From b9e700b60d2782b9ccd5790c89920fcc912672ed Mon Sep 17 00:00:00 2001 From: Melanie Date: Wed, 2 Nov 2011 11:43:16 +0000 Subject: Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 83c3b78..6c690e8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -7411,12 +7411,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api TargetOmega(part, axis, (double)spinrate, (double)gain); break; case (int)ScriptBaseClass.PRIM_LINK_TARGET: - if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. + if (remain < 1) return; LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); - LSL_List new_rules = rules.GetSublist(idx, -1); - setLinkPrimParams((int)new_linknumber, new_rules); - return; + part = part.ParentGroup.GetLinkNumPart((int)new_linknumber); + break; } } } -- cgit v1.1