From 9f7366210ad52e00f8e903c23af21fffd84b03b9 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 22 Feb 2008 13:15:01 +0000 Subject: Now last commit will compile too... The features just keep on coming! --- OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs index b50c184..20ff07a 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/ScriptManager.cs @@ -194,8 +194,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase { if (LUQueue.Count == 0) Thread.Sleep(scriptLoadUnloadThread_IdleSleepms); - if (PleaseShutdown) - return; + //if (PleaseShutdown) + // return; if (LUQueue.Count > 0) { LUStruct item = LUQueue.Dequeue(); -- cgit v1.1