From 46335b103e1f993c6aa77e46f89e5ee0d6d7497e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 30 May 2013 23:51:35 +0100
Subject: If an exception occurs in the AsyncCommandManager loop, spit it out
to log rather than silently swallowing it.
This might help diagnose the cause of http://opensimulator.org/mantis/view.php?id=6651 where sometimes scripts fail to start on region start.
---
.../Shared/Api/Implementation/AsyncCommandManager.cs | 14 ++++++--------
1 file changed, 6 insertions(+), 8 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 1c59624..352e316 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
public class AsyncCommandManager
{
-// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
@@ -183,17 +183,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
try
{
- while (true)
- {
- Thread.Sleep(cmdHandlerThreadCycleSleepms);
+ Thread.Sleep(cmdHandlerThreadCycleSleepms);
- DoOneCmdHandlerPass();
+ DoOneCmdHandlerPass();
- Watchdog.UpdateThread();
- }
+ Watchdog.UpdateThread();
}
- catch
+ catch (Exception e)
{
+ m_log.Error("[ASYNC COMMAND MANAGER]: Exception in command handler pass: ", e);
}
}
}
--
cgit v1.1
From 00c1586ff8cd0abb2270a109087857adefe3b5c2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 31 May 2013 18:12:36 +0100
Subject: refactor: Remove unused AsyncCommandManager.PleaseShutdown
---
.../Shared/Api/Implementation/AsyncCommandManager.cs | 20 +-------------------
1 file changed, 1 insertion(+), 19 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index 352e316..c71b571 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -377,23 +377,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
-
- #region Check llRemoteData channels
-
- #endregion
-
- #region Check llListeners
-
- #endregion
-
- ///
- /// If set to true then threads and stuff should try to make a graceful exit
- ///
- public bool PleaseShutdown
- {
- get { return _PleaseShutdown; }
- set { _PleaseShutdown = value; }
- }
- private bool _PleaseShutdown = false;
}
-}
+}
\ No newline at end of file
--
cgit v1.1
From 921ad8704e08fccc994f7907e7cb1e9372e355b9 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 31 May 2013 22:50:15 +0100
Subject: Lock areas of AsyncCommandManager where multiple threads could try to
access/update the same static structures simultaneously.
This is possible where there is more than one scene (multiple copies of the same script engine) and/or more than one script engine being used.
These operations are not thread safe and could be leading to the exceptions/problems seen in http://opensimulator.org/mantis/view.php?id=6651
This also prevents a small race condition where more than one AsyncLSLCmdHandlerThread could be started.
---
.../Api/Implementation/AsyncCommandManager.cs | 288 +++++++++++++--------
1 file changed, 177 insertions(+), 111 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Shared/Api')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index c71b571..72e8415 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -52,6 +52,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private static Thread cmdHandlerThread;
private static int cmdHandlerThreadCycleSleepms;
+ ///
+ /// Lock for reading/writing static components of AsyncCommandManager.
+ ///
+ ///
+ /// This lock exists so that multiple threads from different engines and/or different copies of the same engine
+ /// are prevented from running non-thread safe code (e.g. read/write of lists) concurrently.
+ ///
+ private static object staticLock = new object();
+
private static List m_Scenes = new List();
private static List m_ScriptEngines =
new List();
@@ -74,37 +83,65 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public Dataserver DataserverPlugin
{
- get { return m_Dataserver[m_ScriptEngine]; }
+ get
+ {
+ lock (staticLock)
+ return m_Dataserver[m_ScriptEngine];
+ }
}
public Timer TimerPlugin
{
- get { return m_Timer[m_ScriptEngine]; }
+ get
+ {
+ lock (staticLock)
+ return m_Timer[m_ScriptEngine];
+ }
}
public HttpRequest HttpRequestPlugin
{
- get { return m_HttpRequest[m_ScriptEngine]; }
+ get
+ {
+ lock (staticLock)
+ return m_HttpRequest[m_ScriptEngine];
+ }
}
public Listener ListenerPlugin
{
- get { return m_Listener[m_ScriptEngine]; }
+ get
+ {
+ lock (staticLock)
+ return m_Listener[m_ScriptEngine];
+ }
}
public SensorRepeat SensorRepeatPlugin
{
- get { return m_SensorRepeat[m_ScriptEngine]; }
+ get
+ {
+ lock (staticLock)
+ return m_SensorRepeat[m_ScriptEngine];
+ }
}
public XmlRequest XmlRequestPlugin
{
- get { return m_XmlRequest[m_ScriptEngine]; }
+ get
+ {
+ lock (staticLock)
+ return m_XmlRequest[m_ScriptEngine];
+ }
}
public IScriptEngine[] ScriptEngines
{
- get { return m_ScriptEngines.ToArray(); }
+ get
+ {
+ lock (staticLock)
+ return m_ScriptEngines.ToArray();
+ }
}
public AsyncCommandManager(IScriptEngine _ScriptEngine)
@@ -112,29 +149,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_ScriptEngine = _ScriptEngine;
m_Scene = m_ScriptEngine.World;
- if (m_Scenes.Count == 0)
- ReadConfig();
-
- if (!m_Scenes.Contains(m_Scene))
- m_Scenes.Add(m_Scene);
- if (!m_ScriptEngines.Contains(m_ScriptEngine))
- m_ScriptEngines.Add(m_ScriptEngine);
-
- // Create instances of all plugins
- if (!m_Dataserver.ContainsKey(m_ScriptEngine))
- m_Dataserver[m_ScriptEngine] = new Dataserver(this);
- if (!m_Timer.ContainsKey(m_ScriptEngine))
- m_Timer[m_ScriptEngine] = new Timer(this);
- if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
- m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
- if (!m_Listener.ContainsKey(m_ScriptEngine))
- m_Listener[m_ScriptEngine] = new Listener(this);
- if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
- m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
- if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
- m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
-
- StartThread();
+ // If there is more than one scene in the simulator or multiple script engines are used on the same region
+ // then more than one thread could arrive at this block of code simultaneously. However, it cannot be
+ // executed concurrently both because concurrent list operations are not thread-safe and because of other
+ // race conditions such as the later check of cmdHandlerThread == null.
+ lock (staticLock)
+ {
+ if (m_Scenes.Count == 0)
+ ReadConfig();
+
+ if (!m_Scenes.Contains(m_Scene))
+ m_Scenes.Add(m_Scene);
+ if (!m_ScriptEngines.Contains(m_ScriptEngine))
+ m_ScriptEngines.Add(m_ScriptEngine);
+
+ // Create instances of all plugins
+ if (!m_Dataserver.ContainsKey(m_ScriptEngine))
+ m_Dataserver[m_ScriptEngine] = new Dataserver(this);
+ if (!m_Timer.ContainsKey(m_ScriptEngine))
+ m_Timer[m_ScriptEngine] = new Timer(this);
+ if (!m_HttpRequest.ContainsKey(m_ScriptEngine))
+ m_HttpRequest[m_ScriptEngine] = new HttpRequest(this);
+ if (!m_Listener.ContainsKey(m_ScriptEngine))
+ m_Listener[m_ScriptEngine] = new Listener(this);
+ if (!m_SensorRepeat.ContainsKey(m_ScriptEngine))
+ m_SensorRepeat[m_ScriptEngine] = new SensorRepeat(this);
+ if (!m_XmlRequest.ContainsKey(m_ScriptEngine))
+ m_XmlRequest[m_ScriptEngine] = new XmlRequest(this);
+
+ StartThread();
+ }
}
private static void StartThread()
@@ -198,25 +242,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private static void DoOneCmdHandlerPass()
{
- // Check HttpRequests
- m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
+ lock (staticLock)
+ {
+ // Check HttpRequests
+ m_HttpRequest[m_ScriptEngines[0]].CheckHttpRequests();
- // Check XMLRPCRequests
- m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
+ // Check XMLRPCRequests
+ m_XmlRequest[m_ScriptEngines[0]].CheckXMLRPCRequests();
- foreach (IScriptEngine s in m_ScriptEngines)
- {
- // Check Listeners
- m_Listener[s].CheckListeners();
+ foreach (IScriptEngine s in m_ScriptEngines)
+ {
+ // Check Listeners
+ m_Listener[s].CheckListeners();
- // Check timers
- m_Timer[s].CheckTimerEvents();
+ // Check timers
+ m_Timer[s].CheckTimerEvents();
- // Check Sensors
- m_SensorRepeat[s].CheckSenseRepeaterEvents();
+ // Check Sensors
+ m_SensorRepeat[s].CheckSenseRepeaterEvents();
- // Check dataserver
- m_Dataserver[s].ExpireRequests();
+ // Check dataserver
+ m_Dataserver[s].ExpireRequests();
+ }
}
}
@@ -229,32 +276,33 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// m_log.DebugFormat("[ASYNC COMMAND MANAGER]: Removing facilities for script {0}", itemID);
- // Remove a specific script
+ lock (staticLock)
+ {
+ // Remove dataserver events
+ m_Dataserver[engine].RemoveEvents(localID, itemID);
- // Remove dataserver events
- m_Dataserver[engine].RemoveEvents(localID, itemID);
+ // Remove from: Timers
+ m_Timer[engine].UnSetTimerEvents(localID, itemID);
- // Remove from: Timers
- m_Timer[engine].UnSetTimerEvents(localID, itemID);
+ // Remove from: HttpRequest
+ IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface();
+ if (iHttpReq != null)
+ iHttpReq.StopHttpRequestsForScript(itemID);
- // Remove from: HttpRequest
- IHttpRequestModule iHttpReq = engine.World.RequestModuleInterface();
- if (iHttpReq != null)
- iHttpReq.StopHttpRequestsForScript(itemID);
+ IWorldComm comms = engine.World.RequestModuleInterface();
+ if (comms != null)
+ comms.DeleteListener(itemID);
- IWorldComm comms = engine.World.RequestModuleInterface();
- if (comms != null)
- comms.DeleteListener(itemID);
+ IXMLRPC xmlrpc = engine.World.RequestModuleInterface();
+ if (xmlrpc != null)
+ {
+ xmlrpc.DeleteChannels(itemID);
+ xmlrpc.CancelSRDRequests(itemID);
+ }
- IXMLRPC xmlrpc = engine.World.RequestModuleInterface();
- if (xmlrpc != null)
- {
- xmlrpc.DeleteChannels(itemID);
- xmlrpc.CancelSRDRequests(itemID);
+ // Remove Sensors
+ m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
-
- // Remove Sensors
- m_SensorRepeat[engine].UnSetSenseRepeaterEvents(localID, itemID);
}
///
@@ -264,10 +312,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
public static SensorRepeat GetSensorRepeatPlugin(IScriptEngine engine)
{
- if (m_SensorRepeat.ContainsKey(engine))
- return m_SensorRepeat[engine];
- else
- return null;
+ lock (staticLock)
+ {
+ if (m_SensorRepeat.ContainsKey(engine))
+ return m_SensorRepeat[engine];
+ else
+ return null;
+ }
}
///
@@ -277,10 +328,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
public static Dataserver GetDataserverPlugin(IScriptEngine engine)
{
- if (m_Dataserver.ContainsKey(engine))
- return m_Dataserver[engine];
- else
- return null;
+ lock (staticLock)
+ {
+ if (m_Dataserver.ContainsKey(engine))
+ return m_Dataserver[engine];
+ else
+ return null;
+ }
}
///
@@ -290,10 +344,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
public static Timer GetTimerPlugin(IScriptEngine engine)
{
- if (m_Timer.ContainsKey(engine))
- return m_Timer[engine];
- else
- return null;
+ lock (staticLock)
+ {
+ if (m_Timer.ContainsKey(engine))
+ return m_Timer[engine];
+ else
+ return null;
+ }
}
///
@@ -303,38 +360,44 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
public static Listener GetListenerPlugin(IScriptEngine engine)
{
- if (m_Listener.ContainsKey(engine))
- return m_Listener[engine];
- else
- return null;
+ lock (staticLock)
+ {
+ if (m_Listener.ContainsKey(engine))
+ return m_Listener[engine];
+ else
+ return null;
+ }
}
public static Object[] GetSerializationData(IScriptEngine engine, UUID itemID)
{
List