From 16275ca26d0fb6efde878eac5d2d139e25436fae Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sun, 20 Apr 2008 11:58:14 +0000 Subject: Removed some script engine noise from console --- OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs index fada7aa..e3013c9 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs @@ -130,7 +130,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL else { #if DEBUG - m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); + //m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: Config OK. Compiler recognized language type \"" + strlan + "\" specified in \"AllowedCompilers\"."); #endif } AllowedCompilers.Add(strlan, true); @@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL else { #if DEBUG - m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + - "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); +// m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: " + +// "Config OK. Default language \"" + defaultCompileLanguage + "\" specified in \"DefaultCompileLanguage\" is recognized as a valid language."); #endif // LANGUAGE IS IN ALLOW-LIST DefaultCompileLanguage = LanguageMapping[defaultCompileLanguage]; -- cgit v1.1