From d02a90823f2873f1b4de63062e3909d03a5a91fa Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Fri, 1 Feb 2008 23:36:36 +0000 Subject: SCRIPTING STILL BROKEN Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread --- OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs') diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs index dd46fa4..96a7dae 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BaseClass.cs @@ -112,7 +112,7 @@ namespace OpenSim.Region.ScriptEngine.Common { m_LSL_Functions = LSL_Functions; - //MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called."); + //MainLog.Instance.Notice(ScriptEngineName, "LSL_BaseClass.Start() called."); // Get this AppDomain's settings and display some of them. AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation; -- cgit v1.1