From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 18 Aug 2008 00:39:10 +0000 Subject: Formatting cleanup. --- .../Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs | 2 +- .../ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs | 8 ++++---- .../ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs index 5f86c9c..77cc7ea 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/Dataserver.cs @@ -88,7 +88,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin { if (!DataserverRequests.ContainsKey(identifier)) return; - + ds=DataserverRequests[identifier]; DataserverRequests.Remove(identifier); } diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs index 79c1dde..5c57874 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueManager.cs @@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase /// Queue containing events waiting to be executed /// public Queue eventQueue = new Queue(); - + #region " Queue structures " /// /// Queue item structure @@ -193,7 +193,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase } #endregion - + #region " Shutdown all threads " ~EventQueueManager() { @@ -408,10 +408,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase // Set flag if script should be removed or not EventQueueThread.KillCurrentScript = KillScriptOnMaxFunctionExecutionTime; - + // Abort this thread AbortThreadClass(EventQueueThread); - + // We do not need to start another, MaintenenceThread will do that for us //StartNewThreadClass(); } diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs index 255ab99..4376e00 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs @@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase public class EventQueueThreadClass : iScriptEngineFunctionModule { // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - + /// /// How many ms to sleep if queue is empty /// -- cgit v1.1