From 5432925a3b153737adf7f59483e05202068ce2af Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 1 Feb 2010 22:29:21 +0000 Subject: move hollow sphere faces bug back up to LSL_Api.cs --- .../Shared/Api/Implementation/LSL_Api.cs | 87 +++++++++++++--------- 1 file changed, 51 insertions(+), 36 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 1437bb7..3dc7613 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -53,8 +53,8 @@ using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; using OpenSim.Services.Interfaces; +using PrimType = OpenSim.Region.Framework.Scenes.PrimType; using GridRegion = OpenSim.Services.Interfaces.GridRegion; - using AssetLandmark = OpenSim.Framework.AssetLandmark; using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; @@ -1330,6 +1330,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); + if (face == ScriptBaseClass.ALL_SIDES) + face = SceneObjectPart.ALL_SIDES; + m_host.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face); } @@ -1341,7 +1344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) textype = MappingType.Planar; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].TexMapType = textype; @@ -1350,7 +1353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else if (face == ScriptBaseClass.ALL_SIDES) { - for (uint i = 0; i < part.GetNumberOfSides(); i++) + for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1366,7 +1369,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void SetGlow(SceneObjectPart part, int face, float glow) { Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Glow = glow; @@ -1375,7 +1378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else if (face == ScriptBaseClass.ALL_SIDES) { - for (uint i = 0; i < part.GetNumberOfSides(); i++) + for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1413,7 +1416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Shiny = sval; @@ -1423,7 +1426,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else if (face == ScriptBaseClass.ALL_SIDES) { - for (uint i = 0; i < part.GetNumberOfSides(); i++) + for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1441,7 +1444,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void SetFullBright(SceneObjectPart part, int face, bool bright) { Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { tex.CreateFace((uint) face); tex.FaceTextures[face].Fullbright = bright; @@ -1450,7 +1453,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else if (face == ScriptBaseClass.ALL_SIDES) { - for (uint i = 0; i < part.GetNumberOfSides(); i++) + for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1477,11 +1480,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { int i; double sum = 0.0; - for (i = 0 ; i < part.GetNumberOfSides(); i++) + for (i = 0 ; i < GetNumberOfSides(part); i++) sum += (double)tex.GetFace((uint)i).RGBA.A; return sum; } - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { return (double)tex.GetFace((uint)face).RGBA.A; } @@ -1509,7 +1512,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { Primitive.TextureEntry tex = part.Shape.Textures; Color4 texcolor; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { texcolor = tex.CreateFace((uint)face).RGBA; texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); @@ -1519,7 +1522,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else if (face == ScriptBaseClass.ALL_SIDES) { - for (int i = 0; i < part.GetNumberOfSides(); i++) + for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1624,7 +1627,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { int i; - for (i = 0 ; i < part.GetNumberOfSides(); i++) + for (i = 0 ; i < GetNumberOfSides(part); i++) { texcolor = tex.GetFace((uint)i).RGBA; rgb.x += texcolor.R; @@ -1632,13 +1635,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api rgb.z += texcolor.B; } - rgb.x /= (float)part.GetNumberOfSides(); - rgb.y /= (float)part.GetNumberOfSides(); - rgb.z /= (float)part.GetNumberOfSides(); + rgb.x /= (float)GetNumberOfSides(part); + rgb.y /= (float)GetNumberOfSides(part); + rgb.z /= (float)GetNumberOfSides(part); return rgb; } - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { texcolor = tex.GetFace((uint)face).RGBA; rgb.x = texcolor.R; @@ -1685,7 +1688,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.TextureID = textureID; @@ -1695,7 +1698,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else if (face == ScriptBaseClass.ALL_SIDES) { - for (uint i = 0; i < part.GetNumberOfSides(); i++) + for (uint i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1719,7 +1722,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) { Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.RepeatU = (float)u; @@ -1730,7 +1733,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } if (face == ScriptBaseClass.ALL_SIDES) { - for (int i = 0; i < part.GetNumberOfSides(); i++) + for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1755,7 +1758,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) { Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.OffsetU = (float)u; @@ -1766,7 +1769,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } if (face == ScriptBaseClass.ALL_SIDES) { - for (int i = 0; i < part.GetNumberOfSides(); i++) + for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1791,7 +1794,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api protected void RotateTexture(SceneObjectPart part, double rotation, int face) { Primitive.TextureEntry tex = part.Shape.Textures; - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); texface.Rotation = (float)rotation; @@ -1801,7 +1804,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } if (face == ScriptBaseClass.ALL_SIDES) { - for (int i = 0; i < part.GetNumberOfSides(); i++) + for (int i = 0; i < GetNumberOfSides(part); i++) { if (tex.FaceTextures[i] != null) { @@ -1827,7 +1830,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { face = 0; } - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface; texface = tex.GetFace((uint)face); @@ -4225,7 +4228,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { if (item.Type == 10 && item.ItemID == m_itemID) { - result = item.Name!=null?item.Name:String.Empty; + result = item.Name != null ? item.Name : String.Empty; break; } } @@ -4238,9 +4241,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); - return m_host.GetNumberOfSides(); + return GetNumberOfSides(m_host); } + protected int GetNumberOfSides(SceneObjectPart part) + { + int sides = part.GetNumberOfSides(); + + if (part.GetScriptPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) + { + // Make up for a bug where LSL shows 4 sides rather than 2 + sides += 2; + } + + return sides; + } + + /* The new / changed functions were tested with the following LSL script: default @@ -4264,8 +4281,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } */ - - // Xantor 29/apr/2008 // Returns rotation described by rotating angle radians about axis. // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) @@ -4435,7 +4450,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { face = 0; } - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { offset.x = tex.GetFace((uint)face).OffsetU; offset.y = tex.GetFace((uint)face).OffsetV; @@ -4476,7 +4491,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { face = 0; } - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { return tex.GetFace((uint)face).Rotation; } @@ -7376,7 +7391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Primitive.TextureEntry tex = part.Shape.Textures; if (face == ScriptBaseClass.ALL_SIDES) { - for (face = 0 ; face < part.GetNumberOfSides() ; face++) + for (face = 0 ; face < GetNumberOfSides(part); face++) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); @@ -7392,7 +7407,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } else { - if (face >= 0 && face < part.GetNumberOfSides()) + if (face >= 0 && face < GetNumberOfSides(part)) { Primitive.TextureEntryFace texface = tex.GetFace((uint)face); @@ -7418,7 +7433,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Color4 texcolor; if (face == ScriptBaseClass.ALL_SIDES) { - for (face = 0 ; face < part.GetNumberOfSides() ; face++) + for (face = 0 ; face < GetNumberOfSides(part); face++) { texcolor = tex.GetFace((uint)face).RGBA; res.Add(new LSL_Vector(texcolor.R, -- cgit v1.1