From 1e0f9604a6f5deabc85271a4fea0c558826bdbec Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Sat, 15 Sep 2007 14:57:07 +0000
Subject: Will display error in main chat if unsupported llFunction is used.
---
.../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 1601 ++++++++++----------
1 file changed, 787 insertions(+), 814 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index fe20e99..3404bac 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -1,814 +1,787 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Scenes.Scripting;
-using OpenSim.Region.Environment.Interfaces;
-using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler;
-using OpenSim.Region.ScriptEngine.Common;
-using OpenSim.Framework.Console;
-using OpenSim.Framework.Utilities;
-using System.Runtime.Remoting.Lifetime;
-
-namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
-{
-
- ///
- /// Contains all LSL ll-functions. This class will be in Default AppDomain.
- ///
- public class LSL_BuiltIn_Commands: MarshalByRefObject, LSL_BuiltIn_Commands_Interface
- {
-
- private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
- private ScriptEngine m_ScriptEngine;
- private SceneObjectPart m_host;
- private uint m_localID;
- private LLUUID m_itemID;
-
- public LSL_BuiltIn_Commands(ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID)
- {
- m_ScriptEngine = ScriptEngine;
- m_host = host;
- m_localID = localID;
- m_itemID = itemID;
-
-
- //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
- }
-
-
- private string m_state = "default";
-
- public string State()
- {
- return m_state;
- }
-
- // Object never expires
- public override Object InitializeLifetimeService()
- {
- //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
- // return null;
- ILease lease = (ILease)base.InitializeLifetimeService();
-
- if (lease.CurrentState == LeaseState.Initial)
- {
- lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
- // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
- // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
- }
- return lease;
- }
-
-
- public Scene World
- {
- get { return m_ScriptEngine.World; }
- }
-
- //These are the implementations of the various ll-functions used by the LSL scripts.
- //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
- public double llSin(double f) { return (double)Math.Sin(f); }
- public double llCos(double f) { return (double)Math.Cos(f); }
- public double llTan(double f) { return (double)Math.Tan(f); }
- public double llAtan2(double x, double y) { return (double)Math.Atan2(y, x); }
- public double llSqrt(double f) { return (double)Math.Sqrt(f); }
- public double llPow(double fbase, double fexponent) { return (double)Math.Pow(fbase, fexponent); }
- public int llAbs(int i) { return (int)Math.Abs(i); }
- public double llFabs(double f) { return (double)Math.Abs(f); }
-
- public double llFrand(double mag)
- {
- lock (Util.RandomClass)
- {
- return Util.RandomClass.Next((int)mag);
- }
- }
-
- public int llFloor(double f) { return (int)Math.Floor(f); }
- public int llCeil(double f) { return (int)Math.Ceiling(f); }
- public int llRound(double f) { return (int)Math.Round(f, 3); }
-
- //This next group are vector operations involving squaring and square root. ckrinke
- public double llVecMag(LSL_Types.Vector3 v)
- {
- return (v.X*v.X + v.Y*v.Y + v.Z*v.Z);
- }
-
- public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
- {
- double mag = v.X * v.X + v.Y * v.Y + v.Z * v.Z;
- LSL_Types.Vector3 nor = new LSL_Types.Vector3();
- nor.X = v.X / mag; nor.Y = v.Y / mag; nor.Z = v.Z / mag;
- return nor;
- }
-
- public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
- {
- double dx = a.X - b.X; double dy = a.Y - b.Y; double dz = a.Z - b.Z;
- return Math.Sqrt(dx * dx + dy * dy + dz * dz);
- }
-
- //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
- public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
- {
- //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
- LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.R * r.R);
- double m = (t.X + t.Y + t.Z + t.R);
- if (m == 0) return new LSL_Types.Vector3();
- double n = 2 * (r.Y * r.R + r.X * r.Z);
- double p = m * m - n * n;
- if (p > 0)
- return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.X*r.R - r.Y*r.Z),(-t.X - t.Y + t.Z + t.R)),
- Math.Atan2(n,Math.Sqrt(p)), Math.Atan2(2.0 * (r.Z*r.R - r.X*r.Y),( t.X - t.Y - t.Z + t.R)));
- else if(n>0)
- return new LSL_Types.Vector3( 0.0, Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
- else
- return new LSL_Types.Vector3( 0.0, -Math.PI/2, Math.Atan2((r.Z*r.R + r.X*r.Y), 0.5 - t.X - t.Z));
- }
-
- public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
- {
- //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07
- float err = 0.00001f;
- double ax = Math.Sin(v.X / 2); double aw = Math.Cos(v.X / 2);
- double by = Math.Sin(v.Y / 2); double bw = Math.Cos(v.Y / 2);
- double cz = Math.Sin(v.Z / 2); double cw = Math.Cos(v.Z / 2);
- LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw);
- LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw);
- LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw);
- LSL_Types.Quaternion a = new LSL_Types.Quaternion();
-//This multiplication doesnt compile, yet. a = a1 * a2 * a3;
- LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz,
- aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, aw * bw * cw - ax * by * cz);
- LSL_Types.Quaternion c = new LSL_Types.Quaternion();
-//This addition doesnt compile yet c = a + b;
- LSL_Types.Quaternion d = new LSL_Types.Quaternion();
-//This addition doesnt compile yet d = a - b;
- if ((Math.Abs(c.X) > err && Math.Abs(d.X) > err) ||
- (Math.Abs(c.Y) > err && Math.Abs(d.Y) > err) ||
- (Math.Abs(c.Z) > err && Math.Abs(d.Z) > err) ||
- (Math.Abs(c.R) > err && Math.Abs(d.R) > err))
- {
- //return a new Quaternion that is null until I figure this out
- // return b;
- // return a;
- }
- return new LSL_Types.Quaternion();
- }
-
- public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) { return new LSL_Types.Quaternion(); }
- public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) { return new LSL_Types.Vector3(); }
- public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end) { return new LSL_Types.Quaternion(); }
-
- public void llWhisper(int channelID, string text)
- {
- //type for whisper is 0
- World.SimChat(Helpers.StringToField(text),
- 0, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
- }
-
- public void llSay(int channelID, string text)
- {
- //type for say is 1
-
- World.SimChat(Helpers.StringToField(text),
- 1, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
- }
-
- public void llShout(int channelID, string text)
- {
- //type for shout is 2
- World.SimChat(Helpers.StringToField(text),
- 2, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
- }
-
- public int llListen(int channelID, string name, string ID, string msg) { return 0; }
- public void llListenControl(int number, int active) { return; }
- public void llListenRemove(int number) { return; }
- public void llSensor(string name, string id, int type, double range, double arc) { return; }
- public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) { return; }
- public void llSensorRemove() { return; }
- public string llDetectedName(int number) { return ""; }
- public string llDetectedKey(int number) { return ""; }
- public string llDetectedOwner(int number) { return ""; }
- public int llDetectedType(int number) { return 0; }
- public LSL_Types.Vector3 llDetectedPos(int number) { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llDetectedVel(int number) { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llDetectedGrab(int number) { return new LSL_Types.Vector3(); }
- public LSL_Types.Quaternion llDetectedRot(int number) { return new LSL_Types.Quaternion(); }
- public int llDetectedGroup(int number) { return 0; }
- public int llDetectedLinkNumber(int number) { return 0; }
- public void llDie() { return; }
- public double llGround(LSL_Types.Vector3 offset) { return 0; }
- public double llCloud(LSL_Types.Vector3 offset) { return 0; }
- public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
- public void llSetStatus(int status, int value) { return; }
- public int llGetStatus(int status) { return 0; }
-
- public void llSetScale(LSL_Types.Vector3 scale)
- {
- // TODO: this needs to trigger a persistance save as well
- LLVector3 tmp = m_host.Scale;
- tmp.X = (float)scale.X;
- tmp.Y = (float)scale.Y;
- tmp.Z = (float)scale.Z;
- m_host.Scale = tmp;
- return;
- }
- public LSL_Types.Vector3 llGetScale()
- {
- return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
- }
-
- public void llSetColor(LSL_Types.Vector3 color, int face) { return; }
- public double llGetAlpha(int face) { return 0; }
- public void llSetAlpha(double alpha, int face) { return; }
- public LSL_Types.Vector3 llGetColor(int face) { return new LSL_Types.Vector3(); }
- public void llSetTexture(string texture, int face) { return; }
- public void llScaleTexture(double u, double v, int face) { return; }
- public void llOffsetTexture(double u, double v, int face) { return; }
- public void llRotateTexture(double rotation, int face) { return; }
-
- public string llGetTexture(int face)
- {
- return "";
- }
-
- public void llSetPos(LSL_Types.Vector3 pos)
- {
- LLVector3 tmp;
- if (m_host.ParentID != 0)
- {
- m_host.UpdateOffSet(new LLVector3((float)pos.X, (float)pos.Y, (float)pos.Z));
- }
- else
- {
- m_host.UpdateGroupPosition(new LLVector3((float)pos.X, (float)pos.Y, (float)pos.Z));
- }
- }
-
- public LSL_Types.Vector3 llGetPos()
- {
- return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
-
- public LSL_Types.Vector3 llGetLocalPos()
- {
- if (m_host.ParentID != 0) {
- return new LSL_Types.Vector3(m_host.OffsetPosition.X,
- m_host.OffsetPosition.Y,
- m_host.OffsetPosition.Z);
- } else {
- return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
- }
- public void llSetRot(LSL_Types.Quaternion rot)
- {
- m_host.UpdateRotation(new LLQuaternion((float)rot.X, (float)rot.Y, (float)rot.Z, (float)rot.R));
- }
- public LSL_Types.Quaternion llGetRot()
- {
- LLQuaternion q = m_host.RotationOffset;
- return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
- }
- public LSL_Types.Quaternion llGetLocalRot() { return new LSL_Types.Quaternion(); }
- public void llSetForce(LSL_Types.Vector3 force, int local) { }
- public LSL_Types.Vector3 llGetForce() { return new LSL_Types.Vector3(); }
- public int llTarget(LSL_Types.Vector3 position, double range) { return 0; }
- public void llTargetRemove(int number) { }
- public int llRotTarget(LSL_Types.Quaternion rot, double error) { return 0; }
- public void llRotTargetRemove(int number) { }
- public void llMoveToTarget(LSL_Types.Vector3 target, double tau) { }
- public void llStopMoveToTarget() { }
- public void llApplyImpulse(LSL_Types.Vector3 force, int local) { }
- public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) { }
- public void llSetTorque(LSL_Types.Vector3 torque, int local) { }
- public LSL_Types.Vector3 llGetTorque() { return new LSL_Types.Vector3(); }
- public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) { }
- public LSL_Types.Vector3 llGetVel() { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llGetAccel() { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llGetOmega() { return new LSL_Types.Vector3(); }
- public double llGetTimeOfDay() { return 0; }
-
- public double llGetWallclock()
- {
- return DateTime.Now.TimeOfDay.TotalSeconds;
- }
-
- public double llGetTime() { return 0; }
- public void llResetTime() { }
- public double llGetAndResetTime() { return 0; }
- public void llSound() { }
- public void llPlaySound(string sound, double volume) { }
- public void llLoopSound(string sound, double volume) { }
- public void llLoopSoundMaster(string sound, double volume) { }
- public void llLoopSoundSlave(string sound, double volume) { }
- public void llPlaySoundSlave(string sound, double volume) { }
- public void llTriggerSound(string sound, double volume) { }
- public void llStopSound() { }
- public void llPreloadSound(string sound) { }
-
- public string llGetSubString(string src, int start, int end)
- {
- return src.Substring(start, end);
- }
-
- public string llDeleteSubString(string src, int start, int end) {return "";}
- public string llInsertString(string dst, int position, string src) { return ""; }
-
- public string llToUpper(string src)
- {
- return src.ToUpper();
- }
-
- public string llToLower(string src)
- {
- return src.ToLower();
- }
-
- public int llGiveMoney(string destination, int amount) { return 0; }
- public void llMakeExplosion() { }
- public void llMakeFountain() { }
- public void llMakeSmoke() { }
- public void llMakeFire() { }
- public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) { }
- public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) { }
- public void llStopLookAt() { }
-
- public void llSetTimerEvent(double sec)
- {
- // Setting timer repeat
- m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
- }
-
- public void llSleep(double sec)
- {
- System.Threading.Thread.Sleep((int)(sec * 1000));
- }
-
- public double llGetMass() { return 0; }
- public void llCollisionFilter(string name, string id, int accept) { }
- public void llTakeControls(int controls, int accept, int pass_on) { }
- public void llReleaseControls() { }
- public void llAttachToAvatar(int attachment) { }
- public void llDetachFromAvatar() { }
- public void llTakeCamera() { }
- public void llReleaseCamera() { }
-
- public string llGetOwner()
- {
- return m_host.ObjectOwner.ToStringHyphenated();
- }
-
- public void llInstantMessage(string user, string message) { }
- public void llEmail(string address, string subject, string message) { }
- public void llGetNextEmail(string address, string subject) { }
-
- public string llGetKey()
- {
- return m_host.UUID.ToStringHyphenated();
- }
-
- public void llSetBuoyancy(double buoyancy) { }
- public void llSetHoverHeight(double height, int water, double tau) { }
- public void llStopHover() { }
- public void llMinEventDelay(double delay) { }
- public void llSoundPreload() { }
- public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) { }
-
- public int llStringLength(string str)
- {
- if (str.Length > 0)
- {
- return str.Length;
- }
- else
- {
- return 0;
- }
- }
-
- public void llStartAnimation(string anim) { }
- public void llStopAnimation(string anim) { }
- public void llPointAt() { }
- public void llStopPointAt() { }
- public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) { }
- public int llGetStartParameter() { return 0; }
- public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) { }
- public void llRequestPermissions(string agent, int perm) { }
- public string llGetPermissionsKey() { return ""; }
- public int llGetPermissions() { return 0; }
- public int llGetLinkNumber() { return 0; }
- public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) { }
- public void llCreateLink(string target, int parent) { }
- public void llBreakLink(int linknum) { }
- public void llBreakAllLinks() { }
- public string llGetLinkKey(int linknum) { return ""; }
- public void llGetLinkName(int linknum) { }
- public int llGetInventoryNumber(int type) { return 0; }
- public string llGetInventoryName(int type, int number) { return ""; }
- public void llSetScriptState(string name, int run) { }
- public double llGetEnergy() { return 1.0f; }
- public void llGiveInventory(string destination, string inventory) { }
- public void llRemoveInventory(string item) { }
-
- public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
- {
- // TEMP DISABLED UNTIL WE CAN AGREE UPON VECTOR/ROTATION FORMAT
- //m_host.SetText(text, color, alpha);
- }
-
- public double llWater(LSL_Types.Vector3 offset) { return 0; }
- public void llPassTouches(int pass) { }
- public string llRequestAgentData(string id, int data) { return ""; }
- public string llRequestInventoryData(string name) { return ""; }
- public void llSetDamage(double damage) { }
- public void llTeleportAgentHome(string agent) { }
- public void llModifyLand(int action, int brush) { }
- public void llCollisionSound(string impact_sound, double impact_volume) { }
- public void llCollisionSprite(string impact_sprite) { }
- public string llGetAnimation(string id) { return ""; }
- public void llResetScript() { }
- public void llMessageLinked(int linknum, int num, string str, string id) { }
- public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) { }
- public void llPassCollisions(int pass) { }
- public string llGetScriptName() { return ""; }
-
- public int llGetNumberOfSides() { return 0; }
-
- public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) { return new LSL_Types.Quaternion(); }
- public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) { return new LSL_Types.Vector3(); }
- public void llRot2Angle() { }
-
- public double llAcos(double val)
- {
- return (double)Math.Acos(val);
- }
-
- public double llAsin(double val)
- {
- return (double)Math.Asin(val);
- }
-
- public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) { return 0; }
- public string llGetInventoryKey(string name) { return ""; }
- public void llAllowInventoryDrop(int add) { }
- public LSL_Types.Vector3 llGetSunDirection() { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llGetTextureOffset(int face) { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llGetTextureScale(int side) { return new LSL_Types.Vector3(); }
- public double llGetTextureRot(int side) { return 0; }
-
- public int llSubStringIndex(string source, string pattern)
- {
- return source.IndexOf(pattern);
- }
-
- public string llGetOwnerKey(string id)
- {
- return "";
- }
-
- public LSL_Types.Vector3 llGetCenterOfMass() { return new LSL_Types.Vector3(); }
-
- public List llListSort(List src, int stride, int ascending)
- {
- //List nlist = src.Sort();
-
- //if (ascending == 0)
- //{
- //nlist.Reverse();
- //}
-
- //return nlist;
- return new List(); ;
- }
-
- public int llGetListLength(List src)
- {
- return src.Count;
- }
-
- public int llList2Integer(List src, int index)
- {
- return Convert.ToInt32(src[index]);
- }
-
- public double llList2double(List src, int index)
- {
- return Convert.ToDouble(src[index]);
- }
-
- public float llList2Float(List src, int index)
- {
- return Convert.ToSingle(src[index]);
- }
-
- public string llList2String(List src, int index)
- {
- return src[index];
- }
-
- public string llList2Key(List src, int index)
- {
- //return OpenSim.Framework.Types.ToStringHyphenated(src[index]);
- return "";
- }
-
- public LSL_Types.Vector3 llList2Vector(List src, int index)
- { return new LSL_Types.Vector3(); }
- public LSL_Types.Quaternion llList2Rot(List src, int index)
- { return new LSL_Types.Quaternion(); }
- public List llList2List(List src, int start, int end)
- { return new List(); }
- public List llDeleteSubList(List src, int start, int end)
- { return new List(); }
- public int llGetListEntryType(List src, int index) { return 0; }
- public string llList2CSV(List src) { return ""; }
- public List llCSV2List(string src)
- { return new List(); }
- public List llListRandomize(List src, int stride)
- { return new List(); }
- public List llList2ListStrided(List src, int start, int end, int stride)
- { return new List(); }
-
- public LSL_Types.Vector3 llGetRegionCorner()
- {
- return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0);
- }
-
- public List llListInsertList(List dest, List src, int start)
- { return new List(); }
- public int llListFindList(List src, List test) { return 0; }
-
- public string llGetObjectName()
- {
- return m_host.Name;
- }
-
- public void llSetObjectName(string name)
- {
- m_host.Name = name;
- }
-
- public string llGetDate()
- {
- DateTime date = DateTime.Now.ToUniversalTime();
- string result = date.ToString("yyyy-MM-dd");
- return result;
- }
-
- public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) { return 0; }
- public int llGetAgentInfo(string id) { return 0; }
- public void llAdjustSoundVolume(double volume) { }
- public void llSetSoundQueueing(int queue) { }
- public void llSetSoundRadius(double radius) { }
- public string llKey2Name(string id) { return ""; }
- public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) { }
- public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, LSL_Types.Vector3 bottom_south_west) { }
- public void llEjectFromLand(string pest) { }
-
- public void llParseString2List() { }
-
- public int llOverMyLand(string id) { return 0; }
- public string llGetLandOwnerAt(LSL_Types.Vector3 pos) { return ""; }
- public string llGetNotecardLine(string name, int line) { return ""; }
- public LSL_Types.Vector3 llGetAgentSize(string id) { return new LSL_Types.Vector3(); }
- public int llSameGroup(string agent) { return 0; }
- public void llUnSit(string id) { }
- public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
- public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) { return new LSL_Types.Vector3(); }
- public int llGetAttached() { return 0; }
- public int llGetFreeMemory() { return 0; }
-
- public string llGetRegionName()
- {
- return World.RegionInfo.RegionName;
- }
-
- public double llGetRegionTimeDilation() { return 1.0f; }
- public double llGetRegionFPS() { return 10.0f; }
- public void llParticleSystem(List