From b4164223496812ccf8c6d0a938f57a12595d68a0 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 26 Sep 2008 20:18:31 +0000 Subject: Kill "Compile successful" message when rezzing prims/wearing attachments Changes behavior to send on_rez event to prims when rezzed from agent inventory. --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index b593894..8329805 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -145,7 +145,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine LSLCompiler.PerformScriptCompile(Script, assetID.ToString()); - if (presence != null) + if (presence != null && (!postOnRez)) presence.ControllingClient.SendAgentAlertMessage( "Compile successful", false); @@ -205,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine } catch (Exception e) // LEGIT: User Scripting { - if (presence != null) + if (presence != null && (!postOnRez)) presence.ControllingClient.SendAgentAlertMessage( "Script saved with errors, check debug window!", false); -- cgit v1.1