From 2a0e157985d790e6cbd83d61690da2709dfab9dd Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Wed, 8 Aug 2007 14:05:13 +0000 Subject: Added ScriptEngine.DotNetEngine --- .../ScriptEngine/DotNetEngine/EventQueueManager.cs | 136 +++++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100644 OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs new file mode 100644 index 0000000..59f669b --- /dev/null +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs @@ -0,0 +1,136 @@ +/* +* Copyright (c) Contributors, http://www.openmetaverse.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +/* Original code: Tedd Hansen */ +using System; +using System.Collections.Generic; +using System.Text; +using System.Threading; +using System.Reflection; + +namespace OpenSim.Region.ScriptEngine.DotNetEngine +{ + class EventQueueManager + { + private Thread EventQueueThread; + private int NothingToDoSleepms = 200; + private Queue EventQueue = new Queue(); + private struct QueueItemStruct + { + public string ObjectID; + public string ScriptID; + public string FunctionName; + public object[] param; + } + + private ScriptEngine myScriptEngine; + public EventQueueManager(ScriptEngine _ScriptEngine) + { + myScriptEngine = _ScriptEngine; + Common.SendToDebug("EventQueueManager Start"); + // Start worker thread + EventQueueThread = new Thread(EventQueueThreadLoop); + EventQueueThread.IsBackground = true; + EventQueueThread.Name = "EventQueueManagerThread"; + EventQueueThread.Start(); + } + ~EventQueueManager() + { + // Kill worker thread + if (EventQueueThread != null && EventQueueThread.IsAlive == true) + { + try + { + EventQueueThread.Abort(); + EventQueueThread.Join(); + } + catch (Exception e) + { + Common.SendToDebug("EventQueueManager Exception killing worker thread: " + e.ToString()); + } + } + // Todo: Clean up our queues + + } + + private void EventQueueThreadLoop() + { + Common.SendToDebug("EventQueueManager Worker thread spawned"); + try + { + while (true) + { + if (EventQueue.Count == 0) + { + // Nothing to do? Sleep a bit waiting for something to do + Thread.Sleep(NothingToDoSleepms); + } + else + { + // Something in queue, process + QueueItemStruct QIS = EventQueue.Dequeue(); + Common.SendToDebug("Processing event for ObjectID: " + QIS.ObjectID + ", ScriptID: " + QIS.ScriptID + ", FunctionName: " + QIS.FunctionName); + // TODO: Execute function + myScriptEngine.myScriptManager.ExecuteFunction(QIS.ObjectID, QIS.ScriptID, QIS.FunctionName, QIS.param); + } + } + } + catch (ThreadAbortException tae) + { + Common.SendToDebug("EventQueueManager Worker thread killed: " + tae.Message); + } + } + + public void AddToObjectQueue(string ObjectID, string FunctionName, object[] param) + { + // Determine all scripts in Object and add to their queue + Common.SendToDebug("EventQueueManager Adding ObjectID: " + ObjectID + ", FunctionName: " + FunctionName); + + foreach (string ScriptID in myScriptEngine.myScriptManager.GetScriptKeys(ObjectID)) + { + // Add to each script in that object + // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? + + // Create a structure and add data + QueueItemStruct QIS = new QueueItemStruct(); + QIS.ObjectID = ObjectID; + QIS.ScriptID = ScriptID; + QIS.FunctionName = FunctionName; + QIS.param = param; + + // Add it to queue + EventQueue.Enqueue(QIS); + + } + } + //public void AddToScriptQueue(string ObjectID, string FunctionName, object[] param) + //{ + // // Add to script queue + //} + + } +} -- cgit v1.1