From 95ec96bf86ebebbc6c2f2c3f3a2bd8ce3f9990f4 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 14 Mar 2012 00:29:36 +0000 Subject: refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event) Also add other various illustrative comments --- .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 66 ++++++++++++++-------- 1 file changed, 44 insertions(+), 22 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance') diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 4010167..b840730 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -58,7 +58,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private IScriptEngine m_Engine; - private IScriptWorkItem m_CurrentResult = null; + + /// + /// The current work item if an event for this script is running or waiting to run, + /// + /// + /// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock. + /// + private IScriptWorkItem m_CurrentWorkItem; + private Queue m_EventQueue = new Queue(32); private bool m_RunEvents = false; private UUID m_ItemID; @@ -157,7 +165,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { // Need to place ourselves back in a work item if there are events to process if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) - m_CurrentResult = m_Engine.QueueEventHandler(this); + m_CurrentWorkItem = m_Engine.QueueEventHandler(this); } } } @@ -527,8 +535,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (m_EventQueue.Count > 0) { - if (m_CurrentResult == null) - m_CurrentResult = m_Engine.QueueEventHandler(this); + if (m_CurrentWorkItem == null) + m_CurrentWorkItem = m_Engine.QueueEventHandler(this); // else // m_log.Error("[Script] Tried to start a script that was already queued"); } @@ -540,52 +548,58 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // m_log.DebugFormat( // "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout); - IScriptWorkItem result; + IScriptWorkItem workItem; lock (m_EventQueue) { if (!Running) return true; - if (m_CurrentResult == null) + // If we're not running or waiting to run an event then we can safely stop. + if (m_CurrentWorkItem == null) { m_RunEvents = false; return true; } - if (m_CurrentResult.Cancel()) + // If we are waiting to run an event then we can try to cancel it. + if (m_CurrentWorkItem.Cancel()) { - m_CurrentResult = null; + m_CurrentWorkItem = null; m_RunEvents = false; return true; } - result = m_CurrentResult; + workItem = m_CurrentWorkItem; m_RunEvents = false; } - if (result.Wait(new TimeSpan((long)timeout * 100000))) + // Wait for the current event to complete. + if (workItem.Wait(new TimeSpan((long)timeout * 100000))) { return true; } lock (m_EventQueue) { - result = m_CurrentResult; + workItem = m_CurrentWorkItem; } - if (result == null) + if (workItem == null) return true; + // If the event still hasn't stopped and we the stop isn't the result of script or object removal, then + // forcibly abort the work item (this aborts the underlying thread). if (!m_InSelfDelete) { // m_log.ErrorFormat("[SCRIPT INSTANCE]: Aborting script {0} {1}", ScriptName, ItemID); - result.Abort(); + + workItem.Abort(); } lock (m_EventQueue) { - m_CurrentResult = null; + m_CurrentWorkItem = null; } return true; @@ -606,6 +620,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance throw new EventAbortException(); } + /// + /// Post an event to this script instance. + /// + /// + /// The request to run the event is sent + /// + /// public void PostEvent(EventParams data) { // m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", @@ -672,9 +693,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_EventQueue.Enqueue(data); - if (m_CurrentResult == null) + if (m_CurrentWorkItem == null) { - m_CurrentResult = m_Engine.QueueEventHandler(this); + m_CurrentWorkItem = m_Engine.QueueEventHandler(this); } } } @@ -701,11 +722,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) { - m_CurrentResult = m_Engine.QueueEventHandler(this); + m_CurrentWorkItem = m_Engine.QueueEventHandler(this); } else { - m_CurrentResult = null; + m_CurrentWorkItem = null; } return 0; } @@ -825,15 +846,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } } + + // If there are more events and we are currently running and not shutting down, then ask the + // script engine to run the next event. lock (m_EventQueue) { if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) { - m_CurrentResult = m_Engine.QueueEventHandler(this); + m_CurrentWorkItem = m_Engine.QueueEventHandler(this); } else { - m_CurrentResult = null; + m_CurrentWorkItem = null; } } @@ -943,8 +967,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public void SaveState(string assembly) { - - // If we're currently in an event, just tell it to save upon return // if (m_InEvent) -- cgit v1.1