From 39754b2dca7229ed7ff7f92918d66a58c30e5977 Mon Sep 17 00:00:00 2001 From: dahlia Date: Mon, 2 Feb 2015 04:03:04 -0800 Subject: correct some minor comment misspellings in last commit --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index debc262..4825556 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3094,14 +3094,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // normalized direction to target LSL_Vector dir = llVecNorm(target - from); - // use vertical to help compute left azis + // use vertical to help compute left axis LSL_Vector up = new LSL_Vector(0.0, 0.0, 1.0); // find normalized left axis parallel to horizon LSL_Vector left = llVecNorm(LSL_Vector.Cross(up, dir)); // make up orthogonal to left and dir up = LSL_Vector.Cross(dir, left); - // compute rotation based on orthogonal azes + // compute rotation based on orthogonal axes LSL_Rotation rot = new LSL_Rotation(0.0, 0.707107, 0.0, 0.707107) * llAxes2Rot(dir, left, up); // Per discussion with Melanie, for non-physical objects llLookAt appears to simply -- cgit v1.1