From acad0328b2c50d22fe76ebb7c8de2c97c856b42f Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 11 Mar 2009 18:02:22 +0000 Subject: * Make all coded defaults match settings in OpenSim.ini.example * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before) --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 +++- OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs | 3 +-- 2 files changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 69d9c38..1ede395 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -8717,7 +8717,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api IConfigSource config = new IniConfigSource(Application.iniFilePath); if (config.Configs["Network"] != null) { - shard = config.Configs["Network"].GetString("user_server_url", shard); + shard + = config.Configs["Network"].GetString( + "user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString()); shard = config.Configs["Network"].GetString("shard", shard); } diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs index 041e751..6c8f3d0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs @@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools public void ReadConfig() { // Get some config - WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", true); + WriteScriptSourceToDebugFile = m_scriptEngine.Config.GetBoolean("WriteScriptSourceToDebugFile", false); CompileWithDebugInformation = m_scriptEngine.Config.GetBoolean("CompileWithDebugInformation", true); // Get file prefix from scriptengine name and make it file system safe: @@ -187,7 +187,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools /// private void DeleteOldFiles() { - // CREATE FOLDER IF IT DOESNT EXIST if (!Directory.Exists(ScriptEnginesPath)) { -- cgit v1.1