From a3fcaef89091fea505eb9d359be87c82450db6d3 Mon Sep 17 00:00:00 2001
From: Melanie Thielker
Date: Thu, 25 Sep 2008 06:04:47 +0000
Subject: CONVERGENCE!!!!!! The entire LSL API is now in the single, shared
file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
---
.../ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 8328 +-------------------
.../ScriptEngine/Common/OSSL_BuilIn_Commands.cs | 18 +-
.../Common/ScriptEngineBase/ScriptEngine.cs | 5 +
3 files changed, 88 insertions(+), 8263 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Common')
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 8e24543..8252bfc 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -60,21 +60,15 @@ namespace OpenSim.Region.ScriptEngine.Common
///
/// Contains all LSL ll-functions. This class will be in Default AppDomain.
///
- public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface
+ public class LSL_BuiltIn_Commands : LSL_Api_Base, LSL_BuiltIn_Commands_Interface
{
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- internal ScriptEngineBase.ScriptEngine m_ScriptEngine;
- internal SceneObjectPart m_host;
- internal uint m_localID;
- internal UUID m_itemID;
- internal bool throwErrorOnNotImplemented = true;
- internal float m_ScriptDelayFactor = 1.0f;
- internal float m_ScriptDistanceFactor = 1.0f;
- internal AsyncCommandManager AsyncCommands = null;
+ internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect;
public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
{
+ m_ScriptEngineDirect = ScriptEngine;
m_ScriptEngine = ScriptEngine;
m_host = host;
m_localID = localID;
@@ -95,8 +89,6 @@ namespace OpenSim.Region.ScriptEngine.Common
}
private string m_state = "default";
- private DateTime m_timer = DateTime.Now;
- private bool m_waitingForScriptAnswer=false;
protected void ScriptSleep(int delay)
{
@@ -118,11 +110,6 @@ namespace OpenSim.Region.ScriptEngine.Common
return lease;
}
- public Scene World
- {
- get { return m_ScriptEngine.World; }
- }
-
public string State
{
get { return m_state; }
@@ -132,7 +119,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
try
{
- m_ScriptEngine.m_EventManager.state_exit(m_localID);
+ m_ScriptEngineDirect.m_EventManager.state_exit(m_localID);
}
catch (AppDomainUnloadedException)
@@ -142,9 +129,9 @@ namespace OpenSim.Region.ScriptEngine.Common
m_state = value;
try
{
- int eventFlags = m_ScriptEngine.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
+ int eventFlags = m_ScriptEngineDirect.m_ScriptManager.GetStateEventFlags(m_localID, m_itemID);
m_host.SetScriptEvents(m_itemID, eventFlags);
- m_ScriptEngine.m_EventManager.state_entry(m_localID);
+ m_ScriptEngineDirect.m_EventManager.state_entry(m_localID);
}
catch (AppDomainUnloadedException)
{
@@ -160,8291 +147,116 @@ namespace OpenSim.Region.ScriptEngine.Common
return World.GetCommander(name);
}
- private List GetLinkParts(int linkType)
- {
- List ret = new List();
- ret.Add(m_host);
-
- switch (linkType)
- {
- case ScriptBaseClass.LINK_SET:
- if (m_host.ParentGroup != null)
- return new List(m_host.ParentGroup.Children.Values);
- return ret;
-
- case ScriptBaseClass.LINK_ROOT:
- if (m_host.ParentGroup != null)
- {
- ret = new List();
- ret.Add(m_host.ParentGroup.RootPart);
- return ret;
- }
- return ret;
-
- case ScriptBaseClass.LINK_ALL_OTHERS:
- if (m_host.ParentGroup == null)
- return new List();
- ret = new List(m_host.ParentGroup.Children.Values);
- if (ret.Contains(m_host))
- ret.Remove(m_host);
- return ret;
-
- case ScriptBaseClass.LINK_ALL_CHILDREN:
- if (m_host.ParentGroup == null)
- return new List();
- ret = new List(m_host.ParentGroup.Children.Values);
- if (ret.Contains(m_host.ParentGroup.RootPart))
- ret.Remove(m_host.ParentGroup.RootPart);
- return ret;
-
- case ScriptBaseClass.LINK_THIS:
- return ret;
-
- default:
- if (linkType < 0 || m_host.ParentGroup == null)
- return new List();
- SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType);
- if (target == null)
- return new List();
- ret = new List();
- ret.Add(target);
- return ret;
-
- }
- }
-
- private UUID InventorySelf()
+ public LSL_Integer llGetScriptState(string name)
{
- UUID invItemID = new UUID();
-
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
- {
- invItemID = inv.Key;
- break;
- }
- }
-
- return invItemID;
- }
+ UUID item;
+ ScriptManager sm;
+ IScript script = null;
- private UUID InventoryKey(string name, int type)
- {
m_host.AddScriptLPS(1);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- if (inv.Value.Type != type)
- return UUID.Zero;
- return inv.Value.AssetID.ToString();
- }
- }
- return UUID.Zero;
- }
+ // These functions are supposed to be robust,
+ // so get the state one step at a time.
- private UUID InventoryKey(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair inv in m_host.TaskInventory)
+ if ((item = ScriptByName(name)) != UUID.Zero)
{
- if (inv.Value.Name == name)
+ if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null)
{
- return inv.Value.AssetID.ToString();
+ if ((script = sm.GetScript(m_localID, item)) != null)
+ {
+ return script.Exec.Running?1:0;
+ }
}
}
- return UUID.Zero;
- }
-
-
- ///
- /// accepts a valid UUID, -or- a name of an inventory item.
- /// Returns a valid UUID or UUID.Zero if key invalid and item not found
- /// in prim inventory.
- ///
- ///
- ///
- private UUID KeyOrName(string k)
- {
- UUID key = UUID.Zero;
-
- // if we can parse the string as a key, use it.
- if (UUID.TryParse(k, out key))
- {
- return key;
- }
- // else try to locate the name in inventory of object. found returns key,
- // not found returns UUID.Zero which will translate to the default particle texture
- else
- {
- return InventoryKey(k);
- }
- }
-
- //These are the implementations of the various ll-functions used by the LSL scripts.
- public LSL_Float llSin(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Sin(f);
- }
-
- public LSL_Float llCos(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Cos(f);
- }
-
- public LSL_Float llTan(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Tan(f);
- }
-
- public LSL_Float llAtan2(double x, double y)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Atan2(y, x);
- }
-
- public LSL_Float llSqrt(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Sqrt(f);
- }
-
- public LSL_Float llPow(double fbase, double fexponent)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Pow(fbase, fexponent);
- }
-
- public LSL_Integer llAbs(int i)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Abs(i);
- }
-
- public LSL_Float llFabs(double f)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Abs(f);
- }
-
- public LSL_Float llFrand(double mag)
- {
- m_host.AddScriptLPS(1);
- lock (Util.RandomClass)
- {
- return Util.RandomClass.NextDouble() * mag;
- }
- }
-
- public LSL_Integer llFloor(double f)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Floor(f);
- }
-
- public LSL_Integer llCeil(double f)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Ceiling(f);
- }
-
- // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven)
- public LSL_Integer llRound(double f)
- {
- m_host.AddScriptLPS(1);
- return (int)Math.Round(f, MidpointRounding.AwayFromZero);
- }
-
- //This next group are vector operations involving squaring and square root. ckrinke
- public LSL_Float llVecMag(LSL_Vector v)
- {
- m_host.AddScriptLPS(1);
- return LSL_Vector.Mag(v);
- }
-
- public LSL_Vector llVecNorm(LSL_Vector v)
- {
- m_host.AddScriptLPS(1);
- double mag = LSL_Vector.Mag(v);
- LSL_Vector nor = new LSL_Vector();
- nor.x = v.x / mag;
- nor.y = v.y / mag;
- nor.z = v.z / mag;
- return nor;
- }
- public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b)
- {
- m_host.AddScriptLPS(1);
- double dx = a.x - b.x;
- double dy = a.y - b.y;
- double dz = a.z - b.z;
- return Math.Sqrt(dx * dx + dy * dy + dz * dz);
- }
+ // Required by SL
- //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
+ if (script == null)
+ ShoutError("llGetScriptState: script "+name+" not found");
- // Utility function for llRot2Euler
+ // If we didn't find it, then it's safe to
+ // assume it is not running.
- // normalize an angle between 0 - 2*PI (0 and 360 degrees)
- private double NormalizeAngle(double angle)
- {
- angle = angle % (Math.PI * 2);
- if (angle < 0) angle = angle + Math.PI * 2;
- return angle;
+ return 0;
}
- // Old implementation of llRot2Euler, now normalized
-
- public LSL_Vector llRot2Euler(LSL_Rotation r)
+ public void llResetOtherScript(string name)
{
- m_host.AddScriptLPS(1);
- //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
- LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
- double m = (t.x + t.y + t.z + t.s);
- if (m == 0) return new LSL_Vector();
- double n = 2 * (r.y * r.s + r.x * r.z);
- double p = m * m - n * n;
- if (p > 0)
- return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
- NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
- NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
- else if (n > 0)
- return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
- else
- return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
- }
-
- /* From wiki:
- The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
- in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
- a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
- vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
- */
+ UUID item;
+ ScriptManager sm;
+ IScript script = null;
- /* How we arrived at this llEuler2Rot
- *
- * Experiment in SL to determine conventions:
- * llEuler2Rot()=<1,0,0,0>
- * llEuler2Rot(<0,PI,0>)=<0,1,0,0>
- * llEuler2Rot(<0,0,PI>)=<0,0,1,0>
- *
- * Important facts about Quaternions
- * - multiplication is non-commutative (a*b != b*a)
- * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication
- *
- * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot):
- * Qx = c1+i*s1
- * Qy = c2+j*s2;
- * Qz = c3+k*s3;
- *
- * Rotations applied in order (from above) Z, Y, X
- * Q = (Qz * Qy) * Qx
- * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3)
- * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3)
- * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3)
- * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3
- * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3
- * regroup: x=i*(s1*c2*c3+c1*s2*s3)
- * y=j*(c1*s2*c3-s1*c2*s3)
- * z=k*(s1*s2*c3+c1*c2*s3)
- * s= c1*c2*c3-s1*s2*s3
- *
- * This implementation agrees with the functions found here:
- * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions
- * And with the results in SL.
- *
- * It's also possible to calculate llEuler2Rot by direct multiplication of
- * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function
- * from the wiki).
- * Apparently in some cases this is better from a numerical precision perspective?
- */
+ m_host.AddScriptLPS(8000);
- public LSL_Rotation llEuler2Rot(LSL_Vector v)
- {
- m_host.AddScriptLPS(1);
+ // These functions are supposed to be robust,
+ // so get the state one step at a time.
- double x,y,z,s;
+ if ((item = ScriptByName(name)) != UUID.Zero)
+ if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null)
+ sm.ResetScript(m_localID, item);
- double c1 = Math.Cos(v.x/2.0);
- double c2 = Math.Cos(v.y/2.0);
- double c3 = Math.Cos(v.z/2.0);
- double s1 = Math.Sin(v.x/2.0);
- double s2 = Math.Sin(v.y/2.0);
- double s3 = Math.Sin(v.z/2.0);
+ // Required by SL
- x = s1*c2*c3+c1*s2*s3;
- y = c1*s2*c3-s1*c2*s3;
- z = s1*s2*c3+c1*c2*s3;
- s = c1*c2*c3-s1*s2*s3;
+ if (script == null)
+ ShoutError("llResetOtherScript: script "+name+" not found");
- return new LSL_Rotation(x, y, z, s);
+ // If we didn't find it, then it's safe to
+ // assume it is not running.
}
- public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up)
+ public void llResetScript()
{
- m_host.AddScriptLPS(1);
- double x, y, z, s;
- int f = 0;
- // Important Note: q1= is equal to q2=<-x,-y,-z,-s>
- // Computing quaternion x,y,z,s values
- x = ((fwd.x - left.y - up.z + 1) / 4);
- x *= x;
- x = Math.Sqrt(Math.Sqrt(x));
- y = ((1 - up.z) / 2 - x * x);
- y *= y;
- y = Math.Sqrt(Math.Sqrt(y));
- z = ((1 - left.y) / 2 - x * x);
- z *= z;
- z = Math.Sqrt(Math.Sqrt(z));
- s = (1 - x * x - y * y - z * z);
- s *= s;
- s = Math.Sqrt(Math.Sqrt(s));
-
- // Set f for signs detection
- if (fwd.y + left.x >= 0) { f += 1; }
- if (fwd.z + up.x >= 0) { f += 2; }
- if (left.z - up.y >= 0) { f += 4; }
- // Set correct quaternion signs based on f value
- if (f == 0) { x = -x; }
- if (f == 1) { x = -x; y = -y; }
- if (f == 2) { x = -x; z = -z; }
- if (f == 3) { s = -s; }
- if (f == 4) { x = -x; s = -s; }
- if (f == 5) { z = -z; }
- if (f == 6) { y = -y; }
-
- LSL_Rotation result = new LSL_Rotation(x, y, z, s);
-
- // a hack to correct a few questionable angles :(
- if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001)
- result.s = -s;
-
- return result;
+ m_host.AddScriptLPS(800);
+ m_ScriptEngineDirect.m_ScriptManager.ResetScript(m_localID, m_itemID);
}
- public LSL_Vector llRot2Fwd(LSL_Rotation r)
+ public void llSetScriptState(string name, int run)
{
- m_host.AddScriptLPS(1);
-
- double x, y, z, m;
-
- m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s;
- // m is always greater than zero
- // if m is not equal to 1 then Rotation needs to be normalized
- if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision
- {
- m = 1.0 / Math.Sqrt(m);
- r.x *= m;
- r.y *= m;
- r.z *= m;
- r.s *= m;
- }
-
- // Fast Algebric Calculations instead of Vectors & Quaternions Product
- x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s;
- y = 2 * (r.x * r.y + r.z * r.s);
- z = 2 * (r.x * r.z - r.y * r.s);
- return (new LSL_Vector(x, y, z));
- }
+ UUID item;
+ ScriptManager sm;
+ IScript script = null;
- public LSL_Vector llRot2Left(LSL_Rotation r)
- {
m_host.AddScriptLPS(1);
- double x, y, z, m;
-
- m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s;
- // m is always greater than zero
- // if m is not equal to 1 then Rotation needs to be normalized
- if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision
- {
- m = 1.0 / Math.Sqrt(m);
- r.x *= m;
- r.y *= m;
- r.z *= m;
- r.s *= m;
- }
-
- // Fast Algebric Calculations instead of Vectors & Quaternions Product
- x = 2 * (r.x * r.y - r.z * r.s);
- y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s;
- z = 2 * (r.x * r.s + r.y * r.z);
- return (new LSL_Vector(x, y, z));
- }
-
- public LSL_Vector llRot2Up(LSL_Rotation r)
- {
- m_host.AddScriptLPS(1);
- double x, y, z, m;
+ // These functions are supposed to be robust,
+ // so get the state one step at a time.
- m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s;
- // m is always greater than zero
- // if m is not equal to 1 then Rotation needs to be normalized
- if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision
+ if ((item = ScriptByName(name)) != UUID.Zero)
{
- m = 1.0 / Math.Sqrt(m);
- r.x *= m;
- r.y *= m;
- r.z *= m;
- r.s *= m;
+ if ((sm = m_ScriptEngineDirect.m_ScriptManager) != null)
+ {
+ if (sm.Scripts.ContainsKey(m_localID))
+ {
+ if ((script = sm.GetScript(m_localID, item)) != null)
+ {
+ script.Exec.Running = (run==0) ? false : true;
+ }
+ }
+ }
}
- // Fast Algebric Calculations instead of Vectors & Quaternions Product
- x = 2 * (r.x * r.z + r.y * r.s);
- y = 2 * (-r.x * r.s + r.y * r.z);
- z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s;
- return (new LSL_Vector(x, y, z));
- }
-
- public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b)
- {
- //A and B should both be normalized
- m_host.AddScriptLPS(1);
- double dotProduct = LSL_Vector.Dot(a, b);
- LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
- double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
- double angle = Math.Acos(dotProduct / magProduct);
- LSL_Vector axis = LSL_Vector.Norm(crossProduct);
- double s = Math.Sin(angle / 2);
-
- double x = axis.x * s;
- double y = axis.y * s;
- double z = axis.z * s;
- double w = Math.Cos(angle / 2);
-
- if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
- return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
-
- return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
- }
-
- public void llWhisper(int channelID, string text)
- {
- m_host.AddScriptLPS(1);
-
- if (text.Length > 1023)
- text = text.Substring(0, 1023);
-
- World.SimChat(Utils.StringToBytes(text),
- ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
-
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
- wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
- }
-
- public void llSay(int channelID, string text)
- {
- m_host.AddScriptLPS(1);
-
- if (text.Length > 1023)
- text = text.Substring(0, 1023);
-
- World.SimChat(Utils.StringToBytes(text),
- ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
-
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
- wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
- }
-
- public void llShout(int channelID, string text)
- {
- m_host.AddScriptLPS(1);
-
- if (text.Length > 1023)
- text = text.Substring(0, 1023);
+ // Required by SL
- World.SimChat(Utils.StringToBytes(text),
- ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true);
+ if (script == null)
+ ShoutError("llSetScriptState: script "+name+" not found");
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
- wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
+ // If we didn't find it, then it's safe to
+ // assume it is not running.
}
- public void llRegionSay(int channelID, string text)
+ internal UUID ScriptByName(string name)
{
- if (channelID == 0)
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
{
- LSLError("Cannot use llRegionSay() on channel 0");
- return;
+ if (item.Type == 10 && item.Name == name)
+ return item.ItemID;
}
-
- if (text.Length > 1023)
- text = text.Substring(0, 1023);
-
- m_host.AddScriptLPS(1);
-
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
- wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
- }
-
- public LSL_Integer llListen(int channelID, string name, string ID, string msg)
- {
- m_host.AddScriptLPS(1);
- UUID keyID;
- UUID.TryParse(ID, out keyID);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
- return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
- }
-
- public void llListenControl(int number, int active)
- {
- m_host.AddScriptLPS(1);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
- wComm.ListenControl(m_itemID, number, active);
- }
-
- public void llListenRemove(int number)
- {
- m_host.AddScriptLPS(1);
- IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
- wComm.ListenRemove(m_itemID, number);
- }
-
- public void llSensor(string name, string id, int type, double range, double arc)
- {
- m_host.AddScriptLPS(1);
- UUID keyID = UUID.Zero;
- UUID.TryParse(id, out keyID);
-
- AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
- }
-
- public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
- {
- m_host.AddScriptLPS(1);
- UUID keyID = UUID.Zero;
- UUID.TryParse(id, out keyID);
-
- AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
- }
-
- public void llSensorRemove()
- {
- m_host.AddScriptLPS(1);
- AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID);
+ return UUID.Zero;
}
- public string resolveName(UUID objecUUID)
- {
- // try avatar username surname
- CachedUserInfo profile = World.CommsManager.UserProfileCacheService.GetUserDetails(objecUUID);
- if (profile != null && profile.UserProfile != null)
- {
- string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
- return avatarname;
- }
- // try an scene object
- SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
- if (SOP != null)
- {
- string objectname = SOP.Name;
- return objectname;
- }
-
- EntityBase SensedObject;
- lock (World.Entities)
- {
- World.Entities.TryGetValue(objecUUID, out SensedObject);
- }
-
- if (SensedObject == null)
- return String.Empty;
- return SensedObject.Name;
- }
-
- public LSL_String llDetectedName(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return String.Empty;
- return d.Name;
- }
-
- public LSL_String llDetectedKey(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return String.Empty;
- return d.Key.ToString();
- }
-
- public LSL_String llDetectedOwner(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return String.Empty;
- return d.Owner.ToString();
- }
-
- public LSL_Integer llDetectedType(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return 0;
- return new LSL_Integer(d.Type);
- }
-
- public LSL_Vector llDetectedPos(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return new LSL_Vector();
- return d.Position;
- }
-
- public LSL_Vector llDetectedVel(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return new LSL_Vector();
- return d.Velocity;
- }
-
- public LSL_Vector llDetectedGrab(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (parms == null)
- return new LSL_Vector(0, 0, 0);
-
- return parms.OffsetPos;
- }
-
- public LSL_Rotation llDetectedRot(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return new LSL_Rotation();
- return d.Rotation;
- }
-
- public LSL_Integer llDetectedGroup(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (d == null)
- return new LSL_Integer(0);
- if (m_host.GroupID == d.Group)
- return new LSL_Integer(1);
- return new LSL_Integer(0);
- }
-
- public LSL_Integer llDetectedLinkNumber(int number)
- {
- m_host.AddScriptLPS(1);
- DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
- if (parms == null)
- return new LSL_Integer(0);
-
- return new LSL_Integer(parms.LinkNum);
- }
-
- public LSL_Vector llDetectedTouchBinormal(int index)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedTouchBinormal");
- return new LSL_Vector();
- }
-
- public LSL_Integer llDetectedTouchFace(int index)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedTouchFace");
- return new LSL_Integer(0);
- }
-
- public LSL_Vector llDetectedTouchNormal(int index)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedTouchNormal");
- return new LSL_Vector();
- }
-
- public LSL_Vector llDetectedTouchPos(int index)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedTouchPos");
- return new LSL_Vector();
- }
-
- public LSL_Vector llDetectedTouchST(int index)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedTouchST");
- return new LSL_Vector();
- }
-
- public LSL_Vector llDetectedTouchUV(int index)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetectedTouchUV");
- return new LSL_Vector();
- }
-
- public void llDie()
- {
- m_host.AddScriptLPS(1);
- World.DeleteSceneObject(m_host.ParentGroup);
- }
-
- public LSL_Float llGround(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- int x = (int)(m_host.OffsetPosition.X + offset.x);
- int y = (int)(m_host.OffsetPosition.Y + offset.y);
- return World.GetLandHeight(x, y);
- }
-
- public LSL_Float llCloud(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- return 0;
- }
-
- public LSL_Vector llWind(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector();
- }
-
- public void llSetStatus(int status, int value)
- {
- m_host.AddScriptLPS(1);
-
- int statusrotationaxis = 0;
-
- if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS)
- {
- if (value == 1)
- {
- SceneObjectGroup group = m_host.ParentGroup;
- if (group == null)
- return;
- bool allow = true;
- foreach (SceneObjectPart part in group.Children.Values)
- {
- if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
- {
- allow = false;
- break;
- }
- }
-
- if (!allow)
- return;
- m_host.ScriptSetPhysicsStatus(true);
- }
- else
- m_host.ScriptSetPhysicsStatus(false);
- }
-
- if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM)
- {
- if (value == 1)
- m_host.ScriptSetPhantomStatus(true);
- else
- m_host.ScriptSetPhantomStatus(false);
- }
-
- if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS)
- {
- m_host.AddFlag(PrimFlags.CastShadows);
- }
-
- if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X)
- {
- statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X;
- }
-
- if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y)
- {
- statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y;
- }
-
- if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z)
- {
- statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z;
- }
-
- if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
- {
- NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
- }
-
- if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
- {
- if (value == 1)
- m_host.SetDieAtEdge(true);
- else
- m_host.SetDieAtEdge(false);
- }
-
- if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
- {
- NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
- }
-
- if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
- {
- NotImplemented("llSetStatus - STATUS_SANDBOX");
- }
-
- if (statusrotationaxis != 0)
- {
- m_host.SetAxisRotation(statusrotationaxis, value);
- }
- }
-
- public LSL_Integer llGetStatus(int status)
- {
- m_host.AddScriptLPS(1);
- // Console.WriteLine(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
- switch (status)
- {
- case ScriptBaseClass.STATUS_PHYSICS:
- if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics)
- {
- return 1;
- }
- return 0;
-
- case ScriptBaseClass.STATUS_PHANTOM:
- if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom)
- {
- return 1;
- }
- return 0;
-
- case ScriptBaseClass.STATUS_CAST_SHADOWS:
- if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows)
- {
- return 1;
- }
- return 0;
-
- case ScriptBaseClass.STATUS_BLOCK_GRAB:
- NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
- return 0;
-
- case ScriptBaseClass.STATUS_DIE_AT_EDGE:
- if (m_host.GetDieAtEdge())
- return 1;
- else
- return 0;
-
- case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
- NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
- return 0;
-
- case ScriptBaseClass.STATUS_ROTATE_X:
- NotImplemented("llGetStatus - STATUS_ROTATE_X");
- return 0;
-
- case ScriptBaseClass.STATUS_ROTATE_Y:
- NotImplemented("llGetStatus - STATUS_ROTATE_Y");
- return 0;
-
- case ScriptBaseClass.STATUS_ROTATE_Z:
- NotImplemented("llGetStatus - STATUS_ROTATE_Z");
- return 0;
-
- case ScriptBaseClass.STATUS_SANDBOX:
- NotImplemented("llGetStatus - STATUS_SANDBOX");
- return 0;
- }
- return 0;
- }
-
- public void llSetScale(LSL_Vector scale)
- {
- m_host.AddScriptLPS(1);
- SetScale(m_host, scale);
- }
-
- private void SetScale(SceneObjectPart part, LSL_Vector scale)
- {
- // TODO: this needs to trigger a persistance save as well
-
- if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
- return;
-
- if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
- {
- if (scale.x > World.m_maxPhys)
- scale.x = World.m_maxPhys;
- if (scale.y > World.m_maxPhys)
- scale.y = World.m_maxPhys;
- if (scale.z > World.m_maxPhys)
- scale.z = World.m_maxPhys;
- }
- if (scale.x > World.m_maxNonphys)
- scale.x = World.m_maxNonphys;
- if (scale.y > World.m_maxNonphys)
- scale.y = World.m_maxNonphys;
- if (scale.z > World.m_maxNonphys)
- scale.z = World.m_maxNonphys;
- Vector3 tmp = part.Scale;
- tmp.X = (float)scale.x;
- tmp.Y = (float)scale.y;
- tmp.Z = (float)scale.z;
- part.Scale = tmp;
- part.SendFullUpdateToAllClients();
- }
-
- public LSL_Vector llGetScale()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
- }
-
- public void llSetClickAction(int action)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetClickAction");
- return;
- }
-
- public void llSetColor(LSL_Vector color, int face)
- {
- m_host.AddScriptLPS(1);
-
- SetColor(m_host, color, face);
- }
-
- private void SetColor(SceneObjectPart part, LSL_Vector color, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- Color4 texcolor;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
- texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
- texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (uint i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
- texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
- texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
- texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
- texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
- tex.DefaultTexture.RGBA = texcolor;
- }
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public void SetGlow(SceneObjectPart part, int face, float glow)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- tex.CreateFace((uint) face);
- tex.FaceTextures[face].Glow = glow;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (uint i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].Glow = glow;
- }
- tex.DefaultTexture.Glow = glow;
- }
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
- {
-
- Shininess sval = new Shininess();
-
- switch (shiny)
- {
- case 0:
- sval = Shininess.None;
- break;
- case 1:
- sval = Shininess.Low;
- break;
- case 2:
- sval = Shininess.Medium;
- break;
- case 3:
- sval = Shininess.High;
- break;
- default:
- sval = Shininess.None;
- break;
- }
-
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- tex.CreateFace((uint) face);
- tex.FaceTextures[face].Shiny = sval;
- tex.FaceTextures[face].Bump = bump;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (uint i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].Shiny = sval;
- tex.FaceTextures[i].Bump = bump;;
- }
- tex.DefaultTexture.Shiny = sval;
- tex.DefaultTexture.Bump = bump;
- }
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public void SetFullBright(SceneObjectPart part, int face, bool bright)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- tex.CreateFace((uint) face);
- tex.FaceTextures[face].Fullbright = bright;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (uint i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].Fullbright = bright;
- }
- }
- tex.DefaultTexture.Fullbright = bright;
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public LSL_Float llGetAlpha(int face)
- {
- m_host.AddScriptLPS(1);
- return GetAlpha(m_host, face);
- }
-
- private LSL_Float GetAlpha(SceneObjectPart part, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- int i;
- double sum = 0.0;
- for (i = 0 ; i < GetNumberOfSides(part) ; i++)
- sum += (double)tex.GetFace((uint)i).RGBA.A;
- return sum;
- }
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- return (double)tex.GetFace((uint)face).RGBA.A;
- }
- return 0.0;
- }
-
- public void llSetAlpha(double alpha, int face)
- {
- m_host.AddScriptLPS(1);
-
- SetAlpha(m_host, alpha, face);
- }
-
- private void SetAlpha(SceneObjectPart part, double alpha, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- Color4 texcolor;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (int i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- }
-
- ///
- /// Set flexi parameters of a part.
- ///
- /// FIXME: Much of this code should probably be within the part itself.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
- float wind, float tension, LSL_Vector Force)
- {
- if (part == null)
- return;
-
- bool needs_fakedelete = false;
- if (flexi)
- {
- if (!part.Shape.FlexiEntry)
- {
- needs_fakedelete = true;
- }
- part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
- // work once the prim is already flexi
- part.Shape.FlexiSoftness = softness;
- part.Shape.FlexiGravity = gravity;
- part.Shape.FlexiDrag = friction;
- part.Shape.FlexiWind = wind;
- part.Shape.FlexiTension = tension;
- part.Shape.FlexiForceX = (float)Force.x;
- part.Shape.FlexiForceY = (float)Force.y;
- part.Shape.FlexiForceZ = (float)Force.z;
- part.Shape.PathCurve = 0x80;
-
- }
- else
- {
- if (part.Shape.FlexiEntry)
- {
- needs_fakedelete = true;
- }
- part.Shape.FlexiEntry = false;
- }
-
- needs_fakedelete = false;
- if (needs_fakedelete)
- {
- if (part.ParentGroup != null)
- {
- part.ParentGroup.FakeDeleteGroup();
- }
- }
-
- part.ParentGroup.HasGroupChanged = true;
- part.ScheduleFullUpdate();
- }
-
- ///
- /// Set a light point on a part
- ///
- /// FIXME: Much of this code should probably be in SceneObjectGroup
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- private void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
- {
- if (part == null)
- return;
-
- if (light)
- {
- part.Shape.LightEntry = true;
- part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f);
- part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f);
- part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f);
- part.Shape.LightIntensity = intensity;
- part.Shape.LightRadius = radius;
- part.Shape.LightFalloff = falloff;
- }
- else
- {
- part.Shape.LightEntry = false;
- }
-
- part.ParentGroup.HasGroupChanged = true;
- part.ScheduleFullUpdate();
- }
-
- public LSL_Vector llGetColor(int face)
- {
- m_host.AddScriptLPS(1);
- return GetColor(m_host, face);
- }
-
- private LSL_Vector GetColor(SceneObjectPart part, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- Color4 texcolor;
- LSL_Vector rgb = new LSL_Vector();
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- int i;
-
- for (i = 0 ; i < GetNumberOfSides(part) ; i++)
- {
- texcolor = tex.GetFace((uint)i).RGBA;
- rgb.x += texcolor.R;
- rgb.y += texcolor.G;
- rgb.z += texcolor.B;
- }
-
- rgb.x /= (float)GetNumberOfSides(part);
- rgb.y /= (float)GetNumberOfSides(part);
- rgb.z /= (float)GetNumberOfSides(part);
-
- return rgb;
- }
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- texcolor = tex.GetFace((uint)face).RGBA;
- rgb.x = texcolor.R;
- rgb.y = texcolor.G;
- rgb.z = texcolor.B;
- return rgb;
- }
- else
- {
- return new LSL_Vector();
- }
- }
-
- public void llSetTexture(string texture, int face)
- {
- m_host.AddScriptLPS(1);
- SetTexture(m_host, texture, face);
- // ScriptSleep(200);
- }
-
- private void SetTexture(SceneObjectPart part, string texture, int face)
- {
- UUID textureID=new UUID();
-
- if (!UUID.TryParse(texture, out textureID))
- {
- textureID=InventoryKey(texture, (int)AssetType.Texture);
- }
-
- if (textureID == UUID.Zero)
- return;
-
- Primitive.TextureEntry tex = part.Shape.Textures;
-
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.TextureID = textureID;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (uint i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].TextureID = textureID;
- }
- }
- tex.DefaultTexture.TextureID = textureID;
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public void llScaleTexture(double u, double v, int face)
- {
- m_host.AddScriptLPS(1);
-
- ScaleTexture(m_host, u, v, face);
- // ScriptSleep(200);
- }
-
- private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.RepeatU = (float)u;
- texface.RepeatV = (float)v;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (int i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].RepeatU = (float)u;
- tex.FaceTextures[i].RepeatV = (float)v;
- }
- }
- tex.DefaultTexture.RepeatU = (float)u;
- tex.DefaultTexture.RepeatV = (float)v;
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public void llOffsetTexture(double u, double v, int face)
- {
- m_host.AddScriptLPS(1);
- OffsetTexture(m_host, u, v, face);
- // ScriptSleep(200);
- }
-
- private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.OffsetU = (float)u;
- texface.OffsetV = (float)v;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (int i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].OffsetU = (float)u;
- tex.FaceTextures[i].OffsetV = (float)v;
- }
- }
- tex.DefaultTexture.OffsetU = (float)u;
- tex.DefaultTexture.OffsetV = (float)v;
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public void llRotateTexture(double rotation, int face)
- {
- m_host.AddScriptLPS(1);
- RotateTexture(m_host, rotation, face);
- // ScriptSleep(200);
- }
-
- private void RotateTexture(SceneObjectPart part, double rotation, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
- texface.Rotation = (float)rotation;
- tex.FaceTextures[face] = texface;
- part.UpdateTexture(tex);
- return;
- }
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (int i = 0; i < GetNumberOfSides(part); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- tex.FaceTextures[i].Rotation = (float)rotation;
- }
- }
- tex.DefaultTexture.Rotation = (float)rotation;
- part.UpdateTexture(tex);
- return;
- }
- }
-
- public LSL_String llGetTexture(int face)
- {
- m_host.AddScriptLPS(1);
- return GetTexture(m_host, face);
- }
-
- private LSL_String GetTexture(SceneObjectPart part, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- face = 0;
- }
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- Primitive.TextureEntryFace texface;
- texface = tex.GetFace((uint)face);
- return texface.TextureID.ToString();
- }
- else
- {
- return String.Empty;
- }
- }
-
- public void llSetPos(LSL_Vector pos)
- {
- m_host.AddScriptLPS(1);
-
- SetPos(m_host, pos);
-
- ScriptSleep(200);
- }
-
- private void SetPos(SceneObjectPart part, LSL_Vector targetPos)
- {
- // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
- LSL_Vector currentPos = llGetLocalPos();
- if (llVecDist(currentPos, targetPos) > 10.0f * m_ScriptDistanceFactor)
- {
- targetPos = currentPos + m_ScriptDistanceFactor * 10.0f * llVecNorm(targetPos - currentPos);
- }
-
- if (part.ParentID != 0)
- {
- part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
- }
- else
- {
- part.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
- }
- }
-
- public LSL_Vector llGetPos()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
-
- public LSL_Vector llGetLocalPos()
- {
- m_host.AddScriptLPS(1);
- if (m_host.ParentID != 0)
- {
- return new LSL_Vector(m_host.OffsetPosition.X,
- m_host.OffsetPosition.Y,
- m_host.OffsetPosition.Z);
- }
- else
- {
- return new LSL_Vector(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z);
- }
- }
-
- public void llSetRot(LSL_Rotation rot)
- {
- m_host.AddScriptLPS(1);
-
- SetRot(m_host, rot);
-
- ScriptSleep(200);
- }
-
- private void SetRot(SceneObjectPart part, LSL_Rotation rot)
- {
- part.UpdateRotation(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
- // Update rotation does not move the object in the physics scene if it's a linkset.
- part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
- }
-
- public LSL_Rotation llGetRot()
- {
- m_host.AddScriptLPS(1);
- Quaternion q = m_host.RotationOffset;
- return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
- }
-
- public LSL_Rotation llGetLocalRot()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
- }
-
- public void llSetForce(LSL_Vector force, int local)
- {
- m_host.AddScriptLPS(1);
-
- if (m_host.ParentGroup != null)
- {
- if (m_host.ParentGroup.RootPart != null)
- {
- if (local != 0)
- force *= llGetRot();
-
- m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z));
- }
- }
- }
-
- public LSL_Vector llGetForce()
- {
- LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0);
-
- m_host.AddScriptLPS(1);
-
- if (m_host.ParentGroup != null)
- {
- if (m_host.ParentGroup.RootPart != null)
- {
- PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce();
- force.x = tmpForce.X;
- force.y = tmpForce.Y;
- force.z = tmpForce.Z;
- }
- }
-
- return force;
- }
-
- public LSL_Integer llTarget(LSL_Vector position, double range)
- {
- m_host.AddScriptLPS(1);
- return m_host.registerTargetWaypoint(new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range);
- }
-
- public void llTargetRemove(int number)
- {
- m_host.AddScriptLPS(1);
- m_host.unregisterTargetWaypoint(number);
- }
-
- public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRotTarget");
- return 0;
- }
-
- public void llRotTargetRemove(int number)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRotTargetRemove");
- }
-
- public void llMoveToTarget(LSL_Vector target, double tau)
- {
- m_host.AddScriptLPS(1);
- m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
- }
-
- public void llStopMoveToTarget()
- {
- m_host.AddScriptLPS(1);
- m_host.StopMoveToTarget();
- }
-
- public void llApplyImpulse(LSL_Vector force, int local)
- {
- m_host.AddScriptLPS(1);
- //No energy force yet
-
- if (force.x > 20000)
- force.x = 20000;
- if (force.y > 20000)
- force.y = 20000;
- if (force.z > 20000)
- force.z = 20000;
-
- m_host.ApplyImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
- }
-
- public void llApplyRotationalImpulse(LSL_Vector force, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llApplyRotationalImpulse");
- }
-
- public void llSetTorque(LSL_Vector torque, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetTorque");
- }
-
- public LSL_Vector llGetTorque()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetTorque");
- return new LSL_Vector();
- }
-
- public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetForceAndTorque");
- }
-
- public LSL_Vector llGetVel()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
- }
-
- public LSL_Vector llGetAccel()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
- }
-
- public LSL_Vector llGetOmega()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
- }
-
- public LSL_Float llGetTimeOfDay()
- {
- m_host.AddScriptLPS(1);
- return (double)(((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)) * World.TimeDilation);
- }
-
- public LSL_Float llGetWallclock()
- {
- m_host.AddScriptLPS(1);
- return DateTime.Now.TimeOfDay.TotalSeconds;
- }
-
- public LSL_Float llGetTime()
- {
- m_host.AddScriptLPS(1);
- TimeSpan ScriptTime = DateTime.Now - m_timer;
- return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
- }
-
- public void llResetTime()
- {
- m_host.AddScriptLPS(1);
- m_timer = DateTime.Now;
- }
-
- public LSL_Float llGetAndResetTime()
- {
- m_host.AddScriptLPS(1);
- TimeSpan ScriptTime = DateTime.Now - m_timer;
- m_timer = DateTime.Now;
- return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
- }
-
- public void llSound()
- {
- m_host.AddScriptLPS(1);
- // This function has been deprecated
- // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
- Deprecated("llSound");
- }
-
- // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
- // 20080530 Updated to remove code duplication
- public void llPlaySound(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
-
- // send the sound, once, to all clients in range
- m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
- }
-
- // Xantor 20080528 we should do this differently.
- // 1) apply the sound to the object
- // 2) schedule full update
- // just sending the sound out once doesn't work so well when other avatars come in view later on
- // or when the prim gets moved, changed, sat on, whatever
- // see large number of mantises (mantes?)
- // 20080530 Updated to remove code duplication
- // 20080530 Stop sound if there is one, otherwise volume only changes don't work
- public void llLoopSound(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
-
- if (m_host.Sound != UUID.Zero)
- llStopSound();
-
- m_host.Sound = KeyOrName(sound);
- m_host.SoundGain = volume;
- m_host.SoundFlags = 1; // looping
- m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
-
- m_host.ScheduleFullUpdate();
- m_host.SendFullUpdateToAllClients();
- }
-
- public void llLoopSoundMaster(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llLoopSoundMaster");
- }
-
- public void llLoopSoundSlave(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llLoopSoundSlave");
- }
-
- public void llPlaySoundSlave(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPlaySoundSlave");
- }
-
- public void llTriggerSound(string sound, double volume)
- {
- m_host.AddScriptLPS(1);
- // send the sound, once, to all clients in range
- m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
- }
-
- // Xantor 20080528: Clear prim data of sound instead
- public void llStopSound()
- {
- m_host.AddScriptLPS(1);
-
- m_host.Sound = UUID.Zero;
- m_host.SoundGain = 0;
- m_host.SoundFlags = 0;
- m_host.SoundRadius = 0;
-
- m_host.ScheduleFullUpdate();
- m_host.SendFullUpdateToAllClients();
-
- // m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2);
- }
-
- public void llPreloadSound(string sound)
- {
- m_host.AddScriptLPS(1);
- m_host.PreloadSound(sound);
- // ScriptSleep(1000);
- }
-
- ///
- /// Return a portion of the designated string bounded by
- /// inclusive indices (start and end). As usual, the negative
- /// indices, and the tolerance for out-of-bound values, makes
- /// this more complicated than it might otherwise seem.
- ///
-
- public LSL_String llGetSubString(string src, int start, int end)
- {
-
- m_host.AddScriptLPS(1);
-
- // Normalize indices (if negative).
- // After normlaization they may still be
- // negative, but that is now relative to
- // the start, rather than the end, of the
- // sequence.
-
- if (start < 0)
- {
- start = src.Length+start;
- }
- if (end < 0)
- {
- end = src.Length+end;
- }
-
- // Conventional substring
- if (start <= end)
- {
- // Implies both bounds are out-of-range.
- if (end < 0 || start >= src.Length)
- {
- return String.Empty;
- }
- // If end is positive, then it directly
- // corresponds to the lengt of the substring
- // needed (plus one of course). BUT, it
- // must be within bounds.
- if (end >= src.Length)
- {
- end = src.Length-1;
- }
-
- if (start < 0)
- {
- return src.Substring(0,end+1);
- }
- // Both indices are positive
- return src.Substring(start, (end+1) - start);
- }
-
- // Inverted substring (end < start)
- else
- {
- // Implies both indices are below the
- // lower bound. In the inverted case, that
- // means the entire string will be returned
- // unchanged.
- if (start < 0)
- {
- return src;
- }
- // If both indices are greater than the upper
- // bound the result may seem initially counter
- // intuitive.
- if (end >= src.Length)
- {
- return src;
- }
-
- if (end < 0)
- {
- if (start < src.Length)
- {
- return src.Substring(start);
- }
- else
- {
- return String.Empty;
- }
- }
- else
- {
- if (start < src.Length)
- {
- return src.Substring(0,end+1) + src.Substring(start);
- }
- else
- {
- return src.Substring(0,end+1);
- }
- }
- }
- }
-
- ///
- /// Delete substring removes the specified substring bounded
- /// by the inclusive indices start and end. Indices may be
- /// negative (indicating end-relative) and may be inverted,
- /// i.e. end < start.
- ///
-
- public LSL_String llDeleteSubString(string src, int start, int end)
- {
-
- m_host.AddScriptLPS(1);
-
- // Normalize indices (if negative).
- // After normlaization they may still be
- // negative, but that is now relative to
- // the start, rather than the end, of the
- // sequence.
- if (start < 0)
- {
- start = src.Length+start;
- }
- if (end < 0)
- {
- end = src.Length+end;
- }
- // Conventionally delimited substring
- if (start <= end)
- {
- // If both bounds are outside of the existing
- // string, then return unchanges.
- if (end < 0 || start >= src.Length)
- {
- return src;
- }
- // At least one bound is in-range, so we
- // need to clip the out-of-bound argument.
- if (start < 0)
- {
- start = 0;
- }
-
- if (end >= src.Length)
- {
- end = src.Length-1;
- }
-
- return src.Remove(start,end-start+1);
- }
- // Inverted substring
- else
- {
- // In this case, out of bounds means that
- // the existing string is part of the cut.
- if (start < 0 || end >= src.Length)
- {
- return String.Empty;
- }
-
- if (end > 0)
- {
- if (start < src.Length)
- {
- return src.Remove(start).Remove(0,end+1);
- }
- else
- {
- return src.Remove(0,end+1);
- }
- }
- else
- {
- if (start < src.Length)
- {
- return src.Remove(start);
- }
- else
- {
- return src;
- }
- }
- }
- }
-
- ///
- /// Insert string inserts the specified string identified by src
- /// at the index indicated by index. Index may be negative, in
- /// which case it is end-relative. The index may exceed either
- /// string bound, with the result being a concatenation.
- ///
-
- public LSL_String llInsertString(string dest, int index, string src)
- {
-
- m_host.AddScriptLPS(1);
-
- // Normalize indices (if negative).
- // After normlaization they may still be
- // negative, but that is now relative to
- // the start, rather than the end, of the
- // sequence.
- if (index < 0)
- {
- index = dest.Length+index;
-
- // Negative now means it is less than the lower
- // bound of the string.
-
- if (index < 0)
- {
- return src+dest;
- }
-
- }
-
- if (index >= dest.Length)
- {
- return dest+src;
- }
-
- // The index is in bounds.
- // In this case the index refers to the index that will
- // be assigned to the first character of the inserted string.
- // So unlike the other string operations, we do not add one
- // to get the correct string length.
- return dest.Substring(0,index)+src+dest.Substring(index);
-
- }
-
- public LSL_String llToUpper(string src)
- {
- m_host.AddScriptLPS(1);
- return src.ToUpper();
- }
-
- public LSL_String llToLower(string src)
- {
- m_host.AddScriptLPS(1);
- return src.ToLower();
- }
-
- public LSL_Integer llGiveMoney(string destination, int amount)
- {
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero)
- return 0;
-
- m_host.AddScriptLPS(1);
-
- if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
- return 0;
-
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
- {
- LSLError("No permissions to give money");
- return 0;
- }
-
- UUID toID=new UUID();
-
- if (!UUID.TryParse(destination, out toID))
- {
- LSLError("Bad key in llGiveMoney");
- return 0;
- }
-
- IMoneyModule money=World.RequestModuleInterface();
-
- if (money == null)
- {
- NotImplemented("llGiveMoney");
- return 0;
- }
-
- bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
-
- if (result)
- return 1;
-
- return 0;
- }
-
- public void llMakeExplosion()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeExplosion");
- // ScriptSleep(100);
- }
-
- public void llMakeFountain()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeFountain");
- // ScriptSleep(100);
- }
-
- public void llMakeSmoke()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeSmoke");
- // ScriptSleep(100);
- }
-
- public void llMakeFire()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llMakeFire");
- // ScriptSleep(100);
- }
-
- public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
- {
- m_host.AddScriptLPS(1);
-
- if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
- return;
- float dist = (float)llVecDist(llGetPos(), pos);
-
- if (dist > m_ScriptDistanceFactor * 10.0f)
- return;
-
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == inventory)
- {
- // make sure we're an object.
- if (inv.Value.InvType != (int)InventoryType.Object)
- {
- llSay(0, "Unable to create requested object. Object is missing from database.");
- return;
- }
-
- Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
-
- // test if we're further away then 10m
- if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10)
- return; // wiki says, if it's further away then 10m, silently fail.
-
- Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
-
- // need the magnitude later
- float velmag = (float)Util.GetMagnitude(llvel);
-
- SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param);
-
- // If either of these are null, then there was an unknown error.
- if (new_group == null)
- continue;
- if (new_group.RootPart == null)
- continue;
-
- // objects rezzed with this method are die_at_edge by default.
- new_group.RootPart.SetDieAtEdge(true);
-
- m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
- "object_rez", new Object[] {
- new LSL_String(
- new_group.RootPart.UUID.ToString()) },
- new DetectParams[0]));
-
- float groupmass = new_group.GetMass();
-
- //Recoil.
- llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
- // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
- ScriptSleep((int)((groupmass * velmag) / 10));
- // ScriptSleep(100);
- return;
- }
- }
- llSay(0, "Could not find object " + inventory);
- }
-
- public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
- {
- llRezAtRoot(inventory, pos, vel, rot, param);
- }
-
- public void llLookAt(LSL_Vector target, double strength, double damping)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llLookAt");
- }
-
- public void llStopLookAt()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llStopLookAt");
- }
-
- public void llSetTimerEvent(double sec)
- {
- m_host.AddScriptLPS(1);
- // Setting timer repeat
- AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec);
- }
-
- public void llSleep(double sec)
- {
- m_host.AddScriptLPS(1);
- Thread.Sleep((int)(sec * 1000));
- }
-
- public LSL_Float llGetMass()
- {
- m_host.AddScriptLPS(1);
- return m_host.GetMass();
- }
-
- public void llCollisionFilter(string name, string id, int accept)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCollisionFilter");
- }
-
- public void llTakeControls(int controls, int accept, int pass_on)
- {
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
- {
- return;
- }
-
- if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero)
- {
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
-
- if (presence != null)
- {
- if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
- {
- presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
-
- }
- }
- }
-
- m_host.AddScriptLPS(1);
- }
-
- public void llReleaseControls()
- {
- m_host.AddScriptLPS(1);
-
- if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
- {
- return;
- }
-
- if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero)
- {
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
-
- if (presence != null)
- {
- if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
- {
- // Unregister controls from Presence
- presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
- // Remove Take Control permission.
- m_host.TaskInventory[InventorySelf()].PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
- }
- }
- }
- }
-
- public void llAttachToAvatar(int attachment)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llAttachToAvatar");
- }
-
- public void llDetachFromAvatar()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llDetachFromAvatar");
- }
-
- public void llTakeCamera(string avatar)
- {
- m_host.AddScriptLPS(1);
- Deprecated("llTakeCamera");
- }
-
- public void llReleaseCamera(string avatar)
- {
- m_host.AddScriptLPS(1);
- Deprecated("llReleaseCamera");
- }
-
- public LSL_String llGetOwner()
- {
- m_host.AddScriptLPS(1);
-
- return m_host.ObjectOwner.ToString();
- }
-
- public void llInstantMessage(string user, string message)
- {
- m_host.AddScriptLPS(1);
-
- // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
- // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
- // but I don't think we have a list of scenes available from here.
- // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
-
- // user is a UUID
-
- // TODO: figure out values for client, fromSession, and imSessionID
- // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
- UUID friendTransactionID = UUID.Random();
-
- //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
-
- GridInstantMessage msg = new GridInstantMessage();
- msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
- msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
- msg.toAgentID = new Guid(user); // toAgentID.Guid;
- msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
-// Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
-// Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
- msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
- //if (client != null)
- //{
- msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
- //}
- //else
- //{
- // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
- //}
- msg.message = message;
- msg.dialog = (byte)19; // messgage from script ??? // dialog;
- msg.fromGroup = false;// fromGroup;
- msg.offline = (byte)0; //offline;
- msg.ParentEstateID = 0; //ParentEstateID;
- msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition);
- msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
- msg.binaryBucket = new byte[0];// binaryBucket;
- World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
- // ScriptSleep(2000);
- }
-
- public void llEmail(string address, string subject, string message)
- {
- m_host.AddScriptLPS(1);
- IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface();
- if (emailModule == null)
- return;
-
- emailModule.SendEmail(m_host.UUID, address, subject, message);
- // ScriptSleep(20000);
- }
-
- public void llGetNextEmail(string address, string subject)
- {
- m_host.AddScriptLPS(1);
- IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface();
- if (emailModule == null)
- return;
- Email email;
-
- email = emailModule.GetNextEmail(m_host.UUID, address, subject);
-
- if (email == null)
- return;
-
- m_ScriptEngine.PostObjectEvent(m_host.LocalId,
- new EventParams("email",
- new Object[] {
- new LSL_String(email.time),
- new LSL_String(email.sender),
- new LSL_String(email.subject),
- new LSL_String(email.message),
- new LSL_Integer(email.numLeft)},
- new DetectParams[0]));
-
- }
-
- public LSL_String llGetKey()
- {
- m_host.AddScriptLPS(1);
- return m_host.UUID.ToString();
- }
-
- public void llSetBuoyancy(double buoyancy)
- {
- m_host.AddScriptLPS(1);
- if (m_host.ParentGroup != null)
- {
- if (m_host.ParentGroup.RootPart != null)
- {
- m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
- }
- }
- }
-
-
-
- public void llSetHoverHeight(double height, int water, double tau)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetHoverHeight");
- }
-
- public void llStopHover()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llStopHover");
- }
-
- public void llMinEventDelay(double delay)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llMinEventDelay");
- }
-
- public void llSoundPreload()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llSoundPreload");
- }
-
- public void llRotLookAt(LSL_Rotation target, double strength, double damping)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRotLookAt");
- }
-
- public LSL_Integer llStringLength(string str)
- {
- m_host.AddScriptLPS(1);
- if (str.Length > 0)
- {
- return str.Length;
- }
- else
- {
- return 0;
- }
- }
-
- public void llStartAnimation(string anim)
- {
- m_host.AddScriptLPS(1);
-
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero)
- return;
-
- if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
- return;
-
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
- {
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
-
- if (presence != null)
- {
- // Do NOT try to parse UUID, animations cannot be triggered by ID
- UUID animID=InventoryKey(anim, (int)AssetType.Animation);
- if (animID == UUID.Zero)
- presence.AddAnimation(anim);
- else
- presence.AddAnimation(animID);
- }
- }
- }
-
- public void llStopAnimation(string anim)
- {
- m_host.AddScriptLPS(1);
-
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero)
- return;
-
- if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
- return;
-
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
- {
- UUID animID = new UUID();
-
- if (!UUID.TryParse(anim, out animID))
- {
- animID=InventoryKey(anim);
- }
-
- ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
-
- if (presence != null)
- {
- if (animID == UUID.Zero)
- presence.RemoveAnimation(anim);
- else
- presence.RemoveAnimation(animID);
- }
- }
- }
-
- public void llPointAt()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPointAt");
- }
-
- public void llStopPointAt()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llStopPointAt");
- }
-
- public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
- {
- m_host.AddScriptLPS(1);
- m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
- m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
- m_host.ScheduleTerseUpdate();
- m_host.SendTerseUpdateToAllClients();
- m_host.ParentGroup.HasGroupChanged = true;
- }
-
- public LSL_Integer llGetStartParameter()
- {
- // This is not handled here
- return 0;
- }
-
- public void llGodLikeRezObject(string inventory, LSL_Vector pos)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGodLikeRezObject");
- }
-
- public void llRequestPermissions(string agent, int perm)
- {
- UUID agentID=new UUID();
-
- if (!UUID.TryParse(agent, out agentID))
- return;
-
- UUID invItemID=InventorySelf();
-
- if (invItemID == UUID.Zero)
- return; // Not in a prim? How??
-
- if (agentID == UUID.Zero || perm == 0) // Releasing permissions
- {
- llReleaseControls();
-
- m_host.TaskInventory[invItemID].PermsGranter=UUID.Zero;
- m_host.TaskInventory[invItemID].PermsMask=0;
-
- m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
- "run_time_permissions", new Object[] {
- new LSL_Integer(0) },
- new DetectParams[0]));
-
- return;
- }
-
- if ( m_host.TaskInventory[invItemID].PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
- llReleaseControls();
-
- m_host.AddScriptLPS(1);
-
- if (m_host.ParentGroup.RootPart.IsAttachment && agent == m_host.ParentGroup.RootPart.AttachedAvatar)
- {
- // When attached, certain permissions are implicit if requested from owner
- int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
- ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
- ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
- ScriptBaseClass.PERMISSION_ATTACH;
-
- if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
- {
- m_host.TaskInventory[invItemID].PermsGranter=agentID;
- m_host.TaskInventory[invItemID].PermsMask=perm;
-
- m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
- "run_time_permissions", new Object[] {
- new LSL_Integer(perm) },
- new DetectParams[0]));
-
- return;
- }
- }
- else if (m_host.SitTargetAvatar == agentID) // Sitting avatar
- {
- // When agent is sitting, certain permissions are implicit if requested from sitting agent
- int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
- ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
- ScriptBaseClass.PERMISSION_TRACK_CAMERA;
-
- if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
- {
- m_host.TaskInventory[invItemID].PermsGranter=agentID;
- m_host.TaskInventory[invItemID].PermsMask=perm;
-
- m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
- "run_time_permissions", new Object[] {
- new LSL_Integer(perm) },
- new DetectParams[0]));
-
- return;
- }
- }
-
- ScenePresence presence = World.GetScenePresence(agentID);
-
- if (presence != null)
- {
- string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
- if (ownerName == String.Empty)
- ownerName="(hippos)";
-
- if (!m_waitingForScriptAnswer)
- {
- m_host.TaskInventory[invItemID].PermsGranter=agentID;
- m_host.TaskInventory[invItemID].PermsMask=0;
- presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
- m_waitingForScriptAnswer=true;
- }
-
- presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
- return;
- }
-
- // Requested agent is not in range, refuse perms
- m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
- "run_time_permissions", new Object[] {
- new LSL_Integer(0) },
- new DetectParams[0]));
- }
-
- void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer)
- {
- if (taskID != m_host.UUID)
- return;
-
- UUID invItemID=InventorySelf();
-
- if (invItemID == UUID.Zero)
- return;
-
- client.OnScriptAnswer-=handleScriptAnswer;
- m_waitingForScriptAnswer=false;
-
- if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
- llReleaseControls();
-
- m_host.TaskInventory[invItemID].PermsMask=answer;
- m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
- "run_time_permissions", new Object[] {
- new LSL_Integer(answer) },
- new DetectParams[0]));
- }
-
- public LSL_String llGetPermissionsKey()
- {
- m_host.AddScriptLPS(1);
-
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- return item.PermsGranter.ToString();
- }
- }
-
- return UUID.Zero.ToString();
- }
-
- public LSL_Integer llGetPermissions()
- {
- m_host.AddScriptLPS(1);
-
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- return item.PermsMask;
- }
- }
-
- return 0;
- }
-
- public LSL_Integer llGetLinkNumber()
- {
- m_host.AddScriptLPS(1);
-
- if (m_host.ParentGroup.Children.Count > 1)
- {
- return m_host.LinkNum;
- }
- else
- {
- return 0;
- }
- }
-
- public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
- {
- List parts = GetLinkParts(linknumber);
-
- foreach (SceneObjectPart part in parts)
- SetColor(part, color, face);
- }
-
- public void llCreateLink(string target, int parent)
- {
- m_host.AddScriptLPS(1);
- UUID invItemID = InventorySelf();
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) {
- ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
- return;
- }
- IClientAPI client = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter).ControllingClient;
- SceneObjectPart targetPart = World.GetSceneObjectPart(target);
- SceneObjectGroup parentPrim = null, childPrim = null;
- if (targetPart != null)
- {
- if (parent != 0) {
- parentPrim = m_host.ParentGroup;
- childPrim = targetPart.ParentGroup;
- }
- else
- {
- parentPrim = targetPart.ParentGroup;
- childPrim = m_host.ParentGroup;
- }
-// byte uf = childPrim.RootPart.UpdateFlag;
- childPrim.RootPart.UpdateFlag = 0;
- parentPrim.LinkToGroup(childPrim);
-// if (uf != (Byte)0)
-// parent.RootPart.UpdateFlag = uf;
- }
- parentPrim.TriggerScriptChangedEvent(Changed.LINK);
- parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected);
- parentPrim.HasGroupChanged = true;
- parentPrim.ScheduleGroupForFullUpdate();
- parentPrim.GetProperties(client);
-
- ScriptSleep(1000);
- }
-
- public void llBreakLink(int linknum)
- {
- m_host.AddScriptLPS(1);
- UUID invItemID = InventorySelf();
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0)
- {
- ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
- return;
- }
- if (linknum < ScriptBaseClass.LINK_THIS)
- return;
- SceneObjectGroup parentPrim = m_host.ParentGroup;
- SceneObjectPart childPrim = null;
- switch (linknum)
- {
- case ScriptBaseClass.LINK_ROOT:
- break;
- case ScriptBaseClass.LINK_SET:
- case ScriptBaseClass.LINK_ALL_OTHERS:
- case ScriptBaseClass.LINK_ALL_CHILDREN:
- case ScriptBaseClass.LINK_THIS:
- foreach (SceneObjectPart part in parentPrim.Children.Values)
- {
- if (part.UUID != m_host.UUID)
- {
- childPrim = part;
- break;
- }
- }
- break;
- default:
- childPrim = parentPrim.GetLinkNumPart(linknum);
- if (childPrim.UUID == m_host.UUID)
- childPrim = null;
- break;
- }
- if (linknum == ScriptBaseClass.LINK_ROOT)
- {
- // Restructuring Multiple Prims.
- List parts = new List(parentPrim.Children.Values);
- parts.Remove(parentPrim.RootPart);
- foreach (SceneObjectPart part in parts)
- {
- parentPrim.DelinkFromGroup(part.LocalId, true);
- }
- parentPrim.TriggerScriptChangedEvent(Changed.LINK);
- if (parts.Count > 0) {
- SceneObjectPart newRoot = parts[0];
- parts.Remove(newRoot);
- foreach (SceneObjectPart part in parts)
- {
- part.UpdateFlag = 0;
- newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
- }
- }
- }
- else
- {
- if (childPrim == null)
- return;
- parentPrim.DelinkFromGroup(childPrim.LocalId, true);
- parentPrim.TriggerScriptChangedEvent(Changed.LINK);
- }
- }
-
- public void llBreakAllLinks()
- {
- m_host.AddScriptLPS(1);
- SceneObjectGroup parentPrim = m_host.ParentGroup;
- List parts = new List(parentPrim.Children.Values);
- parts.Remove(parentPrim.RootPart);
- foreach (SceneObjectPart part in parts)
- {
- parentPrim.DelinkFromGroup(part.LocalId, true);
- parentPrim.TriggerScriptChangedEvent(Changed.LINK);
- }
- }
-
- public LSL_String llGetLinkKey(int linknum)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
- if (part != null)
- {
- return part.UUID.ToString();
- }
- else
- {
- return UUID.Zero.ToString();
- }
- }
-
- public LSL_String llGetLinkName(int linknum)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
- if (part != null)
- {
- return part.Name;
- }
- else
- {
- return "";
- }
- }
-
- public LSL_Integer llGetInventoryNumber(int type)
- {
- m_host.AddScriptLPS(1);
- int count = 0;
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Type == type || type == -1)
- {
- count = count + 1;
- }
- }
- return count;
- }
-
- public LSL_String llGetInventoryName(int type, int number)
- {
- m_host.AddScriptLPS(1);
- ArrayList keys = new ArrayList();
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Type == type || type == -1)
- {
- keys.Add(inv.Value.Name);
- }
- }
- if (keys.Count == 0)
- {
- return String.Empty;
- }
- keys.Sort();
- if (keys.Count > number)
- {
- return (string)keys[number];
- }
- return String.Empty;
- }
-
- public void llSetScriptState(string name, int run)
- {
- UUID item;
- ScriptManager sm;
- IScript script = null;
-
- m_host.AddScriptLPS(1);
-
- // These functions are supposed to be robust,
- // so get the state one step at a time.
-
- if ((item = ScriptByName(name)) != UUID.Zero)
- {
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- {
- if (sm.Scripts.ContainsKey(m_localID))
- {
- if ((script = sm.GetScript(m_localID, item)) != null)
- {
- script.Exec.Running = (run==0) ? false : true;
- }
- }
- }
- }
-
- // Required by SL
-
- if (script == null)
- ShoutError("llSetScriptState: script "+name+" not found");
-
- // If we didn't find it, then it's safe to
- // assume it is not running.
- }
-
- public LSL_Float llGetEnergy()
- {
- m_host.AddScriptLPS(1);
- // TODO: figure out real energy value
- return 1.0f;
- }
-
- public void llGiveInventory(string destination, string inventory)
- {
- m_host.AddScriptLPS(1);
- bool found = false;
- UUID destId = UUID.Zero;
- UUID objId = UUID.Zero;
-
- if (!UUID.TryParse(destination, out destId))
- {
- llSay(0, "Could not parse key " + destination);
- return;
- }
-
- // move the first object found with this inventory name
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == inventory)
- {
- found = true;
- objId = inv.Key;
- break;
- }
- }
-
- if (!found)
- {
- llSay(0, String.Format("Could not find object '{0}'", inventory));
- throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
- }
-
- // check if destination is an avatar
- if (World.GetScenePresence(destId) != null)
- {
- // destination is an avatar
- World.MoveTaskInventoryItem(destId, null, m_host, objId);
- }
- else
- {
- // destination is an object
- World.MoveTaskInventoryItem(destId, m_host, objId);
- }
- // ScriptSleep(3000);
- }
-
- public void llRemoveInventory(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Name == name)
- {
- m_host.RemoveInventoryItem(item.ItemID);
- return;
- }
- }
- }
-
- public void llSetText(string text, LSL_Vector color, double alpha)
- {
- m_host.AddScriptLPS(1);
- Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
- Util.Clip((float)color.y, 0.0f, 1.0f),
- Util.Clip((float)color.z, 0.0f, 1.0f));
- m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
- m_host.ParentGroup.HasGroupChanged = true;
- }
-
- public LSL_Float llWater(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- return World.RegionInfo.RegionSettings.WaterHeight;
- }
-
- public void llPassTouches(int pass)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPassTouches");
- }
-
- public LSL_String llRequestAgentData(string id, int data)
- {
- m_host.AddScriptLPS(1);
-
- UserProfileData userProfile =
- World.CommsManager.UserService.GetUserProfile(id);
-
- UserAgentData userAgent =
- World.CommsManager.UserService.GetAgentByUUID(id);
-
- if (userProfile == null || userAgent == null)
- return UUID.Zero.ToString();
-
- string reply = String.Empty;
-
- switch (data)
- {
- case 1: // DATA_ONLINE (0|1)
- // TODO: implement fetching of this information
- if (userProfile.CurrentAgent.AgentOnline)
- reply = "1";
- else
- reply = "0";
- break;
- case 2: // DATA_NAME (First Last)
- reply = userProfile.FirstName + " " + userProfile.SurName;
- break;
- case 3: // DATA_BORN (YYYY-MM-DD)
- DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
- born = born.AddSeconds(userProfile.Created);
- reply = born.ToString("yyyy-MM-dd");
- break;
- case 4: // DATA_RATING (0,0,0,0,0,0)
- reply = "0,0,0,0,0,0";
- break;
- case 8: // DATA_PAYINFO (0|1|2|3)
- reply = "0";
- break;
- default:
- return UUID.Zero.ToString(); // Raise no event
- }
-
- UUID rq = UUID.Random();
-
- UUID tid = AsyncCommands.
- DataserverPlugin.RegisterRequest(m_localID,
- m_itemID, rq.ToString());
-
- AsyncCommands.
- DataserverPlugin.DataserverReply(rq.ToString(), reply);
-
- // ScriptSleep(100);
- return tid.ToString();
- }
-
- public LSL_String llRequestInventoryData(string name)
- {
- m_host.AddScriptLPS(1);
-
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 3 && item.Name == name)
- {
- UUID tid = AsyncCommands.
- DataserverPlugin.RegisterRequest(m_localID,
- m_itemID, item.AssetID.ToString());
-
- Vector3 region = new Vector3(
- World.RegionInfo.RegionLocX * Constants.RegionSize,
- World.RegionInfo.RegionLocY * Constants.RegionSize,
- 0);
-
- World.AssetCache.GetAsset(item.AssetID,
- delegate(UUID i, AssetBase a)
- {
- AssetLandmark lm = new AssetLandmark(a);
-
- float rx = (uint)(lm.RegionHandle >> 32);
- float ry = (uint)lm.RegionHandle;
- region = lm.Position + new Vector3(rx, ry, 0) - region;
-
- string reply = region.ToString();
- AsyncCommands.
- DataserverPlugin.DataserverReply(i.ToString(),
- reply);
- }, false);
-
- // ScriptSleep(1000);
- return tid.ToString();
- }
- }
- // ScriptSleep(1000);
- return String.Empty;
- }
-
- public void llSetDamage(double damage)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetDamage");
- }
-
- public void llTeleportAgentHome(string agent)
- {
- m_host.AddScriptLPS(1);
- UUID agentId = new UUID();
- if (UUID.TryParse(agent, out agentId))
- {
- ScenePresence presence = World.GetScenePresence(agentId);
- if (presence != null)
- {
- // agent must be over the owners land
- if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
- World.TeleportClientHome(agentId, presence.ControllingClient);
- }
- }
- // ScriptSleep(5000);
- }
-
- public void llTextBox(string avatar, string message, int chat_channel)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llTextBox");
- }
-
- public void llModifyLand(int action, int brush)
- {
- m_host.AddScriptLPS(1);
- World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new Vector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0));
- }
-
- public void llCollisionSound(string impact_sound, double impact_volume)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCollisionSound");
- }
-
- public void llCollisionSprite(string impact_sprite)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llCollisionSprite");
- }
-
- public LSL_String llGetAnimation(string id)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAnimation");
- return String.Empty;
- }
-
- public void llResetScript()
- {
- m_host.AddScriptLPS(800);
- m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID);
- }
-
- public void llMessageLinked(int linknum, int num, string msg, string id)
- {
-
- m_host.AddScriptLPS(1);
-
- // uint partLocalID;
- UUID partItemID;
-
- switch ((int)linknum)
- {
-
- case (int)ScriptBaseClass.LINK_ROOT:
-
- SceneObjectPart part = m_host.ParentGroup.RootPart;
-
- foreach (TaskInventoryItem item in part.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- // partLocalID = part.LocalId;
- partItemID = item.ItemID;
-
- object[] resobj = new object[]
- {
- new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
- };
-
- m_ScriptEngine.PostScriptEvent(partItemID,
- new EventParams("link_message",
- resobj, new DetectParams[0]));
- }
- }
-
- break;
-
- case (int)ScriptBaseClass.LINK_SET:
-
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
-
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- // partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resobj = new object[]
- {
- new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
- };
-
- m_ScriptEngine.PostScriptEvent(partItemID,
- new EventParams("link_message",
- resobj, new DetectParams[0]));
- }
- }
- }
-
- break;
-
- case (int)ScriptBaseClass.LINK_ALL_OTHERS:
-
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
-
- if (partInst.LocalId != m_host.LocalId)
- {
-
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- // partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resobj = new object[]
- {
- new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
- };
-
- m_ScriptEngine.PostScriptEvent(partItemID,
- new EventParams("link_message",
- resobj, new DetectParams[0]));
- }
- }
-
- }
- }
-
- break;
-
- case (int)ScriptBaseClass.LINK_ALL_CHILDREN:
-
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
-
- if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId)
- {
-
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- // partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resobj = new object[]
- {
- new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
- };
-
- m_ScriptEngine.PostScriptEvent(partItemID,
- new EventParams("link_message",
- resobj, new DetectParams[0]));
- }
- }
-
- }
- }
-
- break;
-
- case (int)ScriptBaseClass.LINK_THIS:
-
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- partItemID = item.ItemID;
-
- object[] resobj = new object[]
- {
- new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
- };
-
- m_ScriptEngine.PostScriptEvent(partItemID,
- new EventParams("link_message",
- resobj, new DetectParams[0]));
- }
- }
-
- break;
-
- default:
-
- foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
- {
-
- if ((partInst.LinkNum) == linknum)
- {
-
- foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
- {
- if (item.Type == 10)
- {
- // partLocalID = partInst.LocalId;
- partItemID = item.ItemID;
- Object[] resObjDef = new object[]
- {
- new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
- };
-
- m_ScriptEngine.PostScriptEvent(partItemID,
- new EventParams("link_message",
- resObjDef, new DetectParams[0]));
- }
- }
-
- }
- }
-
- break;
-
- }
-
- }
-
- public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart targ = World.GetSceneObjectPart(target);
- if (targ == null)
- return;
- targ.ApplyImpulse(new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
- }
-
- public void llPassCollisions(int pass)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llPassCollisions");
- }
-
- public LSL_String llGetScriptName()
- {
-
- string result = String.Empty;
-
- m_host.AddScriptLPS(1);
-
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.ItemID == m_itemID)
- {
- result = item.Name!=null?item.Name:String.Empty;
- break;
- }
- }
-
- return result;
-
- }
-
- // this function to understand which shape it is (taken from meshmerizer)
- // quite useful can be used by meshmerizer to have a centralized point of understanding the shape
- // except that it refers to scripting constants
- private int getScriptPrimType(PrimitiveBaseShape primShape)
- {
- if (primShape.SculptEntry)
- return ScriptBaseClass.PRIM_TYPE_SCULPT;
- if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
- {
- if (primShape.PathCurve == (byte)Extrusion.Straight)
- return ScriptBaseClass.PRIM_TYPE_BOX;
- else if (primShape.PathCurve == (byte)Extrusion.Curve1)
- return ScriptBaseClass.PRIM_TYPE_TUBE;
- }
- else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
- {
- if (primShape.PathCurve == (byte)Extrusion.Straight)
- return ScriptBaseClass.PRIM_TYPE_CYLINDER;
- // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
- else if (primShape.PathCurve == (byte)Extrusion.Curve1)
- return ScriptBaseClass.PRIM_TYPE_TORUS;
- }
- else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
- {
- if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2)
- return ScriptBaseClass.PRIM_TYPE_SPHERE;
- }
- else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
- {
- if (primShape.PathCurve == (byte)Extrusion.Straight)
- return ScriptBaseClass.PRIM_TYPE_PRISM;
- else if (primShape.PathCurve == (byte)Extrusion.Curve1)
- return ScriptBaseClass.PRIM_TYPE_RING;
- }
- return ScriptBaseClass.PRIM_TYPE_BOX;
- }
-
- // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces
- private void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
- out bool hasDimple, out bool hasProfileCut)
- {
- if (primType == ScriptBaseClass.PRIM_TYPE_BOX
- ||
- primType == ScriptBaseClass.PRIM_TYPE_CYLINDER
- ||
- primType == ScriptBaseClass.PRIM_TYPE_PRISM)
-
- hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
- else
- hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
-
- hasHollow = shape.ProfileHollow > 0;
- hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
- hasProfileCut = hasDimple; // is it the same thing?
-
- }
-
- public LSL_Integer llGetNumberOfSides()
- {
- m_host.AddScriptLPS(1);
- return GetNumberOfSides(m_host);
- }
-
- private int GetNumberOfSides(SceneObjectPart part)
- {
- int ret = 0;
- bool hasCut;
- bool hasHollow;
- bool hasDimple;
- bool hasProfileCut;
-
- int primType = getScriptPrimType(part.Shape);
- hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
-
- switch (primType)
- {
- case ScriptBaseClass.PRIM_TYPE_BOX:
- ret = 6;
- if (hasCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case ScriptBaseClass.PRIM_TYPE_CYLINDER:
- ret = 3;
- if (hasCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case ScriptBaseClass.PRIM_TYPE_PRISM:
- ret = 5;
- if (hasCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case ScriptBaseClass.PRIM_TYPE_SPHERE:
- ret = 1;
- if (hasCut) ret += 2;
- if (hasDimple) ret += 2;
- if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1)
- break;
- case ScriptBaseClass.PRIM_TYPE_TORUS:
- ret = 1;
- if (hasCut) ret += 2;
- if (hasProfileCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case ScriptBaseClass.PRIM_TYPE_TUBE:
- ret = 4;
- if (hasCut) ret += 2;
- if (hasProfileCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case ScriptBaseClass.PRIM_TYPE_RING:
- ret = 3;
- if (hasCut) ret += 2;
- if (hasProfileCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case ScriptBaseClass.PRIM_TYPE_SCULPT:
- ret = 1;
- break;
- }
- return ret;
- }
-
-
- /* The new / changed functions were tested with the following LSL script:
-
- default
- {
- state_entry()
- {
- rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
-
- llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
- llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
-
- // convert back and forth between quaternion <-> vector and angle
-
- rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
-
- llOwnerSay("Old rotation was: "+(string) rot);
- llOwnerSay("re-converted rotation is: "+(string) newrot);
-
- llSetRot(rot); // to check the parameters in the prim
- }
- }
- */
-
-
-
- // Xantor 29/apr/2008
- // Returns rotation described by rotating angle radians about axis.
- // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
- public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle)
- {
- m_host.AddScriptLPS(1);
-
- double x, y, z, s, t;
-
- s = Math.Cos(angle / 2);
- t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
- x = axis.x * t;
- y = axis.y * t;
- z = axis.z * t;
-
- return new LSL_Rotation(x,y,z,s);
- }
-
-
- // Xantor 29/apr/2008
- // converts a Quaternion to X,Y,Z axis rotations
- public LSL_Vector llRot2Axis(LSL_Rotation rot)
- {
- m_host.AddScriptLPS(1);
- double x,y,z;
-
- if (rot.s > 1) // normalization needed
- {
- double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
- rot.z * rot.z + rot.s * rot.s);
-
- rot.x /= length;
- rot.y /= length;
- rot.z /= length;
- rot.s /= length;
-
- }
-
- // double angle = 2 * Math.Acos(rot.s);
- double s = Math.Sqrt(1 - rot.s * rot.s);
- if (s < 0.001)
- {
- x = 1;
- y = z = 0;
- }
- else
- {
- x = rot.x / s; // normalise axis
- y = rot.y / s;
- z = rot.z / s;
- }
-
-
- return new LSL_Vector(x,y,z);
-
- }
-
-
- // Returns the angle of a quaternion (see llRot2Axis for the axis)
- public LSL_Float llRot2Angle(LSL_Rotation rot)
- {
- m_host.AddScriptLPS(1);
-
- if (rot.s > 1) // normalization needed
- {
- double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
- rot.z * rot.z + rot.s * rot.s);
-
- rot.x /= length;
- rot.y /= length;
- rot.z /= length;
- rot.s /= length;
-
- }
-
- double angle = 2 * Math.Acos(rot.s);
-
- return angle;
-
- }
-
- public LSL_Float llAcos(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Acos(val);
- }
-
- public LSL_Float llAsin(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Asin(val);
- }
-
- // Xantor 30/apr/2008
- public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b)
- {
- m_host.AddScriptLPS(1);
-
- return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
- }
-
- public LSL_String llGetInventoryKey(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
- {
- return inv.Value.AssetID.ToString();
- }
- else
- {
- return UUID.Zero.ToString();
- }
- }
- }
- return UUID.Zero.ToString();
- }
-
- public void llAllowInventoryDrop(int add)
- {
- m_host.AddScriptLPS(1);
-
- if (add != 0)
- m_host.ParentGroup.RootPart.AllowedDrop = true;
- else
- m_host.ParentGroup.RootPart.AllowedDrop = false;
- }
-
- public LSL_Vector llGetSunDirection()
- {
- m_host.AddScriptLPS(1);
-
- LSL_Vector SunDoubleVector3;
- Vector3 SunFloatVector3;
-
- // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
- // have to convert from Vector3 (float) to LSL_Vector (double)
- SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
- SunDoubleVector3.x = (double)SunFloatVector3.X;
- SunDoubleVector3.y = (double)SunFloatVector3.Y;
- SunDoubleVector3.z = (double)SunFloatVector3.Z;
-
- return SunDoubleVector3;
- }
-
- public LSL_Vector llGetTextureOffset(int face)
- {
- m_host.AddScriptLPS(1);
- return GetTextureOffset(m_host, face);
- }
-
- private LSL_Vector GetTextureOffset(SceneObjectPart part, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- LSL_Vector offset = new LSL_Vector();
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- face = 0;
- }
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- offset.x = tex.GetFace((uint)face).OffsetU;
- offset.y = tex.GetFace((uint)face).OffsetV;
- offset.z = 0.0;
- return offset;
- }
- else
- {
- return offset;
- }
- }
-
- public LSL_Vector llGetTextureScale(int side)
- {
- m_host.AddScriptLPS(1);
- Primitive.TextureEntry tex = m_host.Shape.Textures;
- LSL_Vector scale;
- if (side == -1)
- {
- side = 0;
- }
- scale.x = tex.GetFace((uint)side).RepeatU;
- scale.y = tex.GetFace((uint)side).RepeatV;
- scale.z = 0.0;
- return scale;
- }
-
- public LSL_Float llGetTextureRot(int face)
- {
- m_host.AddScriptLPS(1);
- return GetTextureRot(m_host, face);
- }
-
- private LSL_Float GetTextureRot(SceneObjectPart part, int face)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- if (face == -1)
- {
- face = 0;
- }
- if (face >= 0 && face < GetNumberOfSides(part))
- {
- return tex.GetFace((uint)face).Rotation;
- }
- else
- {
- return 0.0;
- }
- }
-
- public LSL_Integer llSubStringIndex(string source, string pattern)
- {
- m_host.AddScriptLPS(1);
- return source.IndexOf(pattern);
- }
-
- public LSL_String llGetOwnerKey(string id)
- {
- m_host.AddScriptLPS(1);
- UUID key = new UUID();
- if (UUID.TryParse(id, out key))
- {
- try
- {
- SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
- if (obj == null)
- return id; // the key is for an agent so just return the key
- else
- return obj.OwnerID.ToString();
- }
- catch (KeyNotFoundException)
- {
- return id; // The Object/Agent not in the region so just return the key
- }
- }
- else
- {
- return UUID.Zero.ToString();
- }
- }
-
- public LSL_Vector llGetCenterOfMass()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetCenterOfMass");
- return new LSL_Vector();
- }
-
- public LSL_List llListSort(LSL_List src, int stride, int ascending)
- {
- m_host.AddScriptLPS(1);
-
- if (stride <= 0)
- {
- stride = 1;
- }
- return src.Sort(stride, ascending);
- }
-
- public LSL_Integer llGetListLength(LSL_List src)
- {
- m_host.AddScriptLPS(1);
-
- if (src == null)
- {
- return 0;
- }
- else
- {
- return src.Length;
- }
- }
-
- public LSL_Integer llList2Integer(LSL_List src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return 0;
- }
- try
- {
- if (src.Data[index] is LSL_Integer)
- return Convert.ToInt32(((LSL_Integer) src.Data[index]).value);
- else if (src.Data[index] is LSL_Float)
- return Convert.ToInt32(((LSL_Float) src.Data[index]).value);
- else if (src.Data[index] is LSL_String)
- return Convert.ToInt32(((LSL_String) src.Data[index]).m_string);
- return Convert.ToInt32(src.Data[index]);
- }
- catch (FormatException)
- {
- return 0;
- }
- }
-
- public LSL_Float llList2Float(LSL_List src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return 0.0;
- }
- try
- {
- if (src.Data[index] is LSL_Integer)
- return Convert.ToDouble(((LSL_Integer) src.Data[index]).value);
- else if (src.Data[index] is LSL_Float)
- return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
- else if (src.Data[index] is LSL_String)
- return Convert.ToDouble(((LSL_String) src.Data[index]).m_string);
- return Convert.ToDouble(src.Data[index]);
- }
- catch (FormatException)
- {
- return 0.0;
- }
- }
-
- public LSL_String llList2String(LSL_List src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return String.Empty;
- }
- return src.Data[index].ToString();
- }
-
- public LSL_String llList2Key(LSL_List src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return "";
- }
- return src.Data[index].ToString();
- }
-
- public LSL_Vector llList2Vector(LSL_List src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return new LSL_Vector(0, 0, 0);
- }
- if (src.Data[index].GetType() == typeof(LSL_Vector))
- {
- return (LSL_Vector)src.Data[index];
- }
- else
- {
- return new LSL_Vector(src.Data[index].ToString());
- }
- }
-
- public LSL_Rotation llList2Rot(LSL_List src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return new LSL_Rotation(0, 0, 0, 1);
- }
- if (src.Data[index].GetType() == typeof(LSL_Rotation))
- {
- return (LSL_Rotation)src.Data[index];
- }
- else
- {
- return new LSL_Rotation(src.Data[index].ToString());
- }
- }
-
- public LSL_List llList2List(LSL_List src, int start, int end)
- {
- m_host.AddScriptLPS(1);
- return src.GetSublist(start, end);
- }
-
- public LSL_List llDeleteSubList(LSL_List src, int start, int end)
- {
- return src.DeleteSublist(end, start);
- }
-
- public LSL_Integer llGetListEntryType(LSL_List src, int index)
- {
- m_host.AddScriptLPS(1);
- if (index < 0)
- {
- index = src.Length + index;
- }
- if (index >= src.Length)
- {
- return 0;
- }
-
- if (src.Data[index] is LSL_Integer || src.Data[index] is Int32)
- return 1;
- if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double)
- return 2;
- if (src.Data[index] is LSL_String || src.Data[index] is String)
- {
- UUID tuuid;
- if (UUID.TryParse(src.Data[index].ToString(), out tuuid))
- {
- return 4;
- }
- else
- {
- return 3;
- }
- }
- if (src.Data[index] is LSL_Vector)
- return 5;
- if (src.Data[index] is LSL_Rotation)
- return 6;
- if (src.Data[index] is LSL_List)
- return 7;
- return 0;
-
- }
-
- ///
- /// Process the supplied list and return the
- /// content of the list formatted as a comma
- /// separated list. There is a space after
- /// each comma.
- ///
-
- public LSL_String llList2CSV(LSL_List src)
- {
-
- string ret = String.Empty;
- int x = 0;
-
- m_host.AddScriptLPS(1);
-
- if (src.Data.Length > 0)
- {
- ret = src.Data[x++].ToString();
- for (; x < src.Data.Length; x++)
- {
- ret += ", "+src.Data[x].ToString();
- }
- }
-
- return ret;
- }
-
- ///
- /// The supplied string is scanned for commas
- /// and converted into a list. Commas are only
- /// effective if they are encountered outside
- /// of '<' '>' delimiters. Any whitespace
- /// before or after an element is trimmed.
- ///
-
- public LSL_List llCSV2List(string src)
- {
-
- LSL_List result = new LSL_List();
- int parens = 0;
- int start = 0;
- int length = 0;
-
- m_host.AddScriptLPS(1);
-
- for (int i = 0; i < src.Length; i++)
- {
- switch (src[i])
- {
- case '<':
- parens++;
- length++;
- break;
- case '>':
- if (parens > 0)
- parens--;
- length++;
- break;
- case ',':
- if (parens == 0)
- {
- result.Add(src.Substring(start,length).Trim());
- start += length+1;
- length = 0;
- }
- else
- {
- length++;
- }
- break;
- default:
- length++;
- break;
- }
- }
-
- result.Add(src.Substring(start,length).Trim());
-
- return result;
- }
-
- ///
- /// Randomizes the list, be arbitrarily reordering
- /// sublists of stride elements. As the stride approaches
- /// the size of the list, the options become very
- /// limited.
- ///
- ///
- /// This could take a while for very large list
- /// sizes.
- ///
-
- public LSL_List llListRandomize(LSL_List src, int stride)
- {
- LSL_List result;
- Random rand = new Random();
-
- int chunkk;
- int[] chunks;
-
- m_host.AddScriptLPS(1);
-
- if (stride <= 0)
- {
- stride = 1;
- }
-
- // Stride MUST be a factor of the list length
- // If not, then return the src list. This also
- // traps those cases where stride > length.
-
- if (src.Length != stride && src.Length%stride == 0)
- {
- chunkk = src.Length/stride;
-
- chunks = new int[chunkk];
-
- for (int i = 0; i < chunkk; i++)
- chunks[i] = i;
-
- // Knuth shuffle the chunkk index
- for (int i = chunkk - 1; i >= 1; i--)
- {
- // Elect an unrandomized chunk to swap
- int index = rand.Next(i + 1);
- int tmp;
-
- // and swap position with first unrandomized chunk
- tmp = chunks[i];
- chunks[i] = chunks[index];
- chunks[index] = tmp;
- }
-
- // Construct the randomized list
-
- result = new LSL_List();
-
- for (int i = 0; i < chunkk; i++)
- {
- for (int j = 0; j < stride; j++)
- {
- result.Add(src.Data[chunks[i]*stride+j]);
- }
- }
- }
- else {
- object[] array = new object[src.Length];
- Array.Copy(src.Data, 0, array, 0, src.Length);
- result = new LSL_List(array);
- }
-
- return result;
- }
-
- ///
- /// Elements in the source list starting with 0 and then
- /// every i+stride. If the stride is negative then the scan
- /// is backwards producing an inverted result.
- /// Only those elements that are also in the specified
- /// range are included in the result.
- ///
-
- public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride)
- {
-
- LSL_List result = new LSL_List();
- int[] si = new int[2];
- int[] ei = new int[2];
- bool twopass = false;
-
- m_host.AddScriptLPS(1);
-
- // First step is always to deal with negative indices
-
- if (start < 0)
- start = src.Length+start;
- if (end < 0)
- end = src.Length+end;
-
- // Out of bounds indices are OK, just trim them
- // accordingly
-
- if (start > src.Length)
- start = src.Length;
-
- if (end > src.Length)
- end = src.Length;
-
- // There may be one or two ranges to be considered
-
- if (start != end)
- {
-
- if (start <= end)
- {
- si[0] = start;
- ei[0] = end;
- }
- else
- {
- si[1] = start;
- ei[1] = src.Length;
- si[0] = 0;
- ei[0] = end;
- twopass = true;
- }
-
- // The scan always starts from the beginning of the
- // source list, but members are only selected if they
- // fall within the specified sub-range. The specified
- // range values are inclusive.
- // A negative stride reverses the direction of the
- // scan producing an inverted list as a result.
-
- if (stride == 0)
- stride = 1;
-
- if (stride > 0)
- {
- for (int i = 0; i < src.Length; i += stride)
- {
- if (i<=ei[0] && i>=si[0])
- result.Add(src.Data[i]);
- if (twopass && i>=si[1] && i<=ei[1])
- result.Add(src.Data[i]);
- }
- }
- else if (stride < 0)
- {
- for (int i = src.Length - 1; i >= 0; i += stride)
- {
- if (i <= ei[0] && i >= si[0])
- result.Add(src.Data[i]);
- if (twopass && i >= si[1] && i <= ei[1])
- result.Add(src.Data[i]);
- }
- }
- }
-
- return result;
- }
-
- public LSL_Integer llGetRegionAgentCount()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetRegionAgentCount");
- return new LSL_Integer(0);
- }
-
- public LSL_Vector llGetRegionCorner()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
- }
-
- ///
- /// Insert the list identified by into the
- /// list designated by such that the first
- /// new element has the index specified by
- ///
-
- public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
- {
-
- LSL_List pref = null;
- LSL_List suff = null;
-
- m_host.AddScriptLPS(1);
-
- if (index < 0)
- {
- index = index+dest.Length;
- if (index < 0)
- {
- index = 0;
- }
- }
-
- if (index != 0)
- {
- pref = dest.GetSublist(0,index-1);
- if (index < dest.Length)
- {
- suff = dest.GetSublist(index,-1);
- return pref + src + suff;
- }
- else
- {
- return pref + src;
- }
- }
- else
- {
- if (index < dest.Length)
- {
- suff = dest.GetSublist(index,-1);
- return src + suff;
- }
- else
- {
- return src;
- }
- }
-
- }
-
- ///
- /// Returns the index of the first occurrence of test
- /// in src.
- ///
-
- public LSL_Integer llListFindList(LSL_List src, LSL_List test)
- {
-
- int index = -1;
- int length = src.Length - test.Length + 1;
-
- m_host.AddScriptLPS(1);
-
- // If either list is empty, do not match
-
- if (src.Length != 0 && test.Length != 0)
- {
- for (int i = 0; i < length; i++)
- {
- if (src.Data[i].Equals(test.Data[0]))
- {
- int j;
- for (j = 1; j < test.Length; j++)
- if (!src.Data[i+j].Equals(test.Data[j]))
- break;
- if (j == test.Length)
- {
- index = i;
- break;
- }
- }
- }
- }
-
- return index;
-
- }
-
- public LSL_String llGetObjectName()
- {
- m_host.AddScriptLPS(1);
- return m_host.Name!=null?m_host.Name:String.Empty;
- }
-
- public void llSetObjectName(string name)
- {
- m_host.AddScriptLPS(1);
- m_host.Name = name!=null?name:String.Empty;
- }
-
- public LSL_String llGetDate()
- {
- m_host.AddScriptLPS(1);
- DateTime date = DateTime.Now.ToUniversalTime();
- string result = date.ToString("yyyy-MM-dd");
- return result;
- }
-
- public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llEdgeOfWorld");
- return 0;
- }
-
- public LSL_Integer llGetAgentInfo(string id)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAgentInfo");
- return 0;
- }
-
- public void llAdjustSoundVolume(double volume)
- {
- m_host.AddScriptLPS(1);
- m_host.AdjustSoundGain(volume);
- // ScriptSleep(100);
- }
-
- public void llSetSoundQueueing(int queue)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetSoundQueueing");
- }
-
- public void llSetSoundRadius(double radius)
- {
- m_host.AddScriptLPS(1);
- m_host.SoundRadius = radius;
- }
-
- public LSL_String llKey2Name(string id)
- {
- m_host.AddScriptLPS(1);
- UUID key = new UUID();
- if (UUID.TryParse(id,out key))
- {
- ScenePresence presence = World.GetScenePresence(key);
-
- if (presence != null)
- {
- return presence.ControllingClient.Name;
- //return presence.Name;
- }
-
- if (World.GetSceneObjectPart(key) != null)
- {
- return World.GetSceneObjectPart(key).Name;
- }
- }
- return String.Empty;
- }
-
-
-
- public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
- {
- m_host.AddScriptLPS(1);
- Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
- pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
-
- //ALL_SIDES
- if (face == ScriptBaseClass.ALL_SIDES)
- face = 255;
-
- pTexAnim.Face = (uint)face;
- pTexAnim.Length = (float)length;
- pTexAnim.Rate = (float)rate;
- pTexAnim.SizeX = (uint)sizex;
- pTexAnim.SizeY = (uint)sizey;
- pTexAnim.Start = (float)start;
-
- m_host.AddTextureAnimation(pTexAnim);
- m_host.SendFullUpdateToAllClients();
- m_host.ParentGroup.HasGroupChanged = true;
- }
-
- public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
- LSL_Vector bottom_south_west)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llTriggerSoundLimited");
- }
-
- public void llEjectFromLand(string pest)
- {
- m_host.AddScriptLPS(1);
- UUID agentId = new UUID();
- if (UUID.TryParse(pest, out agentId))
- {
- ScenePresence presence = World.GetScenePresence(agentId);
- if (presence != null)
- {
- // agent must be over the owners land
- if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
- World.TeleportClientHome(agentId, presence.ControllingClient);
- }
- }
- // ScriptSleep(5000);
- }
-
- public LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers)
- {
- m_host.AddScriptLPS(1);
- LSL_List ret = new LSL_List();
- object[] delimiters = new object[separators.Length + spacers.Length];
- separators.Data.CopyTo(delimiters, 0);
- spacers.Data.CopyTo(delimiters, separators.Length);
- bool dfound = false;
- do
- {
- dfound = false;
- int cindex = -1;
- string cdeli = "";
- for (int i = 0; i < delimiters.Length; i++)
- {
- int index = str.IndexOf(delimiters[i].ToString());
- bool found = index != -1;
- if (found && String.Empty != delimiters[i].ToString())
- {
- if ((cindex > index) || (cindex == -1))
- {
- cindex = index;
- cdeli = delimiters[i].ToString();
- }
- dfound = dfound || found;
- }
- }
- if (cindex != -1)
- {
- if (cindex > 0)
- {
- ret.Add(str.Substring(0, cindex));
- // Cannot use spacers.Contains() because spacers may be either type String or LSLString
- for (int j = 0; j < spacers.Length; j++)
- {
- if (spacers.Data[j].ToString() == cdeli)
- {
- ret.Add(cdeli);
- break;
- }
- }
- }
- if (cindex == 0 && spacers.Contains(cdeli))
- {
- ret.Add(cdeli);
- }
- str = str.Substring(cindex + cdeli.Length);
- }
- } while (dfound);
- if (str != "")
- {
- ret.Add(str);
- }
- return ret;
- }
-
- public LSL_Integer llOverMyLand(string id)
- {
- m_host.AddScriptLPS(1);
- UUID key = new UUID();
- if (UUID.TryParse(id,out key))
- {
- ScenePresence presence = World.GetScenePresence(key);
- if (presence != null) // object is an avatar
- {
- if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
- return 1;
- }
- else // object is not an avatar
- {
- SceneObjectPart obj = World.GetSceneObjectPart(key);
- if (obj != null)
- if (m_host.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
- return 1;
- }
- }
- return 0;
- }
-
- public LSL_String llGetLandOwnerAt(LSL_Vector pos)
- {
- m_host.AddScriptLPS(1);
- return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
- }
-
- public LSL_Vector llGetAgentSize(string id)
- {
- m_host.AddScriptLPS(1);
- ScenePresence avatar = World.GetScenePresence(id);
- LSL_Vector agentSize;
- if (avatar == null)
- {
- agentSize = ScriptBaseClass.ZERO_VECTOR;
- }
- else
- {
- PhysicsVector size = avatar.PhysicsActor.Size;
- agentSize = new LSL_Vector(size.X, size.Y, size.Z);
- }
- return agentSize;
- }
-
- public LSL_Integer llSameGroup(string agent)
- {
- m_host.AddScriptLPS(1);
- UUID agentId = new UUID();
- if (!UUID.TryParse(agent, out agentId))
- return new LSL_Integer(0);
- ScenePresence presence = World.GetScenePresence(agentId);
- if (presence == null)
- return new LSL_Integer(0);
- IClientAPI client = presence.ControllingClient;
- if (m_host.GroupID == client.ActiveGroupId)
- return new LSL_Integer(1);
- else
- return new LSL_Integer(0);
- }
-
- public void llUnSit(string id)
- {
- m_host.AddScriptLPS(1);
-
- UUID key = new UUID();
- if (UUID.TryParse(id, out key))
- {
- ScenePresence av = World.GetScenePresence(key);
-
- if (av != null)
- {
- if (llAvatarOnSitTarget() == id)
- {
- // if the avatar is sitting on this object, then
- // we can unsit them. We don't want random scripts unsitting random people
- // Lets avoid the popcorn avatar scenario.
- av.StandUp();
- }
- else
- {
- // If the object owner also owns the parcel
- // or
- // if the land is group owned and the object is group owned by the same group
- // or
- // if the object is owned by a person with estate access.
-
- ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
- if (parcel != null)
- {
- if (m_host.ObjectOwner == parcel.landData.OwnerID ||
- (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID
- && parcel.landData.IsGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
- {
- av.StandUp();
- }
- }
- }
- }
-
- }
-
- }
-
- public LSL_Vector llGroundSlope(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
-
- Vector3 pos = m_host.AbsolutePosition + new Vector3((float)offset.x,
- (float)offset.y,
- (float)offset.z);
-
- Vector3 p0 = new Vector3(pos.X, pos.Y,
- (float)llGround(
- new LSL_Vector(pos.X, pos.Y, pos.Z)
- ));
- Vector3 p1 = new Vector3(pos.X + 1, pos.Y,
- (float)llGround(
- new LSL_Vector(pos.X + 1, pos.Y, pos.Z)
- ));
- Vector3 p2 = new Vector3(pos.X, pos.Y + 1,
- (float)llGround(
- new LSL_Vector(pos.X, pos.Y + 1, pos.Z)
- ));
-
- Vector3 v0 = new Vector3(
- p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z);
- Vector3 v1 = new Vector3(
- p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z);
-
- v0.Normalize();
- v1.Normalize();
-
- Vector3 tv = new Vector3();
- tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y);
- tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z);
- tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X);
-
- return new LSL_Vector(tv.X, tv.Y, tv.Z);
- }
-
- public LSL_Vector llGroundNormal(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- LSL_Vector x = llGroundSlope(offset);
- return new LSL_Vector(x.x, x.y, 1.0);
- }
-
- public LSL_Vector llGroundContour(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- LSL_Vector x = llGroundSlope(offset);
- return new LSL_Vector(-x.y, x.x, 0.0);
- }
-
- public LSL_Integer llGetAttached()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetAttached");
- return 0;
- }
-
- public LSL_Integer llGetFreeMemory()
- {
- m_host.AddScriptLPS(1);
- // Make scripts designed for LSO happy
- return 16384;
- }
-
- public LSL_String llGetRegionName()
- {
- m_host.AddScriptLPS(1);
- return World.RegionInfo.RegionName;
- }
-
- public LSL_Float llGetRegionTimeDilation()
- {
- m_host.AddScriptLPS(1);
- return (double)World.TimeDilation;
- }
-
- public LSL_Float llGetRegionFPS()
- {
- m_host.AddScriptLPS(1);
- //TODO: return actual FPS
- return 10.0f;
- }
-
- /* particle system rules should be coming into this routine as doubles, that is
- rule[0] should be an integer from this list and rule[1] should be the arg
- for the same integer. wiki.secondlife.com has most of this mapping, but some
- came from http://www.caligari-designs.com/p4u2
-
- We iterate through the list for 'Count' elements, incrementing by two for each
- iteration and set the members of Primitive.ParticleSystem, one at a time.
- */
-
- public enum PrimitiveRule : int
- {
- PSYS_PART_FLAGS = 0,
- PSYS_PART_START_COLOR = 1,
- PSYS_PART_START_ALPHA = 2,
- PSYS_PART_END_COLOR = 3,
- PSYS_PART_END_ALPHA = 4,
- PSYS_PART_START_SCALE = 5,
- PSYS_PART_END_SCALE = 6,
- PSYS_PART_MAX_AGE = 7,
- PSYS_SRC_ACCEL = 8,
- PSYS_SRC_PATTERN = 9,
- PSYS_SRC_TEXTURE = 12,
- PSYS_SRC_BURST_RATE = 13,
- PSYS_SRC_BURST_PART_COUNT = 15,
- PSYS_SRC_BURST_RADIUS = 16,
- PSYS_SRC_BURST_SPEED_MIN = 17,
- PSYS_SRC_BURST_SPEED_MAX = 18,
- PSYS_SRC_MAX_AGE = 19,
- PSYS_SRC_TARGET_KEY = 20,
- PSYS_SRC_OMEGA = 21,
- PSYS_SRC_ANGLE_BEGIN = 22,
- PSYS_SRC_ANGLE_END = 23
- }
-
- internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
- {
- Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
-
- return returnval;
- }
-
- private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
- {
- Primitive.ParticleSystem ps = new Primitive.ParticleSystem();
-
- // TODO find out about the other defaults and add them here
- ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
- ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
- ps.PartStartScaleX = 1.0f;
- ps.PartStartScaleY = 1.0f;
- ps.PartEndScaleX = 1.0f;
- ps.PartEndScaleY = 1.0f;
- ps.BurstSpeedMin = 1.0f;
- ps.BurstSpeedMax = 1.0f;
- ps.BurstRate = 0.1f;
- ps.PartMaxAge = 10.0f;
- return ps;
- }
-
- public void llParticleSystem(LSL_List rules)
- {
- m_host.AddScriptLPS(1);
- if (rules.Length == 0)
- {
- m_host.RemoveParticleSystem();
- m_host.ParentGroup.HasGroupChanged = true;
- }
- else
- {
- Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
- LSL_Vector tempv = new LSL_Vector();
-
- float tempf = 0;
-
- for (int i = 0; i < rules.Length; i += 2)
- {
- switch ((int)rules.Data[i])
- {
- case (int)ScriptBaseClass.PSYS_PART_FLAGS:
- prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
- break;
-
- case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
- tempv = rules.GetVector3Item(i + 1);
- prules.PartStartColor.R = (float)tempv.x;
- prules.PartStartColor.G = (float)tempv.y;
- prules.PartStartColor.B = (float)tempv.z;
- break;
-
- case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.PartStartColor.A = tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
- tempv = rules.GetVector3Item(i + 1);
- prules.PartEndColor.R = (float)tempv.x;
- prules.PartEndColor.G = (float)tempv.y;
- prules.PartEndColor.B = (float)tempv.z;
- break;
-
- case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.PartEndColor.A = tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
- tempv = rules.GetVector3Item(i + 1);
- prules.PartStartScaleX = (float)tempv.x;
- prules.PartStartScaleY = (float)tempv.y;
- break;
-
- case (int)ScriptBaseClass.PSYS_PART_END_SCALE:
- tempv = rules.GetVector3Item(i + 1);
- prules.PartEndScaleX = (float)tempv.x;
- prules.PartEndScaleY = (float)tempv.y;
- break;
-
- case (int)ScriptBaseClass.PSYS_PART_MAX_AGE:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.PartMaxAge = tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_ACCEL:
- tempv = rules.GetVector3Item(i + 1);
- prules.PartAcceleration.X = (float)tempv.x;
- prules.PartAcceleration.Y = (float)tempv.y;
- prules.PartAcceleration.Z = (float)tempv.z;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
- int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
- prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
- prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.BurstRate = (float)tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT:
- prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1);
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.BurstRadius = (float)tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.BurstSpeedMin = (float)tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.BurstSpeedMax = (float)tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.MaxAge = (float)tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY:
- UUID key = UUID.Zero;
- if (UUID.TryParse(rules.Data[i + 1].ToString(), out key))
- {
- prules.Target = key;
- }
- else
- {
- prules.Target = m_host.UUID;
- }
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_OMEGA:
- // AL: This is an assumption, since it is the only thing that would match.
- tempv = rules.GetVector3Item(i + 1);
- prules.AngularVelocity.X = (float)tempv.x;
- prules.AngularVelocity.Y = (float)tempv.y;
- prules.AngularVelocity.Z = (float)tempv.z;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.InnerAngle = (float)tempf;
- break;
-
- case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
- tempf = (float)rules.GetLSLFloatItem(i + 1);
- prules.OuterAngle = (float)tempf;
- break;
- }
-
- }
- prules.CRC = 1;
-
- m_host.AddNewParticleSystem(prules);
- m_host.ParentGroup.HasGroupChanged = true;
- }
- m_host.SendFullUpdateToAllClients();
- }
-
- public void llGroundRepel(double height, int water, double tau)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGroundRepel");
- }
-
- private UUID GetTaskInventoryItem(string name)
- {
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- return inv.Key;
- }
- return UUID.Zero;
- }
-
- public void llGiveInventoryList(string destination, string category, LSL_List inventory)
- {
- m_host.AddScriptLPS(1);
-
- UUID destID;
- if (!UUID.TryParse(destination, out destID))
- return;
-
- List itemList = new List();
-
- foreach (Object item in inventory.Data)
- {
- UUID itemID;
- if (UUID.TryParse(item.ToString(), out itemID))
- {
- itemList.Add(itemID);
- }
- else
- {
- itemID = GetTaskInventoryItem(item.ToString());
- if (itemID != UUID.Zero)
- itemList.Add(itemID);
- }
- }
-
- if (itemList.Count == 0)
- return;
-
- m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
- }
-
- public void llSetVehicleType(int type)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleType");
- }
-
- public void llSetVehicledoubleParam(int param, double value)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicledoubleParam");
- }
-
- public void llSetVehicleFloatParam(int param, float value)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleFloatParam");
- }
-
- public void llSetVehicleVectorParam(int param, LSL_Vector vec)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleVectorParam");
- }
-
- public void llSetVehicleRotationParam(int param, LSL_Rotation rot)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleRotationParam");
- }
-
- public void llSetVehicleFlags(int flags)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetVehicleFlags");
- }
-
- public void llRemoveVehicleFlags(int flags)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRemoveVehicleFlags");
- }
-
- public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
- {
- m_host.AddScriptLPS(1);
- // LSL quaternions can normalize to 0, normal Quaternions can't.
- if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
- rot.z = 1; // ZERO_ROTATION = 0,0,0,1
-
- m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
- m_host.SitTargetOrientation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
- }
-
- public LSL_String llAvatarOnSitTarget()
- {
- m_host.AddScriptLPS(1);
- return m_host.GetAvatarOnSitTarget().ToString();
- }
-
- public void llAddToLandPassList(string avatar, double hours)
- {
- m_host.AddScriptLPS(1);
- UUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.OwnerID == m_host.OwnerID)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- if (UUID.TryParse(avatar, out key))
- {
- entry.AgentID = key;
- entry.Flags = ParcelManager.AccessList.Access;
- entry.Time = DateTime.Now.AddHours(hours);
- land.ParcelAccessList.Add(entry);
- }
- }
- // ScriptSleep(100);
- }
-
- public void llSetTouchText(string text)
- {
- m_host.AddScriptLPS(1);
- m_host.TouchName = text;
- }
-
- public void llSetSitText(string text)
- {
- m_host.AddScriptLPS(1);
- m_host.SitName = text;
- }
-
- public void llSetCameraEyeOffset(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
- }
-
- public void llSetCameraAtOffset(LSL_Vector offset)
- {
- m_host.AddScriptLPS(1);
- m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
- }
-
- public LSL_String llDumpList2String(LSL_List src, string seperator)
- {
- m_host.AddScriptLPS(1);
- if (src.Length == 0)
- {
- return String.Empty;
- }
- string ret = String.Empty;
- foreach (object o in src.Data)
- {
- ret = ret + o.ToString() + seperator;
- }
- ret = ret.Substring(0, ret.Length - seperator.Length);
- return ret;
- }
-
- public LSL_Integer llScriptDanger(LSL_Vector pos)
- {
- m_host.AddScriptLPS(1);
- bool result = World.scriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z));
- if (result)
- {
- return 1;
- }
- else
- {
- return 0;
- }
-
- }
-
- public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel)
- {
- m_host.AddScriptLPS(1);
- UUID av = new UUID();
- if (!UUID.TryParse(avatar,out av))
- {
- LSLError("First parameter to llDialog needs to be a key");
- return;
- }
- if (buttons.Length > 12)
- {
- LSLError("No more than 12 buttons can be shown");
- return;
- }
- string[] buts = new string[buttons.Length];
- for (int i = 0; i < buttons.Length; i++)
- {
- if (buttons.Data[i].ToString() == String.Empty)
- {
- LSLError("button label cannot be blank");
- return;
- }
- if (buttons.Data[i].ToString().Length > 24)
- {
- LSLError("button label cannot be longer than 24 characters");
- return;
- }
- buts[i] = buttons.Data[i].ToString();
- }
- World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
- // ScriptSleep(1000);
- }
-
- public void llVolumeDetect(int detect)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llVolumeDetect");
- }
-
- ///
- /// Reset the named script. The script must be present
- /// in the same prim.
- ///
-
- public void llResetOtherScript(string name)
- {
- UUID item;
- ScriptManager sm;
- IScript script = null;
-
- m_host.AddScriptLPS(8000);
-
- // These functions are supposed to be robust,
- // so get the state one step at a time.
-
- if ((item = ScriptByName(name)) != UUID.Zero)
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- sm.ResetScript(m_localID, item);
-
- // Required by SL
-
- if (script == null)
- ShoutError("llResetOtherScript: script "+name+" not found");
-
- // If we didn't find it, then it's safe to
- // assume it is not running.
- }
-
- public LSL_Integer llGetScriptState(string name)
- {
- UUID item;
- ScriptManager sm;
- IScript script = null;
-
- m_host.AddScriptLPS(1);
-
- // These functions are supposed to be robust,
- // so get the state one step at a time.
-
- if ((item = ScriptByName(name)) != UUID.Zero)
- {
- if ((sm = m_ScriptEngine.m_ScriptManager) != null)
- {
- if ((script = sm.GetScript(m_localID, item)) != null)
- {
- return script.Exec.Running?1:0;
- }
- }
- }
-
- // Required by SL
-
- if (script == null)
- ShoutError("llGetScriptState: script "+name+" not found");
-
- // If we didn't find it, then it's safe to
- // assume it is not running.
-
- return 0;
- }
-
- public void llRemoteLoadScript()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llRemoteLoadScript");
- // ScriptSleep(3000);
- }
-
- public void llSetRemoteScriptAccessPin(int pin)
- {
- m_host.AddScriptLPS(1);
- m_host.ScriptAccessPin = pin;
- }
-
- public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
- {
- m_host.AddScriptLPS(1);
- bool found = false;
- UUID destId = UUID.Zero;
- UUID srcId = UUID.Zero;
-
- if (!UUID.TryParse(target, out destId))
- {
- llSay(0, "Could not parse key " + target);
- return;
- }
-
- // target must be a different prim than the one containing the script
- if (m_host.UUID == destId)
- {
- return;
- }
-
- // copy the first script found with this inventory name
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- // make sure the object is a script
- if (10 == inv.Value.Type)
- {
- found = true;
- srcId = inv.Key;
- break;
- }
- }
- }
-
- if (!found)
- {
- llSay(0, "Could not find script " + name);
- return;
- }
-
- // the rest of the permission checks are done in RezScript, so check the pin there as well
- World.RezScript(srcId, m_host, destId, pin, running, start_param);
- // this will cause the delay even if the script pin or permissions were wrong - seems ok
- ScriptSleep(3000);
- }
-
- public void llOpenRemoteDataChannel()
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
- if (xmlrpcMod.IsEnabled())
- {
- UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero);
- object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(UUID.Zero.ToString()), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) };
- m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
- "remote_data", resobj,
- new DetectParams[0]));
- }
- // ScriptSleep(1000);
- }
-
- public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata)
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
- // ScriptSleep(3000);
- return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
- }
-
- public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
- xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
- // ScriptSleep(3000);
- }
-
- public void llCloseRemoteDataChannel(string channel)
- {
- m_host.AddScriptLPS(1);
- IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
- xmlrpcMod.CloseXMLRPCChannel(channel);
- // ScriptSleep(1000);
- }
-
- public LSL_String llMD5String(string src, int nonce)
- {
- m_host.AddScriptLPS(1);
- return Util.Md5Hash(src + ":" + nonce.ToString());
- }
-
- private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
-
- if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
- holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
- holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE &&
- holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE)
- {
- holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT;
- }
- shapeBlock.ProfileCurve = (byte)holeshape;
- if (cut.x < 0f)
- {
- cut.x = 0f;
- }
- if (cut.x > 1f)
- {
- cut.x = 1f;
- }
- if (cut.y < 0f)
- {
- cut.y = 0f;
- }
- if (cut.y > 1f)
- {
- cut.y = 1f;
- }
- if (cut.y - cut.x < 0.05f)
- {
- cut.x = cut.y - 0.05f;
- }
- shapeBlock.ProfileBegin = (ushort)(50000 * cut.x);
- shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y));
- if (hollow < 0f)
- {
- hollow = 0f;
- }
- if (hollow > 0.95)
- {
- hollow = 0.95f;
- }
- shapeBlock.ProfileHollow = (ushort)(50000 * hollow);
- if (twist.x < -1.0f)
- {
- twist.x = -1.0f;
- }
- if (twist.x > 1.0f)
- {
- twist.x = 1.0f;
- }
- if (twist.y < -1.0f)
- {
- twist.y = -1.0f;
- }
- if (twist.y > 1.0f)
- {
- twist.y = 1.0f;
- }
- shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x);
- shapeBlock.PathTwist = (sbyte)(100 * twist.y);
-
- shapeBlock.ObjectLocalID = part.LocalId;
-
- // retain pathcurve
- shapeBlock.PathCurve = part.Shape.PathCurve;
-
- return shapeBlock;
- }
-
- private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock;
-
- shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
-
- shapeBlock.ProfileCurve += fudge;
-
- if (taper_b.x < 0f)
- {
- taper_b.x = 0f;
- }
- if (taper_b.x > 2f)
- {
- taper_b.x = 2f;
- }
- if (taper_b.y < 0f)
- {
- taper_b.y = 0f;
- }
- if (taper_b.y > 2f)
- {
- taper_b.y = 2f;
- }
- shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x));
- shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y));
- if (topshear.x < -0.5f)
- {
- topshear.x = -0.5f;
- }
- if (topshear.x > 0.5f)
- {
- topshear.x = 0.5f;
- }
- if (topshear.y < -0.5f)
- {
- topshear.y = -0.5f;
- }
- if (topshear.y > 0.5f)
- {
- topshear.y = 0.5f;
- }
- shapeBlock.PathShearX = (byte)(100 * topshear.x);
- shapeBlock.PathShearY = (byte)(100 * topshear.y);
-
- part.UpdateShape(shapeBlock);
- }
-
- private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock;
-
- shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
-
- // profile/path swapped for a sphere
- shapeBlock.PathBegin = shapeBlock.ProfileBegin;
- shapeBlock.PathEnd = shapeBlock.ProfileEnd;
-
- shapeBlock.ProfileCurve += fudge;
-
- shapeBlock.PathScaleX = 100;
- shapeBlock.PathScaleY = 100;
-
- if (dimple.x < 0f)
- {
- dimple.x = 0f;
- }
- if (dimple.x > 1f)
- {
- dimple.x = 1f;
- }
- if (dimple.y < 0f)
- {
- dimple.y = 0f;
- }
- if (dimple.y > 1f)
- {
- dimple.y = 1f;
- }
- if (dimple.y - cut.x < 0.05f)
- {
- dimple.x = cut.y - 0.05f;
- }
- shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
- shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
-
- part.UpdateShape(shapeBlock);
- }
-
- private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock;
-
- shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
-
- shapeBlock.ProfileCurve += fudge;
-
- // profile/path swapped for a torrus, tube, ring
- shapeBlock.PathBegin = shapeBlock.ProfileBegin;
- shapeBlock.PathEnd = shapeBlock.ProfileEnd;
-
- if (holesize.x < 0.05f)
- {
- holesize.x = 0.05f;
- }
- if (holesize.x > 1f)
- {
- holesize.x = 1f;
- }
- if (holesize.y < 0.05f)
- {
- holesize.y = 0.05f;
- }
- if (holesize.y > 0.5f)
- {
- holesize.y = 0.5f;
- }
- shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x));
- shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y));
- if (topshear.x < -0.5f)
- {
- topshear.x = -0.5f;
- }
- if (topshear.x > 0.5f)
- {
- topshear.x = 0.5f;
- }
- if (topshear.y < -0.5f)
- {
- topshear.y = -0.5f;
- }
- if (topshear.y > 0.5f)
- {
- topshear.y = 0.5f;
- }
- shapeBlock.PathShearX = (byte)(100 * topshear.x);
- shapeBlock.PathShearY = (byte)(100 * topshear.y);
- if (profilecut.x < 0f)
- {
- profilecut.x = 0f;
- }
- if (profilecut.x > 1f)
- {
- profilecut.x = 1f;
- }
- if (profilecut.y < 0f)
- {
- profilecut.y = 0f;
- }
- if (profilecut.y > 1f)
- {
- profilecut.y = 1f;
- }
- if (profilecut.y - cut.x < 0.05f)
- {
- profilecut.x = cut.y - 0.05f;
- }
- shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x);
- shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y));
- if (taper_a.x < -1f)
- {
- taper_a.x = -1f;
- }
- if (taper_a.x > 1f)
- {
- taper_a.x = 1f;
- }
- if (taper_a.y < -1f)
- {
- taper_a.y = -1f;
- }
- if (taper_a.y > 1f)
- {
- taper_a.y = 1f;
- }
- shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x);
- shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y);
- if (revolutions < 1f)
- {
- revolutions = 1f;
- }
- if (revolutions > 4f)
- {
- revolutions = 4f;
- }
- shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0));
- // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1
- if (radiusoffset < 0f)
- {
- radiusoffset = 0f;
- }
- if (radiusoffset > 1f)
- {
- radiusoffset = 1f;
- }
- shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset);
- if (skew < -0.95f)
- {
- skew = -0.95f;
- }
- if (skew > 0.95f)
- {
- skew = 0.95f;
- }
- shapeBlock.PathSkew = (sbyte)(100 * skew);
-
- part.UpdateShape(shapeBlock);
- }
-
- private void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
- UUID sculptId;
-
- if (!UUID.TryParse(map, out sculptId))
- {
- llSay(0, "Could not parse key " + map);
- return;
- }
-
- shapeBlock.ObjectLocalID = part.LocalId;
- shapeBlock.PathScaleX = 100;
- shapeBlock.PathScaleY = 150;
-
- if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
- type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE &&
- type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE &&
- type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS)
- {
- // default
- type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
- }
-
- // retain pathcurve
- shapeBlock.PathCurve = part.Shape.PathCurve;
-
- part.Shape.SetSculptData((byte)type, sculptId);
- part.Shape.SculptEntry = true;
- part.UpdateShape(shapeBlock);
- }
-
- public void llSetPrimitiveParams(LSL_List rules)
- {
- SetPrimParams(m_host, rules);
- }
-
- public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
- {
- m_host.AddScriptLPS(1);
-
- List parts = GetLinkParts(linknumber);
-
- foreach (SceneObjectPart part in parts)
- SetPrimParams(part, rules);
- }
-
- private void SetPrimParams(SceneObjectPart part, LSL_List rules)
- {
- int idx = 0;
-
- while (idx < rules.Length)
- {
- int code = rules.GetLSLIntegerItem(idx++);
-
- int remain = rules.Length - idx;
-
- int face;
- LSL_Vector v;
-
- switch (code)
- {
- case (int)ScriptBaseClass.PRIM_POSITION:
- if (remain < 1)
- return;
-
- v=rules.GetVector3Item(idx++);
- SetPos(part, v);
-
- break;
- case (int)ScriptBaseClass.PRIM_SIZE:
- if (remain < 1)
- return;
-
- v=rules.GetVector3Item(idx++);
- SetScale(part, v);
-
- break;
- case (int)ScriptBaseClass.PRIM_ROTATION:
- if (remain < 1)
- return;
-
- LSL_Rotation q = rules.GetQuaternionItem(idx++);
- SetRot(part, q);
-
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE:
- if (remain < 3)
- return;
-
- code = (int)rules.GetLSLIntegerItem(idx++);
-
- remain = rules.Length - idx;
- float hollow;
- LSL_Vector twist;
- LSL_Vector taper_b;
- LSL_Vector topshear;
- float revolutions;
- float radiusoffset;
- float skew;
- LSL_Vector holesize;
- LSL_Vector profilecut;
-
- switch (code)
- {
- case (int)ScriptBaseClass.PRIM_TYPE_BOX:
- if (remain < 6)
- return;
-
- face = (int)rules.GetLSLIntegerItem(idx++);
- v = rules.GetVector3Item(idx++); // cut
- hollow = (float)rules.GetLSLFloatItem(idx++);
- twist = rules.GetVector3Item(idx++);
- taper_b = rules.GetVector3Item(idx++);
- topshear = rules.GetVector3Item(idx++);
- part.Shape.PathCurve = (byte)Extrusion.Straight;
- SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1);
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
- if (remain < 6)
- return;
-
- face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
- v = rules.GetVector3Item(idx++); // cut
- hollow = (float)rules.GetLSLFloatItem(idx++);
- twist = rules.GetVector3Item(idx++);
- taper_b = rules.GetVector3Item(idx++);
- topshear = rules.GetVector3Item(idx++);
- part.Shape.ProfileShape = ProfileShape.Circle;
- part.Shape.PathCurve = (byte)Extrusion.Straight;
- SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0);
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
- if (remain < 6)
- return;
-
- face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
- v = rules.GetVector3Item(idx++); //cut
- hollow = (float)rules.GetLSLFloatItem(idx++);
- twist = rules.GetVector3Item(idx++);
- taper_b = rules.GetVector3Item(idx++);
- topshear = rules.GetVector3Item(idx++);
- part.Shape.PathCurve = (byte)Extrusion.Straight;
- SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3);
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
- if (remain < 5)
- return;
-
- face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
- v = rules.GetVector3Item(idx++); // cut
- hollow = (float)rules.GetLSLFloatItem(idx++);
- twist = rules.GetVector3Item(idx++);
- taper_b = rules.GetVector3Item(idx++); // dimple
- part.Shape.PathCurve = (byte)Extrusion.Curve1;
- SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5);
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
- if (remain < 11)
- return;
-
- face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
- v = rules.GetVector3Item(idx++); //cut
- hollow = (float)rules.GetLSLFloatItem(idx++);
- twist = rules.GetVector3Item(idx++);
- holesize = rules.GetVector3Item(idx++);
- topshear = rules.GetVector3Item(idx++);
- profilecut = rules.GetVector3Item(idx++);
- taper_b = rules.GetVector3Item(idx++); // taper_a
- revolutions = (float)rules.GetLSLFloatItem(idx++);
- radiusoffset = (float)rules.GetLSLFloatItem(idx++);
- skew = (float)rules.GetLSLFloatItem(idx++);
- part.Shape.PathCurve = (byte)Extrusion.Curve1;
- SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
- if (remain < 11)
- return;
-
- face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
- v = rules.GetVector3Item(idx++); //cut
- hollow = (float)rules.GetLSLFloatItem(idx++);
- twist = rules.GetVector3Item(idx++);
- holesize = rules.GetVector3Item(idx++);
- topshear = rules.GetVector3Item(idx++);
- profilecut = rules.GetVector3Item(idx++);
- taper_b = rules.GetVector3Item(idx++); // taper_a
- revolutions = (float)rules.GetLSLFloatItem(idx++);
- radiusoffset = (float)rules.GetLSLFloatItem(idx++);
- skew = (float)rules.GetLSLFloatItem(idx++);
- part.Shape.PathCurve = (byte)Extrusion.Curve1;
- SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE_RING:
- if (remain < 11)
- return;
-
- face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
- v = rules.GetVector3Item(idx++); //cut
- hollow = (float)rules.GetLSLFloatItem(idx++);
- twist = rules.GetVector3Item(idx++);
- holesize = rules.GetVector3Item(idx++);
- topshear = rules.GetVector3Item(idx++);
- profilecut = rules.GetVector3Item(idx++);
- taper_b = rules.GetVector3Item(idx++); // taper_a
- revolutions = (float)rules.GetLSLFloatItem(idx++);
- radiusoffset = (float)rules.GetLSLFloatItem(idx++);
- skew = (float)rules.GetLSLFloatItem(idx++);
- part.Shape.PathCurve = (byte)Extrusion.Curve1;
- SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
- if (remain < 2)
- return;
-
- string map = rules.Data[idx++].ToString();
- face = (int)rules.GetLSLIntegerItem(idx++); // type
- part.Shape.PathCurve = (byte)Extrusion.Curve1;
- SetPrimitiveShapeParams(part, map, face);
- break;
- }
-
- break;
-
- case (int)ScriptBaseClass.PRIM_TEXTURE:
- if (remain < 5)
- return;
-
- face=(int)rules.GetLSLIntegerItem(idx++);
- string tex=rules.Data[idx++].ToString();
- LSL_Vector repeats=rules.GetVector3Item(idx++);
- LSL_Vector offsets=rules.GetVector3Item(idx++);
- double rotation=(double)rules.GetLSLFloatItem(idx++);
-
- SetTexture(part, tex, face);
- ScaleTexture(part, repeats.x, repeats.y, face);
- OffsetTexture(part, offsets.x, offsets.y, face);
- RotateTexture(part, rotation, face);
-
- break;
-
- case (int)ScriptBaseClass.PRIM_COLOR:
- if (remain < 3)
- return;
-
- face=(int)rules.GetLSLIntegerItem(idx++);
- LSL_Vector color=rules.GetVector3Item(idx++);
- double alpha=(double)rules.GetLSLFloatItem(idx++);
-
- SetColor(part, color, face);
- SetAlpha(part, alpha, face);
-
- break;
- case (int)ScriptBaseClass.PRIM_FLEXIBLE:
- if (remain < 7)
- return;
-
- bool flexi = rules.GetLSLIntegerItem(idx++);
- int softness = rules.GetLSLIntegerItem(idx++);
- float gravity = (float)rules.GetLSLFloatItem(idx++);
- float friction = (float)rules.GetLSLFloatItem(idx++);
- float wind = (float)rules.GetLSLFloatItem(idx++);
- float tension = (float)rules.GetLSLFloatItem(idx++);
- LSL_Vector force = rules.GetVector3Item(idx++);
-
- SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
-
- break;
- case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
- if (remain < 5)
- return;
- bool light = rules.GetLSLIntegerItem(idx++);
- LSL_Vector lightcolor = rules.GetVector3Item(idx++);
- float intensity = (float)rules.GetLSLFloatItem(idx++);
- float radius = (float)rules.GetLSLFloatItem(idx++);
- float falloff = (float)rules.GetLSLFloatItem(idx++);
-
- SetPointLight(part, light, lightcolor, intensity, radius, falloff);
-
- break;
- case (int)ScriptBaseClass.PRIM_GLOW:
- if (remain < 2)
- return;
- face = rules.GetLSLIntegerItem(idx++);
- float glow = (float)rules.GetLSLFloatItem(idx++);
-
- SetGlow(part, face, glow);
-
- break;
- case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
- if (remain < 3)
- return;
- face = (int)rules.GetLSLIntegerItem(idx++);
- int shiny = (int)rules.GetLSLIntegerItem(idx++);
- Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++));
-
- SetShiny(part, face, shiny, bump);
-
- break;
- case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
- if (remain < 2)
- return;
- face = rules.GetLSLIntegerItem(idx++);
- bool st = rules.GetLSLIntegerItem(idx++);
- SetFullBright(part, face , st);
- break;
- case (int)ScriptBaseClass.PRIM_MATERIAL:
- if (remain < 1)
- return;
- if (part != null)
- {
- /* Unhandled at this time - sends "Unhandled" message
- will enable when available
- byte material = Convert.ToByte((int)rules.GetLSLIntegerItem(idx++));
- part.Material = material;
- */
- return;
- }
- break;
- case (int)ScriptBaseClass.PRIM_PHANTOM:
- if (remain < 1)
- return;
-
- string ph = rules.Data[idx++].ToString();
- bool phantom;
-
- if (ph.Equals("1"))
- phantom = true;
- else
- phantom = false;
-
- part.ScriptSetPhantomStatus(phantom);
- part.ScheduleFullUpdate();
- break;
- case (int)ScriptBaseClass.PRIM_PHYSICS:
- if (remain < 1)
- return;
- string phy = rules.Data[idx++].ToString();
- bool physics;
-
- if (phy.Equals("1"))
- physics = true;
- else
- physics = false;
-
- m_host.ScriptSetPhysicsStatus(physics);
- part.ScheduleFullUpdate();
- break;
- }
- }
- }
-
- public LSL_String llStringToBase64(string str)
- {
- m_host.AddScriptLPS(1);
- try
- {
- byte[] encData_byte = new byte[str.Length];
- encData_byte = Encoding.UTF8.GetBytes(str);
- string encodedData = Convert.ToBase64String(encData_byte);
- return encodedData;
- }
- catch (Exception e)
- {
- throw new Exception("Error in base64Encode" + e.Message);
- }
- }
-
- public LSL_String llBase64ToString(string str)
- {
- m_host.AddScriptLPS(1);
- UTF8Encoding encoder = new UTF8Encoding();
- Decoder utf8Decode = encoder.GetDecoder();
- try
- {
- byte[] todecode_byte = Convert.FromBase64String(str);
- int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
- char[] decoded_char = new char[charCount];
- utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
- string result = new String(decoded_char);
- return result;
- }
- catch (Exception e)
- {
- throw new Exception("Error in base64Decode" + e.Message);
- }
- }
-
- public void llXorBase64Strings()
- {
- m_host.AddScriptLPS(1);
- Deprecated("llXorBase64Strings");
- // ScriptSleep(300);
- }
-
- public void llRemoteDataSetRegion()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRemoteDataSetRegion");
- }
-
- public LSL_Float llLog10(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Log10(val);
- }
-
- public LSL_Float llLog(double val)
- {
- m_host.AddScriptLPS(1);
- return (double)Math.Log(val);
- }
-
- public LSL_List llGetAnimationList( string id )
- {
- m_host.AddScriptLPS(1);
-
- LSL_List l = new LSL_List();
- ScenePresence av = World.GetScenePresence(id);
- if (av == null)
- return l;
- UUID[] anims;
- anims = av.GetAnimationArray();
- foreach (UUID foo in anims)
- l.Add(foo.ToString());
- return l;
- }
-
- public void llSetParcelMusicURL(string url)
- {
- m_host.AddScriptLPS(1);
- UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
- if (landowner == UUID.Zero)
- {
- return;
- }
- if (landowner != m_host.ObjectOwner)
- {
- return;
- }
- World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
- // ScriptSleep(2000);
- }
-
- public LSL_Vector llGetRootPosition()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
- }
-
- public LSL_Rotation llGetRootRotation()
- {
- m_host.AddScriptLPS(1);
- return new LSL_Rotation(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
- }
-
- public LSL_String llGetObjectDesc()
- {
- return m_host.Description!=null?m_host.Description:String.Empty;
- }
-
- public void llSetObjectDesc(string desc)
- {
- m_host.AddScriptLPS(1);
- m_host.Description = desc!=null?desc:String.Empty;
- }
-
- public LSL_String llGetCreator()
- {
- m_host.AddScriptLPS(1);
- return m_host.ObjectCreator.ToString();
- }
-
- public LSL_String llGetTimestamp()
- {
- m_host.AddScriptLPS(1);
- return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
- }
-
- public void llSetLinkAlpha(int linknumber, double alpha, int face)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
- if (linknumber > -1)
- {
- Primitive.TextureEntry tex = part.Shape.Textures;
- Color4 texcolor;
- if (face >= 0 && face < GetNumberOfSides(m_host))
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- else if (face == ScriptBaseClass.ALL_SIDES)
- {
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.DefaultTexture.RGBA = texcolor;
- for (uint i = 0; i < GetNumberOfSides(m_host); i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- return;
- }
- return;
- }
- else if (linknumber == -1)
- {
- int num = m_host.ParentGroup.PrimCount;
- for (int w = 0; w < num; w++)
- {
- linknumber = w;
- part = m_host.ParentGroup.GetLinkNumPart(linknumber);
- Primitive.TextureEntry tex = part.Shape.Textures;
- Color4 texcolor;
- if (face > -1)
- {
- texcolor = tex.CreateFace((uint)face).RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.FaceTextures[face].RGBA = texcolor;
- part.UpdateTexture(tex);
- }
- else if (face == -1)
- {
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.DefaultTexture.RGBA = texcolor;
- for (uint i = 0; i < 32; i++)
- {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
- tex.DefaultTexture.RGBA = texcolor;
- part.UpdateTexture(tex);
- }
- }
- return;
- }
- }
-
- public LSL_Integer llGetNumberOfPrims()
- {
- m_host.AddScriptLPS(1);
- return m_host.ParentGroup.PrimCount;
- }
-
- public LSL_List llGetBoundingBox(string obj)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetBoundingBox");
- return new LSL_List();
- }
-
- public LSL_Vector llGetGeometricCenter()
- {
- return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
- }
-
- public LSL_List llGetPrimitiveParams(LSL_List rules)
- {
- m_host.AddScriptLPS(1);
-
- LSL_List res = new LSL_List();
- int idx=0;
- while (idx < rules.Length)
- {
- int code=(int)rules.GetLSLIntegerItem(idx++);
- int remain=rules.Length-idx;
-
- switch (code)
- {
- case (int)ScriptBaseClass.PRIM_MATERIAL:
- res.Add(new LSL_Integer(m_host.Material));
- break;
-
- case (int)ScriptBaseClass.PRIM_PHYSICS:
- if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0)
- res.Add(new LSL_Integer(1));
- else
- res.Add(new LSL_Integer(0));
- break;
-
- case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
- if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0)
- res.Add(new LSL_Integer(1));
- else
- res.Add(new LSL_Integer(0));
- break;
-
- case (int)ScriptBaseClass.PRIM_PHANTOM:
- if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
- res.Add(new LSL_Integer(1));
- else
- res.Add(new LSL_Integer(0));
- break;
-
- case (int)ScriptBaseClass.PRIM_POSITION:
- res.Add(new LSL_Vector(m_host.AbsolutePosition.X,
- m_host.AbsolutePosition.Y,
- m_host.AbsolutePosition.Z));
- break;
-
- case (int)ScriptBaseClass.PRIM_SIZE:
- res.Add(new LSL_Vector(m_host.Scale.X,
- m_host.Scale.Y,
- m_host.Scale.Z));
- break;
-
- case (int)ScriptBaseClass.PRIM_ROTATION:
- res.Add(new LSL_Rotation(m_host.RotationOffset.X,
- m_host.RotationOffset.Y,
- m_host.RotationOffset.Z,
- m_host.RotationOffset.W));
- break;
-
- case (int)ScriptBaseClass.PRIM_TYPE:
- // implementing box
- PrimitiveBaseShape Shape = m_host.Shape;
- int primType = getScriptPrimType(m_host.Shape);
- res.Add(new LSL_Integer(primType));
- switch (primType)
- {
- case ScriptBaseClass.PRIM_TYPE_BOX:
- case ScriptBaseClass.PRIM_TYPE_CYLINDER:
- case ScriptBaseClass.PRIM_TYPE_PRISM:
- res.Add(new LSL_Integer(Shape.ProfileCurve));
- res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
- res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
- res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
- res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
- res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0));
- break;
-
- case ScriptBaseClass.PRIM_TYPE_SPHERE:
- res.Add(new LSL_Integer(Shape.ProfileCurve));
- res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
- res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
- res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
- res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
- break;
-
- case ScriptBaseClass.PRIM_TYPE_SCULPT:
- res.Add(Shape.SculptTexture.ToString());
- res.Add(new LSL_Integer(Shape.SculptType));
- break;
-
- case ScriptBaseClass.PRIM_TYPE_RING:
- case ScriptBaseClass.PRIM_TYPE_TUBE:
- case ScriptBaseClass.PRIM_TYPE_TORUS:
- // holeshape
- res.Add(new LSL_Integer(Shape.ProfileCurve));
-
- // cut
- res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
-
- // hollow
- res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
-
- // twist
- res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
-
- // vector holesize
- res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
-
- // vector topshear
- res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0));
-
- // vector profilecut
- res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
-
-
- // vector tapera
- res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
-
- // float revolutions,
- res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :(
-
- // float radiusoffset,
- res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
-
- // float skew
- res.Add(new LSL_Float(Shape.PathSkew / 100.0));
- break;
-
- }
- break;
-
- case (int)ScriptBaseClass.PRIM_TEXTURE:
- if (remain < 1)
- return res;
-
- int face = (int)rules.GetLSLIntegerItem(idx++);
- Primitive.TextureEntry tex = m_host.Shape.Textures;
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (face = 0 ; face < GetNumberOfSides(m_host) ; face++)
- {
- Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
-
- res.Add(new LSL_String(texface.TextureID.ToString()));
- res.Add(new LSL_Vector(texface.RepeatU,
- texface.RepeatV,
- 0));
- res.Add(new LSL_Vector(texface.OffsetU,
- texface.OffsetV,
- 0));
- res.Add(new LSL_Float(texface.Rotation));
- }
- }
- else
- {
- if (face >= 0 && face < GetNumberOfSides(m_host))
- {
- Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
-
- res.Add(new LSL_String(texface.TextureID.ToString()));
- res.Add(new LSL_Vector(texface.RepeatU,
- texface.RepeatV,
- 0));
- res.Add(new LSL_Vector(texface.OffsetU,
- texface.OffsetV,
- 0));
- res.Add(new LSL_Float(texface.Rotation));
- }
- }
- break;
-
- case (int)ScriptBaseClass.PRIM_COLOR:
- if (remain < 1)
- return res;
-
- face=(int)rules.GetLSLIntegerItem(idx++);
-
- tex = m_host.Shape.Textures;
- Color4 texcolor;
- if (face == ScriptBaseClass.ALL_SIDES)
- {
- for (face = 0 ; face < GetNumberOfSides(m_host) ; face++)
- {
- texcolor = tex.GetFace((uint)face).RGBA;
- res.Add(new LSL_Vector(texcolor.R,
- texcolor.G,
- texcolor.B));
- res.Add(new LSL_Float(texcolor.A));
- }
- }
- else
- {
- texcolor = tex.GetFace((uint)face).RGBA;
- res.Add(new LSL_Vector(texcolor.R,
- texcolor.G,
- texcolor.B));
- res.Add(new LSL_Float(texcolor.A));
- }
- break;
-
- case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
- // TODO--------------
- if (remain < 1)
- return res;
-
- face=(int)rules.GetLSLIntegerItem(idx++);
-
- res.Add(new LSL_Integer(0));
- res.Add(new LSL_Integer(0));
- break;
-
- case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
- // TODO--------------
- if (remain < 1)
- return res;
-
- face=(int)rules.GetLSLIntegerItem(idx++);
-
- res.Add(new LSL_Integer(0));
- break;
-
- case (int)ScriptBaseClass.PRIM_FLEXIBLE:
- PrimitiveBaseShape shape = m_host.Shape;
-
- if (shape.FlexiEntry)
- res.Add(new LSL_Integer(1)); // active
- else
- res.Add(new LSL_Integer(0));
- res.Add(new LSL_Integer(shape.FlexiSoftness));// softness
- res.Add(new LSL_Float(shape.FlexiGravity)); // gravity
- res.Add(new LSL_Float(shape.FlexiDrag)); // friction
- res.Add(new LSL_Float(shape.FlexiWind)); // wind
- res.Add(new LSL_Float(shape.FlexiTension)); // tension
- res.Add(new LSL_Vector(shape.FlexiForceX, // force
- shape.FlexiForceY,
- shape.FlexiForceZ));
- break;
-
- case (int)ScriptBaseClass.PRIM_TEXGEN:
- // TODO--------------
- // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
- if (remain < 1)
- return res;
-
- face=(int)rules.GetLSLIntegerItem(idx++);
-
- res.Add(new LSL_Integer(0));
- break;
-
- case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
- shape = m_host.Shape;
-
- if (shape.LightEntry)
- res.Add(new LSL_Integer(1)); // active
- else
- res.Add(new LSL_Integer(0));
- res.Add(new LSL_Vector(shape.LightColorR, // color
- shape.LightColorG,
- shape.LightColorB));
- res.Add(new LSL_Float(shape.LightIntensity)); // intensity
- res.Add(new LSL_Float(shape.LightRadius)); // radius
- res.Add(new LSL_Float(shape.LightFalloff)); // falloff
- break;
-
- case (int)ScriptBaseClass.PRIM_GLOW:
- // TODO--------------
- if (remain < 1)
- return res;
-
- face=(int)rules.GetLSLIntegerItem(idx++);
-
- res.Add(new LSL_Float(0));
- break;
- }
- }
- return res;
- }
-
- //
- //
- // The .NET definition of base 64 is:
- //
- // -
- // Significant: A-Z a-z 0-9 + -
- //
- // -
- // Whitespace: \t \n \r ' '
- //
- // -
- // Valueless: =
- //
- // -
- // End-of-string: \0 or '=='
- //
- //
- //
- //
- // Each point in a base-64 string represents
- // a 6 bit value. A 32-bit integer can be
- // represented using 6 characters (with some
- // redundancy).
- //
- //
- // LSL requires a base64 string to be 8
- // characters in length. LSL also uses '/'
- // rather than '-' (MIME compliant).
- //
- //
- // RFC 1341 used as a reference (as specified
- // by the SecondLife Wiki).
- //
- //
- // SL do not record any kind of exception for
- // these functions, so the string to integer
- // conversion returns '0' if an invalid
- // character is encountered during conversion.
- //
- //
- // References
- //
- // -
- // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
- //
- // -
- //
- //
- //
- //
-
- //
- // Table for converting 6-bit integers into
- // base-64 characters
- //
-
- private static readonly char[] i2ctable =
- {
- 'A','B','C','D','E','F','G','H',
- 'I','J','K','L','M','N','O','P',
- 'Q','R','S','T','U','V','W','X',
- 'Y','Z',
- 'a','b','c','d','e','f','g','h',
- 'i','j','k','l','m','n','o','p',
- 'q','r','s','t','u','v','w','x',
- 'y','z',
- '0','1','2','3','4','5','6','7',
- '8','9',
- '+','/'
- };
-
- //
- // Table for converting base-64 characters
- // into 6-bit integers.
- //
-
- private static readonly int[] c2itable =
- {
- -1,-1,-1,-1,-1,-1,-1,-1, // 0x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 1x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 2x
- -1,-1,-1,63,-1,-1,-1,64,
- 53,54,55,56,57,58,59,60, // 3x
- 61,62,-1,-1,-1,0,-1,-1,
- -1,1,2,3,4,5,6,7, // 4x
- 8,9,10,11,12,13,14,15,
- 16,17,18,19,20,21,22,23, // 5x
- 24,25,26,-1,-1,-1,-1,-1,
- -1,27,28,29,30,31,32,33, // 6x
- 34,35,36,37,38,39,40,41,
- 42,43,44,45,46,47,48,49, // 7x
- 50,51,52,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 8x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // 9x
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Ax
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Bx
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Cx
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Dx
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Ex
- -1,-1,-1,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1, // Fx
- -1,-1,-1,-1,-1,-1,-1,-1
- };
-
- //
- // Converts a 32-bit integer into a Base64
- // character string. Base64 character strings
- // are always 8 characters long. All iinteger
- // values are acceptable.
- //
- //
- // 32-bit integer to be converted.
- //
- //
- // 8 character string. The 1st six characters
- // contain the encoded number, the last two
- // characters are padded with "=".
- //
-
- public LSL_String llIntegerToBase64(int number)
- {
- // uninitialized string
-
- char[] imdt = new char[8];
-
- m_host.AddScriptLPS(1);
-
- // Manually unroll the loop
-
- imdt[7] = '=';
- imdt[6] = '=';
- imdt[5] = i2ctable[number<<4 & 0x3F];
- imdt[4] = i2ctable[number>>2 & 0x3F];
- imdt[3] = i2ctable[number>>8 & 0x3F];
- imdt[2] = i2ctable[number>>14 & 0x3F];
- imdt[1] = i2ctable[number>>20 & 0x3F];
- imdt[0] = i2ctable[number>>26 & 0x3F];
-
- return new string(imdt);
- }
-
- //
- // Converts an eight character base-64 string
- // into a 32-bit integer.
- //
- //
- // 8 characters string to be converted. Other
- // length strings return zero.
- //
- //
- // Returns an integer representing the
- // encoded value providedint he 1st 6
- // characters of the string.
- //
- //
- // This is coded to behave like LSL's
- // implementation (I think), based upon the
- // information available at the Wiki.
- // If more than 8 characters are supplied,
- // zero is returned.
- // If a NULL string is supplied, zero will
- // be returned.
- // If fewer than 6 characters are supplied, then
- // the answer will reflect a partial
- // accumulation.
- //
- // The 6-bit segments are
- // extracted left-to-right in big-endian mode,
- // which means that segment 6 only contains the
- // two low-order bits of the 32 bit integer as
- // its high order 2 bits. A short string therefore
- // means loss of low-order information. E.g.
- //
- // |<---------------------- 32-bit integer ----------------------->|<-Pad->|
- // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
- // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
- // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
- // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
- //
- //
- //
-
- public LSL_Integer llBase64ToInteger(string str)
- {
- int number = 0;
- int digit;
-
- m_host.AddScriptLPS(1);
-
- // Require a well-fromed base64 string
-
- if (str.Length > 8)
- return 0;
-
- // The loop is unrolled in the interests
- // of performance and simple necessity.
- //
- // MUST find 6 digits to be well formed
- // -1 == invalid
- // 0 == padding
-
- if ((digit=c2itable[str[0]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<26;
-
- if ((digit=c2itable[str[1]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<20;
-
- if ((digit=c2itable[str[2]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<14;
-
- if ((digit=c2itable[str[3]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<8;
-
- if ((digit=c2itable[str[4]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit<<2;
-
- if ((digit=c2itable[str[5]])<=0)
- {
- return digit<0?(int)0:number;
- }
- number += --digit>>4;
-
- // ignore trailing padding
-
- return number;
- }
-
- public LSL_Float llGetGMTclock()
- {
- m_host.AddScriptLPS(1);
- return DateTime.UtcNow.TimeOfDay.TotalSeconds;
- }
-
- public LSL_String llGetSimulatorHostname()
- {
- m_host.AddScriptLPS(1);
- return System.Environment.MachineName;
- }
-
- public void llSetLocalRot(LSL_Rotation rot)
- {
- m_host.AddScriptLPS(1);
- m_host.RotationOffset = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
- // ScriptSleep(200);
- }
-
- //
- // Scan the string supplied in 'src' and
- // tokenize it based upon two sets of
- // tokenizers provided in two lists,
- // separators and spacers.
- //
- //
- //
- // Separators demarcate tokens and are
- // elided as they are encountered. Spacers
- // also demarcate tokens, but are themselves
- // retained as tokens.
- //
- // Both separators and spacers may be arbitrarily
- // long strings. i.e. ":::".
- //
- // The function returns an ordered list
- // representing the tokens found in the supplied
- // sources string. If two successive tokenizers
- // are encountered, then a NULL entry is added
- // to the list.
- //
- // It is a precondition that the source and
- // toekizer lisst are non-null. If they are null,
- // then a null pointer exception will be thrown
- // while their lengths are being determined.
- //
- // A small amount of working memoryis required
- // of approximately 8*#tokenizers.
- //
- // There are many ways in which this function
- // can be implemented, this implementation is
- // fairly naive and assumes that when the
- // function is invooked with a short source
- // string and/or short lists of tokenizers, then
- // performance will not be an issue.
- //
- // In order to minimize the perofrmance
- // effects of long strings, or large numbers
- // of tokeizers, the function skips as far as
- // possible whenever a toekenizer is found,
- // and eliminates redundant tokenizers as soon
- // as is possible.
- //
- // The implementation tries to avoid any copying
- // of arrays or other objects.
- //
-
- public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
- {
- int beginning = 0;
- int srclen = src.Length;
- int seplen = separators.Length;
- object[] separray = separators.Data;
- int spclen = spacers.Length;
- object[] spcarray = spacers.Data;
- int mlen = seplen+spclen;
-
- int[] offset = new int[mlen+1];
- bool[] active = new bool[mlen];
-
- int best;
- int j;
-
- // Initial capacity reduces resize cost
-
- LSL_List tokens = new LSL_List();
-
- m_host.AddScriptLPS(1);
-
- // All entries are initially valid
-
- for (int i = 0; i < mlen; i++)
- active[i] = true;
-
- offset[mlen] = srclen;
-
- while (beginning < srclen)
- {
-
- best = mlen; // as bad as it gets
-
- // Scan for separators
-
- for (j = 0; j < seplen; j++)
- {
- if (active[j])
- {
- // scan all of the markers
- if ((offset[j] = src.IndexOf(separray[j].ToString(),beginning)) == -1)
- {
- // not present at all
- active[j] = false;
- }
- else
- {
- // present and correct
- if (offset[j] < offset[best])
- {
- // closest so far
- best = j;
- if (offset[best] == beginning)
- break;
- }
- }
- }
- }
-
- // Scan for spacers
-
- if (offset[best] != beginning)
- {
- for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
- {
- if (active[j])
- {
- // scan all of the markers
- if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
- {
- // not present at all
- active[j] = false;
- }
- else
- {
- // present and correct
- if (offset[j] < offset[best])
- {
- // closest so far
- best = j;
- }
- }
- }
- }
- }
-
- // This is the normal exit from the scanning loop
-
- if (best == mlen)
- {
- // no markers were found on this pass
- // so we're pretty much done
- tokens.Add(src.Substring(beginning, srclen - beginning));
- break;
- }
-
- // Otherwise we just add the newly delimited token
- // and recalculate where the search should continue.
-
- tokens.Add(src.Substring(beginning,offset[best]-beginning));
-
- if (best < seplen)
- {
- beginning = offset[best] + (separray[best].ToString()).Length;
- }
- else
- {
- beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
- tokens.Add(spcarray[best - seplen]);
- }
- }
-
- // This an awkward an not very intuitive boundary case. If the
- // last substring is a tokenizer, then there is an implied trailing
- // null list entry. Hopefully the single comparison will not be too
- // arduous. Alternatively the 'break' could be replced with a return
- // but that's shabby programming.
-
- if (beginning == srclen)
- {
- if (srclen != 0)
- tokens.Add("");
- }
-
- return tokens;
- }
-
- public LSL_Integer llGetObjectPermMask(int mask)
- {
- m_host.AddScriptLPS(1);
-
- int permmask = 0;
-
- if (mask == ScriptBaseClass.MASK_BASE)//0
- {
- permmask = (int)m_host.BaseMask;
- }
-
- else if (mask == ScriptBaseClass.MASK_OWNER)//1
- {
- permmask = (int)m_host.OwnerMask;
- }
-
- else if (mask == ScriptBaseClass.MASK_GROUP)//2
- {
- permmask = (int)m_host.GroupMask;
- }
-
- else if (mask == ScriptBaseClass.MASK_EVERYONE)//3
- {
- permmask = (int)m_host.EveryoneMask;
- }
-
- else if (mask == ScriptBaseClass.MASK_NEXT)//4
- {
- permmask = (int)m_host.NextOwnerMask;
- }
-
- return permmask;
- }
-
- public void llSetObjectPermMask(int mask, int value)
- {
- m_host.AddScriptLPS(1);
- IConfigSource config = new IniConfigSource(Application.iniFilePath);
- if (config.Configs["XEngine"] == null)
- config.AddConfig("XEngine");
-
- if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false))
- {
- if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
- {
- if (mask == ScriptBaseClass.MASK_BASE)//0
- {
- m_host.BaseMask = (uint)value;
- }
-
- else if (mask == ScriptBaseClass.MASK_OWNER)//1
- {
- m_host.OwnerMask = (uint)value;
- }
-
- else if (mask == ScriptBaseClass.MASK_GROUP)//2
- {
- m_host.GroupMask = (uint)value;
- }
-
- else if (mask == ScriptBaseClass.MASK_EVERYONE)//3
- {
- m_host.EveryoneMask = (uint)value;
- }
-
- else if (mask == ScriptBaseClass.MASK_NEXT)//4
- {
- m_host.NextOwnerMask = (uint)value;
- }
- }
- }
- }
-
- public LSL_Integer llGetInventoryPermMask(string item, int mask)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == item)
- {
- switch (mask)
- {
- case 0:
- return (int)inv.Value.BasePermissions;
- case 1:
- return (int)inv.Value.CurrentPermissions;
- case 2:
- return (int)inv.Value.GroupPermissions;
- case 3:
- return (int)inv.Value.EveryonePermissions;
- case 4:
- return (int)inv.Value.NextPermissions;
- }
- }
- }
- return -1;
- }
-
- public void llSetInventoryPermMask(string item, int mask, int value)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetInventoryPermMask");
- }
-
- public LSL_String llGetInventoryCreator(string item)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == item)
- {
- return inv.Value.CreatorID.ToString();
- }
- }
- llSay(0, "No item name '" + item + "'");
- return String.Empty;
- }
-
- public void llOwnerSay(string msg)
- {
- m_host.AddScriptLPS(1);
-
- World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
-// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
-// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
- }
-
- public LSL_String llRequestSimulatorData(string simulator, int data)
- {
- try
- {
- m_host.AddScriptLPS(1);
-
- string reply = String.Empty;
-
- RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
-
- switch (data)
- {
- case 5: // DATA_SIM_POS
- if (info == null)
- {
- // ScriptSleep(1000);
- return UUID.Zero.ToString();
- }
- reply = new LSL_Vector(
- info.RegionLocX * Constants.RegionSize,
- info.RegionLocY * Constants.RegionSize,
- 0).ToString();
- break;
- case 6: // DATA_SIM_STATUS
- if (info != null)
- reply = "up"; // Duh!
- else
- reply = "unknown";
- break;
- case 7: // DATA_SIM_RATING
- if (info == null)
- {
- // ScriptSleep(1000);
- return UUID.Zero.ToString();
- }
- int access = info.RegionSettings.Maturity;
- if (access == 0)
- reply = "PG";
- else if (access == 1)
- reply = "MATURE";
- else
- reply = "UNKNOWN";
- break;
- case 128: // SIM_RELEASE
- reply = m_ScriptEngine.World.GetSimulatorVersion();
- break;
- default:
- // ScriptSleep(1000);
- return UUID.Zero.ToString(); // Raise no event
- }
- UUID rq = UUID.Random();
-
- UUID tid = AsyncCommands.
- DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
-
- AsyncCommands.
- DataserverPlugin.DataserverReply(rq.ToString(), reply);
-
- // ScriptSleep(1000);
- return tid.ToString();
- }
- catch(Exception e)
- {
- Console.WriteLine(e.ToString());
- return UUID.Zero.ToString();
- }
- }
-
- public void llForceMouselook(int mouselook)
- {
- m_host.AddScriptLPS(1);
- m_host.SetForceMouselook(mouselook != 0);
- }
-
- public LSL_Float llGetObjectMass(string id)
- {
- m_host.AddScriptLPS(1);
- UUID key = new UUID();
- if (UUID.TryParse(id, out key))
- {
- try
- {
- SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
- if (obj != null)
- return (double)obj.GetMass();
- // the object is null so the key is for an avatar
- ScenePresence avatar = World.GetScenePresence(key);
- if (avatar != null)
- if (avatar.IsChildAgent)
- // ref http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
- // child agents have a mass of 1.0
- return 1;
- else
- return (double)avatar.PhysicsActor.Mass;
- }
- catch (KeyNotFoundException)
- {
- return 0; // The Object/Agent not in the region so just return zero
- }
- }
- return 0;
- }
-
- ///
- /// illListReplaceList removes the sub-list defined by the inclusive indices
- /// start and end and inserts the src list in its place. The inclusive
- /// nature of the indices means that at least one element must be deleted
- /// if the indices are within the bounds of the existing list. I.e. 2,2
- /// will remove the element at index 2 and replace it with the source
- /// list. Both indices may be negative, with the usual interpretation. An
- /// interesting case is where end is lower than start. As these indices
- /// bound the list to be removed, then 0->end, and start->lim are removed
- /// and the source list is added as a suffix.
- ///
-
- public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end)
- {
- LSL_List pref = null;
-
- m_host.AddScriptLPS(1);
-
- // Note that although we have normalized, both
- // indices could still be negative.
- if (start < 0)
- {
- start = start+dest.Length;
- }
-
- if (end < 0)
- {
- end = end+dest.Length;
- }
- // The comventional case, remove a sequence starting with
- // start and ending with end. And then insert the source
- // list.
- if (start <= end)
- {
- // If greater than zero, then there is going to be a
- // surviving prefix. Otherwise the inclusive nature
- // of the indices mean that we're going to add the
- // source list as a prefix.
- if (start > 0)
- {
- pref = dest.GetSublist(0,start-1);
- // Only add a suffix if there is something
- // beyond the end index (it's inclusive too).
- if (end + 1 < dest.Length)
- {
- return pref + src + dest.GetSublist(end + 1, -1);
- }
- else
- {
- return pref + src;
- }
- }
- // If start is less than or equal to zero, then
- // the new list is simply a prefix. We still need to
- // figure out any necessary surgery to the destination
- // based upon end. Note that if end exceeds the upper
- // bound in this case, the entire destination list
- // is removed.
- else
- {
- if (end + 1 < dest.Length)
- {
- return src + dest.GetSublist(end + 1, -1);
- }
- else
- {
- return src;
- }
- }
- }
- // Finally, if start > end, we strip away a prefix and
- // a suffix, to leave the list that sits ens
- // and start, and then tag on the src list. AT least
- // that's my interpretation. We can get sublist to do
- // this for us. Note that one, or both of the indices
- // might have been negative.
- else
- {
- return dest.GetSublist(end + 1, start - 1) + src;
- }
- }
-
- public void llLoadURL(string avatar_id, string message, string url)
- {
- m_host.AddScriptLPS(1);
- UUID avatarId = new UUID(avatar_id);
- m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
- url);
- // ScriptSleep(10000);
- }
-
- public void llParcelMediaCommandList(LSL_List commandList)
- {
- //TO DO: Implement the missing commands
- //PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame.
- //PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
- //PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
- //PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
- //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
- //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
- //PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time.
- //PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
- //PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture.
- //PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'.
- //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
- //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
- //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
- //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
- m_host.AddScriptLPS(1);
- for (int i = 0; i < commandList.Data.Length; i++)
- {
- switch ((ParcelMediaCommandEnum)commandList.Data[i])
- {
- case ParcelMediaCommandEnum.Play:
- List scenePresencePlayList = World.GetScenePresences();
- foreach (ScenePresence agent in scenePresencePlayList)
- {
- if (!agent.IsChildAgent)
- {
- agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0);
- }
- }
- break;
- case ParcelMediaCommandEnum.Stop:
- List scenePresenceStopList = World.GetScenePresences();
- foreach (ScenePresence agent in scenePresenceStopList)
- {
- if (!agent.IsChildAgent)
- {
- agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Stop, 0);
- }
- }
- break;
- case ParcelMediaCommandEnum.Pause:
- List scenePresencePauseList = World.GetScenePresences();
- foreach (ScenePresence agent in scenePresencePauseList)
- {
- if (!agent.IsChildAgent)
- {
- agent.ControllingClient.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Pause, 0);
- }
- }
- break;
-
- case ParcelMediaCommandEnum.Url:
- if ((i + 1) < commandList.Length)
- {
- if (commandList.Data[i + 1] is string)
- {
- UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
-
- if (landowner == UUID.Zero)
- {
- return;
- }
-
- if (landowner != m_host.ObjectOwner)
- {
- return;
- }
-
- World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, (string)commandList.GetLSLStringItem(i + 1));
-
- List scenePresenceList = World.GetScenePresences();
- LandData landData = World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
- //Send an update of the mediaURL to all the clients that are in the parcel
- foreach (ScenePresence agent in scenePresenceList)
- {
- if (!agent.IsChildAgent)
- {
- //Send parcel media update to the client
- agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, landData.MediaAutoScale, "", landData.Description, 0, 0, 1);
- }
- }
-
- }
- i++;
- }
- break;
- default:
- ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
- NotImplemented("llParcelMediaCommandList parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType(), commandList.Data[i].ToString()).ToString());
- break;
- }//end switch
-
- }
- // ScriptSleep(2000);
- }
-
- public LSL_List llParcelMediaQuery(LSL_List aList)
- {
- m_host.AddScriptLPS(1);
- LSL_List list = new LSL_List();
- //TO DO: make the implementation for the missing commands
- //PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
- //PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
- //PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
- //PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
- //PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
- //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
- for (int i = 0; i < aList.Data.Length; i++)
- {
-
- if (aList.Data[i] != null)
- {
- switch ((ParcelMediaCommandEnum) aList.Data[i])
- {
- case ParcelMediaCommandEnum.Url:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
- break;
- case ParcelMediaCommandEnum.Desc:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description));
- break;
- case ParcelMediaCommandEnum.Texture:
- list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
- break;
- default:
- ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
- NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
- break;
- }
-
- }
- }
- // ScriptSleep(2000);
- return list;
- }
-
- public LSL_Integer llModPow(int a, int b, int c)
- {
- m_host.AddScriptLPS(1);
- Int64 tmp = 0;
- Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
- // ScriptSleep(1000);
- return Convert.ToInt32(tmp);
- }
-
- public LSL_Integer llGetInventoryType(string name)
- {
- m_host.AddScriptLPS(1);
- foreach (KeyValuePair inv in m_host.TaskInventory)
- {
- if (inv.Value.Name == name)
- {
- return inv.Value.InvType;
- }
- }
- return -1;
- }
-
- public void llSetPayPrice(int price, LSL_List quick_pay_buttons)
- {
- m_host.AddScriptLPS(1);
-
- if (quick_pay_buttons.Data.Length < 4)
- {
- LSLError("List must have at least 4 elements");
- return;
- }
- m_host.ParentGroup.RootPart.PayPrice[0]=price;
-
- m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0];
- m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1];
- m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2];
- m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3];
- m_host.ParentGroup.HasGroupChanged = true;
- }
-
- public LSL_Vector llGetCameraPos()
- {
- m_host.AddScriptLPS(1);
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero)
- return new LSL_Vector();
- if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
- return new LSL_Vector();
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
- {
- ShoutError("No permissions to track the camera");
- return new LSL_Vector();
- }
- ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
- if (presence != null)
- {
- LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
- return pos;
- }
- return new LSL_Vector();
- }
-
- public LSL_Rotation llGetCameraRot()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llGetCameraRot");
- return new LSL_Rotation();
- }
-
- public void llSetPrimURL()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llSetPrimURL");
- // ScriptSleep(2000);
- }
-
- public void llRefreshPrimURL()
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llRefreshPrimURL");
- // ScriptSleep(20000);
- }
-
- public LSL_String llEscapeURL(string url)
- {
- m_host.AddScriptLPS(1);
- try
- {
- return Uri.EscapeUriString(url);
- }
- catch (Exception ex)
- {
- return "llEscapeURL: " + ex.ToString();
- }
- }
-
- public LSL_String llUnescapeURL(string url)
- {
- m_host.AddScriptLPS(1);
- try
- {
- return Uri.UnescapeDataString(url);
- }
- catch (Exception ex)
- {
- return "llUnescapeURL: " + ex.ToString();
- }
- }
-
- public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector look_at)
- {
- m_host.AddScriptLPS(1);
- NotImplemented("llMapDestination");
- // ScriptSleep(1000);
- }
-
- public void llAddToLandBanList(string avatar, double hours)
- {
- m_host.AddScriptLPS(1);
- UUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.OwnerID == m_host.OwnerID)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- if (UUID.TryParse(avatar, out key))
- {
- entry.AgentID = key;
- entry.Flags = ParcelManager.AccessList.Ban;
- entry.Time = DateTime.Now.AddHours(hours);
- land.ParcelAccessList.Add(entry);
- }
- }
- // ScriptSleep(100);
- }
-
- public void llRemoveFromLandPassList(string avatar)
- {
- m_host.AddScriptLPS(1);
- UUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.OwnerID == m_host.OwnerID)
- {
- if (UUID.TryParse(avatar, out key))
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
- {
- if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
- {
- land.ParcelAccessList.Remove(entry);
- break;
- }
- }
- }
- }
- // ScriptSleep(100);
- }
-
- public void llRemoveFromLandBanList(string avatar)
- {
- m_host.AddScriptLPS(1);
- UUID key;
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.OwnerID == m_host.OwnerID)
- {
- if (UUID.TryParse(avatar, out key))
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
- {
- if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
- {
- land.ParcelAccessList.Remove(entry);
- break;
- }
- }
- }
- }
- // ScriptSleep(100);
- }
-
- public void llSetCameraParams(LSL_List rules)
- {
- m_host.AddScriptLPS(1);
-
- // our key in the object we are in
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero) return;
-
- // the object we are in
- UUID objectID = m_host.ParentUUID;
- if (objectID == UUID.Zero) return;
-
- // we need the permission first, to know which avatar we want to set the camera for
- UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
- if (agentID == UUID.Zero) return;
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
-
- ScenePresence presence = World.GetScenePresence(agentID);
-
- // we are not interested in child-agents
- if (presence.IsChildAgent) return;
-
- SortedDictionary parameters = new SortedDictionary();
- object[] data = rules.Data;
- for (int i = 0; i < data.Length; ++i) {
- int type = Convert.ToInt32(data[i++].ToString());
- if (i >= data.Length) break; // odd number of entries => ignore the last
-
- // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
- switch (type) {
- case ScriptBaseClass.CAMERA_FOCUS:
- case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
- case ScriptBaseClass.CAMERA_POSITION:
- LSL_Vector v = (LSL_Vector)data[i];
- parameters.Add(type + 1, (float)v.x);
- parameters.Add(type + 2, (float)v.y);
- parameters.Add(type + 3, (float)v.z);
- break;
- default:
- // TODO: clean that up as soon as the implicit casts are in
- if (data[i] is LSL_Float)
- parameters.Add(type, (float)((LSL_Float)data[i]).value);
- else if (data[i] is LSL_Integer)
- parameters.Add(type, (float)((LSL_Integer)data[i]).value);
- else parameters.Add(type, Convert.ToSingle(data[i]));
- break;
- }
- }
- if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
- }
-
- public void llClearCameraParams()
- {
- m_host.AddScriptLPS(1);
-
- // our key in the object we are in
- UUID invItemID=InventorySelf();
- if (invItemID == UUID.Zero) return;
-
- // the object we are in
- UUID objectID = m_host.ParentUUID;
- if (objectID == UUID.Zero) return;
-
- // we need the permission first, to know which avatar we want to clear the camera for
- UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
- if (agentID == UUID.Zero) return;
- if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
-
- ScenePresence presence = World.GetScenePresence(agentID);
-
- // we are not interested in child-agents
- if (presence.IsChildAgent) return;
-
- presence.ControllingClient.SendClearFollowCamProperties(objectID);
- }
-
- public LSL_Float llListStatistics(int operation, LSL_List src)
- {
- m_host.AddScriptLPS(1);
- LSL_List nums = LSL_List.ToDoubleList(src);
- switch (operation)
- {
- case ScriptBaseClass.LIST_STAT_RANGE:
- return nums.Range();
- case ScriptBaseClass.LIST_STAT_MIN:
- return nums.Min();
- case ScriptBaseClass.LIST_STAT_MAX:
- return nums.Max();
- case ScriptBaseClass.LIST_STAT_MEAN:
- return nums.Mean();
- case ScriptBaseClass.LIST_STAT_MEDIAN:
- return nums.Median();
- case ScriptBaseClass.LIST_STAT_NUM_COUNT:
- return nums.NumericLength();
- case ScriptBaseClass.LIST_STAT_STD_DEV:
- return nums.StdDev();
- case ScriptBaseClass.LIST_STAT_SUM:
- return nums.Sum();
- case ScriptBaseClass.LIST_STAT_SUM_SQUARES:
- return nums.SumSqrs();
- case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN:
- return nums.GeometricMean();
- case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN:
- return nums.HarmonicMean();
- default:
- return 0.0;
- }
- }
-
- public LSL_Integer llGetUnixTime()
- {
- m_host.AddScriptLPS(1);
- return Util.UnixTimeSinceEpoch();
- }
-
- public LSL_Integer llGetParcelFlags(LSL_Vector pos)
- {
- m_host.AddScriptLPS(1);
- return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags;
- }
-
- public LSL_Integer llGetRegionFlags()
- {
- m_host.AddScriptLPS(1);
- IEstateModule estate = World.RequestModuleInterface();
- if (estate == null)
- return 67108864;
- return (int)estate.GetRegionFlags();
- }
-
- public LSL_String llXorBase64StringsCorrect(string str1, string str2)
- {
- m_host.AddScriptLPS(1);
- string ret = String.Empty;
- string src1 = llBase64ToString(str1);
- string src2 = llBase64ToString(str2);
- int c = 0;
- for (int i = 0; i < src1.Length; i++)
- {
- ret += src1[i] ^ src2[c];
-
- c++;
- if (c >= src2.Length)
- c = 0;
- }
- return llStringToBase64(ret);
- }
-
- public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
- {
- // Partial implementation: support for parameter flags needed
- // see http://wiki.secondlife.com/wiki/LlHTTPRequest
- // parameter flags support are implemented in ScriptsHttpRequests.cs
- // in StartHttpRequest
-
- m_host.AddScriptLPS(1);
- IHttpRequests httpScriptMod =
- m_ScriptEngine.World.RequestModuleInterface();
- List param = new List();
- foreach (object o in parameters.Data)
- {
- param.Add(o.ToString());
- }
-
- Vector3 position = m_host.AbsolutePosition;
- Vector3 velocity = m_host.Velocity;
- Quaternion rotation = m_host.RotationOffset;
- ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner);
- RegionInfo regionInfo = World.RegionInfo;
-
- Dictionary httpHeaders = new Dictionary();
-
- httpHeaders["X-SecondLife-Shard"] = "OpenSim";
- httpHeaders["X-SecondLife-Object-Name"] = m_host.Name;
- httpHeaders["X-SecondLife-Object-Key"] = m_itemID.ToString();
- httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY);
- httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z);
- httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z);
- httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W);
- httpHeaders["X-SecondLife-Owner-Name"] = scenePresence == null ? string.Empty : scenePresence.ControllingClient.Name;
- httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString();
-
- UUID reqID = httpScriptMod.
- StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body);
-
- if (reqID != UUID.Zero)
- return reqID.ToString();
- else
- return null;
- }
-
- public void llResetLandBanList()
- {
- m_host.AddScriptLPS(1);
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.OwnerID == m_host.OwnerID)
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
- {
- if (entry.Flags == ParcelManager.AccessList.Ban)
- {
- land.ParcelAccessList.Remove(entry);
- }
- }
- }
- // ScriptSleep(100);
- }
-
- public void llResetLandPassList()
- {
- m_host.AddScriptLPS(1);
- LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
- if (land.OwnerID == m_host.OwnerID)
- {
- foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
- {
- if (entry.Flags == ParcelManager.AccessList.Access)
- {
- land.ParcelAccessList.Remove(entry);
- }
- }
- }
- // ScriptSleep(100);
- }
-
- public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
- {
- m_host.AddScriptLPS(1);
-
- LandData land = World.GetLandData((float)pos.x, (float)pos.y);
-
- if (land == null)
- {
- return 0;
- }
-
- else
- {
- if (sim_wide == 1)
- {
- if (category == 0)
- {
- return land.SimwidePrims;
- }
-
- else
- {
- //public int simwideArea = 0;
- return 0;
- }
- }
-
- else
- {
- if (category == 0)//Total Prims
- {
- return 0;//land.
- }
-
- else if (category == 1)//Owner Prims
- {
- return land.OwnerPrims;
- }
-
- else if (category == 2)//Group Prims
- {
- return land.GroupPrims;
- }
-
- else if (category == 3)//Other Prims
- {
- return land.OtherPrims;
- }
-
- else if (category == 4)//Selected
- {
- return land.SelectedPrims;
- }
-
- else if (category == 5)//Temp
- {
- return 0;//land.
- }
- }
- }
- return 0;
- }
-
- public LSL_List llGetParcelPrimOwners(LSL_Vector pos)
- {
- m_host.AddScriptLPS(1);
- LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
- LSL_List ret = new LSL_List();
- if (land != null)
- {
- foreach (KeyValuePair d in land.getLandObjectOwners())
- {
- ret.Add(d.Key.ToString());
- ret.Add(d.Value);
- }
- }
- // ScriptSleep(2000);
- return ret;
- }
-
- public LSL_Integer llGetObjectPrimCount(string object_id)
- {
- m_host.AddScriptLPS(1);
- SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id));
- if (part == null)
- {
- return 0;
- }
- else
- {
- return part.ParentGroup.Children.Count;
- }
- }
-
- public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide)
- {
- m_host.AddScriptLPS(1);
- // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
- // Which probably will be irrelevent in OpenSim....
- LandData land = World.GetLandData((float)pos.x, (float)pos.y);
-
- float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus;
-
- if (land == null)
- {
- return 0;
- }
-
- if (sim_wide == 1)
- {
- decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor;
-
- return (int)v;
- }
-
- else
- {
- decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor;
-
- return (int)v;
- }
-
- }
-
- public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
- {
- m_host.AddScriptLPS(1);
- LandData land = World.GetLandData((float)pos.x, (float)pos.y);
- if (land == null)
- {
- return new LSL_List(0);
- }
- LSL_List ret = new LSL_List();
- foreach (object o in param.Data)
- {
- switch (o.ToString())
- {
- case "0":
- ret = ret + new LSL_List(land.Name);
- break;
- case "1":
- ret = ret + new LSL_List(land.Description);
- break;
- case "2":
- ret = ret + new LSL_List(land.OwnerID.ToString());
- break;
- case "3":
- ret = ret + new LSL_List(land.GroupID.ToString());
- break;
- case "4":
- ret = ret + new LSL_List(land.Area);
- break;
- default:
- ret = ret + new LSL_List(0);
- break;
- }
- }
- return ret;
- }
-
- public void llSetLinkTexture(int linknumber, string texture, int face)
- {
- m_host.AddScriptLPS(1);
-
- if (m_host.ParentGroup == null)
- return;
-
- SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
-
- if (part == null)
- return;
-
- SetTexture(part, texture, face);
- // ScriptSleep(200);
- }
-
- public LSL_String llStringTrim(string src, int type)
- {
- m_host.AddScriptLPS(1);
- if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
- if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
- if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); }
- return src;
- }
-
- public LSL_List llGetObjectDetails(string id, LSL_List args)
- {
- m_host.AddScriptLPS(1);
- LSL_List ret = new LSL_List();
- UUID key = new UUID();
- if (UUID.TryParse(id, out key))
- {
- ScenePresence av = World.GetScenePresence(key);
-
- if (av != null)
- {
- foreach (object o in args.Data)
- {
- switch (o.ToString())
- {
- case "1":
- ret.Add(av.Firstname + " " + av.Lastname);
- break;
- case "2":
- ret.Add("");
- break;
- case "3":
- ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
- break;
- case "4":
- ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W));
- break;
- case "5":
- ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));
- break;
- case "6":
- ret.Add(id);
- break;
- case "7":
- ret.Add(UUID.Zero.ToString());
- break;
- case "8":
- ret.Add(UUID.Zero.ToString());
- break;
- }
- }
- return ret;
- }
- SceneObjectPart obj = World.GetSceneObjectPart(key);
- if (obj != null)
- {
- foreach (object o in args.Data)
- {
- switch (o.ToString())
- {
- case "1":
- ret.Add(obj.Name);
- break;
- case "2":
- ret.Add(obj.Description);
- break;
- case "3":
- ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z));
- break;
- case "4":
- ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
- break;
- case "5":
- ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
- break;
- case "6":
- ret.Add(obj.OwnerID.ToString());
- break;
- case "7":
- ret.Add(obj.GroupID.ToString());
- break;
- case "8":
- ret.Add(obj.CreatorID.ToString());
- break;
- }
- }
- return ret;
- }
- }
- return new LSL_List();
- }
-
-
- internal UUID ScriptByName(string name)
- {
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 10 && item.Name == name)
- return item.ItemID;
- }
- return UUID.Zero;
- }
-
- internal void ShoutError(string msg)
+ internal void ShoutError(string msg)
{
llShout(ScriptBaseClass.DEBUG_CHANNEL, msg);
}
-
-
-
- internal void NotImplemented(string command)
- {
- if (throwErrorOnNotImplemented)
- throw new NotImplementedException("Command not implemented: " + command);
- }
-
- internal void Deprecated(string command)
- {
- throw new Exception("Command deprecated: " + command);
- }
-
- internal void LSLError(string msg)
- {
- throw new Exception("LSL Runtime Error: " + msg);
- }
-
- public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
- private void WithNotecard(UUID assetID, AssetRequestCallback cb)
- {
- World.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false);
- }
-
- public LSL_String llGetNumberOfNotecardLines(string name)
- {
- m_host.AddScriptLPS(1);
-
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 7 && item.Name == name)
- {
- UUID tid = AsyncCommands.
- DataserverPlugin.RegisterRequest(m_localID,
- m_itemID, item.AssetID.ToString());
- if (NotecardCache.IsCached(item.AssetID))
- {
- AsyncCommands.
- DataserverPlugin.DataserverReply(item.AssetID.ToString(),
- NotecardCache.GetLines(item.AssetID).ToString());
- // ScriptSleep(100);
- return tid.ToString();
- }
- WithNotecard(item.AssetID, delegate (UUID id, AssetBase a)
- {
- System.Text.ASCIIEncoding enc =
- new System.Text.ASCIIEncoding();
- string data = enc.GetString(a.Data);
- //Console.WriteLine(data);
- NotecardCache.Cache(id, data);
- AsyncCommands.
- DataserverPlugin.DataserverReply(id.ToString(),
- NotecardCache.GetLines(id).ToString());
- });
- // ScriptSleep(100);
- return tid.ToString();
- }
- }
- // if we got to here, we didn't find the notecard the script was asking for
- // => complain loudly, as specified by the LSL docs
- ShoutError("Notecard '" + name + "' could not be found.");
-
- // ScriptSleep(100);
- return UUID.Zero.ToString();
- }
-
- public LSL_String llGetNotecardLine(string name, int line)
- {
- m_host.AddScriptLPS(1);
-
- foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
- {
- if (item.Type == 7 && item.Name == name)
- {
- UUID tid = AsyncCommands.
- DataserverPlugin.RegisterRequest(m_localID,
- m_itemID, item.AssetID.ToString());
-
- if (NotecardCache.IsCached(item.AssetID))
- {
- AsyncCommands.
- DataserverPlugin.DataserverReply(item.AssetID.ToString(),
- NotecardCache.GetLine(item.AssetID, line));
- // ScriptSleep(100);
- return tid.ToString();
- }
-
- WithNotecard(item.AssetID, delegate (UUID id, AssetBase a)
- {
- System.Text.ASCIIEncoding enc =
- new System.Text.ASCIIEncoding();
- string data = enc.GetString(a.Data);
- //Console.WriteLine(data);
- NotecardCache.Cache(id, data);
- AsyncCommands.
- DataserverPlugin.DataserverReply(id.ToString(),
- NotecardCache.GetLine(id, line));
- });
-
- // ScriptSleep(100);
- return tid.ToString();
- }
- }
-
- // if we got to here, we didn't find the notecard the script was asking for
- // => complain loudly, as specified by the LSL docs
- ShoutError("Notecard '" + name + "' could not be found.");
-
- // ScriptSleep(100);
- return UUID.Zero.ToString();
- }
-
- }
-
- public class NotecardCache
- {
- private class Notecard
- {
- public string[] text;
- public DateTime lastRef;
- }
-
- private static Dictionary m_Notecards =
- new Dictionary();
-
- public static void Cache(UUID assetID, string text)
- {
- CacheCheck();
-
- lock (m_Notecards)
- {
- if (m_Notecards.ContainsKey(assetID))
- return;
-
- Notecard nc = new Notecard();
- nc.lastRef = DateTime.Now;
- nc.text = ParseText(text.Replace("\r", "").Split('\n'));
- m_Notecards[assetID] = nc;
- }
- }
-
- private static string[] ParseText(string[] input)
- {
- int idx = 0;
- int level = 0;
- List output = new List();
- string[] words;
-
- while (idx < input.Length)
- {
- if (input[idx] == "{")
- {
- level++;
- idx++;
- continue;
- }
-
- if (input[idx]== "}")
- {
- level--;
- idx++;
- continue;
- }
-
- switch (level)
- {
- case 0:
- words = input[idx].Split(' '); // Linden text ver
- // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
- if (words.Length < 3)
- return new String[0];
-
- int version = int.Parse(words[3]);
- if (version != 2)
- return new String[0];
- break;
- case 1:
- words = input[idx].Split(' ');
- if (words[0] == "LLEmbeddedItems")
- break;
- if (words[0] == "Text")
- {
- int len = int.Parse(words[2]);
- idx++;
-
- int count = -1;
-
- while (count < len)
- {
- // int l = input[idx].Length;
- string ln = input[idx];
-
- int need = len-count-1;
- if (ln.Length > need)
- ln = ln.Substring(0, need);
-
- output.Add(ln);
- count += ln.Length + 1;
- idx++;
- }
-
- return output.ToArray();
- }
- break;
- case 2:
- words = input[idx].Split(' '); // count
- if (words[0] == "count")
- {
- int c = int.Parse(words[1]);
- if (c > 0)
- return new String[0];
- break;
- }
- break;
- }
- idx++;
- }
- return output.ToArray();
- }
-
- public static bool IsCached(UUID assetID)
- {
- lock (m_Notecards)
- {
- return m_Notecards.ContainsKey(assetID);
- }
- }
-
- public static int GetLines(UUID assetID)
- {
- if (!IsCached(assetID))
- return -1;
-
- lock (m_Notecards)
- {
- m_Notecards[assetID].lastRef = DateTime.Now;
- return m_Notecards[assetID].text.Length;
- }
- }
-
- public static string GetLine(UUID assetID, int line)
- {
- if (line < 0)
- return "";
-
- string data;
-
- if (!IsCached(assetID))
- return "";
-
- lock (m_Notecards)
- {
- m_Notecards[assetID].lastRef = DateTime.Now;
-
- if (line >= m_Notecards[assetID].text.Length)
- return "\n\n\n";
-
- data = m_Notecards[assetID].text[line];
- if (data.Length > 255)
- data = data.Substring(0, 255);
-
- return data;
- }
- }
-
- public static void CacheCheck()
- {
- foreach (UUID key in new List(m_Notecards.Keys))
- {
- Notecard nc = m_Notecards[key];
- if (nc.lastRef.AddSeconds(30) < DateTime.Now)
- m_Notecards.Remove(key);
- }
- }
}
}
diff --git a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
index 0ef909f..7b2d229 100644
--- a/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
@@ -40,10 +40,13 @@ namespace OpenSim.Region.ScriptEngine.Common
{
public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
{
+ internal ScriptEngineBase.ScriptEngine m_ScriptEngineDirect;
+
public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
UUID itemID)
: base(scriptEngine, host, localID, itemID)
{
+ m_ScriptEngineDirect = scriptEngine;
Prim = new OSSLPrim(this);
}
@@ -577,7 +580,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, new UUID(channel));
object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(UUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", new DetectParams[0], resobj);
+ m_ScriptEngineDirect.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", new DetectParams[0], resobj);
}
}
@@ -605,16 +608,16 @@ namespace OpenSim.Region.ScriptEngine.Common
int scriptEngineNameIndex = 0;
- if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
+ if (!String.IsNullOrEmpty(m_ScriptEngineDirect.ScriptEngineName))
{
// parse off the "ScriptEngine."
- scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
+ scriptEngineNameIndex = m_ScriptEngineDirect.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
scriptEngineNameIndex++; // get past delimiter
- int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
+ int scriptEngineNameLength = m_ScriptEngineDirect.ScriptEngineName.Length - scriptEngineNameIndex;
// create char array then a string that is only the script engine name
- Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
+ Char[] scriptEngineNameCharArray = m_ScriptEngineDirect.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
String scriptEngineName = new String(scriptEngineNameCharArray);
return scriptEngineName;
@@ -805,5 +808,10 @@ namespace OpenSim.Region.ScriptEngine.Common
return jsondata;
}
+
+ internal void LSLError(string msg)
+ {
+ throw new Exception("LSL Runtime Error: " + msg);
+ }
}
}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
index b09a30b..d423311 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs
@@ -220,6 +220,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
return det[number];
}
+
+ public int GetStartParameter(UUID itemID)
+ {
+ return 0;
+ }
#endregion
}
}
--
cgit v1.1