From 29a05cdeb54cbadd1c5079f7bff95f09d9a19472 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 8 Oct 2014 23:35:25 +0100 Subject: Change thread of osForceAttachToOvtherAvatarFromInventory to VeryHigh from Severe It fits much better in this category. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 4a24980..d11d377 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -3353,7 +3353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void osForceAttachToOtherAvatarFromInventory(string rawAvatarId, string itemName, int attachmentPoint) { - CheckThreatLevel(ThreatLevel.Severe, "osForceAttachToOtherAvatarFromInventory"); + CheckThreatLevel(ThreatLevel.VeryHigh, "osForceAttachToOtherAvatarFromInventory"); m_host.AddScriptLPS(1); -- cgit v1.1