From 7518b075b76fea062971a9e5fb716118130ebe43 Mon Sep 17 00:00:00 2001 From: Melanie Date: Fri, 6 Jan 2012 22:35:06 +0000 Subject: Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. --- .../Api/Implementation/Plugins/SensorRepeat.cs | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 3eeb23d..7d7813d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -26,10 +26,13 @@ */ using System; +using System.Reflection; using System.Collections.Generic; using OpenMetaverse; using OpenSim.Framework; +using log4net; +using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api; @@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins private const int AGENT = 1; private const int AGENT_BY_USERNAME = 0x10; + private const int NPC = 0x20; private const int ACTIVE = 2; private const int PASSIVE = 4; private const int SCRIPTED = 8; @@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins List sensedEntities = new List(); // Is the sensor type is AGENT and not SCRIPTED then include agents - if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0) + if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0) { sensedEntities.AddRange(doAgentSensor(ts)); } @@ -413,6 +417,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins private List doAgentSensor(SenseRepeatClass ts) { + INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface(); + List sensedEntities = new List(); // If nobody about quit fast @@ -441,6 +447,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins Action senseEntity = new Action(delegate(ScenePresence presence) { + if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc) + return; + if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User) + return; + if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0) return; @@ -452,6 +463,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins toRegionPos = presence.AbsolutePosition; dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos)); + if (presence.PresenceType == PresenceType.Npc && npcModule != null) + { + UUID npcOwner = npcModule.GetOwner(presence.UUID); + if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID) + return; + } + // are they in range if (dis <= ts.range) { -- cgit v1.1