From 139994757c7dab04dd03801266525e8c53395a5e Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Fri, 19 Oct 2007 20:27:34 +0000
Subject: changes to pass nini config object to the modules that get loaded so
that they may read out any bits they are interested in
---
.../ScriptEngine/DotNetEngine/ScriptEngine.cs | 265 +++++++++++----------
1 file changed, 133 insertions(+), 132 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/DotNetEngine')
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index d89a8ad..38bf746 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -1,132 +1,133 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
-using System.Collections.Generic;
-using System.Text;
-using OpenSim.Framework.Console;
-using OpenSim.Region.Environment.Scenes;
-using OpenSim.Region.Environment.Scenes.Scripting;
-using OpenSim.Region.Environment.Interfaces;
-using libsecondlife;
-
-namespace OpenSim.Region.ScriptEngine.DotNetEngine
-{
- ///
- /// This is the root object for ScriptEngine
- ///
- [Serializable]
- public class ScriptEngine :IRegionModule
- {
-
- internal OpenSim.Region.Environment.Scenes.Scene World;
- internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
- internal EventQueueManager m_EventQueueManager; // Executes events
- internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
- internal AppDomainManager m_AppDomainManager;
- internal LSLLongCmdHandler m_LSLLongCmdHandler;
-
- private OpenSim.Framework.Console.LogBase m_log;
-
- public ScriptEngine()
- {
- //Common.SendToDebug("ScriptEngine Object Initialized");
- Common.mySE = this;
- }
-
- public LogBase Log
- {
- get { return m_log; }
- }
-
- public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
- {
-
- World = Sceneworld;
- m_log = logger;
-
- Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
-
- //m_logger.Status("ScriptEngine", "InitializeEngine");
-
- // Create all objects we'll be using
- m_EventQueueManager = new EventQueueManager(this);
- m_EventManager = new EventManager(this);
- m_ScriptManager = new ScriptManager(this);
- m_AppDomainManager = new AppDomainManager();
- m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
-
- // Should we iterate the region for scripts that needs starting?
- // Or can we assume we are loaded before anything else so we can use proper events?
-
-
- }
-
- public void Shutdown()
- {
- // We are shutting down
- }
-
- //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
- //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
- //public void StartScript(string ScriptID, IScriptHost ObjectID)
- //{
- // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
- // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
- // myScriptManager.StartScript(ScriptID, ObjectID);
- //}
-
- #region IRegionModule
-
- public void Initialise(Scene scene)
- {
- this.InitializeEngine(scene, MainLog.Instance);
- }
-
- public void PostInitialise()
- {
-
- }
-
- public void Close()
- {
- }
-
- public string Name
- {
- get { return "LSLScriptingModule"; }
- }
-
- public bool IsSharedModule
- {
- get { return false; }
- }
-
- #endregion
- }
-}
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using System.Collections.Generic;
+using System.Text;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Scenes;
+using OpenSim.Region.Environment.Scenes.Scripting;
+using OpenSim.Region.Environment.Interfaces;
+using libsecondlife;
+using Nini.Config;
+
+namespace OpenSim.Region.ScriptEngine.DotNetEngine
+{
+ ///
+ /// This is the root object for ScriptEngine
+ ///
+ [Serializable]
+ public class ScriptEngine :IRegionModule
+ {
+
+ internal OpenSim.Region.Environment.Scenes.Scene World;
+ internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
+ internal EventQueueManager m_EventQueueManager; // Executes events
+ internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
+ internal AppDomainManager m_AppDomainManager;
+ internal LSLLongCmdHandler m_LSLLongCmdHandler;
+
+ private OpenSim.Framework.Console.LogBase m_log;
+
+ public ScriptEngine()
+ {
+ //Common.SendToDebug("ScriptEngine Object Initialized");
+ Common.mySE = this;
+ }
+
+ public LogBase Log
+ {
+ get { return m_log; }
+ }
+
+ public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
+ {
+
+ World = Sceneworld;
+ m_log = logger;
+
+ Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing");
+
+ //m_logger.Status("ScriptEngine", "InitializeEngine");
+
+ // Create all objects we'll be using
+ m_EventQueueManager = new EventQueueManager(this);
+ m_EventManager = new EventManager(this);
+ m_ScriptManager = new ScriptManager(this);
+ m_AppDomainManager = new AppDomainManager();
+ m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
+
+ // Should we iterate the region for scripts that needs starting?
+ // Or can we assume we are loaded before anything else so we can use proper events?
+
+
+ }
+
+ public void Shutdown()
+ {
+ // We are shutting down
+ }
+
+ //// !!!FOR DEBUGGING ONLY!!! (for executing script directly from test app)
+ //[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
+ //public void StartScript(string ScriptID, IScriptHost ObjectID)
+ //{
+ // this.myEventManager.TEMP_OBJECT_ID = ObjectID;
+ // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
+ // myScriptManager.StartScript(ScriptID, ObjectID);
+ //}
+
+ #region IRegionModule
+
+ public void Initialise(Scene scene, IConfigSource config)
+ {
+ this.InitializeEngine(scene, MainLog.Instance);
+ }
+
+ public void PostInitialise()
+ {
+
+ }
+
+ public void Close()
+ {
+ }
+
+ public string Name
+ {
+ get { return "LSLScriptingModule"; }
+ }
+
+ public bool IsSharedModule
+ {
+ get { return false; }
+ }
+
+ #endregion
+ }
+}
--
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