From 88511bfab260b0470b22c4882c47171206767305 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 14 Jan 2018 01:02:21 +0000 Subject: make ubOde PInvoke follow ms coding rules --- OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs') diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs b/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs index 214205d..f882e6c 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODESitAvatar.cs @@ -27,13 +27,7 @@ // Ubit Umarov 2012 using System; using System.Collections.Generic; -using System.Reflection; -using System.Runtime.InteropServices; -using System.Text; -using OpenSim.Framework; using OpenSim.Region.PhysicsModules.SharedBase; -using OdeAPI; -using log4net; using OpenMetaverse; namespace OpenSim.Region.PhysicsModule.ubOde @@ -78,8 +72,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde IntPtr geom = ((OdePrim)actor).prim_geom; - Vector3 geopos = d.GeomGetPositionOMV(geom); - Quaternion geomOri = d.GeomGetQuaternionOMV(geom); + Vector3 geopos = SafeNativeMethods.GeomGetPositionOMV(geom); + Quaternion geomOri = SafeNativeMethods.GeomGetQuaternionOMV(geom); // Vector3 geopos = actor.Position; // Quaternion geomOri = actor.Orientation; @@ -123,11 +117,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde offset = rayResults[0].Pos - geopos; - d.GeomClassID geoclass = d.GeomGetClass(geom); + SafeNativeMethods.GeomClassID geoclass = SafeNativeMethods.GeomGetClass(geom); - if (geoclass == d.GeomClassID.SphereClass) + if (geoclass == SafeNativeMethods.GeomClassID.SphereClass) { - float r = d.GeomSphereGetRadius(geom); + float r = SafeNativeMethods.GeomSphereGetRadius(geom); offset.Normalize(); offset *= r; -- cgit v1.1