From afea5f22055fd645e95c4e1dcad01e68716fa049 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Thu, 13 Sep 2007 11:41:42 +0000
Subject: remove ^M, as native storage should be UNIX format, and ^M in/out
mashing will happen on the windows side now that eol-style is correct
---
.../ScriptEngine/DotNetEngine/EventManager.cs | 262 ++++++++++-----------
1 file changed, 131 insertions(+), 131 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs')
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 979865c..d4f0327 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -1,131 +1,131 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-/* Original code: Tedd Hansen */
-using System;
-using System.Collections.Generic;
-using System.Text;
-using libsecondlife;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Region.Environment.Scenes.Scripting;
-
-namespace OpenSim.Region.ScriptEngine.DotNetEngine
-{
- ///
- /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
- ///
- [Serializable]
- class EventManager
- {
- private ScriptEngine myScriptEngine;
- //public IScriptHost TEMP_OBJECT_ID;
- public EventManager(ScriptEngine _ScriptEngine)
- {
- myScriptEngine = _ScriptEngine;
- // TODO: HOOK EVENTS UP TO SERVER!
- //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
- // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
-
- // Hook up a test event to our test form
- myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
- myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
- myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript);
- myScriptEngine.World.EventManager.OnRemoveScript += new OpenSim.Region.Environment.Scenes.EventManager.RemoveScript(OnRemoveScript);
-
- }
-
- public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
- {
- // Add to queue for all scripts in ObjectID object
- //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
- //Console.WriteLine("touch_start localID: " + localID);
- myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
- }
- public void OnRezScript(uint localID, LLUUID itemID, string script)
- {
- //myScriptEngine.myScriptManager.StartScript(
- // Path.Combine("ScriptEngines", "Default.lsl"),
- // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
- //);
- Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
- myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
- }
- public void OnRemoveScript(uint localID, LLUUID itemID)
- {
- //myScriptEngine.myScriptManager.StartScript(
- // Path.Combine("ScriptEngines", "Default.lsl"),
- // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
- //);
- Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
- myScriptEngine.m_ScriptManager.StopScript(
- localID,
- itemID
- );
-
- }
-
- // TODO: Replace placeholders below
- // These needs to be hooked up to OpenSim during init of this class
- // then queued in EventQueueManager.
- // When queued in EventQueueManager they need to be LSL compatible (name and params)
-
- //public void state_entry() { } //
- public void state_exit() { }
- //public void touch_start() { }
- public void touch() { }
- public void touch_end() { }
- public void collision_start() { }
- public void collision() { }
- public void collision_end() { }
- public void land_collision_start() { }
- public void land_collision() { }
- public void land_collision_end() { }
- public void timer() { }
- public void listen() { }
- public void on_rez() { }
- public void sensor() { }
- public void no_sensor() { }
- public void control() { }
- public void money() { }
- public void email() { }
- public void at_target() { }
- public void not_at_target() { }
- public void at_rot_target() { }
- public void not_at_rot_target() { }
- public void run_time_permissions() { }
- public void changed() { }
- public void attach() { }
- public void dataserver() { }
- public void link_message() { }
- public void moving_start() { }
- public void moving_end() { }
- public void object_rez() { }
- public void remote_data() { }
- public void http_response() { }
-
- }
-}
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+/* Original code: Tedd Hansen */
+using System;
+using System.Collections.Generic;
+using System.Text;
+using libsecondlife;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Region.Environment.Scenes.Scripting;
+
+namespace OpenSim.Region.ScriptEngine.DotNetEngine
+{
+ ///
+ /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
+ ///
+ [Serializable]
+ class EventManager
+ {
+ private ScriptEngine myScriptEngine;
+ //public IScriptHost TEMP_OBJECT_ID;
+ public EventManager(ScriptEngine _ScriptEngine)
+ {
+ myScriptEngine = _ScriptEngine;
+ // TODO: HOOK EVENTS UP TO SERVER!
+ //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start");
+ // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
+
+ // Hook up a test event to our test form
+ myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events");
+ myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
+ myScriptEngine.World.EventManager.OnRezScript += new OpenSim.Region.Environment.Scenes.EventManager.NewRezScript(OnRezScript);
+ myScriptEngine.World.EventManager.OnRemoveScript += new OpenSim.Region.Environment.Scenes.EventManager.RemoveScript(OnRemoveScript);
+
+ }
+
+ public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
+ {
+ // Add to queue for all scripts in ObjectID object
+ //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
+ //Console.WriteLine("touch_start localID: " + localID);
+ myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
+ }
+ public void OnRezScript(uint localID, LLUUID itemID, string script)
+ {
+ //myScriptEngine.myScriptManager.StartScript(
+ // Path.Combine("ScriptEngines", "Default.lsl"),
+ // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
+ //);
+ Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
+ myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
+ }
+ public void OnRemoveScript(uint localID, LLUUID itemID)
+ {
+ //myScriptEngine.myScriptManager.StartScript(
+ // Path.Combine("ScriptEngines", "Default.lsl"),
+ // new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
+ //);
+ Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
+ myScriptEngine.m_ScriptManager.StopScript(
+ localID,
+ itemID
+ );
+
+ }
+
+ // TODO: Replace placeholders below
+ // These needs to be hooked up to OpenSim during init of this class
+ // then queued in EventQueueManager.
+ // When queued in EventQueueManager they need to be LSL compatible (name and params)
+
+ //public void state_entry() { } //
+ public void state_exit() { }
+ //public void touch_start() { }
+ public void touch() { }
+ public void touch_end() { }
+ public void collision_start() { }
+ public void collision() { }
+ public void collision_end() { }
+ public void land_collision_start() { }
+ public void land_collision() { }
+ public void land_collision_end() { }
+ public void timer() { }
+ public void listen() { }
+ public void on_rez() { }
+ public void sensor() { }
+ public void no_sensor() { }
+ public void control() { }
+ public void money() { }
+ public void email() { }
+ public void at_target() { }
+ public void not_at_target() { }
+ public void at_rot_target() { }
+ public void not_at_rot_target() { }
+ public void run_time_permissions() { }
+ public void changed() { }
+ public void attach() { }
+ public void dataserver() { }
+ public void link_message() { }
+ public void moving_start() { }
+ public void moving_end() { }
+ public void object_rez() { }
+ public void remote_data() { }
+ public void http_response() { }
+
+ }
+}
--
cgit v1.1