From bacbade369a5244f9bcc611488b59f3bd4c8a564 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 12 Jan 2008 14:30:22 +0000 Subject: Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. Loads of things has been put into interfaces instead of the specific class. We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory. --- .../Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs index dfdf8f4..724d8f5 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs @@ -313,7 +313,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL "namespace SecondLife { "; Return += "" + //"[Serializable] " + - "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass { "; + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { "; Return += @"public Script() { } "; Return += Script; Return += "} }\r\n"; -- cgit v1.1