From 1b1f841c6aaf2453b3aca0eade84855ae658e655 Mon Sep 17 00:00:00 2001 From: Talun Date: Tue, 3 Jul 2012 11:10:09 +0100 Subject: Mantis 6063 osNpcTouch. Allow NPCS to touch obects. --- .../Shared/Api/Implementation/OSSL_Api.cs | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 7385dd9..61394af 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2677,6 +2677,41 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } + public void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num) + { + CheckThreatLevel(ThreatLevel.High, "osNpcTouch"); + m_host.AddScriptLPS(1); + INPCModule module = World.RequestModuleInterface(); + int linkNum = link_num.value; + if (module != null || (linkNum < 0 && linkNum != ScriptBaseClass.LINK_THIS)) + { + UUID npcId; + if (!UUID.TryParse(npcLSL_Key, out npcId) || !module.CheckPermissions(npcId, m_host.OwnerID)) + return; + SceneObjectPart part = null; + UUID objectId; + if (UUID.TryParse(LSL_String.ToString(object_key), out objectId)) + part = World.GetSceneObjectPart(objectId); + if (part == null) + return; + if (linkNum != ScriptBaseClass.LINK_THIS) + { + if (linkNum == 0 || linkNum == ScriptBaseClass.LINK_ROOT) + { // 0 and 1 are treated as root, find the root if the current part isnt it + if (!part.IsRoot) + part = part.ParentGroup.RootPart; + } + else + { // Find the prim with the given link number if not found then fail silently + part = part.ParentGroup.GetLinkNumPart(linkNum); + if (part == null) + return; + } + } + module.Touch(npcId, part.UUID); + } + } + /// /// Save the current appearance of the script owner permanently to the named notecard. /// -- cgit v1.1 From c8af20f966e005fb512869299d80be6b83cb70bf Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 9 Jul 2012 23:08:41 +0100 Subject: This script allows an object to be attached directly from prim inventory to another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe --- .../Shared/Api/Implementation/OSSL_Api.cs | 25 +++++++++++++++++++--- 1 file changed, 22 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 61394af..e90f577 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -3190,13 +3190,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { CheckThreatLevel(ThreatLevel.High, "osForceAttachToAvatarFromInventory"); + m_host.AddScriptLPS(1); + + ForceAttachToAvatarFromInventory(m_host.OwnerID, itemName, attachmentPoint); + } + + public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) + { + CheckThreatLevel(ThreatLevel.Severe, "osForceAttachToOtherAvatarFromInventory"); + + m_host.AddScriptLPS(1); + + UUID avatarId; + + if (!UUID.TryParse(rawAvatarId, out avatarId)) + return; + + ForceAttachToAvatarFromInventory(avatarId, itemName, attachmentPoint); + } + + public void ForceAttachToAvatarFromInventory(UUID avatarId, string itemName, int attachmentPoint) + { IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; if (attachmentsModule == null) return; - m_host.AddScriptLPS(1); - InitLSL(); TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); @@ -3219,7 +3238,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api return; } - ScenePresence sp = World.GetScenePresence(m_host.OwnerID); + ScenePresence sp = World.GetScenePresence(avatarId); if (sp == null) return; -- cgit v1.1