From 83d5df39791c4778e791f9bdb0fca0c30a20a793 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 26 Aug 2007 14:04:22 +0000 Subject: in-world run-time error-message no-w con-tains function-name. --- .../DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | 22 +++++++++++----------- .../DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 4 ++++ 2 files changed, 15 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index bac8bde..f941bc0 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs @@ -13,12 +13,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public LSL2CSConverter() { - + // Only the types we need to convert DataTypes.Add("void", "void"); - DataTypes.Add("integer", "System.Int32"); - DataTypes.Add("float", "System.Double"); + DataTypes.Add("integer", "int"); + DataTypes.Add("float", "double"); DataTypes.Add("string", "string"); - DataTypes.Add("key", "System.String"); + DataTypes.Add("key", "string"); DataTypes.Add("vector", "LSL_Types.Vector3"); DataTypes.Add("rotation", "LSL_Types.Quaternion"); DataTypes.Add("list", "list"); @@ -230,13 +230,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL // Add namespace, class name and inheritance - Return = "" + - "using System; " + - "using System.Collections.Generic; " + - "using System.Text; " + - "using OpenSim.Region.ScriptEngine.Common; " + - "using integer = System.Int32; " + - "using key = System.String; "; + Return = "";// + + //"using System; " + + //"using System.Collections.Generic; " + + //"using System.Text; " + + //"using OpenSim.Region.ScriptEngine.Common; " + + //"using integer = System.Int32; " + + //"using key = System.String; "; //// Make a Using out of DataTypes //// Using integer = System.Int32; diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 9af9c82..d57b9eb 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs @@ -6,6 +6,10 @@ using OpenSim.Region.ScriptEngine.Common; using System.Threading; using System.Reflection; using System.Runtime.Remoting.Lifetime; +using integer = System.Int32; +using key = System.String; +using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; +using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL { -- cgit v1.1