From 0081c060d0bb66e842a381e1a15a6cf01c0bd793 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Sat, 12 Jan 2008 14:45:59 +0000 Subject: Set eol --- .../Region/ScriptEngine/Common/LSL_BaseClass.cs | 4328 +++++++------- .../ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 6004 ++++++++++---------- .../Common/ScriptEngineBase/AppDomainManager.cs | 476 +- .../ScriptEngine/Common/ScriptEngineBase/Common.cs | 114 +- .../Common/ScriptEngineBase/EventManager.cs | 518 +- .../Common/ScriptEngineBase/EventQueueManager.cs | 726 +-- .../Common/ScriptEngineBase/LSLLongCmdHandler.cs | 588 +- .../Common/ScriptEngineBase/ScriptEngine.cs | 262 +- .../Common/ScriptEngineBase/ScriptManager.cs | 694 +-- 9 files changed, 6855 insertions(+), 6855 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs index 5de9a85..43865c8 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs @@ -1,2165 +1,2165 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Runtime.Remoting.Lifetime; -using System.Threading; -using OpenSim.Region.ScriptEngine.Common; -using integer = System.Int32; -using key = System.String; -using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; -using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; - -namespace OpenSim.Region.ScriptEngine.Common -{ - public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript - { - - // - // Included as base for any LSL-script that is compiled. - // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. - // - // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted. - // - - // Object never expires - public override Object InitializeLifetimeService() - { - //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); - // return null; - ILease lease = (ILease)base.InitializeLifetimeService(); - - if (lease.CurrentState == LeaseState.Initial) - { - lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); - //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); - //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); - } - return lease; - } - - - private Executor m_Exec; - - Executor IScript.Exec - { - get - { - if (m_Exec == null) - m_Exec = new Executor(this); - return m_Exec; - } - } - - - public LSL_BuiltIn_Commands_Interface m_LSL_Functions; - private string _Source = ""; - public string Source - { - get - { - return _Source; - } - set { _Source = value; } - } - - - public LSL_BaseClass() - { - } - - public string State() - { - return m_LSL_Functions.State(); - } - - - - public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) - { - m_LSL_Functions = LSL_Functions; - - //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); - - // Get this AppDomain's settings and display some of them. - AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; - Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", - ads.ApplicationName, - ads.ApplicationBase, - ads.ConfigurationFile - ); - - // Display the name of the calling AppDomain and the name - // of the second domain. - // NOTE: The application's thread has transitioned between - // AppDomains. - Console.WriteLine("Calling to '{0}'.", - Thread.GetDomain().FriendlyName - ); - - return; - } - - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - // They are only forwarders to LSL_BuiltIn_Commands.cs - // - public double llSin(double f) - { - return m_LSL_Functions.llSin(f); - } - - public double llCos(double f) - { - return m_LSL_Functions.llCos(f); - } - - public double llTan(double f) - { - return m_LSL_Functions.llTan(f); - } - - public double llAtan2(double x, double y) - { - return m_LSL_Functions.llAtan2(x, y); - } - - public double llSqrt(double f) - { - return m_LSL_Functions.llSqrt(f); - } - - public double llPow(double fbase, double fexponent) - { - return m_LSL_Functions.llPow(fbase, fexponent); - } - - public int llAbs(int i) - { - return m_LSL_Functions.llAbs(i); - } - - public double llFabs(double f) - { - return m_LSL_Functions.llFabs(f); - } - - public double llFrand(double mag) - { - return m_LSL_Functions.llFrand(mag); - } - - public int llFloor(double f) - { - return m_LSL_Functions.llFloor(f); - } - - public int llCeil(double f) - { - return m_LSL_Functions.llCeil(f); - } - - public int llRound(double f) - { - return m_LSL_Functions.llRound(f); - } - - public double llVecMag(vector v) - { - return m_LSL_Functions.llVecMag(v); - } - - public vector llVecNorm(vector v) - { - return m_LSL_Functions.llVecNorm(v); - } - - public double llVecDist(vector a, vector b) - { - return m_LSL_Functions.llVecDist(a, b); - } - - public vector llRot2Euler(rotation r) - { - return m_LSL_Functions.llRot2Euler(r); - } - - public rotation llEuler2Rot(vector v) - { - return m_LSL_Functions.llEuler2Rot(v); - } - - public rotation llAxes2Rot(vector fwd, vector left, vector up) - { - return m_LSL_Functions.llAxes2Rot(fwd, left, up); - } - - public vector llRot2Fwd(rotation r) - { - return m_LSL_Functions.llRot2Fwd(r); - } - - public vector llRot2Left(rotation r) - { - return m_LSL_Functions.llRot2Left(r); - } - - public vector llRot2Up(rotation r) - { - return m_LSL_Functions.llRot2Up(r); - } - - public rotation llRotBetween(vector start, vector end) - { - return m_LSL_Functions.llRotBetween(start, end); - } - - public void llWhisper(int channelID, string text) - { - m_LSL_Functions.llWhisper(channelID, text); - } - - public void llSay(int channelID, string text) - { - m_LSL_Functions.llSay(channelID, text); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llShout(int channelID, string text) - { - m_LSL_Functions.llShout(channelID, text); - } - - public int llListen(int channelID, string name, string ID, string msg) - { - return m_LSL_Functions.llListen(channelID, name, ID, msg); - } - - public void llListenControl(int number, int active) - { - m_LSL_Functions.llListenControl(number, active); - } - - public void llListenRemove(int number) - { - m_LSL_Functions.llListenRemove(number); - } - - public void llSensor(string name, string id, int type, double range, double arc) - { - m_LSL_Functions.llSensor(name, id, type, range, arc); - } - - public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) - { - m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); - } - - public void llSensorRemove() - { - m_LSL_Functions.llSensorRemove(); - } - - public string llDetectedName(int number) - { - return m_LSL_Functions.llDetectedName(number); - } - - public string llDetectedKey(int number) - { - return m_LSL_Functions.llDetectedKey(number); - } - - public string llDetectedOwner(int number) - { - return m_LSL_Functions.llDetectedOwner(number); - } - - public int llDetectedType(int number) - { - return m_LSL_Functions.llDetectedType(number); - } - - public vector llDetectedPos(int number) - { - return m_LSL_Functions.llDetectedPos(number); - } - - public vector llDetectedVel(int number) - { - return m_LSL_Functions.llDetectedVel(number); - } - - public vector llDetectedGrab(int number) - { - return m_LSL_Functions.llDetectedGrab(number); - } - - public rotation llDetectedRot(int number) - { - return m_LSL_Functions.llDetectedRot(number); - } - - public int llDetectedGroup(int number) - { - return m_LSL_Functions.llDetectedGroup(number); - } - - public int llDetectedLinkNumber(int number) - { - return m_LSL_Functions.llDetectedLinkNumber(number); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llDie() - { - m_LSL_Functions.llDie(); - } - - public double llGround(vector offset) - { - return m_LSL_Functions.llGround(offset); - } - - public double llCloud(vector offset) - { - return m_LSL_Functions.llCloud(offset); - } - - public vector llWind(vector offset) - { - return m_LSL_Functions.llWind(offset); - } - - public void llSetStatus(int status, int value) - { - m_LSL_Functions.llSetStatus(status, value); - } - - public int llGetStatus(int status) - { - return m_LSL_Functions.llGetStatus(status); - } - - public void llSetScale(vector scale) - { - m_LSL_Functions.llSetScale(scale); - } - - public vector llGetScale() - { - return m_LSL_Functions.llGetScale(); - } - - public void llSetColor(vector color, int face) - { - m_LSL_Functions.llSetColor(color, face); - } - - public double llGetAlpha(int face) - { - return m_LSL_Functions.llGetAlpha(face); - } - - public void llSetAlpha(double alpha, int face) - { - m_LSL_Functions.llSetAlpha(alpha, face); - } - - public vector llGetColor(int face) - { - return m_LSL_Functions.llGetColor(face); - } - - public void llSetTexture(string texture, int face) - { - m_LSL_Functions.llSetTexture(texture, face); - } - - public void llScaleTexture(double u, double v, int face) - { - m_LSL_Functions.llScaleTexture(u, v, face); - } - - public void llOffsetTexture(double u, double v, int face) - { - m_LSL_Functions.llOffsetTexture(u, v, face); - } - - public void llRotateTexture(double rotation, int face) - { - m_LSL_Functions.llRotateTexture(rotation, face); - } - - public string llGetTexture(int face) - { - return m_LSL_Functions.llGetTexture(face); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llSetPos(vector pos) - { - m_LSL_Functions.llSetPos(pos); - } - - public vector llGetPos() - { - return m_LSL_Functions.llGetPos(); - } - - public vector llGetLocalPos() - { - return m_LSL_Functions.llGetLocalPos(); - } - - public void llSetRot(rotation rot) - { - m_LSL_Functions.llSetRot(rot); - } - - public rotation llGetRot() - { - return m_LSL_Functions.llGetRot(); - } - - public rotation llGetLocalRot() - { - return m_LSL_Functions.llGetLocalRot(); - } - - public void llSetForce(vector force, int local) - { - m_LSL_Functions.llSetForce(force, local); - } - - public vector llGetForce() - { - return m_LSL_Functions.llGetForce(); - } - - public int llTarget(vector position, double range) - { - return m_LSL_Functions.llTarget(position, range); - } - - public void llTargetRemove(int number) - { - m_LSL_Functions.llTargetRemove(number); - } - - public int llRotTarget(rotation rot, double error) - { - return m_LSL_Functions.llRotTarget(rot, error); - } - - public void llRotTargetRemove(int number) - { - m_LSL_Functions.llRotTargetRemove(number); - } - - public void llMoveToTarget(vector target, double tau) - { - m_LSL_Functions.llMoveToTarget(target, tau); - } - - public void llStopMoveToTarget() - { - m_LSL_Functions.llStopMoveToTarget(); - } - - public void llApplyImpulse(vector force, int local) - { - m_LSL_Functions.llApplyImpulse(force, local); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llApplyRotationalImpulse(vector force, int local) - { - m_LSL_Functions.llApplyRotationalImpulse(force, local); - } - - public void llSetTorque(vector torque, int local) - { - m_LSL_Functions.llSetTorque(torque, local); - } - - public vector llGetTorque() - { - return m_LSL_Functions.llGetTorque(); - } - - public void llSetForceAndTorque(vector force, vector torque, int local) - { - m_LSL_Functions.llSetForceAndTorque(force, torque, local); - } - - public vector llGetVel() - { - return m_LSL_Functions.llGetVel(); - } - - public vector llGetAccel() - { - return m_LSL_Functions.llGetAccel(); - } - - public vector llGetOmega() - { - return m_LSL_Functions.llGetOmega(); - } - - public double llGetTimeOfDay() - { - return m_LSL_Functions.llGetTimeOfDay(); - } - - public double llGetWallclock() - { - return m_LSL_Functions.llGetWallclock(); - } - - public double llGetTime() - { - return m_LSL_Functions.llGetTime(); - } - - public void llResetTime() - { - m_LSL_Functions.llResetTime(); - } - - public double llGetAndResetTime() - { - return m_LSL_Functions.llGetAndResetTime(); - } - - public void llSound() - { - m_LSL_Functions.llSound(); - } - - public void llPlaySound(string sound, double volume) - { - m_LSL_Functions.llPlaySound(sound, volume); - } - - public void llLoopSound(string sound, double volume) - { - m_LSL_Functions.llLoopSound(sound, volume); - } - - public void llLoopSoundMaster(string sound, double volume) - { - m_LSL_Functions.llLoopSoundMaster(sound, volume); - } - - public void llLoopSoundSlave(string sound, double volume) - { - m_LSL_Functions.llLoopSoundSlave(sound, volume); - } - - public void llPlaySoundSlave(string sound, double volume) - { - m_LSL_Functions.llPlaySoundSlave(sound, volume); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llTriggerSound(string sound, double volume) - { - m_LSL_Functions.llTriggerSound(sound, volume); - } - - public void llStopSound() - { - m_LSL_Functions.llStopSound(); - } - - public void llPreloadSound(string sound) - { - m_LSL_Functions.llPreloadSound(sound); - } - - public string llGetSubString(string src, int start, int end) - { - return m_LSL_Functions.llGetSubString(src, start, end); - } - - public string llDeleteSubString(string src, int start, int end) - { - return m_LSL_Functions.llDeleteSubString(src, start, end); - } - - public string llInsertString(string dst, int position, string src) - { - return m_LSL_Functions.llInsertString(dst, position, src); - } - - public string llToUpper(string source) - { - return m_LSL_Functions.llToUpper(source); - } - - public string llToLower(string source) - { - return m_LSL_Functions.llToLower(source); - } - - public int llGiveMoney(string destination, int amount) - { - return m_LSL_Functions.llGiveMoney(destination, amount); - } - - public void llMakeExplosion() - { - m_LSL_Functions.llMakeExplosion(); - } - - public void llMakeFountain() - { - m_LSL_Functions.llMakeFountain(); - } - - public void llMakeSmoke() - { - m_LSL_Functions.llMakeSmoke(); - } - - public void llMakeFire() - { - m_LSL_Functions.llMakeFire(); - } - - public void llRezObject(string inventory, vector pos, rotation rot, int param) - { - m_LSL_Functions.llRezObject(inventory, pos, rot, param); - } - - public void llLookAt(vector target, double strength, double damping) - { - m_LSL_Functions.llLookAt(target, strength, damping); - } - - public void llStopLookAt() - { - m_LSL_Functions.llStopLookAt(); - } - - public void llSetTimerEvent(double sec) - { - m_LSL_Functions.llSetTimerEvent(sec); - } - - public void llSleep(double sec) - { - m_LSL_Functions.llSleep(sec); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public double llGetMass() - { - return m_LSL_Functions.llGetMass(); - } - - public void llCollisionFilter(string name, string id, int accept) - { - m_LSL_Functions.llCollisionFilter(name, id, accept); - } - - public void llTakeControls(int controls, int accept, int pass_on) - { - m_LSL_Functions.llTakeControls(controls, accept, pass_on); - } - - public void llReleaseControls() - { - m_LSL_Functions.llReleaseControls(); - } - - public void llAttachToAvatar(int attachment) - { - m_LSL_Functions.llAttachToAvatar(attachment); - } - - public void llDetachFromAvatar() - { - m_LSL_Functions.llDetachFromAvatar(); - } - - public void llTakeCamera() - { - m_LSL_Functions.llTakeCamera(); - } - - public void llReleaseCamera() - { - m_LSL_Functions.llReleaseCamera(); - } - - public string llGetOwner() - { - return m_LSL_Functions.llGetOwner(); - } - - public void llInstantMessage(string user, string message) - { - m_LSL_Functions.llInstantMessage(user, message); - } - - public void llEmail(string address, string subject, string message) - { - m_LSL_Functions.llEmail(address, subject, message); - } - - public void llGetNextEmail(string address, string subject) - { - m_LSL_Functions.llGetNextEmail(address, subject); - } - - public string llGetKey() - { - return m_LSL_Functions.llGetKey(); - } - - public void llSetBuoyancy(double buoyancy) - { - m_LSL_Functions.llSetBuoyancy(buoyancy); - } - - public void llSetHoverHeight(double height, int water, double tau) - { - m_LSL_Functions.llSetHoverHeight(height, water, tau); - } - - public void llStopHover() - { - m_LSL_Functions.llStopHover(); - } - - public void llMinEventDelay(double delay) - { - m_LSL_Functions.llMinEventDelay(delay); - } - - public void llSoundPreload() - { - m_LSL_Functions.llSoundPreload(); - } - - public void llRotLookAt(rotation target, double strength, double damping) - { - m_LSL_Functions.llRotLookAt(target, strength, damping); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public int llStringLength(string str) - { - return m_LSL_Functions.llStringLength(str); - } - - public void llStartAnimation(string anim) - { - m_LSL_Functions.llStartAnimation(anim); - } - - public void llStopAnimation(string anim) - { - m_LSL_Functions.llStopAnimation(anim); - } - - public void llPointAt() - { - m_LSL_Functions.llPointAt(); - } - - public void llStopPointAt() - { - m_LSL_Functions.llStopPointAt(); - } - - public void llTargetOmega(vector axis, double spinrate, double gain) - { - m_LSL_Functions.llTargetOmega(axis, spinrate, gain); - } - - public int llGetStartParameter() - { - return m_LSL_Functions.llGetStartParameter(); - } - - public void llGodLikeRezObject(string inventory, vector pos) - { - m_LSL_Functions.llGodLikeRezObject(inventory, pos); - } - - public void llRequestPermissions(string agent, int perm) - { - m_LSL_Functions.llRequestPermissions(agent, perm); - } - - public string llGetPermissionsKey() - { - return m_LSL_Functions.llGetPermissionsKey(); - } - - public int llGetPermissions() - { - return m_LSL_Functions.llGetPermissions(); - } - - public int llGetLinkNumber() - { - return m_LSL_Functions.llGetLinkNumber(); - } - - public void llSetLinkColor(int linknumber, vector color, int face) - { - m_LSL_Functions.llSetLinkColor(linknumber, color, face); - } - - public void llCreateLink(string target, int parent) - { - m_LSL_Functions.llCreateLink(target, parent); - } - - public void llBreakLink(int linknum) - { - m_LSL_Functions.llBreakLink(linknum); - } - - public void llBreakAllLinks() - { - m_LSL_Functions.llBreakAllLinks(); - } - - public string llGetLinkKey(int linknum) - { - return m_LSL_Functions.llGetLinkKey(linknum); - } - - public string llGetLinkName(int linknum) - { - return m_LSL_Functions.llGetLinkName(linknum); - } - - public int llGetInventoryNumber(int type) - { - return m_LSL_Functions.llGetInventoryNumber(type); - } - - public string llGetInventoryName(int type, int number) - { - return m_LSL_Functions.llGetInventoryName(type, number); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llSetScriptState(string name, int run) - { - m_LSL_Functions.llSetScriptState(name, run); - } - - public double llGetEnergy() - { - return m_LSL_Functions.llGetEnergy(); - } - - public void llGiveInventory(string destination, string inventory) - { - m_LSL_Functions.llGiveInventory(destination, inventory); - } - - public void llRemoveInventory(string item) - { - m_LSL_Functions.llRemoveInventory(item); - } - - public void llSetText(string text, vector color, double alpha) - { - m_LSL_Functions.llSetText(text, color, alpha); - } - - public double llWater(vector offset) - { - return m_LSL_Functions.llWater(offset); - } - - public void llPassTouches(int pass) - { - m_LSL_Functions.llPassTouches(pass); - } - - public string llRequestAgentData(string id, int data) - { - return m_LSL_Functions.llRequestAgentData(id, data); - } - - public string llRequestInventoryData(string name) - { - return m_LSL_Functions.llRequestInventoryData(name); - } - - public void llSetDamage(double damage) - { - m_LSL_Functions.llSetDamage(damage); - } - - public void llTeleportAgentHome(string agent) - { - m_LSL_Functions.llTeleportAgentHome(agent); - } - - public void llModifyLand(int action, int brush) - { - m_LSL_Functions.llModifyLand(action, brush); - } - - public void llCollisionSound(string impact_sound, double impact_volume) - { - m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); - } - - public void llCollisionSprite(string impact_sprite) - { - m_LSL_Functions.llCollisionSprite(impact_sprite); - } - - public string llGetAnimation(string id) - { - return m_LSL_Functions.llGetAnimation(id); - } - - public void llResetScript() - { - m_LSL_Functions.llResetScript(); - } - - public void llMessageLinked(int linknum, int num, string str, string id) - { - m_LSL_Functions.llMessageLinked(linknum, num, str, id); - } - - public void llPushObject(string target, vector impulse, vector ang_impulse, int local) - { - m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); - } - - public void llPassCollisions(int pass) - { - m_LSL_Functions.llPassCollisions(pass); - } - - public string llGetScriptName() - { - return m_LSL_Functions.llGetScriptName(); - } - - public int llGetNumberOfSides() - { - return m_LSL_Functions.llGetNumberOfSides(); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public rotation llAxisAngle2Rot(vector axis, double angle) - { - return m_LSL_Functions.llAxisAngle2Rot(axis, angle); - } - - public vector llRot2Axis(rotation rot) - { - return m_LSL_Functions.llRot2Axis(rot); - } - - public void llRot2Angle() - { - m_LSL_Functions.llRot2Angle(); - } - - public double llAcos(double val) - { - return m_LSL_Functions.llAcos(val); - } - - public double llAsin(double val) - { - return m_LSL_Functions.llAsin(val); - } - - public double llAngleBetween(rotation a, rotation b) - { - return m_LSL_Functions.llAngleBetween(a, b); - } - - public string llGetInventoryKey(string name) - { - return m_LSL_Functions.llGetInventoryKey(name); - } - - public void llAllowInventoryDrop(int add) - { - m_LSL_Functions.llAllowInventoryDrop(add); - } - - public vector llGetSunDirection() - { - return m_LSL_Functions.llGetSunDirection(); - } - - public vector llGetTextureOffset(int face) - { - return m_LSL_Functions.llGetTextureOffset(face); - } - - public vector llGetTextureScale(int side) - { - return m_LSL_Functions.llGetTextureScale(side); - } - - public double llGetTextureRot(int side) - { - return m_LSL_Functions.llGetTextureRot(side); - } - - public int llSubStringIndex(string source, string pattern) - { - return m_LSL_Functions.llSubStringIndex(source, pattern); - } - - public string llGetOwnerKey(string id) - { - return m_LSL_Functions.llGetOwnerKey(id); - } - - public vector llGetCenterOfMass() - { - return m_LSL_Functions.llGetCenterOfMass(); - } - - public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) - { - return m_LSL_Functions.llListSort(src, stride, ascending); - } - - public int llGetListLength(LSL_Types.list src) - { - return m_LSL_Functions.llGetListLength(src); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public int llList2Integer(LSL_Types.list src, int index) - { - return m_LSL_Functions.llList2Integer(src, index); - } - - public double osList2Double(LSL_Types.list src, int index) - { - return m_LSL_Functions.osList2Double(src, index); - } - - public string llList2String(LSL_Types.list src, int index) - { - return m_LSL_Functions.llList2String(src, index); - } - - public string llList2Key(LSL_Types.list src, int index) - { - return m_LSL_Functions.llList2Key(src, index); - } - - public vector llList2Vector(LSL_Types.list src, int index) - { - return m_LSL_Functions.llList2Vector(src, index); - } - - public rotation llList2Rot(LSL_Types.list src, int index) - { - return m_LSL_Functions.llList2Rot(src, index); - } - - public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) - { - return m_LSL_Functions.llList2List(src, start, end); - } - - public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) - { - return m_LSL_Functions.llDeleteSubList(src, start, end); - } - - public int llGetListEntryType(LSL_Types.list src, int index) - { - return m_LSL_Functions.llGetListEntryType(src, index); - } - - public string llList2CSV(LSL_Types.list src) - { - return m_LSL_Functions.llList2CSV(src); - } - - public LSL_Types.list llCSV2List(string src) - { - return m_LSL_Functions.llCSV2List(src); - } - - public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) - { - return m_LSL_Functions.llListRandomize(src, stride); - } - - public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) - { - return m_LSL_Functions.llList2ListStrided(src, start, end, stride); - } - - public vector llGetRegionCorner() - { - return m_LSL_Functions.llGetRegionCorner(); - } - - public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) - { - return m_LSL_Functions.llListInsertList(dest, src, start); - } - - public int llListFindList(LSL_Types.list src, LSL_Types.list test) - { - return m_LSL_Functions.llListFindList(src, test); - } - - public string llGetObjectName() - { - return m_LSL_Functions.llGetObjectName(); - } - - public void llSetObjectName(string name) - { - m_LSL_Functions.llSetObjectName(name); - } - - public string llGetDate() - { - return m_LSL_Functions.llGetDate(); - } - - public int llEdgeOfWorld(vector pos, vector dir) - { - return m_LSL_Functions.llEdgeOfWorld(pos, dir); - } - - public int llGetAgentInfo(string id) - { - return m_LSL_Functions.llGetAgentInfo(id); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llAdjustSoundVolume(double volume) - { - m_LSL_Functions.llAdjustSoundVolume(volume); - } - - public void llSetSoundQueueing(int queue) - { - m_LSL_Functions.llSetSoundQueueing(queue); - } - - public void llSetSoundRadius(double radius) - { - m_LSL_Functions.llSetSoundRadius(radius); - } - - public string llKey2Name(string id) - { - return m_LSL_Functions.llKey2Name(id); - } - - public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) - { - m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); - } - - public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) - { - m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); - } - - public void llEjectFromLand(string pest) - { - m_LSL_Functions.llEjectFromLand(pest); - } - - public void llParseString2List() - { - m_LSL_Functions.llParseString2List(); - } - - public int llOverMyLand(string id) - { - return m_LSL_Functions.llOverMyLand(id); - } - - public string llGetLandOwnerAt(vector pos) - { - return m_LSL_Functions.llGetLandOwnerAt(pos); - } - - public string llGetNotecardLine(string name, int line) - { - return m_LSL_Functions.llGetNotecardLine(name, line); - } - - public vector llGetAgentSize(string id) - { - return m_LSL_Functions.llGetAgentSize(id); - } - - public int llSameGroup(string agent) - { - return m_LSL_Functions.llSameGroup(agent); - } - - public void llUnSit(string id) - { - m_LSL_Functions.llUnSit(id); - } - - public vector llGroundSlope(vector offset) - { - return m_LSL_Functions.llGroundSlope(offset); - } - - public vector llGroundNormal(vector offset) - { - return m_LSL_Functions.llGroundNormal(offset); - } - - public vector llGroundContour(vector offset) - { - return m_LSL_Functions.llGroundContour(offset); - } - - public int llGetAttached() - { - return m_LSL_Functions.llGetAttached(); - } - - public int llGetFreeMemory() - { - return m_LSL_Functions.llGetFreeMemory(); - } - - public string llGetRegionName() - { - return m_LSL_Functions.llGetRegionName(); - } - - public double llGetRegionTimeDilation() - { - return m_LSL_Functions.llGetRegionTimeDilation(); - } - - public double llGetRegionFPS() - { - return m_LSL_Functions.llGetRegionFPS(); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llParticleSystem(List rules) - { - m_LSL_Functions.llParticleSystem(rules); - } - - public void llGroundRepel(double height, int water, double tau) - { - m_LSL_Functions.llGroundRepel(height, water, tau); - } - - public void llGiveInventoryList() - { - m_LSL_Functions.llGiveInventoryList(); - } - - public void llSetVehicleType(int type) - { - m_LSL_Functions.llSetVehicleType(type); - } - - public void llSetVehicledoubleParam(int param, double value) - { - m_LSL_Functions.llSetVehicledoubleParam(param, value); - } - - public void llSetVehicleVectorParam(int param, vector vec) - { - m_LSL_Functions.llSetVehicleVectorParam(param, vec); - } - - public void llSetVehicleRotationParam(int param, rotation rot) - { - m_LSL_Functions.llSetVehicleRotationParam(param, rot); - } - - public void llSetVehicleFlags(int flags) - { - m_LSL_Functions.llSetVehicleFlags(flags); - } - - public void llRemoveVehicleFlags(int flags) - { - m_LSL_Functions.llRemoveVehicleFlags(flags); - } - - public void llSitTarget(vector offset, rotation rot) - { - m_LSL_Functions.llSitTarget(offset, rot); - } - - public string llAvatarOnSitTarget() - { - return m_LSL_Functions.llAvatarOnSitTarget(); - } - - public void llAddToLandPassList(string avatar, double hours) - { - m_LSL_Functions.llAddToLandPassList(avatar, hours); - } - - public void llSetTouchText(string text) - { - m_LSL_Functions.llSetTouchText(text); - } - - public void llSetSitText(string text) - { - m_LSL_Functions.llSetSitText(text); - } - - public void llSetCameraEyeOffset(vector offset) - { - m_LSL_Functions.llSetCameraEyeOffset(offset); - } - - public void llSetCameraAtOffset(vector offset) - { - m_LSL_Functions.llSetCameraAtOffset(offset); - } - - public string llDumpList2String(LSL_Types.list src, string seperator) - { - return m_LSL_Functions.llDumpList2String(src, seperator); - } - - public void llScriptDanger(vector pos) - { - m_LSL_Functions.llScriptDanger(pos); - } - - public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) - { - m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); - } - - public void llVolumeDetect(int detect) - { - m_LSL_Functions.llVolumeDetect(detect); - } - - public void llResetOtherScript(string name) - { - m_LSL_Functions.llResetOtherScript(name); - } - - public int llGetScriptState(string name) - { - return m_LSL_Functions.llGetScriptState(name); - } - - public void llRemoteLoadScript() - { - m_LSL_Functions.llRemoteLoadScript(); - } - - public void llSetRemoteScriptAccessPin(int pin) - { - m_LSL_Functions.llSetRemoteScriptAccessPin(pin); - } - - public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) - { - m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public void llOpenRemoteDataChannel() - { - m_LSL_Functions.llOpenRemoteDataChannel(); - } - - public string llSendRemoteData(string channel, string dest, int idata, string sdata) - { - return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); - } - - public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) - { - m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); - } - - public void llCloseRemoteDataChannel(string channel) - { - m_LSL_Functions.llCloseRemoteDataChannel(channel); - } - - public string llMD5String(string src, int nonce) - { - return m_LSL_Functions.llMD5String(src, nonce); - } - - public void llSetPrimitiveParams(LSL_Types.list rules) - { - m_LSL_Functions.llSetPrimitiveParams(rules); - } - - public string llStringToBase64(string str) - { - return m_LSL_Functions.llStringToBase64(str); - } - - public string llBase64ToString(string str) - { - return m_LSL_Functions.llBase64ToString(str); - } - - public void llXorBase64Strings() - { - m_LSL_Functions.llXorBase64Strings(); - } - - public void llRemoteDataSetRegion() - { - m_LSL_Functions.llRemoteDataSetRegion(); - } - - public double llLog10(double val) - { - return m_LSL_Functions.llLog10(val); - } - - public double llLog(double val) - { - return m_LSL_Functions.llLog(val); - } - - public LSL_Types.list llGetAnimationList(string id) - { - return m_LSL_Functions.llGetAnimationList(id); - } - - public void llSetParcelMusicURL(string url) - { - m_LSL_Functions.llSetParcelMusicURL(url); - } - - public vector llGetRootPosition() - { - return m_LSL_Functions.llGetRootPosition(); - } - - public rotation llGetRootRotation() - { - return m_LSL_Functions.llGetRootRotation(); - } - - public string llGetObjectDesc() - { - return m_LSL_Functions.llGetObjectDesc(); - } - - public void llSetObjectDesc(string desc) - { - m_LSL_Functions.llSetObjectDesc(desc); - } - - public string llGetCreator() - { - return m_LSL_Functions.llGetCreator(); - } - - public string llGetTimestamp() - { - return m_LSL_Functions.llGetTimestamp(); - } - - public void llSetLinkAlpha(int linknumber, double alpha, int face) - { - m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); - } - - public int llGetNumberOfPrims() - { - return m_LSL_Functions.llGetNumberOfPrims(); - } - - public string llGetNumberOfNotecardLines(string name) - { - return m_LSL_Functions.llGetNumberOfNotecardLines(name); - } - - public LSL_Types.list llGetBoundingBox(string obj) - { - return m_LSL_Functions.llGetBoundingBox(obj); - } - - public vector llGetGeometricCenter() - { - return m_LSL_Functions.llGetGeometricCenter(); - } - - public void llGetPrimitiveParams() - { - m_LSL_Functions.llGetPrimitiveParams(); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public string llIntegerToBase64(int number) - { - return m_LSL_Functions.llIntegerToBase64(number); - } - - public int llBase64ToInteger(string str) - { - return m_LSL_Functions.llBase64ToInteger(str); - } - - public double llGetGMTclock() - { - return m_LSL_Functions.llGetGMTclock(); - } - - public string llGetSimulatorHostname() - { - return m_LSL_Functions.llGetSimulatorHostname(); - } - - public void llSetLocalRot(rotation rot) - { - m_LSL_Functions.llSetLocalRot(rot); - } - - public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) - { - return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); - } - - public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param) - { - m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); - } - - public int llGetObjectPermMask(int mask) - { - return m_LSL_Functions.llGetObjectPermMask(mask); - } - - public void llSetObjectPermMask(int mask, int value) - { - m_LSL_Functions.llSetObjectPermMask(mask, value); - } - - public void llGetInventoryPermMask(string item, int mask) - { - m_LSL_Functions.llGetInventoryPermMask(item, mask); - } - - public void llSetInventoryPermMask(string item, int mask, int value) - { - m_LSL_Functions.llSetInventoryPermMask(item, mask, value); - } - - public string llGetInventoryCreator(string item) - { - return m_LSL_Functions.llGetInventoryCreator(item); - } - - public void llOwnerSay(string msg) - { - m_LSL_Functions.llOwnerSay(msg); - } - - public void llRequestSimulatorData(string simulator, int data) - { - m_LSL_Functions.llRequestSimulatorData(simulator, data); - } - - public void llForceMouselook(int mouselook) - { - m_LSL_Functions.llForceMouselook(mouselook); - } - - public double llGetObjectMass(string id) - { - return m_LSL_Functions.llGetObjectMass(id); - } - - public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) - { - return m_LSL_Functions.llListReplaceList(dest, src, start, end); - } - - public void llLoadURL(string avatar_id, string message, string url) - { - m_LSL_Functions.llLoadURL(avatar_id, message, url); - } - - public void llParcelMediaCommandList(LSL_Types.list commandList) - { - m_LSL_Functions.llParcelMediaCommandList(commandList); - } - - public void llParcelMediaQuery() - { - m_LSL_Functions.llParcelMediaQuery(); - } - - public int llModPow(int a, int b, int c) - { - return m_LSL_Functions.llModPow(a, b, c); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public int llGetInventoryType(string name) - { - return m_LSL_Functions.llGetInventoryType(name); - } - - public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) - { - m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); - } - - public vector llGetCameraPos() - { - return m_LSL_Functions.llGetCameraPos(); - } - - public rotation llGetCameraRot() - { - return m_LSL_Functions.llGetCameraRot(); - } - - public void llSetPrimURL() - { - m_LSL_Functions.llSetPrimURL(); - } - - public void llRefreshPrimURL() - { - m_LSL_Functions.llRefreshPrimURL(); - } - - public string llEscapeURL(string url) - { - return m_LSL_Functions.llEscapeURL(url); - } - - public string llUnescapeURL(string url) - { - return m_LSL_Functions.llUnescapeURL(url); - } - - public void llMapDestination(string simname, vector pos, vector look_at) - { - m_LSL_Functions.llMapDestination(simname, pos, look_at); - } - - public void llAddToLandBanList(string avatar, double hours) - { - m_LSL_Functions.llAddToLandBanList(avatar, hours); - } - - public void llRemoveFromLandPassList(string avatar) - { - m_LSL_Functions.llRemoveFromLandPassList(avatar); - } - - public void llRemoveFromLandBanList(string avatar) - { - m_LSL_Functions.llRemoveFromLandBanList(avatar); - } - - public void llSetCameraParams(LSL_Types.list rules) - { - m_LSL_Functions.llSetCameraParams(rules); - } - - public void llClearCameraParams() - { - m_LSL_Functions.llClearCameraParams(); - } - - public double llListStatistics(int operation, LSL_Types.list src) - { - return m_LSL_Functions.llListStatistics(operation, src); - } - - public int llGetUnixTime() - { - return m_LSL_Functions.llGetUnixTime(); - } - - public int llGetParcelFlags(vector pos) - { - return m_LSL_Functions.llGetParcelFlags(pos); - } - - public int llGetRegionFlags() - { - return m_LSL_Functions.llGetRegionFlags(); - } - - public string llXorBase64StringsCorrect(string str1, string str2) - { - return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); - } - - public string llHTTPRequest(string url, LSL_Types.list parameters, string body) - { - return m_LSL_Functions.llHTTPRequest(url, parameters, body); - } - - public void llResetLandBanList() - { - m_LSL_Functions.llResetLandBanList(); - } - - public void llResetLandPassList() - { - m_LSL_Functions.llResetLandPassList(); - } - - public int llGetParcelPrimCount(vector pos, int category, int sim_wide) - { - return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); - } - - public LSL_Types.list llGetParcelPrimOwners(vector pos) - { - return m_LSL_Functions.llGetParcelPrimOwners(pos); - } - - public int llGetObjectPrimCount(string object_id) - { - return m_LSL_Functions.llGetObjectPrimCount(object_id); - } - - // - // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs - // - public int llGetParcelMaxPrims(vector pos, int sim_wide) - { - return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); - } - - public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param) - { - return m_LSL_Functions.llGetParcelDetails(pos, param); - } - - // - // OpenSim Functions - // - public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, - int timer) - { - return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); - } - - public double osTerrainGetHeight(int x, int y) - { - return m_LSL_Functions.osTerrainGetHeight(x, y); - } - - public int osTerrainSetHeight(int x, int y, double val) - { - return m_LSL_Functions.osTerrainSetHeight(x, y, val); - } - - public int osRegionRestart(double seconds) - { - return m_LSL_Functions.osRegionRestart(seconds); - } - - // LSL CONSTANTS - public const int TRUE = 1; - public const int FALSE = 0; - public const int STATUS_PHYSICS = 1; - public const int STATUS_ROTATE_X = 2; - public const int STATUS_ROTATE_Y = 4; - public const int STATUS_ROTATE_Z = 8; - public const int STATUS_PHANTOM = 16; - public const int STATUS_SANDBOX = 32; - public const int STATUS_BLOCK_GRAB = 64; - public const int STATUS_DIE_AT_EDGE = 128; - public const int STATUS_RETURN_AT_EDGE = 256; - public const int AGENT = 1; - public const int ACTIVE = 2; - public const int PASSIVE = 4; - public const int SCRIPTED = 8; - public const int CONTROL_FWD = 1; - public const int CONTROL_BACK = 2; - public const int CONTROL_LEFT = 4; - public const int CONTROL_RIGHT = 8; - public const int CONTROL_UP = 16; - public const int CONTROL_DOWN = 32; - public const int CONTROL_ROT_LEFT = 256; - public const int CONTROL_ROT_RIGHT = 512; - public const int CONTROL_LBUTTON = 268435456; - public const int CONTROL_ML_LBUTTON = 1073741824; - public const int PERMISSION_DEBIT = 2; - public const int PERMISSION_TAKE_CONTROLS = 4; - public const int PERMISSION_REMAP_CONTROLS = 8; - public const int PERMISSION_TRIGGER_ANIMATION = 16; - public const int PERMISSION_ATTACH = 32; - public const int PERMISSION_RELEASE_OWNERSHIP = 64; - public const int PERMISSION_CHANGE_LINKS = 128; - public const int PERMISSION_CHANGE_JOINTS = 256; - public const int PERMISSION_CHANGE_PERMISSIONS = 512; - public const int PERMISSION_TRACK_CAMERA = 1024; - public const int AGENT_FLYING = 1; - public const int AGENT_ATTACHMENTS = 2; - public const int AGENT_SCRIPTED = 4; - public const int AGENT_MOUSELOOK = 8; - public const int AGENT_SITTING = 16; - public const int AGENT_ON_OBJECT = 32; - public const int AGENT_AWAY = 64; - public const int AGENT_WALKING = 128; - public const int AGENT_IN_AIR = 256; - public const int AGENT_TYPING = 512; - public const int AGENT_CROUCHING = 1024; - public const int AGENT_BUSY = 2048; - public const int AGENT_ALWAYS_RUN = 4096; - public const int PSYS_PART_INTERP_COLOR_MASK = 1; - public const int PSYS_PART_INTERP_SCALE_MASK = 2; - public const int PSYS_PART_BOUNCE_MASK = 4; - public const int PSYS_PART_WIND_MASK = 8; - public const int PSYS_PART_FOLLOW_SRC_MASK = 16; - public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; - public const int PSYS_PART_TARGET_POS_MASK = 64; - public const int PSYS_PART_TARGET_LINEAR_MASK = 128; - public const int PSYS_PART_EMISSIVE_MASK = 256; - public const int PSYS_PART_FLAGS = 0; - public const int PSYS_PART_START_COLOR = 1; - public const int PSYS_PART_START_ALPHA = 2; - public const int PSYS_PART_END_COLOR = 3; - public const int PSYS_PART_END_ALPHA = 4; - public const int PSYS_PART_START_SCALE = 5; - public const int PSYS_PART_END_SCALE = 6; - public const int PSYS_PART_MAX_AGE = 7; - public const int PSYS_SRC_ACCEL = 8; - public const int PSYS_SRC_PATTERN = 9; - public const int PSYS_SRC_INNERANGLE = 10; - public const int PSYS_SRC_OUTERANGLE = 11; - public const int PSYS_SRC_TEXTURE = 12; - public const int PSYS_SRC_BURST_RATE = 13; - public const int PSYS_SRC_BURST_PART_COUNT = 15; - public const int PSYS_SRC_BURST_RADIUS = 16; - public const int PSYS_SRC_BURST_SPEED_MIN = 17; - public const int PSYS_SRC_BURST_SPEED_MAX = 18; - public const int PSYS_SRC_MAX_AGE = 19; - public const int PSYS_SRC_TARGET_KEY = 20; - public const int PSYS_SRC_OMEGA = 21; - public const int PSYS_SRC_ANGLE_BEGIN = 22; - public const int PSYS_SRC_ANGLE_END = 23; - public const int PSYS_SRC_PATTERN_DROP = 1; - public const int PSYS_SRC_PATTERN_EXPLODE = 2; - public const int PSYS_SRC_PATTERN_ANGLE = 4; - public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; - public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; - public const int VEHICLE_TYPE_NONE = 0; - public const int VEHICLE_TYPE_SLED = 1; - public const int VEHICLE_TYPE_CAR = 2; - public const int VEHICLE_TYPE_BOAT = 3; - public const int VEHICLE_TYPE_AIRPLANE = 4; - public const int VEHICLE_TYPE_BALLOON = 5; - public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; - public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; - public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; - public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; - public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; - public const int VEHICLE_HOVER_HEIGHT = 24; - public const int VEHICLE_HOVER_EFFICIENCY = 25; - public const int VEHICLE_HOVER_TIMESCALE = 26; - public const int VEHICLE_BUOYANCY = 27; - public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; - public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; - public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; - public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; - public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; - public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; - public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; - public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; - public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; - public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; - public const int VEHICLE_BANKING_EFFICIENCY = 38; - public const int VEHICLE_BANKING_MIX = 39; - public const int VEHICLE_BANKING_TIMESCALE = 40; - public const int VEHICLE_REFERENCE_FRAME = 44; - public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; - public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; - public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; - public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; - public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; - public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; - public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; - public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; - public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; - public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; - public const int INVENTORY_ALL = -1; - public const int INVENTORY_NONE = -1; - public const int INVENTORY_TEXTURE = 0; - public const int INVENTORY_SOUND = 1; - public const int INVENTORY_LANDMARK = 3; - public const int INVENTORY_CLOTHING = 5; - public const int INVENTORY_OBJECT = 6; - public const int INVENTORY_NOTECARD = 7; - public const int INVENTORY_SCRIPT = 10; - public const int INVENTORY_BODYPART = 13; - public const int INVENTORY_ANIMATION = 20; - public const int INVENTORY_GESTURE = 21; - public const int ATTACH_CHEST = 1; - public const int ATTACH_HEAD = 2; - public const int ATTACH_LSHOULDER = 3; - public const int ATTACH_RSHOULDER = 4; - public const int ATTACH_LHAND = 5; - public const int ATTACH_RHAND = 6; - public const int ATTACH_LFOOT = 7; - public const int ATTACH_RFOOT = 8; - public const int ATTACH_BACK = 9; - public const int ATTACH_PELVIS = 10; - public const int ATTACH_MOUTH = 11; - public const int ATTACH_CHIN = 12; - public const int ATTACH_LEAR = 13; - public const int ATTACH_REAR = 14; - public const int ATTACH_LEYE = 15; - public const int ATTACH_REYE = 16; - public const int ATTACH_NOSE = 17; - public const int ATTACH_RUARM = 18; - public const int ATTACH_RLARM = 19; - public const int ATTACH_LUARM = 20; - public const int ATTACH_LLARM = 21; - public const int ATTACH_RHIP = 22; - public const int ATTACH_RULEG = 23; - public const int ATTACH_RLLEG = 24; - public const int ATTACH_LHIP = 25; - public const int ATTACH_LULEG = 26; - public const int ATTACH_LLLEG = 27; - public const int ATTACH_BELLY = 28; - public const int ATTACH_RPEC = 29; - public const int ATTACH_LPEC = 30; - public const int LAND_LEVEL = 0; - public const int LAND_RAISE = 1; - public const int LAND_LOWER = 2; - public const int LAND_SMOOTH = 3; - public const int LAND_NOISE = 4; - public const int LAND_REVERT = 5; - public const int LAND_SMALL_BRUSH = 1; - public const int LAND_MEDIUM_BRUSH = 2; - public const int LAND_LARGE_BRUSH = 3; - public const int DATA_ONLINE = 1; - public const int DATA_NAME = 2; - public const int DATA_BORN = 3; - public const int DATA_RATING = 4; - public const int DATA_SIM_POS = 5; - public const int DATA_SIM_STATUS = 6; - public const int DATA_SIM_RATING = 7; - public const int ANIM_ON = 1; - public const int LOOP = 2; - public const int REVERSE = 4; - public const int PING_PONG = 8; - public const int SMOOTH = 16; - public const int ROTATE = 32; - public const int SCALE = 64; - public const int ALL_SIDES = -1; - public const int LINK_SET = -1; - public const int LINK_ROOT = 1; - public const int LINK_ALL_OTHERS = -2; - public const int LINK_ALL_CHILDREN = -3; - public const int LINK_THIS = -4; - public const int CHANGED_INVENTORY = 1; - public const int CHANGED_COLOR = 2; - public const int CHANGED_SHAPE = 4; - public const int CHANGED_SCALE = 8; - public const int CHANGED_TEXTURE = 16; - public const int CHANGED_LINK = 32; - public const int CHANGED_ALLOWED_DROP = 64; - public const int CHANGED_OWNER = 128; - public const int TYPE_INVALID = 0; - public const int TYPE_INTEGER = 1; - public const int TYPE_double = 2; - public const int TYPE_STRING = 3; - public const int TYPE_KEY = 4; - public const int TYPE_VECTOR = 5; - public const int TYPE_ROTATION = 6; - public const int REMOTE_DATA_CHANNEL = 1; - public const int REMOTE_DATA_REQUEST = 2; - public const int REMOTE_DATA_REPLY = 3; - - public const int PRIM_MATERIAL = 2; - public const int PRIM_PHYSICS = 3; - public const int PRIM_TEMP_ON_REZ = 4; - public const int PRIM_PHANTOM = 5; - public const int PRIM_POSITION = 6; - public const int PRIM_SIZE = 7; - public const int PRIM_ROTATION = 8; - public const int PRIM_TYPE = 9; - public const int PRIM_TEXTURE = 17; - public const int PRIM_COLOR = 18; - public const int PRIM_BUMP_SHINY = 19; - public const int PRIM_FULLBRIGHT = 20; - public const int PRIM_FLEXIBLE = 21; - public const int PRIM_TEXGEN = 22; - public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake - public const int PRIM_POINT_LIGHT = 23; // Huh? - public const int PRIM_TEXGEN_DEFAULT = 0; - public const int PRIM_TEXGEN_PLANAR = 1; - public const int PRIM_TYPE_BOX = 0; - public const int PRIM_TYPE_CYLINDER = 1; - public const int PRIM_TYPE_PRISM = 2; - public const int PRIM_TYPE_SPHERE = 3; - public const int PRIM_TYPE_TORUS = 4; - public const int PRIM_TYPE_TUBE = 5; - public const int PRIM_TYPE_RING = 6; - public const int PRIM_TYPE_SCULPT = 7; - public const int PRIM_HOLE_DEFAULT = 0; - public const int PRIM_HOLE_CIRCLE = 16; - public const int PRIM_HOLE_SQUARE = 32; - public const int PRIM_HOLE_TRIANGLE = 48; - public const int PRIM_MATERIAL_STONE = 0; - public const int PRIM_MATERIAL_METAL = 1; - public const int PRIM_MATERIAL_GLASS = 2; - public const int PRIM_MATERIAL_WOOD = 3; - public const int PRIM_MATERIAL_FLESH = 4; - public const int PRIM_MATERIAL_PLASTIC = 5; - public const int PRIM_MATERIAL_RUBBER = 6; - public const int PRIM_MATERIAL_LIGHT = 7; - public const int PRIM_SHINY_NONE = 0; - public const int PRIM_SHINY_LOW = 1; - public const int PRIM_SHINY_MEDIUM = 2; - public const int PRIM_SHINY_HIGH = 3; - public const int PRIM_BUMP_NONE = 0; - public const int PRIM_BUMP_BRIGHT = 1; - public const int PRIM_BUMP_DARK = 2; - public const int PRIM_BUMP_WOOD = 3; - public const int PRIM_BUMP_BARK = 4; - public const int PRIM_BUMP_BRICKS = 5; - public const int PRIM_BUMP_CHECKER = 6; - public const int PRIM_BUMP_CONCRETE = 7; - public const int PRIM_BUMP_TILE = 8; - public const int PRIM_BUMP_STONE = 9; - public const int PRIM_BUMP_DISKS = 10; - public const int PRIM_BUMP_GRAVEL = 11; - public const int PRIM_BUMP_BLOBS = 12; - public const int PRIM_BUMP_SIDING = 13; - public const int PRIM_BUMP_LARGETILE = 14; - public const int PRIM_BUMP_STUCCO = 15; - public const int PRIM_BUMP_SUCTION = 16; - public const int PRIM_BUMP_WEAVE = 17; - - public const int PRIM_SCULPT_TYPE_SPHERE = 1; - public const int PRIM_SCULPT_TYPE_TORUS = 2; - public const int PRIM_SCULPT_TYPE_PLANE = 3; - public const int PRIM_SCULPT_TYPE_CYLINDER = 4; - - - public const int MASK_BASE = 0; - public const int MASK_OWNER = 1; - public const int MASK_GROUP = 2; - public const int MASK_EVERYONE = 3; - public const int MASK_NEXT = 4; - public const int PERM_TRANSFER = 8192; - public const int PERM_MODIFY = 16384; - public const int PERM_COPY = 32768; - public const int PERM_MOVE = 524288; - public const int PERM_ALL = 2147483647; - public const int PARCEL_MEDIA_COMMAND_STOP = 0; - public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; - public const int PARCEL_MEDIA_COMMAND_PLAY = 2; - public const int PARCEL_MEDIA_COMMAND_LOOP = 3; - public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; - public const int PARCEL_MEDIA_COMMAND_URL = 5; - public const int PARCEL_MEDIA_COMMAND_TIME = 6; - public const int PARCEL_MEDIA_COMMAND_AGENT = 7; - public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; - public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; - public const int PAY_HIDE = -1; - public const int PAY_DEFAULT = -2; - public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; - public const string EOF = "\n\n\n"; - public const double PI = 3.14159274f; - public const double TWO_PI = 6.28318548f; - public const double PI_BY_TWO = 1.57079637f; - public const double DEG_TO_RAD = 0.01745329238f; - public const double RAD_TO_DEG = 57.29578f; - public const double SQRT2 = 1.414213538f; - - // Can not be public const? - public vector ZERO_VECTOR = new vector(0, 0, 0); - public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); - - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Runtime.Remoting.Lifetime; +using System.Threading; +using OpenSim.Region.ScriptEngine.Common; +using integer = System.Int32; +using key = System.String; +using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3; +using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion; + +namespace OpenSim.Region.ScriptEngine.Common +{ + public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface, IScript + { + + // + // Included as base for any LSL-script that is compiled. + // Any function added here will be accessible to the LSL script. But it must also be added to "LSL_BuiltIn_Commands_Interface" in "OpenSim.Region.ScriptEngine.Common" class. + // + // Security note: This script will be running inside an restricted AppDomain. Currently AppDomain is not very restricted. + // + + // Object never expires + public override Object InitializeLifetimeService() + { + //Console.WriteLine("LSL_BaseClass: InitializeLifetimeService()"); + // return null; + ILease lease = (ILease)base.InitializeLifetimeService(); + + if (lease.CurrentState == LeaseState.Initial) + { + lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); + //lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); + //lease.RenewOnCallTime = TimeSpan.FromSeconds(2); + } + return lease; + } + + + private Executor m_Exec; + + Executor IScript.Exec + { + get + { + if (m_Exec == null) + m_Exec = new Executor(this); + return m_Exec; + } + } + + + public LSL_BuiltIn_Commands_Interface m_LSL_Functions; + private string _Source = ""; + public string Source + { + get + { + return _Source; + } + set { _Source = value; } + } + + + public LSL_BaseClass() + { + } + + public string State() + { + return m_LSL_Functions.State(); + } + + + + public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions) + { + m_LSL_Functions = LSL_Functions; + + //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); + + // Get this AppDomain's settings and display some of them. + AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; + Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}", + ads.ApplicationName, + ads.ApplicationBase, + ads.ConfigurationFile + ); + + // Display the name of the calling AppDomain and the name + // of the second domain. + // NOTE: The application's thread has transitioned between + // AppDomains. + Console.WriteLine("Calling to '{0}'.", + Thread.GetDomain().FriendlyName + ); + + return; + } + + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + // They are only forwarders to LSL_BuiltIn_Commands.cs + // + public double llSin(double f) + { + return m_LSL_Functions.llSin(f); + } + + public double llCos(double f) + { + return m_LSL_Functions.llCos(f); + } + + public double llTan(double f) + { + return m_LSL_Functions.llTan(f); + } + + public double llAtan2(double x, double y) + { + return m_LSL_Functions.llAtan2(x, y); + } + + public double llSqrt(double f) + { + return m_LSL_Functions.llSqrt(f); + } + + public double llPow(double fbase, double fexponent) + { + return m_LSL_Functions.llPow(fbase, fexponent); + } + + public int llAbs(int i) + { + return m_LSL_Functions.llAbs(i); + } + + public double llFabs(double f) + { + return m_LSL_Functions.llFabs(f); + } + + public double llFrand(double mag) + { + return m_LSL_Functions.llFrand(mag); + } + + public int llFloor(double f) + { + return m_LSL_Functions.llFloor(f); + } + + public int llCeil(double f) + { + return m_LSL_Functions.llCeil(f); + } + + public int llRound(double f) + { + return m_LSL_Functions.llRound(f); + } + + public double llVecMag(vector v) + { + return m_LSL_Functions.llVecMag(v); + } + + public vector llVecNorm(vector v) + { + return m_LSL_Functions.llVecNorm(v); + } + + public double llVecDist(vector a, vector b) + { + return m_LSL_Functions.llVecDist(a, b); + } + + public vector llRot2Euler(rotation r) + { + return m_LSL_Functions.llRot2Euler(r); + } + + public rotation llEuler2Rot(vector v) + { + return m_LSL_Functions.llEuler2Rot(v); + } + + public rotation llAxes2Rot(vector fwd, vector left, vector up) + { + return m_LSL_Functions.llAxes2Rot(fwd, left, up); + } + + public vector llRot2Fwd(rotation r) + { + return m_LSL_Functions.llRot2Fwd(r); + } + + public vector llRot2Left(rotation r) + { + return m_LSL_Functions.llRot2Left(r); + } + + public vector llRot2Up(rotation r) + { + return m_LSL_Functions.llRot2Up(r); + } + + public rotation llRotBetween(vector start, vector end) + { + return m_LSL_Functions.llRotBetween(start, end); + } + + public void llWhisper(int channelID, string text) + { + m_LSL_Functions.llWhisper(channelID, text); + } + + public void llSay(int channelID, string text) + { + m_LSL_Functions.llSay(channelID, text); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llShout(int channelID, string text) + { + m_LSL_Functions.llShout(channelID, text); + } + + public int llListen(int channelID, string name, string ID, string msg) + { + return m_LSL_Functions.llListen(channelID, name, ID, msg); + } + + public void llListenControl(int number, int active) + { + m_LSL_Functions.llListenControl(number, active); + } + + public void llListenRemove(int number) + { + m_LSL_Functions.llListenRemove(number); + } + + public void llSensor(string name, string id, int type, double range, double arc) + { + m_LSL_Functions.llSensor(name, id, type, range, arc); + } + + public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) + { + m_LSL_Functions.llSensorRepeat(name, id, type, range, arc, rate); + } + + public void llSensorRemove() + { + m_LSL_Functions.llSensorRemove(); + } + + public string llDetectedName(int number) + { + return m_LSL_Functions.llDetectedName(number); + } + + public string llDetectedKey(int number) + { + return m_LSL_Functions.llDetectedKey(number); + } + + public string llDetectedOwner(int number) + { + return m_LSL_Functions.llDetectedOwner(number); + } + + public int llDetectedType(int number) + { + return m_LSL_Functions.llDetectedType(number); + } + + public vector llDetectedPos(int number) + { + return m_LSL_Functions.llDetectedPos(number); + } + + public vector llDetectedVel(int number) + { + return m_LSL_Functions.llDetectedVel(number); + } + + public vector llDetectedGrab(int number) + { + return m_LSL_Functions.llDetectedGrab(number); + } + + public rotation llDetectedRot(int number) + { + return m_LSL_Functions.llDetectedRot(number); + } + + public int llDetectedGroup(int number) + { + return m_LSL_Functions.llDetectedGroup(number); + } + + public int llDetectedLinkNumber(int number) + { + return m_LSL_Functions.llDetectedLinkNumber(number); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llDie() + { + m_LSL_Functions.llDie(); + } + + public double llGround(vector offset) + { + return m_LSL_Functions.llGround(offset); + } + + public double llCloud(vector offset) + { + return m_LSL_Functions.llCloud(offset); + } + + public vector llWind(vector offset) + { + return m_LSL_Functions.llWind(offset); + } + + public void llSetStatus(int status, int value) + { + m_LSL_Functions.llSetStatus(status, value); + } + + public int llGetStatus(int status) + { + return m_LSL_Functions.llGetStatus(status); + } + + public void llSetScale(vector scale) + { + m_LSL_Functions.llSetScale(scale); + } + + public vector llGetScale() + { + return m_LSL_Functions.llGetScale(); + } + + public void llSetColor(vector color, int face) + { + m_LSL_Functions.llSetColor(color, face); + } + + public double llGetAlpha(int face) + { + return m_LSL_Functions.llGetAlpha(face); + } + + public void llSetAlpha(double alpha, int face) + { + m_LSL_Functions.llSetAlpha(alpha, face); + } + + public vector llGetColor(int face) + { + return m_LSL_Functions.llGetColor(face); + } + + public void llSetTexture(string texture, int face) + { + m_LSL_Functions.llSetTexture(texture, face); + } + + public void llScaleTexture(double u, double v, int face) + { + m_LSL_Functions.llScaleTexture(u, v, face); + } + + public void llOffsetTexture(double u, double v, int face) + { + m_LSL_Functions.llOffsetTexture(u, v, face); + } + + public void llRotateTexture(double rotation, int face) + { + m_LSL_Functions.llRotateTexture(rotation, face); + } + + public string llGetTexture(int face) + { + return m_LSL_Functions.llGetTexture(face); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llSetPos(vector pos) + { + m_LSL_Functions.llSetPos(pos); + } + + public vector llGetPos() + { + return m_LSL_Functions.llGetPos(); + } + + public vector llGetLocalPos() + { + return m_LSL_Functions.llGetLocalPos(); + } + + public void llSetRot(rotation rot) + { + m_LSL_Functions.llSetRot(rot); + } + + public rotation llGetRot() + { + return m_LSL_Functions.llGetRot(); + } + + public rotation llGetLocalRot() + { + return m_LSL_Functions.llGetLocalRot(); + } + + public void llSetForce(vector force, int local) + { + m_LSL_Functions.llSetForce(force, local); + } + + public vector llGetForce() + { + return m_LSL_Functions.llGetForce(); + } + + public int llTarget(vector position, double range) + { + return m_LSL_Functions.llTarget(position, range); + } + + public void llTargetRemove(int number) + { + m_LSL_Functions.llTargetRemove(number); + } + + public int llRotTarget(rotation rot, double error) + { + return m_LSL_Functions.llRotTarget(rot, error); + } + + public void llRotTargetRemove(int number) + { + m_LSL_Functions.llRotTargetRemove(number); + } + + public void llMoveToTarget(vector target, double tau) + { + m_LSL_Functions.llMoveToTarget(target, tau); + } + + public void llStopMoveToTarget() + { + m_LSL_Functions.llStopMoveToTarget(); + } + + public void llApplyImpulse(vector force, int local) + { + m_LSL_Functions.llApplyImpulse(force, local); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llApplyRotationalImpulse(vector force, int local) + { + m_LSL_Functions.llApplyRotationalImpulse(force, local); + } + + public void llSetTorque(vector torque, int local) + { + m_LSL_Functions.llSetTorque(torque, local); + } + + public vector llGetTorque() + { + return m_LSL_Functions.llGetTorque(); + } + + public void llSetForceAndTorque(vector force, vector torque, int local) + { + m_LSL_Functions.llSetForceAndTorque(force, torque, local); + } + + public vector llGetVel() + { + return m_LSL_Functions.llGetVel(); + } + + public vector llGetAccel() + { + return m_LSL_Functions.llGetAccel(); + } + + public vector llGetOmega() + { + return m_LSL_Functions.llGetOmega(); + } + + public double llGetTimeOfDay() + { + return m_LSL_Functions.llGetTimeOfDay(); + } + + public double llGetWallclock() + { + return m_LSL_Functions.llGetWallclock(); + } + + public double llGetTime() + { + return m_LSL_Functions.llGetTime(); + } + + public void llResetTime() + { + m_LSL_Functions.llResetTime(); + } + + public double llGetAndResetTime() + { + return m_LSL_Functions.llGetAndResetTime(); + } + + public void llSound() + { + m_LSL_Functions.llSound(); + } + + public void llPlaySound(string sound, double volume) + { + m_LSL_Functions.llPlaySound(sound, volume); + } + + public void llLoopSound(string sound, double volume) + { + m_LSL_Functions.llLoopSound(sound, volume); + } + + public void llLoopSoundMaster(string sound, double volume) + { + m_LSL_Functions.llLoopSoundMaster(sound, volume); + } + + public void llLoopSoundSlave(string sound, double volume) + { + m_LSL_Functions.llLoopSoundSlave(sound, volume); + } + + public void llPlaySoundSlave(string sound, double volume) + { + m_LSL_Functions.llPlaySoundSlave(sound, volume); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llTriggerSound(string sound, double volume) + { + m_LSL_Functions.llTriggerSound(sound, volume); + } + + public void llStopSound() + { + m_LSL_Functions.llStopSound(); + } + + public void llPreloadSound(string sound) + { + m_LSL_Functions.llPreloadSound(sound); + } + + public string llGetSubString(string src, int start, int end) + { + return m_LSL_Functions.llGetSubString(src, start, end); + } + + public string llDeleteSubString(string src, int start, int end) + { + return m_LSL_Functions.llDeleteSubString(src, start, end); + } + + public string llInsertString(string dst, int position, string src) + { + return m_LSL_Functions.llInsertString(dst, position, src); + } + + public string llToUpper(string source) + { + return m_LSL_Functions.llToUpper(source); + } + + public string llToLower(string source) + { + return m_LSL_Functions.llToLower(source); + } + + public int llGiveMoney(string destination, int amount) + { + return m_LSL_Functions.llGiveMoney(destination, amount); + } + + public void llMakeExplosion() + { + m_LSL_Functions.llMakeExplosion(); + } + + public void llMakeFountain() + { + m_LSL_Functions.llMakeFountain(); + } + + public void llMakeSmoke() + { + m_LSL_Functions.llMakeSmoke(); + } + + public void llMakeFire() + { + m_LSL_Functions.llMakeFire(); + } + + public void llRezObject(string inventory, vector pos, rotation rot, int param) + { + m_LSL_Functions.llRezObject(inventory, pos, rot, param); + } + + public void llLookAt(vector target, double strength, double damping) + { + m_LSL_Functions.llLookAt(target, strength, damping); + } + + public void llStopLookAt() + { + m_LSL_Functions.llStopLookAt(); + } + + public void llSetTimerEvent(double sec) + { + m_LSL_Functions.llSetTimerEvent(sec); + } + + public void llSleep(double sec) + { + m_LSL_Functions.llSleep(sec); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public double llGetMass() + { + return m_LSL_Functions.llGetMass(); + } + + public void llCollisionFilter(string name, string id, int accept) + { + m_LSL_Functions.llCollisionFilter(name, id, accept); + } + + public void llTakeControls(int controls, int accept, int pass_on) + { + m_LSL_Functions.llTakeControls(controls, accept, pass_on); + } + + public void llReleaseControls() + { + m_LSL_Functions.llReleaseControls(); + } + + public void llAttachToAvatar(int attachment) + { + m_LSL_Functions.llAttachToAvatar(attachment); + } + + public void llDetachFromAvatar() + { + m_LSL_Functions.llDetachFromAvatar(); + } + + public void llTakeCamera() + { + m_LSL_Functions.llTakeCamera(); + } + + public void llReleaseCamera() + { + m_LSL_Functions.llReleaseCamera(); + } + + public string llGetOwner() + { + return m_LSL_Functions.llGetOwner(); + } + + public void llInstantMessage(string user, string message) + { + m_LSL_Functions.llInstantMessage(user, message); + } + + public void llEmail(string address, string subject, string message) + { + m_LSL_Functions.llEmail(address, subject, message); + } + + public void llGetNextEmail(string address, string subject) + { + m_LSL_Functions.llGetNextEmail(address, subject); + } + + public string llGetKey() + { + return m_LSL_Functions.llGetKey(); + } + + public void llSetBuoyancy(double buoyancy) + { + m_LSL_Functions.llSetBuoyancy(buoyancy); + } + + public void llSetHoverHeight(double height, int water, double tau) + { + m_LSL_Functions.llSetHoverHeight(height, water, tau); + } + + public void llStopHover() + { + m_LSL_Functions.llStopHover(); + } + + public void llMinEventDelay(double delay) + { + m_LSL_Functions.llMinEventDelay(delay); + } + + public void llSoundPreload() + { + m_LSL_Functions.llSoundPreload(); + } + + public void llRotLookAt(rotation target, double strength, double damping) + { + m_LSL_Functions.llRotLookAt(target, strength, damping); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llStringLength(string str) + { + return m_LSL_Functions.llStringLength(str); + } + + public void llStartAnimation(string anim) + { + m_LSL_Functions.llStartAnimation(anim); + } + + public void llStopAnimation(string anim) + { + m_LSL_Functions.llStopAnimation(anim); + } + + public void llPointAt() + { + m_LSL_Functions.llPointAt(); + } + + public void llStopPointAt() + { + m_LSL_Functions.llStopPointAt(); + } + + public void llTargetOmega(vector axis, double spinrate, double gain) + { + m_LSL_Functions.llTargetOmega(axis, spinrate, gain); + } + + public int llGetStartParameter() + { + return m_LSL_Functions.llGetStartParameter(); + } + + public void llGodLikeRezObject(string inventory, vector pos) + { + m_LSL_Functions.llGodLikeRezObject(inventory, pos); + } + + public void llRequestPermissions(string agent, int perm) + { + m_LSL_Functions.llRequestPermissions(agent, perm); + } + + public string llGetPermissionsKey() + { + return m_LSL_Functions.llGetPermissionsKey(); + } + + public int llGetPermissions() + { + return m_LSL_Functions.llGetPermissions(); + } + + public int llGetLinkNumber() + { + return m_LSL_Functions.llGetLinkNumber(); + } + + public void llSetLinkColor(int linknumber, vector color, int face) + { + m_LSL_Functions.llSetLinkColor(linknumber, color, face); + } + + public void llCreateLink(string target, int parent) + { + m_LSL_Functions.llCreateLink(target, parent); + } + + public void llBreakLink(int linknum) + { + m_LSL_Functions.llBreakLink(linknum); + } + + public void llBreakAllLinks() + { + m_LSL_Functions.llBreakAllLinks(); + } + + public string llGetLinkKey(int linknum) + { + return m_LSL_Functions.llGetLinkKey(linknum); + } + + public string llGetLinkName(int linknum) + { + return m_LSL_Functions.llGetLinkName(linknum); + } + + public int llGetInventoryNumber(int type) + { + return m_LSL_Functions.llGetInventoryNumber(type); + } + + public string llGetInventoryName(int type, int number) + { + return m_LSL_Functions.llGetInventoryName(type, number); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llSetScriptState(string name, int run) + { + m_LSL_Functions.llSetScriptState(name, run); + } + + public double llGetEnergy() + { + return m_LSL_Functions.llGetEnergy(); + } + + public void llGiveInventory(string destination, string inventory) + { + m_LSL_Functions.llGiveInventory(destination, inventory); + } + + public void llRemoveInventory(string item) + { + m_LSL_Functions.llRemoveInventory(item); + } + + public void llSetText(string text, vector color, double alpha) + { + m_LSL_Functions.llSetText(text, color, alpha); + } + + public double llWater(vector offset) + { + return m_LSL_Functions.llWater(offset); + } + + public void llPassTouches(int pass) + { + m_LSL_Functions.llPassTouches(pass); + } + + public string llRequestAgentData(string id, int data) + { + return m_LSL_Functions.llRequestAgentData(id, data); + } + + public string llRequestInventoryData(string name) + { + return m_LSL_Functions.llRequestInventoryData(name); + } + + public void llSetDamage(double damage) + { + m_LSL_Functions.llSetDamage(damage); + } + + public void llTeleportAgentHome(string agent) + { + m_LSL_Functions.llTeleportAgentHome(agent); + } + + public void llModifyLand(int action, int brush) + { + m_LSL_Functions.llModifyLand(action, brush); + } + + public void llCollisionSound(string impact_sound, double impact_volume) + { + m_LSL_Functions.llCollisionSound(impact_sound, impact_volume); + } + + public void llCollisionSprite(string impact_sprite) + { + m_LSL_Functions.llCollisionSprite(impact_sprite); + } + + public string llGetAnimation(string id) + { + return m_LSL_Functions.llGetAnimation(id); + } + + public void llResetScript() + { + m_LSL_Functions.llResetScript(); + } + + public void llMessageLinked(int linknum, int num, string str, string id) + { + m_LSL_Functions.llMessageLinked(linknum, num, str, id); + } + + public void llPushObject(string target, vector impulse, vector ang_impulse, int local) + { + m_LSL_Functions.llPushObject(target, impulse, ang_impulse, local); + } + + public void llPassCollisions(int pass) + { + m_LSL_Functions.llPassCollisions(pass); + } + + public string llGetScriptName() + { + return m_LSL_Functions.llGetScriptName(); + } + + public int llGetNumberOfSides() + { + return m_LSL_Functions.llGetNumberOfSides(); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public rotation llAxisAngle2Rot(vector axis, double angle) + { + return m_LSL_Functions.llAxisAngle2Rot(axis, angle); + } + + public vector llRot2Axis(rotation rot) + { + return m_LSL_Functions.llRot2Axis(rot); + } + + public void llRot2Angle() + { + m_LSL_Functions.llRot2Angle(); + } + + public double llAcos(double val) + { + return m_LSL_Functions.llAcos(val); + } + + public double llAsin(double val) + { + return m_LSL_Functions.llAsin(val); + } + + public double llAngleBetween(rotation a, rotation b) + { + return m_LSL_Functions.llAngleBetween(a, b); + } + + public string llGetInventoryKey(string name) + { + return m_LSL_Functions.llGetInventoryKey(name); + } + + public void llAllowInventoryDrop(int add) + { + m_LSL_Functions.llAllowInventoryDrop(add); + } + + public vector llGetSunDirection() + { + return m_LSL_Functions.llGetSunDirection(); + } + + public vector llGetTextureOffset(int face) + { + return m_LSL_Functions.llGetTextureOffset(face); + } + + public vector llGetTextureScale(int side) + { + return m_LSL_Functions.llGetTextureScale(side); + } + + public double llGetTextureRot(int side) + { + return m_LSL_Functions.llGetTextureRot(side); + } + + public int llSubStringIndex(string source, string pattern) + { + return m_LSL_Functions.llSubStringIndex(source, pattern); + } + + public string llGetOwnerKey(string id) + { + return m_LSL_Functions.llGetOwnerKey(id); + } + + public vector llGetCenterOfMass() + { + return m_LSL_Functions.llGetCenterOfMass(); + } + + public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) + { + return m_LSL_Functions.llListSort(src, stride, ascending); + } + + public int llGetListLength(LSL_Types.list src) + { + return m_LSL_Functions.llGetListLength(src); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llList2Integer(LSL_Types.list src, int index) + { + return m_LSL_Functions.llList2Integer(src, index); + } + + public double osList2Double(LSL_Types.list src, int index) + { + return m_LSL_Functions.osList2Double(src, index); + } + + public string llList2String(LSL_Types.list src, int index) + { + return m_LSL_Functions.llList2String(src, index); + } + + public string llList2Key(LSL_Types.list src, int index) + { + return m_LSL_Functions.llList2Key(src, index); + } + + public vector llList2Vector(LSL_Types.list src, int index) + { + return m_LSL_Functions.llList2Vector(src, index); + } + + public rotation llList2Rot(LSL_Types.list src, int index) + { + return m_LSL_Functions.llList2Rot(src, index); + } + + public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) + { + return m_LSL_Functions.llList2List(src, start, end); + } + + public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) + { + return m_LSL_Functions.llDeleteSubList(src, start, end); + } + + public int llGetListEntryType(LSL_Types.list src, int index) + { + return m_LSL_Functions.llGetListEntryType(src, index); + } + + public string llList2CSV(LSL_Types.list src) + { + return m_LSL_Functions.llList2CSV(src); + } + + public LSL_Types.list llCSV2List(string src) + { + return m_LSL_Functions.llCSV2List(src); + } + + public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) + { + return m_LSL_Functions.llListRandomize(src, stride); + } + + public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) + { + return m_LSL_Functions.llList2ListStrided(src, start, end, stride); + } + + public vector llGetRegionCorner() + { + return m_LSL_Functions.llGetRegionCorner(); + } + + public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) + { + return m_LSL_Functions.llListInsertList(dest, src, start); + } + + public int llListFindList(LSL_Types.list src, LSL_Types.list test) + { + return m_LSL_Functions.llListFindList(src, test); + } + + public string llGetObjectName() + { + return m_LSL_Functions.llGetObjectName(); + } + + public void llSetObjectName(string name) + { + m_LSL_Functions.llSetObjectName(name); + } + + public string llGetDate() + { + return m_LSL_Functions.llGetDate(); + } + + public int llEdgeOfWorld(vector pos, vector dir) + { + return m_LSL_Functions.llEdgeOfWorld(pos, dir); + } + + public int llGetAgentInfo(string id) + { + return m_LSL_Functions.llGetAgentInfo(id); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llAdjustSoundVolume(double volume) + { + m_LSL_Functions.llAdjustSoundVolume(volume); + } + + public void llSetSoundQueueing(int queue) + { + m_LSL_Functions.llSetSoundQueueing(queue); + } + + public void llSetSoundRadius(double radius) + { + m_LSL_Functions.llSetSoundRadius(radius); + } + + public string llKey2Name(string id) + { + return m_LSL_Functions.llKey2Name(id); + } + + public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) + { + m_LSL_Functions.llSetTextureAnim(mode, face, sizex, sizey, start, length, rate); + } + + public void llTriggerSoundLimited(string sound, double volume, vector top_north_east, vector bottom_south_west) + { + m_LSL_Functions.llTriggerSoundLimited(sound, volume, top_north_east, bottom_south_west); + } + + public void llEjectFromLand(string pest) + { + m_LSL_Functions.llEjectFromLand(pest); + } + + public void llParseString2List() + { + m_LSL_Functions.llParseString2List(); + } + + public int llOverMyLand(string id) + { + return m_LSL_Functions.llOverMyLand(id); + } + + public string llGetLandOwnerAt(vector pos) + { + return m_LSL_Functions.llGetLandOwnerAt(pos); + } + + public string llGetNotecardLine(string name, int line) + { + return m_LSL_Functions.llGetNotecardLine(name, line); + } + + public vector llGetAgentSize(string id) + { + return m_LSL_Functions.llGetAgentSize(id); + } + + public int llSameGroup(string agent) + { + return m_LSL_Functions.llSameGroup(agent); + } + + public void llUnSit(string id) + { + m_LSL_Functions.llUnSit(id); + } + + public vector llGroundSlope(vector offset) + { + return m_LSL_Functions.llGroundSlope(offset); + } + + public vector llGroundNormal(vector offset) + { + return m_LSL_Functions.llGroundNormal(offset); + } + + public vector llGroundContour(vector offset) + { + return m_LSL_Functions.llGroundContour(offset); + } + + public int llGetAttached() + { + return m_LSL_Functions.llGetAttached(); + } + + public int llGetFreeMemory() + { + return m_LSL_Functions.llGetFreeMemory(); + } + + public string llGetRegionName() + { + return m_LSL_Functions.llGetRegionName(); + } + + public double llGetRegionTimeDilation() + { + return m_LSL_Functions.llGetRegionTimeDilation(); + } + + public double llGetRegionFPS() + { + return m_LSL_Functions.llGetRegionFPS(); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llParticleSystem(List rules) + { + m_LSL_Functions.llParticleSystem(rules); + } + + public void llGroundRepel(double height, int water, double tau) + { + m_LSL_Functions.llGroundRepel(height, water, tau); + } + + public void llGiveInventoryList() + { + m_LSL_Functions.llGiveInventoryList(); + } + + public void llSetVehicleType(int type) + { + m_LSL_Functions.llSetVehicleType(type); + } + + public void llSetVehicledoubleParam(int param, double value) + { + m_LSL_Functions.llSetVehicledoubleParam(param, value); + } + + public void llSetVehicleVectorParam(int param, vector vec) + { + m_LSL_Functions.llSetVehicleVectorParam(param, vec); + } + + public void llSetVehicleRotationParam(int param, rotation rot) + { + m_LSL_Functions.llSetVehicleRotationParam(param, rot); + } + + public void llSetVehicleFlags(int flags) + { + m_LSL_Functions.llSetVehicleFlags(flags); + } + + public void llRemoveVehicleFlags(int flags) + { + m_LSL_Functions.llRemoveVehicleFlags(flags); + } + + public void llSitTarget(vector offset, rotation rot) + { + m_LSL_Functions.llSitTarget(offset, rot); + } + + public string llAvatarOnSitTarget() + { + return m_LSL_Functions.llAvatarOnSitTarget(); + } + + public void llAddToLandPassList(string avatar, double hours) + { + m_LSL_Functions.llAddToLandPassList(avatar, hours); + } + + public void llSetTouchText(string text) + { + m_LSL_Functions.llSetTouchText(text); + } + + public void llSetSitText(string text) + { + m_LSL_Functions.llSetSitText(text); + } + + public void llSetCameraEyeOffset(vector offset) + { + m_LSL_Functions.llSetCameraEyeOffset(offset); + } + + public void llSetCameraAtOffset(vector offset) + { + m_LSL_Functions.llSetCameraAtOffset(offset); + } + + public string llDumpList2String(LSL_Types.list src, string seperator) + { + return m_LSL_Functions.llDumpList2String(src, seperator); + } + + public void llScriptDanger(vector pos) + { + m_LSL_Functions.llScriptDanger(pos); + } + + public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) + { + m_LSL_Functions.llDialog(avatar, message, buttons, chat_channel); + } + + public void llVolumeDetect(int detect) + { + m_LSL_Functions.llVolumeDetect(detect); + } + + public void llResetOtherScript(string name) + { + m_LSL_Functions.llResetOtherScript(name); + } + + public int llGetScriptState(string name) + { + return m_LSL_Functions.llGetScriptState(name); + } + + public void llRemoteLoadScript() + { + m_LSL_Functions.llRemoteLoadScript(); + } + + public void llSetRemoteScriptAccessPin(int pin) + { + m_LSL_Functions.llSetRemoteScriptAccessPin(pin); + } + + public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) + { + m_LSL_Functions.llRemoteLoadScriptPin(target, name, pin, running, start_param); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public void llOpenRemoteDataChannel() + { + m_LSL_Functions.llOpenRemoteDataChannel(); + } + + public string llSendRemoteData(string channel, string dest, int idata, string sdata) + { + return m_LSL_Functions.llSendRemoteData(channel, dest, idata, sdata); + } + + public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) + { + m_LSL_Functions.llRemoteDataReply(channel, message_id, sdata, idata); + } + + public void llCloseRemoteDataChannel(string channel) + { + m_LSL_Functions.llCloseRemoteDataChannel(channel); + } + + public string llMD5String(string src, int nonce) + { + return m_LSL_Functions.llMD5String(src, nonce); + } + + public void llSetPrimitiveParams(LSL_Types.list rules) + { + m_LSL_Functions.llSetPrimitiveParams(rules); + } + + public string llStringToBase64(string str) + { + return m_LSL_Functions.llStringToBase64(str); + } + + public string llBase64ToString(string str) + { + return m_LSL_Functions.llBase64ToString(str); + } + + public void llXorBase64Strings() + { + m_LSL_Functions.llXorBase64Strings(); + } + + public void llRemoteDataSetRegion() + { + m_LSL_Functions.llRemoteDataSetRegion(); + } + + public double llLog10(double val) + { + return m_LSL_Functions.llLog10(val); + } + + public double llLog(double val) + { + return m_LSL_Functions.llLog(val); + } + + public LSL_Types.list llGetAnimationList(string id) + { + return m_LSL_Functions.llGetAnimationList(id); + } + + public void llSetParcelMusicURL(string url) + { + m_LSL_Functions.llSetParcelMusicURL(url); + } + + public vector llGetRootPosition() + { + return m_LSL_Functions.llGetRootPosition(); + } + + public rotation llGetRootRotation() + { + return m_LSL_Functions.llGetRootRotation(); + } + + public string llGetObjectDesc() + { + return m_LSL_Functions.llGetObjectDesc(); + } + + public void llSetObjectDesc(string desc) + { + m_LSL_Functions.llSetObjectDesc(desc); + } + + public string llGetCreator() + { + return m_LSL_Functions.llGetCreator(); + } + + public string llGetTimestamp() + { + return m_LSL_Functions.llGetTimestamp(); + } + + public void llSetLinkAlpha(int linknumber, double alpha, int face) + { + m_LSL_Functions.llSetLinkAlpha(linknumber, alpha, face); + } + + public int llGetNumberOfPrims() + { + return m_LSL_Functions.llGetNumberOfPrims(); + } + + public string llGetNumberOfNotecardLines(string name) + { + return m_LSL_Functions.llGetNumberOfNotecardLines(name); + } + + public LSL_Types.list llGetBoundingBox(string obj) + { + return m_LSL_Functions.llGetBoundingBox(obj); + } + + public vector llGetGeometricCenter() + { + return m_LSL_Functions.llGetGeometricCenter(); + } + + public void llGetPrimitiveParams() + { + m_LSL_Functions.llGetPrimitiveParams(); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public string llIntegerToBase64(int number) + { + return m_LSL_Functions.llIntegerToBase64(number); + } + + public int llBase64ToInteger(string str) + { + return m_LSL_Functions.llBase64ToInteger(str); + } + + public double llGetGMTclock() + { + return m_LSL_Functions.llGetGMTclock(); + } + + public string llGetSimulatorHostname() + { + return m_LSL_Functions.llGetSimulatorHostname(); + } + + public void llSetLocalRot(rotation rot) + { + m_LSL_Functions.llSetLocalRot(rot); + } + + public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) + { + return m_LSL_Functions.llParseStringKeepNulls(src, seperators, spacers); + } + + public void llRezAtRoot(string inventory, vector position, vector velocity, rotation rot, int param) + { + m_LSL_Functions.llRezAtRoot(inventory, position, velocity, rot, param); + } + + public int llGetObjectPermMask(int mask) + { + return m_LSL_Functions.llGetObjectPermMask(mask); + } + + public void llSetObjectPermMask(int mask, int value) + { + m_LSL_Functions.llSetObjectPermMask(mask, value); + } + + public void llGetInventoryPermMask(string item, int mask) + { + m_LSL_Functions.llGetInventoryPermMask(item, mask); + } + + public void llSetInventoryPermMask(string item, int mask, int value) + { + m_LSL_Functions.llSetInventoryPermMask(item, mask, value); + } + + public string llGetInventoryCreator(string item) + { + return m_LSL_Functions.llGetInventoryCreator(item); + } + + public void llOwnerSay(string msg) + { + m_LSL_Functions.llOwnerSay(msg); + } + + public void llRequestSimulatorData(string simulator, int data) + { + m_LSL_Functions.llRequestSimulatorData(simulator, data); + } + + public void llForceMouselook(int mouselook) + { + m_LSL_Functions.llForceMouselook(mouselook); + } + + public double llGetObjectMass(string id) + { + return m_LSL_Functions.llGetObjectMass(id); + } + + public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) + { + return m_LSL_Functions.llListReplaceList(dest, src, start, end); + } + + public void llLoadURL(string avatar_id, string message, string url) + { + m_LSL_Functions.llLoadURL(avatar_id, message, url); + } + + public void llParcelMediaCommandList(LSL_Types.list commandList) + { + m_LSL_Functions.llParcelMediaCommandList(commandList); + } + + public void llParcelMediaQuery() + { + m_LSL_Functions.llParcelMediaQuery(); + } + + public int llModPow(int a, int b, int c) + { + return m_LSL_Functions.llModPow(a, b, c); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llGetInventoryType(string name) + { + return m_LSL_Functions.llGetInventoryType(name); + } + + public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) + { + m_LSL_Functions.llSetPayPrice(price, quick_pay_buttons); + } + + public vector llGetCameraPos() + { + return m_LSL_Functions.llGetCameraPos(); + } + + public rotation llGetCameraRot() + { + return m_LSL_Functions.llGetCameraRot(); + } + + public void llSetPrimURL() + { + m_LSL_Functions.llSetPrimURL(); + } + + public void llRefreshPrimURL() + { + m_LSL_Functions.llRefreshPrimURL(); + } + + public string llEscapeURL(string url) + { + return m_LSL_Functions.llEscapeURL(url); + } + + public string llUnescapeURL(string url) + { + return m_LSL_Functions.llUnescapeURL(url); + } + + public void llMapDestination(string simname, vector pos, vector look_at) + { + m_LSL_Functions.llMapDestination(simname, pos, look_at); + } + + public void llAddToLandBanList(string avatar, double hours) + { + m_LSL_Functions.llAddToLandBanList(avatar, hours); + } + + public void llRemoveFromLandPassList(string avatar) + { + m_LSL_Functions.llRemoveFromLandPassList(avatar); + } + + public void llRemoveFromLandBanList(string avatar) + { + m_LSL_Functions.llRemoveFromLandBanList(avatar); + } + + public void llSetCameraParams(LSL_Types.list rules) + { + m_LSL_Functions.llSetCameraParams(rules); + } + + public void llClearCameraParams() + { + m_LSL_Functions.llClearCameraParams(); + } + + public double llListStatistics(int operation, LSL_Types.list src) + { + return m_LSL_Functions.llListStatistics(operation, src); + } + + public int llGetUnixTime() + { + return m_LSL_Functions.llGetUnixTime(); + } + + public int llGetParcelFlags(vector pos) + { + return m_LSL_Functions.llGetParcelFlags(pos); + } + + public int llGetRegionFlags() + { + return m_LSL_Functions.llGetRegionFlags(); + } + + public string llXorBase64StringsCorrect(string str1, string str2) + { + return m_LSL_Functions.llXorBase64StringsCorrect(str1, str2); + } + + public string llHTTPRequest(string url, LSL_Types.list parameters, string body) + { + return m_LSL_Functions.llHTTPRequest(url, parameters, body); + } + + public void llResetLandBanList() + { + m_LSL_Functions.llResetLandBanList(); + } + + public void llResetLandPassList() + { + m_LSL_Functions.llResetLandPassList(); + } + + public int llGetParcelPrimCount(vector pos, int category, int sim_wide) + { + return m_LSL_Functions.llGetParcelPrimCount(pos, category, sim_wide); + } + + public LSL_Types.list llGetParcelPrimOwners(vector pos) + { + return m_LSL_Functions.llGetParcelPrimOwners(pos); + } + + public int llGetObjectPrimCount(string object_id) + { + return m_LSL_Functions.llGetObjectPrimCount(object_id); + } + + // + // DO NOT MODIFY HERE: MODIFY IN LSL_BuiltIn_Commands.cs + // + public int llGetParcelMaxPrims(vector pos, int sim_wide) + { + return m_LSL_Functions.llGetParcelMaxPrims(pos, sim_wide); + } + + public LSL_Types.list llGetParcelDetails(vector pos, LSL_Types.list param) + { + return m_LSL_Functions.llGetParcelDetails(pos, param); + } + + // + // OpenSim Functions + // + public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, + int timer) + { + return m_LSL_Functions.osSetDynamicTextureURL(dynamicID, contentType, url, extraParams, timer); + } + + public double osTerrainGetHeight(int x, int y) + { + return m_LSL_Functions.osTerrainGetHeight(x, y); + } + + public int osTerrainSetHeight(int x, int y, double val) + { + return m_LSL_Functions.osTerrainSetHeight(x, y, val); + } + + public int osRegionRestart(double seconds) + { + return m_LSL_Functions.osRegionRestart(seconds); + } + + // LSL CONSTANTS + public const int TRUE = 1; + public const int FALSE = 0; + public const int STATUS_PHYSICS = 1; + public const int STATUS_ROTATE_X = 2; + public const int STATUS_ROTATE_Y = 4; + public const int STATUS_ROTATE_Z = 8; + public const int STATUS_PHANTOM = 16; + public const int STATUS_SANDBOX = 32; + public const int STATUS_BLOCK_GRAB = 64; + public const int STATUS_DIE_AT_EDGE = 128; + public const int STATUS_RETURN_AT_EDGE = 256; + public const int AGENT = 1; + public const int ACTIVE = 2; + public const int PASSIVE = 4; + public const int SCRIPTED = 8; + public const int CONTROL_FWD = 1; + public const int CONTROL_BACK = 2; + public const int CONTROL_LEFT = 4; + public const int CONTROL_RIGHT = 8; + public const int CONTROL_UP = 16; + public const int CONTROL_DOWN = 32; + public const int CONTROL_ROT_LEFT = 256; + public const int CONTROL_ROT_RIGHT = 512; + public const int CONTROL_LBUTTON = 268435456; + public const int CONTROL_ML_LBUTTON = 1073741824; + public const int PERMISSION_DEBIT = 2; + public const int PERMISSION_TAKE_CONTROLS = 4; + public const int PERMISSION_REMAP_CONTROLS = 8; + public const int PERMISSION_TRIGGER_ANIMATION = 16; + public const int PERMISSION_ATTACH = 32; + public const int PERMISSION_RELEASE_OWNERSHIP = 64; + public const int PERMISSION_CHANGE_LINKS = 128; + public const int PERMISSION_CHANGE_JOINTS = 256; + public const int PERMISSION_CHANGE_PERMISSIONS = 512; + public const int PERMISSION_TRACK_CAMERA = 1024; + public const int AGENT_FLYING = 1; + public const int AGENT_ATTACHMENTS = 2; + public const int AGENT_SCRIPTED = 4; + public const int AGENT_MOUSELOOK = 8; + public const int AGENT_SITTING = 16; + public const int AGENT_ON_OBJECT = 32; + public const int AGENT_AWAY = 64; + public const int AGENT_WALKING = 128; + public const int AGENT_IN_AIR = 256; + public const int AGENT_TYPING = 512; + public const int AGENT_CROUCHING = 1024; + public const int AGENT_BUSY = 2048; + public const int AGENT_ALWAYS_RUN = 4096; + public const int PSYS_PART_INTERP_COLOR_MASK = 1; + public const int PSYS_PART_INTERP_SCALE_MASK = 2; + public const int PSYS_PART_BOUNCE_MASK = 4; + public const int PSYS_PART_WIND_MASK = 8; + public const int PSYS_PART_FOLLOW_SRC_MASK = 16; + public const int PSYS_PART_FOLLOW_VELOCITY_MASK = 32; + public const int PSYS_PART_TARGET_POS_MASK = 64; + public const int PSYS_PART_TARGET_LINEAR_MASK = 128; + public const int PSYS_PART_EMISSIVE_MASK = 256; + public const int PSYS_PART_FLAGS = 0; + public const int PSYS_PART_START_COLOR = 1; + public const int PSYS_PART_START_ALPHA = 2; + public const int PSYS_PART_END_COLOR = 3; + public const int PSYS_PART_END_ALPHA = 4; + public const int PSYS_PART_START_SCALE = 5; + public const int PSYS_PART_END_SCALE = 6; + public const int PSYS_PART_MAX_AGE = 7; + public const int PSYS_SRC_ACCEL = 8; + public const int PSYS_SRC_PATTERN = 9; + public const int PSYS_SRC_INNERANGLE = 10; + public const int PSYS_SRC_OUTERANGLE = 11; + public const int PSYS_SRC_TEXTURE = 12; + public const int PSYS_SRC_BURST_RATE = 13; + public const int PSYS_SRC_BURST_PART_COUNT = 15; + public const int PSYS_SRC_BURST_RADIUS = 16; + public const int PSYS_SRC_BURST_SPEED_MIN = 17; + public const int PSYS_SRC_BURST_SPEED_MAX = 18; + public const int PSYS_SRC_MAX_AGE = 19; + public const int PSYS_SRC_TARGET_KEY = 20; + public const int PSYS_SRC_OMEGA = 21; + public const int PSYS_SRC_ANGLE_BEGIN = 22; + public const int PSYS_SRC_ANGLE_END = 23; + public const int PSYS_SRC_PATTERN_DROP = 1; + public const int PSYS_SRC_PATTERN_EXPLODE = 2; + public const int PSYS_SRC_PATTERN_ANGLE = 4; + public const int PSYS_SRC_PATTERN_ANGLE_CONE = 8; + public const int PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY = 16; + public const int VEHICLE_TYPE_NONE = 0; + public const int VEHICLE_TYPE_SLED = 1; + public const int VEHICLE_TYPE_CAR = 2; + public const int VEHICLE_TYPE_BOAT = 3; + public const int VEHICLE_TYPE_AIRPLANE = 4; + public const int VEHICLE_TYPE_BALLOON = 5; + public const int VEHICLE_LINEAR_FRICTION_TIMESCALE = 16; + public const int VEHICLE_ANGULAR_FRICTION_TIMESCALE = 17; + public const int VEHICLE_LINEAR_MOTOR_DIRECTION = 18; + public const int VEHICLE_LINEAR_MOTOR_OFFSET = 20; + public const int VEHICLE_ANGULAR_MOTOR_DIRECTION = 19; + public const int VEHICLE_HOVER_HEIGHT = 24; + public const int VEHICLE_HOVER_EFFICIENCY = 25; + public const int VEHICLE_HOVER_TIMESCALE = 26; + public const int VEHICLE_BUOYANCY = 27; + public const int VEHICLE_LINEAR_DEFLECTION_EFFICIENCY = 28; + public const int VEHICLE_LINEAR_DEFLECTION_TIMESCALE = 29; + public const int VEHICLE_LINEAR_MOTOR_TIMESCALE = 30; + public const int VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE = 31; + public const int VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY = 32; + public const int VEHICLE_ANGULAR_DEFLECTION_TIMESCALE = 33; + public const int VEHICLE_ANGULAR_MOTOR_TIMESCALE = 34; + public const int VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE = 35; + public const int VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY = 36; + public const int VEHICLE_VERTICAL_ATTRACTION_TIMESCALE = 37; + public const int VEHICLE_BANKING_EFFICIENCY = 38; + public const int VEHICLE_BANKING_MIX = 39; + public const int VEHICLE_BANKING_TIMESCALE = 40; + public const int VEHICLE_REFERENCE_FRAME = 44; + public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1; + public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2; + public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4; + public const int VEHICLE_FLAG_HOVER_TERRAIN_ONLY = 8; + public const int VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT = 16; + public const int VEHICLE_FLAG_HOVER_UP_ONLY = 32; + public const int VEHICLE_FLAG_LIMIT_MOTOR_UP = 64; + public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128; + public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256; + public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512; + public const int INVENTORY_ALL = -1; + public const int INVENTORY_NONE = -1; + public const int INVENTORY_TEXTURE = 0; + public const int INVENTORY_SOUND = 1; + public const int INVENTORY_LANDMARK = 3; + public const int INVENTORY_CLOTHING = 5; + public const int INVENTORY_OBJECT = 6; + public const int INVENTORY_NOTECARD = 7; + public const int INVENTORY_SCRIPT = 10; + public const int INVENTORY_BODYPART = 13; + public const int INVENTORY_ANIMATION = 20; + public const int INVENTORY_GESTURE = 21; + public const int ATTACH_CHEST = 1; + public const int ATTACH_HEAD = 2; + public const int ATTACH_LSHOULDER = 3; + public const int ATTACH_RSHOULDER = 4; + public const int ATTACH_LHAND = 5; + public const int ATTACH_RHAND = 6; + public const int ATTACH_LFOOT = 7; + public const int ATTACH_RFOOT = 8; + public const int ATTACH_BACK = 9; + public const int ATTACH_PELVIS = 10; + public const int ATTACH_MOUTH = 11; + public const int ATTACH_CHIN = 12; + public const int ATTACH_LEAR = 13; + public const int ATTACH_REAR = 14; + public const int ATTACH_LEYE = 15; + public const int ATTACH_REYE = 16; + public const int ATTACH_NOSE = 17; + public const int ATTACH_RUARM = 18; + public const int ATTACH_RLARM = 19; + public const int ATTACH_LUARM = 20; + public const int ATTACH_LLARM = 21; + public const int ATTACH_RHIP = 22; + public const int ATTACH_RULEG = 23; + public const int ATTACH_RLLEG = 24; + public const int ATTACH_LHIP = 25; + public const int ATTACH_LULEG = 26; + public const int ATTACH_LLLEG = 27; + public const int ATTACH_BELLY = 28; + public const int ATTACH_RPEC = 29; + public const int ATTACH_LPEC = 30; + public const int LAND_LEVEL = 0; + public const int LAND_RAISE = 1; + public const int LAND_LOWER = 2; + public const int LAND_SMOOTH = 3; + public const int LAND_NOISE = 4; + public const int LAND_REVERT = 5; + public const int LAND_SMALL_BRUSH = 1; + public const int LAND_MEDIUM_BRUSH = 2; + public const int LAND_LARGE_BRUSH = 3; + public const int DATA_ONLINE = 1; + public const int DATA_NAME = 2; + public const int DATA_BORN = 3; + public const int DATA_RATING = 4; + public const int DATA_SIM_POS = 5; + public const int DATA_SIM_STATUS = 6; + public const int DATA_SIM_RATING = 7; + public const int ANIM_ON = 1; + public const int LOOP = 2; + public const int REVERSE = 4; + public const int PING_PONG = 8; + public const int SMOOTH = 16; + public const int ROTATE = 32; + public const int SCALE = 64; + public const int ALL_SIDES = -1; + public const int LINK_SET = -1; + public const int LINK_ROOT = 1; + public const int LINK_ALL_OTHERS = -2; + public const int LINK_ALL_CHILDREN = -3; + public const int LINK_THIS = -4; + public const int CHANGED_INVENTORY = 1; + public const int CHANGED_COLOR = 2; + public const int CHANGED_SHAPE = 4; + public const int CHANGED_SCALE = 8; + public const int CHANGED_TEXTURE = 16; + public const int CHANGED_LINK = 32; + public const int CHANGED_ALLOWED_DROP = 64; + public const int CHANGED_OWNER = 128; + public const int TYPE_INVALID = 0; + public const int TYPE_INTEGER = 1; + public const int TYPE_double = 2; + public const int TYPE_STRING = 3; + public const int TYPE_KEY = 4; + public const int TYPE_VECTOR = 5; + public const int TYPE_ROTATION = 6; + public const int REMOTE_DATA_CHANNEL = 1; + public const int REMOTE_DATA_REQUEST = 2; + public const int REMOTE_DATA_REPLY = 3; + + public const int PRIM_MATERIAL = 2; + public const int PRIM_PHYSICS = 3; + public const int PRIM_TEMP_ON_REZ = 4; + public const int PRIM_PHANTOM = 5; + public const int PRIM_POSITION = 6; + public const int PRIM_SIZE = 7; + public const int PRIM_ROTATION = 8; + public const int PRIM_TYPE = 9; + public const int PRIM_TEXTURE = 17; + public const int PRIM_COLOR = 18; + public const int PRIM_BUMP_SHINY = 19; + public const int PRIM_FULLBRIGHT = 20; + public const int PRIM_FLEXIBLE = 21; + public const int PRIM_TEXGEN = 22; + public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake + public const int PRIM_POINT_LIGHT = 23; // Huh? + public const int PRIM_TEXGEN_DEFAULT = 0; + public const int PRIM_TEXGEN_PLANAR = 1; + public const int PRIM_TYPE_BOX = 0; + public const int PRIM_TYPE_CYLINDER = 1; + public const int PRIM_TYPE_PRISM = 2; + public const int PRIM_TYPE_SPHERE = 3; + public const int PRIM_TYPE_TORUS = 4; + public const int PRIM_TYPE_TUBE = 5; + public const int PRIM_TYPE_RING = 6; + public const int PRIM_TYPE_SCULPT = 7; + public const int PRIM_HOLE_DEFAULT = 0; + public const int PRIM_HOLE_CIRCLE = 16; + public const int PRIM_HOLE_SQUARE = 32; + public const int PRIM_HOLE_TRIANGLE = 48; + public const int PRIM_MATERIAL_STONE = 0; + public const int PRIM_MATERIAL_METAL = 1; + public const int PRIM_MATERIAL_GLASS = 2; + public const int PRIM_MATERIAL_WOOD = 3; + public const int PRIM_MATERIAL_FLESH = 4; + public const int PRIM_MATERIAL_PLASTIC = 5; + public const int PRIM_MATERIAL_RUBBER = 6; + public const int PRIM_MATERIAL_LIGHT = 7; + public const int PRIM_SHINY_NONE = 0; + public const int PRIM_SHINY_LOW = 1; + public const int PRIM_SHINY_MEDIUM = 2; + public const int PRIM_SHINY_HIGH = 3; + public const int PRIM_BUMP_NONE = 0; + public const int PRIM_BUMP_BRIGHT = 1; + public const int PRIM_BUMP_DARK = 2; + public const int PRIM_BUMP_WOOD = 3; + public const int PRIM_BUMP_BARK = 4; + public const int PRIM_BUMP_BRICKS = 5; + public const int PRIM_BUMP_CHECKER = 6; + public const int PRIM_BUMP_CONCRETE = 7; + public const int PRIM_BUMP_TILE = 8; + public const int PRIM_BUMP_STONE = 9; + public const int PRIM_BUMP_DISKS = 10; + public const int PRIM_BUMP_GRAVEL = 11; + public const int PRIM_BUMP_BLOBS = 12; + public const int PRIM_BUMP_SIDING = 13; + public const int PRIM_BUMP_LARGETILE = 14; + public const int PRIM_BUMP_STUCCO = 15; + public const int PRIM_BUMP_SUCTION = 16; + public const int PRIM_BUMP_WEAVE = 17; + + public const int PRIM_SCULPT_TYPE_SPHERE = 1; + public const int PRIM_SCULPT_TYPE_TORUS = 2; + public const int PRIM_SCULPT_TYPE_PLANE = 3; + public const int PRIM_SCULPT_TYPE_CYLINDER = 4; + + + public const int MASK_BASE = 0; + public const int MASK_OWNER = 1; + public const int MASK_GROUP = 2; + public const int MASK_EVERYONE = 3; + public const int MASK_NEXT = 4; + public const int PERM_TRANSFER = 8192; + public const int PERM_MODIFY = 16384; + public const int PERM_COPY = 32768; + public const int PERM_MOVE = 524288; + public const int PERM_ALL = 2147483647; + public const int PARCEL_MEDIA_COMMAND_STOP = 0; + public const int PARCEL_MEDIA_COMMAND_PAUSE = 1; + public const int PARCEL_MEDIA_COMMAND_PLAY = 2; + public const int PARCEL_MEDIA_COMMAND_LOOP = 3; + public const int PARCEL_MEDIA_COMMAND_TEXTURE = 4; + public const int PARCEL_MEDIA_COMMAND_URL = 5; + public const int PARCEL_MEDIA_COMMAND_TIME = 6; + public const int PARCEL_MEDIA_COMMAND_AGENT = 7; + public const int PARCEL_MEDIA_COMMAND_UNLOAD = 8; + public const int PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9; + public const int PAY_HIDE = -1; + public const int PAY_DEFAULT = -2; + public const string NULL_KEY = "00000000-0000-0000-0000-000000000000"; + public const string EOF = "\n\n\n"; + public const double PI = 3.14159274f; + public const double TWO_PI = 6.28318548f; + public const double PI_BY_TWO = 1.57079637f; + public const double DEG_TO_RAD = 0.01745329238f; + public const double RAD_TO_DEG = 57.29578f; + public const double SQRT2 = 1.414213538f; + + // Can not be public const? + public vector ZERO_VECTOR = new vector(0, 0, 0); + public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0); + + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index f4a1a00..f5354c5 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs @@ -1,3003 +1,3003 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Runtime.Remoting.Lifetime; -using System.Text; -using System.Threading; -using Axiom.Math; -using libsecondlife; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.ScriptEngine.Common; -//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; - -namespace OpenSim.Region.ScriptEngine.Common -{ - /// - /// Contains all LSL ll-functions. This class will be in Default AppDomain. - /// - public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface - { - private ASCIIEncoding enc = new ASCIIEncoding(); - private ScriptEngineBase.ScriptEngine m_ScriptEngine; - private SceneObjectPart m_host; - private uint m_localID; - private LLUUID m_itemID; - private bool throwErrorOnNotImplemented = true; - - public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) - { - m_ScriptEngine = ScriptEngine; - m_host = host; - m_localID = localID; - m_itemID = itemID; - - //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); - } - - private DateTime m_timer = DateTime.Now; - private string m_state = "default"; - - public string State() - { - return m_state; - } - - // Object never expires - public override Object InitializeLifetimeService() - { - //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); - // return null; - ILease lease = (ILease)base.InitializeLifetimeService(); - - if (lease.CurrentState == LeaseState.Initial) - { - lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); - // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); - // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); - } - return lease; - } - - public Scene World - { - get { return m_ScriptEngine.World; } - } - - //These are the implementations of the various ll-functions used by the LSL scripts. - //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 - public double llSin(double f) - { - - return (double)Math.Sin(f); - } - - public double llCos(double f) - { - return (double)Math.Cos(f); - } - - public double llTan(double f) - { - return (double)Math.Tan(f); - } - - public double llAtan2(double x, double y) - { - return (double)Math.Atan2(y, x); - } - - public double llSqrt(double f) - { - return (double)Math.Sqrt(f); - } - - public double llPow(double fbase, double fexponent) - { - return (double)Math.Pow(fbase, fexponent); - } - - public int llAbs(int i) - { - return (int)Math.Abs(i); - } - - public double llFabs(double f) - { - return (double)Math.Abs(f); - } - - public double llFrand(double mag) - { - lock (Util.RandomClass) - { - return Util.RandomClass.NextDouble() * mag; - } - } - - public int llFloor(double f) - { - return (int)Math.Floor(f); - } - - public int llCeil(double f) - { - return (int)Math.Ceiling(f); - } - - public int llRound(double f) - { - return (int)Math.Round(f, 0); - } - - //This next group are vector operations involving squaring and square root. ckrinke - public double llVecMag(LSL_Types.Vector3 v) - { - return (v.x * v.x + v.y * v.y + v.z * v.z); - } - - public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) - { - double mag = v.x * v.x + v.y * v.y + v.z * v.z; - LSL_Types.Vector3 nor = new LSL_Types.Vector3(); - nor.x = v.x / mag; - nor.y = v.y / mag; - nor.z = v.z / mag; - return nor; - } - - public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) - { - double dx = a.x - b.x; - double dy = a.y - b.y; - double dz = a.z - b.z; - return Math.Sqrt(dx * dx + dy * dy + dz * dz); - } - - //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke - public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) - { - //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke - LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); - double m = (t.x + t.y + t.z + t.s); - if (m == 0) return new LSL_Types.Vector3(); - double n = 2 * (r.y * r.s + r.x * r.z); - double p = m * m - n * n; - if (p > 0) - return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), - Math.Atan2(n, Math.Sqrt(p)), - Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); - else if (n > 0) - return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); - else - return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); - } - - public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) - { - //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 - float err = 0.00001f; - double ax = Math.Sin(v.x / 2); - double aw = Math.Cos(v.x / 2); - double by = Math.Sin(v.y / 2); - double bw = Math.Cos(v.y / 2); - double cz = Math.Sin(v.z / 2); - double cw = Math.Cos(v.z / 2); - LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); - LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); - LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); - LSL_Types.Quaternion a = (a1 * a2) * a3; - //This multiplication doesnt compile, yet. a = a1 * a2 * a3; - LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, - aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, - aw * bw * cw - ax * by * cz); - LSL_Types.Quaternion c = new LSL_Types.Quaternion(); - //This addition doesnt compile yet c = a + b; - LSL_Types.Quaternion d = new LSL_Types.Quaternion(); - //This addition doesnt compile yet d = a - b; - if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) || - (Math.Abs(c.y) > err && Math.Abs(d.y) > err) || - (Math.Abs(c.z) > err && Math.Abs(d.z) > err) || - (Math.Abs(c.s) > err && Math.Abs(d.s) > err)) - { - return b; - //return a new Quaternion that is null until I figure this out - // return b; - // return a; - } - return a; - } - - public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) - { - return new LSL_Types.Quaternion(); - } - - public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) - { - return new LSL_Types.Vector3(); - } - - public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) - { - return new LSL_Types.Vector3(); - } - - public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) - { - return new LSL_Types.Vector3(); - } - public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) - { - //A and B should both be normalized - - double dotProduct = LSL_Types.Vector3.Dot(a, b); - LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b); - double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b); - double angle = Math.Acos(dotProduct / magProduct); - LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); - double s = Math.Sin(angle / 2); - - return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); - } - public void llWhisper(int channelID, string text) - { - World.SimChat(Helpers.StringToField(text), - ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); - - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text); - } - - public void llSay(int channelID, string text) - { - World.SimChat(Helpers.StringToField(text), - ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); - - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text); - } - - public void llShout(int channelID, string text) - { - World.SimChat(Helpers.StringToField(text), - ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); - - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text); - } - - public int llListen(int channelID, string name, string ID, string msg) - { - if (ID == "") - { - ID = LLUUID.Zero.ToString(); - } - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg); - } - - public void llListenControl(int number, int active) - { - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.ListenControl(number, active); - } - - public void llListenRemove(int number) - { - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.ListenRemove(number); - } - - public void llSensor(string name, string id, int type, double range, double arc) - { - NotImplemented("llSensor"); - return; - } - - public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) - { - NotImplemented("llSensorRepeat"); - return; - } - - public void llSensorRemove() - { - NotImplemented("llSensorRemove"); - return; - } - - public string llDetectedName(int number) - { - NotImplemented("llDetectedName"); - return ""; - } - - public string llDetectedKey(int number) - { - NotImplemented("llDetectedKey"); - return ""; - } - - public string llDetectedOwner(int number) - { - NotImplemented("llDetectedOwner"); - return ""; - } - - public int llDetectedType(int number) - { - NotImplemented("llDetectedType"); - return 0; - } - - public LSL_Types.Vector3 llDetectedPos(int number) - { - NotImplemented("llDetectedPos"); - return new LSL_Types.Vector3(); - } - - public LSL_Types.Vector3 llDetectedVel(int number) - { - NotImplemented("llDetectedVel"); - return new LSL_Types.Vector3(); - } - - public LSL_Types.Vector3 llDetectedGrab(int number) - { - NotImplemented("llDetectedGrab"); - return new LSL_Types.Vector3(); - } - - public LSL_Types.Quaternion llDetectedRot(int number) - { - NotImplemented("llDetectedRot"); - return new LSL_Types.Quaternion(); - } - - public int llDetectedGroup(int number) - { - NotImplemented("llDetectedGroup"); - return 0; - } - - public int llDetectedLinkNumber(int number) - { - NotImplemented("llDetectedLinkNumber"); - return 0; - } - - public void llDie() - { - World.DeleteSceneObjectGroup(m_host.ParentGroup); - return; - } - - public double llGround(LSL_Types.Vector3 offset) - { - int x = (int)(m_host.AbsolutePosition.X + offset.x); - int y = (int)(m_host.AbsolutePosition.Y + offset.y); - return World.GetLandHeight(x, y); - } - - public double llCloud(LSL_Types.Vector3 offset) - { - NotImplemented("llCloud"); - return 0; - } - - public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) - { - NotImplemented("llWind"); - return new LSL_Types.Vector3(); - } - - public void llSetStatus(int status, int value) - { - NotImplemented("llSetStatus"); - return; - } - - public int llGetStatus(int status) - { - NotImplemented("llGetStatus"); - return 0; - } - - public void llSetScale(LSL_Types.Vector3 scale) - { - // TODO: this needs to trigger a persistance save as well - LLVector3 tmp = m_host.Scale; - tmp.X = (float)scale.x; - tmp.Y = (float)scale.y; - tmp.Z = (float)scale.z; - m_host.Scale = tmp; - m_host.SendFullUpdateToAllClients(); - return; - } - - public LSL_Types.Vector3 llGetScale() - { - return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); - } - - public void llSetColor(LSL_Types.Vector3 color, int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - LLColor texcolor; - if (face > -1) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.FaceTextures[face].RGBA = texcolor; - m_host.UpdateTexture(tex); - return; - } - else if (face == -1) - { - for (uint i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.FaceTextures[i].RGBA = texcolor; - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.DefaultTexture.RGBA = texcolor; - } - m_host.UpdateTexture(tex); - return; - } - NotImplemented("llSetColor"); - return; - } - - public double llGetAlpha(int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color - { - return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); - } - if (face > -1) - { - return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); - } - return 0; - } - - public void llSetAlpha(double alpha, int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - LLColor texcolor; - if (face > -1) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.FaceTextures[face].RGBA = texcolor; - m_host.UpdateTexture(tex); - return; - } - else if (face == -1) - { - for (int i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.DefaultTexture.RGBA = texcolor; - m_host.UpdateTexture(tex); - return; - } - NotImplemented("llSetAlpha"); - return; - } - - public LSL_Types.Vector3 llGetColor(int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - LLColor texcolor; - LSL_Types.Vector3 rgb; - if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color - { - texcolor = tex.DefaultTexture.RGBA; - rgb.x = (255 - (texcolor.R * 255)) / 255; - rgb.y = (255 - (texcolor.G * 255)) / 255; - rgb.z = (255 - (texcolor.B * 255)) / 255; - return rgb; - } - if (face > -1) - { - texcolor = tex.GetFace((uint)face).RGBA; - rgb.x = (255 - (texcolor.R * 255)) / 255; - rgb.y = (255 - (texcolor.G * 255)) / 255; - rgb.z = (255 - (texcolor.B * 255)) / 255; - return rgb; - } - NotImplemented("llGetColor"); - return new LSL_Types.Vector3(); - } - - public void llSetTexture(string texture, int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - - if (face > -1) - { - LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.TextureID = new LLUUID(texture); - tex.FaceTextures[face] = texface; - m_host.UpdateTexture(tex); - return; - } - else if (face == -1) - { - for (uint i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].TextureID = new LLUUID(texture); - } - } - tex.DefaultTexture.TextureID = new LLUUID(texture); - m_host.UpdateTexture(tex); - return; - } - NotImplemented("llSetTexture"); - return; - } - - public void llScaleTexture(double u, double v, int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - if (face > -1) - { - LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.RepeatU = (float)u; - texface.RepeatV = (float)v; - tex.FaceTextures[face] = texface; - m_host.UpdateTexture(tex); - return; - } - if (face == -1) - { - for (int i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].RepeatU = (float)u; - tex.FaceTextures[i].RepeatV = (float)v; - } - } - tex.DefaultTexture.RepeatU = (float)u; - tex.DefaultTexture.RepeatV = (float)v; - m_host.UpdateTexture(tex); - return; - } - NotImplemented("llScaleTexture"); - return; - } - - public void llOffsetTexture(double u, double v, int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - if (face > -1) - { - LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.OffsetU = (float)u; - texface.OffsetV = (float)v; - tex.FaceTextures[face] = texface; - m_host.UpdateTexture(tex); - return; - } - if (face == -1) - { - for (int i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].OffsetU = (float)u; - tex.FaceTextures[i].OffsetV = (float)v; - } - } - tex.DefaultTexture.OffsetU = (float)u; - tex.DefaultTexture.OffsetV = (float)v; - m_host.UpdateTexture(tex); - return; - } - NotImplemented("llOffsetTexture"); - return; - } - - public void llRotateTexture(double rotation, int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - if (face > -1) - { - LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); - texface.Rotation = (float)rotation; - tex.FaceTextures[face] = texface; - m_host.UpdateTexture(tex); - return; - } - if (face == -1) - { - for (int i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - tex.FaceTextures[i].Rotation = (float)rotation; - } - } - tex.DefaultTexture.Rotation = (float)rotation; - m_host.UpdateTexture(tex); - return; - } - NotImplemented("llRotateTexture"); - return; - } - - public string llGetTexture(int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - if (face == -1) - { - face = 0; - } - if (face > -1) - { - LLObject.TextureEntryFace texface; - texface = tex.GetFace((uint)face); - return texface.TextureID.ToString(); - } - NotImplemented("llGetTexture"); - return ""; - } - - public void llSetPos(LSL_Types.Vector3 pos) - { - if (m_host.ParentID != 0) - { - m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); - } - else - { - m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); - } - } - - public LSL_Types.Vector3 llGetPos() - { - return new LSL_Types.Vector3(m_host.AbsolutePosition.X, - m_host.AbsolutePosition.Y, - m_host.AbsolutePosition.Z); - } - - public LSL_Types.Vector3 llGetLocalPos() - { - if (m_host.ParentID != 0) - { - return new LSL_Types.Vector3(m_host.OffsetPosition.X, - m_host.OffsetPosition.Y, - m_host.OffsetPosition.Z); - } - else - { - return new LSL_Types.Vector3(m_host.AbsolutePosition.X, - m_host.AbsolutePosition.Y, - m_host.AbsolutePosition.Z); - } - } - - public void llSetRot(LSL_Types.Quaternion rot) - { - m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); - } - - public LSL_Types.Quaternion llGetRot() - { - LLQuaternion q = m_host.RotationOffset; - return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); - } - - public LSL_Types.Quaternion llGetLocalRot() - { - return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); - } - - public void llSetForce(LSL_Types.Vector3 force, int local) - { - NotImplemented("llSetForce"); - } - - public LSL_Types.Vector3 llGetForce() - { - NotImplemented("llGetForce"); - return new LSL_Types.Vector3(); - } - - public int llTarget(LSL_Types.Vector3 position, double range) - { - NotImplemented("llTarget"); - return 0; - } - - public void llTargetRemove(int number) - { - NotImplemented("llTargetRemove"); - } - - public int llRotTarget(LSL_Types.Quaternion rot, double error) - { - NotImplemented("llRotTarget"); - return 0; - } - - public void llRotTargetRemove(int number) - { - NotImplemented("llRotTargetRemove"); - } - - public void llMoveToTarget(LSL_Types.Vector3 target, double tau) - { - NotImplemented("llMoveToTarget"); - } - - public void llStopMoveToTarget() - { - NotImplemented("llStopMoveToTarget"); - } - - public void llApplyImpulse(LSL_Types.Vector3 force, int local) - { - NotImplemented("llApplyImpulse"); - } - - public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) - { - NotImplemented("llApplyRotationalImpulse"); - } - - public void llSetTorque(LSL_Types.Vector3 torque, int local) - { - NotImplemented("llSetTorque"); - } - - public LSL_Types.Vector3 llGetTorque() - { - NotImplemented("llGetTorque"); - return new LSL_Types.Vector3(); - } - - public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) - { - NotImplemented("llSetForceAndTorque"); - } - - public LSL_Types.Vector3 llGetVel() - { - return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); - } - - public LSL_Types.Vector3 llGetAccel() - { - return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); - } - - public LSL_Types.Vector3 llGetOmega() - { - NotImplemented("llGetOmega"); - return new LSL_Types.Vector3(); - } - - public double llGetTimeOfDay() - { - NotImplemented("llGetTimeOfDay"); - return 0; - } - - public double llGetWallclock() - { - return DateTime.Now.TimeOfDay.TotalSeconds; - } - - public double llGetTime() - { - TimeSpan ScriptTime = DateTime.Now - m_timer; - return (double)(ScriptTime.TotalMilliseconds / 1000); - } - - public void llResetTime() - { - m_timer = DateTime.Now; - } - - public double llGetAndResetTime() - { - TimeSpan ScriptTime = DateTime.Now - m_timer; - m_timer = DateTime.Now; - return (double)(ScriptTime.TotalMilliseconds / 1000); - } - - public void llSound() - { - NotImplemented("llSound"); - } - - public void llPlaySound(string sound, double volume) - { - NotImplemented("llPlaySound"); - } - - public void llLoopSound(string sound, double volume) - { - NotImplemented("llLoopSound"); - } - - public void llLoopSoundMaster(string sound, double volume) - { - NotImplemented("llLoopSoundMaster"); - } - - public void llLoopSoundSlave(string sound, double volume) - { - NotImplemented("llLoopSoundSlave"); - } - - public void llPlaySoundSlave(string sound, double volume) - { - NotImplemented("llPlaySoundSlave"); - } - - public void llTriggerSound(string sound, double volume) - { - NotImplemented("llTriggerSound"); - } - - public void llStopSound() - { - NotImplemented("llStopSound"); - } - - public void llPreloadSound(string sound) - { - NotImplemented("llPreloadSound"); - } - - public string llGetSubString(string src, int start, int end) - { - return src.Substring(start, end); - } - - public string llDeleteSubString(string src, int start, int end) - { - return src.Remove(start, end - start); - } - - public string llInsertString(string dst, int position, string src) - { - return dst.Insert(position, src); - } - - public string llToUpper(string src) - { - return src.ToUpper(); - } - - public string llToLower(string src) - { - return src.ToLower(); - } - - public int llGiveMoney(string destination, int amount) - { - NotImplemented("llGiveMoney"); - return 0; - } - - public void llMakeExplosion() - { - NotImplemented("llMakeExplosion"); - } - - public void llMakeFountain() - { - NotImplemented("llMakeFountain"); - } - - public void llMakeSmoke() - { - NotImplemented("llMakeSmoke"); - } - - public void llMakeFire() - { - NotImplemented("llMakeFire"); - } - - public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) - { - NotImplemented("llRezObject"); - } - - public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) - { - NotImplemented("llLookAt"); - } - - public void llStopLookAt() - { - NotImplemented("llStopLookAt"); - } - - public void llSetTimerEvent(double sec) - { - // Setting timer repeat - m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); - } - - public void llSleep(double sec) - { - Thread.Sleep((int)(sec * 1000)); - } - - public double llGetMass() - { - return m_host.GetMass(); - } - - public void llCollisionFilter(string name, string id, int accept) - { - NotImplemented("llCollisionFilter"); - } - - public void llTakeControls(int controls, int accept, int pass_on) - { - NotImplemented("llTakeControls"); - } - - public void llReleaseControls() - { - NotImplemented("llReleaseControls"); - } - - public void llAttachToAvatar(int attachment) - { - NotImplemented("llAttachToAvatar"); - } - - public void llDetachFromAvatar() - { - NotImplemented("llDetachFromAvatar"); - } - - public void llTakeCamera() - { - NotImplemented("llTakeCamera"); - } - - public void llReleaseCamera() - { - NotImplemented("llReleaseCamera"); - } - - public string llGetOwner() - { - return m_host.ObjectOwner.ToString(); - } - - public void llInstantMessage(string user, string message) - { - NotImplemented("llInstantMessage"); - - // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. - // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, - // but I don't think we have a list of scenes available from here. - // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) - - // TODO: figure out values for client, fromSession, and imSessionID - // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); - } - - public void llEmail(string address, string subject, string message) - { - NotImplemented("llEmail"); - } - - public void llGetNextEmail(string address, string subject) - { - NotImplemented("llGetNextEmail"); - } - - public string llGetKey() - { - return m_host.UUID.ToString(); - } - - public void llSetBuoyancy(double buoyancy) - { - NotImplemented("llSetBuoyancy"); - } - - public void llSetHoverHeight(double height, int water, double tau) - { - NotImplemented("llSetHoverHeight"); - } - - public void llStopHover() - { - NotImplemented("llStopHover"); - } - - public void llMinEventDelay(double delay) - { - NotImplemented("llMinEventDelay"); - } - - public void llSoundPreload() - { - NotImplemented("llSoundPreload"); - } - - public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) - { - NotImplemented("llRotLookAt"); - } - - public int llStringLength(string str) - { - if (str.Length > 0) - { - return str.Length; - } - else - { - return 0; - } - } - - public void llStartAnimation(string anim) - { - NotImplemented("llStartAnimation"); - } - - public void llStopAnimation(string anim) - { - NotImplemented("llStopAnimation"); - } - - public void llPointAt() - { - NotImplemented("llPointAt"); - } - - public void llStopPointAt() - { - NotImplemented("llStopPointAt"); - } - - public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) - { - m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); - m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); - m_host.ScheduleTerseUpdate(); - m_host.SendTerseUpdateToAllClients(); - //NotImplemented("llTargetOmega"); - } - - public int llGetStartParameter() - { - NotImplemented("llGetStartParameter"); - return 0; - } - - public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) - { - NotImplemented("llGodLikeRezObject"); - } - - public void llRequestPermissions(string agent, int perm) - { - NotImplemented("llRequestPermissions"); - } - - public string llGetPermissionsKey() - { - NotImplemented("llGetPermissionsKey"); - return ""; - } - - public int llGetPermissions() - { - NotImplemented("llGetPermissions"); - return 0; - } - - public int llGetLinkNumber() - { - return m_host.LinkNum; - } - - public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) - { - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); - if (linknumber > -1) - { - LLObject.TextureEntry tex = part.Shape.Textures; - LLColor texcolor; - if (face > -1) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - else if (face == -1) - { - texcolor = tex.DefaultTexture.RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.DefaultTexture.RGBA = texcolor; - for (uint i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.DefaultTexture.RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - return; - } - else if (linknumber == -1) - { - int num = m_host.ParentGroup.PrimCount; - for (int w = 0; w < num; w++) - { - linknumber = w; - part = m_host.ParentGroup.GetLinkNumPart(linknumber); - LLObject.TextureEntry tex = part.Shape.Textures; - LLColor texcolor; - if (face > -1) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - } - else if (face == -1) - { - texcolor = tex.DefaultTexture.RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.DefaultTexture.RGBA = texcolor; - for (uint i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.R = (float)Math.Abs(color.x - 1); - texcolor.G = (float)Math.Abs(color.y - 1); - texcolor.B = (float)Math.Abs(color.z - 1); - tex.DefaultTexture.RGBA = texcolor; - part.UpdateTexture(tex); - } - } - return; - } - else - { - NotImplemented("llSetLinkColor"); - } - } - - public void llCreateLink(string target, int parent) - { - NotImplemented("llCreateLink"); - } - - public void llBreakLink(int linknum) - { - NotImplemented("llBreakLink"); - } - - public void llBreakAllLinks() - { - NotImplemented("llBreakAllLinks"); - } - - public string llGetLinkKey(int linknum) - { - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); - if (part != null) - { - return part.UUID.ToString(); - } - else - { - return "00000000-0000-0000-0000-000000000000"; - } - } - - public string llGetLinkName(int linknum) - { - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); - if (part != null) - { - return part.Name; - } - else - { - return "00000000-0000-0000-0000-000000000000"; - } - } - - public int llGetInventoryNumber(int type) - { - NotImplemented("llGetInventoryNumber"); - return 0; - } - - public string llGetInventoryName(int type, int number) - { - NotImplemented("llGetInventoryName"); - return ""; - } - - public void llSetScriptState(string name, int run) - { - NotImplemented("llSetScriptState"); - } - - public double llGetEnergy() - { - return 1.0f; - } - - public void llGiveInventory(string destination, string inventory) - { - NotImplemented("llGiveInventory"); - } - - public void llRemoveInventory(string item) - { - NotImplemented("llRemoveInventory"); - } - - public void llSetText(string text, LSL_Types.Vector3 color, double alpha) - { - Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); - m_host.SetText(text, av3, alpha); - } - - public double llWater(LSL_Types.Vector3 offset) - { - return World.RegionInfo.EstateSettings.waterHeight; - } - - public void llPassTouches(int pass) - { - NotImplemented("llPassTouches"); - } - - public string llRequestAgentData(string id, int data) - { - NotImplemented("llRequestAgentData"); - return ""; - } - - public string llRequestInventoryData(string name) - { - NotImplemented("llRequestInventoryData"); - return ""; - } - - public void llSetDamage(double damage) - { - NotImplemented("llSetDamage"); - } - - public void llTeleportAgentHome(string agent) - { - NotImplemented("llTeleportAgentHome"); - } - - public void llModifyLand(int action, int brush) - { - double dsize; - if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0))) - { - switch (brush) - { - case 1: - dsize = 2; - break; - case 2: - dsize = 4; - break; - case 3: - dsize = 8; - break; - default: - if (brush < 0) - { - dsize = (double)(-1 * brush); - } - else - { - LSLError("Invalid brush size"); - dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile. - } - break; - } - switch (action) - { - case 0: - if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z) - { - World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); - } - break; - case 1: - if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z) - { - World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1); - } - break; - case 2: - if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0) - { - World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); - } - break; - case 3: - World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); - break; - case 4: - World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); - break; - case 5: - World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); - break; - default: - break; - } - } - } - - public void llCollisionSound(string impact_sound, double impact_volume) - { - NotImplemented("llCollisionSound"); - } - - public void llCollisionSprite(string impact_sprite) - { - NotImplemented("llCollisionSprite"); - } - - public string llGetAnimation(string id) - { - NotImplemented("llGetAnimation"); - return ""; - } - - public void llResetScript() - { - m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); - } - - public void llMessageLinked(int linknum, int num, string str, string id) - { - } - - public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) - { - } - - public void llPassCollisions(int pass) - { - } - - public string llGetScriptName() - { - return ""; - } - - public int llGetNumberOfSides() - { - return 0; - } - - public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) - { - return new LSL_Types.Quaternion(); - } - - public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) - { - return new LSL_Types.Vector3(); - } - - public void llRot2Angle() - { - } - - public double llAcos(double val) - { - return (double)Math.Acos(val); - } - - public double llAsin(double val) - { - return (double)Math.Asin(val); - } - - public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) - { - return 0; - } - - public string llGetInventoryKey(string name) - { - return ""; - } - - public void llAllowInventoryDrop(int add) - { - } - - public LSL_Types.Vector3 llGetSunDirection() - { - return new LSL_Types.Vector3(); - } - - public LSL_Types.Vector3 llGetTextureOffset(int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - LSL_Types.Vector3 offset; - if (face == -1) - { - face = 0; - } - offset.x = tex.GetFace((uint)face).OffsetU; - offset.y = tex.GetFace((uint)face).OffsetV; - offset.z = 0.0; - return offset; - } - - public LSL_Types.Vector3 llGetTextureScale(int side) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - LSL_Types.Vector3 scale; - if (side == -1) - { - side = 0; - } - scale.x = tex.GetFace((uint)side).RepeatU; - scale.y = tex.GetFace((uint)side).RepeatV; - scale.z = 0.0; - return scale; - } - - public double llGetTextureRot(int face) - { - LLObject.TextureEntry tex = m_host.Shape.Textures; - if (face == -1) - { - face = 0; - } - return tex.GetFace((uint)face).Rotation; - } - - public int llSubStringIndex(string source, string pattern) - { - return source.IndexOf(pattern); - } - - public string llGetOwnerKey(string id) - { - NotImplemented("llGetOwnerKey"); - return ""; - } - - public LSL_Types.Vector3 llGetCenterOfMass() - { - NotImplemented("llGetCenterOfMass"); - return new LSL_Types.Vector3(); - } - - public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) - { - // SortedList sorted = new SortedList(); - // Add chunks to an array - //int s = stride; - //if (s < 1) - // s = 1; - //int c = 0; - //LSL_Types.list chunk = new LSL_Types.list(); - //string chunkString = ""; - //foreach (string element in src) - //{ - // c++; - // if (c > s) - // { - // sorted.Add(chunkString, chunk); - // chunkString = ""; - // chunk = new LSL_Types.list(); - // c = 0; - // } - // chunk.Add(element); - // chunkString += element.ToString(); - //} - //if (chunk.Count > 0) - // sorted.Add(chunkString, chunk); - - //LSL_Types.list ret = new LSL_Types.list(); - //foreach (LSL_Types.list ls in sorted.Values) - //{ - // ret.AddRange(ls); - //} - - //if (ascending == LSL_BaseClass.TRUE) - // return ret; - //ret.Reverse(); - //return ret; - NotImplemented("llListSort"); - return new LSL_Types.list(); - } - - public int llGetListLength(LSL_Types.list src) - { - return src.Length; - } - - public int llList2Integer(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return 0; - } - return Convert.ToInt32(src.Data[index]); - } - - public double osList2Double(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return 0.0; - } - return Convert.ToDouble(src.Data[index]); - } - - public double llList2Float(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return 0.0; - } - return Convert.ToSingle(src.Data[index]); - } - - public string llList2String(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return ""; - } - return src.Data[index].ToString(); - } - - public string llList2Key(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return "00000000-0000-0000-0000-000000000000"; - } - //return OpenSim.Framework.ToString(src[index]); - LLUUID tmpkey; - if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) - { - return tmpkey.ToString(); - } - else - { - return "00000000-0000-0000-0000-000000000000"; - } - } - - public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return new LSL_Types.Vector3(0, 0, 0); - } - if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)) - { - return (LSL_Types.Vector3)src.Data[index]; - } - else - { - return new LSL_Types.Vector3(0, 0, 0); - } - } - - public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return new LSL_Types.Quaternion(0, 0, 0, 1); - } - if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)) - { - return (LSL_Types.Quaternion)src.Data[index]; - } - else - { - return new LSL_Types.Quaternion(0, 0, 0, 1); - } - } - - public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) - { - return src.GetSublist(start, end); - } - - public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) - { - //LSL_Types.list ret = new LSL_Types.list(src); - //ret.RemoveRange(start, end - start); - //return ret; - - // Just a hunch - needs testing - return src.GetSublist(end, start); - } - - public int llGetListEntryType(LSL_Types.list src, int index) - { - if (index < 0) - { - index = src.Length + index; - } - if (index >= src.Length) - { - return 0; - } - - if (src.Data[index] is System.Int32) - return 1; - if (src.Data[index] is System.Double) - return 2; - if (src.Data[index] is System.String) - { - LLUUID tuuid; - if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) - { - return 3; - } - else - { - return 4; - } - } - if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3) - return 5; - if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion) - return 6; - if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list) - return 7; - return 0; - - } - - public string llList2CSV(LSL_Types.list src) - { - string ret = ""; - foreach (object o in src.Data) - { - ret = ret + o.ToString() + ","; - } - ret = ret.Substring(0, ret.Length - 2); - return ret; - } - - public LSL_Types.list llCSV2List(string src) - { - return new LSL_Types.list(src.Split(",".ToCharArray())); - } - - public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) - { - //int s = stride; - //if (s < 1) - // s = 1; - - // This is a cowardly way of doing it ;) - // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange - //List tmp = new List(); - - // Add chunks to an array - //int c = 0; - //LSL_Types.list chunk = new LSL_Types.list(); - //foreach (string element in src) - //{ - // c++; - // if (c > s) - // { - // tmp.Add(chunk); - // chunk = new LSL_Types.list(); - // c = 0; - // } - // chunk.Add(element); - //} - //if (chunk.Count > 0) - // tmp.Add(chunk); - - // Decreate (<- what kind of word is that? :D ) array back into a list - //int rnd; - //LSL_Types.list ret = new LSL_Types.list(); - //while (tmp.Count > 0) - //{ - // rnd = Util.RandomClass.Next(tmp.Count); - // foreach (string str in tmp[rnd]) - // { - // ret.Add(str); - // } - // tmp.RemoveAt(rnd); - //} - - //return ret; - NotImplemented("llListRandomize"); - return new LSL_Types.list(); - } - - public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) - { - LSL_Types.list ret = new LSL_Types.list(); - //int s = stride; - //if (s < 1) - // s = 1; - - //int sc = s; - //for (int i = start; i < src.Count; i++) - //{ - // sc--; - // if (sc == 0) - // { - // sc = s; - // // Addthis - // ret.Add(src[i]); - // } - // if (i == end) - // break; - //} - NotImplemented("llList2ListStrided"); - return ret; - } - - public LSL_Types.Vector3 llGetRegionCorner() - { - return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); - } - - public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) - { - return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1); - } - - public int llListFindList(LSL_Types.list src, LSL_Types.list test) - { - //foreach (string s in test) - //{ - // for (int ci = 0; ci < src.Count; ci++) - // { - // if (s == src[ci]) - // return ci; - // } - //} - NotImplemented("llListFindList"); - return -1; - } - - public string llGetObjectName() - { - return m_host.Name; - } - - public void llSetObjectName(string name) - { - m_host.Name = name; - } - - public string llGetDate() - { - DateTime date = DateTime.Now.ToUniversalTime(); - string result = date.ToString("yyyy-MM-dd"); - return result; - } - - public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) - { - NotImplemented("llEdgeOfWorld"); - return 0; - } - - public int llGetAgentInfo(string id) - { - NotImplemented("llGetAgentInfo"); - return 0; - } - - public void llAdjustSoundVolume(double volume) - { - NotImplemented("llAdjustSoundVolume"); - } - - public void llSetSoundQueueing(int queue) - { - NotImplemented("llSetSoundQueueing"); - } - - public void llSetSoundRadius(double radius) - { - NotImplemented("llSetSoundRadius"); - } - - public string llKey2Name(string id) - { - NotImplemented("llKey2Name"); - return ""; - } - - public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) - { - NotImplemented("llSetTextureAnim"); - } - - public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, - LSL_Types.Vector3 bottom_south_west) - { - NotImplemented("llTriggerSoundLimited"); - } - - public void llEjectFromLand(string pest) - { - NotImplemented("llEjectFromLand"); - } - - public void llParseString2List() - { - NotImplemented("llParseString2List"); - } - - public int llOverMyLand(string id) - { - NotImplemented("llOverMyLand"); - return 0; - } - - public string llGetLandOwnerAt(LSL_Types.Vector3 pos) - { - return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); - } - - public string llGetNotecardLine(string name, int line) - { - NotImplemented("llGetNotecardLine"); - return ""; - } - - public LSL_Types.Vector3 llGetAgentSize(string id) - { - NotImplemented("llGetAgentSize"); - return new LSL_Types.Vector3(); - } - - public int llSameGroup(string agent) - { - NotImplemented("llSameGroup"); - return 0; - } - - public void llUnSit(string id) - { - NotImplemented("llUnSit"); - } - - public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) - { - NotImplemented("llGroundSlope"); - return new LSL_Types.Vector3(); - } - - public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) - { - NotImplemented("llGroundNormal"); - return new LSL_Types.Vector3(); - } - - public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) - { - NotImplemented("llGroundContour"); - return new LSL_Types.Vector3(); - } - - public int llGetAttached() - { - NotImplemented("llGetAttached"); - return 0; - } - - public int llGetFreeMemory() - { - NotImplemented("llGetFreeMemory"); - return 0; - } - - public string llGetRegionName() - { - return World.RegionInfo.RegionName; - } - - public double llGetRegionTimeDilation() - { - return (double)World.TimeDilation; - } - - public double llGetRegionFPS() - { - return 10.0f; - } - - /* particle system rules should be coming into this routine as doubles, that is - rule[0] should be an integer from this list and rule[1] should be the arg - for the same integer. wiki.secondlife.com has most of this mapping, but some - came from http://www.caligari-designs.com/p4u2 - - We iterate through the list for 'Count' elements, incrementing by two for each - iteration and set the members of Primitive.ParticleSystem, one at a time. - */ - - public enum PrimitiveRule : int - { - PSYS_PART_FLAGS = 0, - PSYS_PART_START_COLOR = 1, - PSYS_PART_START_ALPHA = 2, - PSYS_PART_END_COLOR = 3, - PSYS_PART_END_ALPHA = 4, - PSYS_PART_START_SCALE = 5, - PSYS_PART_END_SCALE = 6, - PSYS_PART_MAX_AGE = 7, - PSYS_SRC_ACCEL = 8, - PSYS_SRC_PATTERN = 9, - PSYS_SRC_TEXTURE = 12, - PSYS_SRC_BURST_RATE = 13, - PSYS_SRC_BURST_PART_COUNT = 15, - PSYS_SRC_BURST_RADIUS = 16, - PSYS_SRC_BURST_SPEED_MIN = 17, - PSYS_SRC_BURST_SPEED_MAX = 18, - PSYS_SRC_MAX_AGE = 19, - PSYS_SRC_TARGET_KEY = 20, - PSYS_SRC_OMEGA = 21, - PSYS_SRC_ANGLE_BEGIN = 22, - PSYS_SRC_ANGLE_END = 23 - } - - public void llParticleSystem(List rules) - { - Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); - for (int i = 0; i < rules.Count; i += 2) - { - switch ((int)rules[i]) - { - case (int)LSL_BaseClass.PSYS_PART_FLAGS: - prules.PartFlags = (uint)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_PART_START_COLOR: - prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: - //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_PART_END_COLOR: - prules.PartEndColor = (LLColor)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_PART_START_SCALE: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_PART_END_SCALE: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: - prules.MaxAge = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_ACCEL: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_PATTERN: - //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: - prules.Texture = (LLUUID)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: - prules.BurstRate = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: - prules.BurstPartCount = (byte)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: - prules.BurstRadius = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: - prules.BurstSpeedMin = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: - prules.BurstSpeedMax = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: - prules.MaxAge = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: - prules.Target = (LLUUID)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_OMEGA: - //cast?? prules.MaxAge = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: - prules.InnerAngle = (float)rules[i + 1]; - break; - - case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: - prules.OuterAngle = (float)rules[i + 1]; - break; - } - } - - m_host.AddNewParticleSystem(prules); - } - - public void llGroundRepel(double height, int water, double tau) - { - NotImplemented("llGroundRepel"); - } - - public void llGiveInventoryList() - { - NotImplemented("llGiveInventoryList"); - } - - public void llSetVehicleType(int type) - { - NotImplemented("llSetVehicleType"); - } - - public void llSetVehicledoubleParam(int param, double value) - { - NotImplemented("llSetVehicledoubleParam"); - } - - public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) - { - NotImplemented("llSetVehicleVectorParam"); - } - - public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) - { - NotImplemented("llSetVehicleRotationParam"); - } - - public void llSetVehicleFlags(int flags) - { - NotImplemented("llSetVehicleFlags"); - } - - public void llRemoveVehicleFlags(int flags) - { - NotImplemented("llRemoveVehicleFlags"); - } - - public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) - { - // LSL quaternions can normalize to 0, normal Quaternions can't. - if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) - rot.z = 1; // ZERO_ROTATION = 0,0,0,1 - - m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z)); - } - - public string llAvatarOnSitTarget() - { - LLUUID AVID = m_host.GetAvatarOnSitTarget(); - - if (AVID != LLUUID.Zero) - return AVID.ToString(); - else - return ""; - } - - public void llAddToLandPassList(string avatar, double hours) - { - NotImplemented("llAddToLandPassList"); - } - - public void llSetTouchText(string text) - { - m_host.TouchName = text; - } - - public void llSetSitText(string text) - { - m_host.SitName = text; - } - - public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) - { - NotImplemented("llSetCameraEyeOffset"); - } - - public void llSetCameraAtOffset(LSL_Types.Vector3 offset) - { - NotImplemented("llSetCameraAtOffset"); - } - - public string llDumpList2String(LSL_Types.list src, string seperator) - { - if (src.Length == 0) - { - return ""; - } - string ret = ""; - foreach (object o in src.Data) - { - ret = ret + o.ToString() + seperator; - } - ret = ret.Substring(0, ret.Length - seperator.Length); - return ret; - } - - public void llScriptDanger(LSL_Types.Vector3 pos) - { - NotImplemented("llScriptDanger"); - } - - public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) - { - NotImplemented("llDialog"); - } - - public void llVolumeDetect(int detect) - { - NotImplemented("llVolumeDetect"); - } - - public void llResetOtherScript(string name) - { - NotImplemented("llResetOtherScript"); - } - - public int llGetScriptState(string name) - { - NotImplemented("llGetScriptState"); - return 0; - } - - public void llRemoteLoadScript() - { - NotImplemented("llRemoteLoadScript"); - } - - public void llSetRemoteScriptAccessPin(int pin) - { - NotImplemented("llSetRemoteScriptAccessPin"); - } - - public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) - { - NotImplemented("llRemoteLoadScriptPin"); - } - - // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) - // Not sure where these constants should live: - // REMOTE_DATA_CHANNEL = 1 - // REMOTE_DATA_REQUEST = 2 - // REMOTE_DATA_REPLY = 3 - public void llOpenRemoteDataChannel() - { - IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); - if (xmlrpcMod.IsEnabled()) - { - LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); - object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" }; - m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj); - } - } - - public string llSendRemoteData(string channel, string dest, int idata, string sdata) - { - NotImplemented("llSendRemoteData"); - return ""; - } - - public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) - { - IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); - xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); - } - - public void llCloseRemoteDataChannel(string channel) - { - IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); - xmlrpcMod.CloseXMLRPCChannel(channel); - } - - public string llMD5String(string src, int nonce) - { - return Util.Md5Hash(src + ":" + nonce.ToString()); - } - - public void llSetPrimitiveParams(LSL_Types.list rules) - { - NotImplemented("llSetPrimitiveParams"); - } - - public string llStringToBase64(string str) - { - try - { - byte[] encData_byte = new byte[str.Length]; - encData_byte = Encoding.UTF8.GetBytes(str); - string encodedData = Convert.ToBase64String(encData_byte); - return encodedData; - } - catch (Exception e) - { - throw new Exception("Error in base64Encode" + e.Message); - } - } - - public string llBase64ToString(string str) - { - UTF8Encoding encoder = new UTF8Encoding(); - Decoder utf8Decode = encoder.GetDecoder(); - try - { - byte[] todecode_byte = Convert.FromBase64String(str); - int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); - char[] decoded_char = new char[charCount]; - utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); - string result = new String(decoded_char); - return result; - } - catch (Exception e) - { - throw new Exception("Error in base64Decode" + e.Message); - } - } - - public void llXorBase64Strings() - { - throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead."); - } - - public void llRemoteDataSetRegion() - { - NotImplemented("llRemoteDataSetRegion"); - } - - public double llLog10(double val) - { - return (double)Math.Log10(val); - } - - public double llLog(double val) - { - return (double)Math.Log(val); - } - - public LSL_Types.list llGetAnimationList(string id) - { - NotImplemented("llGetAnimationList"); - return new LSL_Types.list(); - } - - public void llSetParcelMusicURL(string url) - { - LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); - if (landowner.Equals(null)) - { - return; - } - if (landowner != m_host.ObjectOwner) - { - return; - } - World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); - } - - public LSL_Types.Vector3 llGetRootPosition() - { - return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); - } - - public LSL_Types.Quaternion llGetRootRotation() - { - return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); - } - - public string llGetObjectDesc() - { - return m_host.Description; - } - - public void llSetObjectDesc(string desc) - { - m_host.Description = desc; - } - - public string llGetCreator() - { - return m_host.ObjectCreator.ToString(); - } - - public string llGetTimestamp() - { - return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); - } - - public void llSetLinkAlpha(int linknumber, double alpha, int face) - { - SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); - if (linknumber > -1) - { - LLObject.TextureEntry tex = part.Shape.Textures; - LLColor texcolor; - if (face > -1) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - else if (face == -1) - { - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.DefaultTexture.RGBA = texcolor; - for (uint i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.DefaultTexture.RGBA = texcolor; - part.UpdateTexture(tex); - return; - } - return; - } - else if (linknumber == -1) - { - int num = m_host.ParentGroup.PrimCount; - for (int w = 0; w < num; w++) - { - linknumber = w; - part = m_host.ParentGroup.GetLinkNumPart(linknumber); - LLObject.TextureEntry tex = part.Shape.Textures; - LLColor texcolor; - if (face > -1) - { - texcolor = tex.CreateFace((uint)face).RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.FaceTextures[face].RGBA = texcolor; - part.UpdateTexture(tex); - } - else if (face == -1) - { - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.DefaultTexture.RGBA = texcolor; - for (uint i = 0; i < 32; i++) - { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.FaceTextures[i].RGBA = texcolor; - } - } - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = (float)Math.Abs(alpha - 1); - tex.DefaultTexture.RGBA = texcolor; - part.UpdateTexture(tex); - } - } - return; - } - else - { - NotImplemented("llSetLinkAlpha"); - } - } - - public int llGetNumberOfPrims() - { - return m_host.ParentGroup.PrimCount; - } - - public string llGetNumberOfNotecardLines(string name) - { - NotImplemented("llGetNumberOfNotecardLines"); - return ""; - } - - public LSL_Types.list llGetBoundingBox(string obj) - { - NotImplemented("llGetBoundingBox"); - return new LSL_Types.list(); - } - - public LSL_Types.Vector3 llGetGeometricCenter() - { - return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); - } - - public void llGetPrimitiveParams() - { - NotImplemented("llGetPrimitiveParams"); - } - - public string llIntegerToBase64(int number) - { - NotImplemented("llIntegerToBase64"); - return ""; - } - - public int llBase64ToInteger(string str) - { - NotImplemented("llBase64ToInteger"); - return 0; - } - - public double llGetGMTclock() - { - return DateTime.UtcNow.TimeOfDay.TotalSeconds; - } - - public string llGetSimulatorHostname() - { - return System.Environment.MachineName; - } - - public void llSetLocalRot(LSL_Types.Quaternion rot) - { - m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); - } - - public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) - { - NotImplemented("llParseStringKeepNulls"); - return new LSL_Types.list(); - } - - public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, - LSL_Types.Quaternion rot, int param) - { - NotImplemented("llRezAtRoot"); - } - - public int llGetObjectPermMask(int mask) - { - NotImplemented("llGetObjectPermMask"); - return 0; - } - - public void llSetObjectPermMask(int mask, int value) - { - NotImplemented("llSetObjectPermMask"); - } - - public void llGetInventoryPermMask(string item, int mask) - { - NotImplemented("llGetInventoryPermMask"); - } - - public void llSetInventoryPermMask(string item, int mask, int value) - { - NotImplemented("llSetInventoryPermMask"); - } - - public string llGetInventoryCreator(string item) - { - NotImplemented("llGetInventoryCreator"); - return ""; - } - - public void llOwnerSay(string msg) - { - //temp fix so that lsl wiki examples aren't annoying to use to test other functions - World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); - IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); - wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); - } - - public void llRequestSimulatorData(string simulator, int data) - { - NotImplemented("llRequestSimulatorData"); - } - - public void llForceMouselook(int mouselook) - { - NotImplemented("llForceMouselook"); - } - - public double llGetObjectMass(string id) - { - NotImplemented("llGetObjectMass"); - return 0; - } - - public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) - { - return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); - } - - public void llLoadURL(string avatar_id, string message, string url) - { - LLUUID avatarId = new LLUUID(avatar_id); - m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, - url); - } - - public void llParcelMediaCommandList(LSL_Types.list commandList) - { - NotImplemented("llParcelMediaCommandList"); - } - - public void llParcelMediaQuery() - { - NotImplemented("llParcelMediaQuery"); - } - - public int llModPow(int a, int b, int c) - { - Int64 tmp = 0; - Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); - return Convert.ToInt32(tmp); - } - - public int llGetInventoryType(string name) - { - NotImplemented("llGetInventoryType"); - return 0; - } - - public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) - { - NotImplemented("llSetPayPrice"); - } - - public LSL_Types.Vector3 llGetCameraPos() - { - NotImplemented("llGetCameraPos"); - return new LSL_Types.Vector3(); - } - - public LSL_Types.Quaternion llGetCameraRot() - { - NotImplemented("llGetCameraRot"); - return new LSL_Types.Quaternion(); - } - - public void llSetPrimURL() - { - NotImplemented("llSetPrimURL"); - } - - public void llRefreshPrimURL() - { - NotImplemented("llRefreshPrimURL"); - } - - public string llEscapeURL(string url) - { - try - { - return Uri.EscapeUriString(url); - } - catch (Exception ex) - { - return "llEscapeURL: " + ex.ToString(); - } - } - - public string llUnescapeURL(string url) - { - try - { - return Uri.UnescapeDataString(url); - } - catch (Exception ex) - { - return "llUnescapeURL: " + ex.ToString(); - } - } - - public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) - { - NotImplemented("llMapDestination"); - } - - public void llAddToLandBanList(string avatar, double hours) - { - NotImplemented("llAddToLandBanList"); - } - - public void llRemoveFromLandPassList(string avatar) - { - NotImplemented("llRemoveFromLandPassList"); - } - - public void llRemoveFromLandBanList(string avatar) - { - NotImplemented("llRemoveFromLandBanList"); - } - - public void llSetCameraParams(LSL_Types.list rules) - { - NotImplemented("llSetCameraParams"); - } - - public void llClearCameraParams() - { - NotImplemented("llClearCameraParams"); - } - - public double llListStatistics(int operation, LSL_Types.list src) - { - NotImplemented("llListStatistics"); - return 0; - } - - public int llGetUnixTime() - { - return Util.UnixTimeSinceEpoch(); - } - - public int llGetParcelFlags(LSL_Types.Vector3 pos) - { - NotImplemented("llGetParcelFlags"); - return 0; - } - - public int llGetRegionFlags() - { - NotImplemented("llGetRegionFlags"); - return 0; - } - - public string llXorBase64StringsCorrect(string str1, string str2) - { - string ret = ""; - string src1 = llBase64ToString(str1); - string src2 = llBase64ToString(str2); - int c = 0; - for (int i = 0; i < src1.Length; i++) - { - ret += src1[i] ^ src2[c]; - - c++; - if (c > src2.Length) - c = 0; - } - return llStringToBase64(ret); - } - - public string llHTTPRequest(string url, LSL_Types.list parameters, string body) - { - IHttpRequests httpScriptMod = - m_ScriptEngine.World.RequestModuleInterface(); - List param = new List(); - foreach (object o in parameters.Data) - { - param.Add(o.ToString()); - } - LLUUID reqID = httpScriptMod. - StartHttpRequest(m_localID, m_itemID, url, param, body); - - if (!reqID.Equals(null)) - return reqID.ToString(); - else - return null; - } - - public void llResetLandBanList() - { - NotImplemented("llResetLandBanList"); - } - - public void llResetLandPassList() - { - NotImplemented("llResetLandPassList"); - } - - public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) - { - NotImplemented("llGetParcelPrimCount"); - return 0; - } - - public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) - { - NotImplemented("llGetParcelPrimOwners"); - return new LSL_Types.list(); - } - - public int llGetObjectPrimCount(string object_id) - { - SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id)); - if (part == null) - { - return 0; - } - else - { - return part.ParentGroup.Children.Count; - } - } - - public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) - { - // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation - // Which probably will be irrelevent in OpenSim.... - LandData land = World.GetLandData((float)pos.x, (float)pos.y); - float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; - if (land == null) - { - return 0; - } - if (sim_wide == 1) - { - decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor; - return (int)v; - } - else - { - decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; - return (int)v; - } - - } - - public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) - { - LandData land = World.GetLandData((float)pos.x, (float)pos.y); - if (land == null) - { - return new LSL_Types.list(0); - } - LSL_Types.list ret = new LSL_Types.list(); - foreach (object o in param.Data) - { - switch (o.ToString()) - { - case "0": - ret = ret + new LSL_Types.list(land.landName); - break; - case "1": - ret = ret + new LSL_Types.list(land.landDesc); - break; - case "2": - ret = ret + new LSL_Types.list(land.ownerID.ToString()); - break; - case "3": - ret = ret + new LSL_Types.list(land.groupID.ToString()); - break; - case "4": - ret = ret + new LSL_Types.list(land.area); - break; - default: - ret = ret + new LSL_Types.list(0); - break; - } - } - return ret; - } - - // - // OpenSim functions - // - public int osTerrainSetHeight(int x, int y, double val) - { - if (x > 255 || x < 0 || y > 255 || y < 0) - LSLError("osTerrainSetHeight: Coordinate out of bounds"); - - if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0))) - { - World.Terrain.Set(x, y, val); - return 1; - } - else - { - return 0; - } - } - - public double osTerrainGetHeight(int x, int y) - { - if (x > 255 || x < 0 || y > 255 || y < 0) - LSLError("osTerrainGetHeight: Coordinate out of bounds"); - - return World.Terrain.GetHeight(x, y); - } - - public int osRegionRestart(double seconds) - { - if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID)) - { - World.Restart((float)seconds); - return 1; - } - else - { - return 0; - } - } - - public void osRegionNotice(string msg) - { - World.SendGeneralAlert(msg); - } - - public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, - int timer) - { - if (dynamicID == "") - { - IDynamicTextureManager textureManager = World.RequestModuleInterface(); - LLUUID createdTexture = - textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, - extraParams, timer); - return createdTexture.ToString(); - } - else - { - //TODO update existing dynamic textures - } - - return LLUUID.Zero.ToString(); - } - - private void NotImplemented(string Command) - { - if (throwErrorOnNotImplemented) - throw new NotImplementedException("Command not implemented: " + Command); - } - - private void LSLError(string msg) - { - throw new Exception("LSL Runtime Error: " + msg); - } - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Runtime.Remoting.Lifetime; +using System.Text; +using System.Threading; +using Axiom.Math; +using libsecondlife; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.ScriptEngine.Common; +//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL; + +namespace OpenSim.Region.ScriptEngine.Common +{ + /// + /// Contains all LSL ll-functions. This class will be in Default AppDomain. + /// + public class LSL_BuiltIn_Commands : MarshalByRefObject, LSL_BuiltIn_Commands_Interface + { + private ASCIIEncoding enc = new ASCIIEncoding(); + private ScriptEngineBase.ScriptEngine m_ScriptEngine; + private SceneObjectPart m_host; + private uint m_localID; + private LLUUID m_itemID; + private bool throwErrorOnNotImplemented = true; + + public LSL_BuiltIn_Commands(ScriptEngineBase.ScriptEngine ScriptEngine, SceneObjectPart host, uint localID, LLUUID itemID) + { + m_ScriptEngine = ScriptEngine; + m_host = host; + m_localID = localID; + m_itemID = itemID; + + //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); + } + + private DateTime m_timer = DateTime.Now; + private string m_state = "default"; + + public string State() + { + return m_state; + } + + // Object never expires + public override Object InitializeLifetimeService() + { + //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()"); + // return null; + ILease lease = (ILease)base.InitializeLifetimeService(); + + if (lease.CurrentState == LeaseState.Initial) + { + lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1); + // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2); + // lease.RenewOnCallTime = TimeSpan.FromSeconds(2); + } + return lease; + } + + public Scene World + { + get { return m_ScriptEngine.World; } + } + + //These are the implementations of the various ll-functions used by the LSL scripts. + //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07 + public double llSin(double f) + { + + return (double)Math.Sin(f); + } + + public double llCos(double f) + { + return (double)Math.Cos(f); + } + + public double llTan(double f) + { + return (double)Math.Tan(f); + } + + public double llAtan2(double x, double y) + { + return (double)Math.Atan2(y, x); + } + + public double llSqrt(double f) + { + return (double)Math.Sqrt(f); + } + + public double llPow(double fbase, double fexponent) + { + return (double)Math.Pow(fbase, fexponent); + } + + public int llAbs(int i) + { + return (int)Math.Abs(i); + } + + public double llFabs(double f) + { + return (double)Math.Abs(f); + } + + public double llFrand(double mag) + { + lock (Util.RandomClass) + { + return Util.RandomClass.NextDouble() * mag; + } + } + + public int llFloor(double f) + { + return (int)Math.Floor(f); + } + + public int llCeil(double f) + { + return (int)Math.Ceiling(f); + } + + public int llRound(double f) + { + return (int)Math.Round(f, 0); + } + + //This next group are vector operations involving squaring and square root. ckrinke + public double llVecMag(LSL_Types.Vector3 v) + { + return (v.x * v.x + v.y * v.y + v.z * v.z); + } + + public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v) + { + double mag = v.x * v.x + v.y * v.y + v.z * v.z; + LSL_Types.Vector3 nor = new LSL_Types.Vector3(); + nor.x = v.x / mag; + nor.y = v.y / mag; + nor.z = v.z / mag; + return nor; + } + + public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b) + { + double dx = a.x - b.x; + double dy = a.y - b.y; + double dz = a.z - b.z; + return Math.Sqrt(dx * dx + dy * dy + dz * dz); + } + + //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke + public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r) + { + //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke + LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s); + double m = (t.x + t.y + t.z + t.s); + if (m == 0) return new LSL_Types.Vector3(); + double n = 2 * (r.y * r.s + r.x * r.z); + double p = m * m - n * n; + if (p > 0) + return new LSL_Types.Vector3(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s)), + Math.Atan2(n, Math.Sqrt(p)), + Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))); + else if (n > 0) + return new LSL_Types.Vector3(0.0, Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); + else + return new LSL_Types.Vector3(0.0, -Math.PI / 2, Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)); + } + + public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v) + { + //this comes from from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions but is incomplete as of 8/19/07 + float err = 0.00001f; + double ax = Math.Sin(v.x / 2); + double aw = Math.Cos(v.x / 2); + double by = Math.Sin(v.y / 2); + double bw = Math.Cos(v.y / 2); + double cz = Math.Sin(v.z / 2); + double cw = Math.Cos(v.z / 2); + LSL_Types.Quaternion a1 = new LSL_Types.Quaternion(0.0, 0.0, cz, cw); + LSL_Types.Quaternion a2 = new LSL_Types.Quaternion(0.0, by, 0.0, bw); + LSL_Types.Quaternion a3 = new LSL_Types.Quaternion(ax, 0.0, 0.0, aw); + LSL_Types.Quaternion a = (a1 * a2) * a3; + //This multiplication doesnt compile, yet. a = a1 * a2 * a3; + LSL_Types.Quaternion b = new LSL_Types.Quaternion(ax * bw * cw + aw * by * cz, + aw * by * cw - ax * bw * cz, aw * bw * cz + ax * by * cw, + aw * bw * cw - ax * by * cz); + LSL_Types.Quaternion c = new LSL_Types.Quaternion(); + //This addition doesnt compile yet c = a + b; + LSL_Types.Quaternion d = new LSL_Types.Quaternion(); + //This addition doesnt compile yet d = a - b; + if ((Math.Abs(c.x) > err && Math.Abs(d.x) > err) || + (Math.Abs(c.y) > err && Math.Abs(d.y) > err) || + (Math.Abs(c.z) > err && Math.Abs(d.z) > err) || + (Math.Abs(c.s) > err && Math.Abs(d.s) > err)) + { + return b; + //return a new Quaternion that is null until I figure this out + // return b; + // return a; + } + return a; + } + + public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up) + { + return new LSL_Types.Quaternion(); + } + + public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r) + { + return new LSL_Types.Vector3(); + } + + public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r) + { + return new LSL_Types.Vector3(); + } + + public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r) + { + return new LSL_Types.Vector3(); + } + public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b) + { + //A and B should both be normalized + + double dotProduct = LSL_Types.Vector3.Dot(a, b); + LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b); + double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b); + double angle = Math.Acos(dotProduct / magProduct); + LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct); + double s = Math.Sin(angle / 2); + + return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2)); + } + public void llWhisper(int channelID, string text) + { + World.SimChat(Helpers.StringToField(text), + ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + + IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); + wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Whisper, channelID, m_host.Name, text); + } + + public void llSay(int channelID, string text) + { + World.SimChat(Helpers.StringToField(text), + ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + + IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); + wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, channelID, m_host.Name, text); + } + + public void llShout(int channelID, string text) + { + World.SimChat(Helpers.StringToField(text), + ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + + IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); + wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Shout, channelID, m_host.Name, text); + } + + public int llListen(int channelID, string name, string ID, string msg) + { + if (ID == "") + { + ID = LLUUID.Zero.ToString(); + } + IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); + return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, ID, msg); + } + + public void llListenControl(int number, int active) + { + IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); + wComm.ListenControl(number, active); + } + + public void llListenRemove(int number) + { + IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); + wComm.ListenRemove(number); + } + + public void llSensor(string name, string id, int type, double range, double arc) + { + NotImplemented("llSensor"); + return; + } + + public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) + { + NotImplemented("llSensorRepeat"); + return; + } + + public void llSensorRemove() + { + NotImplemented("llSensorRemove"); + return; + } + + public string llDetectedName(int number) + { + NotImplemented("llDetectedName"); + return ""; + } + + public string llDetectedKey(int number) + { + NotImplemented("llDetectedKey"); + return ""; + } + + public string llDetectedOwner(int number) + { + NotImplemented("llDetectedOwner"); + return ""; + } + + public int llDetectedType(int number) + { + NotImplemented("llDetectedType"); + return 0; + } + + public LSL_Types.Vector3 llDetectedPos(int number) + { + NotImplemented("llDetectedPos"); + return new LSL_Types.Vector3(); + } + + public LSL_Types.Vector3 llDetectedVel(int number) + { + NotImplemented("llDetectedVel"); + return new LSL_Types.Vector3(); + } + + public LSL_Types.Vector3 llDetectedGrab(int number) + { + NotImplemented("llDetectedGrab"); + return new LSL_Types.Vector3(); + } + + public LSL_Types.Quaternion llDetectedRot(int number) + { + NotImplemented("llDetectedRot"); + return new LSL_Types.Quaternion(); + } + + public int llDetectedGroup(int number) + { + NotImplemented("llDetectedGroup"); + return 0; + } + + public int llDetectedLinkNumber(int number) + { + NotImplemented("llDetectedLinkNumber"); + return 0; + } + + public void llDie() + { + World.DeleteSceneObjectGroup(m_host.ParentGroup); + return; + } + + public double llGround(LSL_Types.Vector3 offset) + { + int x = (int)(m_host.AbsolutePosition.X + offset.x); + int y = (int)(m_host.AbsolutePosition.Y + offset.y); + return World.GetLandHeight(x, y); + } + + public double llCloud(LSL_Types.Vector3 offset) + { + NotImplemented("llCloud"); + return 0; + } + + public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset) + { + NotImplemented("llWind"); + return new LSL_Types.Vector3(); + } + + public void llSetStatus(int status, int value) + { + NotImplemented("llSetStatus"); + return; + } + + public int llGetStatus(int status) + { + NotImplemented("llGetStatus"); + return 0; + } + + public void llSetScale(LSL_Types.Vector3 scale) + { + // TODO: this needs to trigger a persistance save as well + LLVector3 tmp = m_host.Scale; + tmp.X = (float)scale.x; + tmp.Y = (float)scale.y; + tmp.Z = (float)scale.z; + m_host.Scale = tmp; + m_host.SendFullUpdateToAllClients(); + return; + } + + public LSL_Types.Vector3 llGetScale() + { + return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); + } + + public void llSetColor(LSL_Types.Vector3 color, int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + LLColor texcolor; + if (face > -1) + { + texcolor = tex.CreateFace((uint)face).RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.FaceTextures[face].RGBA = texcolor; + m_host.UpdateTexture(tex); + return; + } + else if (face == -1) + { + for (uint i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + texcolor = tex.FaceTextures[i].RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.FaceTextures[i].RGBA = texcolor; + } + texcolor = tex.DefaultTexture.RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.DefaultTexture.RGBA = texcolor; + } + m_host.UpdateTexture(tex); + return; + } + NotImplemented("llSetColor"); + return; + } + + public double llGetAlpha(int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color + { + return (double)((tex.DefaultTexture.RGBA.A * 255) / 255); + } + if (face > -1) + { + return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255); + } + return 0; + } + + public void llSetAlpha(double alpha, int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + LLColor texcolor; + if (face > -1) + { + texcolor = tex.CreateFace((uint)face).RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.FaceTextures[face].RGBA = texcolor; + m_host.UpdateTexture(tex); + return; + } + else if (face == -1) + { + for (int i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + texcolor = tex.FaceTextures[i].RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.FaceTextures[i].RGBA = texcolor; + } + } + texcolor = tex.DefaultTexture.RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.DefaultTexture.RGBA = texcolor; + m_host.UpdateTexture(tex); + return; + } + NotImplemented("llSetAlpha"); + return; + } + + public LSL_Types.Vector3 llGetColor(int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + LLColor texcolor; + LSL_Types.Vector3 rgb; + if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color + { + texcolor = tex.DefaultTexture.RGBA; + rgb.x = (255 - (texcolor.R * 255)) / 255; + rgb.y = (255 - (texcolor.G * 255)) / 255; + rgb.z = (255 - (texcolor.B * 255)) / 255; + return rgb; + } + if (face > -1) + { + texcolor = tex.GetFace((uint)face).RGBA; + rgb.x = (255 - (texcolor.R * 255)) / 255; + rgb.y = (255 - (texcolor.G * 255)) / 255; + rgb.z = (255 - (texcolor.B * 255)) / 255; + return rgb; + } + NotImplemented("llGetColor"); + return new LSL_Types.Vector3(); + } + + public void llSetTexture(string texture, int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + + if (face > -1) + { + LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); + texface.TextureID = new LLUUID(texture); + tex.FaceTextures[face] = texface; + m_host.UpdateTexture(tex); + return; + } + else if (face == -1) + { + for (uint i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + tex.FaceTextures[i].TextureID = new LLUUID(texture); + } + } + tex.DefaultTexture.TextureID = new LLUUID(texture); + m_host.UpdateTexture(tex); + return; + } + NotImplemented("llSetTexture"); + return; + } + + public void llScaleTexture(double u, double v, int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + if (face > -1) + { + LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); + texface.RepeatU = (float)u; + texface.RepeatV = (float)v; + tex.FaceTextures[face] = texface; + m_host.UpdateTexture(tex); + return; + } + if (face == -1) + { + for (int i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + tex.FaceTextures[i].RepeatU = (float)u; + tex.FaceTextures[i].RepeatV = (float)v; + } + } + tex.DefaultTexture.RepeatU = (float)u; + tex.DefaultTexture.RepeatV = (float)v; + m_host.UpdateTexture(tex); + return; + } + NotImplemented("llScaleTexture"); + return; + } + + public void llOffsetTexture(double u, double v, int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + if (face > -1) + { + LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); + texface.OffsetU = (float)u; + texface.OffsetV = (float)v; + tex.FaceTextures[face] = texface; + m_host.UpdateTexture(tex); + return; + } + if (face == -1) + { + for (int i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + tex.FaceTextures[i].OffsetU = (float)u; + tex.FaceTextures[i].OffsetV = (float)v; + } + } + tex.DefaultTexture.OffsetU = (float)u; + tex.DefaultTexture.OffsetV = (float)v; + m_host.UpdateTexture(tex); + return; + } + NotImplemented("llOffsetTexture"); + return; + } + + public void llRotateTexture(double rotation, int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + if (face > -1) + { + LLObject.TextureEntryFace texface = tex.CreateFace((uint)face); + texface.Rotation = (float)rotation; + tex.FaceTextures[face] = texface; + m_host.UpdateTexture(tex); + return; + } + if (face == -1) + { + for (int i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + tex.FaceTextures[i].Rotation = (float)rotation; + } + } + tex.DefaultTexture.Rotation = (float)rotation; + m_host.UpdateTexture(tex); + return; + } + NotImplemented("llRotateTexture"); + return; + } + + public string llGetTexture(int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + if (face == -1) + { + face = 0; + } + if (face > -1) + { + LLObject.TextureEntryFace texface; + texface = tex.GetFace((uint)face); + return texface.TextureID.ToString(); + } + NotImplemented("llGetTexture"); + return ""; + } + + public void llSetPos(LSL_Types.Vector3 pos) + { + if (m_host.ParentID != 0) + { + m_host.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); + } + else + { + m_host.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z)); + } + } + + public LSL_Types.Vector3 llGetPos() + { + return new LSL_Types.Vector3(m_host.AbsolutePosition.X, + m_host.AbsolutePosition.Y, + m_host.AbsolutePosition.Z); + } + + public LSL_Types.Vector3 llGetLocalPos() + { + if (m_host.ParentID != 0) + { + return new LSL_Types.Vector3(m_host.OffsetPosition.X, + m_host.OffsetPosition.Y, + m_host.OffsetPosition.Z); + } + else + { + return new LSL_Types.Vector3(m_host.AbsolutePosition.X, + m_host.AbsolutePosition.Y, + m_host.AbsolutePosition.Z); + } + } + + public void llSetRot(LSL_Types.Quaternion rot) + { + m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s)); + } + + public LSL_Types.Quaternion llGetRot() + { + LLQuaternion q = m_host.RotationOffset; + return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W); + } + + public LSL_Types.Quaternion llGetLocalRot() + { + return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W); + } + + public void llSetForce(LSL_Types.Vector3 force, int local) + { + NotImplemented("llSetForce"); + } + + public LSL_Types.Vector3 llGetForce() + { + NotImplemented("llGetForce"); + return new LSL_Types.Vector3(); + } + + public int llTarget(LSL_Types.Vector3 position, double range) + { + NotImplemented("llTarget"); + return 0; + } + + public void llTargetRemove(int number) + { + NotImplemented("llTargetRemove"); + } + + public int llRotTarget(LSL_Types.Quaternion rot, double error) + { + NotImplemented("llRotTarget"); + return 0; + } + + public void llRotTargetRemove(int number) + { + NotImplemented("llRotTargetRemove"); + } + + public void llMoveToTarget(LSL_Types.Vector3 target, double tau) + { + NotImplemented("llMoveToTarget"); + } + + public void llStopMoveToTarget() + { + NotImplemented("llStopMoveToTarget"); + } + + public void llApplyImpulse(LSL_Types.Vector3 force, int local) + { + NotImplemented("llApplyImpulse"); + } + + public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local) + { + NotImplemented("llApplyRotationalImpulse"); + } + + public void llSetTorque(LSL_Types.Vector3 torque, int local) + { + NotImplemented("llSetTorque"); + } + + public LSL_Types.Vector3 llGetTorque() + { + NotImplemented("llGetTorque"); + return new LSL_Types.Vector3(); + } + + public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local) + { + NotImplemented("llSetForceAndTorque"); + } + + public LSL_Types.Vector3 llGetVel() + { + return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z); + } + + public LSL_Types.Vector3 llGetAccel() + { + return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z); + } + + public LSL_Types.Vector3 llGetOmega() + { + NotImplemented("llGetOmega"); + return new LSL_Types.Vector3(); + } + + public double llGetTimeOfDay() + { + NotImplemented("llGetTimeOfDay"); + return 0; + } + + public double llGetWallclock() + { + return DateTime.Now.TimeOfDay.TotalSeconds; + } + + public double llGetTime() + { + TimeSpan ScriptTime = DateTime.Now - m_timer; + return (double)(ScriptTime.TotalMilliseconds / 1000); + } + + public void llResetTime() + { + m_timer = DateTime.Now; + } + + public double llGetAndResetTime() + { + TimeSpan ScriptTime = DateTime.Now - m_timer; + m_timer = DateTime.Now; + return (double)(ScriptTime.TotalMilliseconds / 1000); + } + + public void llSound() + { + NotImplemented("llSound"); + } + + public void llPlaySound(string sound, double volume) + { + NotImplemented("llPlaySound"); + } + + public void llLoopSound(string sound, double volume) + { + NotImplemented("llLoopSound"); + } + + public void llLoopSoundMaster(string sound, double volume) + { + NotImplemented("llLoopSoundMaster"); + } + + public void llLoopSoundSlave(string sound, double volume) + { + NotImplemented("llLoopSoundSlave"); + } + + public void llPlaySoundSlave(string sound, double volume) + { + NotImplemented("llPlaySoundSlave"); + } + + public void llTriggerSound(string sound, double volume) + { + NotImplemented("llTriggerSound"); + } + + public void llStopSound() + { + NotImplemented("llStopSound"); + } + + public void llPreloadSound(string sound) + { + NotImplemented("llPreloadSound"); + } + + public string llGetSubString(string src, int start, int end) + { + return src.Substring(start, end); + } + + public string llDeleteSubString(string src, int start, int end) + { + return src.Remove(start, end - start); + } + + public string llInsertString(string dst, int position, string src) + { + return dst.Insert(position, src); + } + + public string llToUpper(string src) + { + return src.ToUpper(); + } + + public string llToLower(string src) + { + return src.ToLower(); + } + + public int llGiveMoney(string destination, int amount) + { + NotImplemented("llGiveMoney"); + return 0; + } + + public void llMakeExplosion() + { + NotImplemented("llMakeExplosion"); + } + + public void llMakeFountain() + { + NotImplemented("llMakeFountain"); + } + + public void llMakeSmoke() + { + NotImplemented("llMakeSmoke"); + } + + public void llMakeFire() + { + NotImplemented("llMakeFire"); + } + + public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Quaternion rot, int param) + { + NotImplemented("llRezObject"); + } + + public void llLookAt(LSL_Types.Vector3 target, double strength, double damping) + { + NotImplemented("llLookAt"); + } + + public void llStopLookAt() + { + NotImplemented("llStopLookAt"); + } + + public void llSetTimerEvent(double sec) + { + // Setting timer repeat + m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec); + } + + public void llSleep(double sec) + { + Thread.Sleep((int)(sec * 1000)); + } + + public double llGetMass() + { + return m_host.GetMass(); + } + + public void llCollisionFilter(string name, string id, int accept) + { + NotImplemented("llCollisionFilter"); + } + + public void llTakeControls(int controls, int accept, int pass_on) + { + NotImplemented("llTakeControls"); + } + + public void llReleaseControls() + { + NotImplemented("llReleaseControls"); + } + + public void llAttachToAvatar(int attachment) + { + NotImplemented("llAttachToAvatar"); + } + + public void llDetachFromAvatar() + { + NotImplemented("llDetachFromAvatar"); + } + + public void llTakeCamera() + { + NotImplemented("llTakeCamera"); + } + + public void llReleaseCamera() + { + NotImplemented("llReleaseCamera"); + } + + public string llGetOwner() + { + return m_host.ObjectOwner.ToString(); + } + + public void llInstantMessage(string user, string message) + { + NotImplemented("llInstantMessage"); + + // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. + // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, + // but I don't think we have a list of scenes available from here. + // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) + + // TODO: figure out values for client, fromSession, and imSessionID + // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); + } + + public void llEmail(string address, string subject, string message) + { + NotImplemented("llEmail"); + } + + public void llGetNextEmail(string address, string subject) + { + NotImplemented("llGetNextEmail"); + } + + public string llGetKey() + { + return m_host.UUID.ToString(); + } + + public void llSetBuoyancy(double buoyancy) + { + NotImplemented("llSetBuoyancy"); + } + + public void llSetHoverHeight(double height, int water, double tau) + { + NotImplemented("llSetHoverHeight"); + } + + public void llStopHover() + { + NotImplemented("llStopHover"); + } + + public void llMinEventDelay(double delay) + { + NotImplemented("llMinEventDelay"); + } + + public void llSoundPreload() + { + NotImplemented("llSoundPreload"); + } + + public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping) + { + NotImplemented("llRotLookAt"); + } + + public int llStringLength(string str) + { + if (str.Length > 0) + { + return str.Length; + } + else + { + return 0; + } + } + + public void llStartAnimation(string anim) + { + NotImplemented("llStartAnimation"); + } + + public void llStopAnimation(string anim) + { + NotImplemented("llStopAnimation"); + } + + public void llPointAt() + { + NotImplemented("llPointAt"); + } + + public void llStopPointAt() + { + NotImplemented("llStopPointAt"); + } + + public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain) + { + m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); + m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)); + m_host.ScheduleTerseUpdate(); + m_host.SendTerseUpdateToAllClients(); + //NotImplemented("llTargetOmega"); + } + + public int llGetStartParameter() + { + NotImplemented("llGetStartParameter"); + return 0; + } + + public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos) + { + NotImplemented("llGodLikeRezObject"); + } + + public void llRequestPermissions(string agent, int perm) + { + NotImplemented("llRequestPermissions"); + } + + public string llGetPermissionsKey() + { + NotImplemented("llGetPermissionsKey"); + return ""; + } + + public int llGetPermissions() + { + NotImplemented("llGetPermissions"); + return 0; + } + + public int llGetLinkNumber() + { + return m_host.LinkNum; + } + + public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face) + { + SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); + if (linknumber > -1) + { + LLObject.TextureEntry tex = part.Shape.Textures; + LLColor texcolor; + if (face > -1) + { + texcolor = tex.CreateFace((uint)face).RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.FaceTextures[face].RGBA = texcolor; + part.UpdateTexture(tex); + return; + } + else if (face == -1) + { + texcolor = tex.DefaultTexture.RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.DefaultTexture.RGBA = texcolor; + for (uint i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + texcolor = tex.FaceTextures[i].RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.FaceTextures[i].RGBA = texcolor; + } + } + texcolor = tex.DefaultTexture.RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.DefaultTexture.RGBA = texcolor; + part.UpdateTexture(tex); + return; + } + return; + } + else if (linknumber == -1) + { + int num = m_host.ParentGroup.PrimCount; + for (int w = 0; w < num; w++) + { + linknumber = w; + part = m_host.ParentGroup.GetLinkNumPart(linknumber); + LLObject.TextureEntry tex = part.Shape.Textures; + LLColor texcolor; + if (face > -1) + { + texcolor = tex.CreateFace((uint)face).RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.FaceTextures[face].RGBA = texcolor; + part.UpdateTexture(tex); + } + else if (face == -1) + { + texcolor = tex.DefaultTexture.RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.DefaultTexture.RGBA = texcolor; + for (uint i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + texcolor = tex.FaceTextures[i].RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.FaceTextures[i].RGBA = texcolor; + } + } + texcolor = tex.DefaultTexture.RGBA; + texcolor.R = (float)Math.Abs(color.x - 1); + texcolor.G = (float)Math.Abs(color.y - 1); + texcolor.B = (float)Math.Abs(color.z - 1); + tex.DefaultTexture.RGBA = texcolor; + part.UpdateTexture(tex); + } + } + return; + } + else + { + NotImplemented("llSetLinkColor"); + } + } + + public void llCreateLink(string target, int parent) + { + NotImplemented("llCreateLink"); + } + + public void llBreakLink(int linknum) + { + NotImplemented("llBreakLink"); + } + + public void llBreakAllLinks() + { + NotImplemented("llBreakAllLinks"); + } + + public string llGetLinkKey(int linknum) + { + SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); + if (part != null) + { + return part.UUID.ToString(); + } + else + { + return "00000000-0000-0000-0000-000000000000"; + } + } + + public string llGetLinkName(int linknum) + { + SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum); + if (part != null) + { + return part.Name; + } + else + { + return "00000000-0000-0000-0000-000000000000"; + } + } + + public int llGetInventoryNumber(int type) + { + NotImplemented("llGetInventoryNumber"); + return 0; + } + + public string llGetInventoryName(int type, int number) + { + NotImplemented("llGetInventoryName"); + return ""; + } + + public void llSetScriptState(string name, int run) + { + NotImplemented("llSetScriptState"); + } + + public double llGetEnergy() + { + return 1.0f; + } + + public void llGiveInventory(string destination, string inventory) + { + NotImplemented("llGiveInventory"); + } + + public void llRemoveInventory(string item) + { + NotImplemented("llRemoveInventory"); + } + + public void llSetText(string text, LSL_Types.Vector3 color, double alpha) + { + Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z); + m_host.SetText(text, av3, alpha); + } + + public double llWater(LSL_Types.Vector3 offset) + { + return World.RegionInfo.EstateSettings.waterHeight; + } + + public void llPassTouches(int pass) + { + NotImplemented("llPassTouches"); + } + + public string llRequestAgentData(string id, int data) + { + NotImplemented("llRequestAgentData"); + return ""; + } + + public string llRequestInventoryData(string name) + { + NotImplemented("llRequestInventoryData"); + return ""; + } + + public void llSetDamage(double damage) + { + NotImplemented("llSetDamage"); + } + + public void llTeleportAgentHome(string agent) + { + NotImplemented("llTeleportAgentHome"); + } + + public void llModifyLand(int action, int brush) + { + double dsize; + if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0))) + { + switch (brush) + { + case 1: + dsize = 2; + break; + case 2: + dsize = 4; + break; + case 3: + dsize = 8; + break; + default: + if (brush < 0) + { + dsize = (double)(-1 * brush); + } + else + { + LSLError("Invalid brush size"); + dsize = 0; // Should cease execution, but get unassigned local variable dsize on compile. + } + break; + } + switch (action) + { + case 0: + if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < m_host.AbsolutePosition.Z) + { + World.Terrain.FlattenTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); + } + break; + case 1: + if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) < (double)m_host.AbsolutePosition.Z) + { + World.Terrain.RaiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 0.1); + } + break; + case 2: + if (World.Terrain.GetHeight((int)m_host.AbsolutePosition.X, (int)m_host.AbsolutePosition.Y) > 0) + { + World.Terrain.LowerTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); + } + break; + case 3: + World.Terrain.SmoothTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); + break; + case 4: + World.Terrain.NoiseTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); + break; + case 5: + World.Terrain.RevertTerrain(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, dsize, 1); + break; + default: + break; + } + } + } + + public void llCollisionSound(string impact_sound, double impact_volume) + { + NotImplemented("llCollisionSound"); + } + + public void llCollisionSprite(string impact_sprite) + { + NotImplemented("llCollisionSprite"); + } + + public string llGetAnimation(string id) + { + NotImplemented("llGetAnimation"); + return ""; + } + + public void llResetScript() + { + m_ScriptEngine.m_ScriptManager.ResetScript(m_localID, m_itemID); + } + + public void llMessageLinked(int linknum, int num, string str, string id) + { + } + + public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local) + { + } + + public void llPassCollisions(int pass) + { + } + + public string llGetScriptName() + { + return ""; + } + + public int llGetNumberOfSides() + { + return 0; + } + + public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle) + { + return new LSL_Types.Quaternion(); + } + + public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot) + { + return new LSL_Types.Vector3(); + } + + public void llRot2Angle() + { + } + + public double llAcos(double val) + { + return (double)Math.Acos(val); + } + + public double llAsin(double val) + { + return (double)Math.Asin(val); + } + + public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b) + { + return 0; + } + + public string llGetInventoryKey(string name) + { + return ""; + } + + public void llAllowInventoryDrop(int add) + { + } + + public LSL_Types.Vector3 llGetSunDirection() + { + return new LSL_Types.Vector3(); + } + + public LSL_Types.Vector3 llGetTextureOffset(int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + LSL_Types.Vector3 offset; + if (face == -1) + { + face = 0; + } + offset.x = tex.GetFace((uint)face).OffsetU; + offset.y = tex.GetFace((uint)face).OffsetV; + offset.z = 0.0; + return offset; + } + + public LSL_Types.Vector3 llGetTextureScale(int side) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + LSL_Types.Vector3 scale; + if (side == -1) + { + side = 0; + } + scale.x = tex.GetFace((uint)side).RepeatU; + scale.y = tex.GetFace((uint)side).RepeatV; + scale.z = 0.0; + return scale; + } + + public double llGetTextureRot(int face) + { + LLObject.TextureEntry tex = m_host.Shape.Textures; + if (face == -1) + { + face = 0; + } + return tex.GetFace((uint)face).Rotation; + } + + public int llSubStringIndex(string source, string pattern) + { + return source.IndexOf(pattern); + } + + public string llGetOwnerKey(string id) + { + NotImplemented("llGetOwnerKey"); + return ""; + } + + public LSL_Types.Vector3 llGetCenterOfMass() + { + NotImplemented("llGetCenterOfMass"); + return new LSL_Types.Vector3(); + } + + public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending) + { + // SortedList sorted = new SortedList(); + // Add chunks to an array + //int s = stride; + //if (s < 1) + // s = 1; + //int c = 0; + //LSL_Types.list chunk = new LSL_Types.list(); + //string chunkString = ""; + //foreach (string element in src) + //{ + // c++; + // if (c > s) + // { + // sorted.Add(chunkString, chunk); + // chunkString = ""; + // chunk = new LSL_Types.list(); + // c = 0; + // } + // chunk.Add(element); + // chunkString += element.ToString(); + //} + //if (chunk.Count > 0) + // sorted.Add(chunkString, chunk); + + //LSL_Types.list ret = new LSL_Types.list(); + //foreach (LSL_Types.list ls in sorted.Values) + //{ + // ret.AddRange(ls); + //} + + //if (ascending == LSL_BaseClass.TRUE) + // return ret; + //ret.Reverse(); + //return ret; + NotImplemented("llListSort"); + return new LSL_Types.list(); + } + + public int llGetListLength(LSL_Types.list src) + { + return src.Length; + } + + public int llList2Integer(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return 0; + } + return Convert.ToInt32(src.Data[index]); + } + + public double osList2Double(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return 0.0; + } + return Convert.ToDouble(src.Data[index]); + } + + public double llList2Float(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return 0.0; + } + return Convert.ToSingle(src.Data[index]); + } + + public string llList2String(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return ""; + } + return src.Data[index].ToString(); + } + + public string llList2Key(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return "00000000-0000-0000-0000-000000000000"; + } + //return OpenSim.Framework.ToString(src[index]); + LLUUID tmpkey; + if (LLUUID.TryParse(src.Data[index].ToString(), out tmpkey)) + { + return tmpkey.ToString(); + } + else + { + return "00000000-0000-0000-0000-000000000000"; + } + } + + public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return new LSL_Types.Vector3(0, 0, 0); + } + if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3)) + { + return (LSL_Types.Vector3)src.Data[index]; + } + else + { + return new LSL_Types.Vector3(0, 0, 0); + } + } + + public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return new LSL_Types.Quaternion(0, 0, 0, 1); + } + if (src.Data[index].GetType() == typeof(OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion)) + { + return (LSL_Types.Quaternion)src.Data[index]; + } + else + { + return new LSL_Types.Quaternion(0, 0, 0, 1); + } + } + + public LSL_Types.list llList2List(LSL_Types.list src, int start, int end) + { + return src.GetSublist(start, end); + } + + public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end) + { + //LSL_Types.list ret = new LSL_Types.list(src); + //ret.RemoveRange(start, end - start); + //return ret; + + // Just a hunch - needs testing + return src.GetSublist(end, start); + } + + public int llGetListEntryType(LSL_Types.list src, int index) + { + if (index < 0) + { + index = src.Length + index; + } + if (index >= src.Length) + { + return 0; + } + + if (src.Data[index] is System.Int32) + return 1; + if (src.Data[index] is System.Double) + return 2; + if (src.Data[index] is System.String) + { + LLUUID tuuid; + if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid)) + { + return 3; + } + else + { + return 4; + } + } + if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3) + return 5; + if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion) + return 6; + if (src.Data[index] is OpenSim.Region.ScriptEngine.Common.LSL_Types.list) + return 7; + return 0; + + } + + public string llList2CSV(LSL_Types.list src) + { + string ret = ""; + foreach (object o in src.Data) + { + ret = ret + o.ToString() + ","; + } + ret = ret.Substring(0, ret.Length - 2); + return ret; + } + + public LSL_Types.list llCSV2List(string src) + { + return new LSL_Types.list(src.Split(",".ToCharArray())); + } + + public LSL_Types.list llListRandomize(LSL_Types.list src, int stride) + { + //int s = stride; + //if (s < 1) + // s = 1; + + // This is a cowardly way of doing it ;) + // TODO: Instead, randomize and check if random is mod stride or if it can not be, then array.removerange + //List tmp = new List(); + + // Add chunks to an array + //int c = 0; + //LSL_Types.list chunk = new LSL_Types.list(); + //foreach (string element in src) + //{ + // c++; + // if (c > s) + // { + // tmp.Add(chunk); + // chunk = new LSL_Types.list(); + // c = 0; + // } + // chunk.Add(element); + //} + //if (chunk.Count > 0) + // tmp.Add(chunk); + + // Decreate (<- what kind of word is that? :D ) array back into a list + //int rnd; + //LSL_Types.list ret = new LSL_Types.list(); + //while (tmp.Count > 0) + //{ + // rnd = Util.RandomClass.Next(tmp.Count); + // foreach (string str in tmp[rnd]) + // { + // ret.Add(str); + // } + // tmp.RemoveAt(rnd); + //} + + //return ret; + NotImplemented("llListRandomize"); + return new LSL_Types.list(); + } + + public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride) + { + LSL_Types.list ret = new LSL_Types.list(); + //int s = stride; + //if (s < 1) + // s = 1; + + //int sc = s; + //for (int i = start; i < src.Count; i++) + //{ + // sc--; + // if (sc == 0) + // { + // sc = s; + // // Addthis + // ret.Add(src[i]); + // } + // if (i == end) + // break; + //} + NotImplemented("llList2ListStrided"); + return ret; + } + + public LSL_Types.Vector3 llGetRegionCorner() + { + return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); + } + + public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int start) + { + return dest.GetSublist(0, start - 1) + src + dest.GetSublist(start, -1); + } + + public int llListFindList(LSL_Types.list src, LSL_Types.list test) + { + //foreach (string s in test) + //{ + // for (int ci = 0; ci < src.Count; ci++) + // { + // if (s == src[ci]) + // return ci; + // } + //} + NotImplemented("llListFindList"); + return -1; + } + + public string llGetObjectName() + { + return m_host.Name; + } + + public void llSetObjectName(string name) + { + m_host.Name = name; + } + + public string llGetDate() + { + DateTime date = DateTime.Now.ToUniversalTime(); + string result = date.ToString("yyyy-MM-dd"); + return result; + } + + public int llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir) + { + NotImplemented("llEdgeOfWorld"); + return 0; + } + + public int llGetAgentInfo(string id) + { + NotImplemented("llGetAgentInfo"); + return 0; + } + + public void llAdjustSoundVolume(double volume) + { + NotImplemented("llAdjustSoundVolume"); + } + + public void llSetSoundQueueing(int queue) + { + NotImplemented("llSetSoundQueueing"); + } + + public void llSetSoundRadius(double radius) + { + NotImplemented("llSetSoundRadius"); + } + + public string llKey2Name(string id) + { + NotImplemented("llKey2Name"); + return ""; + } + + public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) + { + NotImplemented("llSetTextureAnim"); + } + + public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east, + LSL_Types.Vector3 bottom_south_west) + { + NotImplemented("llTriggerSoundLimited"); + } + + public void llEjectFromLand(string pest) + { + NotImplemented("llEjectFromLand"); + } + + public void llParseString2List() + { + NotImplemented("llParseString2List"); + } + + public int llOverMyLand(string id) + { + NotImplemented("llOverMyLand"); + return 0; + } + + public string llGetLandOwnerAt(LSL_Types.Vector3 pos) + { + return World.GetLandOwner((float)pos.x, (float)pos.y).ToString(); + } + + public string llGetNotecardLine(string name, int line) + { + NotImplemented("llGetNotecardLine"); + return ""; + } + + public LSL_Types.Vector3 llGetAgentSize(string id) + { + NotImplemented("llGetAgentSize"); + return new LSL_Types.Vector3(); + } + + public int llSameGroup(string agent) + { + NotImplemented("llSameGroup"); + return 0; + } + + public void llUnSit(string id) + { + NotImplemented("llUnSit"); + } + + public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset) + { + NotImplemented("llGroundSlope"); + return new LSL_Types.Vector3(); + } + + public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset) + { + NotImplemented("llGroundNormal"); + return new LSL_Types.Vector3(); + } + + public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset) + { + NotImplemented("llGroundContour"); + return new LSL_Types.Vector3(); + } + + public int llGetAttached() + { + NotImplemented("llGetAttached"); + return 0; + } + + public int llGetFreeMemory() + { + NotImplemented("llGetFreeMemory"); + return 0; + } + + public string llGetRegionName() + { + return World.RegionInfo.RegionName; + } + + public double llGetRegionTimeDilation() + { + return (double)World.TimeDilation; + } + + public double llGetRegionFPS() + { + return 10.0f; + } + + /* particle system rules should be coming into this routine as doubles, that is + rule[0] should be an integer from this list and rule[1] should be the arg + for the same integer. wiki.secondlife.com has most of this mapping, but some + came from http://www.caligari-designs.com/p4u2 + + We iterate through the list for 'Count' elements, incrementing by two for each + iteration and set the members of Primitive.ParticleSystem, one at a time. + */ + + public enum PrimitiveRule : int + { + PSYS_PART_FLAGS = 0, + PSYS_PART_START_COLOR = 1, + PSYS_PART_START_ALPHA = 2, + PSYS_PART_END_COLOR = 3, + PSYS_PART_END_ALPHA = 4, + PSYS_PART_START_SCALE = 5, + PSYS_PART_END_SCALE = 6, + PSYS_PART_MAX_AGE = 7, + PSYS_SRC_ACCEL = 8, + PSYS_SRC_PATTERN = 9, + PSYS_SRC_TEXTURE = 12, + PSYS_SRC_BURST_RATE = 13, + PSYS_SRC_BURST_PART_COUNT = 15, + PSYS_SRC_BURST_RADIUS = 16, + PSYS_SRC_BURST_SPEED_MIN = 17, + PSYS_SRC_BURST_SPEED_MAX = 18, + PSYS_SRC_MAX_AGE = 19, + PSYS_SRC_TARGET_KEY = 20, + PSYS_SRC_OMEGA = 21, + PSYS_SRC_ANGLE_BEGIN = 22, + PSYS_SRC_ANGLE_END = 23 + } + + public void llParticleSystem(List rules) + { + Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); + for (int i = 0; i < rules.Count; i += 2) + { + switch ((int)rules[i]) + { + case (int)LSL_BaseClass.PSYS_PART_FLAGS: + prules.PartFlags = (uint)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_PART_START_COLOR: + prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_PART_START_ALPHA: + //what is the cast? prules.PartStartColor = (LSL_Types.Vec)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_PART_END_COLOR: + prules.PartEndColor = (LLColor)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_PART_END_ALPHA: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_PART_START_SCALE: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_PART_END_SCALE: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_PART_MAX_AGE: + prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_ACCEL: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_PATTERN: + //what is the cast? prules.PartStartColor = (LLColor)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_TEXTURE: + prules.Texture = (LLUUID)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_BURST_RATE: + prules.BurstRate = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_BURST_PART_COUNT: + prules.BurstPartCount = (byte)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_BURST_RADIUS: + prules.BurstRadius = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MIN: + prules.BurstSpeedMin = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_BURST_SPEED_MAX: + prules.BurstSpeedMax = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_MAX_AGE: + prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_TARGET_KEY: + prules.Target = (LLUUID)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_OMEGA: + //cast?? prules.MaxAge = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_ANGLE_BEGIN: + prules.InnerAngle = (float)rules[i + 1]; + break; + + case (int)LSL_BaseClass.PSYS_SRC_ANGLE_END: + prules.OuterAngle = (float)rules[i + 1]; + break; + } + } + + m_host.AddNewParticleSystem(prules); + } + + public void llGroundRepel(double height, int water, double tau) + { + NotImplemented("llGroundRepel"); + } + + public void llGiveInventoryList() + { + NotImplemented("llGiveInventoryList"); + } + + public void llSetVehicleType(int type) + { + NotImplemented("llSetVehicleType"); + } + + public void llSetVehicledoubleParam(int param, double value) + { + NotImplemented("llSetVehicledoubleParam"); + } + + public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec) + { + NotImplemented("llSetVehicleVectorParam"); + } + + public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot) + { + NotImplemented("llSetVehicleRotationParam"); + } + + public void llSetVehicleFlags(int flags) + { + NotImplemented("llSetVehicleFlags"); + } + + public void llRemoveVehicleFlags(int flags) + { + NotImplemented("llRemoveVehicleFlags"); + } + + public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot) + { + // LSL quaternions can normalize to 0, normal Quaternions can't. + if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0) + rot.z = 1; // ZERO_ROTATION = 0,0,0,1 + + m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z)); + } + + public string llAvatarOnSitTarget() + { + LLUUID AVID = m_host.GetAvatarOnSitTarget(); + + if (AVID != LLUUID.Zero) + return AVID.ToString(); + else + return ""; + } + + public void llAddToLandPassList(string avatar, double hours) + { + NotImplemented("llAddToLandPassList"); + } + + public void llSetTouchText(string text) + { + m_host.TouchName = text; + } + + public void llSetSitText(string text) + { + m_host.SitName = text; + } + + public void llSetCameraEyeOffset(LSL_Types.Vector3 offset) + { + NotImplemented("llSetCameraEyeOffset"); + } + + public void llSetCameraAtOffset(LSL_Types.Vector3 offset) + { + NotImplemented("llSetCameraAtOffset"); + } + + public string llDumpList2String(LSL_Types.list src, string seperator) + { + if (src.Length == 0) + { + return ""; + } + string ret = ""; + foreach (object o in src.Data) + { + ret = ret + o.ToString() + seperator; + } + ret = ret.Substring(0, ret.Length - seperator.Length); + return ret; + } + + public void llScriptDanger(LSL_Types.Vector3 pos) + { + NotImplemented("llScriptDanger"); + } + + public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel) + { + NotImplemented("llDialog"); + } + + public void llVolumeDetect(int detect) + { + NotImplemented("llVolumeDetect"); + } + + public void llResetOtherScript(string name) + { + NotImplemented("llResetOtherScript"); + } + + public int llGetScriptState(string name) + { + NotImplemented("llGetScriptState"); + return 0; + } + + public void llRemoteLoadScript() + { + NotImplemented("llRemoteLoadScript"); + } + + public void llSetRemoteScriptAccessPin(int pin) + { + NotImplemented("llSetRemoteScriptAccessPin"); + } + + public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) + { + NotImplemented("llRemoteLoadScriptPin"); + } + + // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) + // Not sure where these constants should live: + // REMOTE_DATA_CHANNEL = 1 + // REMOTE_DATA_REQUEST = 2 + // REMOTE_DATA_REPLY = 3 + public void llOpenRemoteDataChannel() + { + IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); + if (xmlrpcMod.IsEnabled()) + { + LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID); + object[] resobj = new object[] { 1, channelID.ToString(), LLUUID.Zero.ToString(), "", 0, "" }; + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", resobj); + } + } + + public string llSendRemoteData(string channel, string dest, int idata, string sdata) + { + NotImplemented("llSendRemoteData"); + return ""; + } + + public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) + { + IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); + xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); + } + + public void llCloseRemoteDataChannel(string channel) + { + IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface(); + xmlrpcMod.CloseXMLRPCChannel(channel); + } + + public string llMD5String(string src, int nonce) + { + return Util.Md5Hash(src + ":" + nonce.ToString()); + } + + public void llSetPrimitiveParams(LSL_Types.list rules) + { + NotImplemented("llSetPrimitiveParams"); + } + + public string llStringToBase64(string str) + { + try + { + byte[] encData_byte = new byte[str.Length]; + encData_byte = Encoding.UTF8.GetBytes(str); + string encodedData = Convert.ToBase64String(encData_byte); + return encodedData; + } + catch (Exception e) + { + throw new Exception("Error in base64Encode" + e.Message); + } + } + + public string llBase64ToString(string str) + { + UTF8Encoding encoder = new UTF8Encoding(); + Decoder utf8Decode = encoder.GetDecoder(); + try + { + byte[] todecode_byte = Convert.FromBase64String(str); + int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length); + char[] decoded_char = new char[charCount]; + utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0); + string result = new String(decoded_char); + return result; + } + catch (Exception e) + { + throw new Exception("Error in base64Decode" + e.Message); + } + } + + public void llXorBase64Strings() + { + throw new Exception("Command deprecated! Use llXorBase64StringsCorrect instead."); + } + + public void llRemoteDataSetRegion() + { + NotImplemented("llRemoteDataSetRegion"); + } + + public double llLog10(double val) + { + return (double)Math.Log10(val); + } + + public double llLog(double val) + { + return (double)Math.Log(val); + } + + public LSL_Types.list llGetAnimationList(string id) + { + NotImplemented("llGetAnimationList"); + return new LSL_Types.list(); + } + + public void llSetParcelMusicURL(string url) + { + LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y); + if (landowner.Equals(null)) + { + return; + } + if (landowner != m_host.ObjectOwner) + { + return; + } + World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url); + } + + public LSL_Types.Vector3 llGetRootPosition() + { + return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z); + } + + public LSL_Types.Quaternion llGetRootRotation() + { + return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W); + } + + public string llGetObjectDesc() + { + return m_host.Description; + } + + public void llSetObjectDesc(string desc) + { + m_host.Description = desc; + } + + public string llGetCreator() + { + return m_host.ObjectCreator.ToString(); + } + + public string llGetTimestamp() + { + return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); + } + + public void llSetLinkAlpha(int linknumber, double alpha, int face) + { + SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber); + if (linknumber > -1) + { + LLObject.TextureEntry tex = part.Shape.Textures; + LLColor texcolor; + if (face > -1) + { + texcolor = tex.CreateFace((uint)face).RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.FaceTextures[face].RGBA = texcolor; + part.UpdateTexture(tex); + return; + } + else if (face == -1) + { + texcolor = tex.DefaultTexture.RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.DefaultTexture.RGBA = texcolor; + for (uint i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + texcolor = tex.FaceTextures[i].RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.FaceTextures[i].RGBA = texcolor; + } + } + texcolor = tex.DefaultTexture.RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.DefaultTexture.RGBA = texcolor; + part.UpdateTexture(tex); + return; + } + return; + } + else if (linknumber == -1) + { + int num = m_host.ParentGroup.PrimCount; + for (int w = 0; w < num; w++) + { + linknumber = w; + part = m_host.ParentGroup.GetLinkNumPart(linknumber); + LLObject.TextureEntry tex = part.Shape.Textures; + LLColor texcolor; + if (face > -1) + { + texcolor = tex.CreateFace((uint)face).RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.FaceTextures[face].RGBA = texcolor; + part.UpdateTexture(tex); + } + else if (face == -1) + { + texcolor = tex.DefaultTexture.RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.DefaultTexture.RGBA = texcolor; + for (uint i = 0; i < 32; i++) + { + if (tex.FaceTextures[i] != null) + { + texcolor = tex.FaceTextures[i].RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.FaceTextures[i].RGBA = texcolor; + } + } + texcolor = tex.DefaultTexture.RGBA; + texcolor.A = (float)Math.Abs(alpha - 1); + tex.DefaultTexture.RGBA = texcolor; + part.UpdateTexture(tex); + } + } + return; + } + else + { + NotImplemented("llSetLinkAlpha"); + } + } + + public int llGetNumberOfPrims() + { + return m_host.ParentGroup.PrimCount; + } + + public string llGetNumberOfNotecardLines(string name) + { + NotImplemented("llGetNumberOfNotecardLines"); + return ""; + } + + public LSL_Types.list llGetBoundingBox(string obj) + { + NotImplemented("llGetBoundingBox"); + return new LSL_Types.list(); + } + + public LSL_Types.Vector3 llGetGeometricCenter() + { + return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z); + } + + public void llGetPrimitiveParams() + { + NotImplemented("llGetPrimitiveParams"); + } + + public string llIntegerToBase64(int number) + { + NotImplemented("llIntegerToBase64"); + return ""; + } + + public int llBase64ToInteger(string str) + { + NotImplemented("llBase64ToInteger"); + return 0; + } + + public double llGetGMTclock() + { + return DateTime.UtcNow.TimeOfDay.TotalSeconds; + } + + public string llGetSimulatorHostname() + { + return System.Environment.MachineName; + } + + public void llSetLocalRot(LSL_Types.Quaternion rot) + { + m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s); + } + + public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list seperators, LSL_Types.list spacers) + { + NotImplemented("llParseStringKeepNulls"); + return new LSL_Types.list(); + } + + public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity, + LSL_Types.Quaternion rot, int param) + { + NotImplemented("llRezAtRoot"); + } + + public int llGetObjectPermMask(int mask) + { + NotImplemented("llGetObjectPermMask"); + return 0; + } + + public void llSetObjectPermMask(int mask, int value) + { + NotImplemented("llSetObjectPermMask"); + } + + public void llGetInventoryPermMask(string item, int mask) + { + NotImplemented("llGetInventoryPermMask"); + } + + public void llSetInventoryPermMask(string item, int mask, int value) + { + NotImplemented("llSetInventoryPermMask"); + } + + public string llGetInventoryCreator(string item) + { + NotImplemented("llGetInventoryCreator"); + return ""; + } + + public void llOwnerSay(string msg) + { + //temp fix so that lsl wiki examples aren't annoying to use to test other functions + World.SimChat(Helpers.StringToField(msg), ChatTypeEnum.Say, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID); + IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface(); + wComm.DeliverMessage(m_host.UUID.ToString(), ChatTypeEnum.Say, 0, m_host.Name, msg); + } + + public void llRequestSimulatorData(string simulator, int data) + { + NotImplemented("llRequestSimulatorData"); + } + + public void llForceMouselook(int mouselook) + { + NotImplemented("llForceMouselook"); + } + + public double llGetObjectMass(string id) + { + NotImplemented("llGetObjectMass"); + return 0; + } + + public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end) + { + return dest.GetSublist(0, start - 1) + src + dest.GetSublist(end + 1, -1); + } + + public void llLoadURL(string avatar_id, string message, string url) + { + LLUUID avatarId = new LLUUID(avatar_id); + m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message, + url); + } + + public void llParcelMediaCommandList(LSL_Types.list commandList) + { + NotImplemented("llParcelMediaCommandList"); + } + + public void llParcelMediaQuery() + { + NotImplemented("llParcelMediaQuery"); + } + + public int llModPow(int a, int b, int c) + { + Int64 tmp = 0; + Int64 val = Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); + return Convert.ToInt32(tmp); + } + + public int llGetInventoryType(string name) + { + NotImplemented("llGetInventoryType"); + return 0; + } + + public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons) + { + NotImplemented("llSetPayPrice"); + } + + public LSL_Types.Vector3 llGetCameraPos() + { + NotImplemented("llGetCameraPos"); + return new LSL_Types.Vector3(); + } + + public LSL_Types.Quaternion llGetCameraRot() + { + NotImplemented("llGetCameraRot"); + return new LSL_Types.Quaternion(); + } + + public void llSetPrimURL() + { + NotImplemented("llSetPrimURL"); + } + + public void llRefreshPrimURL() + { + NotImplemented("llRefreshPrimURL"); + } + + public string llEscapeURL(string url) + { + try + { + return Uri.EscapeUriString(url); + } + catch (Exception ex) + { + return "llEscapeURL: " + ex.ToString(); + } + } + + public string llUnescapeURL(string url) + { + try + { + return Uri.UnescapeDataString(url); + } + catch (Exception ex) + { + return "llUnescapeURL: " + ex.ToString(); + } + } + + public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at) + { + NotImplemented("llMapDestination"); + } + + public void llAddToLandBanList(string avatar, double hours) + { + NotImplemented("llAddToLandBanList"); + } + + public void llRemoveFromLandPassList(string avatar) + { + NotImplemented("llRemoveFromLandPassList"); + } + + public void llRemoveFromLandBanList(string avatar) + { + NotImplemented("llRemoveFromLandBanList"); + } + + public void llSetCameraParams(LSL_Types.list rules) + { + NotImplemented("llSetCameraParams"); + } + + public void llClearCameraParams() + { + NotImplemented("llClearCameraParams"); + } + + public double llListStatistics(int operation, LSL_Types.list src) + { + NotImplemented("llListStatistics"); + return 0; + } + + public int llGetUnixTime() + { + return Util.UnixTimeSinceEpoch(); + } + + public int llGetParcelFlags(LSL_Types.Vector3 pos) + { + NotImplemented("llGetParcelFlags"); + return 0; + } + + public int llGetRegionFlags() + { + NotImplemented("llGetRegionFlags"); + return 0; + } + + public string llXorBase64StringsCorrect(string str1, string str2) + { + string ret = ""; + string src1 = llBase64ToString(str1); + string src2 = llBase64ToString(str2); + int c = 0; + for (int i = 0; i < src1.Length; i++) + { + ret += src1[i] ^ src2[c]; + + c++; + if (c > src2.Length) + c = 0; + } + return llStringToBase64(ret); + } + + public string llHTTPRequest(string url, LSL_Types.list parameters, string body) + { + IHttpRequests httpScriptMod = + m_ScriptEngine.World.RequestModuleInterface(); + List param = new List(); + foreach (object o in parameters.Data) + { + param.Add(o.ToString()); + } + LLUUID reqID = httpScriptMod. + StartHttpRequest(m_localID, m_itemID, url, param, body); + + if (!reqID.Equals(null)) + return reqID.ToString(); + else + return null; + } + + public void llResetLandBanList() + { + NotImplemented("llResetLandBanList"); + } + + public void llResetLandPassList() + { + NotImplemented("llResetLandPassList"); + } + + public int llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide) + { + NotImplemented("llGetParcelPrimCount"); + return 0; + } + + public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos) + { + NotImplemented("llGetParcelPrimOwners"); + return new LSL_Types.list(); + } + + public int llGetObjectPrimCount(string object_id) + { + SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id)); + if (part == null) + { + return 0; + } + else + { + return part.ParentGroup.Children.Count; + } + } + + public int llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide) + { + // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation + // Which probably will be irrelevent in OpenSim.... + LandData land = World.GetLandData((float)pos.x, (float)pos.y); + float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor; + if (land == null) + { + return 0; + } + if (sim_wide == 1) + { + decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor; + return (int)v; + } + else + { + decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor; + return (int)v; + } + + } + + public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param) + { + LandData land = World.GetLandData((float)pos.x, (float)pos.y); + if (land == null) + { + return new LSL_Types.list(0); + } + LSL_Types.list ret = new LSL_Types.list(); + foreach (object o in param.Data) + { + switch (o.ToString()) + { + case "0": + ret = ret + new LSL_Types.list(land.landName); + break; + case "1": + ret = ret + new LSL_Types.list(land.landDesc); + break; + case "2": + ret = ret + new LSL_Types.list(land.ownerID.ToString()); + break; + case "3": + ret = ret + new LSL_Types.list(land.groupID.ToString()); + break; + case "4": + ret = ret + new LSL_Types.list(land.area); + break; + default: + ret = ret + new LSL_Types.list(0); + break; + } + } + return ret; + } + + // + // OpenSim functions + // + public int osTerrainSetHeight(int x, int y, double val) + { + if (x > 255 || x < 0 || y > 255 || y < 0) + LSLError("osTerrainSetHeight: Coordinate out of bounds"); + + if (World.PermissionsMngr.CanTerraform(m_host.OwnerID, new LLVector3(x, y, 0))) + { + World.Terrain.Set(x, y, val); + return 1; + } + else + { + return 0; + } + } + + public double osTerrainGetHeight(int x, int y) + { + if (x > 255 || x < 0 || y > 255 || y < 0) + LSLError("osTerrainGetHeight: Coordinate out of bounds"); + + return World.Terrain.GetHeight(x, y); + } + + public int osRegionRestart(double seconds) + { + if (World.PermissionsMngr.CanRestartSim(m_host.OwnerID)) + { + World.Restart((float)seconds); + return 1; + } + else + { + return 0; + } + } + + public void osRegionNotice(string msg) + { + World.SendGeneralAlert(msg); + } + + public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams, + int timer) + { + if (dynamicID == "") + { + IDynamicTextureManager textureManager = World.RequestModuleInterface(); + LLUUID createdTexture = + textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url, + extraParams, timer); + return createdTexture.ToString(); + } + else + { + //TODO update existing dynamic textures + } + + return LLUUID.Zero.ToString(); + } + + private void NotImplemented(string Command) + { + if (throwErrorOnNotImplemented) + throw new NotImplementedException("Command not implemented: " + Command); + } + + private void LSLError(string msg) + { + throw new Exception("LSL Runtime Error: " + msg); + } + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs index df00d4e..68ad88d 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AppDomainManager.cs @@ -1,239 +1,239 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - - -using System; -using System.Collections; -using System.Collections.Generic; -using System.Reflection; -using OpenSim.Region.ScriptEngine.Common; - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - public class AppDomainManager - { - - // - // This class does AppDomain handling and loading/unloading of scripts in it. - // It is instanced in "ScriptEngine" and controlled from "ScriptManager" - // - // 1. Create a new AppDomain if old one is full (or doesn't exist) - // 2. Load scripts into AppDomain - // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) - // 4. Unload AppDomain completely when all scripts in it has stopped - // - - - private int maxScriptsPerAppDomain = 1; - - /// - /// Internal list of all AppDomains - /// - private List appDomains = new List(); - - /// - /// Structure to keep track of data around AppDomain - /// - private class AppDomainStructure - { - /// - /// The AppDomain itself - /// - public AppDomain CurrentAppDomain; - - /// - /// Number of scripts loaded into AppDomain - /// - public int ScriptsLoaded; - - /// - /// Number of dead scripts - /// - public int ScriptsWaitingUnload; - } - - /// - /// Current AppDomain - /// - private AppDomainStructure currentAD; - - private object getLock = new object(); // Mutex - private object freeLock = new object(); // Mutex - - //private ScriptEngine m_scriptEngine; - //public AppDomainManager(ScriptEngine scriptEngine) - public AppDomainManager() - { - //m_scriptEngine = scriptEngine; - } - - /// - /// Find a free AppDomain, creating one if necessary - /// - /// Free AppDomain - private AppDomainStructure GetFreeAppDomain() - { - Console.WriteLine("Finding free AppDomain"); - lock (getLock) - { - // Current full? - if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) - { - // Add it to AppDomains list and empty current - appDomains.Add(currentAD); - currentAD = null; - } - // No current - if (currentAD == null) - { - // Create a new current AppDomain - currentAD = new AppDomainStructure(); - currentAD.CurrentAppDomain = PrepareNewAppDomain(); - } - - Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); - return currentAD; - } // lock - } - - private int AppDomainNameCount; - - /// - /// Create and prepare a new AppDomain for scripts - /// - /// The new AppDomain - private AppDomain PrepareNewAppDomain() - { - // Create and prepare a new AppDomain - AppDomainNameCount++; - // TODO: Currently security match current appdomain - - // Construct and initialize settings for a second AppDomain. - AppDomainSetup ads = new AppDomainSetup(); - ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; - ads.DisallowBindingRedirects = false; - ads.DisallowCodeDownload = true; - ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) - ads.ShadowCopyFiles = "true"; // Enabled shadowing - ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; - - AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); - Console.WriteLine("Loading: " + - AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); - AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); - - // Return the new AppDomain - return AD; - } - - /// - /// Unload appdomains that are full and have only dead scripts - /// - private void UnloadAppDomains() - { - lock (freeLock) - { - // Go through all - foreach (AppDomainStructure ads in new ArrayList(appDomains)) - { - // Don't process current AppDomain - if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) - { - // Not current AppDomain - // Is number of unloaded bigger or equal to number of loaded? - if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) - { - Console.WriteLine("Found empty AppDomain, unloading"); - // Remove from internal list - appDomains.Remove(ads); -#if DEBUG - long m = GC.GetTotalMemory(true); -#endif - // Unload - AppDomain.Unload(ads.CurrentAppDomain); -#if DEBUG - Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + - " bytes of memory"); -#endif - } - } - } // foreach - } // lock - } - - - public IScript LoadScript(string FileName) - { - // Find next available AppDomain to put it in - AppDomainStructure FreeAppDomain = GetFreeAppDomain(); - - Console.WriteLine("Loading into AppDomain: " + FileName); - IScript mbrt = - (IScript) - FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); - //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); - FreeAppDomain.ScriptsLoaded++; - - return mbrt; - } - - - /// - /// Increase "dead script" counter for an AppDomain - /// - /// - //[Obsolete("Needs fixing, needs a real purpose in life!!!")] - public void StopScript(AppDomain ad) - { - lock (freeLock) - { - Console.WriteLine("Stopping script in AppDomain"); - // Check if it is current AppDomain - if (currentAD.CurrentAppDomain == ad) - { - // Yes - increase - currentAD.ScriptsWaitingUnload++; - return; - } - - // Lopp through all AppDomains - foreach (AppDomainStructure ads in new ArrayList(appDomains)) - { - if (ads.CurrentAppDomain == ad) - { - // Found it - ads.ScriptsWaitingUnload++; - break; - } - } // foreach - } // lock - - UnloadAppDomains(); // Outsite lock, has its own GetLock - } - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using OpenSim.Region.ScriptEngine.Common; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + public class AppDomainManager + { + + // + // This class does AppDomain handling and loading/unloading of scripts in it. + // It is instanced in "ScriptEngine" and controlled from "ScriptManager" + // + // 1. Create a new AppDomain if old one is full (or doesn't exist) + // 2. Load scripts into AppDomain + // 3. Unload scripts from AppDomain (stopping them and marking them as inactive) + // 4. Unload AppDomain completely when all scripts in it has stopped + // + + + private int maxScriptsPerAppDomain = 1; + + /// + /// Internal list of all AppDomains + /// + private List appDomains = new List(); + + /// + /// Structure to keep track of data around AppDomain + /// + private class AppDomainStructure + { + /// + /// The AppDomain itself + /// + public AppDomain CurrentAppDomain; + + /// + /// Number of scripts loaded into AppDomain + /// + public int ScriptsLoaded; + + /// + /// Number of dead scripts + /// + public int ScriptsWaitingUnload; + } + + /// + /// Current AppDomain + /// + private AppDomainStructure currentAD; + + private object getLock = new object(); // Mutex + private object freeLock = new object(); // Mutex + + //private ScriptEngine m_scriptEngine; + //public AppDomainManager(ScriptEngine scriptEngine) + public AppDomainManager() + { + //m_scriptEngine = scriptEngine; + } + + /// + /// Find a free AppDomain, creating one if necessary + /// + /// Free AppDomain + private AppDomainStructure GetFreeAppDomain() + { + Console.WriteLine("Finding free AppDomain"); + lock (getLock) + { + // Current full? + if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain) + { + // Add it to AppDomains list and empty current + appDomains.Add(currentAD); + currentAD = null; + } + // No current + if (currentAD == null) + { + // Create a new current AppDomain + currentAD = new AppDomainStructure(); + currentAD.CurrentAppDomain = PrepareNewAppDomain(); + } + + Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded); + return currentAD; + } // lock + } + + private int AppDomainNameCount; + + /// + /// Create and prepare a new AppDomain for scripts + /// + /// The new AppDomain + private AppDomain PrepareNewAppDomain() + { + // Create and prepare a new AppDomain + AppDomainNameCount++; + // TODO: Currently security match current appdomain + + // Construct and initialize settings for a second AppDomain. + AppDomainSetup ads = new AppDomainSetup(); + ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; + ads.DisallowBindingRedirects = false; + ads.DisallowCodeDownload = true; + ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;) + ads.ShadowCopyFiles = "true"; // Enabled shadowing + ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile; + + AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads); + Console.WriteLine("Loading: " + + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString()); + AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll")); + + // Return the new AppDomain + return AD; + } + + /// + /// Unload appdomains that are full and have only dead scripts + /// + private void UnloadAppDomains() + { + lock (freeLock) + { + // Go through all + foreach (AppDomainStructure ads in new ArrayList(appDomains)) + { + // Don't process current AppDomain + if (ads.CurrentAppDomain != currentAD.CurrentAppDomain) + { + // Not current AppDomain + // Is number of unloaded bigger or equal to number of loaded? + if (ads.ScriptsLoaded <= ads.ScriptsWaitingUnload) + { + Console.WriteLine("Found empty AppDomain, unloading"); + // Remove from internal list + appDomains.Remove(ads); +#if DEBUG + long m = GC.GetTotalMemory(true); +#endif + // Unload + AppDomain.Unload(ads.CurrentAppDomain); +#if DEBUG + Console.WriteLine("AppDomain unload freed " + (m - GC.GetTotalMemory(true)) + + " bytes of memory"); +#endif + } + } + } // foreach + } // lock + } + + + public IScript LoadScript(string FileName) + { + // Find next available AppDomain to put it in + AppDomainStructure FreeAppDomain = GetFreeAppDomain(); + + Console.WriteLine("Loading into AppDomain: " + FileName); + IScript mbrt = + (IScript) + FreeAppDomain.CurrentAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); + //Console.WriteLine("ScriptEngine AppDomainManager: is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); + FreeAppDomain.ScriptsLoaded++; + + return mbrt; + } + + + /// + /// Increase "dead script" counter for an AppDomain + /// + /// + //[Obsolete("Needs fixing, needs a real purpose in life!!!")] + public void StopScript(AppDomain ad) + { + lock (freeLock) + { + Console.WriteLine("Stopping script in AppDomain"); + // Check if it is current AppDomain + if (currentAD.CurrentAppDomain == ad) + { + // Yes - increase + currentAD.ScriptsWaitingUnload++; + return; + } + + // Lopp through all AppDomains + foreach (AppDomainStructure ads in new ArrayList(appDomains)) + { + if (ads.CurrentAppDomain == ad) + { + // Found it + ads.ScriptsWaitingUnload++; + break; + } + } // foreach + } // lock + + UnloadAppDomains(); // Outsite lock, has its own GetLock + } + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs index b2eea38..bce26ff 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/Common.cs @@ -1,58 +1,58 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - public static class Common - { - public static bool debug = true; - public static ScriptEngine mySE; - - // This class just contains some static log stuff used for debugging. - - //public delegate void SendToDebugEventDelegate(string Message); - //public delegate void SendToLogEventDelegate(string Message); - //static public event SendToDebugEventDelegate SendToDebugEvent; - //static public event SendToLogEventDelegate SendToLogEvent; - - public static void SendToDebug(string Message) - { - //if (Debug == true) - mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); - //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); - } - - public static void SendToLog(string Message) - { - //if (Debug == true) - mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); - //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); - } - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + public static class Common + { + public static bool debug = true; + public static ScriptEngine mySE; + + // This class just contains some static log stuff used for debugging. + + //public delegate void SendToDebugEventDelegate(string Message); + //public delegate void SendToLogEventDelegate(string Message); + //static public event SendToDebugEventDelegate SendToDebugEvent; + //static public event SendToLogEventDelegate SendToLogEvent; + + public static void SendToDebug(string Message) + { + //if (Debug == true) + mySE.Log.Verbose("ScriptEngine", "Debug: " + Message); + //SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); + } + + public static void SendToLog(string Message) + { + //if (Debug == true) + mySE.Log.Verbose("ScriptEngine", "LOG: " + Message); + //SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message); + } + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index 07476ac..6df8343 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs @@ -1,260 +1,260 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - - -using System; -using libsecondlife; -using OpenSim.Framework; - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - /// - /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. - /// - [Serializable] - public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents - { - - // - // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". - // This class needs a bit of explaining: - // - // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. - // - // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. - // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. - // It will then be delivered to the script by EventQueueManager. - // - // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. - // - - - private ScriptEngine myScriptEngine; - //public IScriptHost TEMP_OBJECT_ID; - public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) - { - myScriptEngine = _ScriptEngine; - - // Hook up to events from OpenSim - // We may not want to do it because someone is controlling us and will deliver events to us - if (performHookUp) - { - myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); - myScriptEngine.World.EventManager.OnObjectGrab += touch_start; - myScriptEngine.World.EventManager.OnRezScript += OnRezScript; - myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; - // TODO: HOOK ALL EVENTS UP TO SERVER! - } - } - - public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) - { - // Add to queue for all scripts in ObjectID object - myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); - } - - public void OnRezScript(uint localID, LLUUID itemID, string script) - { - Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + - script.Length); - myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); - } - - public void OnRemoveScript(uint localID, LLUUID itemID) - { - Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); - myScriptEngine.m_ScriptManager.StopScript( - localID, - itemID - ); - } - - // TODO: Replace placeholders below - // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! - // These needs to be hooked up to OpenSim during init of this class - // then queued in EventQueueManager. - // When queued in EventQueueManager they need to be LSL compatible (name and params) - - public void state_exit(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); - } - - public void touch(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); - } - - public void touch_end(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); - } - - public void collision_start(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); - } - - public void collision(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); - } - - public void collision_end(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); - } - - public void land_collision_start(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); - } - - public void land_collision(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); - } - - public void land_collision_end(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); - } - - // Handled by long commands - public void timer(uint localID, LLUUID itemID) - { - //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); - } - - public void listen(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); - } - - public void on_rez(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); - } - - public void sensor(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); - } - - public void no_sensor(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); - } - - public void control(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); - } - - public void money(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); - } - - public void email(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); - } - - public void at_target(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); - } - - public void not_at_target(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); - } - - public void at_rot_target(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); - } - - public void not_at_rot_target(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); - } - - public void run_time_permissions(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); - } - - public void changed(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); - } - - public void attach(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); - } - - public void dataserver(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); - } - - public void link_message(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); - } - - public void moving_start(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); - } - - public void moving_end(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); - } - - public void object_rez(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); - } - - public void remote_data(uint localID, LLUUID itemID) - { - myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); - } - - // Handled by long commands - public void http_response(uint localID, LLUUID itemID) - { - // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); - } - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +using System; +using libsecondlife; +using OpenSim.Framework; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + /// + /// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it. + /// + [Serializable] + public class EventManager : OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.RemoteEvents + { + + // + // Class is instanced in "ScriptEngine" and Uses "EventQueueManager" that is also instanced in "ScriptEngine". + // This class needs a bit of explaining: + // + // This class it the link between an event inside OpenSim and the corresponding event in a user script being executed. + // + // For example when an user touches an object then the "myScriptEngine.World.EventManager.OnObjectGrab" event is fired inside OpenSim. + // We hook up to this event and queue a touch_start in EventQueueManager with the proper LSL parameters. + // It will then be delivered to the script by EventQueueManager. + // + // You can check debug C# dump of an LSL script if you need to verify what exact parameters are needed. + // + + + private ScriptEngine myScriptEngine; + //public IScriptHost TEMP_OBJECT_ID; + public EventManager(ScriptEngine _ScriptEngine, bool performHookUp) + { + myScriptEngine = _ScriptEngine; + + // Hook up to events from OpenSim + // We may not want to do it because someone is controlling us and will deliver events to us + if (performHookUp) + { + myScriptEngine.Log.Verbose("ScriptEngine", "Hooking up to server events"); + myScriptEngine.World.EventManager.OnObjectGrab += touch_start; + myScriptEngine.World.EventManager.OnRezScript += OnRezScript; + myScriptEngine.World.EventManager.OnRemoveScript += OnRemoveScript; + // TODO: HOOK ALL EVENTS UP TO SERVER! + } + } + + public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) + { + // Add to queue for all scripts in ObjectID object + myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1}); + } + + public void OnRezScript(uint localID, LLUUID itemID, string script) + { + Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + + script.Length); + myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script); + } + + public void OnRemoveScript(uint localID, LLUUID itemID) + { + Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString()); + myScriptEngine.m_ScriptManager.StopScript( + localID, + itemID + ); + } + + // TODO: Replace placeholders below + // NOTE! THE PARAMETERS FOR THESE FUNCTIONS ARE NOT CORRECT! + // These needs to be hooked up to OpenSim during init of this class + // then queued in EventQueueManager. + // When queued in EventQueueManager they need to be LSL compatible (name and params) + + public void state_exit(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit"); + } + + public void touch(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch"); + } + + public void touch_end(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end"); + } + + public void collision_start(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start"); + } + + public void collision(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision"); + } + + public void collision_end(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end"); + } + + public void land_collision_start(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start"); + } + + public void land_collision(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision"); + } + + public void land_collision_end(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end"); + } + + // Handled by long commands + public void timer(uint localID, LLUUID itemID) + { + //myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, ""); + } + + public void listen(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen"); + } + + public void on_rez(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez"); + } + + public void sensor(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor"); + } + + public void no_sensor(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor"); + } + + public void control(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control"); + } + + public void money(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money"); + } + + public void email(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email"); + } + + public void at_target(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target"); + } + + public void not_at_target(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target"); + } + + public void at_rot_target(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target"); + } + + public void not_at_rot_target(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target"); + } + + public void run_time_permissions(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions"); + } + + public void changed(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed"); + } + + public void attach(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach"); + } + + public void dataserver(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver"); + } + + public void link_message(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message"); + } + + public void moving_start(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start"); + } + + public void moving_end(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end"); + } + + public void object_rez(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez"); + } + + public void remote_data(uint localID, LLUUID itemID) + { + myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data"); + } + + // Handled by long commands + public void http_response(uint localID, LLUUID itemID) + { + // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response"); + } + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index ad9ff45..8081e2c 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs @@ -1,364 +1,364 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - - -using System; -using System.Collections; -using System.Collections.Generic; -using System.Threading; -using libsecondlife; -using OpenSim.Framework; -using OpenSim.Region.Environment.Scenes.Scripting; - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - /// - /// EventQueueManager handles event queues - /// Events are queued and executed in separate thread - /// - [Serializable] - public class EventQueueManager - { - - // - // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine". - // - // Class purpose is to queue and execute functions that are received by "EventManager": - // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution. - // - allowing us to prioritize and control execution of script functions. - // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety. - // - // 1. Hold an execution queue for scripts - // 2. Use threads to process queue, each thread executes one script function on each pass. - // 3. Catch any script error and process it - // - // - // Notes: - // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts. - // Not noticeable unless server is under high load. - // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet, - // increase number of threads to allow more concurrent script executions in OpenSim. - // - - - /// - /// List of threads processing event queue - /// - private List eventQueueThreads = new List(); - - private object queueLock = new object(); // Mutex lock object - - /// - /// How many ms to sleep if queue is empty - /// - private int nothingToDoSleepms = 50; - - /// - /// How many threads to process queue with - /// - private int numberOfThreads = 2; - - /// - /// Queue containing events waiting to be executed - /// - private Queue eventQueue = new Queue(); - - /// - /// Queue item structure - /// - private struct QueueItemStruct - { - public uint localID; - public LLUUID itemID; - public string functionName; - public object[] param; - } - - /// - /// List of localID locks for mutex processing of script events - /// - private List objectLocks = new List(); - - private object tryLockLock = new object(); // Mutex lock object - - private ScriptEngine m_ScriptEngine; - - public EventQueueManager(ScriptEngine _ScriptEngine) - { - m_ScriptEngine = _ScriptEngine; - - // - // Start event queue processing threads (worker threads) - // - for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) - { - Thread EventQueueThread = new Thread(EventQueueThreadLoop); - eventQueueThreads.Add(EventQueueThread); - EventQueueThread.IsBackground = true; - EventQueueThread.Priority = ThreadPriority.BelowNormal; - EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; - EventQueueThread.Start(); - } - } - - ~EventQueueManager() - { - // Kill worker threads - foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) - { - if (EventQueueThread != null && EventQueueThread.IsAlive == true) - { - try - { - EventQueueThread.Abort(); - EventQueueThread.Join(); - } - catch (Exception) - { - //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); - } - } - } - eventQueueThreads.Clear(); - // Todo: Clean up our queues - eventQueue.Clear(); - } - - /// - /// Queue processing thread loop - /// - private void EventQueueThreadLoop() - { - //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); - try - { - QueueItemStruct BlankQIS = new QueueItemStruct(); - while (true) - { - try - { - QueueItemStruct QIS = BlankQIS; - bool GotItem = false; - - if (eventQueue.Count == 0) - { - // Nothing to do? Sleep a bit waiting for something to do - Thread.Sleep(nothingToDoSleepms); - } - else - { - // Something in queue, process - //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); - - // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD - lock (queueLock) - { - GotItem = false; - for (int qc = 0; qc < eventQueue.Count; qc++) - { - // Get queue item - QIS = eventQueue.Dequeue(); - - // Check if object is being processed by someone else - if (TryLock(QIS.localID) == false) - { - // Object is already being processed, requeue it - eventQueue.Enqueue(QIS); - } - else - { - // We have lock on an object and can process it - GotItem = true; - break; - } - } // go through queue - } // lock - - if (GotItem == true) - { - // Execute function - try - { -#if DEBUG - m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" - + "QIS.localID: " + QIS.localID - + ", QIS.itemID: " + QIS.itemID - + ", QIS.functionName: " + QIS.functionName); -#endif - m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, - QIS.functionName, QIS.param); - } - catch (Exception e) - { - // DISPLAY ERROR INWORLD - string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; - //if (e.InnerException != null) - //{ - // Send inner exception - text += e.InnerException.Message.ToString(); - //} - //else - //{ - text += "\r\n"; - // Send normal - text += e.Message.ToString(); - //} - try - { - if (text.Length > 1500) - text = text.Substring(0, 1500); - IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); - //if (m_host != null) - //{ - m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, - m_host.AbsolutePosition, m_host.Name, m_host.UUID); - } - catch - { - //} - //else - //{ - // T oconsole - m_ScriptEngine.Log.Error("ScriptEngine", - "Unable to send text in-world:\r\n" + text); - } - } - finally - { - ReleaseLock(QIS.localID); - } - } - } // Something in queue - } - catch (ThreadAbortException tae) - { - throw tae; - } - catch (Exception e) - { - m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); - } - } // while - } // try - catch (ThreadAbortException) - { - //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); - } - } - - /// - /// Try to get a mutex lock on localID - /// - /// - /// - private bool TryLock(uint localID) - { - lock (tryLockLock) - { - if (objectLocks.Contains(localID) == true) - { - return false; - } - else - { - objectLocks.Add(localID); - return true; - } - } - } - - /// - /// Release mutex lock on localID - /// - /// - private void ReleaseLock(uint localID) - { - lock (tryLockLock) - { - if (objectLocks.Contains(localID) == true) - { - objectLocks.Remove(localID); - } - } - } - - - /// - /// Add event to event execution queue - /// - /// - /// Name of the function, will be state + "_event_" + FunctionName - /// Array of parameters to match event mask - public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) - { - // Determine all scripts in Object and add to their queue - //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); - - - // Do we have any scripts in this object at all? If not, return - if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) - { - //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); - return; - } - - Dictionary.KeyCollection scriptKeys = - m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); - - foreach (LLUUID itemID in scriptKeys) - { - // Add to each script in that object - // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? - AddToScriptQueue(localID, itemID, FunctionName, param); - } - } - - /// - /// Add event to event execution queue - /// - /// - /// - /// Name of the function, will be state + "_event_" + FunctionName - /// Array of parameters to match event mask - public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) - { - lock (queueLock) - { - // Create a structure and add data - QueueItemStruct QIS = new QueueItemStruct(); - QIS.localID = localID; - QIS.itemID = itemID; - QIS.functionName = FunctionName; - QIS.param = param; - - // Add it to queue - eventQueue.Enqueue(QIS); - } - } - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Threading; +using libsecondlife; +using OpenSim.Framework; +using OpenSim.Region.Environment.Scenes.Scripting; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + /// + /// EventQueueManager handles event queues + /// Events are queued and executed in separate thread + /// + [Serializable] + public class EventQueueManager + { + + // + // Class is instanced in "ScriptEngine" and used by "EventManager" also instanced in "ScriptEngine". + // + // Class purpose is to queue and execute functions that are received by "EventManager": + // - allowing "EventManager" to release its event thread immediately, thus not interrupting server execution. + // - allowing us to prioritize and control execution of script functions. + // Class can use multiple threads for simultaneous execution. Mutexes are used for thread safety. + // + // 1. Hold an execution queue for scripts + // 2. Use threads to process queue, each thread executes one script function on each pass. + // 3. Catch any script error and process it + // + // + // Notes: + // * Current execution load balancing is optimized for 1 thread, and can cause unfair execute balancing between scripts. + // Not noticeable unless server is under high load. + // * This class contains the number of threads used for script executions. Since we are not microthreading scripts yet, + // increase number of threads to allow more concurrent script executions in OpenSim. + // + + + /// + /// List of threads processing event queue + /// + private List eventQueueThreads = new List(); + + private object queueLock = new object(); // Mutex lock object + + /// + /// How many ms to sleep if queue is empty + /// + private int nothingToDoSleepms = 50; + + /// + /// How many threads to process queue with + /// + private int numberOfThreads = 2; + + /// + /// Queue containing events waiting to be executed + /// + private Queue eventQueue = new Queue(); + + /// + /// Queue item structure + /// + private struct QueueItemStruct + { + public uint localID; + public LLUUID itemID; + public string functionName; + public object[] param; + } + + /// + /// List of localID locks for mutex processing of script events + /// + private List objectLocks = new List(); + + private object tryLockLock = new object(); // Mutex lock object + + private ScriptEngine m_ScriptEngine; + + public EventQueueManager(ScriptEngine _ScriptEngine) + { + m_ScriptEngine = _ScriptEngine; + + // + // Start event queue processing threads (worker threads) + // + for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++) + { + Thread EventQueueThread = new Thread(EventQueueThreadLoop); + eventQueueThreads.Add(EventQueueThread); + EventQueueThread.IsBackground = true; + EventQueueThread.Priority = ThreadPriority.BelowNormal; + EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount; + EventQueueThread.Start(); + } + } + + ~EventQueueManager() + { + // Kill worker threads + foreach (Thread EventQueueThread in new ArrayList(eventQueueThreads)) + { + if (EventQueueThread != null && EventQueueThread.IsAlive == true) + { + try + { + EventQueueThread.Abort(); + EventQueueThread.Join(); + } + catch (Exception) + { + //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString()); + } + } + } + eventQueueThreads.Clear(); + // Todo: Clean up our queues + eventQueue.Clear(); + } + + /// + /// Queue processing thread loop + /// + private void EventQueueThreadLoop() + { + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); + try + { + QueueItemStruct BlankQIS = new QueueItemStruct(); + while (true) + { + try + { + QueueItemStruct QIS = BlankQIS; + bool GotItem = false; + + if (eventQueue.Count == 0) + { + // Nothing to do? Sleep a bit waiting for something to do + Thread.Sleep(nothingToDoSleepms); + } + else + { + // Something in queue, process + //myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName); + + // OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD + lock (queueLock) + { + GotItem = false; + for (int qc = 0; qc < eventQueue.Count; qc++) + { + // Get queue item + QIS = eventQueue.Dequeue(); + + // Check if object is being processed by someone else + if (TryLock(QIS.localID) == false) + { + // Object is already being processed, requeue it + eventQueue.Enqueue(QIS); + } + else + { + // We have lock on an object and can process it + GotItem = true; + break; + } + } // go through queue + } // lock + + if (GotItem == true) + { + // Execute function + try + { +#if DEBUG + m_ScriptEngine.Log.Debug("ScriptEngine", "Executing event:\r\n" + + "QIS.localID: " + QIS.localID + + ", QIS.itemID: " + QIS.itemID + + ", QIS.functionName: " + QIS.functionName); +#endif + m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, + QIS.functionName, QIS.param); + } + catch (Exception e) + { + // DISPLAY ERROR INWORLD + string text = "Error executing script function \"" + QIS.functionName + "\":\r\n"; + //if (e.InnerException != null) + //{ + // Send inner exception + text += e.InnerException.Message.ToString(); + //} + //else + //{ + text += "\r\n"; + // Send normal + text += e.Message.ToString(); + //} + try + { + if (text.Length > 1500) + text = text.Substring(0, 1500); + IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID); + //if (m_host != null) + //{ + m_ScriptEngine.World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, + m_host.AbsolutePosition, m_host.Name, m_host.UUID); + } + catch + { + //} + //else + //{ + // T oconsole + m_ScriptEngine.Log.Error("ScriptEngine", + "Unable to send text in-world:\r\n" + text); + } + } + finally + { + ReleaseLock(QIS.localID); + } + } + } // Something in queue + } + catch (ThreadAbortException tae) + { + throw tae; + } + catch (Exception e) + { + m_ScriptEngine.Log.Error("ScriptEngine", "Exception in EventQueueThreadLoop: " + e.ToString()); + } + } // while + } // try + catch (ThreadAbortException) + { + //myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message); + } + } + + /// + /// Try to get a mutex lock on localID + /// + /// + /// + private bool TryLock(uint localID) + { + lock (tryLockLock) + { + if (objectLocks.Contains(localID) == true) + { + return false; + } + else + { + objectLocks.Add(localID); + return true; + } + } + } + + /// + /// Release mutex lock on localID + /// + /// + private void ReleaseLock(uint localID) + { + lock (tryLockLock) + { + if (objectLocks.Contains(localID) == true) + { + objectLocks.Remove(localID); + } + } + } + + + /// + /// Add event to event execution queue + /// + /// + /// Name of the function, will be state + "_event_" + FunctionName + /// Array of parameters to match event mask + public void AddToObjectQueue(uint localID, string FunctionName, params object[] param) + { + // Determine all scripts in Object and add to their queue + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName); + + + // Do we have any scripts in this object at all? If not, return + if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false) + { + //Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID."); + return; + } + + Dictionary.KeyCollection scriptKeys = + m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID); + + foreach (LLUUID itemID in scriptKeys) + { + // Add to each script in that object + // TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter? + AddToScriptQueue(localID, itemID, FunctionName, param); + } + } + + /// + /// Add event to event execution queue + /// + /// + /// + /// Name of the function, will be state + "_event_" + FunctionName + /// Array of parameters to match event mask + public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param) + { + lock (queueLock) + { + // Create a structure and add data + QueueItemStruct QIS = new QueueItemStruct(); + QIS.localID = localID; + QIS.itemID = itemID; + QIS.functionName = FunctionName; + QIS.param = param; + + // Add it to queue + eventQueue.Enqueue(QIS); + } + } + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs index 94241eb..635c32a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs @@ -1,295 +1,295 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - -using System; -using System.Collections.Generic; -using System.Threading; -using libsecondlife; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Modules; - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - /// - /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. - /// - public class LSLLongCmdHandler - { - private Thread cmdHandlerThread; - private int cmdHandlerThreadCycleSleepms = 100; - - private ScriptEngine m_ScriptEngine; - - public LSLLongCmdHandler(ScriptEngine _ScriptEngine) - { - m_ScriptEngine = _ScriptEngine; - - // Start the thread that will be doing the work - cmdHandlerThread = new Thread(CmdHandlerThreadLoop); - cmdHandlerThread.Name = "CmdHandlerThread"; - cmdHandlerThread.Priority = ThreadPriority.BelowNormal; - cmdHandlerThread.IsBackground = true; - cmdHandlerThread.Start(); - } - - ~LSLLongCmdHandler() - { - // Shut down thread - try - { - if (cmdHandlerThread != null) - { - if (cmdHandlerThread.IsAlive == true) - { - cmdHandlerThread.Abort(); - cmdHandlerThread.Join(); - } - } - } - catch - { - } - } - - private void CmdHandlerThreadLoop() - { - while (true) - { - // Check timers - CheckTimerEvents(); - Thread.Sleep(25); - // Check HttpRequests - CheckHttpRequests(); - Thread.Sleep(25); - // Check XMLRPCRequests - CheckXMLRPCRequests(); - Thread.Sleep(25); - // Check Listeners - CheckListeners(); - Thread.Sleep(25); - - // Sleep before next cycle - //Thread.Sleep(cmdHandlerThreadCycleSleepms); - } - } - - /// - /// Remove a specific script (and all its pending commands) - /// - /// - /// - public void RemoveScript(uint localID, LLUUID itemID) - { - // Remove a specific script - - // Remove from: Timers - UnSetTimerEvents(localID, itemID); - // Remove from: HttpRequest - IHttpRequests iHttpReq = - m_ScriptEngine.World.RequestModuleInterface(); - iHttpReq.StopHttpRequest(localID, itemID); - } - - #region TIMER - - // - // TIMER - // - private class TimerClass - { - public uint localID; - public LLUUID itemID; - public double interval; - public DateTime next; - } - - private List Timers = new List(); - private object TimerListLock = new object(); - - public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) - { - Console.WriteLine("SetTimerEvent"); - - // Always remove first, in case this is a re-set - UnSetTimerEvents(m_localID, m_itemID); - if (sec == 0) // Disabling timer - return; - - // Add to timer - TimerClass ts = new TimerClass(); - ts.localID = m_localID; - ts.itemID = m_itemID; - ts.interval = sec; - ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); - lock (TimerListLock) - { - Timers.Add(ts); - } - } - - public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) - { - // Remove from timer - lock (TimerListLock) - { - List NewTimers = new List(); - foreach (TimerClass ts in Timers) - { - if (ts.localID != m_localID && ts.itemID != m_itemID) - { - NewTimers.Add(ts); - } - } - Timers.Clear(); - Timers = NewTimers; - } - } - - public void CheckTimerEvents() - { - // Nothing to do here? - if (Timers.Count == 0) - return; - - lock (TimerListLock) - { - // Go through all timers - foreach (TimerClass ts in Timers) - { - // Time has passed? - if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) - { - // Add it to queue - m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", - new object[] {}); - // set next interval - - - ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); - } - } - } // lock - } - - #endregion - - #region HTTP REQUEST - - public void CheckHttpRequests() - { - if (m_ScriptEngine.World == null) - return; - - IHttpRequests iHttpReq = - m_ScriptEngine.World.RequestModuleInterface(); - - HttpRequestClass httpInfo = null; - - if (iHttpReq != null) - httpInfo = iHttpReq.GetNextCompletedRequest(); - - while (httpInfo != null) - { - //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); - - // Deliver data to prim's remote_data handler - // - // TODO: Returning null for metadata, since the lsl function - // only returns the byte for HTTP_BODY_TRUNCATED, which is not - // implemented here yet anyway. Should be fixed if/when maxsize - // is supported - - object[] resobj = new object[] - { - httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body - }; - - m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( - httpInfo.localID, httpInfo.itemID, "http_response", resobj - ); - - httpInfo.Stop(); - httpInfo = null; - - httpInfo = iHttpReq.GetNextCompletedRequest(); - } - } - - #endregion - - public void CheckXMLRPCRequests() - { - if (m_ScriptEngine.World == null) - return; - - IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface(); - - if (xmlrpc != null) - { - while (xmlrpc.hasRequests()) - { - RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); - //Console.WriteLine("PICKED REQUEST"); - - //Deliver data to prim's remote_data handler - object[] resobj = new object[] - { - 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", - rInfo.GetIntValue(), - rInfo.GetStrVal() - }; - m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( - rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj - ); - } - } - } - - public void CheckListeners() - { - if (m_ScriptEngine.World == null) - return; - IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface(); - - while (comms.HasMessages()) - { - ListenerInfo lInfo = comms.GetNextMessage(); - - //Deliver data to prim's listen handler - object[] resobj = new object[] - { - lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() - }; - - m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( - lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj - ); - } - } - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + +using System; +using System.Collections.Generic; +using System.Threading; +using libsecondlife; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + /// + /// Handles LSL commands that takes long time and returns an event, for example timers, HTTP requests, etc. + /// + public class LSLLongCmdHandler + { + private Thread cmdHandlerThread; + private int cmdHandlerThreadCycleSleepms = 100; + + private ScriptEngine m_ScriptEngine; + + public LSLLongCmdHandler(ScriptEngine _ScriptEngine) + { + m_ScriptEngine = _ScriptEngine; + + // Start the thread that will be doing the work + cmdHandlerThread = new Thread(CmdHandlerThreadLoop); + cmdHandlerThread.Name = "CmdHandlerThread"; + cmdHandlerThread.Priority = ThreadPriority.BelowNormal; + cmdHandlerThread.IsBackground = true; + cmdHandlerThread.Start(); + } + + ~LSLLongCmdHandler() + { + // Shut down thread + try + { + if (cmdHandlerThread != null) + { + if (cmdHandlerThread.IsAlive == true) + { + cmdHandlerThread.Abort(); + cmdHandlerThread.Join(); + } + } + } + catch + { + } + } + + private void CmdHandlerThreadLoop() + { + while (true) + { + // Check timers + CheckTimerEvents(); + Thread.Sleep(25); + // Check HttpRequests + CheckHttpRequests(); + Thread.Sleep(25); + // Check XMLRPCRequests + CheckXMLRPCRequests(); + Thread.Sleep(25); + // Check Listeners + CheckListeners(); + Thread.Sleep(25); + + // Sleep before next cycle + //Thread.Sleep(cmdHandlerThreadCycleSleepms); + } + } + + /// + /// Remove a specific script (and all its pending commands) + /// + /// + /// + public void RemoveScript(uint localID, LLUUID itemID) + { + // Remove a specific script + + // Remove from: Timers + UnSetTimerEvents(localID, itemID); + // Remove from: HttpRequest + IHttpRequests iHttpReq = + m_ScriptEngine.World.RequestModuleInterface(); + iHttpReq.StopHttpRequest(localID, itemID); + } + + #region TIMER + + // + // TIMER + // + private class TimerClass + { + public uint localID; + public LLUUID itemID; + public double interval; + public DateTime next; + } + + private List Timers = new List(); + private object TimerListLock = new object(); + + public void SetTimerEvent(uint m_localID, LLUUID m_itemID, double sec) + { + Console.WriteLine("SetTimerEvent"); + + // Always remove first, in case this is a re-set + UnSetTimerEvents(m_localID, m_itemID); + if (sec == 0) // Disabling timer + return; + + // Add to timer + TimerClass ts = new TimerClass(); + ts.localID = m_localID; + ts.itemID = m_itemID; + ts.interval = sec; + ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + lock (TimerListLock) + { + Timers.Add(ts); + } + } + + public void UnSetTimerEvents(uint m_localID, LLUUID m_itemID) + { + // Remove from timer + lock (TimerListLock) + { + List NewTimers = new List(); + foreach (TimerClass ts in Timers) + { + if (ts.localID != m_localID && ts.itemID != m_itemID) + { + NewTimers.Add(ts); + } + } + Timers.Clear(); + Timers = NewTimers; + } + } + + public void CheckTimerEvents() + { + // Nothing to do here? + if (Timers.Count == 0) + return; + + lock (TimerListLock) + { + // Go through all timers + foreach (TimerClass ts in Timers) + { + // Time has passed? + if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime()) + { + // Add it to queue + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", + new object[] {}); + // set next interval + + + ts.next = DateTime.Now.ToUniversalTime().AddSeconds(ts.interval); + } + } + } // lock + } + + #endregion + + #region HTTP REQUEST + + public void CheckHttpRequests() + { + if (m_ScriptEngine.World == null) + return; + + IHttpRequests iHttpReq = + m_ScriptEngine.World.RequestModuleInterface(); + + HttpRequestClass httpInfo = null; + + if (iHttpReq != null) + httpInfo = iHttpReq.GetNextCompletedRequest(); + + while (httpInfo != null) + { + //Console.WriteLine("PICKED HTTP REQ:" + httpInfo.response_body + httpInfo.status); + + // Deliver data to prim's remote_data handler + // + // TODO: Returning null for metadata, since the lsl function + // only returns the byte for HTTP_BODY_TRUNCATED, which is not + // implemented here yet anyway. Should be fixed if/when maxsize + // is supported + + object[] resobj = new object[] + { + httpInfo.reqID.ToString(), httpInfo.status, null, httpInfo.response_body + }; + + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( + httpInfo.localID, httpInfo.itemID, "http_response", resobj + ); + + httpInfo.Stop(); + httpInfo = null; + + httpInfo = iHttpReq.GetNextCompletedRequest(); + } + } + + #endregion + + public void CheckXMLRPCRequests() + { + if (m_ScriptEngine.World == null) + return; + + IXMLRPC xmlrpc = m_ScriptEngine.World.RequestModuleInterface(); + + if (xmlrpc != null) + { + while (xmlrpc.hasRequests()) + { + RPCRequestInfo rInfo = xmlrpc.GetNextRequest(); + //Console.WriteLine("PICKED REQUEST"); + + //Deliver data to prim's remote_data handler + object[] resobj = new object[] + { + 2, rInfo.GetChannelKey().ToString(), rInfo.GetMessageID().ToString(), "", + rInfo.GetIntValue(), + rInfo.GetStrVal() + }; + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( + rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj + ); + } + } + } + + public void CheckListeners() + { + if (m_ScriptEngine.World == null) + return; + IWorldComm comms = m_ScriptEngine.World.RequestModuleInterface(); + + while (comms.HasMessages()) + { + ListenerInfo lInfo = comms.GetNextMessage(); + + //Deliver data to prim's listen handler + object[] resobj = new object[] + { + lInfo.GetChannel(), lInfo.GetName(), lInfo.GetID().ToString(), lInfo.GetMessage() + }; + + m_ScriptEngine.m_EventQueueManager.AddToScriptQueue( + lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj + ); + } + } + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs index 39d0bc3..da0baba 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptEngine.cs @@ -1,132 +1,132 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - - -using System; -using Nini.Config; -using OpenSim.Framework.Console; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.ScriptEngine.Common; -using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - /// - /// This is the root object for ScriptEngine. Objects access each other trough this class. - /// - /// - [Serializable] - public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine - { - public Scene World; - public EventManager m_EventManager; // Handles and queues incoming events from OpenSim - public EventQueueManager m_EventQueueManager; // Executes events - public ScriptManager m_ScriptManager; // Load, unload and execute scripts - public AppDomainManager m_AppDomainManager; - public LSLLongCmdHandler m_LSLLongCmdHandler; - - public ScriptManager GetScriptManager() - { - return _GetScriptManager(); - } - public abstract ScriptManager _GetScriptManager(); - - private LogBase m_log; - - public ScriptEngine() - { - //Common.SendToDebug("ScriptEngine Object Initialized"); - Common.mySE = this; - } - - public LogBase Log - { - get { return m_log; } - } - - public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) - { - World = Sceneworld; - m_log = logger; - - Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); - - //m_logger.Status("ScriptEngine", "InitializeEngine"); - - // Create all objects we'll be using - m_EventQueueManager = new EventQueueManager(this); - m_EventManager = new EventManager(this, HookUpToServer); - m_ScriptManager = newScriptManager; - //m_ScriptManager = new ScriptManager(this); - m_AppDomainManager = new AppDomainManager(); - m_LSLLongCmdHandler = new LSLLongCmdHandler(this); - - // Should we iterate the region for scripts that needs starting? - // Or can we assume we are loaded before anything else so we can use proper events? - } - - public void Shutdown() - { - // We are shutting down - } - - ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() - { - return this.m_EventManager; - } - - - #region IRegionModule - - public abstract void Initialise(Scene scene, IConfigSource config); - - public void PostInitialise() - { - } - - public void Close() - { - } - - public string Name - { - get { return "DotNetEngine"; } - } - - public bool IsSharedModule - { - get { return false; } - } - - - - #endregion - - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +using System; +using Nini.Config; +using OpenSim.Framework.Console; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.ScriptEngine.Common; +using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + /// + /// This is the root object for ScriptEngine. Objects access each other trough this class. + /// + /// + [Serializable] + public abstract class ScriptEngine : IRegionModule, OpenSim.Region.ScriptEngine.Common.ScriptServerInterfaces.ScriptEngine + { + public Scene World; + public EventManager m_EventManager; // Handles and queues incoming events from OpenSim + public EventQueueManager m_EventQueueManager; // Executes events + public ScriptManager m_ScriptManager; // Load, unload and execute scripts + public AppDomainManager m_AppDomainManager; + public LSLLongCmdHandler m_LSLLongCmdHandler; + + public ScriptManager GetScriptManager() + { + return _GetScriptManager(); + } + public abstract ScriptManager _GetScriptManager(); + + private LogBase m_log; + + public ScriptEngine() + { + //Common.SendToDebug("ScriptEngine Object Initialized"); + Common.mySE = this; + } + + public LogBase Log + { + get { return m_log; } + } + + public void InitializeEngine(Scene Sceneworld, LogBase logger, bool HookUpToServer, ScriptManager newScriptManager) + { + World = Sceneworld; + m_log = logger; + + Log.Verbose("ScriptEngine", "DotNet & LSL ScriptEngine initializing"); + + //m_logger.Status("ScriptEngine", "InitializeEngine"); + + // Create all objects we'll be using + m_EventQueueManager = new EventQueueManager(this); + m_EventManager = new EventManager(this, HookUpToServer); + m_ScriptManager = newScriptManager; + //m_ScriptManager = new ScriptManager(this); + m_AppDomainManager = new AppDomainManager(); + m_LSLLongCmdHandler = new LSLLongCmdHandler(this); + + // Should we iterate the region for scripts that needs starting? + // Or can we assume we are loaded before anything else so we can use proper events? + } + + public void Shutdown() + { + // We are shutting down + } + + ScriptServerInterfaces.RemoteEvents ScriptServerInterfaces.ScriptEngine.EventManager() + { + return this.m_EventManager; + } + + + #region IRegionModule + + public abstract void Initialise(Scene scene, IConfigSource config); + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "DotNetEngine"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + + + #endregion + + } } \ No newline at end of file diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index e98ff81..8f74620 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs @@ -1,348 +1,348 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ - - -using System; -using System.Collections.Generic; -using System.IO; -using System.Reflection; -using System.Runtime.Serialization.Formatters.Binary; -using System.Threading; -using libsecondlife; -using OpenSim.Framework; -using OpenSim.Region.Environment.Scenes; -using OpenSim.Region.ScriptEngine.Common; - -namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase -{ - /// - /// Loads scripts - /// Compiles them if necessary - /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) - /// - /// - - // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. - // * Keeps track of running scripts - // * Compiles script if necessary (through "Compiler") - // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") - // * Executes functions inside script (called from for example "EventQueueManager" class) - // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") - // * Dedicated load/unload thread, and queues loading/unloading. - // This so that scripts starting or stopping will not slow down other theads or whole system. - // - [Serializable] - public abstract class ScriptManager - { - #region Declares - - private Thread scriptLoadUnloadThread; - private int scriptLoadUnloadThread_IdleSleepms = 100; - private Queue LUQueue = new Queue(); - - - // Load/Unload structure - private struct LUStruct - { - public uint localID; - public LLUUID itemID; - public string script; - public LUType Action; - } - - private enum LUType - { - Unknown = 0, - Load = 1, - Unload = 2 - } - - // Object> - // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. - // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! - public Dictionary> Scripts = - new Dictionary>(); - - public Scene World - { - get { return m_scriptEngine.World; } - } - - #endregion - - #region Object init/shutdown - - public ScriptEngineBase.ScriptEngine m_scriptEngine; - - public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) - { - m_scriptEngine = scriptEngine; - AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); - scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); - scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; - scriptLoadUnloadThread.IsBackground = true; - scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; - scriptLoadUnloadThread.Start(); - } - - ~ScriptManager() - { - // Abort load/unload thread - try - { - if (scriptLoadUnloadThread != null) - { - if (scriptLoadUnloadThread.IsAlive == true) - { - scriptLoadUnloadThread.Abort(); - scriptLoadUnloadThread.Join(); - } - } - } - catch - { - } - } - - #endregion - - #region Load / Unload scripts (Thread loop) - - private void ScriptLoadUnloadThreadLoop() - { - try - { - while (true) - { - if (LUQueue.Count == 0) - Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); - if (LUQueue.Count > 0) - { - LUStruct item = LUQueue.Dequeue(); - lock (startStopLock) // Lock so we have only 1 thread working on loading/unloading of scripts - { - if (item.Action == LUType.Unload) - { - _StopScript(item.localID, item.itemID); - } - if (item.Action == LUType.Load) - { - _StartScript(item.localID, item.itemID, item.script); - } - } - } - } - } - catch (ThreadAbortException tae) - { - string a = tae.ToString(); - a = ""; - // Expected - } - } - - #endregion - - #region Helper functions - - private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) - { - //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); - return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; - } - - #endregion - - - - #region Start/Stop/Reset script - - private readonly Object startStopLock = new Object(); - - /// - /// Fetches, loads and hooks up a script to an objects events - /// - /// - /// - public void StartScript(uint localID, LLUUID itemID, string Script) - { - LUStruct ls = new LUStruct(); - ls.localID = localID; - ls.itemID = itemID; - ls.script = Script; - ls.Action = LUType.Load; - LUQueue.Enqueue(ls); - } - - /// - /// Disables and unloads a script - /// - /// - /// - public void StopScript(uint localID, LLUUID itemID) - { - LUStruct ls = new LUStruct(); - ls.localID = localID; - ls.itemID = itemID; - ls.Action = LUType.Unload; - LUQueue.Enqueue(ls); - } - - // Create a new instance of the compiler (reuse) - //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); - - public abstract void _StartScript(uint localID, LLUUID itemID, string Script); - - public abstract void _StopScript(uint localID, LLUUID itemID); - - - #endregion - - #region Perform event execution in script - - /// - /// Execute a LL-event-function in Script - /// - /// Object the script is located in - /// Script ID - /// Name of function - /// Arguments to pass to function - internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) - { -#if DEBUG - Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); -#endif - // Execute a function in the script - //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); - //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); - IScript Script = GetScript(localID, itemID); - if (Script == null) - return; -#if DEBUG - Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); -#endif - // Must be done in correct AppDomain, so leaving it up to the script itself - Script.Exec.ExecuteEvent(FunctionName, args); - } - - #endregion - - #region Internal functions to keep track of script - - public Dictionary.KeyCollection GetScriptKeys(uint localID) - { - if (Scripts.ContainsKey(localID) == false) - return null; - - Dictionary Obj; - Scripts.TryGetValue(localID, out Obj); - - return Obj.Keys; - } - - public IScript GetScript(uint localID, LLUUID itemID) - { - if (Scripts.ContainsKey(localID) == false) - return null; - - Dictionary Obj; - Scripts.TryGetValue(localID, out Obj); - if (Obj.ContainsKey(itemID) == false) - return null; - - // Get script - IScript Script; - Obj.TryGetValue(itemID, out Script); - - return Script; - } - - public void SetScript(uint localID, LLUUID itemID, IScript Script) - { - // Create object if it doesn't exist - if (Scripts.ContainsKey(localID) == false) - { - Scripts.Add(localID, new Dictionary()); - } - - // Delete script if it exists - Dictionary Obj; - Scripts.TryGetValue(localID, out Obj); - if (Obj.ContainsKey(itemID) == true) - Obj.Remove(itemID); - - // Add to object - Obj.Add(itemID, Script); - } - - public void RemoveScript(uint localID, LLUUID itemID) - { - // Don't have that object? - if (Scripts.ContainsKey(localID) == false) - return; - - // Delete script if it exists - Dictionary Obj; - Scripts.TryGetValue(localID, out Obj); - if (Obj.ContainsKey(itemID) == true) - Obj.Remove(itemID); - } - - #endregion - - - public void ResetScript(uint localID, LLUUID itemID) - { - string script = GetScript(localID, itemID).Source; - StopScript(localID, itemID); - StartScript(localID, itemID, script); - } - - - #region Script serialization/deserialization - - public void GetSerializedScript(uint localID, LLUUID itemID) - { - // Serialize the script and return it - // Should not be a problem - FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); - BinaryFormatter b = new BinaryFormatter(); - b.Serialize(fs, GetScript(localID, itemID)); - fs.Close(); - } - - public void PutSerializedScript(uint localID, LLUUID itemID) - { - // Deserialize the script and inject it into an AppDomain - - // How to inject into an AppDomain? - } - - #endregion - } +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ + + +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using System.Runtime.Serialization.Formatters.Binary; +using System.Threading; +using libsecondlife; +using OpenSim.Framework; +using OpenSim.Region.Environment.Scenes; +using OpenSim.Region.ScriptEngine.Common; + +namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase +{ + /// + /// Loads scripts + /// Compiles them if necessary + /// Execute functions for EventQueueManager (Sends them to script on other AppDomain for execution) + /// + /// + + // This class is as close as you get to the script without being inside script class. It handles all the dirty work for other classes. + // * Keeps track of running scripts + // * Compiles script if necessary (through "Compiler") + // * Loads script (through "AppDomainManager" called from for example "EventQueueManager") + // * Executes functions inside script (called from for example "EventQueueManager" class) + // * Unloads script (through "AppDomainManager" called from for example "EventQueueManager") + // * Dedicated load/unload thread, and queues loading/unloading. + // This so that scripts starting or stopping will not slow down other theads or whole system. + // + [Serializable] + public abstract class ScriptManager + { + #region Declares + + private Thread scriptLoadUnloadThread; + private int scriptLoadUnloadThread_IdleSleepms = 100; + private Queue LUQueue = new Queue(); + + + // Load/Unload structure + private struct LUStruct + { + public uint localID; + public LLUUID itemID; + public string script; + public LUType Action; + } + + private enum LUType + { + Unknown = 0, + Load = 1, + Unload = 2 + } + + // Object> + // IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory. + // Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead! + public Dictionary> Scripts = + new Dictionary>(); + + public Scene World + { + get { return m_scriptEngine.World; } + } + + #endregion + + #region Object init/shutdown + + public ScriptEngineBase.ScriptEngine m_scriptEngine; + + public ScriptManager(ScriptEngineBase.ScriptEngine scriptEngine) + { + m_scriptEngine = scriptEngine; + AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve); + scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop); + scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread"; + scriptLoadUnloadThread.IsBackground = true; + scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal; + scriptLoadUnloadThread.Start(); + } + + ~ScriptManager() + { + // Abort load/unload thread + try + { + if (scriptLoadUnloadThread != null) + { + if (scriptLoadUnloadThread.IsAlive == true) + { + scriptLoadUnloadThread.Abort(); + scriptLoadUnloadThread.Join(); + } + } + } + catch + { + } + } + + #endregion + + #region Load / Unload scripts (Thread loop) + + private void ScriptLoadUnloadThreadLoop() + { + try + { + while (true) + { + if (LUQueue.Count == 0) + Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); + if (LUQueue.Count > 0) + { + LUStruct item = LUQueue.Dequeue(); + lock (startStopLock) // Lock so we have only 1 thread working on loading/unloading of scripts + { + if (item.Action == LUType.Unload) + { + _StopScript(item.localID, item.itemID); + } + if (item.Action == LUType.Load) + { + _StartScript(item.localID, item.itemID, item.script); + } + } + } + } + } + catch (ThreadAbortException tae) + { + string a = tae.ToString(); + a = ""; + // Expected + } + } + + #endregion + + #region Helper functions + + private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args) + { + //Console.WriteLine("ScriptManager.CurrentDomain_AssemblyResolve: " + args.Name); + return Assembly.GetExecutingAssembly().FullName == args.Name ? Assembly.GetExecutingAssembly() : null; + } + + #endregion + + + + #region Start/Stop/Reset script + + private readonly Object startStopLock = new Object(); + + /// + /// Fetches, loads and hooks up a script to an objects events + /// + /// + /// + public void StartScript(uint localID, LLUUID itemID, string Script) + { + LUStruct ls = new LUStruct(); + ls.localID = localID; + ls.itemID = itemID; + ls.script = Script; + ls.Action = LUType.Load; + LUQueue.Enqueue(ls); + } + + /// + /// Disables and unloads a script + /// + /// + /// + public void StopScript(uint localID, LLUUID itemID) + { + LUStruct ls = new LUStruct(); + ls.localID = localID; + ls.itemID = itemID; + ls.Action = LUType.Unload; + LUQueue.Enqueue(ls); + } + + // Create a new instance of the compiler (reuse) + //private Compiler.LSL.Compiler LSLCompiler = new Compiler.LSL.Compiler(); + + public abstract void _StartScript(uint localID, LLUUID itemID, string Script); + + public abstract void _StopScript(uint localID, LLUUID itemID); + + + #endregion + + #region Perform event execution in script + + /// + /// Execute a LL-event-function in Script + /// + /// Object the script is located in + /// Script ID + /// Name of function + /// Arguments to pass to function + internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args) + { +#if DEBUG + Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName); +#endif + // Execute a function in the script + //m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName); + //ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID); + IScript Script = GetScript(localID, itemID); + if (Script == null) + return; +#if DEBUG + Console.WriteLine("ScriptEngine: Executing event: " + FunctionName); +#endif + // Must be done in correct AppDomain, so leaving it up to the script itself + Script.Exec.ExecuteEvent(FunctionName, args); + } + + #endregion + + #region Internal functions to keep track of script + + public Dictionary.KeyCollection GetScriptKeys(uint localID) + { + if (Scripts.ContainsKey(localID) == false) + return null; + + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + + return Obj.Keys; + } + + public IScript GetScript(uint localID, LLUUID itemID) + { + if (Scripts.ContainsKey(localID) == false) + return null; + + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + if (Obj.ContainsKey(itemID) == false) + return null; + + // Get script + IScript Script; + Obj.TryGetValue(itemID, out Script); + + return Script; + } + + public void SetScript(uint localID, LLUUID itemID, IScript Script) + { + // Create object if it doesn't exist + if (Scripts.ContainsKey(localID) == false) + { + Scripts.Add(localID, new Dictionary()); + } + + // Delete script if it exists + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + if (Obj.ContainsKey(itemID) == true) + Obj.Remove(itemID); + + // Add to object + Obj.Add(itemID, Script); + } + + public void RemoveScript(uint localID, LLUUID itemID) + { + // Don't have that object? + if (Scripts.ContainsKey(localID) == false) + return; + + // Delete script if it exists + Dictionary Obj; + Scripts.TryGetValue(localID, out Obj); + if (Obj.ContainsKey(itemID) == true) + Obj.Remove(itemID); + } + + #endregion + + + public void ResetScript(uint localID, LLUUID itemID) + { + string script = GetScript(localID, itemID).Source; + StopScript(localID, itemID); + StartScript(localID, itemID, script); + } + + + #region Script serialization/deserialization + + public void GetSerializedScript(uint localID, LLUUID itemID) + { + // Serialize the script and return it + // Should not be a problem + FileStream fs = File.Create("SERIALIZED_SCRIPT_" + itemID); + BinaryFormatter b = new BinaryFormatter(); + b.Serialize(fs, GetScript(localID, itemID)); + fs.Close(); + } + + public void PutSerializedScript(uint localID, LLUUID itemID) + { + // Deserialize the script and inject it into an AppDomain + + // How to inject into an AppDomain? + } + + #endregion + } } \ No newline at end of file -- cgit v1.1