From 0bcd58fd0f590be629f89e22382dd6a2e5b9f15f Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 31 Jul 2019 16:27:36 +0100 Subject: mantis8548: change more LSL arguments declarations to their formal form. Still a lot more to do. This is a case where coerence matters over performance, to avoid more future issues --- .../Shared/Api/Implementation/LSL_Api.cs | 98 ++++++++++++---------- .../ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | 50 +++++------ .../ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs | 60 ++++++------- 3 files changed, 108 insertions(+), 100 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 24d3615..9a0c836 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -784,25 +784,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public LSL_Float llCos(double f) { m_host.AddScriptLPS(1); - return (double)Math.Cos(f); + return Math.Cos(f); } public LSL_Float llTan(double f) { m_host.AddScriptLPS(1); - return (double)Math.Tan(f); + return Math.Tan(f); } - public LSL_Float llAtan2(double x, double y) + public LSL_Float llAtan2(LSL_Float x, LSL_Float y) { m_host.AddScriptLPS(1); - return (double)Math.Atan2(x, y); + return Math.Atan2(x, y); } public LSL_Float llSqrt(double f) { m_host.AddScriptLPS(1); - return (double)Math.Sqrt(f); + return Math.Sqrt(f); } public LSL_Float llPow(double fbase, double fexponent) @@ -811,7 +811,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return (double)Math.Pow(fbase, fexponent); } - public LSL_Integer llAbs(int i) + public LSL_Integer llAbs(LSL_Integer i) { // changed to replicate LSL behaviour whereby minimum int value is returned untouched. m_host.AddScriptLPS(1); @@ -3069,7 +3069,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.ParentGroup.StopMoveToTarget(); } - public void llApplyImpulse(LSL_Vector force, int local) + public void llApplyImpulse(LSL_Vector force, LSL_Integer local) { m_host.AddScriptLPS(1); //No energy force yet @@ -3526,7 +3526,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return src.ToLower(); } - public LSL_Integer llGiveMoney(string destination, int amount) + public LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount) { Util.FireAndForget(x => { @@ -3785,7 +3785,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return 100f * llGetMass(); } - public void llCollisionFilter(string name, string id, int accept) + public void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept) { m_host.AddScriptLPS(1); m_host.CollisionFilter.Clear(); @@ -4513,7 +4513,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } - public void llCreateLink(LSL_String target, LSL_Integer parent) + public void llCreateLink(LSL_Key target, LSL_Integer parent) { m_host.AddScriptLPS(1); @@ -4847,7 +4847,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return 1.0f; } - public void llGiveInventory(string destination, string inventory) + public void llGiveInventory(LSL_Key destination, LSL_String inventory) { m_host.AddScriptLPS(1); @@ -5317,7 +5317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } - public void llCollisionSound(string impact_sound, double impact_volume) + public void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume) { m_host.AddScriptLPS(1); @@ -5344,11 +5344,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.aggregateScriptEvents(); } - public LSL_String llGetAnimation(string id) + public LSL_String llGetAnimation(LSL_Key id) { // This should only return a value if the avatar is in the same region m_host.AddScriptLPS(1); - UUID avatar = (UUID)id; + UUID avatar; + if(!UUID.TryParse(id, out avatar)) + return ""; ScenePresence presence = World.GetScenePresence(avatar); if (presence == null) return ""; @@ -5698,13 +5700,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return angle; } - public LSL_Float llAcos(double val) + public LSL_Float llAcos(LSL_Float val) { m_host.AddScriptLPS(1); return (double)Math.Acos(val); } - public LSL_Float llAsin(double val) + public LSL_Float llAsin(LSL_Float val) { m_host.AddScriptLPS(1); return (double)Math.Asin(val); @@ -5744,7 +5746,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return UUID.Zero.ToString(); } - public void llAllowInventoryDrop(int add) + public void llAllowInventoryDrop(LSL_Integer add) { m_host.AddScriptLPS(1); @@ -6639,7 +6641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// AGENT_BUSY /// Remove as they are done /// - public LSL_Integer llGetAgentInfo(string id) + public LSL_Integer llGetAgentInfo(LSL_Key id) { m_host.AddScriptLPS(1); @@ -6746,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return flags; } - public LSL_String llGetAgentLanguage(string id) + public LSL_String llGetAgentLanguage(LSL_Key id) { // This should only return a value if the avatar is in the same region, but eh. idc. m_host.AddScriptLPS(1); @@ -6857,7 +6859,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return result; } - public void llAdjustSoundVolume(double volume) + public void llAdjustSoundVolume(LSL_Float volume) { m_host.AddScriptLPS(1); m_host.AdjustSoundGain(volume); @@ -6870,7 +6872,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.SoundRadius = radius; } - public LSL_String llKey2Name(string id) + public LSL_String llKey2Name(LSL_Key id) { m_host.AddScriptLPS(1); UUID key = new UUID(); @@ -7044,22 +7046,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api /// only the height of avatars vary and that says: /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). /// - public LSL_Vector llGetAgentSize(string id) + public LSL_Vector llGetAgentSize(LSL_Key id) { m_host.AddScriptLPS(1); - ScenePresence avatar = World.GetScenePresence((UUID)id); - LSL_Vector agentSize; + UUID avID; + if(!UUID.TryParse(id, out avID)) + return ScriptBaseClass.ZERO_VECTOR; + + ScenePresence avatar = World.GetScenePresence(avID); if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region - { - agentSize = ScriptBaseClass.ZERO_VECTOR; - } - else - { + return ScriptBaseClass.ZERO_VECTOR; + // agentSize = new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight); - Vector3 s = avatar.Appearance.AvatarSize; - agentSize = new LSL_Vector(s.X, s.Y, s.Z); - } - return agentSize; + Vector3 s = avatar.Appearance.AvatarSize; + return new LSL_Vector(s.X, s.Y, s.Z); } public LSL_Integer llSameGroup(string id) @@ -7235,12 +7235,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return m_host.ParentGroup.AttachmentPoint; } - public LSL_List llGetAttachedList(string id) + public LSL_List llGetAttachedList(LSL_Key id) { m_host.AddScriptLPS(1); - ScenePresence av = World.GetScenePresence((UUID)id); + UUID avID; + if(!UUID.TryParse(id, out avID)) + return new LSL_List("NOT_FOUND"); + ScenePresence av = World.GetScenePresence(avID); if (av == null || av.IsDeleted) return new LSL_List("NOT_FOUND"); @@ -7825,7 +7828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } - public void llGiveInventoryList(string destination, string category, LSL_List inventory) + public void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory) { m_host.AddScriptLPS(1); @@ -8003,7 +8006,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } - public void llAddToLandPassList(LSL_Key avatar, double hours) + public void llAddToLandPassList(LSL_Key avatar, LSL_Float hours) { m_host.AddScriptLPS(1); UUID key; @@ -11075,16 +11078,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return (double)Math.Log(val); } - public LSL_List llGetAnimationList(string id) + public LSL_List llGetAnimationList(LSL_Key id) { m_host.AddScriptLPS(1); - LSL_List l = new LSL_List(); - ScenePresence av = World.GetScenePresence((UUID)id); + UUID avID; + if(!UUID.TryParse(id, out avID)) + return new LSL_List(); + + ScenePresence av = World.GetScenePresence(avID); if (av == null || av.IsChildAgent) // only if in the region - return l; + return new LSL_List(); + UUID[] anims; anims = av.Animator.GetAnimationArray(); + LSL_List l = new LSL_List(); foreach (UUID foo in anims) l.Add(new LSL_Key(foo.ToString())); return l; @@ -13608,7 +13616,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ScriptSleep(m_sleepMsOnMapDestination); } - public void llAddToLandBanList(LSL_Key avatar, double hours) + public void llAddToLandBanList(LSL_Key avatar, LSL_Float hours) { m_host.AddScriptLPS(1); UUID key; @@ -15048,7 +15056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return name.Replace(" ", ".").ToLower(); } - public LSL_String llGetUsername(string id) + public LSL_String llGetUsername(LSL_Key id) { return Name2Username(llKey2Name(id)); } @@ -16591,7 +16599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value); } - public void llCollisionSprite(string impact_sprite) + public void llCollisionSprite(LSL_String impact_sprite) { m_host.AddScriptLPS(1); // Viewer 2.0 broke this and it's likely LL has no intention @@ -16652,7 +16660,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api new DetectParams[0])); } - public LSL_Key llTransferLindenDollars(string destination, int amount) + public LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount) { UUID txn = UUID.Random(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 8e1192c..6599c22 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs @@ -41,20 +41,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces { void state(string newState); - LSL_Integer llAbs(int val); - LSL_Float llAcos(double val); + LSL_Integer llAbs(LSL_Integer val); + LSL_Float llAcos(LSL_Float val); //ApiDesc Sleep 0.1 - void llAddToLandBanList(LSL_Key avatarId, double hours); + void llAddToLandBanList(LSL_Key avatarId, LSL_Float hours); //ApiDesc Sleep 0.1 - void llAddToLandPassList(LSL_Key avatarId, double hours); + void llAddToLandPassList(LSL_Key avatarId, LSL_Float hours); //ApiDesc Sleep 0.1 - void llAdjustSoundVolume(double volume); - void llAllowInventoryDrop(int add); + void llAdjustSoundVolume(LSL_Float volume); + void llAllowInventoryDrop(LSL_Integer add); LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b); - void llApplyImpulse(LSL_Vector force, int local); + void llApplyImpulse(LSL_Vector force, LSL_Integer local); void llApplyRotationalImpulse(LSL_Vector force, int local); - LSL_Float llAsin(double val); - LSL_Float llAtan2(double x, double y); + LSL_Float llAsin(LSL_Float val); + LSL_Float llAtan2(LSL_Float x, LSL_Float y); void llAttachToAvatar(LSL_Integer attachment); void llAttachToAvatarTemp(LSL_Integer attachmentPoint); LSL_Key llAvatarOnSitTarget(); @@ -74,13 +74,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces //ApiDesc Sleep 1.0 void llCloseRemoteDataChannel(string channel); LSL_Float llCloud(LSL_Vector offset); - void llCollisionFilter(string name, string id, int accept); - void llCollisionSound(string impact_sound, double impact_volume); + void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept); + void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume); //ApiDesc Not Supported - does nothing - void llCollisionSprite(string impact_sprite); + void llCollisionSprite(LSL_String impact_sprite); LSL_Float llCos(double f); //ApiDesc Sleep 1.0 - void llCreateLink(LSL_String targetId, LSL_Integer parent); + void llCreateLink(LSL_Key targetId, LSL_Integer parent); LSL_List llCSV2List(string src); LSL_List llDeleteSubList(LSL_List src, int start, int end); LSL_String llDeleteSubString(string src, int start, int end); @@ -116,16 +116,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces LSL_Float llFrand(double mag); LSL_Key llGenerateKey(); LSL_Vector llGetAccel(); - LSL_Integer llGetAgentInfo(string id); - LSL_String llGetAgentLanguage(string id); + LSL_Integer llGetAgentInfo(LSL_Key id); + LSL_String llGetAgentLanguage(LSL_Key id); LSL_List llGetAgentList(LSL_Integer scope, LSL_List options); - LSL_Vector llGetAgentSize(string id); + LSL_Vector llGetAgentSize(LSL_Key id); LSL_Float llGetAlpha(int face); LSL_Float llGetAndResetTime(); - LSL_String llGetAnimation(string id); - LSL_List llGetAnimationList(string id); + LSL_String llGetAnimation(LSL_Key id); + LSL_List llGetAnimationList(LSL_Key id); LSL_Integer llGetAttached(); - LSL_List llGetAttachedList(string id); + LSL_List llGetAttachedList(LSL_Key id); LSL_List llGetBoundingBox(string obj); LSL_Vector llGetCameraPos(); LSL_Rotation llGetCameraRot(); @@ -217,10 +217,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces LSL_Integer llGetUnixTime(); LSL_Vector llGetVel(); LSL_Float llGetWallclock(); - void llGiveInventory(string destination, string inventory); - void llGiveInventoryList(string destination, string category, LSL_List inventory); - LSL_Integer llGiveMoney(string destination, int amount); - LSL_Key llTransferLindenDollars(string destination, int amount); + void llGiveInventory(LSL_Key destination, LSL_String inventory); + void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory); + LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount); + LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount); void llGodLikeRezObject(string inventory, LSL_Vector pos); LSL_Float llGround(LSL_Vector offset); LSL_Vector llGroundContour(LSL_Vector offset); @@ -232,8 +232,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces LSL_String llInsertString(string dst, int position, string src); void llInstantMessage(string user, string message); LSL_String llIntegerToBase64(int number); - LSL_String llKey2Name(string id); - LSL_String llGetUsername(string id); + LSL_String llKey2Name(LSL_Key id); + LSL_String llGetUsername(LSL_Key id); LSL_Key llRequestUsername(string id); LSL_String llGetDisplayName(string id); LSL_Key llRequestDisplayName(string id); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs index 0f10d8d..ff5b4c3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs @@ -65,32 +65,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase // // Script functions // - public LSL_Integer llAbs(int i) + public LSL_Integer llAbs(LSL_Integer i) { return m_LSL_Functions.llAbs(i); } - public LSL_Float llAcos(double val) + public LSL_Float llAcos(LSL_Float val) { return m_LSL_Functions.llAcos(val); } - public void llAddToLandBanList(string avatar, double hours) + public void llAddToLandBanList(LSL_Key avatar, LSL_Float hours) { m_LSL_Functions.llAddToLandBanList(avatar, hours); } - public void llAddToLandPassList(string avatar, double hours) + public void llAddToLandPassList(LSL_Key avatar, LSL_Float hours) { m_LSL_Functions.llAddToLandPassList(avatar, hours); } - public void llAdjustSoundVolume(double volume) + public void llAdjustSoundVolume(LSL_Float volume) { m_LSL_Functions.llAdjustSoundVolume(volume); } - public void llAllowInventoryDrop(int add) + public void llAllowInventoryDrop(LSL_Integer add) { m_LSL_Functions.llAllowInventoryDrop(add); } @@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llAngleBetween(a, b); } - public void llApplyImpulse(LSL_Vector force, int local) + public void llApplyImpulse(LSL_Vector force, LSL_Integer local) { m_LSL_Functions.llApplyImpulse(force, local); } @@ -110,12 +110,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase m_LSL_Functions.llApplyRotationalImpulse(force, local); } - public LSL_Float llAsin(double val) + public LSL_Float llAsin(LSL_Float val) { return m_LSL_Functions.llAsin(val); } - public LSL_Float llAtan2(double x, double y) + public LSL_Float llAtan2(LSL_Float x, LSL_Float y) { return m_LSL_Functions.llAtan2(x, y); } @@ -190,17 +190,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llCloud(offset); } - public void llCollisionFilter(string name, string id, int accept) + public void llCollisionFilter(LSL_String name, LSL_Key id, LSL_Integer accept) { m_LSL_Functions.llCollisionFilter(name, id, accept); } - public void llCollisionSound(string impact_sound, double impact_volume) + public void llCollisionSound(LSL_String impact_sound, LSL_Float impact_volume) { m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); } - public void llCollisionSprite(string impact_sprite) + public void llCollisionSprite(LSL_String impact_sprite) { m_LSL_Functions.llCollisionSprite(impact_sprite); } @@ -210,7 +210,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llCos(f); } - public void llCreateLink(LSL_String target, LSL_Integer parent) + public void llCreateLink(LSL_Key target, LSL_Integer parent) { m_LSL_Functions.llCreateLink(target, parent); } @@ -386,12 +386,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llGetAccel(); } - public LSL_Integer llGetAgentInfo(string id) + public LSL_Integer llGetAgentInfo(LSL_Key id) { return m_LSL_Functions.llGetAgentInfo(id); } - public LSL_String llGetAgentLanguage(string id) + public LSL_String llGetAgentLanguage(LSL_Key id) { return m_LSL_Functions.llGetAgentLanguage(id); } @@ -401,7 +401,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llGetAgentList(scope, options); } - public LSL_Vector llGetAgentSize(string id) + public LSL_Vector llGetAgentSize(LSL_Key id) { return m_LSL_Functions.llGetAgentSize(id); } @@ -416,12 +416,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llGetAndResetTime(); } - public LSL_String llGetAnimation(string id) + public LSL_String llGetAnimation(LSL_Key id) { return m_LSL_Functions.llGetAnimation(id); } - public LSL_List llGetAnimationList(string id) + public LSL_List llGetAnimationList(LSL_Key id) { return m_LSL_Functions.llGetAnimationList(id); } @@ -431,7 +431,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llGetAttached(); } - public LSL_List llGetAttachedList(string id) + public LSL_List llGetAttachedList(LSL_Key id) { return m_LSL_Functions.llGetAttachedList(id); } @@ -881,27 +881,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llGetWallclock(); } - public void llGiveInventory(string destination, string inventory) + public void llGiveInventory(LSL_Key destination, LSL_String inventory) { m_LSL_Functions.llGiveInventory(destination, inventory); } - public void llGiveInventoryList(string destination, string category, LSL_List inventory) + public void llGiveInventoryList(LSL_Key destination, LSL_String category, LSL_List inventory) { m_LSL_Functions.llGiveInventoryList(destination, category, inventory); } - public LSL_Integer llGiveMoney(string destination, int amount) + public LSL_Integer llGiveMoney(LSL_Key destination, LSL_Integer amount) { return m_LSL_Functions.llGiveMoney(destination, amount); } - public LSL_Key llTransferLindenDollars(string destination, int amount) + public LSL_Key llTransferLindenDollars(LSL_Key destination, LSL_Integer amount) { return m_LSL_Functions.llTransferLindenDollars(destination, amount); } - public void llGodLikeRezObject(string inventory, LSL_Vector pos) + public void llGodLikeRezObject(LSL_String inventory, LSL_Vector pos) { m_LSL_Functions.llGodLikeRezObject(inventory, pos); } @@ -931,22 +931,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llGroundSlope(offset); } - public LSL_Key llHTTPRequest(string url, LSL_List parameters, string body) + public LSL_Key llHTTPRequest(LSL_String url, LSL_List parameters, LSL_String body) { return m_LSL_Functions.llHTTPRequest(url, parameters, body); } - public void llHTTPResponse(LSL_Key id, int status, string body) + public void llHTTPResponse(LSL_Key id, int status, LSL_String body) { m_LSL_Functions.llHTTPResponse(id, status, body); } - public LSL_String llInsertString(string dst, int position, string src) + public LSL_String llInsertString(LSL_String dst, int position, LSL_String src) { return m_LSL_Functions.llInsertString(dst, position, src); } - public void llInstantMessage(string user, string message) + public void llInstantMessage(LSL_String user, LSL_String message) { m_LSL_Functions.llInstantMessage(user, message); } @@ -956,12 +956,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase return m_LSL_Functions.llIntegerToBase64(number); } - public LSL_String llKey2Name(string id) + public LSL_String llKey2Name(LSL_Key id) { return m_LSL_Functions.llKey2Name(id); } - public LSL_String llGetUsername(string id) + public LSL_String llGetUsername(LSL_Key id) { return m_LSL_Functions.llGetUsername(id); } -- cgit v1.1