From 7c0eab8a23a4e2998b5035c7b5de04578e3896fb Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 20 Feb 2019 04:04:35 +0000 Subject: Xengine: don't lose state change events --- OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 019a0d9..ef4d6ec 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -699,7 +699,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // If min event delay is set then ignore any events untill the time has expired // This currently only allows 1 event of any type in the given time period. // This may need extending to allow for a time for each individual event type. - if (m_eventDelayTicks != 0) + if (m_eventDelayTicks != 0 && data.EventName != "state" && data.EventName != "state_entry" && data.EventName != "state_exit") { if (DateTime.Now.Ticks < m_nextEventTimeTicks) return; -- cgit v1.1