From d4b109b4c4c9bc548bfbfa4b0c6d021cfa38bee3 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Mar 2013 22:45:00 +0000 Subject: Fix minor race condition in llParcelMediaCommandList() where a parcel could be misidentified for a moving prim --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8d5eea3..1b98bd8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -9595,7 +9595,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // according to the docs, this command only works if script owner and land owner are the same // lets add estate owners and gods, too, and use the generic permission check. - ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); + Vector3 pos = m_host.AbsolutePosition; + + ILandObject landObject = World.LandChannel.GetLandObject(pos.X, pos.Y); if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? -- cgit v1.1