From c2a73a26b550c523ed0f87c45caa7382bfc16667 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 5 Mar 2012 02:37:51 +0100 Subject: SL compatibility - return only points on segemtn, not ray in llCastRay --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 5c02d98..fc6bec1 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -11574,6 +11574,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Vector3 rayEnd = new Vector3((float)end.x, (float)end.y, (float)end.z); Vector3 dir = rayEnd - rayStart; + float dist = Vector3.Mag(dir); + int count = 1; bool detectPhantom = false; int dataFlags = 0; @@ -11630,6 +11632,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api int values = 0; foreach (ContactResult result in results) { + if (result.Depth > dist) + continue; + UUID itemID = UUID.Zero; int linkNum = 0; -- cgit v1.1 From f2653b9b8e956e1372fccfe6aadd798d89a27ec2 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 5 Mar 2012 21:52:24 +0100 Subject: Teleport users to the cornfield when they are teleported with llTeleportAgentHome(). Don't try to teleport NPCs. --- .../ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index fc6bec1..0cc8829 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -4641,7 +4641,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); - if (presence != null) + if (presence != null && presence.PresenceType != PresenceType.Npc) { // agent must not be a god if (presence.UserLevel >= 200) return; @@ -4650,7 +4650,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_host.OwnerID == World.LandChannel.GetLandObject( presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) { - World.TeleportClientHome(agentId, presence.ControllingClient); + if (!World.TeleportClientHome(agentId, presence.ControllingClient)) + { + // They can't be teleported home for some reason + GridRegion regionInfo = World.GridService.GetRegionByUUID(UUID.Zero, new UUID("2b02daac-e298-42fa-9a75-f488d37896e6")); + if (regionInfo != null) + { + World.RequestTeleportLocation( + presence.ControllingClient, regionInfo.RegionHandle, new Vector3(128, 128, 23), Vector3.Zero, + (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); + } + } } } } @@ -4664,7 +4674,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (UUID.TryParse(agent, out agentId)) { ScenePresence presence = World.GetScenePresence(agentId); - if (presence != null) + if (presence != null && presence.PresenceType != PresenceType.Npc) { // agent must not be a god if (presence.UserLevel >= 200) return; -- cgit v1.1 From a7b61add99bb7907ae054010232fd303f6ae739e Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 5 Mar 2012 22:22:28 +0100 Subject: Allow NPC to be removed by the owner of the parcel they're over. Don't allow NPC creation unless the prim owner has rez rights. --- .../Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 2424130..a9b8e04 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2265,6 +2265,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api string groupTitle = String.Empty; + if (!World.Permissions.CanRezObject(1, m_host.OwnerID, new Vector3((float)position.x, (float)position.y, (float)position.z))) + return new LSL_Key(UUID.Zero.ToString()); + if (firstname != String.Empty || lastname != String.Empty) { if (firstname != "Shown outfit:") @@ -2594,8 +2597,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { UUID npcId = new UUID(npc.m_string); - if (!module.CheckPermissions(npcId, m_host.OwnerID)) - return; + ILandObject l = World.LandChannel.GetLandObject(m_host.GroupPosition.X, m_host.GroupPosition.Y); + if (l == null || m_host.OwnerID != l.LandData.OwnerID) + { + if (!module.CheckPermissions(npcId, m_host.OwnerID)) + return; + } module.DeleteNPC(npcId, World); } -- cgit v1.1