From 5d7e120d56873d91141695ddf7aebd88e4619dce Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Sat, 12 Jan 2008 01:35:25 +0000
Subject: Set svn:eol-style.
---
.../Region/ScriptEngine/Common/TRPC/TCPSocket.cs | 170 ++++++++++-----------
1 file changed, 85 insertions(+), 85 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Common/TRPC/TCPSocket.cs')
diff --git a/OpenSim/Region/ScriptEngine/Common/TRPC/TCPSocket.cs b/OpenSim/Region/ScriptEngine/Common/TRPC/TCPSocket.cs
index 1079846..ce50a27 100644
--- a/OpenSim/Region/ScriptEngine/Common/TRPC/TCPSocket.cs
+++ b/OpenSim/Region/ScriptEngine/Common/TRPC/TCPSocket.cs
@@ -1,86 +1,86 @@
-using System;
-using System.Net.Sockets;
-
-namespace OpenSim.Region.ScriptEngine.Common.TRPC
-{
- public class TCPSocket
- {
-
- public readonly Socket Client;
- public readonly int ID;
-
- public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
- public delegate void DataSentDelegate(int ID, int length);
- public delegate void CloseDelegate(int ID);
- public event DataReceivedDelegate DataReceived;
- public event DataSentDelegate DataSent;
- public event CloseDelegate Close;
-
- private byte[] RecvQueue = new byte[4096];
- private int RecvQueueSize = 4096;
-
- public TCPSocket(int id, Socket client)
- {
- ID = id;
- Client = client;
- }
- public void Start()
- {
- // Start listening
- BeginReceive();
- }
-
- private void BeginReceive()
- {
- Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
- }
-
- ///
- /// Callback for successful receive (or connection close)
- ///
- ///
- private void asyncDataReceived(IAsyncResult ar)
- {
- Socket client = (Socket)ar.AsyncState;
- int recv = client.EndReceive(ar);
-
- // Is connection closed?
- if (recv == 0)
- {
- client.Close();
- Close(ID);
- return;
- }
-
- // Call receive event
- DataReceived(ID, RecvQueue, 0, recv);
-
- // Start new receive
- BeginReceive();
-
- }
-
-
- public void Send(int clientID, byte[] data, int offset, int len)
- {
- Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
- }
-
- ///
- /// Callback for successful send
- ///
- ///
- void asyncDataSent(IAsyncResult ar)
- {
- Socket client = (Socket)ar.AsyncState;
- int sent = client.EndSend(ar);
- DataSent(ID, sent);
- }
-
- public void Disconnect()
- {
- Client.Close();
- Close(ID);
- }
- }
+using System;
+using System.Net.Sockets;
+
+namespace OpenSim.Region.ScriptEngine.Common.TRPC
+{
+ public class TCPSocket
+ {
+
+ public readonly Socket Client;
+ public readonly int ID;
+
+ public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
+ public delegate void DataSentDelegate(int ID, int length);
+ public delegate void CloseDelegate(int ID);
+ public event DataReceivedDelegate DataReceived;
+ public event DataSentDelegate DataSent;
+ public event CloseDelegate Close;
+
+ private byte[] RecvQueue = new byte[4096];
+ private int RecvQueueSize = 4096;
+
+ public TCPSocket(int id, Socket client)
+ {
+ ID = id;
+ Client = client;
+ }
+ public void Start()
+ {
+ // Start listening
+ BeginReceive();
+ }
+
+ private void BeginReceive()
+ {
+ Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
+ }
+
+ ///
+ /// Callback for successful receive (or connection close)
+ ///
+ ///
+ private void asyncDataReceived(IAsyncResult ar)
+ {
+ Socket client = (Socket)ar.AsyncState;
+ int recv = client.EndReceive(ar);
+
+ // Is connection closed?
+ if (recv == 0)
+ {
+ client.Close();
+ Close(ID);
+ return;
+ }
+
+ // Call receive event
+ DataReceived(ID, RecvQueue, 0, recv);
+
+ // Start new receive
+ BeginReceive();
+
+ }
+
+
+ public void Send(int clientID, byte[] data, int offset, int len)
+ {
+ Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
+ }
+
+ ///
+ /// Callback for successful send
+ ///
+ ///
+ void asyncDataSent(IAsyncResult ar)
+ {
+ Socket client = (Socket)ar.AsyncState;
+ int sent = client.EndSend(ar);
+ DataSent(ID, sent);
+ }
+
+ public void Disconnect()
+ {
+ Client.Close();
+ Close(ID);
+ }
+ }
}
\ No newline at end of file
--
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