From 6ec680918bc6876f1c1382fb534b653fc34da052 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 18 May 2008 23:06:50 +0000 Subject: Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. --- .../ScriptEngine/RemoteServer/RemoteServer.cs | 21 ++++++++++----------- 1 file changed, 10 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs') diff --git a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs index 603808e..2a51b91 100644 --- a/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs +++ b/OpenSim/Region/ScriptEngine/RemoteServer/RemoteServer.cs @@ -45,27 +45,25 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer ChannelServices.RegisterChannel(chan, true); } + /// + /// Create a channel for communicating w/ the remote object + /// Notice no port is specified on the client + /// public ScriptServerInterfaces.ServerRemotingObject Connect(string hostname, int port) { - // Create a channel for communicating w/ the remote object - // Notice no port is specified on the client - + ScriptServerInterfaces.ServerRemotingObject obj = null; + try { // Create an instance of the remote object - ScriptServerInterfaces.ServerRemotingObject obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject( + obj = (ScriptServerInterfaces.ServerRemotingObject)Activator.GetObject( typeof(ScriptServerInterfaces.ServerRemotingObject), "tcp://" + hostname + ":" + port + "/DotNetEngine"); - // Use the object - if (obj.Equals(null)) + if (obj == null) { Console.WriteLine("Error: unable to locate server"); } - else - { - return obj; - } } catch (SocketException) { @@ -75,7 +73,8 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer { Console.WriteLine("Error: unable to connect to server"); } - return null; + + return obj; } } } -- cgit v1.1