message = message.Substring(0, 1023);
+
+ World.SimChat(Utils.StringToBytes(message),
+ ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
+
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
+ wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
+ }
+
+ ///
+ /// Get the current Windlight scene
+ ///
+ /// List of windlight parameters
+ public LSL_List cmGetWindlightScene(LSL_List rules)
+ {
+ if (!m_CMFunctionsEnabled)
+ {
+ CMShoutError("Careminster functions are not enabled.");
+ return new LSL_List();
+ }
+ m_host.AddScriptLPS(1);
+ RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
+
+ LSL_List values = new LSL_List();
+ int idx = 0;
+ while (idx < rules.Length)
+ {
+ uint rule = (uint)rules.GetLSLIntegerItem(idx);
+ LSL_List toadd = new LSL_List();
+
+ switch (rule)
+ {
+ case (int)ScriptBaseClass.WL_AMBIENT:
+ toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
+ break;
+ case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
+ toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
+ break;
+ case (int)ScriptBaseClass.WL_BLUE_DENSITY:
+ toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
+ break;
+ case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
+ toadd.Add(new LSL_Float(wl.blurMultiplier));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_COLOR:
+ toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
+ toadd.Add(new LSL_Float(wl.cloudCoverage));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
+ toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCALE:
+ toadd.Add(new LSL_Float(wl.cloudScale));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
+ toadd.Add(new LSL_Float(wl.cloudScrollX));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
+ toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
+ toadd.Add(new LSL_Float(wl.cloudScrollY));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
+ toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
+ toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
+ break;
+ case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
+ toadd.Add(new LSL_Float(wl.densityMultiplier));
+ break;
+ case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
+ toadd.Add(new LSL_Float(wl.distanceMultiplier));
+ break;
+ case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
+ toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
+ break;
+ case (int)ScriptBaseClass.WL_EAST_ANGLE:
+ toadd.Add(new LSL_Float(wl.eastAngle));
+ break;
+ case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
+ toadd.Add(new LSL_Float(wl.fresnelOffset));
+ break;
+ case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
+ toadd.Add(new LSL_Float(wl.fresnelScale));
+ break;
+ case (int)ScriptBaseClass.WL_HAZE_DENSITY:
+ toadd.Add(new LSL_Float(wl.hazeDensity));
+ break;
+ case (int)ScriptBaseClass.WL_HAZE_HORIZON:
+ toadd.Add(new LSL_Float(wl.hazeHorizon));
+ break;
+ case (int)ScriptBaseClass.WL_HORIZON:
+ toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
+ break;
+ case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
+ toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
+ break;
+ case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
+ toadd.Add(new LSL_Integer(wl.maxAltitude));
+ break;
+ case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
+ toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
+ break;
+ case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
+ toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
+ break;
+ case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
+ toadd.Add(new LSL_Float(wl.refractScaleAbove));
+ break;
+ case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
+ toadd.Add(new LSL_Float(wl.refractScaleBelow));
+ break;
+ case (int)ScriptBaseClass.WL_SCENE_GAMMA:
+ toadd.Add(new LSL_Float(wl.sceneGamma));
+ break;
+ case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
+ toadd.Add(new LSL_Float(wl.starBrightness));
+ break;
+ case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
+ toadd.Add(new LSL_Float(wl.sunGlowFocus));
+ break;
+ case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
+ toadd.Add(new LSL_Float(wl.sunGlowSize));
+ break;
+ case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
+ toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
+ break;
+ case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
+ toadd.Add(new LSL_Float(wl.underwaterFogModifier));
+ break;
+ case (int)ScriptBaseClass.WL_WATER_COLOR:
+ toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
+ break;
+ case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
+ toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
+ break;
+ }
+
+ if (toadd.Length > 0)
+ {
+ values.Add(rule);
+ values.Add(toadd.Data[0]);
+ }
+ idx++;
+ }
+
+
+ return values;
+
+ }
+
+ private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
+ {
+ RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
+
+ LSL_List values = new LSL_List();
+ int idx = 0;
+ while (idx < rules.Length)
+ {
+ uint rule = (uint)rules.GetLSLIntegerItem(idx);
+ LSL_Types.Quaternion iQ;
+ LSL_Types.Vector3 iV;
+ switch (rule)
+ {
+ case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
+ idx++;
+ wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_AMBIENT:
+ idx++;
+ iQ = rules.GetQuaternionItem(idx);
+ wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
+ break;
+ case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
+ idx++;
+ iV = rules.GetVector3Item(idx);
+ wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
+ break;
+ case (int)ScriptBaseClass.WL_BLUE_DENSITY:
+ idx++;
+ iQ = rules.GetQuaternionItem(idx);
+ wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
+ break;
+ case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
+ idx++;
+ wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_COLOR:
+ idx++;
+ iQ = rules.GetQuaternionItem(idx);
+ wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
+ idx++;
+ wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
+ idx++;
+ iV = rules.GetVector3Item(idx);
+ wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCALE:
+ idx++;
+ wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
+ idx++;
+ wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
+ idx++;
+ wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
+ idx++;
+ wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
+ idx++;
+ wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
+ break;
+ case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
+ idx++;
+ iV = rules.GetVector3Item(idx);
+ wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
+ break;
+ case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
+ idx++;
+ wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
+ idx++;
+ wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
+ idx++;
+ wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
+ break;
+ case (int)ScriptBaseClass.WL_EAST_ANGLE:
+ idx++;
+ wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
+ idx++;
+ wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
+ idx++;
+ wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_HAZE_DENSITY:
+ idx++;
+ wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_HAZE_HORIZON:
+ idx++;
+ wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_HORIZON:
+ idx++;
+ iQ = rules.GetQuaternionItem(idx);
+ wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
+ break;
+ case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
+ idx++;
+ iV = rules.GetVector3Item(idx);
+ wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
+ break;
+ case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
+ idx++;
+ wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
+ break;
+ case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
+ idx++;
+ wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
+ break;
+ case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
+ idx++;
+ iV = rules.GetVector3Item(idx);
+ wl.reflectionWaveletScale = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
+ break;
+ case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
+ idx++;
+ wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
+ idx++;
+ wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_SCENE_GAMMA:
+ idx++;
+ wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
+ idx++;
+ wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
+ idx++;
+ wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
+ idx++;
+ wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
+ idx++;
+ iQ = rules.GetQuaternionItem(idx);
+ wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
+ break;
+ case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
+ idx++;
+ wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
+ break;
+ case (int)ScriptBaseClass.WL_WATER_COLOR:
+ idx++;
+ iV = rules.GetVector3Item(idx);
+ wl.waterColor = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
+ break;
+ case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
+ idx++;
+ wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
+ break;
+ }
+ idx++;
+ }
+ return wl;
+ }
+ ///
+ /// Set the current Windlight scene
+ ///
+ ///
+ /// success: true or false
+ public int cmSetWindlightScene(LSL_List rules)
+ {
+ if (!m_CMFunctionsEnabled)
+ {
+ CMShoutError("Careminster functions are not enabled.");
+ return 0;
+ }
+ if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
+ {
+ CMShoutError("cmSetWindlightScene can only be used by estate managers or owners.");
+ return 0;
+ }
+ int success = 0;
+ m_host.AddScriptLPS(1);
+ if (LightShareModule.EnableWindlight)
+ {
+ RegionLightShareData wl = getWindlightProfileFromRules(rules);
+ m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
+ success = 1;
+ }
+ else
+ {
+ CMShoutError("Windlight module is disabled");
+ return 0;
+ }
+ return success;
+ }
+ ///
+ /// Set the current Windlight scene to a target avatar
+ ///
+ ///
+ /// success: true or false
+ public int cmSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
+ {
+ if (!m_CMFunctionsEnabled)
+ {
+ CMShoutError("Careminster functions are not enabled.");
+ return 0;
+ }
+ if (!World.RegionInfo.EstateSettings.IsEstateManager(m_host.OwnerID) && World.GetScenePresence(m_host.OwnerID).GodLevel < 200)
+ {
+ CMShoutError("cmSetWindlightSceneTargeted can only be used by estate managers or owners.");
+ return 0;
+ }
+ int success = 0;
+ m_host.AddScriptLPS(1);
+ if (LightShareModule.EnableWindlight)
+ {
+ RegionLightShareData wl = getWindlightProfileFromRules(rules);
+ World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
+ success = 1;
+ }
+ else
+ {
+ CMShoutError("Windlight module is disabled");
+ return 0;
+ }
+ return success;
+ }
+
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
new file mode 100644
index 0000000..ef990a1
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -0,0 +1,21 @@
+using System.Collections;
+using OpenSim.Region.ScriptEngine.Interfaces;
+
+using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
+using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
+using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
+using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
+using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
+using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
+using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
+{
+ public interface ICM_Api
+ {
+ // Windlight Functions
+ LSL_List cmGetWindlightScene(LSL_List rules);
+ int cmSetWindlightScene(LSL_List rules);
+ int cmSetWindlightSceneTargeted(LSL_List rules, key target);
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
new file mode 100644
index 0000000..522c020
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
@@ -0,0 +1,77 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
+using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
+using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
+
+namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
+{
+ public partial class ScriptBaseClass
+ {
+ // Constants for cmWindlight*
+ public const int WL_WATER_COLOR = 0;
+ public const int WL_WATER_FOG_DENSITY_EXPONENT = 1;
+ public const int WL_UNDERWATER_FOG_MODIFIER = 2;
+ public const int WL_REFLECTION_WAVELET_SCALE = 3;
+ public const int WL_FRESNEL_SCALE = 4;
+ public const int WL_FRESNEL_OFFSET = 5;
+ public const int WL_REFRACT_SCALE_ABOVE = 6;
+ public const int WL_REFRACT_SCALE_BELOW = 7;
+ public const int WL_BLUR_MULTIPLIER = 8;
+ public const int WL_BIG_WAVE_DIRECTION = 9;
+ public const int WL_LITTLE_WAVE_DIRECTION = 10;
+ public const int WL_NORMAL_MAP_TEXTURE = 11;
+ public const int WL_HORIZON = 12;
+ public const int WL_HAZE_HORIZON = 13;
+ public const int WL_BLUE_DENSITY = 14;
+ public const int WL_HAZE_DENSITY = 15;
+ public const int WL_DENSITY_MULTIPLIER = 16;
+ public const int WL_DISTANCE_MULTIPLIER = 17;
+ public const int WL_MAX_ALTITUDE = 18;
+ public const int WL_SUN_MOON_COLOR = 19;
+ public const int WL_AMBIENT = 20;
+ public const int WL_EAST_ANGLE = 21;
+ public const int WL_SUN_GLOW_FOCUS = 22;
+ public const int WL_SUN_GLOW_SIZE = 23;
+ public const int WL_SCENE_GAMMA = 24;
+ public const int WL_STAR_BRIGHTNESS = 25;
+ public const int WL_CLOUD_COLOR = 26;
+ public const int WL_CLOUD_XY_DENSITY = 27;
+ public const int WL_CLOUD_COVERAGE = 28;
+ public const int WL_CLOUD_SCALE = 29;
+ public const int WL_CLOUD_DETAIL_XY_DENSITY = 30;
+ public const int WL_CLOUD_SCROLL_X = 31;
+ public const int WL_CLOUD_SCROLL_Y = 32;
+ public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
+ public const int WL_CLOUD_SCROLL_X_LOCK = 34;
+ public const int WL_DRAW_CLASSIC_CLOUDS = 35;
+ public const int WL_SUN_MOON_POSITION = 36;
+
+ }
+}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
new file mode 100644
index 0000000..5bc3a88
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -0,0 +1,76 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Runtime.Remoting.Lifetime;
+using System.Threading;
+using System.Reflection;
+using System.Collections;
+using System.Collections.Generic;
+using OpenSim.Framework;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.ScriptEngine.Interfaces;
+using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
+using integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
+using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
+using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
+using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
+using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
+using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
+using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
+using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
+
+namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
+{
+ public partial class ScriptBaseClass : MarshalByRefObject
+ {
+ public ICM_Api m_CM_Functions;
+
+ public void ApiTypeCM(IScriptApi api)
+ {
+ if (!(api is ICM_Api))
+ return;
+
+ m_CM_Functions = (ICM_Api)api;
+ }
+
+ public LSL_List cmGetWindlightScene(LSL_List rules)
+ {
+ return m_CM_Functions.cmGetWindlightScene(rules);
+ }
+
+ public int cmSetWindlightScene(LSL_List rules)
+ {
+ return m_CM_Functions.cmSetWindlightScene(rules);
+ }
+
+ public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
+ {
+ return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
+ }
+ }
+}
--
cgit v1.1
From 21519d33112396f1df08bcdf951b8d6b5a12ad72 Mon Sep 17 00:00:00 2001
From: Melanie
Date: Wed, 31 Mar 2010 13:33:18 +0100
Subject: Add missing licenses. Change relicensed LightShare module to proper
BSD licensing.
---
.../Shared/Api/Implementation/CM_Api.cs | 29 +++++++++++++++++++++-
.../ScriptEngine/Shared/Api/Interface/ICM_Api.cs | 29 +++++++++++++++++++++-
2 files changed, 56 insertions(+), 2 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
index 4e8a3c4..880ca1b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/CM_Api.cs
@@ -1,4 +1,31 @@
-using System;
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
index ef990a1..f5570ec 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -1,4 +1,31 @@
-using System.Collections;
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections;
using OpenSim.Region.ScriptEngine.Interfaces;
using key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
--
cgit v1.1
From 08ba34da0325e3ed2a839cff62f2020742e887e7 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Wed, 31 Mar 2010 21:30:44 -0700
Subject: First attempt at fixing mantis #4641. It's better but there are now
some issues with permissions. (looks like my commit is going to touch CM
files, I'm going to let it do it - eof only)
---
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs | 2 +-
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs | 2 +-
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs | 10 +++++-----
3 files changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
index f5570ec..f13b6e5 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ICM_Api.cs
@@ -42,7 +42,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
{
// Windlight Functions
LSL_List cmGetWindlightScene(LSL_List rules);
- int cmSetWindlightScene(LSL_List rules);
+ int cmSetWindlightScene(LSL_List rules);
int cmSetWindlightSceneTargeted(LSL_List rules, key target);
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
index 522c020..f94ef4a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Constants.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int WL_CLOUD_SCROLL_Y = 32;
public const int WL_CLOUD_SCROLL_Y_LOCK = 33;
public const int WL_CLOUD_SCROLL_X_LOCK = 34;
- public const int WL_DRAW_CLASSIC_CLOUDS = 35;
+ public const int WL_DRAW_CLASSIC_CLOUDS = 35;
public const int WL_SUN_MOON_POSITION = 36;
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
index 5bc3a88..c0edaae 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/CM_Stub.cs
@@ -66,11 +66,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public int cmSetWindlightScene(LSL_List rules)
{
return m_CM_Functions.cmSetWindlightScene(rules);
- }
-
- public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
- {
- return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
+ }
+
+ public int cmSetWindlightSceneTargeted(LSL_List rules, key target)
+ {
+ return m_CM_Functions.cmSetWindlightSceneTargeted(rules, target);
}
}
}
--
cgit v1.1