From 36bf16d35e928a338c932feeec42c0c8f35d8846 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 30 Apr 2008 03:36:13 +0000 Subject: Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly. --- OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs index 1c85646..1edd3bd 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptServerInterfaces.cs @@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.Common void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient); void OnRezScript(uint localID, LLUUID itemID, string script); void OnRemoveScript(uint localID, LLUUID itemID); - void state_exit(uint localID, LLUUID itemID); + void state_exit(uint localID); void touch(uint localID, LLUUID itemID); void touch_end(uint localID, LLUUID itemID); void collision_start(uint localID, LLUUID itemID); -- cgit v1.1