From 82d43db1ccbc2b13e21c88650165f82651b657e1 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Thu, 17 Jan 2008 15:22:35 +0000
Subject: Added data structure to be passed through event execution queue so
that events can use llDetect*-commands to find information about event.
---
.../Common/ScriptEngineBase/EventManager.cs | 64 +++++++++++-----------
.../Common/ScriptEngineBase/EventQueueManager.cs | 36 +++++++++---
.../Common/ScriptEngineBase/LSLLongCmdHandler.cs | 8 +--
.../Common/ScriptEngineBase/ScriptManager.cs | 3 +-
4 files changed, 67 insertions(+), 44 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase')
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
index a32a132..250a5df 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs
@@ -76,13 +76,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void changed(uint localID, uint change)
{
// Add to queue for all scripts in localID, Object pass change.
- myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID,"changed", new object[] {(int) change});
+ myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "changed", EventQueueManager.llDetectNull, new object[] { (int)change });
}
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
- myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] {(int) 1});
+ myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", EventQueueManager.llDetectNull, new object[] { (int)1 });
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
@@ -109,47 +109,47 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void state_exit(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_exit", EventQueueManager.llDetectNull);
}
public void touch(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch", EventQueueManager.llDetectNull);
}
public void touch_end(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "touch_end", EventQueueManager.llDetectNull);
}
public void collision_start(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_start", EventQueueManager.llDetectNull);
}
public void collision(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision", EventQueueManager.llDetectNull);
}
public void collision_end(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "collision_end", EventQueueManager.llDetectNull);
}
public void land_collision_start(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_start", EventQueueManager.llDetectNull);
}
public void land_collision(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision", EventQueueManager.llDetectNull);
}
public void land_collision_end(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "land_collision_end", EventQueueManager.llDetectNull);
}
// Handled by long commands
@@ -160,108 +160,108 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void listen(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "listen", EventQueueManager.llDetectNull);
}
public void on_rez(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "on_rez", EventQueueManager.llDetectNull);
}
public void sensor(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "sensor", EventQueueManager.llDetectNull);
}
public void no_sensor(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "no_sensor", EventQueueManager.llDetectNull);
}
public void control(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "control", EventQueueManager.llDetectNull);
}
public void money(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "money", EventQueueManager.llDetectNull);
}
public void email(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "email", EventQueueManager.llDetectNull);
}
public void at_target(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_target", EventQueueManager.llDetectNull);
}
public void not_at_target(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_target", EventQueueManager.llDetectNull);
}
public void at_rot_target(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "at_rot_target", EventQueueManager.llDetectNull);
}
public void not_at_rot_target(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "not_at_rot_target", EventQueueManager.llDetectNull);
}
public void run_time_permissions(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "run_time_permissions", EventQueueManager.llDetectNull);
}
public void changed(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "changed", EventQueueManager.llDetectNull);
}
public void attach(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "attach", EventQueueManager.llDetectNull);
}
public void dataserver(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "dataserver", EventQueueManager.llDetectNull);
}
public void link_message(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "link_message", EventQueueManager.llDetectNull);
}
public void moving_start(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_start", EventQueueManager.llDetectNull);
}
public void moving_end(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "moving_end", EventQueueManager.llDetectNull);
}
public void object_rez(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "object_rez", EventQueueManager.llDetectNull);
}
public void remote_data(uint localID, LLUUID itemID)
{
- myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data");
+ myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "remote_data", EventQueueManager.llDetectNull);
}
// Handled by long commands
public void http_response(uint localID, LLUUID itemID)
{
- // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response");
+ // myScriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "http_response", EventQueueManager.llDetectNull);
}
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
index af91027..ced4863 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs
@@ -96,10 +96,31 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public uint localID;
public LLUUID itemID;
public string functionName;
+ public Queue_llDetectParams_Struct llDetectParams;
public object[] param;
}
///
+ /// Shared empty llDetectNull
+ ///
+ public readonly static Queue_llDetectParams_Struct llDetectNull = new Queue_llDetectParams_Struct();
+
+ ///
+ /// Structure to hold data for llDetect* commands
+ ///
+ public struct Queue_llDetectParams_Struct
+ {
+ // More or less just a placeholder for the actual moving of additional data
+ // should be fixed to something better :)
+ public LSL_Types.key[] _key;
+ public LSL_Types.Quaternion[] _Quaternion;
+ public LSL_Types.Vector3[] _Vector3;
+ public bool[] _bool;
+ public int[] _int;
+ public string [] _string;
+ }
+
+ ///
/// List of localID locks for mutex processing of script events
///
private List objectLocks = new List();
@@ -211,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
+ ", QIS.functionName: " + QIS.functionName);
#endif
m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID,
- QIS.functionName, QIS.param);
+ QIS.functionName, QIS.llDetectParams, QIS.param);
}
catch (Exception e)
{
@@ -311,10 +332,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
///
/// Add event to event execution queue
///
- ///
+ /// Region object ID
/// Name of the function, will be state + "_event_" + FunctionName
/// Array of parameters to match event mask
- public void AddToObjectQueue(uint localID, string FunctionName, params object[] param)
+ public void AddToObjectQueue(uint localID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
{
// Determine all scripts in Object and add to their queue
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Adding localID: " + localID + ", FunctionName: " + FunctionName);
@@ -334,18 +355,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
// Add to each script in that object
// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
- AddToScriptQueue(localID, itemID, FunctionName, param);
+ AddToScriptQueue(localID, itemID, FunctionName, qParams, param);
}
}
///
/// Add event to event execution queue
///
- ///
- ///
+ /// Region object ID
+ /// Region script ID
/// Name of the function, will be state + "_event_" + FunctionName
/// Array of parameters to match event mask
- public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, params object[] param)
+ public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, Queue_llDetectParams_Struct qParams, params object[] param)
{
lock (queueLock)
{
@@ -354,6 +375,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
QIS.localID = localID;
QIS.itemID = itemID;
QIS.functionName = FunctionName;
+ QIS.llDetectParams = qParams;
QIS.param = param;
// Add it to queue
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
index 7271d72..7d66638 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/LSLLongCmdHandler.cs
@@ -185,7 +185,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
- m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer",
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", EventQueueManager.llDetectNull,
new object[] {});
// set next interval
@@ -230,7 +230,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- httpInfo.localID, httpInfo.itemID, "http_response", resobj
+ httpInfo.localID, httpInfo.itemID, "http_response", EventQueueManager.llDetectNull, resobj
);
httpInfo.Stop();
@@ -264,7 +264,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
rInfo.GetStrVal()
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", resobj
+ rInfo.GetLocalID(), rInfo.GetItemID(), "remote_data", EventQueueManager.llDetectNull, resobj
);
}
}
@@ -287,7 +287,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
};
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(
- lInfo.GetLocalID(), lInfo.GetItemID(), "listen", resobj
+ lInfo.GetLocalID(), lInfo.GetItemID(), "listen", EventQueueManager.llDetectNull, resobj
);
}
}
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
index 784e849..ea87581 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs
@@ -232,7 +232,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// Script ID
/// Name of function
/// Arguments to pass to function
- internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, object[] args)
+ internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
{
#if DEBUG
Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
@@ -247,6 +247,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
#endif
// Must be done in correct AppDomain, so leaving it up to the script itself
+ Script.llDetectParams = qParams;
Script.Exec.ExecuteEvent(FunctionName, args);
}
--
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