From fccb03227e3f541a4c2f4e0e619074e4c1fb55dd Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 15 Jan 2013 21:13:22 +0000
Subject: Instead of passing separate engine, part and item components to
script APIs, pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
---
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 52 ++++++++++++----------
1 file changed, 29 insertions(+), 23 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared/Instance')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index f172216..a2ff51b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -157,9 +157,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public UUID AppDomain { get; set; }
- ///
- /// Scene part in which this script instance is contained.
- ///
public SceneObjectPart Part { get; private set; }
public string PrimName { get; private set; }
@@ -209,43 +206,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
EventQueue.Clear();
}
- public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
- UUID itemID, UUID assetID, string assembly,
- AppDomain dom, string primName, string scriptName,
- int startParam, bool postOnRez, StateSource stateSource,
- int maxScriptQueue)
+ public ScriptInstance(
+ IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item,
+ int startParam, bool postOnRez,
+ int maxScriptQueue)
{
State = "default";
EventQueue = new Queue(32);
Engine = engine;
Part = part;
- ItemID = itemID;
- AssetID = assetID;
- PrimName = primName;
- ScriptName = scriptName;
- m_Assembly = assembly;
+ ScriptTask = item;
+
+ // This is currently only here to allow regression tests to get away without specifying any inventory
+ // item when they are testing script logic that doesn't require an item.
+ if (ScriptTask != null)
+ {
+ ScriptName = ScriptTask.Name;
+ ItemID = ScriptTask.ItemID;
+ AssetID = ScriptTask.AssetID;
+ }
+
+ PrimName = part.ParentGroup.Name;
StartParam = startParam;
m_MaxScriptQueue = maxScriptQueue;
- m_stateSource = stateSource;
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
+ }
- lock (Part.TaskInventory)
- {
- if (Part.TaskInventory.ContainsKey(ItemID))
- {
- ScriptTask = Part.TaskInventory[ItemID];
- }
- }
+ ///
+ /// Load the script from an assembly into an AppDomain.
+ ///
+ ///
+ ///
+ ///
+ public void Load(AppDomain dom, string assembly, StateSource stateSource)
+ {
+ m_Assembly = assembly;
+ m_stateSource = stateSource;
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
- m_Apis[api].Initialize(engine, part, ScriptTask);
+ m_Apis[api].Initialize(this);
}
try
@@ -279,7 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// // m_log.Debug("[Script] Script instance created");
- part.SetScriptEvents(ItemID,
+ Part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
--
cgit v1.1
From 1b5c41c14ad11325be249ea1cce3c65d4d6a89be Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 16 Jan 2013 00:12:40 +0000
Subject: Implement co-operative script termination if termination comes during
a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
---
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 52 ++++++-
.../Shared/Instance/Tests/CoopTerminationTests.cs | 157 +++++++++++++++++++++
2 files changed, 206 insertions(+), 3 deletions(-)
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
(limited to 'OpenSim/Region/ScriptEngine/Shared/Instance')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index a2ff51b..00048a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -200,6 +200,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
+ public bool CoopTermination { get; private set; }
+
+ public EventWaitHandle CoopSleepHandle { get; private set; }
+
public void ClearQueue()
{
m_TimerQueued = false;
@@ -233,6 +237,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
+
+ if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
+ {
+ CoopTermination = true;
+ CoopSleepHandle = new AutoResetEvent(false);
+ }
}
///
@@ -532,9 +542,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// Wait for the current event to complete.
- if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
+ if (!m_InSelfDelete)
{
- return true;
+ if (!CoopTermination)
+ {
+ // If we're not co-operative terminating then try and wait for the event to complete before stopping
+ if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
+ return true;
+ }
+ else
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
+
+ // This will terminate the event on next handle check by the script.
+ CoopSleepHandle.Set();
+
+ // For now, we will wait forever since the event should always cleanly terminate once LSL loop
+ // checking is implemented. May want to allow a shorter timeout option later.
+ if (workItem.Wait(TimeSpan.MaxValue))
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
+
+ return true;
+ }
+ }
}
lock (EventQueue)
@@ -547,6 +582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
+ // Co-operative termination should never reach this point.
if (!m_InSelfDelete)
{
m_log.DebugFormat(
@@ -786,7 +822,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InEvent = false;
m_CurrentEvent = String.Empty;
- if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
+ if ((!(e is TargetInvocationException)
+ || (!(e.InnerException is SelfDeleteException)
+ && !(e.InnerException is ScriptDeleteException)
+ && !(e.InnerException is ScriptCoopStopException)))
+ && !(e is ThreadAbortException))
{
try
{
@@ -834,6 +874,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InSelfDelete = true;
Part.Inventory.RemoveInventoryItem(ItemID);
}
+ else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
+ PrimName, ScriptName, data.EventName, State);
+ }
}
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
new file mode 100644
index 0000000..f3a6cc9
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Scripting.WorldComm;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.ScriptEngine.XEngine;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
+{
+ ///
+ /// Test that co-operative script thread termination is working correctly.
+ ///
+ [TestFixture]
+ public class CoopTerminationTests : OpenSimTestCase
+ {
+ private TestScene m_scene;
+ private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
+
+ private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
+ private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
+
+ private OSChatMessage m_osChatMessageReceived;
+
+ [TestFixtureSetUp]
+ public void Init()
+ {
+ //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
+// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
+ m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
+
+ IniConfigSource configSource = new IniConfigSource();
+
+ IConfig startupConfig = configSource.AddConfig("Startup");
+ startupConfig.Set("DefaultScriptEngine", "XEngine");
+
+ IConfig xEngineConfig = configSource.AddConfig("XEngine");
+ xEngineConfig.Set("Enabled", "true");
+ xEngineConfig.Set("StartDelay", "0");
+
+ // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
+ // to AssemblyResolver.OnAssemblyResolve fails.
+ xEngineConfig.Set("AppDomainLoading", "false");
+
+ xEngineConfig.Set("ScriptStopStrategy", "co-op");
+
+ m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
+ SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
+ m_scene.StartScripts();
+ }
+
+ ///
+ /// Test co-operative termination on derez of an object containing a script with a long-running event.
+ ///
+ ///
+ /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
+ /// within the build itself.
+ ///
+ [Test]
+ public void TestStopOnLongSleep()
+ {
+ TestHelpers.InMethod();
+ TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+// UUID objectId = TestHelpers.ParseTail(0x100);
+// UUID itemId = TestHelpers.ParseTail(0x3);
+ string itemName = "TestStopOnObjectDerezLongSleep() Item";
+
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
+ m_scene.AddNewSceneObject(so, true);
+
+ InventoryItemBase itemTemplate = new InventoryItemBase();
+// itemTemplate.ID = itemId;
+ itemTemplate.Name = itemName;
+ itemTemplate.Folder = so.UUID;
+ itemTemplate.InvType = (int)InventoryType.LSL;
+
+ m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
+
+ SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
+@"default
+{
+ state_entry()
+ {
+ llSay(0, ""Thin Lizzy"");
+ llSleep(60);
+ }
+}");
+
+ TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
+
+ // Wait for the script to start the event before we try stopping it.
+ m_chatEvent.WaitOne(60000);
+
+ Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
+
+ // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
+ // executes llSay() but has not started the sleep before we try to stop it.
+ Thread.Sleep(1000);
+
+ // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
+ // stopped. This kind of multi-threading is far from ideal in a regression test.
+ new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
+
+ if (!m_stoppedEvent.WaitOne(30000))
+ Assert.Fail("Script did not co-operatively stop.");
+
+ bool running;
+ TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
+ Assert.That(
+ SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
+ Assert.That(running, Is.False);
+ }
+
+ private void OnChatFromWorld(object sender, OSChatMessage oscm)
+ {
+// Console.WriteLine("Got chat [{0}]", oscm.Message);
+
+ m_osChatMessageReceived = oscm;
+ m_chatEvent.Set();
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From b8949024bc55c62b9268b35d4f2a568760b9d7d3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 16 Jan 2013 01:45:09 +0000
Subject: Revert "Implement co-operative script termination if termination
comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
---
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 52 +------
.../Shared/Instance/Tests/CoopTerminationTests.cs | 157 ---------------------
2 files changed, 3 insertions(+), 206 deletions(-)
delete mode 100644 OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
(limited to 'OpenSim/Region/ScriptEngine/Shared/Instance')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 00048a1..a2ff51b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -200,10 +200,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
- public bool CoopTermination { get; private set; }
-
- public EventWaitHandle CoopSleepHandle { get; private set; }
-
public void ClearQueue()
{
m_TimerQueued = false;
@@ -237,12 +233,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
-
- if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
- {
- CoopTermination = true;
- CoopSleepHandle = new AutoResetEvent(false);
- }
}
///
@@ -542,34 +532,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// Wait for the current event to complete.
- if (!m_InSelfDelete)
+ if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
{
- if (!CoopTermination)
- {
- // If we're not co-operative terminating then try and wait for the event to complete before stopping
- if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
- return true;
- }
- else
- {
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
- ScriptName, ItemID, PrimName, ObjectID);
-
- // This will terminate the event on next handle check by the script.
- CoopSleepHandle.Set();
-
- // For now, we will wait forever since the event should always cleanly terminate once LSL loop
- // checking is implemented. May want to allow a shorter timeout option later.
- if (workItem.Wait(TimeSpan.MaxValue))
- {
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
- ScriptName, ItemID, PrimName, ObjectID);
-
- return true;
- }
- }
+ return true;
}
lock (EventQueue)
@@ -582,7 +547,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
- // Co-operative termination should never reach this point.
if (!m_InSelfDelete)
{
m_log.DebugFormat(
@@ -822,11 +786,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InEvent = false;
m_CurrentEvent = String.Empty;
- if ((!(e is TargetInvocationException)
- || (!(e.InnerException is SelfDeleteException)
- && !(e.InnerException is ScriptDeleteException)
- && !(e.InnerException is ScriptCoopStopException)))
- && !(e is ThreadAbortException))
+ if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
{
try
{
@@ -874,12 +834,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InSelfDelete = true;
Part.Inventory.RemoveInventoryItem(ItemID);
}
- else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
- {
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
- PrimName, ScriptName, data.EventName, State);
- }
}
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
deleted file mode 100644
index f3a6cc9..0000000
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-using Nini.Config;
-using NUnit.Framework;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.CoreModules.Scripting.WorldComm;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.ScriptEngine.XEngine;
-using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
-{
- ///
- /// Test that co-operative script thread termination is working correctly.
- ///
- [TestFixture]
- public class CoopTerminationTests : OpenSimTestCase
- {
- private TestScene m_scene;
- private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
-
- private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
- private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
-
- private OSChatMessage m_osChatMessageReceived;
-
- [TestFixtureSetUp]
- public void Init()
- {
- //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
-// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
- m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
-
- IniConfigSource configSource = new IniConfigSource();
-
- IConfig startupConfig = configSource.AddConfig("Startup");
- startupConfig.Set("DefaultScriptEngine", "XEngine");
-
- IConfig xEngineConfig = configSource.AddConfig("XEngine");
- xEngineConfig.Set("Enabled", "true");
- xEngineConfig.Set("StartDelay", "0");
-
- // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
- // to AssemblyResolver.OnAssemblyResolve fails.
- xEngineConfig.Set("AppDomainLoading", "false");
-
- xEngineConfig.Set("ScriptStopStrategy", "co-op");
-
- m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
- SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
- m_scene.StartScripts();
- }
-
- ///
- /// Test co-operative termination on derez of an object containing a script with a long-running event.
- ///
- ///
- /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
- /// within the build itself.
- ///
- [Test]
- public void TestStopOnLongSleep()
- {
- TestHelpers.InMethod();
- TestHelpers.EnableLogging();
-
- UUID userId = TestHelpers.ParseTail(0x1);
-// UUID objectId = TestHelpers.ParseTail(0x100);
-// UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = "TestStopOnObjectDerezLongSleep() Item";
-
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
- m_scene.AddNewSceneObject(so, true);
-
- InventoryItemBase itemTemplate = new InventoryItemBase();
-// itemTemplate.ID = itemId;
- itemTemplate.Name = itemName;
- itemTemplate.Folder = so.UUID;
- itemTemplate.InvType = (int)InventoryType.LSL;
-
- m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
-
- SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
-@"default
-{
- state_entry()
- {
- llSay(0, ""Thin Lizzy"");
- llSleep(60);
- }
-}");
-
- TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
-
- // Wait for the script to start the event before we try stopping it.
- m_chatEvent.WaitOne(60000);
-
- Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
-
- // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
- // executes llSay() but has not started the sleep before we try to stop it.
- Thread.Sleep(1000);
-
- // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
- // stopped. This kind of multi-threading is far from ideal in a regression test.
- new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
-
- if (!m_stoppedEvent.WaitOne(30000))
- Assert.Fail("Script did not co-operatively stop.");
-
- bool running;
- TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
- Assert.That(
- SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
- Assert.That(running, Is.False);
- }
-
- private void OnChatFromWorld(object sender, OSChatMessage oscm)
- {
-// Console.WriteLine("Got chat [{0}]", oscm.Message);
-
- m_osChatMessageReceived = oscm;
- m_chatEvent.Set();
- }
- }
-}
\ No newline at end of file
--
cgit v1.1
From 0963ece25bdef16852f5fd8ae4515a2f05d8b6e4 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 16 Jan 2013 02:07:43 +0000
Subject: Implement co-operative script termination if termination comes during
a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
---
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 54 ++++++-
.../Shared/Instance/Tests/CoopTerminationTests.cs | 157 +++++++++++++++++++++
2 files changed, 207 insertions(+), 4 deletions(-)
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
(limited to 'OpenSim/Region/ScriptEngine/Shared/Instance')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index a2ff51b..75aea2b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -200,6 +200,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
+ private bool m_coopTermination;
+
+ private EventWaitHandle m_coopSleepHandle;
+
public void ClearQueue()
{
m_TimerQueued = false;
@@ -233,6 +237,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
+
+ if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
+ {
+ m_coopTermination = true;
+ m_coopSleepHandle = new AutoResetEvent(false);
+ }
}
///
@@ -251,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
- m_Apis[api].Initialize(this);
+ m_Apis[api].Initialize(Engine, Part, ScriptTask, m_coopSleepHandle);
}
try
@@ -532,9 +542,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// Wait for the current event to complete.
- if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
+ if (!m_InSelfDelete)
{
- return true;
+ if (!m_coopTermination)
+ {
+ // If we're not co-operative terminating then try and wait for the event to complete before stopping
+ if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
+ return true;
+ }
+ else
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
+
+ // This will terminate the event on next handle check by the script.
+ m_coopSleepHandle.Set();
+
+ // For now, we will wait forever since the event should always cleanly terminate once LSL loop
+ // checking is implemented. May want to allow a shorter timeout option later.
+ if (workItem.Wait(TimeSpan.MaxValue))
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
+
+ return true;
+ }
+ }
}
lock (EventQueue)
@@ -547,6 +582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
+ // Co-operative termination should never reach this point.
if (!m_InSelfDelete)
{
m_log.DebugFormat(
@@ -786,7 +822,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InEvent = false;
m_CurrentEvent = String.Empty;
- if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
+ if ((!(e is TargetInvocationException)
+ || (!(e.InnerException is SelfDeleteException)
+ && !(e.InnerException is ScriptDeleteException)
+ && !(e.InnerException is ScriptCoopStopException)))
+ && !(e is ThreadAbortException))
{
try
{
@@ -834,6 +874,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InSelfDelete = true;
Part.Inventory.RemoveInventoryItem(ItemID);
}
+ else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
+ PrimName, ScriptName, data.EventName, State);
+ }
}
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
new file mode 100644
index 0000000..8c3e9e0
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Scripting.WorldComm;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.ScriptEngine.XEngine;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
+{
+ ///
+ /// Test that co-operative script thread termination is working correctly.
+ ///
+ [TestFixture]
+ public class CoopTerminationTests : OpenSimTestCase
+ {
+ private TestScene m_scene;
+ private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
+
+ private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
+ private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
+
+ private OSChatMessage m_osChatMessageReceived;
+
+ [TestFixtureSetUp]
+ public void Init()
+ {
+ //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
+// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
+ m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
+
+ IniConfigSource configSource = new IniConfigSource();
+
+ IConfig startupConfig = configSource.AddConfig("Startup");
+ startupConfig.Set("DefaultScriptEngine", "XEngine");
+
+ IConfig xEngineConfig = configSource.AddConfig("XEngine");
+ xEngineConfig.Set("Enabled", "true");
+ xEngineConfig.Set("StartDelay", "0");
+
+ // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
+ // to AssemblyResolver.OnAssemblyResolve fails.
+ xEngineConfig.Set("AppDomainLoading", "false");
+
+ xEngineConfig.Set("ScriptStopStrategy", "co-op");
+
+ m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
+ SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
+ m_scene.StartScripts();
+ }
+
+ ///
+ /// Test co-operative termination on derez of an object containing a script with a long-running event.
+ ///
+ ///
+ /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
+ /// within the build itself.
+ ///
+ [Test]
+ public void TestStopOnLongSleep()
+ {
+ TestHelpers.InMethod();
+// TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+// UUID objectId = TestHelpers.ParseTail(0x100);
+// UUID itemId = TestHelpers.ParseTail(0x3);
+ string itemName = "TestStopOnObjectDerezLongSleep() Item";
+
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
+ m_scene.AddNewSceneObject(so, true);
+
+ InventoryItemBase itemTemplate = new InventoryItemBase();
+// itemTemplate.ID = itemId;
+ itemTemplate.Name = itemName;
+ itemTemplate.Folder = so.UUID;
+ itemTemplate.InvType = (int)InventoryType.LSL;
+
+ m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
+
+ SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
+@"default
+{
+ state_entry()
+ {
+ llSay(0, ""Thin Lizzy"");
+ llSleep(60);
+ }
+}");
+
+ TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
+
+ // Wait for the script to start the event before we try stopping it.
+ m_chatEvent.WaitOne(60000);
+
+ Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
+
+ // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
+ // executes llSay() but has not started the sleep before we try to stop it.
+ Thread.Sleep(1000);
+
+ // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
+ // stopped. This kind of multi-threading is far from ideal in a regression test.
+ new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
+
+ if (!m_stoppedEvent.WaitOne(30000))
+ Assert.Fail("Script did not co-operatively stop.");
+
+ bool running;
+ TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
+ Assert.That(
+ SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
+ Assert.That(running, Is.False);
+ }
+
+ private void OnChatFromWorld(object sender, OSChatMessage oscm)
+ {
+// Console.WriteLine("Got chat [{0}]", oscm.Message);
+
+ m_osChatMessageReceived = oscm;
+ m_chatEvent.Set();
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1