From c8af20f966e005fb512869299d80be6b83cb70bf Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 9 Jul 2012 23:08:41 +0100 Subject: This script allows an object to be attached directly from prim inventory to another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe --- .../Shared/Api/Implementation/OSSL_Api.cs | 25 ++++++++-- .../ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs | 18 +++++++- .../ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs | 5 ++ .../Shared/Tests/OSSL_ApiAttachmentTests.cs | 53 ++++++++++++++++++++++ 4 files changed, 96 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 61394af..e90f577 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -3190,13 +3190,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory"); + m_host.AddScriptLPS(1); + + ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint); + } + + public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) + { + CheckThreatLevel(ThreatLevel.Severe, "osForceAttachToOtherAvatarFromInventory"); + + m_host.AddScriptLPS(1); + + UUID avatarId; + + if (!UUID.TryParse(rawAvatarId, out avatarId)) + return; + + ForceAttachToAvatarFromInventory(avatarId, itemName, attachmentPoint); + } + + public void ForceAttachToAvatarFromInventory(UUID avatarId, string itemName, int attachmentPoint) + { IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule == null) return; - m_host.AddScriptLPS(1); - InitLSL(); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); @@ -3219,7 +3238,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } - ScenePresence sp = World.GetScenePresence(m_host.OwnerID); + ScenePresence sp = World.GetScenePresence(avatarId); if (sp == null) return; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs index d38709e..b5416c8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs @@ -101,19 +101,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces // Attachment commands /// - /// Attach the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH + /// Attach the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH /// /// The attachment point. For example, ATTACH_CHEST void osForceAttachToAvatar(int attachment); /// - /// Attach the inventory item in the object containing this script to the avatar that owns it without checking for PERMISSION_ATTACH + /// Attach an inventory item in the object containing this script to the avatar that owns it without asking for PERMISSION_ATTACH /// + /// + /// Nothing happens if the owner is not in the region. + /// /// Tha name of the item. If this is not found then a warning is said to the owner /// The attachment point. For example, ATTACH_CHEST void osForceAttachToAvatarFromInventory(string itemName, int attachment); /// + /// Attach an inventory item in the object containing this script to any avatar in the region without asking for PERMISSION_ATTACH + /// + /// + /// Nothing happens if the avatar is not in the region. + /// + /// The UUID of the avatar to which to attach. Nothing happens if this is not a UUID + /// The name of the item. If this is not found then a warning is said to the owner + /// The attachment point. For example, ATTACH_CHEST + void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint); + + /// /// Detach the object containing this script from the avatar it is attached to without checking for PERMISSION_ATTACH /// /// Nothing happens if the object is not attached. diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs index 692bb0a..b40bdf0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs @@ -301,6 +301,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_OSSL_Functions.osForceAttachToAvatarFromInventory(itemName, attachmentPoint); } + public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) + { + m_OSSL_Functions.osForceAttachToOtherAvatarFromInventory(rawAvatarId, itemName, attachmentPoint); + } + public void osForceDetachFromAvatar() { m_OSSL_Functions.osForceDetachFromAvatar(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs index 78db2c6..f5aa518 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAttachmentTests.cs @@ -174,5 +174,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests List attachmentsInAppearance = sp.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); } + + [Test] + public void TestOsForceAttachToOtherAvatarFromInventory() + { + TestHelpers.InMethod(); + TestHelpers.EnableLogging(); + + string taskInvObjItemName = "sphere"; + UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); + AttachmentPoint attachPoint = AttachmentPoint.Chin; + + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass"); + UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass"); + + ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1); + SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); + TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); + + new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); + OSSL_Api osslApi = new OSSL_Api(); + osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); + + // Create an object embedded inside the first + TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); + + ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); + + osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint); + + // Check scene presence status + Assert.That(sp.HasAttachments(), Is.False); + List attachments = sp.GetAttachments(); + Assert.That(attachments.Count, Is.EqualTo(0)); + + Assert.That(sp2.HasAttachments(), Is.True); + List attachments2 = sp2.GetAttachments(); + Assert.That(attachments2.Count, Is.EqualTo(1)); + SceneObjectGroup attSo = attachments2[0]; + Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); + Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID)); + Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); + Assert.That(attSo.IsAttachment); + Assert.That(attSo.UsesPhysics, Is.False); + Assert.That(attSo.IsTemporary, Is.False); + + // Check appearance status + List attachmentsInAppearance = sp.Appearance.GetAttachments(); + Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); + + List attachmentsInAppearance2 = sp2.Appearance.GetAttachments(); + Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1)); + Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint)); + } } } \ No newline at end of file -- cgit v1.1