From a040008cb956f4e99bc87a006b51925966443d63 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 22 Feb 2008 12:50:24 +0000 Subject: From this commit and a few hours into the future ScriptEngine will be unstable: * Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions. --- .../ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs index 1c730f5..516d76a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/iScriptEngineFunctionModule.cs @@ -35,6 +35,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase public interface iScriptEngineFunctionModule { void ReadConfig(); - bool PleaseShutdown { get; set; } +// bool PleaseShutdown { get; set; } } } \ No newline at end of file -- cgit v1.1