From 8a22ac3f94a3b8275d794721e0daca5c58e952a2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 23 Jan 2013 23:38:08 +0000 Subject: Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs index 981499e..9045672 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/MOD_Api.cs @@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api internal IScriptModuleComms m_comms = null; public void Initialize( - IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, EventWaitHandle coopSleepHandle) + IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) { m_ScriptEngine = scriptEngine; m_host = host; -- cgit v1.1