From e9a56d5e194b9b80f8adf5d1ce5d9ab3f5f7bfdd Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Sat, 12 Sep 2015 21:38:26 +0100
Subject: rename Ubit physics modules
---
.../Region/PhysicsModules/UbitOde/ODECharacter.cs | 1847 ---------
.../Region/PhysicsModules/UbitOde/ODEDynamics.cs | 1096 ------
.../Region/PhysicsModules/UbitOde/ODEMeshWorker.cs | 933 -----
OpenSim/Region/PhysicsModules/UbitOde/ODEModule.cs | 97 -
OpenSim/Region/PhysicsModules/UbitOde/ODEPrim.cs | 3901 --------------------
.../UbitOde/ODERayCastRequestManager.cs | 683 ----
.../Region/PhysicsModules/UbitOde/ODESitAvatar.cs | 356 --
OpenSim/Region/PhysicsModules/UbitOde/OdeApi.cs | 2025 ----------
OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs | 2818 --------------
.../UbitOde/Properties/AssemblyInfo.cs | 61 -
10 files changed, 13817 deletions(-)
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/ODEDynamics.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/ODEMeshWorker.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/ODEModule.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/ODEPrim.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/ODERayCastRequestManager.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/ODESitAvatar.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/OdeApi.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs
delete mode 100644 OpenSim/Region/PhysicsModules/UbitOde/Properties/AssemblyInfo.cs
(limited to 'OpenSim/Region/PhysicsModules/UbitOde')
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs
deleted file mode 100644
index 5622e48..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODECharacter.cs
+++ /dev/null
@@ -1,1847 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-
-// Revision by Ubit 2011/12
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using OpenMetaverse;
-using OdeAPI;
-using OpenSim.Framework;
-using OpenSim.Region.PhysicsModules.SharedBase;
-using log4net;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- ///
- /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
- ///
-
- public enum dParam : int
- {
- LowStop = 0,
- HiStop = 1,
- Vel = 2,
- FMax = 3,
- FudgeFactor = 4,
- Bounce = 5,
- CFM = 6,
- StopERP = 7,
- StopCFM = 8,
- LoStop2 = 256,
- HiStop2 = 257,
- Vel2 = 258,
- FMax2 = 259,
- StopERP2 = 7 + 256,
- StopCFM2 = 8 + 256,
- LoStop3 = 512,
- HiStop3 = 513,
- Vel3 = 514,
- FMax3 = 515,
- StopERP3 = 7 + 512,
- StopCFM3 = 8 + 512
- }
-
- public class OdeCharacter : PhysicsActor
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private Vector3 _position;
- private Vector3 _zeroPosition;
- private Vector3 _velocity;
- private Vector3 _target_velocity;
- private Vector3 _acceleration;
- private Vector3 m_rotationalVelocity;
- private Vector3 m_size;
- private Vector3 m_collideNormal;
- private Quaternion m_orientation;
- private Quaternion m_orientation2D;
- private float m_mass = 80f;
- public float m_density = 60f;
- private bool m_pidControllerActive = true;
-
- const float basePID_D = 0.55f; // scaled for unit mass unit time (2200 /(50*80))
- const float basePID_P = 0.225f; // scaled for unit mass unit time (900 /(50*80))
- public float PID_D;
- public float PID_P;
-
- private float timeStep;
- private float invtimeStep;
-
- private float m_feetOffset = 0;
- private float feetOff = 0;
- private float boneOff = 0;
- private float AvaAvaSizeXsq = 0.3f;
- private float AvaAvaSizeYsq = 0.2f;
-
- public float walkDivisor = 1.3f;
- public float runDivisor = 0.8f;
- private bool flying = false;
- private bool m_iscolliding = false;
- private bool m_iscollidingGround = false;
- private bool m_iscollidingObj = false;
- private bool m_alwaysRun = false;
-
- private bool _zeroFlag = false;
-
-
- private uint m_localID = 0;
- public bool m_returnCollisions = false;
- // taints and their non-tainted counterparts
- public bool m_isPhysical = false; // the current physical status
- public float MinimumGroundFlightOffset = 3f;
-
- private float m_buoyancy = 0f;
-
- private bool m_freemove = false;
- // private CollisionLocker ode;
-
-// private string m_name = String.Empty;
- // other filter control
- int m_colliderfilter = 0;
- int m_colliderGroundfilter = 0;
- int m_colliderObjectfilter = 0;
-
- // Default we're a Character
- private CollisionCategories m_collisionCategories = (CollisionCategories.Character);
-
- // Default, Collide with Other Geometries, spaces, bodies and characters.
- private CollisionCategories m_collisionFlags = (CollisionCategories.Character
- | CollisionCategories.Geom
- | CollisionCategories.VolumeDtc
- );
- // we do land collisions not ode | CollisionCategories.Land);
- public IntPtr Body = IntPtr.Zero;
- private ODEScene _parent_scene;
- private IntPtr capsule = IntPtr.Zero;
- public IntPtr collider = IntPtr.Zero;
-
- public IntPtr Amotor = IntPtr.Zero;
-
- public d.Mass ShellMass;
-
- public int m_eventsubscription = 0;
- private int m_cureventsubscription = 0;
- private CollisionEventUpdate CollisionEventsThisFrame = null;
- private bool SentEmptyCollisionsEvent;
-
- // unique UUID of this character object
- public UUID m_uuid;
- public bool bad = false;
-
- float mu;
-
- public OdeCharacter(uint localID, String avName, ODEScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
- {
- m_uuid = UUID.Random();
- m_localID = localID;
-
- timeStep = parent_scene.ODE_STEPSIZE;
- invtimeStep = 1 / timeStep;
-
- if (pos.IsFinite())
- {
- if (pos.Z > 99999f)
- {
- pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
- }
- if (pos.Z < -100f) // shouldn't this be 0 ?
- {
- pos.Z = parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
- }
- _position = pos;
- }
- else
- {
- _position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
- m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
- }
-
- _parent_scene = parent_scene;
-
-
- m_size.X = pSize.X;
- m_size.Y = pSize.Y;
- m_size.Z = pSize.Z;
-
- if(m_size.X <0.01f)
- m_size.X = 0.01f;
- if(m_size.Y <0.01f)
- m_size.Y = 0.01f;
- if(m_size.Z <0.01f)
- m_size.Z = 0.01f;
-
- m_feetOffset = pfeetOffset;
- m_orientation = Quaternion.Identity;
- m_orientation2D = Quaternion.Identity;
- m_density = density;
-
- // force lower density for testing
- m_density = 3.0f;
-
- mu = parent_scene.AvatarFriction;
-
- walkDivisor = walk_divisor;
- runDivisor = rundivisor;
-
- m_mass = m_density * m_size.X * m_size.Y * m_size.Z; ; // sure we have a default
-
- PID_D = basePID_D * m_mass * invtimeStep;
- PID_P = basePID_P * m_mass * invtimeStep;
-
- m_isPhysical = false; // current status: no ODE information exists
-
- Name = avName;
-
- AddChange(changes.Add, null);
- }
-
- public override int PhysicsActorType
- {
- get { return (int)ActorTypes.Agent; }
- set { return; }
- }
-
- public override void getContactData(ref ContactData cdata)
- {
- cdata.mu = mu;
- cdata.bounce = 0;
- cdata.softcolide = false;
- }
-
- public override bool Building { get; set; }
-
- ///
- /// If this is set, the avatar will move faster
- ///
- public override bool SetAlwaysRun
- {
- get { return m_alwaysRun; }
- set { m_alwaysRun = value; }
- }
-
- public override uint LocalID
- {
- get { return m_localID; }
- set { m_localID = value; }
- }
-
- public override PhysicsActor ParentActor
- {
- get { return (PhysicsActor)this; }
- }
-
- public override bool Grabbed
- {
- set { return; }
- }
-
- public override bool Selected
- {
- set { return; }
- }
-
- public override float Buoyancy
- {
- get { return m_buoyancy; }
- set { m_buoyancy = value; }
- }
-
- public override bool FloatOnWater
- {
- set { return; }
- }
-
- public override bool IsPhysical
- {
- get { return m_isPhysical; }
- set { return; }
- }
-
- public override bool ThrottleUpdates
- {
- get { return false; }
- set { return; }
- }
-
- public override bool Flying
- {
- get { return flying; }
- set
- {
- flying = value;
-// m_log.DebugFormat("[PHYSICS]: Set OdeCharacter Flying to {0}", flying);
- }
- }
-
- ///
- /// Returns if the avatar is colliding in general.
- /// This includes the ground and objects and avatar.
- ///
- public override bool IsColliding
- {
- get { return (m_iscolliding || m_iscollidingGround); }
- set
- {
- if (value)
- {
- m_colliderfilter += 3;
- if (m_colliderfilter > 3)
- m_colliderfilter = 3;
- }
- else
- {
- m_colliderfilter--;
- if (m_colliderfilter < 0)
- m_colliderfilter = 0;
- }
-
- if (m_colliderfilter == 0)
- m_iscolliding = false;
- else
- {
- m_pidControllerActive = true;
- m_iscolliding = true;
- m_freemove = false;
- }
- }
- }
-
- ///
- /// Returns if an avatar is colliding with the ground
- ///
- public override bool CollidingGround
- {
- get { return m_iscollidingGround; }
- set
- {
-/* we now control this
- if (value)
- {
- m_colliderGroundfilter += 2;
- if (m_colliderGroundfilter > 2)
- m_colliderGroundfilter = 2;
- }
- else
- {
- m_colliderGroundfilter--;
- if (m_colliderGroundfilter < 0)
- m_colliderGroundfilter = 0;
- }
-
- if (m_colliderGroundfilter == 0)
- m_iscollidingGround = false;
- else
- m_iscollidingGround = true;
- */
- }
-
- }
-
- ///
- /// Returns if the avatar is colliding with an object
- ///
- public override bool CollidingObj
- {
- get { return m_iscollidingObj; }
- set
- {
- // Ubit filter this also
- if (value)
- {
- m_colliderObjectfilter += 2;
- if (m_colliderObjectfilter > 2)
- m_colliderObjectfilter = 2;
- }
- else
- {
- m_colliderObjectfilter--;
- if (m_colliderObjectfilter < 0)
- m_colliderObjectfilter = 0;
- }
-
- if (m_colliderObjectfilter == 0)
- m_iscollidingObj = false;
- else
- m_iscollidingObj = true;
-
-// m_iscollidingObj = value;
-
- if (m_iscollidingObj)
- m_pidControllerActive = false;
- else
- m_pidControllerActive = true;
- }
- }
-
- ///
- /// turn the PID controller on or off.
- /// The PID Controller will turn on all by itself in many situations
- ///
- ///
- public void SetPidStatus(bool status)
- {
- m_pidControllerActive = status;
- }
-
- public override bool Stopped
- {
- get { return _zeroFlag; }
- }
-
- ///
- /// This 'puts' an avatar somewhere in the physics space.
- /// Not really a good choice unless you 'know' it's a good
- /// spot otherwise you're likely to orbit the avatar.
- ///
- public override Vector3 Position
- {
- get { return _position; }
- set
- {
- if (value.IsFinite())
- {
- if (value.Z > 9999999f)
- {
- value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
- }
- if (value.Z < -100f)
- {
- value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
- }
- AddChange(changes.Position, value);
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN Position from Scene on a Character");
- }
- }
- }
-
- public override Vector3 RotationalVelocity
- {
- get { return m_rotationalVelocity; }
- set { m_rotationalVelocity = value; }
- }
-
- ///
- /// This property sets the height of the avatar only. We use the height to make sure the avatar stands up straight
- /// and use it to offset landings properly
- ///
- public override Vector3 Size
- {
- get
- {
- return m_size;
- }
- set
- {
- if (value.IsFinite())
- {
- if(value.X <0.01f)
- value.X = 0.01f;
- if(value.Y <0.01f)
- value.Y = 0.01f;
- if(value.Z <0.01f)
- value.Z = 0.01f;
-
- AddChange(changes.Size, value);
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
- }
- }
- }
-
- public override void setAvatarSize(Vector3 size, float feetOffset)
- {
- if (size.IsFinite())
- {
- if (size.X < 0.01f)
- size.X = 0.01f;
- if (size.Y < 0.01f)
- size.Y = 0.01f;
- if (size.Z < 0.01f)
- size.Z = 0.01f;
-
- strAvatarSize st = new strAvatarSize();
- st.size = size;
- st.offset = feetOffset;
- AddChange(changes.AvatarSize, st);
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN AvatarSize from Scene on a Character");
- }
-
- }
- ///
- /// This creates the Avatar's physical Surrogate at the position supplied
- ///
- ///
- ///
- ///
-
- //
- ///
- /// Uses the capped cyllinder volume formula to calculate the avatar's mass.
- /// This may be used in calculations in the scene/scenepresence
- ///
- public override float Mass
- {
- get
- {
- return m_mass;
- }
- }
- public override void link(PhysicsActor obj)
- {
-
- }
-
- public override void delink()
- {
-
- }
-
- public override void LockAngularMotion(Vector3 axis)
- {
-
- }
-
-
- public override Vector3 Force
- {
- get { return _target_velocity; }
- set { return; }
- }
-
- public override int VehicleType
- {
- get { return 0; }
- set { return; }
- }
-
- public override void VehicleFloatParam(int param, float value)
- {
-
- }
-
- public override void VehicleVectorParam(int param, Vector3 value)
- {
-
- }
-
- public override void VehicleRotationParam(int param, Quaternion rotation)
- {
-
- }
-
- public override void VehicleFlags(int param, bool remove)
- {
-
- }
-
- public override void SetVolumeDetect(int param)
- {
-
- }
-
- public override Vector3 CenterOfMass
- {
- get
- {
- Vector3 pos = _position;
- return pos;
- }
- }
-
- public override Vector3 GeometricCenter
- {
- get
- {
- Vector3 pos = _position;
- return pos;
- }
- }
-
- public override PrimitiveBaseShape Shape
- {
- set { return; }
- }
-
- public override Vector3 Velocity
- {
- get
- {
- return _velocity;
- }
- set
- {
- if (value.IsFinite())
- {
- AddChange(changes.Velocity, value);
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN velocity from Scene in a Character");
- }
- }
- }
-
- public override Vector3 Torque
- {
- get { return Vector3.Zero; }
- set { return; }
- }
-
- public override float CollisionScore
- {
- get { return 0f; }
- set { }
- }
-
- public override bool Kinematic
- {
- get { return false; }
- set { }
- }
-
- public override Quaternion Orientation
- {
- get { return m_orientation; }
- set
- {
-// fakeori = value;
-// givefakeori++;
- value.Normalize();
- AddChange(changes.Orientation, value);
- }
- }
-
- public override Vector3 Acceleration
- {
- get { return _acceleration; }
- set { }
- }
-
- public void SetAcceleration(Vector3 accel)
- {
- m_pidControllerActive = true;
- _acceleration = accel;
- }
-
- ///
- /// Adds the force supplied to the Target Velocity
- /// The PID controller takes this target velocity and tries to make it a reality
- ///
- ///
- public override void AddForce(Vector3 force, bool pushforce)
- {
- if (force.IsFinite())
- {
- if (pushforce)
- {
- AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
- }
- else
- {
- AddChange(changes.Velocity, force);
- }
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN force applied to a Character");
- }
- //m_lastUpdateSent = false;
- }
-
- public override void AddAngularForce(Vector3 force, bool pushforce)
- {
-
- }
-
- public override void SetMomentum(Vector3 momentum)
- {
- if (momentum.IsFinite())
- AddChange(changes.Momentum, momentum);
- }
-
-
- private void AvatarGeomAndBodyCreation(float npositionX, float npositionY, float npositionZ)
- {
- // sizes one day should came from visual parameters
- float sx = m_size.X;
- float sy = m_size.Y;
- float sz = m_size.Z;
-
- float bot = -sz * 0.5f + m_feetOffset;
- boneOff = bot + 0.3f;
-
- float feetsz = sz * 0.45f;
- if (feetsz > 0.6f)
- feetsz = 0.6f;
-
- feetOff = bot + feetsz;
-
- AvaAvaSizeXsq = 0.4f * sx;
- AvaAvaSizeXsq *= AvaAvaSizeXsq;
- AvaAvaSizeYsq = 0.5f * sy;
- AvaAvaSizeYsq *= AvaAvaSizeYsq;
-
- _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
-
- collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
- d.HashSpaceSetLevels(collider, -4, 3);
- d.SpaceSetSublevel(collider, 3);
- d.SpaceSetCleanup(collider, false);
- d.GeomSetCategoryBits(collider, (uint)m_collisionCategories);
- d.GeomSetCollideBits(collider, (uint)m_collisionFlags);
-
- float r = m_size.X;
- if (m_size.Y > r)
- r = m_size.Y;
- float l = m_size.Z - r;
- r *= 0.5f;
-
- capsule = d.CreateCapsule(collider, r, l);
-
- m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass
-
- d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
-
- PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
- PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
-
- Body = d.BodyCreate(_parent_scene.world);
-
- _zeroFlag = false;
- m_pidControllerActive = true;
- m_freemove = false;
-
- _velocity = Vector3.Zero;
-
- d.BodySetAutoDisableFlag(Body, false);
- d.BodySetPosition(Body, npositionX, npositionY, npositionZ);
-
- _position.X = npositionX;
- _position.Y = npositionY;
- _position.Z = npositionZ;
-
- d.BodySetMass(Body, ref ShellMass);
- d.GeomSetBody(capsule, Body);
-
- // The purpose of the AMotor here is to keep the avatar's physical
- // surrogate from rotating while moving
- Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
- d.JointAttach(Amotor, Body, IntPtr.Zero);
-
- d.JointSetAMotorMode(Amotor, 0);
- d.JointSetAMotorNumAxes(Amotor, 3);
- d.JointSetAMotorAxis(Amotor, 0, 0, 1, 0, 0);
- d.JointSetAMotorAxis(Amotor, 1, 0, 0, 1, 0);
- d.JointSetAMotorAxis(Amotor, 2, 0, 0, 0, 1);
-
- d.JointSetAMotorAngle(Amotor, 0, 0);
- d.JointSetAMotorAngle(Amotor, 1, 0);
- d.JointSetAMotorAngle(Amotor, 2, 0);
-
- d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM, 0f); // make it HARD
- d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM2, 0f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopCFM3, 0f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopERP, 0.8f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopERP2, 0.8f);
- d.JointSetAMotorParam(Amotor, (int)dParam.StopERP3, 0.8f);
-
- // These lowstops and high stops are effectively (no wiggle room)
- d.JointSetAMotorParam(Amotor, (int)dParam.LowStop, -1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.HiStop, 1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.LoStop2, -1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.HiStop2, 1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.LoStop3, -1e-5f);
- d.JointSetAMotorParam(Amotor, (int)dParam.HiStop3, 1e-5f);
-
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel2, 0);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel3, 0);
-
- d.JointSetAMotorParam(Amotor, (int)dParam.FMax, 5e8f);
- d.JointSetAMotorParam(Amotor, (int)dParam.FMax2, 5e8f);
- d.JointSetAMotorParam(Amotor, (int)dParam.FMax3, 5e8f);
- }
-
- ///
- /// Destroys the avatar body and geom
-
- private void AvatarGeomAndBodyDestroy()
- {
- // Kill the Amotor
- if (Amotor != IntPtr.Zero)
- {
- d.JointDestroy(Amotor);
- Amotor = IntPtr.Zero;
- }
-
- if (Body != IntPtr.Zero)
- {
- //kill the body
- d.BodyDestroy(Body);
- Body = IntPtr.Zero;
- }
-
- //kill the Geoms
- if (capsule != IntPtr.Zero)
- {
- _parent_scene.actor_name_map.Remove(capsule);
- _parent_scene.waitForSpaceUnlock(collider);
- d.GeomDestroy(capsule);
- capsule = IntPtr.Zero;
- }
-
- if (collider != IntPtr.Zero)
- {
- d.SpaceDestroy(collider);
- collider = IntPtr.Zero;
- }
-
- }
-
- //in place 2D rotation around Z assuming rot is normalised and is a rotation around Z
- public void RotateXYonZ(ref float x, ref float y, ref Quaternion rot)
- {
- float sin = 2.0f * rot.Z * rot.W;
- float cos = rot.W * rot.W - rot.Z * rot.Z;
- float tx = x;
-
- x = tx * cos - y * sin;
- y = tx * sin + y * cos;
- }
- public void RotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
- {
- float tx = x;
- x = tx * cos - y * sin;
- y = tx * sin + y * cos;
- }
- public void invRotateXYonZ(ref float x, ref float y, ref float sin, ref float cos)
- {
- float tx = x;
- x = tx * cos + y * sin;
- y = -tx * sin + y * cos;
- }
-
- public void invRotateXYonZ(ref float x, ref float y, ref Quaternion rot)
- {
- float sin = - 2.0f * rot.Z * rot.W;
- float cos = rot.W * rot.W - rot.Z * rot.Z;
- float tx = x;
-
- x = tx * cos - y * sin;
- y = tx * sin + y * cos;
- }
-
- public bool Collide(IntPtr me, IntPtr other, bool reverse, ref d.ContactGeom contact,
- ref d.ContactGeom altContact , ref bool useAltcontact, ref bool feetcollision)
- {
- feetcollision = false;
- useAltcontact = false;
-
- if (me == capsule)
- {
- Vector3 offset;
-
- float h = contact.pos.Z - _position.Z;
- offset.Z = h - feetOff;
-
- offset.X = contact.pos.X - _position.X;
- offset.Y = contact.pos.Y - _position.Y;
-
- d.GeomClassID gtype = d.GeomGetClass(other);
- if (gtype == d.GeomClassID.CapsuleClass)
- {
- Vector3 roff = offset * Quaternion.Inverse(m_orientation2D);
- float r = roff.X *roff.X / AvaAvaSizeXsq;
- r += (roff.Y * roff.Y) / AvaAvaSizeYsq;
- if (r > 1.0f)
- return false;
-
- float dp = 1.0f -(float)Math.Sqrt((double)r);
- if (dp > 0.05f)
- dp = 0.05f;
-
- contact.depth = dp;
-
- if (offset.Z < 0)
- {
- feetcollision = true;
- if (h < boneOff)
- {
- m_collideNormal.X = contact.normal.X;
- m_collideNormal.Y = contact.normal.Y;
- m_collideNormal.Z = contact.normal.Z;
- IsColliding = true;
- }
- }
- return true;
- }
-/*
- d.AABB aabb;
- d.GeomGetAABB(other,out aabb);
- float othertop = aabb.MaxZ - _position.Z;
-*/
-// if (offset.Z > 0 || othertop > -feetOff || contact.normal.Z > 0.35f)
- if (offset.Z > 0 || contact.normal.Z > 0.35f)
- {
- if (offset.Z <= 0)
- {
- feetcollision = true;
- if (h < boneOff)
- {
- m_collideNormal.X = contact.normal.X;
- m_collideNormal.Y = contact.normal.Y;
- m_collideNormal.Z = contact.normal.Z;
- IsColliding = true;
- }
- }
- return true;
- }
-
- altContact = contact;
- useAltcontact = true;
-
- offset.Z -= 0.2f;
-
- offset.Normalize();
-
- if (contact.depth > 0.1f)
- contact.depth = 0.1f;
-
- if (reverse)
- {
- altContact.normal.X = offset.X;
- altContact.normal.Y = offset.Y;
- altContact.normal.Z = offset.Z;
- }
- else
- {
- altContact.normal.X = -offset.X;
- altContact.normal.Y = -offset.Y;
- altContact.normal.Z = -offset.Z;
- }
-
- feetcollision = true;
- if (h < boneOff)
- {
- m_collideNormal.X = contact.normal.X;
- m_collideNormal.Y = contact.normal.Y;
- m_collideNormal.Z = contact.normal.Z;
- IsColliding = true;
- }
- return true;
- }
- return false;
- }
-
- ///
- /// Called from Simulate
- /// This is the avatar's movement control + PID Controller
- ///
- ///
- public void Move(List defects)
- {
- if (Body == IntPtr.Zero)
- return;
-
- d.Vector3 dtmp = d.BodyGetPosition(Body);
- Vector3 localpos = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
-
- // the Amotor still lets avatar rotation to drift during colisions
- // so force it back to identity
-
- d.Quaternion qtmp;
- qtmp.W = m_orientation2D.W;
- qtmp.X = m_orientation2D.X;
- qtmp.Y = m_orientation2D.Y;
- qtmp.Z = m_orientation2D.Z;
- d.BodySetQuaternion(Body, ref qtmp);
-
- if (m_pidControllerActive == false)
- {
- _zeroPosition = localpos;
- }
-
- if (!localpos.IsFinite())
- {
- m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
- defects.Add(this);
- // _parent_scene.RemoveCharacter(this);
-
- // destroy avatar capsule and related ODE data
- AvatarGeomAndBodyDestroy();
- return;
- }
-
- // check outbounds forcing to be in world
- bool fixbody = false;
- if (localpos.X < 0.0f)
- {
- fixbody = true;
- localpos.X = 0.1f;
- }
- else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
- {
- fixbody = true;
- localpos.X = _parent_scene.WorldExtents.X - 0.1f;
- }
- if (localpos.Y < 0.0f)
- {
- fixbody = true;
- localpos.Y = 0.1f;
- }
- else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
- {
- fixbody = true;
- localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
- }
- if (fixbody)
- {
- m_freemove = false;
- d.BodySetPosition(Body, localpos.X, localpos.Y, localpos.Z);
- }
-
- float breakfactor;
-
- Vector3 vec = Vector3.Zero;
- dtmp = d.BodyGetLinearVel(Body);
- Vector3 vel = new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
- float velLengthSquared = vel.LengthSquared();
-
-
- Vector3 ctz = _target_velocity;
-
- float movementdivisor = 1f;
- //Ubit change divisions into multiplications below
- if (!m_alwaysRun)
- movementdivisor = 1 / walkDivisor;
- else
- movementdivisor = 1 / runDivisor;
-
- ctz.X *= movementdivisor;
- ctz.Y *= movementdivisor;
-
- //******************************************
- // colide with land
-
- d.AABB aabb;
-// d.GeomGetAABB(feetbox, out aabb);
- d.GeomGetAABB(capsule, out aabb);
- float chrminZ = aabb.MinZ; // move up a bit
- Vector3 posch = localpos;
-
- float ftmp;
-
- if (flying)
- {
- ftmp = timeStep;
- posch.X += vel.X * ftmp;
- posch.Y += vel.Y * ftmp;
- }
-
- float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
- if (chrminZ < terrainheight)
- {
- if (ctz.Z < 0)
- ctz.Z = 0;
-
- Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
- float depth = terrainheight - chrminZ;
-
- vec.Z = depth * PID_P * 50;
-
- if (!flying)
- vec.Z += -vel.Z * PID_D;
-
- if (depth < 0.2f)
- {
- m_colliderGroundfilter++;
- if (m_colliderGroundfilter > 2)
- {
- m_iscolliding = true;
- m_colliderfilter = 2;
-
- if (m_colliderGroundfilter > 10)
- {
- m_colliderGroundfilter = 10;
- m_freemove = false;
- }
-
- m_collideNormal.X = n.X;
- m_collideNormal.Y = n.Y;
- m_collideNormal.Z = n.Z;
-
- m_iscollidingGround = true;
-
-
- ContactPoint contact = new ContactPoint();
- contact.PenetrationDepth = depth;
- contact.Position.X = localpos.X;
- contact.Position.Y = localpos.Y;
- contact.Position.Z = terrainheight;
- contact.SurfaceNormal.X = -n.X;
- contact.SurfaceNormal.Y = -n.Y;
- contact.SurfaceNormal.Z = -n.Z;
- contact.RelativeSpeed = -vel.Z;
- contact.CharacterFeet = true;
- AddCollisionEvent(0, contact);
-
-// vec.Z *= 0.5f;
- }
- }
-
- else
- {
- m_colliderGroundfilter -= 5;
- if (m_colliderGroundfilter <= 0)
- {
- m_colliderGroundfilter = 0;
- m_iscollidingGround = false;
- }
- }
- }
- else
- {
- m_colliderGroundfilter -= 5;
- if (m_colliderGroundfilter <= 0)
- {
- m_colliderGroundfilter = 0;
- m_iscollidingGround = false;
- }
- }
-
-
- //******************************************
- if (!m_iscolliding)
- m_collideNormal.Z = 0;
-
- bool tviszero = (ctz.X == 0.0f && ctz.Y == 0.0f && ctz.Z == 0.0f);
-
-
-
- if (!tviszero)
- {
- m_freemove = false;
-
- // movement relative to surface if moving on it
- // dont disturbe vertical movement, ie jumps
- if (m_iscolliding && !flying && ctz.Z == 0 && m_collideNormal.Z > 0.2f && m_collideNormal.Z < 0.94f)
- {
- float p = ctz.X * m_collideNormal.X + ctz.Y * m_collideNormal.Y;
- ctz.X *= (float)Math.Sqrt(1 - m_collideNormal.X * m_collideNormal.X);
- ctz.Y *= (float)Math.Sqrt(1 - m_collideNormal.Y * m_collideNormal.Y);
- ctz.Z -= p;
- if (ctz.Z < 0)
- ctz.Z *= 2;
-
- }
-
- }
-
-
- if (!m_freemove)
- {
-
- // if velocity is zero, use position control; otherwise, velocity control
- if (tviszero && m_iscolliding && !flying)
- {
- // keep track of where we stopped. No more slippin' & slidin'
- if (!_zeroFlag)
- {
- _zeroFlag = true;
- _zeroPosition = localpos;
- }
- if (m_pidControllerActive)
- {
- // We only want to deactivate the PID Controller if we think we want to have our surrogate
- // react to the physics scene by moving it's position.
- // Avatar to Avatar collisions
- // Prim to avatar collisions
-
- vec.X = -vel.X * PID_D * 2f + (_zeroPosition.X - localpos.X) * (PID_P * 5);
- vec.Y = -vel.Y * PID_D * 2f + (_zeroPosition.Y - localpos.Y) * (PID_P * 5);
- if(vel.Z > 0)
- vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
- else
- vec.Z += (-vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P) * 0.2f;
-/*
- if (flying)
- {
- vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P;
- }
-*/
- }
- //PidStatus = true;
- }
- else
- {
- m_pidControllerActive = true;
- _zeroFlag = false;
-
- if (m_iscolliding)
- {
- if (!flying)
- {
- // we are on a surface
- if (ctz.Z > 0f)
- {
- // moving up or JUMPING
- vec.Z += (ctz.Z - vel.Z) * PID_D * 2f;
- vec.X += (ctz.X - vel.X) * (PID_D);
- vec.Y += (ctz.Y - vel.Y) * (PID_D);
- }
- else
- {
- // we are moving down on a surface
- if (ctz.Z == 0)
- {
- if (vel.Z > 0)
- vec.Z -= vel.Z * PID_D * 2f;
- vec.X += (ctz.X - vel.X) * (PID_D);
- vec.Y += (ctz.Y - vel.Y) * (PID_D);
- }
- // intencionally going down
- else
- {
- if (ctz.Z < vel.Z)
- vec.Z += (ctz.Z - vel.Z) * PID_D;
- else
- {
- }
-
- if (Math.Abs(ctz.X) > Math.Abs(vel.X))
- vec.X += (ctz.X - vel.X) * (PID_D);
- if (Math.Abs(ctz.Y) > Math.Abs(vel.Y))
- vec.Y += (ctz.Y - vel.Y) * (PID_D);
- }
- }
-
- // We're standing on something
- }
- else
- {
- // We're flying and colliding with something
- vec.X += (ctz.X - vel.X) * (PID_D * 0.0625f);
- vec.Y += (ctz.Y - vel.Y) * (PID_D * 0.0625f);
- vec.Z += (ctz.Z - vel.Z) * (PID_D * 0.0625f);
- }
- }
- else // ie not colliding
- {
- if (flying) //(!m_iscolliding && flying)
- {
- // we're in mid air suspended
- vec.X += (ctz.X - vel.X) * (PID_D);
- vec.Y += (ctz.Y - vel.Y) * (PID_D);
- vec.Z += (ctz.Z - vel.Z) * (PID_D);
- }
-
- else
- {
- // we're not colliding and we're not flying so that means we're falling!
- // m_iscolliding includes collisions with the ground.
-
- // d.Vector3 pos = d.BodyGetPosition(Body);
- vec.X += (ctz.X - vel.X) * PID_D * 0.833f;
- vec.Y += (ctz.Y - vel.Y) * PID_D * 0.833f;
- // hack for breaking on fall
- if (ctz.Z == -9999f)
- vec.Z += -vel.Z * PID_D - _parent_scene.gravityz * m_mass;
- }
- }
- }
-
- if (velLengthSquared > 2500.0f) // 50m/s apply breaks
- {
- breakfactor = 0.16f * m_mass;
- vec.X -= breakfactor * vel.X;
- vec.Y -= breakfactor * vel.Y;
- vec.Z -= breakfactor * vel.Z;
- }
- }
- else
- {
- breakfactor = m_mass;
- vec.X -= breakfactor * vel.X;
- vec.Y -= breakfactor * vel.Y;
- if (flying)
- vec.Z -= 0.5f * breakfactor * vel.Z;
- else
- vec.Z -= .16f* m_mass * vel.Z;
- }
-
- if (flying)
- {
- vec.Z -= _parent_scene.gravityz * m_mass;
-
- //Added for auto fly height. Kitto Flora
- float target_altitude = _parent_scene.GetTerrainHeightAtXY(localpos.X, localpos.Y) + MinimumGroundFlightOffset;
-
- if (localpos.Z < target_altitude)
- {
- vec.Z += (target_altitude - localpos.Z) * PID_P * 5.0f;
- }
- // end add Kitto Flora
- }
-
- if (vec.IsFinite())
- {
- if (vec.X != 0 || vec.Y !=0 || vec.Z !=0)
- d.BodyAddForce(Body, vec.X, vec.Y, vec.Z);
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN force vector in Move()");
- m_log.Warn("[PHYSICS]: Avatar Position is non-finite!");
- defects.Add(this);
- // _parent_scene.RemoveCharacter(this);
- // destroy avatar capsule and related ODE data
- AvatarGeomAndBodyDestroy();
- return;
- }
-
- // update our local ideia of position velocity and aceleration
- // _position = localpos;
- _position = localpos;
-
- if (_zeroFlag)
- {
- _velocity = Vector3.Zero;
- _acceleration = Vector3.Zero;
- m_rotationalVelocity = Vector3.Zero;
- }
- else
- {
- Vector3 a =_velocity; // previus velocity
- SetSmooth(ref _velocity, ref vel, 2);
- a = (_velocity - a) * invtimeStep;
- SetSmooth(ref _acceleration, ref a, 2);
-
- dtmp = d.BodyGetAngularVel(Body);
- m_rotationalVelocity.X = 0f;
- m_rotationalVelocity.Y = 0f;
- m_rotationalVelocity.Z = dtmp.Z;
- Math.Round(m_rotationalVelocity.Z,3);
- }
- }
-
- public void round(ref Vector3 v, int digits)
- {
- v.X = (float)Math.Round(v.X, digits);
- v.Y = (float)Math.Round(v.Y, digits);
- v.Z = (float)Math.Round(v.Z, digits);
- }
-
- public void SetSmooth(ref Vector3 dst, ref Vector3 value)
- {
- dst.X = 0.1f * dst.X + 0.9f * value.X;
- dst.Y = 0.1f * dst.Y + 0.9f * value.Y;
- dst.Z = 0.1f * dst.Z + 0.9f * value.Z;
- }
-
- public void SetSmooth(ref Vector3 dst, ref Vector3 value, int rounddigits)
- {
- dst.X = 0.4f * dst.X + 0.6f * value.X;
- dst.X = (float)Math.Round(dst.X, rounddigits);
-
- dst.Y = 0.4f * dst.Y + 0.6f * value.Y;
- dst.Y = (float)Math.Round(dst.Y, rounddigits);
-
- dst.Z = 0.4f * dst.Z + 0.6f * value.Z;
- dst.Z = (float)Math.Round(dst.Z, rounddigits);
- }
-
-
- ///
- /// Updates the reported position and velocity.
- /// Used to copy variables from unmanaged space at heartbeat rate and also trigger scene updates acording
- /// also outbounds checking
- /// copy and outbounds now done in move(..) at ode rate
- ///
- ///
- public void UpdatePositionAndVelocity()
- {
- return;
-
-// if (Body == IntPtr.Zero)
-// return;
-
- }
-
- ///
- /// Cleanup the things we use in the scene.
- ///
- public void Destroy()
- {
- AddChange(changes.Remove, null);
- }
-
- public override void CrossingFailure()
- {
- }
-
- public override Vector3 PIDTarget { set { return; } }
- public override bool PIDActive {get {return m_pidControllerActive;} set { return; } }
- public override float PIDTau { set { return; } }
-
- public override float PIDHoverHeight { set { return; } }
- public override bool PIDHoverActive { set { return; } }
- public override PIDHoverType PIDHoverType { set { return; } }
- public override float PIDHoverTau { set { return; } }
-
- public override Quaternion APIDTarget { set { return; } }
-
- public override bool APIDActive { set { return; } }
-
- public override float APIDStrength { set { return; } }
-
- public override float APIDDamping { set { return; } }
-
-
- public override void SubscribeEvents(int ms)
- {
- m_eventsubscription = ms;
- m_cureventsubscription = 0;
- if (CollisionEventsThisFrame == null)
- CollisionEventsThisFrame = new CollisionEventUpdate();
- SentEmptyCollisionsEvent = false;
- }
-
- public override void UnSubscribeEvents()
- {
- if (CollisionEventsThisFrame != null)
- {
- lock (CollisionEventsThisFrame)
- {
- CollisionEventsThisFrame.Clear();
- CollisionEventsThisFrame = null;
- }
- }
- m_eventsubscription = 0;
- }
-
- public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
- {
- if (CollisionEventsThisFrame == null)
- CollisionEventsThisFrame = new CollisionEventUpdate();
- lock (CollisionEventsThisFrame)
- {
- CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
- _parent_scene.AddCollisionEventReporting(this);
- }
- }
-
- public void SendCollisions()
- {
- if (CollisionEventsThisFrame == null)
- return;
-
- lock (CollisionEventsThisFrame)
- {
- if (m_cureventsubscription < m_eventsubscription)
- return;
-
- m_cureventsubscription = 0;
-
- int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
-
- if (!SentEmptyCollisionsEvent || ncolisions > 0)
- {
- base.SendCollisionUpdate(CollisionEventsThisFrame);
-
- if (ncolisions == 0)
- {
- SentEmptyCollisionsEvent = true;
- _parent_scene.RemoveCollisionEventReporting(this);
- }
- else
- {
- SentEmptyCollisionsEvent = false;
- CollisionEventsThisFrame.Clear();
- }
- }
- }
- }
-
- internal void AddCollisionFrameTime(int t)
- {
- // protect it from overflow crashing
- if (m_cureventsubscription < 50000)
- m_cureventsubscription += t;
- }
-
- public override bool SubscribedEvents()
- {
- if (m_eventsubscription > 0)
- return true;
- return false;
- }
-
- private void changePhysicsStatus(bool NewStatus)
- {
- if (NewStatus != m_isPhysical)
- {
- if (NewStatus)
- {
- AvatarGeomAndBodyDestroy();
-
- AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
-
- _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
- _parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
- _parent_scene.AddCharacter(this);
- }
- else
- {
- _parent_scene.RemoveCollisionEventReporting(this);
- _parent_scene.RemoveCharacter(this);
- // destroy avatar capsule and related ODE data
- AvatarGeomAndBodyDestroy();
- }
- m_freemove = false;
- m_isPhysical = NewStatus;
- }
- }
-
- private void changeAdd()
- {
- changePhysicsStatus(true);
- }
-
- private void changeRemove()
- {
- changePhysicsStatus(false);
- }
-
- private void changeShape(PrimitiveBaseShape arg)
- {
- }
-
- private void changeAvatarSize(strAvatarSize st)
- {
- m_feetOffset = st.offset;
- changeSize(st.size);
- }
-
- private void changeSize(Vector3 pSize)
- {
- if (pSize.IsFinite())
- {
- // for now only look to Z changes since viewers also don't change X and Y
- if (pSize.Z != m_size.Z)
- {
- AvatarGeomAndBodyDestroy();
-
-
- float oldsz = m_size.Z;
- m_size = pSize;
-
-
- AvatarGeomAndBodyCreation(_position.X, _position.Y,
- _position.Z + (m_size.Z - oldsz) * 0.5f);
-
- Velocity = Vector3.Zero;
-
-
- _parent_scene.actor_name_map[collider] = (PhysicsActor)this;
- _parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
- }
- m_freemove = false;
- m_pidControllerActive = true;
- }
- else
- {
- m_log.Warn("[PHYSICS]: Got a NaN Size from Scene on a Character");
- }
- }
-
- private void changePosition( Vector3 newPos)
- {
- if (Body != IntPtr.Zero)
- d.BodySetPosition(Body, newPos.X, newPos.Y, newPos.Z);
- _position = newPos;
- m_freemove = false;
- m_pidControllerActive = true;
- }
-
- private void changeOrientation(Quaternion newOri)
- {
- if (m_orientation != newOri)
- {
- m_orientation = newOri; // keep a copy for core use
- // but only use rotations around Z
-
- m_orientation2D.W = newOri.W;
- m_orientation2D.Z = newOri.Z;
-
- float t = m_orientation2D.W * m_orientation2D.W + m_orientation2D.Z * m_orientation2D.Z;
- if (t > 0)
- {
- t = 1.0f / (float)Math.Sqrt(t);
- m_orientation2D.W *= t;
- m_orientation2D.Z *= t;
- }
- else
- {
- m_orientation2D.W = 1.0f;
- m_orientation2D.Z = 0f;
- }
- m_orientation2D.Y = 0f;
- m_orientation2D.X = 0f;
-
- d.Quaternion myrot = new d.Quaternion();
- myrot.X = m_orientation2D.X;
- myrot.Y = m_orientation2D.Y;
- myrot.Z = m_orientation2D.Z;
- myrot.W = m_orientation2D.W;
- d.BodySetQuaternion(Body, ref myrot);
- }
- }
-
- private void changeVelocity(Vector3 newVel)
- {
- m_pidControllerActive = true;
- m_freemove = false;
- _target_velocity = newVel;
- }
-
- private void changeSetTorque(Vector3 newTorque)
- {
- }
-
- private void changeAddForce(Vector3 newForce)
- {
- }
-
- private void changeAddAngularForce(Vector3 arg)
- {
- }
-
- private void changeAngularLock(Vector3 arg)
- {
- }
-
- private void changeFloatOnWater(bool arg)
- {
- }
-
- private void changeVolumedetetion(bool arg)
- {
- }
-
- private void changeSelectedStatus(bool arg)
- {
- }
-
- private void changeDisable(bool arg)
- {
- }
-
- private void changeBuilding(bool arg)
- {
- }
-
- private void setFreeMove()
- {
- m_pidControllerActive = true;
- _zeroFlag = false;
- _target_velocity = Vector3.Zero;
- m_freemove = true;
- m_colliderfilter = -1;
- m_colliderObjectfilter = -1;
- m_colliderGroundfilter = -1;
-
- m_iscolliding = false;
- m_iscollidingGround = false;
- m_iscollidingObj = false;
-
- CollisionEventsThisFrame.Clear();
- }
-
- private void changeForce(Vector3 newForce)
- {
- setFreeMove();
-
- if (Body != IntPtr.Zero)
- {
- if (newForce.X != 0f || newForce.Y != 0f || newForce.Z != 0)
- d.BodyAddForce(Body, newForce.X, newForce.Y, newForce.Z);
- }
- }
-
- // for now momentum is actually velocity
- private void changeMomentum(Vector3 newmomentum)
- {
- _velocity = newmomentum;
- setFreeMove();
-
- if (Body != IntPtr.Zero)
- d.BodySetLinearVel(Body, newmomentum.X, newmomentum.Y, newmomentum.Z);
- }
-
- private void donullchange()
- {
- }
-
- public bool DoAChange(changes what, object arg)
- {
- if (collider == IntPtr.Zero && what != changes.Add && what != changes.Remove)
- {
- return false;
- }
-
- // nasty switch
- switch (what)
- {
- case changes.Add:
- changeAdd();
- break;
- case changes.Remove:
- changeRemove();
- break;
-
- case changes.Position:
- changePosition((Vector3)arg);
- break;
-
- case changes.Orientation:
- changeOrientation((Quaternion)arg);
- break;
-
- case changes.PosOffset:
- donullchange();
- break;
-
- case changes.OriOffset:
- donullchange();
- break;
-
- case changes.Velocity:
- changeVelocity((Vector3)arg);
- break;
-
- // case changes.Acceleration:
- // changeacceleration((Vector3)arg);
- // break;
- // case changes.AngVelocity:
- // changeangvelocity((Vector3)arg);
- // break;
-
- case changes.Force:
- changeForce((Vector3)arg);
- break;
-
- case changes.Torque:
- changeSetTorque((Vector3)arg);
- break;
-
- case changes.AddForce:
- changeAddForce((Vector3)arg);
- break;
-
- case changes.AddAngForce:
- changeAddAngularForce((Vector3)arg);
- break;
-
- case changes.AngLock:
- changeAngularLock((Vector3)arg);
- break;
-
- case changes.Size:
- changeSize((Vector3)arg);
- break;
-
- case changes.AvatarSize:
- changeAvatarSize((strAvatarSize)arg);
- break;
-
- case changes.Momentum:
- changeMomentum((Vector3)arg);
- break;
-/* not in use for now
- case changes.Shape:
- changeShape((PrimitiveBaseShape)arg);
- break;
-
- case changes.CollidesWater:
- changeFloatOnWater((bool)arg);
- break;
-
- case changes.VolumeDtc:
- changeVolumedetetion((bool)arg);
- break;
-
- case changes.Physical:
- changePhysicsStatus((bool)arg);
- break;
-
- case changes.Selected:
- changeSelectedStatus((bool)arg);
- break;
-
- case changes.disabled:
- changeDisable((bool)arg);
- break;
-
- case changes.building:
- changeBuilding((bool)arg);
- break;
-*/
- case changes.Null:
- donullchange();
- break;
-
- default:
- donullchange();
- break;
- }
- return false;
- }
-
- public void AddChange(changes what, object arg)
- {
- _parent_scene.AddChange((PhysicsActor)this, what, arg);
- }
-
- private struct strAvatarSize
- {
- public Vector3 size;
- public float offset;
- }
-
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODEDynamics.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODEDynamics.cs
deleted file mode 100644
index abe6f37..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODEDynamics.cs
+++ /dev/null
@@ -1,1096 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/* Revised Aug, Sept 2009 by Kitto Flora. ODEDynamics.cs replaces
- * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
- * ODEPrim.cs contains methods dealing with Prim editing, Prim
- * characteristics and Kinetic motion.
- * ODEDynamics.cs contains methods dealing with Prim Physical motion
- * (dynamics) and the associated settings. Old Linear and angular
- * motors for dynamic motion have been replace with MoveLinear()
- * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
- * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_ is to
- * switch between 'VEHICLE' parameter use and general dynamics
- * settings use.
- */
-
-// Extensive change Ubit 2012
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Runtime.InteropServices;
-using log4net;
-using OpenMetaverse;
-using OdeAPI;
-using OpenSim.Framework;
-using OpenSim.Region.PhysicsModules.SharedBase;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- public class ODEDynamics
- {
- public Vehicle Type
- {
- get { return m_type; }
- }
-
- private OdePrim rootPrim;
- private ODEScene _pParentScene;
-
- // Vehicle properties
- // WARNING this are working copies for internel use
- // their values may not be the corresponding parameter
-
- private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
- private Quaternion m_RollreferenceFrame = Quaternion.Identity; // what hell is this ?
-
- private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
-
- private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
- // HOVER_TERRAIN_ONLY
- // HOVER_GLOBAL_HEIGHT
- // NO_DEFLECTION_UP
- // HOVER_WATER_ONLY
- // HOVER_UP_ONLY
- // LIMIT_MOTOR_UP
- // LIMIT_ROLL_ONLY
- private Vector3 m_BlockingEndPoint = Vector3.Zero; // not sl
-
- // Linear properties
- private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
- private Vector3 m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
- private float m_linearMotorDecayTimescale = 120;
- private float m_linearMotorTimescale = 1000;
- private Vector3 m_linearMotorOffset = Vector3.Zero;
-
- //Angular properties
- private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
- private float m_angularMotorTimescale = 1000; // motor angular velocity ramp up rate
- private float m_angularMotorDecayTimescale = 120; // motor angular velocity decay rate
- private Vector3 m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); // body angular velocity decay rate
-
- //Deflection properties
- private float m_angularDeflectionEfficiency = 0;
- private float m_angularDeflectionTimescale = 1000;
- private float m_linearDeflectionEfficiency = 0;
- private float m_linearDeflectionTimescale = 1000;
-
- //Banking properties
- private float m_bankingEfficiency = 0;
- private float m_bankingMix = 0;
- private float m_bankingTimescale = 1000;
-
- //Hover and Buoyancy properties
- private float m_VhoverHeight = 0f;
- private float m_VhoverEfficiency = 0f;
- private float m_VhoverTimescale = 1000f;
- private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
- // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
- // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
- // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
-
- //Attractor properties
- private float m_verticalAttractionEfficiency = 1.0f; // damped
- private float m_verticalAttractionTimescale = 1000f; // Timescale > 300 means no vert attractor.
-
-
- // auxiliar
- private float m_lmEfect = 0f; // current linear motor eficiency
- private float m_lmDecay = 0f; // current linear decay
-
- private float m_amEfect = 0; // current angular motor eficiency
- private float m_amDecay = 0f; // current linear decay
-
- private float m_ffactor = 1.0f;
-
- private float m_timestep = 0.02f;
- private float m_invtimestep = 50;
-
-
- float m_ampwr;
- float m_amdampX;
- float m_amdampY;
- float m_amdampZ;
-
- float m_gravmod;
-
- public float FrictionFactor
- {
- get
- {
- return m_ffactor;
- }
- }
-
- public float GravMod
- {
- set
- {
- m_gravmod = value;
- }
- }
-
-
- public ODEDynamics(OdePrim rootp)
- {
- rootPrim = rootp;
- _pParentScene = rootPrim._parent_scene;
- m_timestep = _pParentScene.ODE_STEPSIZE;
- m_invtimestep = 1.0f / m_timestep;
- m_gravmod = rootPrim.GravModifier;
- }
-
- public void DoSetVehicle(VehicleData vd)
- {
- m_type = vd.m_type;
- m_flags = vd.m_flags;
-
-
- // Linear properties
- m_linearMotorDirection = vd.m_linearMotorDirection;
-
- m_linearFrictionTimescale = vd.m_linearFrictionTimescale;
- if (m_linearFrictionTimescale.X < m_timestep) m_linearFrictionTimescale.X = m_timestep;
- if (m_linearFrictionTimescale.Y < m_timestep) m_linearFrictionTimescale.Y = m_timestep;
- if (m_linearFrictionTimescale.Z < m_timestep) m_linearFrictionTimescale.Z = m_timestep;
-
- m_linearMotorDecayTimescale = vd.m_linearMotorDecayTimescale;
- if (m_linearMotorDecayTimescale < m_timestep) m_linearMotorDecayTimescale = m_timestep;
- m_linearMotorDecayTimescale += 0.2f;
- m_linearMotorDecayTimescale *= m_invtimestep;
-
- m_linearMotorTimescale = vd.m_linearMotorTimescale;
- if (m_linearMotorTimescale < m_timestep) m_linearMotorTimescale = m_timestep;
-
- m_linearMotorOffset = vd.m_linearMotorOffset;
-
- //Angular properties
- m_angularMotorDirection = vd.m_angularMotorDirection;
- m_angularMotorTimescale = vd.m_angularMotorTimescale;
- if (m_angularMotorTimescale < m_timestep) m_angularMotorTimescale = m_timestep;
-
- m_angularMotorDecayTimescale = vd.m_angularMotorDecayTimescale;
- if (m_angularMotorDecayTimescale < m_timestep) m_angularMotorDecayTimescale = m_timestep;
- m_angularMotorDecayTimescale *= m_invtimestep;
-
- m_angularFrictionTimescale = vd.m_angularFrictionTimescale;
- if (m_angularFrictionTimescale.X < m_timestep) m_angularFrictionTimescale.X = m_timestep;
- if (m_angularFrictionTimescale.Y < m_timestep) m_angularFrictionTimescale.Y = m_timestep;
- if (m_angularFrictionTimescale.Z < m_timestep) m_angularFrictionTimescale.Z = m_timestep;
-
- //Deflection properties
- m_angularDeflectionEfficiency = vd.m_angularDeflectionEfficiency;
- m_angularDeflectionTimescale = vd.m_angularDeflectionTimescale;
- if (m_angularDeflectionTimescale < m_timestep) m_angularDeflectionTimescale = m_timestep;
-
- m_linearDeflectionEfficiency = vd.m_linearDeflectionEfficiency;
- m_linearDeflectionTimescale = vd.m_linearDeflectionTimescale;
- if (m_linearDeflectionTimescale < m_timestep) m_linearDeflectionTimescale = m_timestep;
-
- //Banking properties
- m_bankingEfficiency = vd.m_bankingEfficiency;
- m_bankingMix = vd.m_bankingMix;
- m_bankingTimescale = vd.m_bankingTimescale;
- if (m_bankingTimescale < m_timestep) m_bankingTimescale = m_timestep;
-
- //Hover and Buoyancy properties
- m_VhoverHeight = vd.m_VhoverHeight;
- m_VhoverEfficiency = vd.m_VhoverEfficiency;
- m_VhoverTimescale = vd.m_VhoverTimescale;
- if (m_VhoverTimescale < m_timestep) m_VhoverTimescale = m_timestep;
-
- m_VehicleBuoyancy = vd.m_VehicleBuoyancy;
-
- //Attractor properties
- m_verticalAttractionEfficiency = vd.m_verticalAttractionEfficiency;
- m_verticalAttractionTimescale = vd.m_verticalAttractionTimescale;
- if (m_verticalAttractionTimescale < m_timestep) m_verticalAttractionTimescale = m_timestep;
-
- // Axis
- m_referenceFrame = vd.m_referenceFrame;
-
- m_lmEfect = 0;
- m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
- m_amEfect = 0;
- m_ffactor = 1.0f;
- }
-
- internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
- {
- float len;
-
- switch (pParam)
- {
- case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY:
- if (pValue < 0f) pValue = 0f;
- if (pValue > 1f) pValue = 1f;
- m_angularDeflectionEfficiency = pValue;
- break;
- case Vehicle.ANGULAR_DEFLECTION_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_angularDeflectionTimescale = pValue;
- break;
- case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- else if (pValue > 120) pValue = 120;
- m_angularMotorDecayTimescale = pValue * m_invtimestep;
- m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
- break;
- case Vehicle.ANGULAR_MOTOR_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_angularMotorTimescale = pValue;
- break;
- case Vehicle.BANKING_EFFICIENCY:
- if (pValue < -1f) pValue = -1f;
- if (pValue > 1f) pValue = 1f;
- m_bankingEfficiency = pValue;
- break;
- case Vehicle.BANKING_MIX:
- if (pValue < 0f) pValue = 0f;
- if (pValue > 1f) pValue = 1f;
- m_bankingMix = pValue;
- break;
- case Vehicle.BANKING_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_bankingTimescale = pValue;
- break;
- case Vehicle.BUOYANCY:
- if (pValue < -1f) pValue = -1f;
- if (pValue > 1f) pValue = 1f;
- m_VehicleBuoyancy = pValue;
- break;
- case Vehicle.HOVER_EFFICIENCY:
- if (pValue < 0f) pValue = 0f;
- if (pValue > 1f) pValue = 1f;
- m_VhoverEfficiency = pValue;
- break;
- case Vehicle.HOVER_HEIGHT:
- m_VhoverHeight = pValue;
- break;
- case Vehicle.HOVER_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_VhoverTimescale = pValue;
- break;
- case Vehicle.LINEAR_DEFLECTION_EFFICIENCY:
- if (pValue < 0f) pValue = 0f;
- if (pValue > 1f) pValue = 1f;
- m_linearDeflectionEfficiency = pValue;
- break;
- case Vehicle.LINEAR_DEFLECTION_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_linearDeflectionTimescale = pValue;
- break;
- case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- else if (pValue > 120) pValue = 120;
- m_linearMotorDecayTimescale = (0.2f +pValue) * m_invtimestep;
- m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
- break;
- case Vehicle.LINEAR_MOTOR_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_linearMotorTimescale = pValue;
- break;
- case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY:
- if (pValue < 0f) pValue = 0f;
- if (pValue > 1f) pValue = 1f;
- m_verticalAttractionEfficiency = pValue;
- break;
- case Vehicle.VERTICAL_ATTRACTION_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_verticalAttractionTimescale = pValue;
- break;
-
- // These are vector properties but the engine lets you use a single float value to
- // set all of the components to the same value
- case Vehicle.ANGULAR_FRICTION_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue);
- break;
- case Vehicle.ANGULAR_MOTOR_DIRECTION:
- m_angularMotorDirection = new Vector3(pValue, pValue, pValue);
- len = m_angularMotorDirection.Length();
- if (len > 12.566f)
- m_angularMotorDirection *= (12.566f / len);
-
- m_amEfect = 1.0f ; // turn it on
- m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
-
- if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
- && !rootPrim.m_isSelected && !rootPrim.m_disabled)
- d.BodyEnable(rootPrim.Body);
- break;
- case Vehicle.LINEAR_FRICTION_TIMESCALE:
- if (pValue < m_timestep) pValue = m_timestep;
- m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue);
- break;
- case Vehicle.LINEAR_MOTOR_DIRECTION:
- m_linearMotorDirection = new Vector3(pValue, pValue, pValue);
- len = m_linearMotorDirection.Length();
- if (len > 100.0f)
- m_linearMotorDirection *= (100.0f / len);
-
- m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
- m_lmEfect = 1.0f; // turn it on
-
- m_ffactor = 0.0f;
- if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
- && !rootPrim.m_isSelected && !rootPrim.m_disabled)
- d.BodyEnable(rootPrim.Body);
- break;
- case Vehicle.LINEAR_MOTOR_OFFSET:
- m_linearMotorOffset = new Vector3(pValue, pValue, pValue);
- len = m_linearMotorOffset.Length();
- if (len > 100.0f)
- m_linearMotorOffset *= (100.0f / len);
- break;
- }
- }//end ProcessFloatVehicleParam
-
- internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
- {
- float len;
-
- switch (pParam)
- {
- case Vehicle.ANGULAR_FRICTION_TIMESCALE:
- if (pValue.X < m_timestep) pValue.X = m_timestep;
- if (pValue.Y < m_timestep) pValue.Y = m_timestep;
- if (pValue.Z < m_timestep) pValue.Z = m_timestep;
-
- m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
- break;
- case Vehicle.ANGULAR_MOTOR_DIRECTION:
- m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
- // Limit requested angular speed to 2 rps= 4 pi rads/sec
- len = m_angularMotorDirection.Length();
- if (len > 12.566f)
- m_angularMotorDirection *= (12.566f / len);
-
- m_amEfect = 1.0f; // turn it on
- m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
-
- if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
- && !rootPrim.m_isSelected && !rootPrim.m_disabled)
- d.BodyEnable(rootPrim.Body);
- break;
- case Vehicle.LINEAR_FRICTION_TIMESCALE:
- if (pValue.X < m_timestep) pValue.X = m_timestep;
- if (pValue.Y < m_timestep) pValue.Y = m_timestep;
- if (pValue.Z < m_timestep) pValue.Z = m_timestep;
- m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z);
- break;
- case Vehicle.LINEAR_MOTOR_DIRECTION:
- m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z);
- len = m_linearMotorDirection.Length();
- if (len > 100.0f)
- m_linearMotorDirection *= (100.0f / len);
-
- m_lmEfect = 1.0f; // turn it on
- m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
-
- m_ffactor = 0.0f;
- if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
- && !rootPrim.m_isSelected && !rootPrim.m_disabled)
- d.BodyEnable(rootPrim.Body);
- break;
- case Vehicle.LINEAR_MOTOR_OFFSET:
- m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
- len = m_linearMotorOffset.Length();
- if (len > 100.0f)
- m_linearMotorOffset *= (100.0f / len);
- break;
- case Vehicle.BLOCK_EXIT:
- m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
- break;
- }
- }//end ProcessVectorVehicleParam
-
- internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue)
- {
- switch (pParam)
- {
- case Vehicle.REFERENCE_FRAME:
- // m_referenceFrame = Quaternion.Inverse(pValue);
- m_referenceFrame = pValue;
- break;
- case Vehicle.ROLL_FRAME:
- m_RollreferenceFrame = pValue;
- break;
- }
- }//end ProcessRotationVehicleParam
-
- internal void ProcessVehicleFlags(int pParam, bool remove)
- {
- if (remove)
- {
- m_flags &= ~((VehicleFlag)pParam);
- }
- else
- {
- m_flags |= (VehicleFlag)pParam;
- }
- }//end ProcessVehicleFlags
-
- internal void ProcessTypeChange(Vehicle pType)
- {
- m_lmEfect = 0;
-
- m_amEfect = 0;
- m_ffactor = 1f;
-
- m_linearMotorDirection = Vector3.Zero;
- m_angularMotorDirection = Vector3.Zero;
-
- m_BlockingEndPoint = Vector3.Zero;
- m_RollreferenceFrame = Quaternion.Identity;
- m_linearMotorOffset = Vector3.Zero;
-
- m_referenceFrame = Quaternion.Identity;
-
- // Set Defaults For Type
- m_type = pType;
- switch (pType)
- {
- case Vehicle.TYPE_NONE:
- m_linearFrictionTimescale = new Vector3(1000, 1000, 1000);
- m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
- m_linearMotorTimescale = 1000;
- m_linearMotorDecayTimescale = 120 * m_invtimestep;
- m_angularMotorTimescale = 1000;
- m_angularMotorDecayTimescale = 1000 * m_invtimestep;
- m_VhoverHeight = 0;
- m_VhoverEfficiency = 1;
- m_VhoverTimescale = 1000;
- m_VehicleBuoyancy = 0;
- m_linearDeflectionEfficiency = 0;
- m_linearDeflectionTimescale = 1000;
- m_angularDeflectionEfficiency = 0;
- m_angularDeflectionTimescale = 1000;
- m_bankingEfficiency = 0;
- m_bankingMix = 1;
- m_bankingTimescale = 1000;
- m_verticalAttractionEfficiency = 0;
- m_verticalAttractionTimescale = 1000;
-
- m_flags = (VehicleFlag)0;
- break;
-
- case Vehicle.TYPE_SLED:
- m_linearFrictionTimescale = new Vector3(30, 1, 1000);
- m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
- m_linearMotorTimescale = 1000;
- m_linearMotorDecayTimescale = 120 * m_invtimestep;
- m_angularMotorTimescale = 1000;
- m_angularMotorDecayTimescale = 120 * m_invtimestep;
- m_VhoverHeight = 0;
- m_VhoverEfficiency = 1;
- m_VhoverTimescale = 10;
- m_VehicleBuoyancy = 0;
- m_linearDeflectionEfficiency = 1;
- m_linearDeflectionTimescale = 1;
- m_angularDeflectionEfficiency = 0;
- m_angularDeflectionTimescale = 10;
- m_verticalAttractionEfficiency = 1;
- m_verticalAttractionTimescale = 1000;
- m_bankingEfficiency = 0;
- m_bankingMix = 1;
- m_bankingTimescale = 10;
- m_flags &=
- ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
- VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
- m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
- VehicleFlag.LIMIT_ROLL_ONLY |
- VehicleFlag.LIMIT_MOTOR_UP);
- break;
-
- case Vehicle.TYPE_CAR:
- m_linearFrictionTimescale = new Vector3(100, 2, 1000);
- m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
- m_linearMotorTimescale = 1;
- m_linearMotorDecayTimescale = 60 * m_invtimestep;
- m_angularMotorTimescale = 1;
- m_angularMotorDecayTimescale = 0.8f * m_invtimestep;
- m_VhoverHeight = 0;
- m_VhoverEfficiency = 0;
- m_VhoverTimescale = 1000;
- m_VehicleBuoyancy = 0;
- m_linearDeflectionEfficiency = 1;
- m_linearDeflectionTimescale = 2;
- m_angularDeflectionEfficiency = 0;
- m_angularDeflectionTimescale = 10;
- m_verticalAttractionEfficiency = 1f;
- m_verticalAttractionTimescale = 10f;
- m_bankingEfficiency = -0.2f;
- m_bankingMix = 1;
- m_bankingTimescale = 1;
- m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
- VehicleFlag.HOVER_TERRAIN_ONLY |
- VehicleFlag.HOVER_GLOBAL_HEIGHT);
- m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
- VehicleFlag.LIMIT_ROLL_ONLY |
- VehicleFlag.LIMIT_MOTOR_UP |
- VehicleFlag.HOVER_UP_ONLY);
- break;
- case Vehicle.TYPE_BOAT:
- m_linearFrictionTimescale = new Vector3(10, 3, 2);
- m_angularFrictionTimescale = new Vector3(10, 10, 10);
- m_linearMotorTimescale = 5;
- m_linearMotorDecayTimescale = 60 * m_invtimestep;
- m_angularMotorTimescale = 4;
- m_angularMotorDecayTimescale = 4 * m_invtimestep;
- m_VhoverHeight = 0;
- m_VhoverEfficiency = 0.5f;
- m_VhoverTimescale = 2;
- m_VehicleBuoyancy = 1;
- m_linearDeflectionEfficiency = 0.5f;
- m_linearDeflectionTimescale = 3;
- m_angularDeflectionEfficiency = 0.5f;
- m_angularDeflectionTimescale = 5;
- m_verticalAttractionEfficiency = 0.5f;
- m_verticalAttractionTimescale = 5f;
- m_bankingEfficiency = -0.3f;
- m_bankingMix = 0.8f;
- m_bankingTimescale = 1;
- m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
- VehicleFlag.HOVER_GLOBAL_HEIGHT |
- VehicleFlag.HOVER_UP_ONLY); // |
-// VehicleFlag.LIMIT_ROLL_ONLY);
- m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
- VehicleFlag.LIMIT_MOTOR_UP |
- VehicleFlag.HOVER_UP_ONLY | // new sl
- VehicleFlag.HOVER_WATER_ONLY);
- break;
-
- case Vehicle.TYPE_AIRPLANE:
- m_linearFrictionTimescale = new Vector3(200, 10, 5);
- m_angularFrictionTimescale = new Vector3(20, 20, 20);
- m_linearMotorTimescale = 2;
- m_linearMotorDecayTimescale = 60 * m_invtimestep;
- m_angularMotorTimescale = 4;
- m_angularMotorDecayTimescale = 8 * m_invtimestep;
- m_VhoverHeight = 0;
- m_VhoverEfficiency = 0.5f;
- m_VhoverTimescale = 1000;
- m_VehicleBuoyancy = 0;
- m_linearDeflectionEfficiency = 0.5f;
- m_linearDeflectionTimescale = 0.5f;
- m_angularDeflectionEfficiency = 1;
- m_angularDeflectionTimescale = 2;
- m_verticalAttractionEfficiency = 0.9f;
- m_verticalAttractionTimescale = 2f;
- m_bankingEfficiency = 1;
- m_bankingMix = 0.7f;
- m_bankingTimescale = 2;
- m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
- VehicleFlag.HOVER_TERRAIN_ONLY |
- VehicleFlag.HOVER_GLOBAL_HEIGHT |
- VehicleFlag.HOVER_UP_ONLY |
- VehicleFlag.NO_DEFLECTION_UP |
- VehicleFlag.LIMIT_MOTOR_UP);
- m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
- break;
-
- case Vehicle.TYPE_BALLOON:
- m_linearFrictionTimescale = new Vector3(5, 5, 5);
- m_angularFrictionTimescale = new Vector3(10, 10, 10);
- m_linearMotorTimescale = 5;
- m_linearMotorDecayTimescale = 60 * m_invtimestep;
- m_angularMotorTimescale = 6;
- m_angularMotorDecayTimescale = 10 * m_invtimestep;
- m_VhoverHeight = 5;
- m_VhoverEfficiency = 0.8f;
- m_VhoverTimescale = 10;
- m_VehicleBuoyancy = 1;
- m_linearDeflectionEfficiency = 0;
- m_linearDeflectionTimescale = 5 * m_invtimestep;
- m_angularDeflectionEfficiency = 0;
- m_angularDeflectionTimescale = 5;
- m_verticalAttractionEfficiency = 1f;
- m_verticalAttractionTimescale = 1000f;
- m_bankingEfficiency = 0;
- m_bankingMix = 0.7f;
- m_bankingTimescale = 5;
- m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
- VehicleFlag.HOVER_TERRAIN_ONLY |
- VehicleFlag.HOVER_UP_ONLY |
- VehicleFlag.NO_DEFLECTION_UP |
- VehicleFlag.LIMIT_MOTOR_UP | //);
- VehicleFlag.LIMIT_ROLL_ONLY | // new sl
- VehicleFlag.HOVER_GLOBAL_HEIGHT); // new sl
-
-// m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY |
-// VehicleFlag.HOVER_GLOBAL_HEIGHT);
- break;
-
- }
-
- m_lmDecay = (1.0f - 1.0f / m_linearMotorDecayTimescale);
- m_amDecay = 1.0f - 1.0f / m_angularMotorDecayTimescale;
-
- }//end SetDefaultsForType
-
- internal void Stop()
- {
- m_lmEfect = 0;
- m_lmDecay = 0f;
- m_amEfect = 0;
- m_amDecay = 0;
- m_ffactor = 1f;
- }
-
- public static Vector3 Xrot(Quaternion rot)
- {
- Vector3 vec;
- rot.Normalize(); // just in case
- vec.X = 2 * (rot.X * rot.X + rot.W * rot.W) - 1;
- vec.Y = 2 * (rot.X * rot.Y + rot.Z * rot.W);
- vec.Z = 2 * (rot.X * rot.Z - rot.Y * rot.W);
- return vec;
- }
-
- public static Vector3 Zrot(Quaternion rot)
- {
- Vector3 vec;
- rot.Normalize(); // just in case
- vec.X = 2 * (rot.X * rot.Z + rot.Y * rot.W);
- vec.Y = 2 * (rot.Y * rot.Z - rot.X * rot.W);
- vec.Z = 2 * (rot.Z * rot.Z + rot.W * rot.W) - 1;
-
- return vec;
- }
-
- private const float pi = (float)Math.PI;
- private const float halfpi = 0.5f * (float)Math.PI;
- private const float twopi = 2.0f * pi;
-
- public static Vector3 ubitRot2Euler(Quaternion rot)
- {
- // returns roll in X
- // pitch in Y
- // yaw in Z
- Vector3 vec;
-
- // assuming rot is normalised
- // rot.Normalize();
-
- float zX = rot.X * rot.Z + rot.Y * rot.W;
-
- if (zX < -0.49999f)
- {
- vec.X = 0;
- vec.Y = -halfpi;
- vec.Z = (float)(-2d * Math.Atan(rot.X / rot.W));
- }
- else if (zX > 0.49999f)
- {
- vec.X = 0;
- vec.Y = halfpi;
- vec.Z = (float)(2d * Math.Atan(rot.X / rot.W));
- }
- else
- {
- vec.Y = (float)Math.Asin(2 * zX);
-
- float sqw = rot.W * rot.W;
-
- float minuszY = rot.X * rot.W - rot.Y * rot.Z;
- float zZ = rot.Z * rot.Z + sqw - 0.5f;
-
- vec.X = (float)Math.Atan2(minuszY, zZ);
-
- float yX = rot.Z * rot.W - rot.X * rot.Y; //( have negative ?)
- float yY = rot.X * rot.X + sqw - 0.5f;
- vec.Z = (float)Math.Atan2(yX, yY);
- }
- return vec;
- }
-
- public static void GetRollPitch(Quaternion rot, out float roll, out float pitch)
- {
- // assuming rot is normalised
- // rot.Normalize();
-
- float zX = rot.X * rot.Z + rot.Y * rot.W;
-
- if (zX < -0.49999f)
- {
- roll = 0;
- pitch = -halfpi;
- }
- else if (zX > 0.49999f)
- {
- roll = 0;
- pitch = halfpi;
- }
- else
- {
- pitch = (float)Math.Asin(2 * zX);
-
- float minuszY = rot.X * rot.W - rot.Y * rot.Z;
- float zZ = rot.Z * rot.Z + rot.W * rot.W - 0.5f;
-
- roll = (float)Math.Atan2(minuszY, zZ);
- }
- return ;
- }
-
- internal void Step()
- {
- IntPtr Body = rootPrim.Body;
-
- d.Mass dmass;
- d.BodyGetMass(Body, out dmass);
-
- d.Quaternion rot = d.BodyGetQuaternion(Body);
- Quaternion objrotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
- Quaternion rotq = objrotq; // rotq = rotation of object
- rotq *= m_referenceFrame; // rotq is now rotation in vehicle reference frame
- Quaternion irotq = Quaternion.Inverse(rotq);
-
- d.Vector3 dvtmp;
- Vector3 tmpV;
- Vector3 curVel; // velocity in world
- Vector3 curAngVel; // angular velocity in world
- Vector3 force = Vector3.Zero; // actually linear aceleration until mult by mass in world frame
- Vector3 torque = Vector3.Zero;// actually angular aceleration until mult by Inertia in vehicle frame
- d.Vector3 dtorque = new d.Vector3();
-
- dvtmp = d.BodyGetLinearVel(Body);
- curVel.X = dvtmp.X;
- curVel.Y = dvtmp.Y;
- curVel.Z = dvtmp.Z;
- Vector3 curLocalVel = curVel * irotq; // current velocity in local
-
- dvtmp = d.BodyGetAngularVel(Body);
- curAngVel.X = dvtmp.X;
- curAngVel.Y = dvtmp.Y;
- curAngVel.Z = dvtmp.Z;
- Vector3 curLocalAngVel = curAngVel * irotq; // current angular velocity in local
-
- float ldampZ = 0;
-
- // linear motor
- if (m_lmEfect > 0.01 && m_linearMotorTimescale < 1000)
- {
- tmpV = m_linearMotorDirection - curLocalVel; // velocity error
- tmpV *= m_lmEfect / m_linearMotorTimescale; // error to correct in this timestep
- tmpV *= rotq; // to world
-
- if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != 0)
- tmpV.Z = 0;
-
- if (m_linearMotorOffset.X != 0 || m_linearMotorOffset.Y != 0 || m_linearMotorOffset.Z != 0)
- {
- // have offset, do it now
- tmpV *= dmass.mass;
- d.BodyAddForceAtRelPos(Body, tmpV.X, tmpV.Y, tmpV.Z, m_linearMotorOffset.X, m_linearMotorOffset.Y, m_linearMotorOffset.Z);
- }
- else
- {
- force.X += tmpV.X;
- force.Y += tmpV.Y;
- force.Z += tmpV.Z;
- }
-
- m_lmEfect *= m_lmDecay;
-// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
- m_ffactor = 0.0f;
- }
- else
- {
- m_lmEfect = 0;
- m_ffactor = 1f;
- }
-
- // hover
- if (m_VhoverTimescale < 300 && rootPrim.prim_geom != IntPtr.Zero)
- {
- // d.Vector3 pos = d.BodyGetPosition(Body);
- d.Vector3 pos = d.GeomGetPosition(rootPrim.prim_geom);
- pos.Z -= 0.21f; // minor offset that seems to be always there in sl
-
- float t = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
- float perr;
-
- // default to global but don't go underground
- perr = m_VhoverHeight - pos.Z;
-
- if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == 0)
- {
- if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) != 0)
- {
- perr += _pParentScene.GetWaterLevel();
- }
- else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
- {
- perr += t;
- }
- else
- {
- float w = _pParentScene.GetWaterLevel();
- if (t > w)
- perr += t;
- else
- perr += w;
- }
- }
- else if (t > m_VhoverHeight)
- perr = t - pos.Z; ;
-
- if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == 0 || perr > -0.1)
- {
- ldampZ = m_VhoverEfficiency * m_invtimestep;
-
- perr *= (1.0f + ldampZ) / m_VhoverTimescale;
-
- // force.Z += perr - curVel.Z * tmp;
- force.Z += perr;
- ldampZ *= -curVel.Z;
-
- force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy);
- }
- else // no buoyancy
- force.Z += _pParentScene.gravityz;
- }
- else
- {
- // default gravity and Buoyancy
- force.Z += _pParentScene.gravityz * m_gravmod * (1f - m_VehicleBuoyancy);
- }
-
- // linear deflection
- if (m_linearDeflectionEfficiency > 0)
- {
- float len = curVel.Length();
- if (len > 0.01) // if moving
- {
- Vector3 atAxis;
- atAxis = Xrot(rotq); // where are we pointing to
- atAxis *= len; // make it same size as world velocity vector
-
- tmpV = -atAxis; // oposite direction
- atAxis -= curVel; // error to one direction
- len = atAxis.LengthSquared();
-
- tmpV -= curVel; // error to oposite
- float lens = tmpV.LengthSquared();
-
- if (len > 0.01 || lens > 0.01) // do nothing if close enougth
- {
- if (len < lens)
- tmpV = atAxis;
-
- tmpV *= (m_linearDeflectionEfficiency / m_linearDeflectionTimescale); // error to correct in this timestep
- force.X += tmpV.X;
- force.Y += tmpV.Y;
- if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) == 0)
- force.Z += tmpV.Z;
- }
- }
- }
-
- // linear friction/damping
- if (curLocalVel.X != 0 || curLocalVel.Y != 0 || curLocalVel.Z != 0)
- {
- tmpV.X = -curLocalVel.X / m_linearFrictionTimescale.X;
- tmpV.Y = -curLocalVel.Y / m_linearFrictionTimescale.Y;
- tmpV.Z = -curLocalVel.Z / m_linearFrictionTimescale.Z;
- tmpV *= rotq; // to world
-
- if(ldampZ != 0 && Math.Abs(ldampZ) > Math.Abs(tmpV.Z))
- tmpV.Z = ldampZ;
- force.X += tmpV.X;
- force.Y += tmpV.Y;
- force.Z += tmpV.Z;
- }
-
- // vertical atractor
- if (m_verticalAttractionTimescale < 300)
- {
- float roll;
- float pitch;
-
-
-
- float ftmp = m_invtimestep / m_verticalAttractionTimescale / m_verticalAttractionTimescale;
-
- float ftmp2;
- ftmp2 = 0.5f * m_verticalAttractionEfficiency * m_invtimestep;
- m_amdampX = ftmp2;
-
- m_ampwr = 1.0f - 0.8f * m_verticalAttractionEfficiency;
-
- GetRollPitch(irotq, out roll, out pitch);
-
- if (roll > halfpi)
- roll = pi - roll;
- else if (roll < -halfpi)
- roll = -pi - roll;
-
- float effroll = pitch / halfpi;
- effroll *= effroll;
- effroll = 1 - effroll;
- effroll *= roll;
-
-
- torque.X += effroll * ftmp;
-
- if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) == 0)
- {
- float effpitch = roll / halfpi;
- effpitch *= effpitch;
- effpitch = 1 - effpitch;
- effpitch *= pitch;
-
- torque.Y += effpitch * ftmp;
- }
-
- if (m_bankingEfficiency != 0 && Math.Abs(effroll) > 0.01)
- {
-
- float broll = effroll;
- /*
- if (broll > halfpi)
- broll = pi - broll;
- else if (broll < -halfpi)
- broll = -pi - broll;
- */
- broll *= m_bankingEfficiency;
- if (m_bankingMix != 0)
- {
- float vfact = Math.Abs(curLocalVel.X) / 10.0f;
- if (vfact > 1.0f) vfact = 1.0f;
-
- if (curLocalVel.X >= 0)
- broll *= (1 + (vfact - 1) * m_bankingMix);
- else
- broll *= -(1 + (vfact - 1) * m_bankingMix);
- }
- // make z rot be in world Z not local as seems to be in sl
-
- broll = broll / m_bankingTimescale;
-
-
- tmpV = Zrot(irotq);
- tmpV *= broll;
-
- torque.X += tmpV.X;
- torque.Y += tmpV.Y;
- torque.Z += tmpV.Z;
-
- m_amdampZ = Math.Abs(m_bankingEfficiency) / m_bankingTimescale;
- m_amdampY = m_amdampZ;
-
- }
- else
- {
- m_amdampZ = 1 / m_angularFrictionTimescale.Z;
- m_amdampY = m_amdampX;
- }
- }
- else
- {
- m_ampwr = 1.0f;
- m_amdampX = 1 / m_angularFrictionTimescale.X;
- m_amdampY = 1 / m_angularFrictionTimescale.Y;
- m_amdampZ = 1 / m_angularFrictionTimescale.Z;
- }
-
- // angular motor
- if (m_amEfect > 0.01 && m_angularMotorTimescale < 1000)
- {
- tmpV = m_angularMotorDirection - curLocalAngVel; // velocity error
- tmpV *= m_amEfect / m_angularMotorTimescale; // error to correct in this timestep
- torque.X += tmpV.X * m_ampwr;
- torque.Y += tmpV.Y * m_ampwr;
- torque.Z += tmpV.Z;
-
- m_amEfect *= m_amDecay;
- }
- else
- m_amEfect = 0;
-
- // angular deflection
- if (m_angularDeflectionEfficiency > 0)
- {
- Vector3 dirv;
-
- if (curLocalVel.X > 0.01f)
- dirv = curLocalVel;
- else if (curLocalVel.X < -0.01f)
- // use oposite
- dirv = -curLocalVel;
- else
- {
- // make it fall into small positive x case
- dirv.X = 0.01f;
- dirv.Y = curLocalVel.Y;
- dirv.Z = curLocalVel.Z;
- }
-
- float ftmp = m_angularDeflectionEfficiency / m_angularDeflectionTimescale;
-
- if (Math.Abs(dirv.Z) > 0.01)
- {
- torque.Y += - (float)Math.Atan2(dirv.Z, dirv.X) * ftmp;
- }
-
- if (Math.Abs(dirv.Y) > 0.01)
- {
- torque.Z += (float)Math.Atan2(dirv.Y, dirv.X) * ftmp;
- }
- }
-
- // angular friction
- if (curLocalAngVel.X != 0 || curLocalAngVel.Y != 0 || curLocalAngVel.Z != 0)
- {
- torque.X -= curLocalAngVel.X * m_amdampX;
- torque.Y -= curLocalAngVel.Y * m_amdampY;
- torque.Z -= curLocalAngVel.Z * m_amdampZ;
- }
-
-
- if (force.X != 0 || force.Y != 0 || force.Z != 0)
- {
- force *= dmass.mass;
- d.BodyAddForce(Body, force.X, force.Y, force.Z);
- }
-
- if (torque.X != 0 || torque.Y != 0 || torque.Z != 0)
- {
- torque *= m_referenceFrame; // to object frame
- dtorque.X = torque.X ;
- dtorque.Y = torque.Y;
- dtorque.Z = torque.Z;
-
- d.MultiplyM3V3(out dvtmp, ref dmass.I, ref dtorque);
- d.BodyAddRelTorque(Body, dvtmp.X, dvtmp.Y, dvtmp.Z); // add torque in object frame
- }
- }
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODEMeshWorker.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODEMeshWorker.cs
deleted file mode 100644
index 330b191..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODEMeshWorker.cs
+++ /dev/null
@@ -1,933 +0,0 @@
-/*
- * AJLDuarte 2012
- */
-
-using System;
-using System.Threading;
-using System.Collections.Generic;
-using System.IO;
-using System.Reflection;
-using System.Runtime.InteropServices;
-using System.Text;
-using OpenSim.Framework;
-using OpenSim.Region.PhysicsModules.SharedBase;
-using OdeAPI;
-using log4net;
-using Nini.Config;
-using OpenMetaverse;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- public enum MeshState : byte
- {
- noNeed = 0,
-
- loadingAsset = 1,
-
- AssetOK = 0x0f, // 00001111
-
- NeedMask = 0x30, // 00110000
- needMesh = 0x10, // 00010000
- needAsset = 0x20, // 00100000
-
- FailMask = 0xC0, // 11000000
- AssetFailed = 0x40, // 01000000
- MeshFailed = 0x80, // 10000000
-
- MeshNoColide = FailMask | needAsset
- }
-
- public enum meshWorkerCmnds : byte
- {
- nop = 0,
- addnew,
- changefull,
- changesize,
- changeshapetype,
- getmesh,
- }
-
- public class ODEPhysRepData
- {
- public PhysicsActor actor;
- public PrimitiveBaseShape pbs;
- public IMesh mesh;
-
- public Vector3 size;
- public Vector3 OBB;
- public Vector3 OBBOffset;
-
- public float volume;
-
- public byte shapetype;
- public bool hasOBB;
- public bool hasMeshVolume;
- public MeshState meshState;
- public UUID? assetID;
- public meshWorkerCmnds comand;
- }
-
- public class ODEMeshWorker
- {
-
- private ILog m_log;
- private ODEScene m_scene;
- private IMesher m_mesher;
-
- public bool meshSculptedPrim = true;
- public bool forceSimplePrimMeshing = false;
- public float meshSculptLOD = 32;
- public float MeshSculptphysicalLOD = 32;
-
-
- private OpenSim.Framework.BlockingQueue createqueue = new OpenSim.Framework.BlockingQueue();
- private bool m_running;
-
- private Thread m_thread;
-
- public ODEMeshWorker(ODEScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
- {
- m_scene = pScene;
- m_log = pLog;
- m_mesher = pMesher;
-
- if (pConfig != null)
- {
- forceSimplePrimMeshing = pConfig.GetBoolean("force_simple_prim_meshing", forceSimplePrimMeshing);
- meshSculptedPrim = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
- meshSculptLOD = pConfig.GetFloat("mesh_lod", meshSculptLOD);
- MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
- }
- m_running = true;
- m_thread = new Thread(DoWork);
- m_thread.Name = "OdeMeshWorker";
- m_thread.Start();
- }
-
- private void DoWork()
- {
- m_mesher.ExpireFileCache();
-
- while(m_running)
- {
- ODEPhysRepData nextRep = createqueue.Dequeue();
- if(!m_running)
- return;
- if (nextRep == null)
- continue;
- if (m_scene.haveActor(nextRep.actor))
- {
- switch (nextRep.comand)
- {
- case meshWorkerCmnds.changefull:
- case meshWorkerCmnds.changeshapetype:
- case meshWorkerCmnds.changesize:
- GetMesh(nextRep);
- if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor))
- m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep);
- break;
- case meshWorkerCmnds.getmesh:
- DoRepDataGetMesh(nextRep);
- break;
- }
- }
- }
- }
-
- public void Stop()
- {
- try
- {
- m_thread.Abort();
- createqueue.Clear();
- }
- catch
- {
- }
- }
-
- public void ChangeActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
- Vector3 size, byte shapetype)
- {
- ODEPhysRepData repData = new ODEPhysRepData();
- repData.actor = actor;
- repData.pbs = pbs;
- repData.size = size;
- repData.shapetype = shapetype;
-
- CheckMesh(repData);
- CalcVolumeData(repData);
- m_scene.AddChange(actor, changes.PhysRepData, repData);
- return;
- }
-
- public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs,
- Vector3 size, byte shapetype)
- {
- ODEPhysRepData repData = new ODEPhysRepData();
- repData.actor = actor;
- repData.pbs = pbs;
- repData.size = size;
- repData.shapetype = shapetype;
-
- CheckMesh(repData);
- CalcVolumeData(repData);
- m_scene.AddChange(actor, changes.AddPhysRep, repData);
- return repData;
- }
-
- public void RequestMesh(ODEPhysRepData repData)
- {
- repData.mesh = null;
-
- if (repData.meshState == MeshState.needAsset)
- {
- PrimitiveBaseShape pbs = repData.pbs;
-
- // check if we got outdated
-
- if (!pbs.SculptEntry || pbs.SculptTexture == UUID.Zero)
- {
- repData.meshState = MeshState.noNeed;
- return;
- }
-
- repData.assetID = pbs.SculptTexture;
- repData.meshState = MeshState.loadingAsset;
-
- repData.comand = meshWorkerCmnds.getmesh;
- createqueue.Enqueue(repData);
- }
- }
-
- // creates and prepares a mesh to use and calls parameters estimation
- public bool CreateActorPhysRep(ODEPhysRepData repData)
- {
- IMesh mesh = repData.mesh;
-
- if (mesh != null)
- {
- IntPtr vertices, indices;
- int vertexCount, indexCount;
- int vertexStride, triStride;
-
- mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
- mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
-
- if (vertexCount == 0 || indexCount == 0)
- {
- m_log.WarnFormat("[PHYSICS]: Invalid mesh data on prim {0} mesh UUID {1}",
- repData.actor.Name, repData.pbs.SculptTexture.ToString());
- repData.meshState = MeshState.MeshFailed;
- repData.hasOBB = false;
- repData.mesh = null;
- m_scene.mesher.ReleaseMesh(mesh);
- }
- else
- {
- repData.OBBOffset = mesh.GetCentroid();
- repData.OBB = mesh.GetOBB();
- repData.hasOBB = true;
- mesh.releaseSourceMeshData();
- }
- }
- CalcVolumeData(repData);
- return true;
- }
-
- public void AssetLoaded(ODEPhysRepData repData)
- {
- if (m_scene.haveActor(repData.actor))
- {
- if (needsMeshing(repData.pbs)) // no need for pbs now?
- {
- repData.comand = meshWorkerCmnds.changefull;
- createqueue.Enqueue(repData);
- }
- }
- else
- repData.pbs.SculptData = Utils.EmptyBytes;
- }
-
- public void DoRepDataGetMesh(ODEPhysRepData repData)
- {
- if (!repData.pbs.SculptEntry)
- return;
-
- if (repData.meshState != MeshState.loadingAsset)
- return;
-
- if (repData.assetID == null || repData.assetID == UUID.Zero)
- return;
-
- if (repData.assetID != repData.pbs.SculptTexture)
- return;
-
- // check if it is in cache
- GetMesh(repData);
- if (repData.meshState != MeshState.needAsset)
- {
- CreateActorPhysRep(repData);
- m_scene.AddChange(repData.actor, changes.PhysRepData, repData);
- return;
- }
-
- RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod;
- if (assetProvider == null)
- return;
- ODEAssetRequest asr = new ODEAssetRequest(this, assetProvider, repData, m_log);
- }
-
-
- ///
- /// Routine to figure out if we need to mesh this prim with our mesher
- ///
- ///
- ///
- public bool needsMeshing(PrimitiveBaseShape pbs)
- {
- // check sculpts or meshs
- if (pbs.SculptEntry)
- {
- if (meshSculptedPrim)
- return true;
-
- if (pbs.SculptType == (byte)SculptType.Mesh) // always do meshs
- return true;
-
- return false;
- }
-
- if (forceSimplePrimMeshing)
- return true;
-
- // if it's a standard box or sphere with no cuts, hollows, twist or top shear, return false since ODE can use an internal representation for the prim
-
- if ((pbs.ProfileShape == ProfileShape.Square && pbs.PathCurve == (byte)Extrusion.Straight)
- || (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1
- && pbs.Scale.X == pbs.Scale.Y && pbs.Scale.Y == pbs.Scale.Z))
- {
-
- if (pbs.ProfileBegin == 0 && pbs.ProfileEnd == 0
- && pbs.ProfileHollow == 0
- && pbs.PathTwist == 0 && pbs.PathTwistBegin == 0
- && pbs.PathBegin == 0 && pbs.PathEnd == 0
- && pbs.PathTaperX == 0 && pbs.PathTaperY == 0
- && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
- && pbs.PathShearX == 0 && pbs.PathShearY == 0)
- {
- return false;
- }
- }
-
- // following code doesn't give meshs to boxes and spheres ever
- // and it's odd.. so for now just return true if asked to force meshs
- // hopefully mesher will fail if doesn't suport so things still get basic boxes
-
- int iPropertiesNotSupportedDefault = 0;
-
- if (pbs.ProfileHollow != 0)
- iPropertiesNotSupportedDefault++;
-
- if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
- iPropertiesNotSupportedDefault++;
-
- if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
- iPropertiesNotSupportedDefault++;
-
- if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
- iPropertiesNotSupportedDefault++;
-
- if ((pbs.PathScaleX != 100) || (pbs.PathScaleY != 100))
- iPropertiesNotSupportedDefault++;
-
- if ((pbs.PathShearX != 0) || (pbs.PathShearY != 0))
- iPropertiesNotSupportedDefault++;
-
- if (pbs.ProfileShape == ProfileShape.Circle && pbs.PathCurve == (byte)Extrusion.Straight)
- iPropertiesNotSupportedDefault++;
-
- if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1 && (pbs.Scale.X != pbs.Scale.Y || pbs.Scale.Y != pbs.Scale.Z || pbs.Scale.Z != pbs.Scale.X))
- iPropertiesNotSupportedDefault++;
-
- if (pbs.ProfileShape == ProfileShape.HalfCircle && pbs.PathCurve == (byte)Extrusion.Curve1)
- iPropertiesNotSupportedDefault++;
-
- // test for torus
- if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
- {
- if (pbs.PathCurve == (byte)Extrusion.Curve1)
- {
- iPropertiesNotSupportedDefault++;
- }
- }
- else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
- {
- if (pbs.PathCurve == (byte)Extrusion.Straight)
- {
- iPropertiesNotSupportedDefault++;
- }
-
- // ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
- else if (pbs.PathCurve == (byte)Extrusion.Curve1)
- {
- iPropertiesNotSupportedDefault++;
- }
- }
- else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
- {
- if (pbs.PathCurve == (byte)Extrusion.Curve1 || pbs.PathCurve == (byte)Extrusion.Curve2)
- {
- iPropertiesNotSupportedDefault++;
- }
- }
- else if ((pbs.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
- {
- if (pbs.PathCurve == (byte)Extrusion.Straight)
- {
- iPropertiesNotSupportedDefault++;
- }
- else if (pbs.PathCurve == (byte)Extrusion.Curve1)
- {
- iPropertiesNotSupportedDefault++;
- }
- }
-
- if (iPropertiesNotSupportedDefault == 0)
- {
- return false;
- }
- return true;
- }
-
- // see if we need a mesh and if so if we have a cached one
- // called with a new repData
- public void CheckMesh(ODEPhysRepData repData)
- {
- PhysicsActor actor = repData.actor;
- PrimitiveBaseShape pbs = repData.pbs;
-
- if (!needsMeshing(pbs))
- {
- repData.meshState = MeshState.noNeed;
- return;
- }
-
- IMesh mesh = null;
-
- Vector3 size = repData.size;
- byte shapetype = repData.shapetype;
-
- bool convex;
-
- int clod = (int)LevelOfDetail.High;
- if (shapetype == 0)
- convex = false;
- else
- {
- convex = true;
- if (pbs.SculptType != (byte)SculptType.Mesh)
- clod = (int)LevelOfDetail.Low;
- }
-
- mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex);
-
- if (mesh == null)
- {
- if (pbs.SculptEntry)
- {
- if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero)
- {
- repData.assetID = pbs.SculptTexture;
- repData.meshState = MeshState.needAsset;
- }
- else
- repData.meshState = MeshState.MeshFailed;
-
- return;
- }
- else
- {
- repData.meshState = MeshState.needMesh;
- mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true);
- if (mesh == null)
- {
- repData.meshState = MeshState.MeshFailed;
- return;
- }
- }
- }
-
- repData.meshState = MeshState.AssetOK;
- repData.mesh = mesh;
-
- if (pbs.SculptEntry)
- {
- repData.assetID = pbs.SculptTexture;
- }
-
- pbs.SculptData = Utils.EmptyBytes;
- return ;
- }
-
- public void GetMesh(ODEPhysRepData repData)
- {
- PhysicsActor actor = repData.actor;
-
- PrimitiveBaseShape pbs = repData.pbs;
-
- repData.mesh = null;
- repData.hasOBB = false;
-
- if (!needsMeshing(pbs))
- {
- repData.meshState = MeshState.noNeed;
- return;
- }
-
- if (repData.meshState == MeshState.MeshFailed)
- return;
-
- if (pbs.SculptEntry)
- {
- if (repData.meshState == MeshState.AssetFailed)
- {
- if (pbs.SculptTexture == repData.assetID)
- return;
- }
- }
-
- repData.meshState = MeshState.noNeed;
-
- IMesh mesh = null;
- Vector3 size = repData.size;
- byte shapetype = repData.shapetype;
-
- bool convex;
- int clod = (int)LevelOfDetail.High;
- if (shapetype == 0)
- convex = false;
- else
- {
- convex = true;
- if (pbs.SculptType != (byte)SculptType.Mesh)
- clod = (int)LevelOfDetail.Low;
- }
-
- mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true);
-
- if (mesh == null)
- {
- if (pbs.SculptEntry)
- {
- if (pbs.SculptTexture == UUID.Zero)
- return;
-
- repData.assetID = pbs.SculptTexture;
-
- if (pbs.SculptData == null || pbs.SculptData.Length == 0)
- {
- repData.meshState = MeshState.needAsset;
- return;
- }
- }
- }
-
- repData.mesh = mesh;
- repData.pbs.SculptData = Utils.EmptyBytes;
-
- if (mesh == null)
- {
- if (pbs.SculptEntry)
- repData.meshState = MeshState.AssetFailed;
- else
- repData.meshState = MeshState.MeshFailed;
-
- return;
- }
-
- repData.meshState = MeshState.AssetOK;
-
- return;
- }
-
- private void CalculateBasicPrimVolume(ODEPhysRepData repData)
- {
- PrimitiveBaseShape _pbs = repData.pbs;
- Vector3 _size = repData.size;
-
- float volume = _size.X * _size.Y * _size.Z; // default
- float tmp;
-
- float hollowAmount = (float)_pbs.ProfileHollow * 2.0e-5f;
- float hollowVolume = hollowAmount * hollowAmount;
-
- switch (_pbs.ProfileShape)
- {
- case ProfileShape.Square:
- // default box
-
- if (_pbs.PathCurve == (byte)Extrusion.Straight)
- {
- if (hollowAmount > 0.0)
- {
- switch (_pbs.HollowShape)
- {
- case HollowShape.Square:
- case HollowShape.Same:
- break;
-
- case HollowShape.Circle:
-
- hollowVolume *= 0.78539816339f;
- break;
-
- case HollowShape.Triangle:
-
- hollowVolume *= (0.5f * .5f);
- break;
-
- default:
- hollowVolume = 0;
- break;
- }
- volume *= (1.0f - hollowVolume);
- }
- }
-
- else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
- {
- //a tube
-
- volume *= 0.78539816339e-2f * (float)(200 - _pbs.PathScaleX);
- tmp = 1.0f - 2.0e-2f * (float)(200 - _pbs.PathScaleY);
- volume -= volume * tmp * tmp;
-
- if (hollowAmount > 0.0)
- {
- hollowVolume *= hollowAmount;
-
- switch (_pbs.HollowShape)
- {
- case HollowShape.Square:
- case HollowShape.Same:
- break;
-
- case HollowShape.Circle:
- hollowVolume *= 0.78539816339f;
- break;
-
- case HollowShape.Triangle:
- hollowVolume *= 0.5f * 0.5f;
- break;
- default:
- hollowVolume = 0;
- break;
- }
- volume *= (1.0f - hollowVolume);
- }
- }
-
- break;
-
- case ProfileShape.Circle:
-
- if (_pbs.PathCurve == (byte)Extrusion.Straight)
- {
- volume *= 0.78539816339f; // elipse base
-
- if (hollowAmount > 0.0)
- {
- switch (_pbs.HollowShape)
- {
- case HollowShape.Same:
- case HollowShape.Circle:
- break;
-
- case HollowShape.Square:
- hollowVolume *= 0.5f * 2.5984480504799f;
- break;
-
- case HollowShape.Triangle:
- hollowVolume *= .5f * 1.27323954473516f;
- break;
-
- default:
- hollowVolume = 0;
- break;
- }
- volume *= (1.0f - hollowVolume);
- }
- }
-
- else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
- {
- volume *= 0.61685027506808491367715568749226e-2f * (float)(200 - _pbs.PathScaleX);
- tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
- volume *= (1.0f - tmp * tmp);
-
- if (hollowAmount > 0.0)
- {
-
- // calculate the hollow volume by it's shape compared to the prim shape
- hollowVolume *= hollowAmount;
-
- switch (_pbs.HollowShape)
- {
- case HollowShape.Same:
- case HollowShape.Circle:
- break;
-
- case HollowShape.Square:
- hollowVolume *= 0.5f * 2.5984480504799f;
- break;
-
- case HollowShape.Triangle:
- hollowVolume *= .5f * 1.27323954473516f;
- break;
-
- default:
- hollowVolume = 0;
- break;
- }
- volume *= (1.0f - hollowVolume);
- }
- }
- break;
-
- case ProfileShape.HalfCircle:
- if (_pbs.PathCurve == (byte)Extrusion.Curve1)
- {
- volume *= 0.5236f;
-
- if (hollowAmount > 0.0)
- {
- hollowVolume *= hollowAmount;
-
- switch (_pbs.HollowShape)
- {
- case HollowShape.Circle:
- case HollowShape.Triangle: // diference in sl is minor and odd
- case HollowShape.Same:
- break;
-
- case HollowShape.Square:
- hollowVolume *= 0.909f;
- break;
-
- // case HollowShape.Triangle:
- // hollowVolume *= .827f;
- // break;
- default:
- hollowVolume = 0;
- break;
- }
- volume *= (1.0f - hollowVolume);
- }
-
- }
- break;
-
- case ProfileShape.EquilateralTriangle:
-
- if (_pbs.PathCurve == (byte)Extrusion.Straight)
- {
- volume *= 0.32475953f;
-
- if (hollowAmount > 0.0)
- {
-
- // calculate the hollow volume by it's shape compared to the prim shape
- switch (_pbs.HollowShape)
- {
- case HollowShape.Same:
- case HollowShape.Triangle:
- hollowVolume *= .25f;
- break;
-
- case HollowShape.Square:
- hollowVolume *= 0.499849f * 3.07920140172638f;
- break;
-
- case HollowShape.Circle:
- // Hollow shape is a perfect cyllinder in respect to the cube's scale
- // Cyllinder hollow volume calculation
-
- hollowVolume *= 0.1963495f * 3.07920140172638f;
- break;
-
- default:
- hollowVolume = 0;
- break;
- }
- volume *= (1.0f - hollowVolume);
- }
- }
- else if (_pbs.PathCurve == (byte)Extrusion.Curve1)
- {
- volume *= 0.32475953f;
- volume *= 0.01f * (float)(200 - _pbs.PathScaleX);
- tmp = 1.0f - .02f * (float)(200 - _pbs.PathScaleY);
- volume *= (1.0f - tmp * tmp);
-
- if (hollowAmount > 0.0)
- {
-
- hollowVolume *= hollowAmount;
-
- switch (_pbs.HollowShape)
- {
- case HollowShape.Same:
- case HollowShape.Triangle:
- hollowVolume *= .25f;
- break;
-
- case HollowShape.Square:
- hollowVolume *= 0.499849f * 3.07920140172638f;
- break;
-
- case HollowShape.Circle:
-
- hollowVolume *= 0.1963495f * 3.07920140172638f;
- break;
-
- default:
- hollowVolume = 0;
- break;
- }
- volume *= (1.0f - hollowVolume);
- }
- }
- break;
-
- default:
- break;
- }
-
- float taperX1;
- float taperY1;
- float taperX;
- float taperY;
- float pathBegin;
- float pathEnd;
- float profileBegin;
- float profileEnd;
-
- if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible)
- {
- taperX1 = _pbs.PathScaleX * 0.01f;
- if (taperX1 > 1.0f)
- taperX1 = 2.0f - taperX1;
- taperX = 1.0f - taperX1;
-
- taperY1 = _pbs.PathScaleY * 0.01f;
- if (taperY1 > 1.0f)
- taperY1 = 2.0f - taperY1;
- taperY = 1.0f - taperY1;
- }
- else
- {
- taperX = _pbs.PathTaperX * 0.01f;
- if (taperX < 0.0f)
- taperX = -taperX;
- taperX1 = 1.0f - taperX;
-
- taperY = _pbs.PathTaperY * 0.01f;
- if (taperY < 0.0f)
- taperY = -taperY;
- taperY1 = 1.0f - taperY;
- }
-
- volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY);
-
- pathBegin = (float)_pbs.PathBegin * 2.0e-5f;
- pathEnd = 1.0f - (float)_pbs.PathEnd * 2.0e-5f;
- volume *= (pathEnd - pathBegin);
-
- // this is crude aproximation
- profileBegin = (float)_pbs.ProfileBegin * 2.0e-5f;
- profileEnd = 1.0f - (float)_pbs.ProfileEnd * 2.0e-5f;
- volume *= (profileEnd - profileBegin);
-
- repData.volume = volume;
- }
-
- private void CalcVolumeData(ODEPhysRepData repData)
- {
- if (repData.hasOBB)
- {
- Vector3 OBB = repData.OBB;
- }
- else
- {
- Vector3 OBB = repData.size;
- OBB.X *= 0.5f;
- OBB.Y *= 0.5f;
- OBB.Z *= 0.5f;
-
- repData.OBB = OBB;
- repData.OBBOffset = Vector3.Zero;
- }
-
- CalculateBasicPrimVolume(repData);
- }
- }
-
- public class ODEAssetRequest
- {
- ODEMeshWorker m_worker;
- private ILog m_log;
- ODEPhysRepData repData;
-
- public ODEAssetRequest(ODEMeshWorker pWorker, RequestAssetDelegate provider,
- ODEPhysRepData pRepData, ILog plog)
- {
- m_worker = pWorker;
- m_log = plog;
- repData = pRepData;
-
- repData.meshState = MeshState.AssetFailed;
- if (provider == null)
- return;
-
- if (repData.assetID == null)
- return;
-
- UUID assetID = (UUID) repData.assetID;
- if (assetID == UUID.Zero)
- return;
-
- repData.meshState = MeshState.loadingAsset;
- provider(assetID, ODEassetReceived);
- }
-
- void ODEassetReceived(AssetBase asset)
- {
- repData.meshState = MeshState.AssetFailed;
- if (asset != null)
- {
- if (asset.Data != null && asset.Data.Length > 0)
- {
- repData.meshState = MeshState.noNeed;
-
- if (!repData.pbs.SculptEntry)
- return;
- if (repData.pbs.SculptTexture != repData.assetID)
- return;
-
-// repData.pbs.SculptData = new byte[asset.Data.Length];
-// asset.Data.CopyTo(repData.pbs.SculptData,0);
- repData.pbs.SculptData = asset.Data;
- repData.meshState = MeshState.AssetOK;
- m_worker.AssetLoaded(repData);
- }
- else
- m_log.WarnFormat("[PHYSICS]: asset provider returned invalid mesh data for prim {0} asset UUID {1}.",
- repData.actor.Name, asset.ID.ToString());
- }
- else
- m_log.WarnFormat("[PHYSICS]: asset provider returned null asset fo mesh of prim {0}.",
- repData.actor.Name);
- }
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODEModule.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODEModule.cs
deleted file mode 100644
index 8be7c7c..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODEModule.cs
+++ /dev/null
@@ -1,97 +0,0 @@
-using System;
-using System.Reflection;
-using log4net;
-using Nini.Config;
-using Mono.Addins;
-using OdeAPI;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Interfaces;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UBITODEPhysicsScene")]
- class UbitOdeModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private bool m_Enabled = false;
- private IConfigSource m_config;
- private ODEScene m_scene;
- private bool OdeUbitLib;
-
- #region INonSharedRegionModule
-
- public string Name
- {
- get { return "UbitODE"; }
- }
-
- public Type ReplaceableInterface
- {
- get { return null; }
- }
-
- public void Initialise(IConfigSource source)
- {
- IConfig config = source.Configs["Startup"];
- if (config != null)
- {
- string physics = config.GetString("physics", string.Empty);
- if (physics == Name)
- {
- m_config = source;
- m_Enabled = true;
- }
- }
- }
-
- public void Close()
- {
- }
-
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
-
- if (Util.IsWindows())
- Util.LoadArchSpecificWindowsDll("ode.dll");
-
- // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
- // http://opensimulator.org/mantis/view.php?id=2750).
- d.InitODE();
-
- string ode_config = d.GetConfiguration();
- if (ode_config != null && ode_config != "")
- {
- m_log.InfoFormat("[UbitODE] ode library configuration: {0}", ode_config);
-
- if (ode_config.Contains("ODE_Ubit"))
- {
- OdeUbitLib = true;
- }
- }
-
- m_scene = new ODEScene(scene, m_config, Name, OdeUbitLib);
- }
-
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled || m_scene == null)
- return;
-
- m_scene.Dispose();
- m_scene = null;
- }
-
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled || m_scene == null)
- return;
-
- m_scene.RegionLoaded();
- }
- #endregion
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODEPrim.cs
deleted file mode 100644
index 8e8e069..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODEPrim.cs
+++ /dev/null
@@ -1,3901 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/* Revision 2011/12/13 by Ubit Umarov
- *
- *
- */
-
-/*
- * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces
- * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised:
- * ODEPrim.cs contains methods dealing with Prim editing, Prim
- * characteristics and Kinetic motion.
- * ODEDynamics.cs contains methods dealing with Prim Physical motion
- * (dynamics) and the associated settings. Old Linear and angular
- * motors for dynamic motion have been replace with MoveLinear()
- * and MoveAngular(); 'Physical' is used only to switch ODE dynamic
- * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_ is to
- * switch between 'VEHICLE' parameter use and general dynamics
- * settings use.
- */
-
-//#define SPAM
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Runtime.InteropServices;
-using System.Threading;
-using log4net;
-using OpenMetaverse;
-using OdeAPI;
-using OpenSim.Framework;
-using OpenSim.Region.PhysicsModules.SharedBase;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- public class OdePrim : PhysicsActor
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private bool m_isphysical;
- private bool m_fakeisphysical;
- private bool m_isphantom;
- private bool m_fakeisphantom;
- internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
- private bool m_fakeisVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively
-
- protected bool m_building;
- protected bool m_forcePosOrRotation;
- private bool m_iscolliding;
-
- internal bool m_isSelected;
- private bool m_delaySelect;
- private bool m_lastdoneSelected;
- internal bool m_outbounds;
-
- private Quaternion m_lastorientation;
- private Quaternion _orientation;
-
- private Vector3 _position;
- private Vector3 _velocity;
- private Vector3 m_torque;
- private Vector3 m_lastVelocity;
- private Vector3 m_lastposition;
- private Vector3 m_rotationalVelocity;
- private Vector3 _size;
- private Vector3 _acceleration;
- private Vector3 m_angularlock = Vector3.One;
- private IntPtr Amotor;
-
- private Vector3 m_force;
- private Vector3 m_forceacc;
- private Vector3 m_angularForceacc;
-
- private float m_invTimeStep;
- private float m_timeStep;
-
- private Vector3 m_PIDTarget;
- private float m_PIDTau;
- private bool m_usePID;
-
- private float m_PIDHoverHeight;
- private float m_PIDHoverTau;
- private bool m_useHoverPID;
- private PIDHoverType m_PIDHoverType;
- private float m_targetHoverHeight;
- private float m_groundHeight;
- private float m_waterHeight;
- private float m_buoyancy; //KF: m_buoyancy should be set by llSetBuoyancy() for non-vehicle.
-
- private int body_autodisable_frames;
- public int bodydisablecontrol;
- private float m_gravmod = 1.0f;
-
- // Default we're a Geometry
- private CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
- // Default colide nonphysical don't try to colide with anything
- private const CollisionCategories m_default_collisionFlagsNotPhysical = 0;
-
- private const CollisionCategories m_default_collisionFlagsPhysical = (CollisionCategories.Geom |
- CollisionCategories.Character |
- CollisionCategories.Land |
- CollisionCategories.VolumeDtc);
-
-// private bool m_collidesLand = true;
- private bool m_collidesWater;
-// public bool m_returnCollisions;
-
- private bool m_NoColide; // for now only for internal use for bad meshs
-
-
- // Default, Collide with Other Geometries, spaces and Bodies
- private CollisionCategories m_collisionFlags = m_default_collisionFlagsNotPhysical;
-
- public bool m_disabled;
-
- private uint m_localID;
-
- private IMesh m_mesh;
- private object m_meshlock = new object();
- private PrimitiveBaseShape _pbs;
-
- private UUID? m_assetID;
- private MeshState m_meshState;
-
- public ODEScene _parent_scene;
-
- ///
- /// The physics space which contains prim geometry
- ///
- public IntPtr m_targetSpace;
-
- public IntPtr prim_geom;
- public IntPtr _triMeshData;
-
- private PhysicsActor _parent;
-
- private List childrenPrim = new List();
-
- public float m_collisionscore;
- private int m_colliderfilter = 0;
-
- public IntPtr collide_geom; // for objects: geom if single prim space it linkset
-
- private float m_density;
- private byte m_shapetype;
- public bool _zeroFlag;
- private bool m_lastUpdateSent;
-
- public IntPtr Body;
-
- private Vector3 _target_velocity;
-
- public Vector3 m_OBBOffset;
- public Vector3 m_OBB;
- public float primOOBradiusSQ;
-
- private bool m_hasOBB = true;
-
- private float m_physCost;
- private float m_streamCost;
-
- public d.Mass primdMass; // prim inertia information on it's own referencial
- float primMass; // prim own mass
- float primVolume; // prim own volume;
- float _mass; // object mass acording to case
-
- public int givefakepos;
- private Vector3 fakepos;
- public int givefakeori;
- private Quaternion fakeori;
-
- private int m_eventsubscription;
- private int m_cureventsubscription;
- private CollisionEventUpdate CollisionEventsThisFrame = null;
- private bool SentEmptyCollisionsEvent;
-
- public volatile bool childPrim;
-
- public ODEDynamics m_vehicle;
-
- internal int m_material = (int)Material.Wood;
- private float mu;
- private float bounce;
-
- ///
- /// Is this prim subject to physics? Even if not, it's still solid for collision purposes.
- ///
- public override bool IsPhysical // this is not reliable for internal use
- {
- get { return m_fakeisphysical; }
- set
- {
- m_fakeisphysical = value; // we show imediatly to outside that we changed physical
- // and also to stop imediatly some updates
- // but real change will only happen in taintprocessing
-
- if (!value) // Zero the remembered last velocity
- m_lastVelocity = Vector3.Zero;
- AddChange(changes.Physical, value);
- }
- }
-
- public override bool IsVolumeDtc
- {
- get { return m_fakeisVolumeDetect; }
- set
- {
- m_fakeisVolumeDetect = value;
- AddChange(changes.VolumeDtc, value);
- }
- }
-
- public override bool Phantom // this is not reliable for internal use
- {
- get { return m_fakeisphantom; }
- set
- {
- m_fakeisphantom = value;
- AddChange(changes.Phantom, value);
- }
- }
-
- public override bool Building // this is not reliable for internal use
- {
- get { return m_building; }
- set
- {
-// if (value)
-// m_building = true;
- AddChange(changes.building, value);
- }
- }
-
- public override void getContactData(ref ContactData cdata)
- {
- cdata.mu = mu;
- cdata.bounce = bounce;
-
- // cdata.softcolide = m_softcolide;
- cdata.softcolide = false;
-
- if (m_isphysical)
- {
- ODEDynamics veh;
- if (_parent != null)
- veh = ((OdePrim)_parent).m_vehicle;
- else
- veh = m_vehicle;
-
- if (veh != null && veh.Type != Vehicle.TYPE_NONE)
- cdata.mu *= veh.FrictionFactor;
-// cdata.mu *= 0;
- }
- }
-
- public override float PhysicsCost
- {
- get
- {
- return m_physCost;
- }
- }
-
- public override float StreamCost
- {
- get
- {
- return m_streamCost;
- }
- }
-
- public override int PhysicsActorType
- {
- get { return (int)ActorTypes.Prim; }
- set { return; }
- }
-
- public override bool SetAlwaysRun
- {
- get { return false; }
- set { return; }
- }
-
- public override uint LocalID
- {
- get { return m_localID; }
- set { m_localID = value; }
- }
-
- public override PhysicsActor ParentActor
- {
- get
- {
- if (childPrim)
- return _parent;
- else
- return (PhysicsActor)this;
- }
- }
-
- public override bool Grabbed
- {
- set { return; }
- }
-
- public override bool Selected
- {
- set
- {
- if (value)
- m_isSelected = value; // if true set imediatly to stop moves etc
- AddChange(changes.Selected, value);
- }
- }
-
- public override bool Flying
- {
- // no flying prims for you
- get { return false; }
- set { }
- }
-
- public override bool IsColliding
- {
- get { return m_iscolliding; }
- set
- {
- if (value)
- {
- m_colliderfilter += 2;
- if (m_colliderfilter > 2)
- m_colliderfilter = 2;
- }
- else
- {
- m_colliderfilter--;
- if (m_colliderfilter < 0)
- m_colliderfilter = 0;
- }
-
- if (m_colliderfilter == 0)
- m_iscolliding = false;
- else
- m_iscolliding = true;
- }
- }
-
- public override bool CollidingGround
- {
- get { return false; }
- set { return; }
- }
-
- public override bool CollidingObj
- {
- get { return false; }
- set { return; }
- }
-
-
- public override bool ThrottleUpdates {get;set;}
-
- public override bool Stopped
- {
- get { return _zeroFlag; }
- }
-
- public override Vector3 Position
- {
- get
- {
- if (givefakepos > 0)
- return fakepos;
- else
- return _position;
- }
-
- set
- {
- fakepos = value;
- givefakepos++;
- AddChange(changes.Position, value);
- }
- }
-
- public override Vector3 Size
- {
- get { return _size; }
- set
- {
- if (value.IsFinite())
- {
- _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, value, m_shapetype);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: Got NaN Size on object {0}", Name);
- }
- }
- }
-
- public override float Mass
- {
- get { return primMass; }
- }
-
- public override Vector3 Force
- {
- get { return m_force; }
- set
- {
- if (value.IsFinite())
- {
- AddChange(changes.Force, value);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: NaN in Force Applied to an Object {0}", Name);
- }
- }
- }
-
- public override void SetVolumeDetect(int param)
- {
- m_fakeisVolumeDetect = (param != 0);
- AddChange(changes.VolumeDtc, m_fakeisVolumeDetect);
- }
-
- public override Vector3 GeometricCenter
- {
- // this is not real geometric center but a average of positions relative to root prim acording to
- // http://wiki.secondlife.com/wiki/llGetGeometricCenter
- // ignoring tortured prims details since sl also seems to ignore
- // so no real use in doing it on physics
- get
- {
- return Vector3.Zero;
- }
- }
-
- public override Vector3 CenterOfMass
- {
- get
- {
- lock (_parent_scene.OdeLock)
- {
- d.Vector3 dtmp;
- if (!childPrim && Body != IntPtr.Zero)
- {
- dtmp = d.BodyGetPosition(Body);
- return new Vector3(dtmp.X, dtmp.Y, dtmp.Z);
- }
- else if (prim_geom != IntPtr.Zero)
- {
- d.Quaternion dq;
- d.GeomCopyQuaternion(prim_geom, out dq);
- Quaternion q;
- q.X = dq.X;
- q.Y = dq.Y;
- q.Z = dq.Z;
- q.W = dq.W;
-
- Vector3 Ptot = m_OBBOffset * q;
- dtmp = d.GeomGetPosition(prim_geom);
- Ptot.X += dtmp.X;
- Ptot.Y += dtmp.Y;
- Ptot.Z += dtmp.Z;
-
- // if(childPrim) we only know about physical linksets
- return Ptot;
-/*
- float tmass = _mass;
- Ptot *= tmass;
-
- float m;
-
- foreach (OdePrim prm in childrenPrim)
- {
- m = prm._mass;
- Ptot += prm.CenterOfMass * m;
- tmass += m;
- }
-
- if (tmass == 0)
- tmass = 0;
- else
- tmass = 1.0f / tmass;
-
- Ptot *= tmass;
- return Ptot;
-*/
- }
- else
- return _position;
- }
- }
- }
-
- public override Vector3 OOBsize
- {
- get
- {
- return m_OBB;
- }
- }
-
- public override Vector3 OOBoffset
- {
- get
- {
- return m_OBBOffset;
- }
- }
-
- public override float OOBRadiusSQ
- {
- get
- {
- return primOOBradiusSQ;
- }
- }
-
- public override PrimitiveBaseShape Shape
- {
- set
- {
-// AddChange(changes.Shape, value);
- _parent_scene.m_meshWorker.ChangeActorPhysRep(this, value, _size, m_shapetype);
- }
- }
-
- public override byte PhysicsShapeType
- {
- get
- {
- return m_shapetype;
- }
- set
- {
- m_shapetype = value;
- _parent_scene.m_meshWorker.ChangeActorPhysRep(this, _pbs, _size, value);
- }
- }
-
- public override Vector3 Velocity
- {
- get
- {
- if (_zeroFlag)
- return Vector3.Zero;
- return _velocity;
- }
- set
- {
- if (value.IsFinite())
- {
- AddChange(changes.Velocity, value);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: Got NaN Velocity in Object {0}", Name);
- }
-
- }
- }
-
- public override Vector3 Torque
- {
- get
- {
- if (!IsPhysical || Body == IntPtr.Zero)
- return Vector3.Zero;
-
- return m_torque;
- }
-
- set
- {
- if (value.IsFinite())
- {
- AddChange(changes.Torque, value);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: Got NaN Torque in Object {0}", Name);
- }
- }
- }
-
- public override float CollisionScore
- {
- get { return m_collisionscore; }
- set { m_collisionscore = value; }
- }
-
- public override bool Kinematic
- {
- get { return false; }
- set { }
- }
-
- public override Quaternion Orientation
- {
- get
- {
- if (givefakeori > 0)
- return fakeori;
- else
-
- return _orientation;
- }
- set
- {
- if (QuaternionIsFinite(value))
- {
- fakeori = value;
- givefakeori++;
-
- value.Normalize();
-
- AddChange(changes.Orientation, value);
- }
- else
- m_log.WarnFormat("[PHYSICS]: Got NaN quaternion Orientation from Scene in Object {0}", Name);
-
- }
- }
-
- public override Vector3 Acceleration
- {
- get { return _acceleration; }
- set { }
- }
-
- public override Vector3 RotationalVelocity
- {
- get
- {
- Vector3 pv = Vector3.Zero;
- if (_zeroFlag)
- return pv;
-
- if (m_rotationalVelocity.ApproxEquals(pv, 0.0001f))
- return pv;
-
- return m_rotationalVelocity;
- }
- set
- {
- if (value.IsFinite())
- {
- AddChange(changes.AngVelocity, value);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: Got NaN RotationalVelocity in Object {0}", Name);
- }
- }
- }
-
- public override float Buoyancy
- {
- get { return m_buoyancy; }
- set
- {
- AddChange(changes.Buoyancy,value);
- }
- }
-
- public override bool FloatOnWater
- {
- set
- {
- AddChange(changes.CollidesWater, value);
- }
- }
-
- public override Vector3 PIDTarget
- {
- set
- {
- if (value.IsFinite())
- {
- AddChange(changes.PIDTarget,value);
- }
- else
- m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
- }
- }
-
- public override bool PIDActive
- {
- get
- {
- return m_usePID;
- }
- set
- {
- AddChange(changes.PIDActive,value);
- }
- }
-
- public override float PIDTau
- {
- set
- {
- float tmp = 0;
- if (value > 0)
- {
- float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
- if (value < mint)
- tmp = mint;
- else
- tmp = value;
- }
- AddChange(changes.PIDTau,tmp);
- }
- }
-
- public override float PIDHoverHeight
- {
- set
- {
- AddChange(changes.PIDHoverHeight,value);
- }
- }
- public override bool PIDHoverActive
- {
- set
- {
- AddChange(changes.PIDHoverActive, value);
- }
- }
-
- public override PIDHoverType PIDHoverType
- {
- set
- {
- AddChange(changes.PIDHoverType,value);
- }
- }
-
- public override float PIDHoverTau
- {
- set
- {
- float tmp =0;
- if (value > 0)
- {
- float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
- if (value < mint)
- tmp = mint;
- else
- tmp = value;
- }
- AddChange(changes.PIDHoverTau, tmp);
- }
- }
-
- public override Quaternion APIDTarget { set { return; } }
-
- public override bool APIDActive { set { return; } }
-
- public override float APIDStrength { set { return; } }
-
- public override float APIDDamping { set { return; } }
-
- public override int VehicleType
- {
- // we may need to put a fake on this
- get
- {
- if (m_vehicle == null)
- return (int)Vehicle.TYPE_NONE;
- else
- return (int)m_vehicle.Type;
- }
- set
- {
- AddChange(changes.VehicleType, value);
- }
- }
-
- public override void VehicleFloatParam(int param, float value)
- {
- strVehicleFloatParam fp = new strVehicleFloatParam();
- fp.param = param;
- fp.value = value;
- AddChange(changes.VehicleFloatParam, fp);
- }
-
- public override void VehicleVectorParam(int param, Vector3 value)
- {
- strVehicleVectorParam fp = new strVehicleVectorParam();
- fp.param = param;
- fp.value = value;
- AddChange(changes.VehicleVectorParam, fp);
- }
-
- public override void VehicleRotationParam(int param, Quaternion value)
- {
- strVehicleQuatParam fp = new strVehicleQuatParam();
- fp.param = param;
- fp.value = value;
- AddChange(changes.VehicleRotationParam, fp);
- }
-
- public override void VehicleFlags(int param, bool value)
- {
- strVehicleBoolParam bp = new strVehicleBoolParam();
- bp.param = param;
- bp.value = value;
- AddChange(changes.VehicleFlags, bp);
- }
-
- public override void SetVehicle(object vdata)
- {
- AddChange(changes.SetVehicle, vdata);
- }
- public void SetAcceleration(Vector3 accel)
- {
- _acceleration = accel;
- }
-
- public override void AddForce(Vector3 force, bool pushforce)
- {
- if (force.IsFinite())
- {
- if(pushforce)
- AddChange(changes.AddForce, force);
- else // a impulse
- AddChange(changes.AddForce, force * m_invTimeStep);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: Got Invalid linear force vector from Scene in Object {0}", Name);
- }
- //m_log.Info("[PHYSICS]: Added Force:" + force.ToString() + " to prim at " + Position.ToString());
- }
-
- public override void AddAngularForce(Vector3 force, bool pushforce)
- {
- if (force.IsFinite())
- {
-// if(pushforce) for now applyrotationimpulse seems more happy applied as a force
- AddChange(changes.AddAngForce, force);
-// else // a impulse
-// AddChange(changes.AddAngForce, force * m_invTimeStep);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: Got Invalid Angular force vector from Scene in Object {0}", Name);
- }
- }
-
- public override void CrossingFailure()
- {
- if (m_outbounds)
- {
- _position.X = Util.Clip(_position.X, 0.5f, _parent_scene.WorldExtents.X - 0.5f);
- _position.Y = Util.Clip(_position.Y, 0.5f, _parent_scene.WorldExtents.Y - 0.5f);
- _position.Z = Util.Clip(_position.Z + 0.2f, -100f, 50000f);
-
- m_lastposition = _position;
- _velocity.X = 0;
- _velocity.Y = 0;
- _velocity.Z = 0;
-
- m_lastVelocity = _velocity;
- if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
- m_vehicle.Stop();
-
- if(Body != IntPtr.Zero)
- d.BodySetLinearVel(Body, 0, 0, 0); // stop it
- if (prim_geom != IntPtr.Zero)
- d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
-
- m_outbounds = false;
- changeDisable(false);
- base.RequestPhysicsterseUpdate();
- }
- }
-
- public override void SetMomentum(Vector3 momentum)
- {
- }
-
- public override void SetMaterial(int pMaterial)
- {
- m_material = pMaterial;
- mu = _parent_scene.m_materialContactsData[pMaterial].mu;
- bounce = _parent_scene.m_materialContactsData[pMaterial].bounce;
- }
-
- public override float Density
- {
- get
- {
- return m_density * 100f;
- }
- set
- {
- m_density = value / 100f;
- // for not prim mass is not updated since this implies full rebuild of body inertia TODO
- }
- }
- public override float GravModifier
- {
- get
- {
- return m_gravmod;
- }
- set
- {
- m_gravmod = value;
- if (m_vehicle != null)
- m_vehicle.GravMod = m_gravmod;
- }
- }
- public override float Friction
- {
- get
- {
- return mu;
- }
- set
- {
- mu = value;
- }
- }
-
- public override float Restitution
- {
- get
- {
- return bounce;
- }
- set
- {
- bounce = value;
- }
- }
-
- public void setPrimForRemoval()
- {
- AddChange(changes.Remove, null);
- }
-
- public override void link(PhysicsActor obj)
- {
- AddChange(changes.Link, obj);
- }
-
- public override void delink()
- {
- AddChange(changes.DeLink, null);
- }
-
- public override void LockAngularMotion(Vector3 axis)
- {
- // reverse the zero/non zero values for ODE.
- if (axis.IsFinite())
- {
- axis.X = (axis.X > 0) ? 1f : 0f;
- axis.Y = (axis.Y > 0) ? 1f : 0f;
- axis.Z = (axis.Z > 0) ? 1f : 0f;
-// m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z);
- AddChange(changes.AngLock, axis);
- }
- else
- {
- m_log.WarnFormat("[PHYSICS]: Got NaN locking axis from Scene on Object {0}", Name);
- }
- }
-
- public override void SubscribeEvents(int ms)
- {
- m_eventsubscription = ms;
- m_cureventsubscription = 0;
- if (CollisionEventsThisFrame == null)
- CollisionEventsThisFrame = new CollisionEventUpdate();
- SentEmptyCollisionsEvent = false;
- }
-
- public override void UnSubscribeEvents()
- {
- if (CollisionEventsThisFrame != null)
- {
- CollisionEventsThisFrame.Clear();
- CollisionEventsThisFrame = null;
- }
- m_eventsubscription = 0;
- _parent_scene.RemoveCollisionEventReporting(this);
- }
-
- public override void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
- {
- if (CollisionEventsThisFrame == null)
- CollisionEventsThisFrame = new CollisionEventUpdate();
-// if(CollisionEventsThisFrame.Count < 32)
- CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
- }
-
- public void SendCollisions()
- {
- if (CollisionEventsThisFrame == null)
- return;
-
- if (m_cureventsubscription < m_eventsubscription)
- return;
-
- m_cureventsubscription = 0;
-
- int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
-
- if (!SentEmptyCollisionsEvent || ncolisions > 0)
- {
- base.SendCollisionUpdate(CollisionEventsThisFrame);
-
- if (ncolisions == 0)
- {
- SentEmptyCollisionsEvent = true;
- _parent_scene.RemoveCollisionEventReporting(this);
- }
- else
- {
- SentEmptyCollisionsEvent = false;
- CollisionEventsThisFrame.Clear();
- }
- }
- }
-
- internal void AddCollisionFrameTime(int t)
- {
- if (m_cureventsubscription < 50000)
- m_cureventsubscription += t;
- }
-
- public override bool SubscribedEvents()
- {
- if (m_eventsubscription > 0)
- return true;
- return false;
- }
-
- public OdePrim(String primName, ODEScene parent_scene, Vector3 pos, Vector3 size,
- Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
- {
- Name = primName;
- LocalID = plocalID;
-
- m_vehicle = null;
-
- if (!pos.IsFinite())
- {
- pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
- parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f);
- m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Position for {0}", Name);
- }
- _position = pos;
- givefakepos = 0;
-
- m_timeStep = parent_scene.ODE_STEPSIZE;
- m_invTimeStep = 1f / m_timeStep;
-
- m_density = parent_scene.geomDefaultDensity;
- body_autodisable_frames = parent_scene.bodyFramesAutoDisable;
-
- prim_geom = IntPtr.Zero;
- collide_geom = IntPtr.Zero;
- Body = IntPtr.Zero;
-
- if (!size.IsFinite())
- {
- size = new Vector3(0.5f, 0.5f, 0.5f);
- m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Size for {0}", Name);
- }
-
- if (size.X <= 0) size.X = 0.01f;
- if (size.Y <= 0) size.Y = 0.01f;
- if (size.Z <= 0) size.Z = 0.01f;
-
- _size = size;
-
- if (!QuaternionIsFinite(rotation))
- {
- rotation = Quaternion.Identity;
- m_log.WarnFormat("[PHYSICS]: Got nonFinite Object create Rotation for {0}", Name);
- }
-
- _orientation = rotation;
- givefakeori = 0;
-
- _pbs = pbs;
-
- _parent_scene = parent_scene;
- m_targetSpace = IntPtr.Zero;
-
- if (pos.Z < 0)
- {
- m_isphysical = false;
- }
- else
- {
- m_isphysical = pisPhysical;
- }
- m_fakeisphysical = m_isphysical;
-
- m_isVolumeDetect = false;
- m_fakeisVolumeDetect = false;
-
- m_force = Vector3.Zero;
-
- m_iscolliding = false;
- m_colliderfilter = 0;
- m_NoColide = false;
-
- _triMeshData = IntPtr.Zero;
-
- m_shapetype = _shapeType;
-
- m_lastdoneSelected = false;
- m_isSelected = false;
- m_delaySelect = false;
-
- m_isphantom = pisPhantom;
- m_fakeisphantom = pisPhantom;
-
- mu = parent_scene.m_materialContactsData[(int)Material.Wood].mu;
- bounce = parent_scene.m_materialContactsData[(int)Material.Wood].bounce;
-
- m_building = true; // control must set this to false when done
-
- // get basic mass parameters
- ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype);
-
- primVolume = repData.volume;
- m_OBB = repData.OBB;
- m_OBBOffset = repData.OBBOffset;
-
- UpdatePrimBodyData();
- }
-
- private void resetCollisionAccounting()
- {
- m_collisionscore = 0;
- }
-
- private void UpdateCollisionCatFlags()
- {
- if(m_isphysical && m_disabled)
- {
- m_collisionCategories = 0;
- m_collisionFlags = 0;
- }
-
- else if (m_isSelected)
- {
- m_collisionCategories = CollisionCategories.Selected;
- m_collisionFlags = 0;
- }
-
- else if (m_isVolumeDetect)
- {
- m_collisionCategories = CollisionCategories.VolumeDtc;
- if (m_isphysical)
- m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
- else
- m_collisionFlags = 0;
- }
- else if (m_isphantom)
- {
- m_collisionCategories = CollisionCategories.Phantom;
- if (m_isphysical)
- m_collisionFlags = CollisionCategories.Land;
- else
- m_collisionFlags = 0;
- }
- else
- {
- m_collisionCategories = CollisionCategories.Geom;
- if (m_isphysical)
- m_collisionFlags = m_default_collisionFlagsPhysical;
- else
- m_collisionFlags = m_default_collisionFlagsNotPhysical;
- }
- }
-
- private void ApplyCollisionCatFlags()
- {
- if (prim_geom != IntPtr.Zero)
- {
- if (!childPrim && childrenPrim.Count > 0)
- {
- foreach (OdePrim prm in childrenPrim)
- {
- if (m_isphysical && m_disabled)
- {
- prm.m_collisionCategories = 0;
- prm.m_collisionFlags = 0;
- }
- else
- {
- // preserve some
- if (prm.m_isSelected)
- {
- prm.m_collisionCategories = CollisionCategories.Selected;
- prm.m_collisionFlags = 0;
- }
- else if (prm.m_isVolumeDetect)
- {
- prm.m_collisionCategories = CollisionCategories.VolumeDtc;
- if (m_isphysical)
- prm.m_collisionFlags = CollisionCategories.Geom | CollisionCategories.Character;
- else
- prm.m_collisionFlags = 0;
- }
- else if (prm.m_isphantom)
- {
- prm.m_collisionCategories = CollisionCategories.Phantom;
- if (m_isphysical)
- prm.m_collisionFlags = CollisionCategories.Land;
- else
- prm.m_collisionFlags = 0;
- }
- else
- {
- prm.m_collisionCategories = m_collisionCategories;
- prm.m_collisionFlags = m_collisionFlags;
- }
- }
-
- if (prm.prim_geom != IntPtr.Zero)
- {
- if (prm.m_NoColide)
- {
- d.GeomSetCategoryBits(prm.prim_geom, 0);
- if (m_isphysical)
- d.GeomSetCollideBits(prm.prim_geom, (int)CollisionCategories.Land);
- else
- d.GeomSetCollideBits(prm.prim_geom, 0);
- }
- else
- {
- d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
- d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
- }
- }
- }
- }
-
- if (m_NoColide)
- {
- d.GeomSetCategoryBits(prim_geom, 0);
- d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
- if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
- {
- d.GeomSetCategoryBits(collide_geom, 0);
- d.GeomSetCollideBits(collide_geom, (uint)CollisionCategories.Land);
- }
- }
- else
- {
- d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
- d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
- if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
- {
- d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
- d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
- }
- }
- }
- }
-
- private void createAMotor(Vector3 axis)
- {
- if (Body == IntPtr.Zero)
- return;
-
- if (Amotor != IntPtr.Zero)
- {
- d.JointDestroy(Amotor);
- Amotor = IntPtr.Zero;
- }
-
- int axisnum = 3 - (int)(axis.X + axis.Y + axis.Z);
-
- if (axisnum <= 0)
- return;
-
- // stop it
- d.BodySetTorque(Body, 0, 0, 0);
- d.BodySetAngularVel(Body, 0, 0, 0);
-
- Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
- d.JointAttach(Amotor, Body, IntPtr.Zero);
-
- d.JointSetAMotorMode(Amotor, 0);
-
- d.JointSetAMotorNumAxes(Amotor, axisnum);
-
- // get current orientation to lock
-
- d.Quaternion dcur = d.BodyGetQuaternion(Body);
- Quaternion curr; // crap convertion between identical things
- curr.X = dcur.X;
- curr.Y = dcur.Y;
- curr.Z = dcur.Z;
- curr.W = dcur.W;
- Vector3 ax;
-
- int i = 0;
- int j = 0;
- if (axis.X == 0)
- {
- ax = (new Vector3(1, 0, 0)) * curr; // rotate world X to current local X
- // ODE should do this with axis relative to body 1 but seems to fail
- d.JointSetAMotorAxis(Amotor, 0, 0, ax.X, ax.Y, ax.Z);
- d.JointSetAMotorAngle(Amotor, 0, 0);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.LoStop, 0f);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.HiStop, 0f);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Vel, 0);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.FudgeFactor, 0.0001f);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.Bounce, 0f);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.FMax, 5e8f);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopCFM, 0f);
- d.JointSetAMotorParam(Amotor, (int)d.JointParam.StopERP, 0.8f);
- i++;
- j = 256; // move to next axis set
- }
-
- if (axis.Y == 0)
- {
- ax = (new Vector3(0, 1, 0)) * curr;
- d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
- d.JointSetAMotorAngle(Amotor, i, 0);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
- i++;
- j += 256;
- }
-
- if (axis.Z == 0)
- {
- ax = (new Vector3(0, 0, 1)) * curr;
- d.JointSetAMotorAxis(Amotor, i, 0, ax.X, ax.Y, ax.Z);
- d.JointSetAMotorAngle(Amotor, i, 0);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.LoStop, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.HiStop, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Vel, 0);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FudgeFactor, 0.0001f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.Bounce, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.FMax, 5e8f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopCFM, 0f);
- d.JointSetAMotorParam(Amotor, j + (int)d.JointParam.StopERP, 0.8f);
- }
- }
-
-
- private void SetGeom(IntPtr geom)
- {
- prim_geom = geom;
- //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name);
- if (prim_geom != IntPtr.Zero)
- {
-
- if (m_NoColide)
- {
- d.GeomSetCategoryBits(prim_geom, 0);
- if (m_isphysical)
- {
- d.GeomSetCollideBits(prim_geom, (uint)CollisionCategories.Land);
- }
- else
- {
- d.GeomSetCollideBits(prim_geom, 0);
- d.GeomDisable(prim_geom);
- }
- }
- else
- {
- d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
- d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
- }
-
- UpdatePrimBodyData();
- _parent_scene.actor_name_map[prim_geom] = this;
-
-/*
-// debug
- d.AABB aabb;
- d.GeomGetAABB(prim_geom, out aabb);
- float x = aabb.MaxX - aabb.MinX;
- float y = aabb.MaxY - aabb.MinY;
- float z = aabb.MaxZ - aabb.MinZ;
- if( x > 60.0f || y > 60.0f || z > 60.0f)
- m_log.WarnFormat("[PHYSICS]: large prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
- Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
- else if (x < 0.001f || y < 0.001f || z < 0.001f)
- m_log.WarnFormat("[PHYSICS]: small prim geo {0},size {1}, AABBsize <{2},{3},{4}, mesh {5} at {6}",
- Name, _size.ToString(), x, y, z, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", _position.ToString());
-
-//
-*/
-
- }
- else
- m_log.Warn("Setting bad Geom");
- }
-
- private bool GetMeshGeom()
- {
- IntPtr vertices, indices;
- int vertexCount, indexCount;
- int vertexStride, triStride;
-
- IMesh mesh = m_mesh;
-
- if (mesh == null)
- return false;
-
- mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount);
- mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount);
-
- if (vertexCount == 0 || indexCount == 0)
- {
- m_log.WarnFormat("[PHYSICS]: Invalid mesh data on OdePrim {0}, mesh {1} at {2}",
- Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",_position.ToString());
-
- m_hasOBB = false;
- m_OBBOffset = Vector3.Zero;
- m_OBB = _size * 0.5f;
-
- m_physCost = 0.1f;
- m_streamCost = 1.0f;
-
- _parent_scene.mesher.ReleaseMesh(mesh);
- m_meshState = MeshState.MeshFailed;
- m_mesh = null;
- return false;
- }
-
- IntPtr geo = IntPtr.Zero;
-
- try
- {
- _triMeshData = d.GeomTriMeshDataCreate();
-
- d.GeomTriMeshDataBuildSimple(_triMeshData, vertices, vertexStride, vertexCount, indices, indexCount, triStride);
- d.GeomTriMeshDataPreprocess(_triMeshData);
-
- geo = d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null);
- }
-
- catch (Exception e)
- {
- m_log.ErrorFormat("[PHYSICS]: SetGeom Mesh failed for {0} exception: {1}", Name, e);
- if (_triMeshData != IntPtr.Zero)
- {
- try
- {
- d.GeomTriMeshDataDestroy(_triMeshData);
- }
- catch
- {
- }
- }
- _triMeshData = IntPtr.Zero;
-
- m_hasOBB = false;
- m_OBBOffset = Vector3.Zero;
- m_OBB = _size * 0.5f;
- m_physCost = 0.1f;
- m_streamCost = 1.0f;
-
- _parent_scene.mesher.ReleaseMesh(mesh);
- m_meshState = MeshState.MeshFailed;
- m_mesh = null;
- return false;
- }
-
- m_physCost = 0.0013f * (float)indexCount;
- // todo
- m_streamCost = 1.0f;
-
- SetGeom(geo);
-
- return true;
- }
-
- private void CreateGeom()
- {
- bool hasMesh = false;
-
- m_NoColide = false;
-
- if ((m_meshState & MeshState.MeshNoColide) != 0)
- m_NoColide = true;
-
- else if(m_mesh != null)
- {
- if (GetMeshGeom())
- hasMesh = true;
- else
- m_NoColide = true;
- }
-
-
- if (!hasMesh)
- {
- IntPtr geo = IntPtr.Zero;
-
- if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
- && _size.X == _size.Y && _size.Y == _size.Z)
- { // it's a sphere
- try
- {
- geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[PHYSICS]: Create sphere failed: {0}", e);
- return;
- }
- }
- else
- {// do it as a box
- try
- {
- geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
- }
- catch (Exception e)
- {
- m_log.Warn("[PHYSICS]: Create box failed: {0}", e);
- return;
- }
- }
- m_physCost = 0.1f;
- m_streamCost = 1.0f;
- SetGeom(geo);
- }
- }
-
- private void RemoveGeom()
- {
- if (prim_geom != IntPtr.Zero)
- {
- _parent_scene.actor_name_map.Remove(prim_geom);
-
- try
- {
- d.GeomDestroy(prim_geom);
- if (_triMeshData != IntPtr.Zero)
- {
- d.GeomTriMeshDataDestroy(_triMeshData);
- _triMeshData = IntPtr.Zero;
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction failed for {0} exception {1}", Name, e);
- }
-
- prim_geom = IntPtr.Zero;
- collide_geom = IntPtr.Zero;
- m_targetSpace = IntPtr.Zero;
- }
- else
- {
- m_log.ErrorFormat("[PHYSICS]: PrimGeom destruction BAD {0}", Name);
- }
-
- lock (m_meshlock)
- {
- if (m_mesh != null)
- {
- _parent_scene.mesher.ReleaseMesh(m_mesh);
- m_mesh = null;
- }
- }
-
- Body = IntPtr.Zero;
- m_hasOBB = false;
- }
-
- //sets non physical prim m_targetSpace to right space in spaces grid for static prims
- // should only be called for non physical prims unless they are becoming non physical
- private void SetInStaticSpace(OdePrim prim)
- {
- IntPtr targetSpace = _parent_scene.MoveGeomToStaticSpace(prim.prim_geom, prim._position, prim.m_targetSpace);
- prim.m_targetSpace = targetSpace;
- collide_geom = IntPtr.Zero;
- }
-
- public void enableBodySoft()
- {
- m_disabled = false;
- if (!childPrim && !m_isSelected)
- {
- if (m_isphysical && Body != IntPtr.Zero)
- {
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
-
- d.BodyEnable(Body);
- }
- }
- resetCollisionAccounting();
- }
-
- private void disableBodySoft()
- {
- m_disabled = true;
- if (!childPrim)
- {
- if (m_isphysical && Body != IntPtr.Zero)
- {
- if (m_isSelected)
- m_collisionFlags = CollisionCategories.Selected;
- else
- m_collisionCategories = 0;
- m_collisionFlags = 0;
- ApplyCollisionCatFlags();
- d.BodyDisable(Body);
- }
- }
- }
-
- private void MakeBody()
- {
- if (!m_isphysical) // only physical get bodies
- return;
-
- if (childPrim) // child prims don't get bodies;
- return;
-
- if (m_building)
- return;
-
- if (prim_geom == IntPtr.Zero)
- {
- m_log.Warn("[PHYSICS]: Unable to link the linkset. Root has no geom yet");
- return;
- }
-
- if (Body != IntPtr.Zero)
- {
- DestroyBody();
- m_log.Warn("[PHYSICS]: MakeBody called having a body");
- }
-
- if (d.GeomGetBody(prim_geom) != IntPtr.Zero)
- {
- d.GeomSetBody(prim_geom, IntPtr.Zero);
- m_log.Warn("[PHYSICS]: MakeBody root geom already had a body");
- }
-
- d.Matrix3 mymat = new d.Matrix3();
- d.Quaternion myrot = new d.Quaternion();
- d.Mass objdmass = new d.Mass { };
-
- Body = d.BodyCreate(_parent_scene.world);
-
- objdmass = primdMass;
-
- // rotate inertia
- myrot.X = _orientation.X;
- myrot.Y = _orientation.Y;
- myrot.Z = _orientation.Z;
- myrot.W = _orientation.W;
-
- d.RfromQ(out mymat, ref myrot);
- d.MassRotate(ref objdmass, ref mymat);
-
- // set the body rotation
- d.BodySetRotation(Body, ref mymat);
-
- // recompute full object inertia if needed
- if (childrenPrim.Count > 0)
- {
- d.Matrix3 mat = new d.Matrix3();
- d.Quaternion quat = new d.Quaternion();
- d.Mass tmpdmass = new d.Mass { };
- Vector3 rcm;
-
- rcm.X = _position.X;
- rcm.Y = _position.Y;
- rcm.Z = _position.Z;
-
- lock (childrenPrim)
- {
- foreach (OdePrim prm in childrenPrim)
- {
- if (prm.prim_geom == IntPtr.Zero)
- {
- m_log.Warn("[PHYSICS]: Unable to link one of the linkset elements, skipping it. No geom yet");
- continue;
- }
-
- tmpdmass = prm.primdMass;
-
- // apply prim current rotation to inertia
- quat.X = prm._orientation.X;
- quat.Y = prm._orientation.Y;
- quat.Z = prm._orientation.Z;
- quat.W = prm._orientation.W;
- d.RfromQ(out mat, ref quat);
- d.MassRotate(ref tmpdmass, ref mat);
-
- Vector3 ppos = prm._position;
- ppos.X -= rcm.X;
- ppos.Y -= rcm.Y;
- ppos.Z -= rcm.Z;
- // refer inertia to root prim center of mass position
- d.MassTranslate(ref tmpdmass,
- ppos.X,
- ppos.Y,
- ppos.Z);
-
- d.MassAdd(ref objdmass, ref tmpdmass); // add to total object inertia
- // fix prim colision cats
-
- if (d.GeomGetBody(prm.prim_geom) != IntPtr.Zero)
- {
- d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
- m_log.Warn("[PHYSICS]: MakeBody child geom already had a body");
- }
-
- d.GeomClearOffset(prm.prim_geom);
- d.GeomSetBody(prm.prim_geom, Body);
- prm.Body = Body;
- d.GeomSetOffsetWorldRotation(prm.prim_geom, ref mat); // set relative rotation
- }
- }
- }
-
- d.GeomClearOffset(prim_geom); // make sure we don't have a hidden offset
- // associate root geom with body
- d.GeomSetBody(prim_geom, Body);
-
- d.BodySetPosition(Body, _position.X + objdmass.c.X, _position.Y + objdmass.c.Y, _position.Z + objdmass.c.Z);
- d.GeomSetOffsetWorldPosition(prim_geom, _position.X, _position.Y, _position.Z);
-
- d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
- myrot.X = -myrot.X;
- myrot.Y = -myrot.Y;
- myrot.Z = -myrot.Z;
-
- d.RfromQ(out mymat, ref myrot);
- d.MassRotate(ref objdmass, ref mymat);
-
- d.BodySetMass(Body, ref objdmass);
- _mass = objdmass.mass;
-
- // disconnect from world gravity so we can apply buoyancy
- d.BodySetGravityMode(Body, false);
-
- d.BodySetAutoDisableFlag(Body, true);
- d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
- d.BodySetAutoDisableAngularThreshold(Body, 0.01f);
- d.BodySetAutoDisableLinearThreshold(Body, 0.01f);
- d.BodySetDamping(Body, .005f, .001f);
-
- if (m_targetSpace != IntPtr.Zero)
- {
- _parent_scene.waitForSpaceUnlock(m_targetSpace);
- if (d.SpaceQuery(m_targetSpace, prim_geom))
- d.SpaceRemove(m_targetSpace, prim_geom);
- }
-
- if (childrenPrim.Count == 0)
- {
- collide_geom = prim_geom;
- m_targetSpace = _parent_scene.ActiveSpace;
- }
- else
- {
- m_targetSpace = d.HashSpaceCreate(_parent_scene.ActiveSpace);
- d.HashSpaceSetLevels(m_targetSpace, -2, 8);
- d.SpaceSetSublevel(m_targetSpace, 3);
- d.SpaceSetCleanup(m_targetSpace, false);
-
- d.GeomSetCategoryBits(m_targetSpace, (uint)(CollisionCategories.Space |
- CollisionCategories.Geom |
- CollisionCategories.Phantom |
- CollisionCategories.VolumeDtc
- ));
- d.GeomSetCollideBits(m_targetSpace, 0);
- collide_geom = m_targetSpace;
- }
-
- d.SpaceAdd(m_targetSpace, prim_geom);
-
- if (m_delaySelect)
- {
- m_isSelected = true;
- m_delaySelect = false;
- }
-
- m_collisionscore = 0;
-
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
-
- _parent_scene.addActivePrim(this);
-
- lock (childrenPrim)
- {
- foreach (OdePrim prm in childrenPrim)
- {
- if (prm.prim_geom == IntPtr.Zero)
- continue;
-
- Vector3 ppos = prm._position;
- d.GeomSetOffsetWorldPosition(prm.prim_geom, ppos.X, ppos.Y, ppos.Z); // set relative position
-
- if (prm.m_targetSpace != m_targetSpace)
- {
- if (prm.m_targetSpace != IntPtr.Zero)
- {
- _parent_scene.waitForSpaceUnlock(prm.m_targetSpace);
- if (d.SpaceQuery(prm.m_targetSpace, prm.prim_geom))
- d.SpaceRemove(prm.m_targetSpace, prm.prim_geom);
- }
- prm.m_targetSpace = m_targetSpace;
- d.SpaceAdd(m_targetSpace, prm.prim_geom);
- }
-
- prm.m_collisionscore = 0;
-
- if(!m_disabled)
- prm.m_disabled = false;
-
- _parent_scene.addActivePrim(prm);
- }
- }
-
- // The body doesn't already have a finite rotation mode set here
- if ((!m_angularlock.ApproxEquals(Vector3.One, 0.0f)) && _parent == null)
- {
- createAMotor(m_angularlock);
- }
-
-
- if (m_isSelected || m_disabled)
- {
- d.BodyDisable(Body);
- }
- else
- {
- d.BodySetAngularVel(Body, m_rotationalVelocity.X, m_rotationalVelocity.Y, m_rotationalVelocity.Z);
- d.BodySetLinearVel(Body, _velocity.X, _velocity.Y, _velocity.Z);
- }
- _parent_scene.addActiveGroups(this);
- }
-
- private void DestroyBody()
- {
- if (Body != IntPtr.Zero)
- {
- _parent_scene.remActivePrim(this);
-
- collide_geom = IntPtr.Zero;
-
- if (m_disabled)
- m_collisionCategories = 0;
- else if (m_isSelected)
- m_collisionCategories = CollisionCategories.Selected;
- else if (m_isVolumeDetect)
- m_collisionCategories = CollisionCategories.VolumeDtc;
- else if (m_isphantom)
- m_collisionCategories = CollisionCategories.Phantom;
- else
- m_collisionCategories = CollisionCategories.Geom;
-
- m_collisionFlags = 0;
-
- if (prim_geom != IntPtr.Zero)
- {
- if (m_NoColide)
- {
- d.GeomSetCategoryBits(prim_geom, 0);
- d.GeomSetCollideBits(prim_geom, 0);
- }
- else
- {
- d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
- d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
- }
- UpdateDataFromGeom();
- d.GeomSetBody(prim_geom, IntPtr.Zero);
- SetInStaticSpace(this);
- }
-
- if (!childPrim)
- {
- lock (childrenPrim)
- {
- foreach (OdePrim prm in childrenPrim)
- {
- _parent_scene.remActivePrim(prm);
-
- if (prm.m_isSelected)
- prm.m_collisionCategories = CollisionCategories.Selected;
- else if (prm.m_isVolumeDetect)
- prm.m_collisionCategories = CollisionCategories.VolumeDtc;
- else if (prm.m_isphantom)
- prm.m_collisionCategories = CollisionCategories.Phantom;
- else
- prm.m_collisionCategories = CollisionCategories.Geom;
-
- prm.m_collisionFlags = 0;
-
- if (prm.prim_geom != IntPtr.Zero)
- {
- if (prm.m_NoColide)
- {
- d.GeomSetCategoryBits(prm.prim_geom, 0);
- d.GeomSetCollideBits(prm.prim_geom, 0);
- }
- else
- {
- d.GeomSetCategoryBits(prm.prim_geom, (uint)prm.m_collisionCategories);
- d.GeomSetCollideBits(prm.prim_geom, (uint)prm.m_collisionFlags);
- }
- prm.UpdateDataFromGeom();
- SetInStaticSpace(prm);
- }
- prm.Body = IntPtr.Zero;
- prm._mass = prm.primMass;
- prm.m_collisionscore = 0;
- }
- }
- if (Amotor != IntPtr.Zero)
- {
- d.JointDestroy(Amotor);
- Amotor = IntPtr.Zero;
- }
- _parent_scene.remActiveGroup(this);
- d.BodyDestroy(Body);
- }
- Body = IntPtr.Zero;
- }
- _mass = primMass;
- m_collisionscore = 0;
- }
-
- private void FixInertia(Vector3 NewPos,Quaternion newrot)
- {
- d.Matrix3 mat = new d.Matrix3();
- d.Quaternion quat = new d.Quaternion();
-
- d.Mass tmpdmass = new d.Mass { };
- d.Mass objdmass = new d.Mass { };
-
- d.BodyGetMass(Body, out tmpdmass);
- objdmass = tmpdmass;
-
- d.Vector3 dobjpos;
- d.Vector3 thispos;
-
- // get current object position and rotation
- dobjpos = d.BodyGetPosition(Body);
-
- // get prim own inertia in its local frame
- tmpdmass = primdMass;
-
- // transform to object frame
- mat = d.GeomGetOffsetRotation(prim_geom);
- d.MassRotate(ref tmpdmass, ref mat);
-
- thispos = d.GeomGetOffsetPosition(prim_geom);
- d.MassTranslate(ref tmpdmass,
- thispos.X,
- thispos.Y,
- thispos.Z);
-
- // subtract current prim inertia from object
- DMassSubPartFromObj(ref tmpdmass, ref objdmass);
-
- // back prim own inertia
- tmpdmass = primdMass;
-
- // update to new position and orientation
- _position = NewPos;
- d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
- _orientation = newrot;
- quat.X = newrot.X;
- quat.Y = newrot.Y;
- quat.Z = newrot.Z;
- quat.W = newrot.W;
- d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
-
- mat = d.GeomGetOffsetRotation(prim_geom);
- d.MassRotate(ref tmpdmass, ref mat);
-
- thispos = d.GeomGetOffsetPosition(prim_geom);
- d.MassTranslate(ref tmpdmass,
- thispos.X,
- thispos.Y,
- thispos.Z);
-
- d.MassAdd(ref objdmass, ref tmpdmass);
-
- // fix all positions
- IntPtr g = d.BodyGetFirstGeom(Body);
- while (g != IntPtr.Zero)
- {
- thispos = d.GeomGetOffsetPosition(g);
- thispos.X -= objdmass.c.X;
- thispos.Y -= objdmass.c.Y;
- thispos.Z -= objdmass.c.Z;
- d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
- g = d.dBodyGetNextGeom(g);
- }
- d.BodyVectorToWorld(Body,objdmass.c.X, objdmass.c.Y, objdmass.c.Z,out thispos);
-
- d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
- d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
- d.BodySetMass(Body, ref objdmass);
- _mass = objdmass.mass;
- }
-
-
-
- private void FixInertia(Vector3 NewPos)
- {
- d.Matrix3 primmat = new d.Matrix3();
- d.Mass tmpdmass = new d.Mass { };
- d.Mass objdmass = new d.Mass { };
- d.Mass primmass = new d.Mass { };
-
- d.Vector3 dobjpos;
- d.Vector3 thispos;
-
- d.BodyGetMass(Body, out objdmass);
-
- // get prim own inertia in its local frame
- primmass = primdMass;
- // transform to object frame
- primmat = d.GeomGetOffsetRotation(prim_geom);
- d.MassRotate(ref primmass, ref primmat);
-
- tmpdmass = primmass;
-
- thispos = d.GeomGetOffsetPosition(prim_geom);
- d.MassTranslate(ref tmpdmass,
- thispos.X,
- thispos.Y,
- thispos.Z);
-
- // subtract current prim inertia from object
- DMassSubPartFromObj(ref tmpdmass, ref objdmass);
-
- // update to new position
- _position = NewPos;
- d.GeomSetOffsetWorldPosition(prim_geom, NewPos.X, NewPos.Y, NewPos.Z);
-
- thispos = d.GeomGetOffsetPosition(prim_geom);
- d.MassTranslate(ref primmass,
- thispos.X,
- thispos.Y,
- thispos.Z);
-
- d.MassAdd(ref objdmass, ref primmass);
-
- // fix all positions
- IntPtr g = d.BodyGetFirstGeom(Body);
- while (g != IntPtr.Zero)
- {
- thispos = d.GeomGetOffsetPosition(g);
- thispos.X -= objdmass.c.X;
- thispos.Y -= objdmass.c.Y;
- thispos.Z -= objdmass.c.Z;
- d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
- g = d.dBodyGetNextGeom(g);
- }
-
- d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
-
- // get current object position and rotation
- dobjpos = d.BodyGetPosition(Body);
-
- d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
- d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
- d.BodySetMass(Body, ref objdmass);
- _mass = objdmass.mass;
- }
-
- private void FixInertia(Quaternion newrot)
- {
- d.Matrix3 mat = new d.Matrix3();
- d.Quaternion quat = new d.Quaternion();
-
- d.Mass tmpdmass = new d.Mass { };
- d.Mass objdmass = new d.Mass { };
- d.Vector3 dobjpos;
- d.Vector3 thispos;
-
- d.BodyGetMass(Body, out objdmass);
-
- // get prim own inertia in its local frame
- tmpdmass = primdMass;
- mat = d.GeomGetOffsetRotation(prim_geom);
- d.MassRotate(ref tmpdmass, ref mat);
- // transform to object frame
- thispos = d.GeomGetOffsetPosition(prim_geom);
- d.MassTranslate(ref tmpdmass,
- thispos.X,
- thispos.Y,
- thispos.Z);
-
- // subtract current prim inertia from object
- DMassSubPartFromObj(ref tmpdmass, ref objdmass);
-
- // update to new orientation
- _orientation = newrot;
- quat.X = newrot.X;
- quat.Y = newrot.Y;
- quat.Z = newrot.Z;
- quat.W = newrot.W;
- d.GeomSetOffsetWorldQuaternion(prim_geom, ref quat);
-
- tmpdmass = primdMass;
- mat = d.GeomGetOffsetRotation(prim_geom);
- d.MassRotate(ref tmpdmass, ref mat);
- d.MassTranslate(ref tmpdmass,
- thispos.X,
- thispos.Y,
- thispos.Z);
-
- d.MassAdd(ref objdmass, ref tmpdmass);
-
- // fix all positions
- IntPtr g = d.BodyGetFirstGeom(Body);
- while (g != IntPtr.Zero)
- {
- thispos = d.GeomGetOffsetPosition(g);
- thispos.X -= objdmass.c.X;
- thispos.Y -= objdmass.c.Y;
- thispos.Z -= objdmass.c.Z;
- d.GeomSetOffsetPosition(g, thispos.X, thispos.Y, thispos.Z);
- g = d.dBodyGetNextGeom(g);
- }
-
- d.BodyVectorToWorld(Body, objdmass.c.X, objdmass.c.Y, objdmass.c.Z, out thispos);
- // get current object position and rotation
- dobjpos = d.BodyGetPosition(Body);
-
- d.BodySetPosition(Body, dobjpos.X + thispos.X, dobjpos.Y + thispos.Y, dobjpos.Z + thispos.Z);
- d.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
- d.BodySetMass(Body, ref objdmass);
- _mass = objdmass.mass;
- }
-
-
- #region Mass Calculation
-
- private void UpdatePrimBodyData()
- {
- primMass = m_density * primVolume;
-
- if (primMass <= 0)
- primMass = 0.0001f;//ckrinke: Mass must be greater then zero.
- if (primMass > _parent_scene.maximumMassObject)
- primMass = _parent_scene.maximumMassObject;
-
- _mass = primMass; // just in case
-
- d.MassSetBoxTotal(out primdMass, primMass, 2.0f * m_OBB.X, 2.0f * m_OBB.Y, 2.0f * m_OBB.Z);
-
- d.MassTranslate(ref primdMass,
- m_OBBOffset.X,
- m_OBBOffset.Y,
- m_OBBOffset.Z);
-
- primOOBradiusSQ = m_OBB.LengthSquared();
-
- if (_triMeshData != IntPtr.Zero)
- {
- float pc = m_physCost;
- float psf = primOOBradiusSQ;
- psf *= 1.33f * .2f;
- pc *= psf;
- if (pc < 0.1f)
- pc = 0.1f;
-
- m_physCost = pc;
- }
- else
- m_physCost = 0.1f;
-
- m_streamCost = 1.0f;
- }
-
- #endregion
-
-
- ///
- /// Add a child prim to this parent prim.
- ///
- /// Child prim
- // I'm the parent
- // prim is the child
- public void ParentPrim(OdePrim prim)
- {
- //Console.WriteLine("ParentPrim " + m_primName);
- if (this.m_localID != prim.m_localID)
- {
- DestroyBody(); // for now we need to rebuil entire object on link change
-
- lock (childrenPrim)
- {
- // adopt the prim
- if (!childrenPrim.Contains(prim))
- childrenPrim.Add(prim);
-
- // see if this prim has kids and adopt them also
- // should not happen for now
- foreach (OdePrim prm in prim.childrenPrim)
- {
- if (!childrenPrim.Contains(prm))
- {
- if (prm.Body != IntPtr.Zero)
- {
- if (prm.prim_geom != IntPtr.Zero)
- d.GeomSetBody(prm.prim_geom, IntPtr.Zero);
- if (prm.Body != prim.Body)
- prm.DestroyBody(); // don't loose bodies around
- prm.Body = IntPtr.Zero;
- }
-
- childrenPrim.Add(prm);
- prm._parent = this;
- }
- }
- }
- //Remove old children from the prim
- prim.childrenPrim.Clear();
-
- if (prim.Body != IntPtr.Zero)
- {
- if (prim.prim_geom != IntPtr.Zero)
- d.GeomSetBody(prim.prim_geom, IntPtr.Zero);
- prim.DestroyBody(); // don't loose bodies around
- prim.Body = IntPtr.Zero;
- }
-
- prim.childPrim = true;
- prim._parent = this;
-
- MakeBody(); // full nasty reconstruction
- }
- }
-
- private void UpdateChildsfromgeom()
- {
- if (childrenPrim.Count > 0)
- {
- foreach (OdePrim prm in childrenPrim)
- prm.UpdateDataFromGeom();
- }
- }
-
- private void UpdateDataFromGeom()
- {
- if (prim_geom != IntPtr.Zero)
- {
- d.Quaternion qtmp;
- d.GeomCopyQuaternion(prim_geom, out qtmp);
- _orientation.X = qtmp.X;
- _orientation.Y = qtmp.Y;
- _orientation.Z = qtmp.Z;
- _orientation.W = qtmp.W;
-/*
-// Debug
- float qlen = _orientation.Length();
- if (qlen > 1.01f || qlen < 0.99)
- m_log.WarnFormat("[PHYSICS]: Got nonnorm quaternion from geom in Object {0} norm {1}", Name, qlen);
-//
-*/
- _orientation.Normalize();
-
- d.Vector3 lpos = d.GeomGetPosition(prim_geom);
- _position.X = lpos.X;
- _position.Y = lpos.Y;
- _position.Z = lpos.Z;
- }
- }
-
- private void ChildDelink(OdePrim odePrim, bool remakebodies)
- {
- // Okay, we have a delinked child.. destroy all body and remake
- if (odePrim != this && !childrenPrim.Contains(odePrim))
- return;
-
- DestroyBody();
-
- if (odePrim == this) // delinking the root prim
- {
- OdePrim newroot = null;
- lock (childrenPrim)
- {
- if (childrenPrim.Count > 0)
- {
- newroot = childrenPrim[0];
- childrenPrim.RemoveAt(0);
- foreach (OdePrim prm in childrenPrim)
- {
- newroot.childrenPrim.Add(prm);
- }
- childrenPrim.Clear();
- }
- if (newroot != null)
- {
- newroot.childPrim = false;
- newroot._parent = null;
- if (remakebodies)
- newroot.MakeBody();
- }
- }
- }
-
- else
- {
- lock (childrenPrim)
- {
- childrenPrim.Remove(odePrim);
- odePrim.childPrim = false;
- odePrim._parent = null;
- // odePrim.UpdateDataFromGeom();
- if (remakebodies)
- odePrim.MakeBody();
- }
- }
- if (remakebodies)
- MakeBody();
- }
-
- protected void ChildRemove(OdePrim odePrim, bool reMakeBody)
- {
- // Okay, we have a delinked child.. destroy all body and remake
- if (odePrim != this && !childrenPrim.Contains(odePrim))
- return;
-
- DestroyBody();
-
- if (odePrim == this)
- {
- OdePrim newroot = null;
- lock (childrenPrim)
- {
- if (childrenPrim.Count > 0)
- {
- newroot = childrenPrim[0];
- childrenPrim.RemoveAt(0);
- foreach (OdePrim prm in childrenPrim)
- {
- newroot.childrenPrim.Add(prm);
- }
- childrenPrim.Clear();
- }
- if (newroot != null)
- {
- newroot.childPrim = false;
- newroot._parent = null;
- newroot.MakeBody();
- }
- }
- if (reMakeBody)
- MakeBody();
- return;
- }
- else
- {
- lock (childrenPrim)
- {
- childrenPrim.Remove(odePrim);
- odePrim.childPrim = false;
- odePrim._parent = null;
- if (reMakeBody)
- odePrim.MakeBody();
- }
- }
- MakeBody();
- }
-
-
- #region changes
-
- private void changeadd()
- {
- }
-
- private void changeAngularLock(Vector3 newLock)
- {
- // do we have a Physical object?
- if (Body != IntPtr.Zero)
- {
- //Check that we have a Parent
- //If we have a parent then we're not authorative here
- if (_parent == null)
- {
- if (!newLock.ApproxEquals(Vector3.One, 0f))
- {
- createAMotor(newLock);
- }
- else
- {
- if (Amotor != IntPtr.Zero)
- {
- d.JointDestroy(Amotor);
- Amotor = IntPtr.Zero;
- }
- }
- }
- }
- // Store this for later in case we get turned into a separate body
- m_angularlock = newLock;
- }
-
- private void changeLink(OdePrim NewParent)
- {
- if (_parent == null && NewParent != null)
- {
- NewParent.ParentPrim(this);
- }
- else if (_parent != null)
- {
- if (_parent is OdePrim)
- {
- if (NewParent != _parent)
- {
- (_parent as OdePrim).ChildDelink(this, false); // for now...
- childPrim = false;
-
- if (NewParent != null)
- {
- NewParent.ParentPrim(this);
- }
- }
- }
- }
- _parent = NewParent;
- }
-
-
- private void Stop()
- {
- if (!childPrim)
- {
-// m_force = Vector3.Zero;
- m_forceacc = Vector3.Zero;
- m_angularForceacc = Vector3.Zero;
-// m_torque = Vector3.Zero;
- _velocity = Vector3.Zero;
- _acceleration = Vector3.Zero;
- m_rotationalVelocity = Vector3.Zero;
- _target_velocity = Vector3.Zero;
- if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
- m_vehicle.Stop();
-
- _zeroFlag = false;
- base.RequestPhysicsterseUpdate();
- }
-
- if (Body != IntPtr.Zero)
- {
- d.BodySetForce(Body, 0f, 0f, 0f);
- d.BodySetTorque(Body, 0f, 0f, 0f);
- d.BodySetLinearVel(Body, 0f, 0f, 0f);
- d.BodySetAngularVel(Body, 0f, 0f, 0f);
- }
- }
-
- private void changePhantomStatus(bool newval)
- {
- m_isphantom = newval;
-
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
- }
-
-/* not in use
- internal void ChildSelectedChange(bool childSelect)
- {
- if(childPrim)
- return;
-
- if (childSelect == m_isSelected)
- return;
-
- if (childSelect)
- {
- DoSelectedStatus(true);
- }
-
- else
- {
- foreach (OdePrim prm in childrenPrim)
- {
- if (prm.m_isSelected)
- return;
- }
- DoSelectedStatus(false);
- }
- }
-*/
- private void changeSelectedStatus(bool newval)
- {
- if (m_lastdoneSelected == newval)
- return;
-
- m_lastdoneSelected = newval;
- DoSelectedStatus(newval);
- }
-
- private void CheckDelaySelect()
- {
- if (m_delaySelect)
- {
- DoSelectedStatus(m_isSelected);
- }
- }
-
- private void DoSelectedStatus(bool newval)
- {
- m_isSelected = newval;
- Stop();
-
- if (newval)
- {
- if (!childPrim && Body != IntPtr.Zero)
- d.BodyDisable(Body);
-
- if (m_delaySelect || m_isphysical)
- {
- m_collisionCategories = CollisionCategories.Selected;
- m_collisionFlags = 0;
-
- if (!childPrim)
- {
- foreach (OdePrim prm in childrenPrim)
- {
- prm.m_collisionCategories = m_collisionCategories;
- prm.m_collisionFlags = m_collisionFlags;
-
- if (prm.prim_geom != IntPtr.Zero)
- {
-
- if (prm.m_NoColide)
- {
- d.GeomSetCategoryBits(prm.prim_geom, 0);
- d.GeomSetCollideBits(prm.prim_geom, 0);
- }
- else
- {
- d.GeomSetCategoryBits(prm.prim_geom, (uint)m_collisionCategories);
- d.GeomSetCollideBits(prm.prim_geom, (uint)m_collisionFlags);
- }
- }
- prm.m_delaySelect = false;
- }
- }
-// else if (_parent != null)
-// ((OdePrim)_parent).ChildSelectedChange(true);
-
-
- if (prim_geom != IntPtr.Zero)
- {
- if (m_NoColide)
- {
- d.GeomSetCategoryBits(prim_geom, 0);
- d.GeomSetCollideBits(prim_geom, 0);
- if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
- {
- d.GeomSetCategoryBits(collide_geom, 0);
- d.GeomSetCollideBits(collide_geom, 0);
- }
-
- }
- else
- {
- d.GeomSetCategoryBits(prim_geom, (uint)m_collisionCategories);
- d.GeomSetCollideBits(prim_geom, (uint)m_collisionFlags);
- if (collide_geom != prim_geom && collide_geom != IntPtr.Zero)
- {
- d.GeomSetCategoryBits(collide_geom, (uint)m_collisionCategories);
- d.GeomSetCollideBits(collide_geom, (uint)m_collisionFlags);
- }
- }
- }
-
- m_delaySelect = false;
- }
- else if(!m_isphysical)
- {
- m_delaySelect = true;
- }
- }
- else
- {
- if (!childPrim)
- {
- if (Body != IntPtr.Zero && !m_disabled)
- d.BodyEnable(Body);
- }
-// else if (_parent != null)
-// ((OdePrim)_parent).ChildSelectedChange(false);
-
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
-
- m_delaySelect = false;
- }
-
- resetCollisionAccounting();
- }
-
- private void changePosition(Vector3 newPos)
- {
- CheckDelaySelect();
- if (m_isphysical)
- {
- if (childPrim) // inertia is messed, must rebuild
- {
- if (m_building)
- {
- _position = newPos;
- }
-
- else if (m_forcePosOrRotation && _position != newPos && Body != IntPtr.Zero)
- {
- FixInertia(newPos);
- if (!d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
- }
- else
- {
- if (_position != newPos)
- {
- d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
- _position = newPos;
- }
- if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
- }
- else
- {
- if (prim_geom != IntPtr.Zero)
- {
- if (newPos != _position)
- {
- d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
- _position = newPos;
-
- m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
- }
- }
- }
- givefakepos--;
- if (givefakepos < 0)
- givefakepos = 0;
-// changeSelectedStatus();
- resetCollisionAccounting();
- }
-
- private void changeOrientation(Quaternion newOri)
- {
- CheckDelaySelect();
- if (m_isphysical)
- {
- if (childPrim) // inertia is messed, must rebuild
- {
- if (m_building)
- {
- _orientation = newOri;
- }
-/*
- else if (m_forcePosOrRotation && _orientation != newOri && Body != IntPtr.Zero)
- {
- FixInertia(_position, newOri);
- if (!d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
-*/
- }
- else
- {
- if (newOri != _orientation)
- {
- d.Quaternion myrot = new d.Quaternion();
- myrot.X = newOri.X;
- myrot.Y = newOri.Y;
- myrot.Z = newOri.Z;
- myrot.W = newOri.W;
- d.GeomSetQuaternion(prim_geom, ref myrot);
- _orientation = newOri;
- if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
- createAMotor(m_angularlock);
- }
- if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
- }
- else
- {
- if (prim_geom != IntPtr.Zero)
- {
- if (newOri != _orientation)
- {
- d.Quaternion myrot = new d.Quaternion();
- myrot.X = newOri.X;
- myrot.Y = newOri.Y;
- myrot.Z = newOri.Z;
- myrot.W = newOri.W;
- d.GeomSetQuaternion(prim_geom, ref myrot);
- _orientation = newOri;
- }
- }
- }
- givefakeori--;
- if (givefakeori < 0)
- givefakeori = 0;
- resetCollisionAccounting();
- }
-
- private void changePositionAndOrientation(Vector3 newPos, Quaternion newOri)
- {
- CheckDelaySelect();
- if (m_isphysical)
- {
- if (childPrim && m_building) // inertia is messed, must rebuild
- {
- _position = newPos;
- _orientation = newOri;
- }
- else
- {
- if (newOri != _orientation)
- {
- d.Quaternion myrot = new d.Quaternion();
- myrot.X = newOri.X;
- myrot.Y = newOri.Y;
- myrot.Z = newOri.Z;
- myrot.W = newOri.W;
- d.GeomSetQuaternion(prim_geom, ref myrot);
- _orientation = newOri;
- if (Body != IntPtr.Zero && !m_angularlock.ApproxEquals(Vector3.One, 0f))
- createAMotor(m_angularlock);
- }
- if (_position != newPos)
- {
- d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
- _position = newPos;
- }
- if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
- }
- else
- {
- // string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
- // int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
-
- if (prim_geom != IntPtr.Zero)
- {
- if (newOri != _orientation)
- {
- d.Quaternion myrot = new d.Quaternion();
- myrot.X = newOri.X;
- myrot.Y = newOri.Y;
- myrot.Z = newOri.Z;
- myrot.W = newOri.W;
- d.GeomSetQuaternion(prim_geom, ref myrot);
- _orientation = newOri;
- }
-
- if (newPos != _position)
- {
- d.GeomSetPosition(prim_geom, newPos.X, newPos.Y, newPos.Z);
- _position = newPos;
-
- m_targetSpace = _parent_scene.MoveGeomToStaticSpace(prim_geom, _position, m_targetSpace);
- }
- }
- }
- givefakepos--;
- if (givefakepos < 0)
- givefakepos = 0;
- givefakeori--;
- if (givefakeori < 0)
- givefakeori = 0;
- resetCollisionAccounting();
- }
-
- private void changeDisable(bool disable)
- {
- if (disable)
- {
- if (!m_disabled)
- disableBodySoft();
- }
- else
- {
- if (m_disabled)
- enableBodySoft();
- }
- }
-
- private void changePhysicsStatus(bool NewStatus)
- {
- CheckDelaySelect();
-
- m_isphysical = NewStatus;
-
- if (!childPrim)
- {
- if (NewStatus)
- {
- if (Body == IntPtr.Zero)
- MakeBody();
- }
- else
- {
- if (Body != IntPtr.Zero)
- {
- DestroyBody();
- }
- Stop();
- }
- }
-
- resetCollisionAccounting();
- }
-
- private void changeSize(Vector3 newSize)
- {
- }
-
- private void changeShape(PrimitiveBaseShape newShape)
- {
- }
-
- private void changeAddPhysRep(ODEPhysRepData repData)
- {
- _size = repData.size; //??
- _pbs = repData.pbs;
- m_shapetype = repData.shapetype;
-
- m_mesh = repData.mesh;
-
- m_assetID = repData.assetID;
- m_meshState = repData.meshState;
-
- m_hasOBB = repData.hasOBB;
- m_OBBOffset = repData.OBBOffset;
- m_OBB = repData.OBB;
-
- primVolume = repData.volume;
-
- CreateGeom();
-
- if (prim_geom != IntPtr.Zero)
- {
- d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
- d.Quaternion myrot = new d.Quaternion();
- myrot.X = _orientation.X;
- myrot.Y = _orientation.Y;
- myrot.Z = _orientation.Z;
- myrot.W = _orientation.W;
- d.GeomSetQuaternion(prim_geom, ref myrot);
- }
-
- if (!m_isphysical)
- {
- SetInStaticSpace(this);
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
- }
- else
- MakeBody();
-
- if ((m_meshState & MeshState.NeedMask) != 0)
- {
- repData.size = _size;
- repData.pbs = _pbs;
- repData.shapetype = m_shapetype;
- _parent_scene.m_meshWorker.RequestMesh(repData);
- }
- }
-
- private void changePhysRepData(ODEPhysRepData repData)
- {
- CheckDelaySelect();
-
- OdePrim parent = (OdePrim)_parent;
-
- bool chp = childPrim;
-
- if (chp)
- {
- if (parent != null)
- {
- parent.DestroyBody();
- }
- }
- else
- {
- DestroyBody();
- }
-
- RemoveGeom();
-
- _size = repData.size;
- _pbs = repData.pbs;
- m_shapetype = repData.shapetype;
-
- m_mesh = repData.mesh;
-
- m_assetID = repData.assetID;
- m_meshState = repData.meshState;
-
- m_hasOBB = repData.hasOBB;
- m_OBBOffset = repData.OBBOffset;
- m_OBB = repData.OBB;
-
- primVolume = repData.volume;
-
- CreateGeom();
-
- if (prim_geom != IntPtr.Zero)
- {
- d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
- d.Quaternion myrot = new d.Quaternion();
- myrot.X = _orientation.X;
- myrot.Y = _orientation.Y;
- myrot.Z = _orientation.Z;
- myrot.W = _orientation.W;
- d.GeomSetQuaternion(prim_geom, ref myrot);
- }
-
- if (m_isphysical)
- {
- if (chp)
- {
- if (parent != null)
- {
- parent.MakeBody();
- }
- }
- else
- MakeBody();
- }
- else
- {
- SetInStaticSpace(this);
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
- }
-
- resetCollisionAccounting();
-
- if ((m_meshState & MeshState.NeedMask) != 0)
- {
- repData.size = _size;
- repData.pbs = _pbs;
- repData.shapetype = m_shapetype;
- _parent_scene.m_meshWorker.RequestMesh(repData);
- }
- }
-
- private void changeFloatOnWater(bool newval)
- {
- m_collidesWater = newval;
-
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
- }
-
- private void changeSetTorque(Vector3 newtorque)
- {
- if (!m_isSelected)
- {
- if (m_isphysical && Body != IntPtr.Zero)
- {
- if (m_disabled)
- enableBodySoft();
- else if (!d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
-
- }
- m_torque = newtorque;
- }
- }
-
- private void changeForce(Vector3 force)
- {
- m_force = force;
- if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
-
- private void changeAddForce(Vector3 theforce)
- {
- m_forceacc += theforce;
- if (!m_isSelected)
- {
- lock (this)
- {
- //m_log.Info("[PHYSICS]: dequeing forcelist");
- if (m_isphysical && Body != IntPtr.Zero)
- {
- if (m_disabled)
- enableBodySoft();
- else if (!d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
- }
- m_collisionscore = 0;
- }
- }
-
- // actually angular impulse
- private void changeAddAngularImpulse(Vector3 aimpulse)
- {
- m_angularForceacc += aimpulse * m_invTimeStep;
- if (!m_isSelected)
- {
- lock (this)
- {
- if (m_isphysical && Body != IntPtr.Zero)
- {
- if (m_disabled)
- enableBodySoft();
- else if (!d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
- }
- }
- m_collisionscore = 0;
- }
- }
-
- private void changevelocity(Vector3 newVel)
- {
- float len = newVel.LengthSquared();
- if (len > 100000.0f) // limit to 100m/s
- {
- len = 100.0f / (float)Math.Sqrt(len);
- newVel *= len;
- }
-
- if (!m_isSelected)
- {
- if (Body != IntPtr.Zero)
- {
- if (m_disabled)
- enableBodySoft();
- else if (!d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
-
- d.BodySetLinearVel(Body, newVel.X, newVel.Y, newVel.Z);
- }
- //resetCollisionAccounting();
- }
- _velocity = newVel;
- }
-
- private void changeangvelocity(Vector3 newAngVel)
- {
- float len = newAngVel.LengthSquared();
- if (len > 144.0f) // limit to 12rad/s
- {
- len = 12.0f / (float)Math.Sqrt(len);
- newAngVel *= len;
- }
-
- if (!m_isSelected)
- {
- if (Body != IntPtr.Zero)
- {
- if (m_disabled)
- enableBodySoft();
- else if (!d.BodyIsEnabled(Body))
- d.BodyEnable(Body);
-
-
- d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
- }
- //resetCollisionAccounting();
- }
- m_rotationalVelocity = newAngVel;
- }
-
- private void changeVolumedetetion(bool newVolDtc)
- {
- m_isVolumeDetect = newVolDtc;
- m_fakeisVolumeDetect = newVolDtc;
- UpdateCollisionCatFlags();
- ApplyCollisionCatFlags();
- }
-
- protected void changeBuilding(bool newbuilding)
- {
- // Check if we need to do anything
- if (newbuilding == m_building)
- return;
-
- if ((bool)newbuilding)
- {
- m_building = true;
- if (!childPrim)
- DestroyBody();
- }
- else
- {
- m_building = false;
- CheckDelaySelect();
- if (!childPrim)
- MakeBody();
- }
- if (!childPrim && childrenPrim.Count > 0)
- {
- foreach (OdePrim prm in childrenPrim)
- prm.changeBuilding(m_building); // call directly
- }
- }
-
- public void changeSetVehicle(VehicleData vdata)
- {
- if (m_vehicle == null)
- m_vehicle = new ODEDynamics(this);
- m_vehicle.DoSetVehicle(vdata);
- }
-
- private void changeVehicleType(int value)
- {
- if (value == (int)Vehicle.TYPE_NONE)
- {
- if (m_vehicle != null)
- m_vehicle = null;
- }
- else
- {
- if (m_vehicle == null)
- m_vehicle = new ODEDynamics(this);
-
- m_vehicle.ProcessTypeChange((Vehicle)value);
- }
- }
-
- private void changeVehicleFloatParam(strVehicleFloatParam fp)
- {
- if (m_vehicle == null)
- return;
-
- m_vehicle.ProcessFloatVehicleParam((Vehicle)fp.param, fp.value);
- }
-
- private void changeVehicleVectorParam(strVehicleVectorParam vp)
- {
- if (m_vehicle == null)
- return;
- m_vehicle.ProcessVectorVehicleParam((Vehicle)vp.param, vp.value);
- }
-
- private void changeVehicleRotationParam(strVehicleQuatParam qp)
- {
- if (m_vehicle == null)
- return;
- m_vehicle.ProcessRotationVehicleParam((Vehicle)qp.param, qp.value);
- }
-
- private void changeVehicleFlags(strVehicleBoolParam bp)
- {
- if (m_vehicle == null)
- return;
- m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
- }
-
- private void changeBuoyancy(float b)
- {
- m_buoyancy = b;
- }
-
- private void changePIDTarget(Vector3 trg)
- {
- m_PIDTarget = trg;
- }
-
- private void changePIDTau(float tau)
- {
- m_PIDTau = tau;
- }
-
- private void changePIDActive(bool val)
- {
- m_usePID = val;
- }
-
- private void changePIDHoverHeight(float val)
- {
- m_PIDHoverHeight = val;
- if (val == 0)
- m_useHoverPID = false;
- }
-
- private void changePIDHoverType(PIDHoverType type)
- {
- m_PIDHoverType = type;
- }
-
- private void changePIDHoverTau(float tau)
- {
- m_PIDHoverTau = tau;
- }
-
- private void changePIDHoverActive(bool active)
- {
- m_useHoverPID = active;
- }
-
- #endregion
-
- public void Move()
- {
- if (!childPrim && m_isphysical && Body != IntPtr.Zero &&
- !m_disabled && !m_isSelected && !m_building && !m_outbounds)
- {
- if (!d.BodyIsEnabled(Body))
- {
- // let vehicles sleep
- if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
- return;
-
- if (++bodydisablecontrol < 20)
- return;
-
- d.BodyEnable(Body);
- }
-
- bodydisablecontrol = 0;
-
- d.Vector3 lpos = d.GeomGetPosition(prim_geom); // root position that is seem by rest of simulator
-
- if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
- {
- // 'VEHICLES' are dealt with in ODEDynamics.cs
- m_vehicle.Step();
- return;
- }
-
- float fx = 0;
- float fy = 0;
- float fz = 0;
-
- float m_mass = _mass;
-
- if (m_usePID && m_PIDTau > 0)
- {
- // for now position error
- _target_velocity =
- new Vector3(
- (m_PIDTarget.X - lpos.X),
- (m_PIDTarget.Y - lpos.Y),
- (m_PIDTarget.Z - lpos.Z)
- );
-
- if (_target_velocity.ApproxEquals(Vector3.Zero, 0.02f))
- {
- d.BodySetPosition(Body, m_PIDTarget.X, m_PIDTarget.Y, m_PIDTarget.Z);
- d.BodySetLinearVel(Body, 0, 0, 0);
- return;
- }
- else
- {
- _zeroFlag = false;
-
- float tmp = 1 / m_PIDTau;
- _target_velocity *= tmp;
-
- // apply limits
- tmp = _target_velocity.Length();
- if (tmp > 50.0f)
- {
- tmp = 50 / tmp;
- _target_velocity *= tmp;
- }
- else if (tmp < 0.05f)
- {
- tmp = 0.05f / tmp;
- _target_velocity *= tmp;
- }
-
- d.Vector3 vel = d.BodyGetLinearVel(Body);
- fx = (_target_velocity.X - vel.X) * m_invTimeStep;
- fy = (_target_velocity.Y - vel.Y) * m_invTimeStep;
- fz = (_target_velocity.Z - vel.Z) * m_invTimeStep;
-// d.BodySetLinearVel(Body, _target_velocity.X, _target_velocity.Y, _target_velocity.Z);
- }
- } // end if (m_usePID)
-
- // Hover PID Controller needs to be mutually exlusive to MoveTo PID controller
- else if (m_useHoverPID && m_PIDHoverTau != 0 && m_PIDHoverHeight != 0)
- {
-
- // Non-Vehicles have a limited set of Hover options.
- // determine what our target height really is based on HoverType
-
- m_groundHeight = _parent_scene.GetTerrainHeightAtXY(lpos.X, lpos.Y);
-
- switch (m_PIDHoverType)
- {
- case PIDHoverType.Ground:
- m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
- break;
-
- case PIDHoverType.GroundAndWater:
- m_waterHeight = _parent_scene.GetWaterLevel();
- if (m_groundHeight > m_waterHeight)
- m_targetHoverHeight = m_groundHeight + m_PIDHoverHeight;
- else
- m_targetHoverHeight = m_waterHeight + m_PIDHoverHeight;
- break;
- } // end switch (m_PIDHoverType)
-
- // don't go underground unless volumedetector
-
- if (m_targetHoverHeight > m_groundHeight || m_isVolumeDetect)
- {
- d.Vector3 vel = d.BodyGetLinearVel(Body);
-
- fz = (m_targetHoverHeight - lpos.Z);
-
- // if error is zero, use position control; otherwise, velocity control
- if (Math.Abs(fz) < 0.01f)
- {
- d.BodySetPosition(Body, lpos.X, lpos.Y, m_targetHoverHeight);
- d.BodySetLinearVel(Body, vel.X, vel.Y, 0);
- }
- else
- {
- _zeroFlag = false;
- fz /= m_PIDHoverTau;
-
- float tmp = Math.Abs(fz);
- if (tmp > 50)
- fz = 50 * Math.Sign(fz);
- else if (tmp < 0.1)
- fz = 0.1f * Math.Sign(fz);
-
- fz = ((fz - vel.Z) * m_invTimeStep);
- }
- }
- }
- else
- {
- float b = (1.0f - m_buoyancy) * m_gravmod;
- fx = _parent_scene.gravityx * b;
- fy = _parent_scene.gravityy * b;
- fz = _parent_scene.gravityz * b;
- }
-
- fx *= m_mass;
- fy *= m_mass;
- fz *= m_mass;
-
- // constant force
- fx += m_force.X;
- fy += m_force.Y;
- fz += m_force.Z;
-
- fx += m_forceacc.X;
- fy += m_forceacc.Y;
- fz += m_forceacc.Z;
-
- m_forceacc = Vector3.Zero;
-
- //m_log.Info("[OBJPID]: X:" + fx.ToString() + " Y:" + fy.ToString() + " Z:" + fz.ToString());
- if (fx != 0 || fy != 0 || fz != 0)
- {
- d.BodyAddForce(Body, fx, fy, fz);
- //Console.WriteLine("AddForce " + fx + "," + fy + "," + fz);
- }
-
- Vector3 trq;
-
- trq = m_torque;
- trq += m_angularForceacc;
- m_angularForceacc = Vector3.Zero;
- if (trq.X != 0 || trq.Y != 0 || trq.Z != 0)
- {
- d.BodyAddTorque(Body, trq.X, trq.Y, trq.Z);
- }
- }
- else
- { // is not physical, or is not a body or is selected
- // _zeroPosition = d.BodyGetPosition(Body);
- return;
- //Console.WriteLine("Nothing " + Name);
-
- }
- }
-
- public void UpdatePositionAndVelocity(int frame)
- {
- if (_parent == null && !m_disabled && !m_building && !m_outbounds && Body != IntPtr.Zero)
- {
- bool bodyenabled = d.BodyIsEnabled(Body);
- if (bodyenabled || !_zeroFlag)
- {
- bool lastZeroFlag = _zeroFlag;
-
- d.Vector3 lpos = d.GeomGetPosition(prim_geom);
-
- // check outside region
- if (lpos.Z < -100 || lpos.Z > 100000f)
- {
- m_outbounds = true;
-
- lpos.Z = Util.Clip(lpos.Z, -100f, 100000f);
- _acceleration.X = 0;
- _acceleration.Y = 0;
- _acceleration.Z = 0;
-
- _velocity.X = 0;
- _velocity.Y = 0;
- _velocity.Z = 0;
- m_rotationalVelocity.X = 0;
- m_rotationalVelocity.Y = 0;
- m_rotationalVelocity.Z = 0;
-
- d.BodySetLinearVel(Body, 0, 0, 0); // stop it
- d.BodySetAngularVel(Body, 0, 0, 0); // stop it
- d.BodySetPosition(Body, lpos.X, lpos.Y, lpos.Z); // put it somewhere
- m_lastposition = _position;
- m_lastorientation = _orientation;
-
- base.RequestPhysicsterseUpdate();
-
-// throttleCounter = 0;
- _zeroFlag = true;
-
- disableBodySoft(); // disable it and colisions
- base.RaiseOutOfBounds(_position);
- return;
- }
-
- if (lpos.X < 0f)
- {
- _position.X = Util.Clip(lpos.X, -2f, -0.1f);
- m_outbounds = true;
- }
- else if (lpos.X > _parent_scene.WorldExtents.X)
- {
- _position.X = Util.Clip(lpos.X, _parent_scene.WorldExtents.X + 0.1f, _parent_scene.WorldExtents.X + 2f);
- m_outbounds = true;
- }
- if (lpos.Y < 0f)
- {
- _position.Y = Util.Clip(lpos.Y, -2f, -0.1f);
- m_outbounds = true;
- }
- else if (lpos.Y > _parent_scene.WorldExtents.Y)
- {
- _position.Y = Util.Clip(lpos.Y, _parent_scene.WorldExtents.Y + 0.1f, _parent_scene.WorldExtents.Y + 2f);
- m_outbounds = true;
- }
-
- if (m_outbounds)
- {
- m_lastposition = _position;
- m_lastorientation = _orientation;
-
- d.Vector3 dtmp = d.BodyGetAngularVel(Body);
- m_rotationalVelocity.X = dtmp.X;
- m_rotationalVelocity.Y = dtmp.Y;
- m_rotationalVelocity.Z = dtmp.Z;
-
- dtmp = d.BodyGetLinearVel(Body);
- _velocity.X = dtmp.X;
- _velocity.Y = dtmp.Y;
- _velocity.Z = dtmp.Z;
-
- d.BodySetLinearVel(Body, 0, 0, 0); // stop it
- d.BodySetAngularVel(Body, 0, 0, 0);
- d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
- disableBodySoft(); // stop collisions
- UnSubscribeEvents();
-
- base.RequestPhysicsterseUpdate();
- return;
- }
-
- d.Quaternion ori;
- d.GeomCopyQuaternion(prim_geom, out ori);
-
- // decide if moving
- // use positions since this are integrated quantities
- // tolerance values depende a lot on simulation noise...
- // use simple math.abs since we dont need to be exact
-
- if (!bodyenabled ||
- (Math.Abs(_position.X - lpos.X) < 0.005f)
- && (Math.Abs(_position.Y - lpos.Y) < 0.005f)
- && (Math.Abs(_position.Z - lpos.Z) < 0.005f)
- && (Math.Abs(_orientation.X - ori.X) < 0.0005f)
- && (Math.Abs(_orientation.Y - ori.Y) < 0.0005f)
- && (Math.Abs(_orientation.Z - ori.Z) < 0.0005f) // ignore W
- )
- {
- _zeroFlag = true;
- }
- else
- _zeroFlag = false;
-
- // update velocities and aceleration
- if (!(_zeroFlag && lastZeroFlag))
- {
- d.Vector3 vel = d.BodyGetLinearVel(Body);
-
- _acceleration = _velocity;
-
- if ((Math.Abs(vel.X) < 0.005f) &&
- (Math.Abs(vel.Y) < 0.005f) &&
- (Math.Abs(vel.Z) < 0.005f))
- {
- _velocity = Vector3.Zero;
- float t = -m_invTimeStep;
- _acceleration = _acceleration * t;
- }
- else
- {
- _velocity.X = vel.X;
- _velocity.Y = vel.Y;
- _velocity.Z = vel.Z;
- _acceleration = (_velocity - _acceleration) * m_invTimeStep;
- }
-
- if ((Math.Abs(_acceleration.X) < 0.01f) &&
- (Math.Abs(_acceleration.Y) < 0.01f) &&
- (Math.Abs(_acceleration.Z) < 0.01f))
- {
- _acceleration = Vector3.Zero;
- }
-
- if ((Math.Abs(_orientation.X - ori.X) < 0.0001) &&
- (Math.Abs(_orientation.Y - ori.Y) < 0.0001) &&
- (Math.Abs(_orientation.Z - ori.Z) < 0.0001)
- )
- {
- m_rotationalVelocity = Vector3.Zero;
- }
- else
- {
- vel = d.BodyGetAngularVel(Body);
- m_rotationalVelocity.X = vel.X;
- m_rotationalVelocity.Y = vel.Y;
- m_rotationalVelocity.Z = vel.Z;
- }
- // }
-
- _position.X = lpos.X;
- _position.Y = lpos.Y;
- _position.Z = lpos.Z;
-
- _orientation.X = ori.X;
- _orientation.Y = ori.Y;
- _orientation.Z = ori.Z;
- _orientation.W = ori.W;
- }
- if (_zeroFlag)
- {
- if (lastZeroFlag)
- {
- _velocity = Vector3.Zero;
- _acceleration = Vector3.Zero;
- m_rotationalVelocity = Vector3.Zero;
- }
-
- if (!m_lastUpdateSent)
- {
- base.RequestPhysicsterseUpdate();
- if (lastZeroFlag)
- m_lastUpdateSent = true;
- }
- return;
- }
-
- base.RequestPhysicsterseUpdate();
- m_lastUpdateSent = false;
- }
- }
- }
-
- internal static bool QuaternionIsFinite(Quaternion q)
- {
- if (Single.IsNaN(q.X) || Single.IsInfinity(q.X))
- return false;
- if (Single.IsNaN(q.Y) || Single.IsInfinity(q.Y))
- return false;
- if (Single.IsNaN(q.Z) || Single.IsInfinity(q.Z))
- return false;
- if (Single.IsNaN(q.W) || Single.IsInfinity(q.W))
- return false;
- return true;
- }
-
- internal static void DMassSubPartFromObj(ref d.Mass part, ref d.Mass theobj)
- {
- // assumes object center of mass is zero
- float smass = part.mass;
- theobj.mass -= smass;
-
- smass *= 1.0f / (theobj.mass); ;
-
- theobj.c.X -= part.c.X * smass;
- theobj.c.Y -= part.c.Y * smass;
- theobj.c.Z -= part.c.Z * smass;
-
- theobj.I.M00 -= part.I.M00;
- theobj.I.M01 -= part.I.M01;
- theobj.I.M02 -= part.I.M02;
- theobj.I.M10 -= part.I.M10;
- theobj.I.M11 -= part.I.M11;
- theobj.I.M12 -= part.I.M12;
- theobj.I.M20 -= part.I.M20;
- theobj.I.M21 -= part.I.M21;
- theobj.I.M22 -= part.I.M22;
- }
-
- private void donullchange()
- {
- }
-
- public bool DoAChange(changes what, object arg)
- {
- if (prim_geom == IntPtr.Zero && what != changes.Add && what != changes.AddPhysRep && what != changes.Remove)
- {
- return false;
- }
-
- // nasty switch
- switch (what)
- {
- case changes.Add:
- changeadd();
- break;
-
- case changes.AddPhysRep:
- changeAddPhysRep((ODEPhysRepData)arg);
- break;
-
- case changes.Remove:
- //If its being removed, we don't want to rebuild the physical rep at all, so ignore this stuff...
- //When we return true, it destroys all of the prims in the linkset anyway
- if (_parent != null)
- {
- OdePrim parent = (OdePrim)_parent;
- parent.ChildRemove(this, false);
- }
- else
- ChildRemove(this, false);
-
- m_vehicle = null;
- RemoveGeom();
- m_targetSpace = IntPtr.Zero;
- UnSubscribeEvents();
- return true;
-
- case changes.Link:
- OdePrim tmp = (OdePrim)arg;
- changeLink(tmp);
- break;
-
- case changes.DeLink:
- changeLink(null);
- break;
-
- case changes.Position:
- changePosition((Vector3)arg);
- break;
-
- case changes.Orientation:
- changeOrientation((Quaternion)arg);
- break;
-
- case changes.PosOffset:
- donullchange();
- break;
-
- case changes.OriOffset:
- donullchange();
- break;
-
- case changes.Velocity:
- changevelocity((Vector3)arg);
- break;
-
-// case changes.Acceleration:
-// changeacceleration((Vector3)arg);
-// break;
-
- case changes.AngVelocity:
- changeangvelocity((Vector3)arg);
- break;
-
- case changes.Force:
- changeForce((Vector3)arg);
- break;
-
- case changes.Torque:
- changeSetTorque((Vector3)arg);
- break;
-
- case changes.AddForce:
- changeAddForce((Vector3)arg);
- break;
-
- case changes.AddAngForce:
- changeAddAngularImpulse((Vector3)arg);
- break;
-
- case changes.AngLock:
- changeAngularLock((Vector3)arg);
- break;
-
- case changes.Size:
- changeSize((Vector3)arg);
- break;
-
- case changes.Shape:
- changeShape((PrimitiveBaseShape)arg);
- break;
-
- case changes.PhysRepData:
- changePhysRepData((ODEPhysRepData) arg);
- break;
-
- case changes.CollidesWater:
- changeFloatOnWater((bool)arg);
- break;
-
- case changes.VolumeDtc:
- changeVolumedetetion((bool)arg);
- break;
-
- case changes.Phantom:
- changePhantomStatus((bool)arg);
- break;
-
- case changes.Physical:
- changePhysicsStatus((bool)arg);
- break;
-
- case changes.Selected:
- changeSelectedStatus((bool)arg);
- break;
-
- case changes.disabled:
- changeDisable((bool)arg);
- break;
-
- case changes.building:
- changeBuilding((bool)arg);
- break;
-
- case changes.VehicleType:
- changeVehicleType((int)arg);
- break;
-
- case changes.VehicleFlags:
- changeVehicleFlags((strVehicleBoolParam) arg);
- break;
-
- case changes.VehicleFloatParam:
- changeVehicleFloatParam((strVehicleFloatParam) arg);
- break;
-
- case changes.VehicleVectorParam:
- changeVehicleVectorParam((strVehicleVectorParam) arg);
- break;
-
- case changes.VehicleRotationParam:
- changeVehicleRotationParam((strVehicleQuatParam) arg);
- break;
-
- case changes.SetVehicle:
- changeSetVehicle((VehicleData) arg);
- break;
-
- case changes.Buoyancy:
- changeBuoyancy((float)arg);
- break;
-
- case changes.PIDTarget:
- changePIDTarget((Vector3)arg);
- break;
-
- case changes.PIDTau:
- changePIDTau((float)arg);
- break;
-
- case changes.PIDActive:
- changePIDActive((bool)arg);
- break;
-
- case changes.PIDHoverHeight:
- changePIDHoverHeight((float)arg);
- break;
-
- case changes.PIDHoverType:
- changePIDHoverType((PIDHoverType)arg);
- break;
-
- case changes.PIDHoverTau:
- changePIDHoverTau((float)arg);
- break;
-
- case changes.PIDHoverActive:
- changePIDHoverActive((bool)arg);
- break;
-
- case changes.Null:
- donullchange();
- break;
-
-
-
- default:
- donullchange();
- break;
- }
- return false;
- }
-
- public void AddChange(changes what, object arg)
- {
- _parent_scene.AddChange((PhysicsActor) this, what, arg);
- }
-
-
- private struct strVehicleBoolParam
- {
- public int param;
- public bool value;
- }
-
- private struct strVehicleFloatParam
- {
- public int param;
- public float value;
- }
-
- private struct strVehicleQuatParam
- {
- public int param;
- public Quaternion value;
- }
-
- private struct strVehicleVectorParam
- {
- public int param;
- public Vector3 value;
- }
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODERayCastRequestManager.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODERayCastRequestManager.cs
deleted file mode 100644
index 6b3672a..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODERayCastRequestManager.cs
+++ /dev/null
@@ -1,683 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Runtime.InteropServices;
-using System.Text;
-using OpenSim.Framework;
-using OpenSim.Region.PhysicsModules.SharedBase;
-using OdeAPI;
-using log4net;
-using OpenMetaverse;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- ///
- /// Processes raycast requests as ODE is in a state to be able to do them.
- /// This ensures that it's thread safe and there will be no conflicts.
- /// Requests get returned by a different thread then they were requested by.
- ///
- public class ODERayCastRequestManager
- {
- ///
- /// Pending ray requests
- ///
- protected OpenSim.Framework.LocklessQueue m_PendingRequests = new OpenSim.Framework.LocklessQueue();
-
- ///
- /// Scene that created this object.
- ///
- private ODEScene m_scene;
-
- IntPtr ray; // the ray. we only need one for our lifetime
- IntPtr Sphere;
- IntPtr Box;
- IntPtr Plane;
-
- private int CollisionContactGeomsPerTest = 25;
- private const int DefaultMaxCount = 25;
- private const int MaxTimePerCallMS = 30;
-
- ///
- /// ODE near callback delegate
- ///
- private d.NearCallback nearCallback;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List m_contactResults = new List();
- private RayFilterFlags CurrentRayFilter;
- private int CurrentMaxCount;
-
- public ODERayCastRequestManager(ODEScene pScene)
- {
- m_scene = pScene;
- nearCallback = near;
- ray = d.CreateRay(IntPtr.Zero, 1.0f);
- d.GeomSetCategoryBits(ray, 0);
- Box = d.CreateBox(IntPtr.Zero, 1.0f, 1.0f, 1.0f);
- d.GeomSetCategoryBits(Box, 0);
- Sphere = d.CreateSphere(IntPtr.Zero,1.0f);
- d.GeomSetCategoryBits(Sphere, 0);
- Plane = d.CreatePlane(IntPtr.Zero, 0f,0f,1f,1f);
- d.GeomSetCategoryBits(Sphere, 0);
- }
-
- public void QueueRequest(ODERayRequest req)
- {
- if (req.Count == 0)
- req.Count = DefaultMaxCount;
-
- m_PendingRequests.Enqueue(req);
- }
-
- ///
- /// Process all queued raycast requests
- ///
- /// Time in MS the raycasts took to process.
- public int ProcessQueuedRequests()
- {
-
- if (m_PendingRequests.Count <= 0)
- return 0;
-
- if (m_scene.ContactgeomsArray == IntPtr.Zero || ray == IntPtr.Zero)
- // oops something got wrong or scene isn't ready still
- {
- m_PendingRequests.Clear();
- return 0;
- }
-
- int time = Util.EnvironmentTickCount();
-
- ODERayRequest req;
- int closestHit;
- int backfacecull;
- CollisionCategories catflags;
-
- while (m_PendingRequests.Dequeue(out req))
- {
- if (req.callbackMethod != null)
- {
- IntPtr geom = IntPtr.Zero;
- if (req.actor != null)
- {
- if (m_scene.haveActor(req.actor))
- {
- if (req.actor is OdePrim)
- geom = ((OdePrim)req.actor).prim_geom;
- else if (req.actor is OdeCharacter)
- geom = ((OdePrim)req.actor).prim_geom;
- }
- if (geom == IntPtr.Zero)
- {
- NoContacts(req);
- continue;
- }
- }
-
-
- CurrentRayFilter = req.filter;
- CurrentMaxCount = req.Count;
-
- CollisionContactGeomsPerTest = req.Count & 0xffff;
-
- closestHit = ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0 ? 0 : 1);
- backfacecull = ((CurrentRayFilter & RayFilterFlags.BackFaceCull) == 0 ? 0 : 1);
-
- if (req.callbackMethod is ProbeBoxCallback)
- {
- if (CollisionContactGeomsPerTest > 80)
- CollisionContactGeomsPerTest = 80;
- d.GeomBoxSetLengths(Box, req.Normal.X, req.Normal.Y, req.Normal.Z);
- d.GeomSetPosition(Box, req.Origin.X, req.Origin.Y, req.Origin.Z);
- d.Quaternion qtmp;
- qtmp.X = req.orientation.X;
- qtmp.Y = req.orientation.Y;
- qtmp.Z = req.orientation.Z;
- qtmp.W = req.orientation.W;
- d.GeomSetQuaternion(Box, ref qtmp);
- }
- else if (req.callbackMethod is ProbeSphereCallback)
- {
- if (CollisionContactGeomsPerTest > 80)
- CollisionContactGeomsPerTest = 80;
-
- d.GeomSphereSetRadius(Sphere, req.length);
- d.GeomSetPosition(Sphere, req.Origin.X, req.Origin.Y, req.Origin.Z);
- }
- else if (req.callbackMethod is ProbePlaneCallback)
- {
- if (CollisionContactGeomsPerTest > 80)
- CollisionContactGeomsPerTest = 80;
-
- d.GeomPlaneSetParams(Plane, req.Normal.X, req.Normal.Y, req.Normal.Z, req.length);
- }
-
- else
- {
- if (CollisionContactGeomsPerTest > 25)
- CollisionContactGeomsPerTest = 25;
-
- d.GeomRaySetLength(ray, req.length);
- d.GeomRaySet(ray, req.Origin.X, req.Origin.Y, req.Origin.Z, req.Normal.X, req.Normal.Y, req.Normal.Z);
- d.GeomRaySetParams(ray, 0, backfacecull);
- d.GeomRaySetClosestHit(ray, closestHit);
-
- if (req.callbackMethod is RaycastCallback)
- {
- // if we only want one get only one per Collision pair saving memory
- CurrentRayFilter |= RayFilterFlags.ClosestHit;
- d.GeomRaySetClosestHit(ray, 1);
- }
- else
- d.GeomRaySetClosestHit(ray, closestHit);
- }
-
- if ((CurrentRayFilter & RayFilterFlags.ContactsUnImportant) != 0)
- unchecked
- {
- CollisionContactGeomsPerTest |= (int)d.CONTACTS_UNIMPORTANT;
- }
-
- if (geom == IntPtr.Zero)
- {
- // translate ray filter to Collision flags
- catflags = 0;
- if ((CurrentRayFilter & RayFilterFlags.volumedtc) != 0)
- catflags |= CollisionCategories.VolumeDtc;
- if ((CurrentRayFilter & RayFilterFlags.phantom) != 0)
- catflags |= CollisionCategories.Phantom;
- if ((CurrentRayFilter & RayFilterFlags.agent) != 0)
- catflags |= CollisionCategories.Character;
- if ((CurrentRayFilter & RayFilterFlags.PrimsNonPhantom) != 0)
- catflags |= CollisionCategories.Geom;
- if ((CurrentRayFilter & RayFilterFlags.land) != 0)
- catflags |= CollisionCategories.Land;
- if ((CurrentRayFilter & RayFilterFlags.water) != 0)
- catflags |= CollisionCategories.Water;
-
- if (catflags != 0)
- {
- if (req.callbackMethod is ProbeBoxCallback)
- {
- catflags |= CollisionCategories.Space;
- d.GeomSetCollideBits(Box, (uint)catflags);
- d.GeomSetCategoryBits(Box, (uint)catflags);
- doProbe(req, Box);
- }
- else if (req.callbackMethod is ProbeSphereCallback)
- {
- catflags |= CollisionCategories.Space;
- d.GeomSetCollideBits(Sphere, (uint)catflags);
- d.GeomSetCategoryBits(Sphere, (uint)catflags);
- doProbe(req, Sphere);
- }
- else if (req.callbackMethod is ProbePlaneCallback)
- {
- catflags |= CollisionCategories.Space;
- d.GeomSetCollideBits(Plane, (uint)catflags);
- d.GeomSetCategoryBits(Plane, (uint)catflags);
- doPlane(req,IntPtr.Zero);
- }
- else
- {
- d.GeomSetCollideBits(ray, (uint)catflags);
- doSpaceRay(req);
- }
- }
- }
- else
- {
- // if we select a geom don't use filters
-
- if (req.callbackMethod is ProbePlaneCallback)
- {
- d.GeomSetCollideBits(Plane, (uint)CollisionCategories.All);
- doPlane(req,geom);
- }
- else
- {
- d.GeomSetCollideBits(ray, (uint)CollisionCategories.All);
- doGeomRay(req,geom);
- }
- }
- }
-
- if (Util.EnvironmentTickCountSubtract(time) > MaxTimePerCallMS)
- break;
- }
-
- lock (m_contactResults)
- m_contactResults.Clear();
-
- return Util.EnvironmentTickCountSubtract(time);
- }
- ///
- /// Method that actually initiates the raycast with spaces
- ///
- ///
- ///
-
- private void NoContacts(ODERayRequest req)
- {
- if (req.callbackMethod is RaycastCallback)
- {
- ((RaycastCallback)req.callbackMethod)(false, Vector3.Zero, 0, 0, Vector3.Zero);
- return;
- }
- List cresult = new List();
-
- if (req.callbackMethod is RayCallback)
- ((RayCallback)req.callbackMethod)(cresult);
- else if (req.callbackMethod is ProbeBoxCallback)
- ((ProbeBoxCallback)req.callbackMethod)(cresult);
- else if (req.callbackMethod is ProbeSphereCallback)
- ((ProbeSphereCallback)req.callbackMethod)(cresult);
- }
-
- private const RayFilterFlags FilterActiveSpace = RayFilterFlags.agent | RayFilterFlags.physical | RayFilterFlags.LSLPhantom;
-// private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.land | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhanton;
- private const RayFilterFlags FilterStaticSpace = RayFilterFlags.water | RayFilterFlags.nonphysical | RayFilterFlags.LSLPhantom;
-
- private void doSpaceRay(ODERayRequest req)
- {
- // Collide tests
- if ((CurrentRayFilter & FilterActiveSpace) != 0)
- {
- d.SpaceCollide2(ray, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
- d.SpaceCollide2(ray, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
- }
- if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
- d.SpaceCollide2(ray, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
- if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
- {
- // current ode land to ray collisions is very bad
- // so for now limit its range badly
-
- if (req.length > 30.0f)
- d.GeomRaySetLength(ray, 30.0f);
-
- d.SpaceCollide2(ray, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
- }
-
- if (req.callbackMethod is RaycastCallback)
- {
- // Define default results
- bool hitYN = false;
- uint hitConsumerID = 0;
- float distance = float.MaxValue;
- Vector3 closestcontact = Vector3.Zero;
- Vector3 snormal = Vector3.Zero;
-
- // Find closest contact and object.
- lock (m_contactResults)
- {
- foreach (ContactResult cResult in m_contactResults)
- {
- if(cResult.Depth < distance)
- {
- closestcontact = cResult.Pos;
- hitConsumerID = cResult.ConsumerID;
- distance = cResult.Depth;
- snormal = cResult.Normal;
- }
- }
- m_contactResults.Clear();
- }
-
- if (distance > 0 && distance < float.MaxValue)
- hitYN = true;
- ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
- }
- else
- {
- List cresult = new List(m_contactResults.Count);
- lock (m_PendingRequests)
- {
- cresult.AddRange(m_contactResults);
- m_contactResults.Clear();
- }
- ((RayCallback)req.callbackMethod)(cresult);
- }
- }
-
- private void doProbe(ODERayRequest req, IntPtr probe)
- {
- // Collide tests
- if ((CurrentRayFilter & FilterActiveSpace) != 0)
- {
- d.SpaceCollide2(probe, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
- d.SpaceCollide2(probe, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
- }
- if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
- d.SpaceCollide2(probe, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
- if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
- d.SpaceCollide2(probe, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
-
- List cresult = new List(m_contactResults.Count);
- lock (m_PendingRequests)
- {
- cresult.AddRange(m_contactResults);
- m_contactResults.Clear();
- }
- if (req.callbackMethod is ProbeBoxCallback)
- ((ProbeBoxCallback)req.callbackMethod)(cresult);
- else if (req.callbackMethod is ProbeSphereCallback)
- ((ProbeSphereCallback)req.callbackMethod)(cresult);
- }
-
- private void doPlane(ODERayRequest req,IntPtr geom)
- {
- // Collide tests
- if (geom == IntPtr.Zero)
- {
- if ((CurrentRayFilter & FilterActiveSpace) != 0)
- {
- d.SpaceCollide2(Plane, m_scene.ActiveSpace, IntPtr.Zero, nearCallback);
- d.SpaceCollide2(Plane, m_scene.CharsSpace, IntPtr.Zero, nearCallback);
- }
- if ((CurrentRayFilter & FilterStaticSpace) != 0 && (m_contactResults.Count < CurrentMaxCount))
- d.SpaceCollide2(Plane, m_scene.StaticSpace, IntPtr.Zero, nearCallback);
- if ((CurrentRayFilter & RayFilterFlags.land) != 0 && (m_contactResults.Count < CurrentMaxCount))
- d.SpaceCollide2(Plane, m_scene.GroundSpace, IntPtr.Zero, nearCallback);
- }
- else
- {
- d.SpaceCollide2(Plane, geom, IntPtr.Zero, nearCallback);
- }
-
- List cresult = new List(m_contactResults.Count);
- lock (m_PendingRequests)
- {
- cresult.AddRange(m_contactResults);
- m_contactResults.Clear();
- }
-
- ((ProbePlaneCallback)req.callbackMethod)(cresult);
- }
-
- ///
- /// Method that actually initiates the raycast with a geom
- ///
- ///
- private void doGeomRay(ODERayRequest req, IntPtr geom)
- {
- // Collide test
- d.SpaceCollide2(ray, geom, IntPtr.Zero, nearCallback); // still do this to have full AABB pre test
-
- if (req.callbackMethod is RaycastCallback)
- {
- // Define default results
- bool hitYN = false;
- uint hitConsumerID = 0;
- float distance = float.MaxValue;
- Vector3 closestcontact = Vector3.Zero;
- Vector3 snormal = Vector3.Zero;
-
- // Find closest contact and object.
- lock (m_contactResults)
- {
- foreach (ContactResult cResult in m_contactResults)
- {
- if(cResult.Depth < distance )
- {
- closestcontact = cResult.Pos;
- hitConsumerID = cResult.ConsumerID;
- distance = cResult.Depth;
- snormal = cResult.Normal;
- }
- }
- m_contactResults.Clear();
- }
-
- if (distance > 0 && distance < float.MaxValue)
- hitYN = true;
-
- ((RaycastCallback)req.callbackMethod)(hitYN, closestcontact, hitConsumerID, distance, snormal);
- }
- else
- {
- List cresult = new List(m_contactResults.Count);
- lock (m_PendingRequests)
- {
- cresult.AddRange(m_contactResults);
- m_contactResults.Clear();
- }
- ((RayCallback)req.callbackMethod)(cresult);
- }
- }
-
- private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
- {
- IntPtr ContactgeomsArray = m_scene.ContactgeomsArray;
- if (ContactgeomsArray == IntPtr.Zero || index >= CollisionContactGeomsPerTest)
- return false;
-
- IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
- newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
- return true;
- }
-
- // This is the standard Near. g1 is the ray
- private void near(IntPtr space, IntPtr g1, IntPtr g2)
- {
- if (g2 == IntPtr.Zero || g1 == g2)
- return;
-
- if (m_contactResults.Count >= CurrentMaxCount)
- return;
-
- if (d.GeomIsSpace(g2))
- {
- try
- {
- d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[PHYSICS Ray]: Unable to Space collide test an object: {0}", e.Message);
- }
- return;
- }
-
- int count = 0;
- try
- {
- count = d.CollidePtr(g1, g2, CollisionContactGeomsPerTest, m_scene.ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[PHYSICS Ray]: Unable to collide test an object: {0}", e.Message);
- return;
- }
-
- if (count == 0)
- return;
-/*
- uint cat1 = d.GeomGetCategoryBits(g1);
- uint cat2 = d.GeomGetCategoryBits(g2);
- uint col1 = d.GeomGetCollideBits(g1);
- uint col2 = d.GeomGetCollideBits(g2);
-*/
-
- uint ID = 0;
- PhysicsActor p2 = null;
-
- m_scene.actor_name_map.TryGetValue(g2, out p2);
-
- if (p2 == null)
- return;
-
- switch (p2.PhysicsActorType)
- {
- case (int)ActorTypes.Prim:
-
- RayFilterFlags thisFlags;
-
- if (p2.IsPhysical)
- thisFlags = RayFilterFlags.physical;
- else
- thisFlags = RayFilterFlags.nonphysical;
-
- if (p2.Phantom)
- thisFlags |= RayFilterFlags.phantom;
-
- if (p2.IsVolumeDtc)
- thisFlags |= RayFilterFlags.volumedtc;
-
- if ((thisFlags & CurrentRayFilter) == 0)
- return;
-
- ID = ((OdePrim)p2).LocalID;
- break;
-
- case (int)ActorTypes.Agent:
-
- if ((CurrentRayFilter & RayFilterFlags.agent) == 0)
- return;
- else
- ID = ((OdeCharacter)p2).LocalID;
- break;
-
- case (int)ActorTypes.Ground:
-
- if ((CurrentRayFilter & RayFilterFlags.land) == 0)
- return;
- break;
-
- case (int)ActorTypes.Water:
-
- if ((CurrentRayFilter & RayFilterFlags.water) == 0)
- return;
- break;
-
- default:
- break;
- }
-
- d.ContactGeom curcontact = new d.ContactGeom();
-
- // closestHit for now only works for meshs, so must do it for others
- if ((CurrentRayFilter & RayFilterFlags.ClosestHit) == 0)
- {
- // Loop all contacts, build results.
- for (int i = 0; i < count; i++)
- {
- if (!GetCurContactGeom(i, ref curcontact))
- break;
-
- ContactResult collisionresult = new ContactResult();
- collisionresult.ConsumerID = ID;
- collisionresult.Pos.X = curcontact.pos.X;
- collisionresult.Pos.Y = curcontact.pos.Y;
- collisionresult.Pos.Z = curcontact.pos.Z;
- collisionresult.Depth = curcontact.depth;
- collisionresult.Normal.X = curcontact.normal.X;
- collisionresult.Normal.Y = curcontact.normal.Y;
- collisionresult.Normal.Z = curcontact.normal.Z;
- lock (m_contactResults)
- {
- m_contactResults.Add(collisionresult);
- if (m_contactResults.Count >= CurrentMaxCount)
- return;
- }
- }
- }
- else
- {
- // keep only closest contact
- ContactResult collisionresult = new ContactResult();
- collisionresult.ConsumerID = ID;
- collisionresult.Depth = float.MaxValue;
-
- for (int i = 0; i < count; i++)
- {
- if (!GetCurContactGeom(i, ref curcontact))
- break;
-
- if (curcontact.depth < collisionresult.Depth)
- {
- collisionresult.Pos.X = curcontact.pos.X;
- collisionresult.Pos.Y = curcontact.pos.Y;
- collisionresult.Pos.Z = curcontact.pos.Z;
- collisionresult.Depth = curcontact.depth;
- collisionresult.Normal.X = curcontact.normal.X;
- collisionresult.Normal.Y = curcontact.normal.Y;
- collisionresult.Normal.Z = curcontact.normal.Z;
- }
- }
-
- if (collisionresult.Depth != float.MaxValue)
- {
- lock (m_contactResults)
- m_contactResults.Add(collisionresult);
- }
- }
- }
-
- ///
- /// Dereference the creator scene so that it can be garbage collected if needed.
- ///
- internal void Dispose()
- {
- m_scene = null;
- if (ray != IntPtr.Zero)
- {
- d.GeomDestroy(ray);
- ray = IntPtr.Zero;
- }
- if (Box != IntPtr.Zero)
- {
- d.GeomDestroy(Box);
- Box = IntPtr.Zero;
- }
- if (Sphere != IntPtr.Zero)
- {
- d.GeomDestroy(Sphere);
- Sphere = IntPtr.Zero;
- }
- if (Plane != IntPtr.Zero)
- {
- d.GeomDestroy(Plane);
- Plane = IntPtr.Zero;
- }
- }
- }
-
- public struct ODERayRequest
- {
- public PhysicsActor actor;
- public Vector3 Origin;
- public Vector3 Normal;
- public int Count;
- public float length;
- public object callbackMethod;
- public RayFilterFlags filter;
- public Quaternion orientation;
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/ODESitAvatar.cs b/OpenSim/Region/PhysicsModules/UbitOde/ODESitAvatar.cs
deleted file mode 100644
index ef828de..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/ODESitAvatar.cs
+++ /dev/null
@@ -1,356 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-// Ubit 2012
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Runtime.InteropServices;
-using System.Text;
-using OpenSim.Framework;
-using OpenSim.Region.PhysicsModules.SharedBase;
-using OdeAPI;
-using log4net;
-using OpenMetaverse;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- ///
- ///
- public class ODESitAvatar
- {
- private ODEScene m_scene;
- private ODERayCastRequestManager m_raymanager;
-
- public ODESitAvatar(ODEScene pScene, ODERayCastRequestManager raymanager)
- {
- m_scene = pScene;
- m_raymanager = raymanager;
- }
-
- private static Vector3 SitAjust = new Vector3(0, 0, 0.4f);
- private const RayFilterFlags RaySitFlags = RayFilterFlags.AllPrims | RayFilterFlags.ClosestHit;
-
- private void RotAroundZ(float x, float y, ref Quaternion ori)
- {
- double ang = Math.Atan2(y, x);
- ang *= 0.5d;
- float s = (float)Math.Sin(ang);
- float c = (float)Math.Cos(ang);
-
- ori.X = 0;
- ori.Y = 0;
- ori.Z = s;
- ori.W = c;
- }
-
-
- public void Sit(PhysicsActor actor, Vector3 avPos, Vector3 avCameraPosition, Vector3 offset, Vector3 avOffset, SitAvatarCallback PhysicsSitResponse)
- {
- if (!m_scene.haveActor(actor) || !(actor is OdePrim) || ((OdePrim)actor).prim_geom == IntPtr.Zero)
- {
- PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
- return;
- }
-
- IntPtr geom = ((OdePrim)actor).prim_geom;
-
- Vector3 geopos = d.GeomGetPositionOMV(geom);
- Quaternion geomOri = d.GeomGetQuaternionOMV(geom);
-
-// Vector3 geopos = actor.Position;
-// Quaternion geomOri = actor.Orientation;
-
- Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
-
- Quaternion ori = Quaternion.Identity;
-
- Vector3 rayDir = geopos + offset - avCameraPosition;
-
- float raylen = rayDir.Length();
- if (raylen < 0.001f)
- {
- PhysicsSitResponse(-1, actor.LocalID, offset, Quaternion.Identity);
- return;
- }
- float t = 1 / raylen;
- rayDir.X *= t;
- rayDir.Y *= t;
- rayDir.Z *= t;
-
- raylen += 30f; // focal point may be far
- List rayResults;
-
- rayResults = m_scene.RaycastActor(actor, avCameraPosition, rayDir, raylen, 1, RaySitFlags);
- if (rayResults.Count == 0)
- {
-/* if this fundamental ray failed, then just fail so user can try another spot and not be sitted far on a big prim
- d.AABB aabb;
- d.GeomGetAABB(geom, out aabb);
- offset = new Vector3(avOffset.X, 0, aabb.MaxZ + avOffset.Z - geopos.Z);
- ori = geomInvOri;
- offset *= geomInvOri;
- PhysicsSitResponse(1, actor.LocalID, offset, ori);
-*/
- PhysicsSitResponse(0, actor.LocalID, offset, ori);
- return;
- }
-
- int status = 1;
-
- offset = rayResults[0].Pos - geopos;
-
- d.GeomClassID geoclass = d.GeomGetClass(geom);
-
- if (geoclass == d.GeomClassID.SphereClass)
- {
- float r = d.GeomSphereGetRadius(geom);
-
- offset.Normalize();
- offset *= r;
-
- RotAroundZ(offset.X, offset.Y, ref ori);
-
- if (r < 0.4f)
- {
- offset = new Vector3(0, 0, r);
- }
- else
- {
- if (offset.Z < 0.4f)
- {
- t = offset.Z;
- float rsq = r * r;
-
- t = 1.0f / (rsq - t * t);
- offset.X *= t;
- offset.Y *= t;
- offset.Z = 0.4f;
- t = rsq - 0.16f;
- offset.X *= t;
- offset.Y *= t;
- }
- else if (r > 0.8f && offset.Z > 0.8f * r)
- {
- status = 3;
- avOffset.X = -avOffset.X;
- avOffset.Z *= 1.6f;
- }
- }
-
- offset += avOffset * ori;
-
- ori = geomInvOri * ori;
- offset *= geomInvOri;
-
- PhysicsSitResponse(status, actor.LocalID, offset, ori);
- return;
- }
-
- Vector3 norm = rayResults[0].Normal;
-
- if (norm.Z < -0.4f)
- {
- PhysicsSitResponse(0, actor.LocalID, offset, Quaternion.Identity);
- return;
- }
-
-
- float SitNormX = -rayDir.X;
- float SitNormY = -rayDir.Y;
-
- Vector3 pivot = geopos + offset;
-
- float edgeNormalX = norm.X;
- float edgeNormalY = norm.Y;
- float edgeDirX = -rayDir.X;
- float edgeDirY = -rayDir.Y;
- Vector3 edgePos = rayResults[0].Pos;
- float edgeDist = float.MaxValue;
-
- bool foundEdge = false;
-
- if (norm.Z < 0.5f)
- {
- float rayDist = 4.0f;
-
- for (int i = 0; i < 6; i++)
- {
- pivot.X -= 0.01f * norm.X;
- pivot.Y -= 0.01f * norm.Y;
- pivot.Z -= 0.01f * norm.Z;
-
- rayDir.X = -norm.X * norm.Z;
- rayDir.Y = -norm.Y * norm.Z;
- rayDir.Z = 1.0f - norm.Z * norm.Z;
- rayDir.Normalize();
-
- rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
- if (rayResults.Count == 0)
- break;
-
- if (Math.Abs(rayResults[0].Normal.Z) < 0.7f)
- {
- rayDist -= rayResults[0].Depth;
- if (rayDist < 0f)
- break;
-
- pivot = rayResults[0].Pos;
- norm = rayResults[0].Normal;
- edgeNormalX = norm.X;
- edgeNormalY = norm.Y;
- edgeDirX = -rayDir.X;
- edgeDirY = -rayDir.Y;
- }
- else
- {
- foundEdge = true;
- edgePos = rayResults[0].Pos;
- break;
- }
- }
-
- if (!foundEdge)
- {
- PhysicsSitResponse(0, actor.LocalID, offset, ori);
- return;
- }
- avOffset.X *= 0.5f;
- }
-
- else if (norm.Z > 0.866f)
- {
- float toCamBaseX = avCameraPosition.X - pivot.X;
- float toCamBaseY = avCameraPosition.Y - pivot.Y;
- float toCamX = toCamBaseX;
- float toCamY = toCamBaseY;
-
- for (int j = 0; j < 4; j++)
- {
- float rayDist = 1.0f;
- float curEdgeDist = 0.0f;
-
- for (int i = 0; i < 3; i++)
- {
- pivot.Z -= 0.01f;
- rayDir.X = toCamX;
- rayDir.Y = toCamY;
- rayDir.Z = (-toCamX * norm.X - toCamY * norm.Y) / norm.Z;
- rayDir.Normalize();
-
- rayResults = m_scene.RaycastActor(actor, pivot, rayDir, rayDist, 1, RayFilterFlags.AllPrims);
- if (rayResults.Count == 0)
- break;
-
- curEdgeDist += rayResults[0].Depth;
-
- if (rayResults[0].Normal.Z > 0.5f)
- {
- rayDist -= rayResults[0].Depth;
- if (rayDist < 0f)
- break;
-
- pivot = rayResults[0].Pos;
- norm = rayResults[0].Normal;
- }
- else
- {
- foundEdge = true;
- if (curEdgeDist < edgeDist)
- {
- edgeDist = curEdgeDist;
- edgeNormalX = rayResults[0].Normal.X;
- edgeNormalY = rayResults[0].Normal.Y;
- edgeDirX = rayDir.X;
- edgeDirY = rayDir.Y;
- edgePos = rayResults[0].Pos;
- }
- break;
- }
- }
- if (foundEdge && edgeDist < 0.2f)
- break;
-
- pivot = geopos + offset;
-
- switch (j)
- {
- case 0:
- toCamX = -toCamBaseY;
- toCamY = toCamBaseX;
- break;
- case 1:
- toCamX = toCamBaseY;
- toCamY = -toCamBaseX;
- break;
- case 2:
- toCamX = -toCamBaseX;
- toCamY = -toCamBaseY;
- break;
- default:
- break;
- }
- }
-
- if (!foundEdge)
- {
- avOffset.X = -avOffset.X;
- avOffset.Z *= 1.6f;
-
- RotAroundZ(SitNormX, SitNormY, ref ori);
-
- offset += avOffset * ori;
-
- ori = geomInvOri * ori;
- offset *= geomInvOri;
-
- PhysicsSitResponse(3, actor.LocalID, offset, ori);
- return;
- }
- avOffset.X *= 0.5f;
- }
-
- SitNormX = edgeNormalX;
- SitNormY = edgeNormalY;
- if (edgeDirX * SitNormX + edgeDirY * SitNormY < 0)
- {
- SitNormX = -SitNormX;
- SitNormY = -SitNormY;
- }
-
- RotAroundZ(SitNormX, SitNormY, ref ori);
-
- offset = edgePos + avOffset * ori;
- offset -= geopos;
-
- ori = geomInvOri * ori;
- offset *= geomInvOri;
-
- PhysicsSitResponse(1, actor.LocalID, offset, ori);
- return;
- }
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/OdeApi.cs b/OpenSim/Region/PhysicsModules/UbitOde/OdeApi.cs
deleted file mode 100644
index 10d7d50..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/OdeApi.cs
+++ /dev/null
@@ -1,2025 +0,0 @@
-/*
- * based on:
- * Ode.NET - .NET bindings for ODE
- * Jason Perkins (starkos@industriousone.com)
- * Licensed under the New BSD
- * Part of the OpenDynamicsEngine
-Open Dynamics Engine
-Copyright (c) 2001-2007, Russell L. Smith.
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions
-are met:
-
-Redistributions of source code must retain the above copyright notice,
-this list of conditions and the following disclaimer.
-
-Redistributions in binary form must reproduce the above copyright notice,
-this list of conditions and the following disclaimer in the documentation
-and/or other materials provided with the distribution.
-
-Neither the names of ODE's copyright owner nor the names of its
-contributors may be used to endorse or promote products derived from
-this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
-TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * changes by opensim team;
- * changes by Aurora team http://www.aurora-sim.org/
-
- * Revision/fixs by Ubit Umarov
- */
-
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using OMV = OpenMetaverse;
-namespace OdeAPI
-{
-//#if dDOUBLE
-// don't see much use in double precision with time steps of 20ms and 10 iterations used on opensim
-// at least we save same memory and memory access time, FPU performance on intel usually is similar
-// using dReal = System.Double;
-//#else
- using dReal = System.Single;
-//#endif
-
- public static class d
- {
- public static dReal Infinity = dReal.MaxValue;
- public static int NTotalBodies = 0;
- public static int NTotalGeoms = 0;
-
- public const uint CONTACTS_UNIMPORTANT = 0x80000000;
-
- #region Flags and Enumerations
-
- [Flags]
- public enum AllocateODEDataFlags : uint
- {
- BasicData = 0,
- CollisionData = 0x00000001,
- All = ~0u
- }
-
- [Flags]
- public enum IniteODEFlags : uint
- {
- dInitFlagManualThreadCleanup = 0x00000001
- }
-
- [Flags]
- public enum ContactFlags : int
- {
- Mu2 = 0x001,
- FDir1 = 0x002,
- Bounce = 0x004,
- SoftERP = 0x008,
- SoftCFM = 0x010,
- Motion1 = 0x020,
- Motion2 = 0x040,
- MotionN = 0x080,
- Slip1 = 0x100,
- Slip2 = 0x200,
- Approx0 = 0x0000,
- Approx1_1 = 0x1000,
- Approx1_2 = 0x2000,
- Approx1 = 0x3000
- }
-
- public enum GeomClassID : int
- {
- SphereClass,
- BoxClass,
- CapsuleClass,
- CylinderClass,
- PlaneClass,
- RayClass,
- ConvexClass,
- GeomTransformClass,
- TriMeshClass,
- HeightfieldClass,
- FirstSpaceClass,
- SimpleSpaceClass = FirstSpaceClass,
- HashSpaceClass,
- QuadTreeSpaceClass,
- LastSpaceClass = QuadTreeSpaceClass,
- UbitTerrainClass,
- FirstUserClass,
- LastUserClass = FirstUserClass + MaxUserClasses - 1,
- NumClasses,
- MaxUserClasses = 5
- }
-
- public enum JointType : int
- {
- None,
- Ball,
- Hinge,
- Slider,
- Contact,
- Universal,
- Hinge2,
- Fixed,
- Null,
- AMotor,
- LMotor,
- Plane2D
- }
-
- public enum JointParam : int
- {
- LoStop,
- HiStop,
- Vel,
- FMax,
- FudgeFactor,
- Bounce,
- CFM,
- StopERP,
- StopCFM,
- SuspensionERP,
- SuspensionCFM,
- LoStop2 = 256,
- HiStop2,
- Vel2,
- FMax2,
- FudgeFactor2,
- Bounce2,
- CFM2,
- StopERP2,
- StopCFM2,
- SuspensionERP2,
- SuspensionCFM2,
- LoStop3 = 512,
- HiStop3,
- Vel3,
- FMax3,
- FudgeFactor3,
- Bounce3,
- CFM3,
- StopERP3,
- StopCFM3,
- SuspensionERP3,
- SuspensionCFM3
- }
-
- public enum dSweepAndPruneAxis : int
- {
- XYZ = ((0)|(1<<2)|(2<<4)),
- XZY = ((0)|(2<<2)|(1<<4)),
- YXZ = ((1)|(0<<2)|(2<<4)),
- YZX = ((1)|(2<<2)|(0<<4)),
- ZXY = ((2)|(0<<2)|(1<<4)),
- ZYX = ((2)|(1<<2)|(0<<4))
- }
-
- #endregion
-
- #region Callbacks
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate int AABBTestFn(IntPtr o1, IntPtr o2, ref AABB aabb);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate int ColliderFn(IntPtr o1, IntPtr o2, int flags, out ContactGeom contact, int skip);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate void GetAABBFn(IntPtr geom, out AABB aabb);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate ColliderFn GetColliderFnFn(int num);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate void GeomDtorFn(IntPtr o);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate dReal HeightfieldGetHeight(IntPtr p_user_data, int x, int z);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate dReal UbitTerrainGetHeight(IntPtr p_user_data, int x, int z);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate void NearCallback(IntPtr data, IntPtr geom1, IntPtr geom2);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate int TriArrayCallback(IntPtr trimesh, IntPtr refObject, int[] triangleIndex, int triCount);
-
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate int TriRayCallback(IntPtr trimesh, IntPtr ray, int triangleIndex, dReal u, dReal v);
-
- #endregion
-
- #region Structs
-
- [StructLayout(LayoutKind.Sequential)]
- public struct AABB
- {
- public dReal MinX, MaxX;
- public dReal MinY, MaxY;
- public dReal MinZ, MaxZ;
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct Contact
- {
- public SurfaceParameters surface;
- public ContactGeom geom;
- public Vector3 fdir1;
- public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(Contact));
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct ContactGeom
- {
-
- public Vector3 pos;
- public Vector3 normal;
- public dReal depth;
- public IntPtr g1;
- public IntPtr g2;
- public int side1;
- public int side2;
- public static readonly int unmanagedSizeOf = Marshal.SizeOf(typeof(ContactGeom));
- }
-
- [StructLayout(LayoutKind.Sequential)]
- public struct GeomClass
- {
- public int bytes;
- public GetColliderFnFn collider;
- public GetAABBFn aabb;
- public AABBTestFn aabb_test;
- public GeomDtorFn dtor;
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct JointFeedback
- {
- public Vector3 f1;
- public Vector3 t1;
- public Vector3 f2;
- public Vector3 t2;
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct Mass
- {
- public dReal mass;
- public Vector4 c;
- public Matrix3 I;
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct Matrix3
- {
- public Matrix3(dReal m00, dReal m10, dReal m20, dReal m01, dReal m11, dReal m21, dReal m02, dReal m12, dReal m22)
- {
- M00 = m00; M10 = m10; M20 = m20; _m30 = 0.0f;
- M01 = m01; M11 = m11; M21 = m21; _m31 = 0.0f;
- M02 = m02; M12 = m12; M22 = m22; _m32 = 0.0f;
- }
- public dReal M00, M10, M20;
- private dReal _m30;
- public dReal M01, M11, M21;
- private dReal _m31;
- public dReal M02, M12, M22;
- private dReal _m32;
- }
-
- [StructLayout(LayoutKind.Sequential)]
- public struct Matrix4
- {
- public Matrix4(dReal m00, dReal m10, dReal m20, dReal m30,
- dReal m01, dReal m11, dReal m21, dReal m31,
- dReal m02, dReal m12, dReal m22, dReal m32,
- dReal m03, dReal m13, dReal m23, dReal m33)
- {
- M00 = m00; M10 = m10; M20 = m20; M30 = m30;
- M01 = m01; M11 = m11; M21 = m21; M31 = m31;
- M02 = m02; M12 = m12; M22 = m22; M32 = m32;
- M03 = m03; M13 = m13; M23 = m23; M33 = m33;
- }
- public dReal M00, M10, M20, M30;
- public dReal M01, M11, M21, M31;
- public dReal M02, M12, M22, M32;
- public dReal M03, M13, M23, M33;
- }
-
- [StructLayout(LayoutKind.Sequential)]
- public struct Quaternion
- {
- public dReal W, X, Y, Z;
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct SurfaceParameters
- {
- public ContactFlags mode;
- public dReal mu;
- public dReal mu2;
- public dReal bounce;
- public dReal bounce_vel;
- public dReal soft_erp;
- public dReal soft_cfm;
- public dReal motion1;
- public dReal motion2;
- public dReal motionN;
- public dReal slip1;
- public dReal slip2;
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector3
- {
- public Vector3(dReal x, dReal y, dReal z)
- {
- X = x; Y = y; Z = z; _w = 0.0f;
- }
- public dReal X, Y, Z;
- private dReal _w;
- }
-
-
- [StructLayout(LayoutKind.Sequential)]
- public struct Vector4
- {
- public Vector4(dReal x, dReal y, dReal z, dReal w)
- {
- X = x; Y = y; Z = z; W = w;
- }
- public dReal X, Y, Z, W;
- }
-
- #endregion
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAllocateODEDataForThread"), SuppressUnmanagedCodeSecurity]
- public static extern int AllocateODEDataForThread(uint ODEInitFlags);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnected"), SuppressUnmanagedCodeSecurity]
- public static extern bool AreConnected(IntPtr b1, IntPtr b2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dAreConnectedExcluding"), SuppressUnmanagedCodeSecurity]
- public static extern bool AreConnectedExcluding(IntPtr b1, IntPtr b2, JointType joint_type);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForce"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddForce(IntPtr body, dReal fx, dReal fy, dReal fz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtPos"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddForceAtRelPos"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForce"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddRelForce(IntPtr body, dReal fx, dReal fy, dReal fz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtPos"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddRelForceAtPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelForceAtRelPos"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddRelForceAtRelPos(IntPtr body, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddRelTorque"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddRelTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyAddTorque"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyAddTorque(IntPtr body, dReal fx, dReal fy, dReal fz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyCopyPosition(IntPtr body, out Vector3 pos);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyCopyPosition(IntPtr body, out dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyCopyQuaternion(IntPtr body, out Quaternion quat);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyCopyQuaternion(IntPtr body, out dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyCopyRotation(IntPtr body, out Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCopyRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyCopyRotation(IntPtr body, out dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr BodyiCreate(IntPtr world);
- public static IntPtr BodyCreate(IntPtr world)
- {
- NTotalBodies++;
- return BodyiCreate(world);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyiDestroy(IntPtr body);
- public static void BodyDestroy(IntPtr body)
- {
- NTotalBodies--;
- BodyiDestroy(body);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyDisable"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyDisable(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyEnable"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyEnable(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal BodyGetAutoDisableAngularThreshold(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
- public static extern bool BodyGetAutoDisableFlag(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyGetAutoDisableDefaults(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal BodyGetAutoDisableLinearThreshold(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
- public static extern int BodyGetAutoDisableSteps(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
- public static extern dReal BodyGetAutoDisableTime(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularVel"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Vector3* BodyGetAngularVelUnsafe(IntPtr body);
- public static Vector3 BodyGetAngularVel(IntPtr body)
- {
- unsafe { return *(BodyGetAngularVelUnsafe(body)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetData"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr BodyGetData(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
- public static extern int BodyGetFiniteRotationMode(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyGetFiniteRotationAxis(IntPtr body, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetForce"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Vector3* BodyGetForceUnsafe(IntPtr body);
- public static Vector3 BodyGetForce(IntPtr body)
- {
- unsafe { return *(BodyGetForceUnsafe(body)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGravityMode"), SuppressUnmanagedCodeSecurity]
- public static extern bool BodyGetGravityMode(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
- public static extern int BodyGetGyroscopicMode(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetJoint"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr BodyGetJoint(IntPtr body, int index);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearVel"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Vector3* BodyGetLinearVelUnsafe(IntPtr body);
- public static Vector3 BodyGetLinearVel(IntPtr body)
- {
- unsafe { return *(BodyGetLinearVelUnsafe(body)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetMass"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyGetMass(IntPtr body, out Mass mass);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNumJoints"), SuppressUnmanagedCodeSecurity]
- public static extern int BodyGetNumJoints(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPointVel"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyGetPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosition"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Vector3* BodyGetPositionUnsafe(IntPtr body);
- public static Vector3 BodyGetPosition(IntPtr body)
- {
- unsafe { return *(BodyGetPositionUnsafe(body)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetPosRelPoint"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyGetPosRelPoint(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetQuaternion"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Quaternion* BodyGetQuaternionUnsafe(IntPtr body);
- public static Quaternion BodyGetQuaternion(IntPtr body)
- {
- unsafe { return *(BodyGetQuaternionUnsafe(body)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointPos"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyGetRelPointPos(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRelPointVel"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyGetRelPointVel(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetRotation"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Matrix3* BodyGetRotationUnsafe(IntPtr body);
- public static Matrix3 BodyGetRotation(IntPtr body)
- {
- unsafe { return *(BodyGetRotationUnsafe(body)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetTorque"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Vector3* BodyGetTorqueUnsafe(IntPtr body);
- public static Vector3 BodyGetTorque(IntPtr body)
- {
- unsafe { return *(BodyGetTorqueUnsafe(body)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetWorld"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr BodyGetWorld(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetFirstGeom"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr BodyGetFirstGeom(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetNextGeom"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr dBodyGetNextGeom(IntPtr Geom);
-
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyIsEnabled"), SuppressUnmanagedCodeSecurity]
- public static extern bool BodyIsEnabled(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularVel"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAngularVel(IntPtr body, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAutoDisableAngularThreshold(IntPtr body, dReal angular_threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableDefaults"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAutoDisableDefaults(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAutoDisableFlag(IntPtr body, bool do_auto_disable);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAutoDisableLinearThreshold(IntPtr body, dReal linear_threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAutoDisableSteps(IntPtr body, int steps);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAutoDisableTime(IntPtr body, dReal time);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetData"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetData(IntPtr body, IntPtr data);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationMode"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetFiniteRotationMode(IntPtr body, int mode);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetFiniteRotationAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetFiniteRotationAxis(IntPtr body, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDamping"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetLinearDamping(IntPtr body, dReal scale);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAngularDamping(IntPtr body, dReal scale);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDamping"), SuppressUnmanagedCodeSecurity]
- public static extern dReal BodyGetLinearDamping(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDamping"), SuppressUnmanagedCodeSecurity]
- public static extern dReal BodyGetAngularDamping(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDamping"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetDamping(IntPtr body, dReal linear_scale, dReal angular_scale);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetAngularDampingThreshold(IntPtr body, dReal threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetLinearDampingThreshold(IntPtr body, dReal threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal BodyGetLinearDampingThreshold(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal BodyGetAngularDampingThreshold(IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetForce"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetForce(IntPtr body, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGravityMode"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetGravityMode(IntPtr body, bool mode);
-
- ///
- /// Sets the Gyroscopic term status on the body specified.
- ///
- /// Pointer to body
- /// NonZero enabled, Zero disabled
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetGyroscopicMode"), SuppressUnmanagedCodeSecurity]
- public static extern void dBodySetGyroscopicMode(IntPtr body, int enabled);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetLinearVel"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetLinearVel(IntPtr body, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetMass"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetMass(IntPtr body, ref Mass mass);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetPosition(IntPtr body, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetQuaternion(IntPtr body, ref Quaternion q);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetQuaternion(IntPtr body, ref dReal w);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetRotation(IntPtr body, ref Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetRotation(IntPtr body, ref dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodySetTorque"), SuppressUnmanagedCodeSecurity]
- public static extern void BodySetTorque(IntPtr body, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorFromWorld"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyVectorFromWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBodyVectorToWorld"), SuppressUnmanagedCodeSecurity]
- public static extern void BodyVectorToWorld(IntPtr body, dReal px, dReal py, dReal pz, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxBox"), SuppressUnmanagedCodeSecurity]
- public static extern void BoxBox(ref Vector3 p1, ref Matrix3 R1,
- ref Vector3 side1, ref Vector3 p2,
- ref Matrix3 R2, ref Vector3 side2,
- ref Vector3 normal, out dReal depth, out int return_code,
- int maxc, out ContactGeom contact, int skip);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dBoxTouchesBox"), SuppressUnmanagedCodeSecurity]
- public static extern void BoxTouchesBox(ref Vector3 _p1, ref Matrix3 R1,
- ref Vector3 side1, ref Vector3 _p2,
- ref Matrix3 R2, ref Vector3 side2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCleanupODEAllDataForThread"), SuppressUnmanagedCodeSecurity]
- public static extern void CleanupODEAllDataForThread();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dClosestLineSegmentPoints"), SuppressUnmanagedCodeSecurity]
- public static extern void ClosestLineSegmentPoints(ref Vector3 a1, ref Vector3 a2,
- ref Vector3 b1, ref Vector3 b2,
- ref Vector3 cp1, ref Vector3 cp2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCloseODE"), SuppressUnmanagedCodeSecurity]
- public static extern void CloseODE();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
- public static extern int Collide(IntPtr o1, IntPtr o2, int flags, [In, Out] ContactGeom[] contact, int skip);
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCollide"), SuppressUnmanagedCodeSecurity]
- public static extern int CollidePtr(IntPtr o1, IntPtr o2, int flags, IntPtr contactgeomarray, int skip);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dConnectingJoint"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr ConnectingJoint(IntPtr j1, IntPtr j2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateBox"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiBox(IntPtr space, dReal lx, dReal ly, dReal lz);
- public static IntPtr CreateBox(IntPtr space, dReal lx, dReal ly, dReal lz)
- {
- NTotalGeoms++;
- return CreateiBox(space, lx, ly, lz);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCapsule"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiCapsule(IntPtr space, dReal radius, dReal length);
- public static IntPtr CreateCapsule(IntPtr space, dReal radius, dReal length)
- {
- NTotalGeoms++;
- return CreateiCapsule(space, radius, length);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateConvex"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
- public static IntPtr CreateConvex(IntPtr space, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons)
- {
- NTotalGeoms++;
- return CreateiConvex(space, planes, planeCount, points, pointCount, polygons);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateCylinder"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiCylinder(IntPtr space, dReal radius, dReal length);
- public static IntPtr CreateCylinder(IntPtr space, dReal radius, dReal length)
- {
- NTotalGeoms++;
- return CreateiCylinder(space, radius, length);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateHeightfield"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiHeightfield(IntPtr space, IntPtr data, int bPlaceable);
- public static IntPtr CreateHeightfield(IntPtr space, IntPtr data, int bPlaceable)
- {
- NTotalGeoms++;
- return CreateiHeightfield(space, data, bPlaceable);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateUbitTerrain"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiUbitTerrain(IntPtr space, IntPtr data, int bPlaceable);
- public static IntPtr CreateUbitTerrain(IntPtr space, IntPtr data, int bPlaceable)
- {
- NTotalGeoms++;
- return CreateiUbitTerrain(space, data, bPlaceable);
- }
-
-
-
-
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeom"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiGeom(int classnum);
- public static IntPtr CreateGeom(int classnum)
- {
- NTotalGeoms++;
- return CreateiGeom(classnum);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomClass"), SuppressUnmanagedCodeSecurity]
- public static extern int CreateGeomClass(ref GeomClass classptr);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateGeomTransform"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateGeomTransform(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreatePlane"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiPlane(IntPtr space, dReal a, dReal b, dReal c, dReal d);
- public static IntPtr CreatePlane(IntPtr space, dReal a, dReal b, dReal c, dReal d)
- {
- NTotalGeoms++;
- return CreateiPlane(space, a, b, c, d);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateRay"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiRay(IntPtr space, dReal length);
- public static IntPtr CreateRay(IntPtr space, dReal length)
- {
- NTotalGeoms++;
- return CreateiRay(space, length);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateSphere"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiSphere(IntPtr space, dReal radius);
- public static IntPtr CreateSphere(IntPtr space, dReal radius)
- {
- NTotalGeoms++;
- return CreateiSphere(space, radius);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dCreateTriMesh"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateiTriMesh(IntPtr space, IntPtr data,
- TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback);
- public static IntPtr CreateTriMesh(IntPtr space, IntPtr data,
- TriCallback callback, TriArrayCallback arrayCallback, TriRayCallback rayCallback)
- {
- NTotalGeoms++;
- return CreateiTriMesh(space, data, callback, arrayCallback, rayCallback);
- }
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDot"), SuppressUnmanagedCodeSecurity]
- public static extern dReal Dot(ref dReal X0, ref dReal X1, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dDQfromW"), SuppressUnmanagedCodeSecurity]
- public static extern void DQfromW(dReal[] dq, ref Vector3 w, ref Quaternion q);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorCholesky"), SuppressUnmanagedCodeSecurity]
- public static extern int FactorCholesky(ref dReal A00, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dFactorLDLT"), SuppressUnmanagedCodeSecurity]
- public static extern void FactorLDLT(ref dReal A, out dReal d, int n, int nskip);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomBoxGetLengths(IntPtr geom, out Vector3 len);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxGetLengths"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomBoxGetLengths(IntPtr geom, out dReal x);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxPointDepth"), SuppressUnmanagedCodeSecurity]
- public static extern dReal GeomBoxPointDepth(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomBoxSetLengths"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomBoxSetLengths(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleGetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCapsuleGetParams(IntPtr geom, out dReal radius, out dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsulePointDepth"), SuppressUnmanagedCodeSecurity]
- public static extern dReal GeomCapsulePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCapsuleSetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCapsuleSetParams(IntPtr geom, dReal radius, dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomClearOffset"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomClearOffset(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref Vector3 pos);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetPosition"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomCopyOffsetPosition(IntPtr geom, ref dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref Quaternion Q);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyOffsetQuaternion(IntPtr geom, ref dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyOffsetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomCopyOffsetRotation(IntPtr geom, ref dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyPosition(IntPtr geom, out Vector3 pos);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyPosition(IntPtr geom, out dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyRotation(IntPtr geom, out Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCopyRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyRotation(IntPtr geom, out dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderGetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCylinderGetParams(IntPtr geom, out dReal radius, out dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomCylinderSetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCylinderSetParams(IntPtr geom, dReal radius, dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomiDestroy(IntPtr geom);
- public static void GeomDestroy(IntPtr geom)
- {
- NTotalGeoms--;
- GeomiDestroy(geom);
- }
-
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomDisable"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomDisable(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomEnable"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomEnable(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomGetAABB(IntPtr geom, out AABB aabb);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetAABB"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomGetAABB(IntPtr geom, out dReal minX);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetBody"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomGetBody(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCategoryBits"), SuppressUnmanagedCodeSecurity]
- public static extern uint GeomGetCategoryBits(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClassData"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomGetClassData(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetCollideBits"), SuppressUnmanagedCodeSecurity]
- public static extern uint GeomGetCollideBits(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetClass"), SuppressUnmanagedCodeSecurity]
- public static extern GeomClassID GeomGetClass(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetData"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomGetData(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetPosition"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Vector3* GeomGetOffsetPositionUnsafe(IntPtr geom);
- public static Vector3 GeomGetOffsetPosition(IntPtr geom)
- {
- unsafe { return *(GeomGetOffsetPositionUnsafe(geom)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetOffsetRotation"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Matrix3* GeomGetOffsetRotationUnsafe(IntPtr geom);
- public static Matrix3 GeomGetOffsetRotation(IntPtr geom)
- {
- unsafe { return *(GeomGetOffsetRotationUnsafe(geom)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetPosition"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Vector3* GeomGetPositionUnsafe(IntPtr geom);
- public static Vector3 GeomGetPosition(IntPtr geom)
- {
- unsafe { return *(GeomGetPositionUnsafe(geom)); }
- }
- public static OMV.Vector3 GeomGetPositionOMV(IntPtr geom)
- {
- Vector3 vtmp = GeomGetPosition(geom);
- return new OMV.Vector3(vtmp.X, vtmp.Y, vtmp.Z);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyQuaternion(IntPtr geom, out Quaternion q);
- public static OMV.Quaternion GeomGetQuaternionOMV(IntPtr geom)
- {
- Quaternion qtmp;
- GeomCopyQuaternion(geom, out qtmp);
- return new OMV.Quaternion(qtmp.X, qtmp.Y, qtmp.Z, qtmp.W);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomCopyQuaternion(IntPtr geom, out dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetRotation"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Matrix3* GeomGetRotationUnsafe(IntPtr geom);
- public static Matrix3 GeomGetRotation(IntPtr geom)
- {
- unsafe { return *(GeomGetRotationUnsafe(geom)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomGetSpace"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomGetSpace(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildByte(IntPtr d, byte[] pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildByte"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildByte(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildCallback"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildCallback(IntPtr d, IntPtr pUserData, HeightfieldGetHeight pCallback,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildShort(IntPtr d, ushort[] pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildShort(IntPtr d, short[] pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildShort"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildShort(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, float[] pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildSingle"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildSingle(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
-
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, double[] pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataBuildDouble"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataBuildDouble(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
- dReal width, dReal depth, int widthSamples, int depthSamples,
- dReal scale, dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomHeightfieldDataCreate();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataDestroy(IntPtr d);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldDataSetBounds"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomHeightfieldGetHeightfieldData(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomHeightfieldSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomHeightfieldSetHeightfieldData(IntPtr g, IntPtr d);
-
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomUbitTerrainDataBuild(IntPtr d, float[] pHeightData, int bCopyHeightData,
- dReal sampleSize, int widthSamples, int depthSamples,
- dReal offset, dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataBuild"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomUbitTerrainDataBuild(IntPtr d, IntPtr pHeightData, int bCopyHeightData,
- dReal sampleSize, int widthSamples, int depthSamples,
- dReal thickness, int bWrap);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomUbitTerrainDataCreate();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomUbitTerrainDataDestroy(IntPtr d);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainDataSetBounds"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomUbitTerrainDataSetBounds(IntPtr d, dReal minHeight, dReal maxHeight);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainGetHeightfieldData"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomUbitTerrainGetHeightfieldData(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomUbitTerrainSetHeightfieldData"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomUbitTerrainSetHeightfieldData(IntPtr g, IntPtr d);
-
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsEnabled"), SuppressUnmanagedCodeSecurity]
- public static extern bool GeomIsEnabled(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsOffset"), SuppressUnmanagedCodeSecurity]
- public static extern bool GeomIsOffset(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomIsSpace"), SuppressUnmanagedCodeSecurity]
- public static extern bool GeomIsSpace(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomPlaneGetParams(IntPtr geom, ref Vector4 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneGetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomPlaneGetParams(IntPtr geom, ref dReal A);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlanePointDepth"), SuppressUnmanagedCodeSecurity]
- public static extern dReal GeomPlanePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomPlaneSetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomPlaneSetParams(IntPtr plane, dReal a, dReal b, dReal c, dReal d);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomRayGet(IntPtr ray, ref Vector3 start, ref Vector3 dir);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGet"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomRayGet(IntPtr ray, ref dReal startX, ref dReal dirX);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetClosestHit"), SuppressUnmanagedCodeSecurity]
- public static extern int GeomRayGetClosestHit(IntPtr ray);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetLength"), SuppressUnmanagedCodeSecurity]
- public static extern dReal GeomRayGetLength(IntPtr ray);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRayGetParams"), SuppressUnmanagedCodeSecurity]
- public static extern dReal GeomRayGetParams(IntPtr g, out int firstContact, out int backfaceCull);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySet"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomRaySet(IntPtr ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetClosestHit"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomRaySetClosestHit(IntPtr ray, int closestHit);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetLength"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomRaySetLength(IntPtr ray, dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomRaySetParams"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomRaySetParams(IntPtr ray, int firstContact, int backfaceCull);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetBody"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetBody(IntPtr geom, IntPtr body);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCategoryBits"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetCategoryBits(IntPtr geom, uint bits);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetCollideBits"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetCollideBits(IntPtr geom, uint bits);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetConvex"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomSetConvex(IntPtr geom, dReal[] planes, int planeCount, dReal[] points, int pointCount, int[] polygons);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetData"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetData(IntPtr geom, IntPtr data);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetPosition(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref Quaternion Q);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetQuaternion(IntPtr geom, ref dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetRotation(IntPtr geom, ref Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetRotation(IntPtr geom, ref dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetWorldPosition(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref Quaternion Q);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetWorldQuaternion(IntPtr geom, ref dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetOffsetWorldRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetOffsetWorldRotation(IntPtr geom, ref dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetPosition"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetPosition(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetQuaternion(IntPtr geom, ref Quaternion quat);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetQuaternion"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetQuaternion(IntPtr geom, ref dReal w);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetRotation(IntPtr geom, ref Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSetRotation"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSetRotation(IntPtr geom, ref dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereGetRadius"), SuppressUnmanagedCodeSecurity]
- public static extern dReal GeomSphereGetRadius(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSpherePointDepth"), SuppressUnmanagedCodeSecurity]
- public static extern dReal GeomSpherePointDepth(IntPtr geom, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomSphereSetRadius"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomSphereSetRadius(IntPtr geom, dReal radius);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetCleanup"), SuppressUnmanagedCodeSecurity]
- public static extern int GeomTransformGetCleanup(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetGeom"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomTransformGetGeom(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformGetInfo"), SuppressUnmanagedCodeSecurity]
- public static extern int GeomTransformGetInfo(IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetCleanup"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTransformSetCleanup(IntPtr geom, int mode);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetGeom"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTransformSetGeom(IntPtr geom, IntPtr obj);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTransformSetInfo"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTransformSetInfo(IntPtr geom, int info);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
- double[] vertices, int vertexStride, int vertexCount,
- int[] indices, int indexCount, int triStride);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
- IntPtr vertices, int vertexStride, int vertexCount,
- IntPtr indices, int indexCount, int triStride);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildDouble1(IntPtr d,
- double[] vertices, int vertexStride, int vertexCount,
- int[] indices, int indexCount, int triStride,
- double[] normals);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildDouble1"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildDouble(IntPtr d,
- IntPtr vertices, int vertexStride, int vertexCount,
- IntPtr indices, int indexCount, int triStride,
- IntPtr normals);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
- dReal[] vertices, int vertexStride, int vertexCount,
- int[] indices, int indexCount, int triStride);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSingle(IntPtr d,
- IntPtr vertices, int vertexStride, int vertexCount,
- IntPtr indices, int indexCount, int triStride);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
- dReal[] vertices, int vertexStride, int vertexCount,
- int[] indices, int indexCount, int triStride,
- dReal[] normals);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSimple1"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSingle1(IntPtr d,
- IntPtr vertices, int vertexStride, int vertexCount,
- IntPtr indices, int indexCount, int triStride,
- IntPtr normals);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
- float[] vertices, int vertexStride, int vertexCount,
- int[] indices, int indexCount, int triStride);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSimple(IntPtr d,
- IntPtr vertices, int vertexStride, int vertexCount,
- IntPtr indices, int indexCount, int triStride);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
- float[] vertices, int vertexStride, int vertexCount,
- int[] indices, int indexCount, int triStride,
- float[] normals);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataBuildSingle1"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataBuildSimple1(IntPtr d,
- IntPtr vertices, int vertexStride, int vertexCount,
- IntPtr indices, int indexCount, int triStride,
- IntPtr normals);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshClearTCCache"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshClearTCCache(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomTriMeshDataCreate();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataDestroy(IntPtr d);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataGet"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomTriMeshDataGet(IntPtr d, int data_id);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataPreprocess"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataPreprocess(IntPtr d);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataSet"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataSet(IntPtr d, int data_id, IntPtr in_data);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshDataUpdate"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshDataUpdate(IntPtr d);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshEnableTC"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshEnableTC(IntPtr g, int geomClass, bool enable);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetArrayCallback"), SuppressUnmanagedCodeSecurity]
- public static extern TriArrayCallback GeomTriMeshGetArrayCallback(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetCallback"), SuppressUnmanagedCodeSecurity]
- public static extern TriCallback GeomTriMeshGetCallback(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetData"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomTriMeshGetData(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetLastTransform"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static Matrix4* GeomTriMeshGetLastTransformUnsafe(IntPtr geom);
- public static Matrix4 GeomTriMeshGetLastTransform(IntPtr geom)
- {
- unsafe { return *(GeomTriMeshGetLastTransformUnsafe(geom)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetPoint"), SuppressUnmanagedCodeSecurity]
- public extern static void GeomTriMeshGetPoint(IntPtr g, int index, dReal u, dReal v, ref Vector3 outVec);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetRayCallback"), SuppressUnmanagedCodeSecurity]
- public static extern TriRayCallback GeomTriMeshGetRayCallback(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangle"), SuppressUnmanagedCodeSecurity]
- public extern static void GeomTriMeshGetTriangle(IntPtr g, int index, ref Vector3 v0, ref Vector3 v1, ref Vector3 v2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriangleCount"), SuppressUnmanagedCodeSecurity]
- public extern static int GeomTriMeshGetTriangleCount(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshGetTriMeshDataID"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GeomTriMeshGetTriMeshDataID(IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshIsTCEnabled"), SuppressUnmanagedCodeSecurity]
- public static extern bool GeomTriMeshIsTCEnabled(IntPtr g, int geomClass);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetArrayCallback"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshSetArrayCallback(IntPtr g, TriArrayCallback arrayCallback);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetCallback"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshSetCallback(IntPtr g, TriCallback callback);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetData"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshSetData(IntPtr g, IntPtr data);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref Matrix4 last_trans);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetLastTransform"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshSetLastTransform(IntPtr g, ref dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGeomTriMeshSetRayCallback"), SuppressUnmanagedCodeSecurity]
- public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr iGetConfiguration();
-
- public static string GetConfiguration()
- {
- IntPtr ptr = iGetConfiguration();
- string s = Marshal.PtrToStringAnsi(ptr);
- return s;
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr HashSpaceCreate(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceGetLevels"), SuppressUnmanagedCodeSecurity]
- public static extern void HashSpaceGetLevels(IntPtr space, out int minlevel, out int maxlevel);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceSetLevels"), SuppressUnmanagedCodeSecurity]
- public static extern void HashSpaceSetLevels(IntPtr space, int minlevel, int maxlevel);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInfiniteAABB"), SuppressUnmanagedCodeSecurity]
- public static extern void InfiniteAABB(IntPtr geom, out AABB aabb);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE"), SuppressUnmanagedCodeSecurity]
- public static extern void InitODE();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInitODE2"), SuppressUnmanagedCodeSecurity]
- public static extern int InitODE2(uint ODEInitFlags);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dIsPositiveDefinite"), SuppressUnmanagedCodeSecurity]
- public static extern int IsPositiveDefinite(ref dReal A, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dInvertPDMatrix"), SuppressUnmanagedCodeSecurity]
- public static extern int InvertPDMatrix(ref dReal A, out dReal Ainv, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddAMotorTorques"), SuppressUnmanagedCodeSecurity]
- public static extern void JointAddAMotorTorques(IntPtr joint, dReal torque1, dReal torque2, dReal torque3);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHingeTorque"), SuppressUnmanagedCodeSecurity]
- public static extern void JointAddHingeTorque(IntPtr joint, dReal torque);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddHinge2Torque"), SuppressUnmanagedCodeSecurity]
- public static extern void JointAddHinge2Torques(IntPtr joint, dReal torque1, dReal torque2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddPRTorque"), SuppressUnmanagedCodeSecurity]
- public static extern void JointAddPRTorque(IntPtr joint, dReal torque);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddUniversalTorque"), SuppressUnmanagedCodeSecurity]
- public static extern void JointAddUniversalTorques(IntPtr joint, dReal torque1, dReal torque2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAddSliderForce"), SuppressUnmanagedCodeSecurity]
- public static extern void JointAddSliderForce(IntPtr joint, dReal force);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointAttach"), SuppressUnmanagedCodeSecurity]
- public static extern void JointAttach(IntPtr joint, IntPtr body1, IntPtr body2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateAMotor"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateAMotor(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateBall"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateBall(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateContact(IntPtr world, IntPtr group, ref Contact contact);
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateContact"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateContactPtr(IntPtr world, IntPtr group, IntPtr contact);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateFixed"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateFixed(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateHinge(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateHinge2"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateHinge2(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateLMotor"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateLMotor(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateNull"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateNull(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePR"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreatePR(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreatePlane2D"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreatePlane2D(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateSlider"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateSlider(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointCreateUniversal"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointCreateUniversal(IntPtr world, IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void JointDestroy(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngle"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetAMotorAngle(IntPtr j, int anum);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAngleRate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetAMotorAngleRate(IntPtr j, int anum);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetAMotorAxis(IntPtr j, int anum, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorAxisRel"), SuppressUnmanagedCodeSecurity]
- public static extern int JointGetAMotorAxisRel(IntPtr j, int anum);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorMode"), SuppressUnmanagedCodeSecurity]
- public static extern int JointGetAMotorMode(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
- public static extern int JointGetAMotorNumAxes(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetAMotorParam"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetAMotorParam(IntPtr j, int parameter);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetBallAnchor(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBallAnchor2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetBallAnchor2(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetBody"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointGetBody(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetData"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointGetData(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetFeedback"), SuppressUnmanagedCodeSecurity]
- public extern unsafe static JointFeedback* JointGetFeedbackUnsafe(IntPtr j);
- public static JointFeedback JointGetFeedback(IntPtr j)
- {
- unsafe { return *(JointGetFeedbackUnsafe(j)); }
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetHingeAnchor(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngle"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetHingeAngle(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAngleRate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetHingeAngleRate(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetHingeAxis(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeParam"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetHingeParam(IntPtr j, int parameter);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetHinge2Angle1(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle1Rate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetHinge2Angle1Rate(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Angle2Rate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetHinge2Angle2Rate(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHingeAnchor2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetHingeAnchor2(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetHinge2Anchor(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Anchor2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetHinge2Anchor2(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetHinge2Axis1(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetHinge2Axis2(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetHinge2Param"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetHinge2Param(IntPtr j, int parameter);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetLMotorAxis(IntPtr j, int anum, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
- public static extern int JointGetLMotorNumAxes(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetLMotorParam"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetLMotorParam(IntPtr j, int parameter);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetPRAnchor(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis1"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetPRAxis1(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRAxis2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetPRAxis2(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRParam"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetPRParam(IntPtr j, int parameter);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPosition"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetPRPosition(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetPRPositionRate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetPRPositionRate(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetSliderAxis(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderParam"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetSliderParam(IntPtr j, int parameter);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPosition"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetSliderPosition(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetSliderPositionRate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetSliderPositionRate(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetType"), SuppressUnmanagedCodeSecurity]
- public static extern JointType JointGetType(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetUniversalAnchor(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAnchor2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetUniversalAnchor2(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetUniversalAngle1(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle1Rate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetUniversalAngle1Rate(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetUniversalAngle2(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngle2Rate"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetUniversalAngle2Rate(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAngles"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetUniversalAngles(IntPtr j, out dReal angle1, out dReal angle2);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetUniversalAxis1(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGetUniversalAxis2(IntPtr j, out Vector3 result);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGetUniversalParam"), SuppressUnmanagedCodeSecurity]
- public static extern dReal JointGetUniversalParam(IntPtr j, int parameter);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr JointGroupCreate(int max_size);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGroupDestroy(IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointGroupEmpty"), SuppressUnmanagedCodeSecurity]
- public static extern void JointGroupEmpty(IntPtr group);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAngle"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetAMotorAngle(IntPtr j, int anum, dReal angle);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetAMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorMode"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetAMotorMode(IntPtr j, int mode);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorNumAxes"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetAMotorNumAxes(IntPtr group, int num);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetAMotorParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetAMotorParam(IntPtr group, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetBallAnchor(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetBallAnchor2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetBallAnchor2(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetData"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetData(IntPtr j, IntPtr data);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFeedback"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetFeedback(IntPtr j, out JointFeedback feedback);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetFixed"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetFixed(IntPtr j);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHingeAnchor(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAnchorDelta"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHingeAnchorDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHingeAxis(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHingeParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHingeParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Anchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHinge2Anchor(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis1"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHinge2Axis1(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Axis2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHinge2Axis2(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetHinge2Param"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetHinge2Param(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetLMotorAxis(IntPtr j, int anum, int rel, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorNumAxes"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetLMotorNumAxes(IntPtr j, int num);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetLMotorParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetLMotorParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DAngleParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetPlane2DAngleParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DXParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetPlane2DXParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPlane2DYParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetPlane2DYParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetPRAnchor(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis1"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetPRAxis1(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRAxis2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetPRAxis2(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetPRParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetPRParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetSliderAxis(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderAxisDelta"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetSliderAxisDelta(IntPtr j, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetSliderParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetSliderParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAnchor"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetUniversalAnchor(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis1"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetUniversalAxis1(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalAxis2"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetUniversalAxis2(IntPtr j, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dJointSetUniversalParam"), SuppressUnmanagedCodeSecurity]
- public static extern void JointSetUniversalParam(IntPtr j, int parameter, dReal value);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dLDLTAddTL"), SuppressUnmanagedCodeSecurity]
- public static extern void LDLTAddTL(ref dReal L, ref dReal d, ref dReal a, int n, int nskip);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdd"), SuppressUnmanagedCodeSecurity]
- public static extern void MassAdd(ref Mass a, ref Mass b);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassAdjust"), SuppressUnmanagedCodeSecurity]
- public static extern void MassAdjust(ref Mass m, dReal newmass);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassCheck"), SuppressUnmanagedCodeSecurity]
- public static extern bool MassCheck(ref Mass m);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
- public static extern void MassRotate(ref Mass mass, ref Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassRotate"), SuppressUnmanagedCodeSecurity]
- public static extern void MassRotate(ref Mass mass, ref dReal M00);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBox"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetBox(out Mass mass, dReal density, dReal lx, dReal ly, dReal lz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetBoxTotal"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetBoxTotal(out Mass mass, dReal total_mass, dReal lx, dReal ly, dReal lz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsule"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetCapsule(out Mass mass, dReal density, int direction, dReal radius, dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCapsuleTotal"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetCapsuleTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinder"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetCylinder(out Mass mass, dReal density, int direction, dReal radius, dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetCylinderTotal"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetCylinderTotal(out Mass mass, dReal total_mass, int direction, dReal radius, dReal length);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetParameters"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetParameters(out Mass mass, dReal themass,
- dReal cgx, dReal cgy, dReal cgz,
- dReal i11, dReal i22, dReal i33,
- dReal i12, dReal i13, dReal i23);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphere"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetSphere(out Mass mass, dReal density, dReal radius);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetSphereTotal"), SuppressUnmanagedCodeSecurity]
- public static extern void dMassSetSphereTotal(out Mass mass, dReal total_mass, dReal radius);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetTrimesh"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetTrimesh(out Mass mass, dReal density, IntPtr g);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassSetZero"), SuppressUnmanagedCodeSecurity]
- public static extern void MassSetZero(out Mass mass);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMassTranslate"), SuppressUnmanagedCodeSecurity]
- public static extern void MassTranslate(ref Mass mass, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
- public static extern void Multiply0(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply0"), SuppressUnmanagedCodeSecurity]
- private static extern void MultiplyiM3V3(out Vector3 vout, ref Matrix3 matrix, ref Vector3 vect,int p, int q, int r);
- public static void MultiplyM3V3(out Vector3 outvector, ref Matrix3 matrix, ref Vector3 invector)
- {
- MultiplyiM3V3(out outvector, ref matrix, ref invector, 3, 3, 1);
- }
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply1"), SuppressUnmanagedCodeSecurity]
- public static extern void Multiply1(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dMultiply2"), SuppressUnmanagedCodeSecurity]
- public static extern void Multiply2(out dReal A00, ref dReal B00, ref dReal C00, int p, int q, int r);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
- public static extern void QFromAxisAndAngle(out Quaternion q, dReal ax, dReal ay, dReal az, dReal angle);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQfromR"), SuppressUnmanagedCodeSecurity]
- public static extern void QfromR(out Quaternion q, ref Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply0"), SuppressUnmanagedCodeSecurity]
- public static extern void QMultiply0(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply1"), SuppressUnmanagedCodeSecurity]
- public static extern void QMultiply1(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply2"), SuppressUnmanagedCodeSecurity]
- public static extern void QMultiply2(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQMultiply3"), SuppressUnmanagedCodeSecurity]
- public static extern void QMultiply3(out Quaternion qa, ref Quaternion qb, ref Quaternion qc);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQSetIdentity"), SuppressUnmanagedCodeSecurity]
- public static extern void QSetIdentity(out Quaternion q);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref Vector3 center, ref Vector3 extents, int depth);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dQuadTreeSpaceCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr QuadTreeSpaceCreate(IntPtr space, ref dReal centerX, ref dReal extentsX, int depth);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRandReal"), SuppressUnmanagedCodeSecurity]
- public static extern dReal RandReal();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFrom2Axes"), SuppressUnmanagedCodeSecurity]
- public static extern void RFrom2Axes(out Matrix3 R, dReal ax, dReal ay, dReal az, dReal bx, dReal by, dReal bz);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromAxisAndAngle"), SuppressUnmanagedCodeSecurity]
- public static extern void RFromAxisAndAngle(out Matrix3 R, dReal x, dReal y, dReal z, dReal angle);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromEulerAngles"), SuppressUnmanagedCodeSecurity]
- public static extern void RFromEulerAngles(out Matrix3 R, dReal phi, dReal theta, dReal psi);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRfromQ"), SuppressUnmanagedCodeSecurity]
- public static extern void RfromQ(out Matrix3 R, ref Quaternion q);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRFromZAxis"), SuppressUnmanagedCodeSecurity]
- public static extern void RFromZAxis(out Matrix3 R, dReal ax, dReal ay, dReal az);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dRSetIdentity"), SuppressUnmanagedCodeSecurity]
- public static extern void RSetIdentity(out Matrix3 R);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetValue"), SuppressUnmanagedCodeSecurity]
- public static extern void SetValue(out dReal a, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSetZero"), SuppressUnmanagedCodeSecurity]
- public static extern void SetZero(out dReal a, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSimpleSpaceCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr SimpleSpaceCreate(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveCholesky"), SuppressUnmanagedCodeSecurity]
- public static extern void SolveCholesky(ref dReal L, out dReal b, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1"), SuppressUnmanagedCodeSecurity]
- public static extern void SolveL1(ref dReal L, out dReal b, int n, int nskip);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveL1T"), SuppressUnmanagedCodeSecurity]
- public static extern void SolveL1T(ref dReal L, out dReal b, int n, int nskip);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSolveLDLT"), SuppressUnmanagedCodeSecurity]
- public static extern void SolveLDLT(ref dReal L, ref dReal d, out dReal b, int n, int nskip);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceAdd"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceAdd(IntPtr space, IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceLockQuery"), SuppressUnmanagedCodeSecurity]
- public static extern bool SpaceLockQuery(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceClean"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceClean(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceCollide(IntPtr space, IntPtr data, NearCallback callback);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceCollide2"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceCollide2(IntPtr space1, IntPtr space2, IntPtr data, NearCallback callback);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceDestroy(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetCleanup"), SuppressUnmanagedCodeSecurity]
- public static extern bool SpaceGetCleanup(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetNumGeoms"), SuppressUnmanagedCodeSecurity]
- public static extern int SpaceGetNumGeoms(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetGeom"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr SpaceGetGeom(IntPtr space, int i);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceGetSublevel"), SuppressUnmanagedCodeSecurity]
- public static extern int SpaceGetSublevel(IntPtr space);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceQuery"), SuppressUnmanagedCodeSecurity]
- public static extern bool SpaceQuery(IntPtr space, IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceRemove"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceRemove(IntPtr space, IntPtr geom);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetCleanup"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceSetCleanup(IntPtr space, bool mode);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSpaceSetSublevel"), SuppressUnmanagedCodeSecurity]
- public static extern void SpaceSetSublevel(IntPtr space, int sublevel);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dSweepAndPruneSpaceCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr SweepAndPruneSpaceCreate(IntPtr space, int AxisOrder);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dVectorScale"), SuppressUnmanagedCodeSecurity]
- public static extern void VectorScale(out dReal a, ref dReal d, int n);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldCreate"), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr WorldCreate();
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldDestroy"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldDestroy(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
- public static extern int WorldGetAutoDisableAverageSamplesCount(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetAutoDisableAngularThreshold(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
- public static extern bool WorldGetAutoDisableFlag(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetAutoDisableLinearThreshold(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
- public static extern int WorldGetAutoDisableSteps(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetAutoDisableTime(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
- public static extern int WorldGetAutoEnableDepthSF1(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetCFM"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetCFM(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetERP"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetERP(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldGetGravity(IntPtr world, out Vector3 gravity);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetGravity"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldGetGravity(IntPtr world, out dReal X);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetContactMaxCorrectingVel(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetContactSurfaceLayer(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDamping"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetAngularDamping(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetAngularDampingThreshold(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDamping"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetLinearDamping(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetLinearDampingThreshold(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
- public static extern int WorldGetQuickStepNumIterations(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetQuickStepW"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetQuickStepW(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldGetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
- public static extern dReal WorldGetMaxAngularSpeed(IntPtr world);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out Vector3 force);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldImpulseToForce"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldImpulseToForce(IntPtr world, dReal stepsize, dReal ix, dReal iy, dReal iz, out dReal forceX);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldQuickStep"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldQuickStep(IntPtr world, dReal stepsize);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDamping"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAngularDamping(IntPtr world, dReal scale);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAngularDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAngularDampingThreshold(IntPtr world, dReal threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAngularThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAutoDisableAngularThreshold(IntPtr world, dReal angular_threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableAverageSamplesCount"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAutoDisableAverageSamplesCount(IntPtr world, int average_samples_count);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableFlag"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAutoDisableFlag(IntPtr world, bool do_auto_disable);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableLinearThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAutoDisableLinearThreshold(IntPtr world, dReal linear_threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableSteps"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAutoDisableSteps(IntPtr world, int steps);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoDisableTime"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAutoDisableTime(IntPtr world, dReal time);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetAutoEnableDepthSF1"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetAutoEnableDepthSF1(IntPtr world, int autoEnableDepth);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetCFM"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetCFM(IntPtr world, dReal cfm);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactMaxCorrectingVel"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetContactMaxCorrectingVel(IntPtr world, dReal vel);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetContactSurfaceLayer"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetContactSurfaceLayer(IntPtr world, dReal depth);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetDamping"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetDamping(IntPtr world, dReal linear_scale, dReal angular_scale);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetERP"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetERP(IntPtr world, dReal erp);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetGravity"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetGravity(IntPtr world, dReal x, dReal y, dReal z);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDamping"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetLinearDamping(IntPtr world, dReal scale);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetLinearDampingThreshold"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetLinearDampingThreshold(IntPtr world, dReal threshold);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepNumIterations"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetQuickStepNumIterations(IntPtr world, int num);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetQuickStepW"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetQuickStepW(IntPtr world, dReal over_relaxation);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldSetMaxAngularSpeed"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldSetMaxAngularSpeed(IntPtr world, dReal max_speed);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStep"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldStep(IntPtr world, dReal stepsize);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldStepFast1"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldStepFast1(IntPtr world, dReal stepsize, int maxiterations);
-
- [DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dWorldExportDIF"), SuppressUnmanagedCodeSecurity]
- public static extern void WorldExportDIF(IntPtr world, string filename, bool append, string prefix);
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs b/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs
deleted file mode 100644
index bd0e372..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/OdeScene.cs
+++ /dev/null
@@ -1,2818 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-// Revision 2011/12/13 by Ubit Umarov
-//#define SPAM
-
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Runtime.InteropServices;
-using System.Threading;
-using System.IO;
-using System.Diagnostics;
-using log4net;
-using Nini.Config;
-using Mono.Addins;
-using OdeAPI;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.PhysicsModules.SharedBase;
-using OpenMetaverse;
-
-namespace OpenSim.Region.PhysicsModule.UbitOde
-{
- // colision flags of things others can colide with
- // rays, sensors, probes removed since can't be colided with
- // The top space where things are placed provided further selection
- // ie physical are in active space nonphysical in static
- // this should be exclusive as possible
-
- [Flags]
- public enum CollisionCategories : uint
- {
- Disabled = 0,
- //by 'things' types
- Space = 0x01,
- Geom = 0x02, // aka prim/part
- Character = 0x04,
- Land = 0x08,
- Water = 0x010,
-
- // by state
- Phantom = 0x01000,
- VolumeDtc = 0x02000,
- Selected = 0x04000,
- NoShape = 0x08000,
-
-
- All = 0xffffffff
- }
-
- ///
- /// Material type for a primitive
- ///
- public enum Material : int
- {
- ///
- Stone = 0,
- ///
- Metal = 1,
- ///
- Glass = 2,
- ///
- Wood = 3,
- ///
- Flesh = 4,
- ///
- Plastic = 5,
- ///
- Rubber = 6,
-
- light = 7 // compatibility with old viewers
- }
-
- public enum changes : int
- {
- Add = 0, // arg null. finishs the prim creation. should be used internally only ( to remove later ?)
- Remove,
- Link, // arg AuroraODEPrim new parent prim or null to delink. Makes the prim part of a object with prim parent as root
- // or removes from a object if arg is null
- DeLink,
- Position, // arg Vector3 new position in world coords. Changes prim position. Prim must know if it is root or child
- Orientation, // arg Quaternion new orientation in world coords. Changes prim position. Prim must know it it is root or child
- PosOffset, // not in use
- // arg Vector3 new position in local coords. Changes prim position in object
- OriOffset, // not in use
- // arg Vector3 new position in local coords. Changes prim position in object
- Velocity,
- AngVelocity,
- Acceleration,
- Force,
- Torque,
- Momentum,
-
- AddForce,
- AddAngForce,
- AngLock,
-
- Buoyancy,
-
- PIDTarget,
- PIDTau,
- PIDActive,
-
- PIDHoverHeight,
- PIDHoverType,
- PIDHoverTau,
- PIDHoverActive,
-
- Size,
- AvatarSize,
- Shape,
- PhysRepData,
- AddPhysRep,
-
- CollidesWater,
- VolumeDtc,
-
- Physical,
- Phantom,
- Selected,
- disabled,
- building,
-
- VehicleType,
- VehicleFloatParam,
- VehicleVectorParam,
- VehicleRotationParam,
- VehicleFlags,
- SetVehicle,
-
- Null //keep this last used do dim the methods array. does nothing but pulsing the prim
- }
-
- public struct ODEchangeitem
- {
- public PhysicsActor actor;
- public OdeCharacter character;
- public changes what;
- public Object arg;
- }
-
- public class ODEScene : PhysicsScene
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public bool m_odeUbitLib = false;
- public bool m_suportCombine = false; // mega suport not tested
- public Scene m_frameWorkScene = null;
-
-// private int threadid = 0;
-
-// const d.ContactFlags comumContactFlags = d.ContactFlags.SoftERP | d.ContactFlags.SoftCFM |d.ContactFlags.Approx1 | d.ContactFlags.Bounce;
-
- const d.ContactFlags comumContactFlags = d.ContactFlags.Bounce | d.ContactFlags.Approx1 | d.ContactFlags.Slip1 | d.ContactFlags.Slip2;
- const float comumContactERP = 0.7f;
- const float comumContactCFM = 0.0001f;
- const float comumContactSLIP = 0f;
-
- float frictionMovementMult = 0.8f;
-
- float TerrainBounce = 0.1f;
- float TerrainFriction = 0.3f;
-
- public float AvatarFriction = 0;// 0.9f * 0.5f;
-
- // this netx dimensions are only relevant for terrain partition (mega regions)
- // WorldExtents below has the simulation dimensions
- // they should be identical except on mega regions
- private uint m_regionWidth = Constants.RegionSize;
- private uint m_regionHeight = Constants.RegionSize;
-
- public float ODE_STEPSIZE = 0.020f;
- public float HalfOdeStep = 0.01f;
- public int odetimestepMS = 20; // rounded
- private float metersInSpace = 25.6f;
- private float m_timeDilation = 1.0f;
-
- private DateTime m_lastframe;
- private DateTime m_lastMeshExpire;
-
- public float gravityx = 0f;
- public float gravityy = 0f;
- public float gravityz = -9.8f;
-
- private float waterlevel = 0f;
- private int framecount = 0;
-
-// private int m_meshExpireCntr;
-
- private float avDensity = 3f;
- private float avMovementDivisorWalk = 1.3f;
- private float avMovementDivisorRun = 0.8f;
- private float minimumGroundFlightOffset = 3f;
- public float maximumMassObject = 10000.01f;
-
-
- public float geomDefaultDensity = 10.000006836f;
-
- public float bodyPIDD = 35f;
- public float bodyPIDG = 25;
-
- public int bodyFramesAutoDisable = 5;
-
- private d.NearCallback nearCallback;
-
- private HashSet _characters = new HashSet();
- private HashSet _prims = new HashSet();
- private HashSet _activeprims = new HashSet();
- private HashSet _activegroups = new HashSet();
-
- public OpenSim.Framework.LocklessQueue ChangesQueue = new OpenSim.Framework.LocklessQueue();
-
- ///
- /// A list of actors that should receive collision events.
- ///
- private List _collisionEventPrim = new List();
- private List _collisionEventPrimRemove = new List();
-
- private HashSet _badCharacter = new HashSet();
-// public Dictionary geom_name_map = new Dictionary();
- public Dictionary actor_name_map = new Dictionary();
-
- private float contactsurfacelayer = 0.001f;
-
- private int contactsPerCollision = 80;
- internal IntPtr ContactgeomsArray = IntPtr.Zero;
- private IntPtr GlobalContactsArray = IntPtr.Zero;
- private d.Contact SharedTmpcontact = new d.Contact();
-
- const int maxContactsbeforedeath = 4000;
- private volatile int m_global_contactcount = 0;
-
- private IntPtr contactgroup;
-
- public ContactData[] m_materialContactsData = new ContactData[8];
-
- private Dictionary RegionTerrain = new Dictionary();
- private Dictionary TerrainHeightFieldHeights = new Dictionary();
- private Dictionary TerrainHeightFieldHeightsHandlers = new Dictionary();
-
- private int m_physicsiterations = 15;
- private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
-// private PhysicsActor PANull = new NullPhysicsActor();
- private float step_time = 0.0f;
-
- public IntPtr world;
-
-
- // split the spaces acording to contents type
- // ActiveSpace contains characters and active prims
- // StaticSpace contains land and other that is mostly static in enviroment
- // this can contain subspaces, like the grid in staticspace
- // as now space only contains this 2 top spaces
-
- public IntPtr TopSpace; // the global space
- public IntPtr ActiveSpace; // space for active prims
- public IntPtr CharsSpace; // space for active prims
- public IntPtr StaticSpace; // space for the static things around
- public IntPtr GroundSpace; // space for ground
-
- // some speedup variables
- private int spaceGridMaxX;
- private int spaceGridMaxY;
- private float spacesPerMeterX;
- private float spacesPerMeterY;
-
- // split static geometry collision into a grid as before
- private IntPtr[,] staticPrimspace;
- private IntPtr[] staticPrimspaceOffRegion;
-
- public Object OdeLock;
- public static Object SimulationLock;
-
- public IMesher mesher;
-
- public IConfigSource m_config;
-
- public bool physics_logging = false;
- public int physics_logging_interval = 0;
- public bool physics_logging_append_existing_logfile = false;
-
- private Vector3 m_worldOffset = Vector3.Zero;
- public Vector2 WorldExtents = new Vector2((int)Constants.RegionSize, (int)Constants.RegionSize);
- private PhysicsScene m_parentScene = null;
-
- private ODERayCastRequestManager m_rayCastManager;
- public ODEMeshWorker m_meshWorker;
-
- /* maybe needed if ode uses tls
- private void checkThread()
- {
-
- int th = Thread.CurrentThread.ManagedThreadId;
- if(th != threadid)
- {
- threadid = th;
- d.AllocateODEDataForThread(~0U);
- }
- }
- */
-
- IConfig physicsconfig = null;
-
- public ODEScene(Scene pscene, IConfigSource psourceconfig, string pname, bool podeUbitLib)
- {
- OdeLock = new Object();
-
- EngineType = pname;
- PhysicsSceneName = EngineType + "/" + pscene.RegionInfo.RegionName;
-
- m_config = psourceconfig;
- m_odeUbitLib = podeUbitLib;
- m_frameWorkScene = pscene;
-
- m_frameWorkScene.RegisterModuleInterface(this);
-
- Initialization();
-
- base.Initialise(m_frameWorkScene.PhysicsRequestAsset,
- (m_frameWorkScene.Heightmap != null ? m_frameWorkScene.Heightmap.GetFloatsSerialised() : new float[m_frameWorkScene.RegionInfo.RegionSizeX * m_frameWorkScene.RegionInfo.RegionSizeY]),
- (float)m_frameWorkScene.RegionInfo.RegionSettings.WaterHeight);
- }
-
- // core hack this just means all modules where loaded
- // so now we can look for dependencies
- public void RegionLoaded()
- {
- mesher = m_frameWorkScene.RequestModuleInterface();
- if (mesher == null)
- {
- m_log.WarnFormat("[UbitODE] No mesher. module disabled");
- return;
- }
-
- m_meshWorker = new ODEMeshWorker(this, m_log, mesher, physicsconfig);
- m_frameWorkScene.PhysicsEnabled = true;
- }
- ///
- /// Initiailizes the scene
- /// Sets many properties that ODE requires to be stable
- /// These settings need to be tweaked 'exactly' right or weird stuff happens.
- ///
- private void Initialization()
- {
- // checkThread();
- SimulationLock = new Object();
-
- nearCallback = near;
-
- m_rayCastManager = new ODERayCastRequestManager(this);
-
- WorldExtents.X = m_frameWorkScene.RegionInfo.RegionSizeX;
- m_regionWidth = (uint)WorldExtents.X;
- WorldExtents.Y = m_frameWorkScene.RegionInfo.RegionSizeY;
- m_regionHeight = (uint)WorldExtents.Y;
-
- m_suportCombine = false;
-
- lock (OdeLock)
- {
- // Create the world and the first space
- try
- {
- world = d.WorldCreate();
- TopSpace = d.HashSpaceCreate(IntPtr.Zero);
-
- // now the major subspaces
- ActiveSpace = d.HashSpaceCreate(TopSpace);
- CharsSpace = d.HashSpaceCreate(TopSpace);
- StaticSpace = d.HashSpaceCreate(TopSpace);
- GroundSpace = d.HashSpaceCreate(TopSpace);
- }
- catch
- {
- // i must RtC#FM
- // i did!
- }
-
- d.HashSpaceSetLevels(TopSpace, -2, 8);
- d.HashSpaceSetLevels(ActiveSpace, -2, 8);
- d.HashSpaceSetLevels(CharsSpace, -4, 3);
- d.HashSpaceSetLevels(StaticSpace, -2, 8);
- d.HashSpaceSetLevels(GroundSpace, 0, 8);
-
- // demote to second level
- d.SpaceSetSublevel(ActiveSpace, 1);
- d.SpaceSetSublevel(CharsSpace, 1);
- d.SpaceSetSublevel(StaticSpace, 1);
- d.SpaceSetSublevel(GroundSpace, 1);
-
- d.GeomSetCategoryBits(ActiveSpace, (uint)(CollisionCategories.Space |
- CollisionCategories.Geom |
- CollisionCategories.Character |
- CollisionCategories.Phantom |
- CollisionCategories.VolumeDtc
- ));
- d.GeomSetCollideBits(ActiveSpace, (uint)(CollisionCategories.Space |
- CollisionCategories.Geom |
- CollisionCategories.Character |
- CollisionCategories.Phantom |
- CollisionCategories.VolumeDtc
- ));
- d.GeomSetCategoryBits(CharsSpace, (uint)(CollisionCategories.Space |
- CollisionCategories.Geom |
- CollisionCategories.Character |
- CollisionCategories.Phantom |
- CollisionCategories.VolumeDtc
- ));
- d.GeomSetCollideBits(CharsSpace, 0);
-
- d.GeomSetCategoryBits(StaticSpace, (uint)(CollisionCategories.Space |
- CollisionCategories.Geom |
- // CollisionCategories.Land |
- // CollisionCategories.Water |
- CollisionCategories.Phantom |
- CollisionCategories.VolumeDtc
- ));
- d.GeomSetCollideBits(StaticSpace, 0);
-
- d.GeomSetCategoryBits(GroundSpace, (uint)(CollisionCategories.Land));
- d.GeomSetCollideBits(GroundSpace, 0);
-
- contactgroup = d.JointGroupCreate(maxContactsbeforedeath + 1);
- //contactgroup
-
- d.WorldSetAutoDisableFlag(world, false);
- }
-
-
- // checkThread();
-
-
- // Defaults
-
- int contactsPerCollision = 80;
-
- physicsconfig = null;
-
- if (m_config != null)
- {
- physicsconfig = m_config.Configs["ODEPhysicsSettings"];
- if (physicsconfig != null)
- {
- gravityx = physicsconfig.GetFloat("world_gravityx", gravityx);
- gravityy = physicsconfig.GetFloat("world_gravityy", gravityy);
- gravityz = physicsconfig.GetFloat("world_gravityz", gravityz);
-
- metersInSpace = physicsconfig.GetFloat("meters_in_small_space", metersInSpace);
-
- // contactsurfacelayer = physicsconfig.GetFloat("world_contact_surface_layer", contactsurfacelayer);
-
- ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
-
- avDensity = physicsconfig.GetFloat("av_density", avDensity);
- avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", avMovementDivisorWalk);
- avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", avMovementDivisorRun);
-
- contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", contactsPerCollision);
-
- geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", geomDefaultDensity);
- bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", bodyFramesAutoDisable);
-
- physics_logging = physicsconfig.GetBoolean("physics_logging", false);
- physics_logging_interval = physicsconfig.GetInt("physics_logging_interval", 0);
- physics_logging_append_existing_logfile = physicsconfig.GetBoolean("physics_logging_append_existing_logfile", false);
-
- minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", minimumGroundFlightOffset);
- maximumMassObject = physicsconfig.GetFloat("maximum_mass_object", maximumMassObject);
- }
- }
-
- d.WorldSetCFM(world, comumContactCFM);
- d.WorldSetERP(world, comumContactERP);
-
- d.WorldSetGravity(world, gravityx, gravityy, gravityz);
-
- d.WorldSetLinearDamping(world, 0.002f);
- d.WorldSetAngularDamping(world, 0.002f);
- d.WorldSetAngularDampingThreshold(world, 0f);
- d.WorldSetLinearDampingThreshold(world, 0f);
- d.WorldSetMaxAngularSpeed(world, 100f);
-
- d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
-
- d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
- d.WorldSetContactMaxCorrectingVel(world, 60.0f);
-
- HalfOdeStep = ODE_STEPSIZE * 0.5f;
- odetimestepMS = (int)(1000.0f * ODE_STEPSIZE + 0.5f);
-
- ContactgeomsArray = Marshal.AllocHGlobal(contactsPerCollision * d.ContactGeom.unmanagedSizeOf);
- GlobalContactsArray = Marshal.AllocHGlobal(maxContactsbeforedeath * d.Contact.unmanagedSizeOf);
-
- SharedTmpcontact.geom.g1 = IntPtr.Zero;
- SharedTmpcontact.geom.g2 = IntPtr.Zero;
-
- SharedTmpcontact.geom.side1 = -1;
- SharedTmpcontact.geom.side2 = -1;
-
- SharedTmpcontact.surface.mode = comumContactFlags;
- SharedTmpcontact.surface.mu = 0;
- SharedTmpcontact.surface.bounce = 0;
- SharedTmpcontact.surface.soft_cfm = comumContactCFM;
- SharedTmpcontact.surface.soft_erp = comumContactERP;
- SharedTmpcontact.surface.slip1 = comumContactSLIP;
- SharedTmpcontact.surface.slip2 = comumContactSLIP;
-
- m_materialContactsData[(int)Material.Stone].mu = 0.8f;
- m_materialContactsData[(int)Material.Stone].bounce = 0.4f;
-
- m_materialContactsData[(int)Material.Metal].mu = 0.3f;
- m_materialContactsData[(int)Material.Metal].bounce = 0.4f;
-
- m_materialContactsData[(int)Material.Glass].mu = 0.2f;
- m_materialContactsData[(int)Material.Glass].bounce = 0.7f;
-
- m_materialContactsData[(int)Material.Wood].mu = 0.6f;
- m_materialContactsData[(int)Material.Wood].bounce = 0.5f;
-
- m_materialContactsData[(int)Material.Flesh].mu = 0.9f;
- m_materialContactsData[(int)Material.Flesh].bounce = 0.3f;
-
- m_materialContactsData[(int)Material.Plastic].mu = 0.4f;
- m_materialContactsData[(int)Material.Plastic].bounce = 0.7f;
-
- m_materialContactsData[(int)Material.Rubber].mu = 0.9f;
- m_materialContactsData[(int)Material.Rubber].bounce = 0.95f;
-
- m_materialContactsData[(int)Material.light].mu = 0.0f;
- m_materialContactsData[(int)Material.light].bounce = 0.0f;
-
-
- spacesPerMeterX = 1.0f / metersInSpace;
- spacesPerMeterY = spacesPerMeterX;
- spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeterX);
- spaceGridMaxY = (int)(WorldExtents.Y * spacesPerMeterY);
-
- if (spaceGridMaxX > 24)
- {
- spaceGridMaxX = 24;
- spacesPerMeterX = spaceGridMaxX / WorldExtents.X;
- }
-
- if (spaceGridMaxY > 24)
- {
- spaceGridMaxY = 24;
- spacesPerMeterY = spaceGridMaxY / WorldExtents.Y;
- }
-
- staticPrimspace = new IntPtr[spaceGridMaxX, spaceGridMaxY];
-
- // create all spaces now
- int i, j;
- IntPtr newspace;
-
- for (i = 0; i < spaceGridMaxX; i++)
- for (j = 0; j < spaceGridMaxY; j++)
- {
- newspace = d.HashSpaceCreate(StaticSpace);
- d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
- waitForSpaceUnlock(newspace);
- d.SpaceSetSublevel(newspace, 2);
- d.HashSpaceSetLevels(newspace, -2, 8);
- d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
- CollisionCategories.Geom |
- CollisionCategories.Land |
- CollisionCategories.Water |
- CollisionCategories.Phantom |
- CollisionCategories.VolumeDtc
- ));
- d.GeomSetCollideBits(newspace, 0);
-
- staticPrimspace[i, j] = newspace;
- }
-
- // let this now be index limit
- spaceGridMaxX--;
- spaceGridMaxY--;
-
- // create 4 off world spaces (x<0,x>max,y<0,y>max)
- staticPrimspaceOffRegion = new IntPtr[4];
-
- for (i = 0; i < 4; i++)
- {
- newspace = d.HashSpaceCreate(StaticSpace);
- d.GeomSetCategoryBits(newspace, (int)CollisionCategories.Space);
- waitForSpaceUnlock(newspace);
- d.SpaceSetSublevel(newspace, 2);
- d.HashSpaceSetLevels(newspace, -2, 8);
- d.GeomSetCategoryBits(newspace, (uint)(CollisionCategories.Space |
- CollisionCategories.Geom |
- CollisionCategories.Land |
- CollisionCategories.Water |
- CollisionCategories.Phantom |
- CollisionCategories.VolumeDtc
- ));
- d.GeomSetCollideBits(newspace, 0);
-
- staticPrimspaceOffRegion[i] = newspace;
- }
-
- m_lastframe = DateTime.UtcNow;
- m_lastMeshExpire = m_lastframe;
- }
-
- internal void waitForSpaceUnlock(IntPtr space)
- {
- //if (space != IntPtr.Zero)
- //while (d.SpaceLockQuery(space)) { } // Wait and do nothing
- }
-
- #region Collision Detection
-
- // sets a global contact for a joint for contactgeom , and base contact description)
-
-
-
- private IntPtr CreateContacJoint(ref d.ContactGeom contactGeom)
- {
- if (m_global_contactcount >= maxContactsbeforedeath)
- return IntPtr.Zero;
-
- m_global_contactcount++;
-
- SharedTmpcontact.geom.depth = contactGeom.depth;
- SharedTmpcontact.geom.pos = contactGeom.pos;
- SharedTmpcontact.geom.normal = contactGeom.normal;
-
- IntPtr contact = new IntPtr(GlobalContactsArray.ToInt64() + (Int64)(m_global_contactcount * d.Contact.unmanagedSizeOf));
- Marshal.StructureToPtr(SharedTmpcontact, contact, true);
- return d.JointCreateContactPtr(world, contactgroup, contact);
- }
-
- private bool GetCurContactGeom(int index, ref d.ContactGeom newcontactgeom)
- {
- if (ContactgeomsArray == IntPtr.Zero || index >= contactsPerCollision)
- return false;
-
- IntPtr contactptr = new IntPtr(ContactgeomsArray.ToInt64() + (Int64)(index * d.ContactGeom.unmanagedSizeOf));
- newcontactgeom = (d.ContactGeom)Marshal.PtrToStructure(contactptr, typeof(d.ContactGeom));
- return true;
- }
-
- ///
- /// This is our near callback. A geometry is near a body
- ///
- /// The space that contains the geoms. Remember, spaces are also geoms
- /// a geometry or space
- /// another geometry or space
- ///
-
- private void near(IntPtr space, IntPtr g1, IntPtr g2)
- {
- // no lock here! It's invoked from within Simulate(), which is thread-locked
-
- if (m_global_contactcount >= maxContactsbeforedeath)
- return;
-
- // Test if we're colliding a geom with a space.
- // If so we have to drill down into the space recursively
-
- if (g1 == IntPtr.Zero || g2 == IntPtr.Zero)
- return;
-
- if (d.GeomIsSpace(g1) || d.GeomIsSpace(g2))
- {
- // We'll be calling near recursivly if one
- // of them is a space to find all of the
- // contact points in the space
- try
- {
- d.SpaceCollide2(g1, g2, IntPtr.Zero, nearCallback);
- }
- catch (AccessViolationException)
- {
- m_log.Warn("[PHYSICS]: Unable to collide test a space");
- return;
- }
- //here one should check collisions of geoms inside a space
- // but on each space we only should have geoms that not colide amoung each other
- // so we don't dig inside spaces
- return;
- }
-
- // get geom bodies to check if we already a joint contact
- // guess this shouldn't happen now
- IntPtr b1 = d.GeomGetBody(g1);
- IntPtr b2 = d.GeomGetBody(g2);
-
- // d.GeomClassID id = d.GeomGetClass(g1);
-
- // Figure out how many contact points we have
- int count = 0;
- try
- {
- // Colliding Geom To Geom
- // This portion of the function 'was' blatantly ripped off from BoxStack.cs
-
- if (g1 == g2)
- return; // Can't collide with yourself
-
- if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
- return;
- /*
- // debug
- PhysicsActor dp2;
- if (d.GeomGetClass(g1) == d.GeomClassID.HeightfieldClass)
- {
- d.AABB aabb;
- d.GeomGetAABB(g2, out aabb);
- float x = aabb.MaxX - aabb.MinX;
- float y = aabb.MaxY - aabb.MinY;
- float z = aabb.MaxZ - aabb.MinZ;
- if (x > 60.0f || y > 60.0f || z > 60.0f)
- {
- if (!actor_name_map.TryGetValue(g2, out dp2))
- m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
- else
- m_log.WarnFormat("[PHYSICS]: land versus large prim geo {0},size {1}, AABBsize <{2},{3},{4}>, at {5} ori {6},({7})",
- dp2.Name, dp2.Size, x, y, z,
- dp2.Position.ToString(),
- dp2.Orientation.ToString(),
- dp2.Orientation.Length());
- return;
- }
- }
- //
- */
-
-
- if (d.GeomGetCategoryBits(g1) == (uint)CollisionCategories.VolumeDtc ||
- d.GeomGetCategoryBits(g2) == (uint)CollisionCategories.VolumeDtc)
- {
- int cflags;
- unchecked
- {
- cflags = (int)(1 | d.CONTACTS_UNIMPORTANT);
- }
- count = d.CollidePtr(g1, g2, cflags, ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
- }
- else
- count = d.CollidePtr(g1, g2, (contactsPerCollision & 0xffff), ContactgeomsArray, d.ContactGeom.unmanagedSizeOf);
- }
- catch (SEHException)
- {
- m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
- // ode.drelease(world);
- base.TriggerPhysicsBasedRestart();
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[PHYSICS]: Unable to collide test an object: {0}", e.Message);
- return;
- }
-
- // contacts done
- if (count == 0)
- return;
-
- // try get physical actors
- PhysicsActor p1;
- PhysicsActor p2;
-
- if (!actor_name_map.TryGetValue(g1, out p1))
- {
- m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 1");
- return;
- }
-
- if (!actor_name_map.TryGetValue(g2, out p2))
- {
- m_log.WarnFormat("[PHYSICS]: failed actor mapping for geom 2");
- return;
- }
-
- // update actors collision score
- if (p1.CollisionScore >= float.MaxValue - count)
- p1.CollisionScore = 0;
- p1.CollisionScore += count;
-
- if (p2.CollisionScore >= float.MaxValue - count)
- p2.CollisionScore = 0;
- p2.CollisionScore += count;
-
- // get first contact
- d.ContactGeom curContact = new d.ContactGeom();
-
- if (!GetCurContactGeom(0, ref curContact))
- return;
-
- ContactPoint maxDepthContact = new ContactPoint();
-
- // do volume detection case
- if ((p1.IsVolumeDtc || p2.IsVolumeDtc))
- {
- maxDepthContact = new ContactPoint(
- new Vector3(curContact.pos.X, curContact.pos.Y, curContact.pos.Z),
- new Vector3(curContact.normal.X, curContact.normal.Y, curContact.normal.Z),
- curContact.depth, false
- );
-
- collision_accounting_events(p1, p2, maxDepthContact);
- return;
- }
-
- // big messy collision analises
-
- float mu = 0;
- float bounce = 0;
-// bool IgnoreNegSides = false;
-
- ContactData contactdata1 = new ContactData(0, 0, false);
- ContactData contactdata2 = new ContactData(0, 0, false);
-
- bool dop1ava = false;
- bool dop2ava = false;
- bool ignore = false;
-
- switch (p1.PhysicsActorType)
- {
- case (int)ActorTypes.Agent:
- {
- dop1ava = true;
- switch (p2.PhysicsActorType)
- {
- case (int)ActorTypes.Agent:
- case (int)ActorTypes.Prim:
- break;
-
- default:
- ignore = true; // avatar to terrain and water ignored
- break;
- }
- break;
- }
-
- case (int)ActorTypes.Prim:
- {
- switch (p2.PhysicsActorType)
- {
- case (int)ActorTypes.Agent:
- dop2ava = true;
- break;
-
- case (int)ActorTypes.Prim:
- Vector3 relV = p1.Velocity - p2.Velocity;
- float relVlenSQ = relV.LengthSquared();
- if (relVlenSQ > 0.0001f)
- {
- p1.CollidingObj = true;
- p2.CollidingObj = true;
- }
- p1.getContactData(ref contactdata1);
- p2.getContactData(ref contactdata2);
- bounce = contactdata1.bounce * contactdata2.bounce;
- mu = (float)Math.Sqrt(contactdata1.mu * contactdata2.mu);
-
- if (relVlenSQ > 0.01f)
- mu *= frictionMovementMult;
-
- break;
-
- case (int)ActorTypes.Ground:
- p1.getContactData(ref contactdata1);
- bounce = contactdata1.bounce * TerrainBounce;
- mu = (float)Math.Sqrt(contactdata1.mu * TerrainFriction);
-
- if (Math.Abs(p1.Velocity.X) > 0.1f || Math.Abs(p1.Velocity.Y) > 0.1f)
- mu *= frictionMovementMult;
- p1.CollidingGround = true;
- /*
- if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
- {
- if (curContact.side1 > 0)
- IgnoreNegSides = true;
- }
- */
- break;
-
- case (int)ActorTypes.Water:
- default:
- ignore = true;
- break;
- }
- }
- break;
-
- case (int)ActorTypes.Ground:
- if (p2.PhysicsActorType == (int)ActorTypes.Prim)
- {
- p2.CollidingGround = true;
- p2.getContactData(ref contactdata2);
- bounce = contactdata2.bounce * TerrainBounce;
- mu = (float)Math.Sqrt(contactdata2.mu * TerrainFriction);
-
-// if (curContact.side1 > 0) // should be 2 ?
-// IgnoreNegSides = true;
-
- if (Math.Abs(p2.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y) > 0.1f)
- mu *= frictionMovementMult;
- }
- else
- ignore = true;
- break;
-
- case (int)ActorTypes.Water:
- default:
- break;
- }
-
- if (ignore)
- return;
-
- IntPtr Joint;
- bool FeetCollision = false;
- int ncontacts = 0;
-
- int i = 0;
-
- maxDepthContact = new ContactPoint();
- maxDepthContact.PenetrationDepth = float.MinValue;
- ContactPoint minDepthContact = new ContactPoint();
- minDepthContact.PenetrationDepth = float.MaxValue;
-
- SharedTmpcontact.geom.depth = 0;
- SharedTmpcontact.surface.mu = mu;
- SharedTmpcontact.surface.bounce = bounce;
-
- d.ContactGeom altContact = new d.ContactGeom();
- bool useAltcontact = false;
- bool noskip = true;
-
- while (true)
- {
-// if (!(IgnoreNegSides && curContact.side1 < 0))
- {
- noskip = true;
- useAltcontact = false;
-
- if (dop1ava)
- {
- if ((((OdeCharacter)p1).Collide(g1, g2, false, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision)))
- {
- if (p2.PhysicsActorType == (int)ActorTypes.Agent)
- {
- p1.CollidingObj = true;
- p2.CollidingObj = true;
- }
- else if (p2.Velocity.LengthSquared() > 0.0f)
- p2.CollidingObj = true;
- }
- else
- noskip = false;
- }
- else if (dop2ava)
- {
- if ((((OdeCharacter)p2).Collide(g2, g1, true, ref curContact, ref altContact , ref useAltcontact, ref FeetCollision)))
- {
- if (p1.PhysicsActorType == (int)ActorTypes.Agent)
- {
- p1.CollidingObj = true;
- p2.CollidingObj = true;
- }
- else if (p2.Velocity.LengthSquared() > 0.0f)
- p1.CollidingObj = true;
- }
- else
- noskip = false;
- }
-
- if (noskip)
- {
- if(useAltcontact)
- Joint = CreateContacJoint(ref altContact);
- else
- Joint = CreateContacJoint(ref curContact);
-
- if (Joint == IntPtr.Zero)
- break;
-
- d.JointAttach(Joint, b1, b2);
-
- ncontacts++;
-
- if (curContact.depth > maxDepthContact.PenetrationDepth)
- {
- maxDepthContact.Position.X = curContact.pos.X;
- maxDepthContact.Position.Y = curContact.pos.Y;
- maxDepthContact.Position.Z = curContact.pos.Z;
- maxDepthContact.PenetrationDepth = curContact.depth;
- maxDepthContact.CharacterFeet = FeetCollision;
- }
-
- if (curContact.depth < minDepthContact.PenetrationDepth)
- {
- minDepthContact.PenetrationDepth = curContact.depth;
- minDepthContact.SurfaceNormal.X = curContact.normal.X;
- minDepthContact.SurfaceNormal.Y = curContact.normal.Y;
- minDepthContact.SurfaceNormal.Z = curContact.normal.Z;
- }
- }
- }
- if (++i >= count)
- break;
-
- if (!GetCurContactGeom(i, ref curContact))
- break;
- }
-
- if (ncontacts > 0)
- {
- maxDepthContact.SurfaceNormal.X = minDepthContact.SurfaceNormal.X;
- maxDepthContact.SurfaceNormal.Y = minDepthContact.SurfaceNormal.Y;
- maxDepthContact.SurfaceNormal.Z = minDepthContact.SurfaceNormal.Z;
-
- collision_accounting_events(p1, p2, maxDepthContact);
- }
- }
-
- private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
- {
- uint obj2LocalID = 0;
-
- bool p1events = p1.SubscribedEvents();
- bool p2events = p2.SubscribedEvents();
-
- if (p1.IsVolumeDtc)
- p2events = false;
- if (p2.IsVolumeDtc)
- p1events = false;
-
- if (!p2events && !p1events)
- return;
-
- Vector3 vel = Vector3.Zero;
- if (p2 != null && p2.IsPhysical)
- vel = p2.Velocity;
-
- if (p1 != null && p1.IsPhysical)
- vel -= p1.Velocity;
-
- contact.RelativeSpeed = Vector3.Dot(vel, contact.SurfaceNormal);
-
- switch ((ActorTypes)p1.PhysicsActorType)
- {
- case ActorTypes.Agent:
- case ActorTypes.Prim:
- {
- switch ((ActorTypes)p2.PhysicsActorType)
- {
- case ActorTypes.Agent:
- case ActorTypes.Prim:
- if (p2events)
- {
- AddCollisionEventReporting(p2);
- p2.AddCollisionEvent(p1.ParentActor.LocalID, contact);
- }
- obj2LocalID = p2.ParentActor.LocalID;
- break;
-
- case ActorTypes.Ground:
- case ActorTypes.Unknown:
- default:
- obj2LocalID = 0;
- break;
- }
- if (p1events)
- {
- contact.SurfaceNormal = -contact.SurfaceNormal;
- AddCollisionEventReporting(p1);
- p1.AddCollisionEvent(obj2LocalID, contact);
- }
- break;
- }
- case ActorTypes.Ground:
- case ActorTypes.Unknown:
- default:
- {
- if (p2events && !p2.IsVolumeDtc)
- {
- AddCollisionEventReporting(p2);
- p2.AddCollisionEvent(0, contact);
- }
- break;
- }
- }
- }
-
- ///
- /// This is our collision testing routine in ODE
- ///
- ///
- private void collision_optimized()
- {
- lock (_characters)
- {
- try
- {
- foreach (OdeCharacter chr in _characters)
- {
- if (chr == null || chr.Body == IntPtr.Zero)
- continue;
-
- chr.IsColliding = false;
- // chr.CollidingGround = false; not done here
- chr.CollidingObj = false;
- // do colisions with static space
- d.SpaceCollide2(chr.collider, StaticSpace, IntPtr.Zero, nearCallback);
-
- // no coll with gnd
- }
- // chars with chars
- d.SpaceCollide(CharsSpace, IntPtr.Zero, nearCallback);
-
- }
- catch (AccessViolationException)
- {
- m_log.Warn("[PHYSICS]: Unable to collide Character to static space");
- }
-
- }
-
- lock (_activeprims)
- {
- foreach (OdePrim aprim in _activeprims)
- {
- aprim.CollisionScore = 0;
- aprim.IsColliding = false;
- }
- }
-
- // collide active prims with static enviroment
- lock (_activegroups)
- {
- try
- {
- foreach (OdePrim prm in _activegroups)
- {
- if (!prm.m_outbounds)
- {
- if (d.BodyIsEnabled(prm.Body))
- {
- d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
- d.SpaceCollide2(GroundSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
- }
- }
- }
- }
- catch (AccessViolationException)
- {
- m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space");
- }
- }
- // colide active amoung them
- try
- {
- d.SpaceCollide(ActiveSpace, IntPtr.Zero, nearCallback);
- }
- catch (AccessViolationException)
- {
- m_log.Warn("[PHYSICS]: Unable to collide Active with Characters space");
- }
- // and with chars
- try
- {
- d.SpaceCollide2(CharsSpace,ActiveSpace, IntPtr.Zero, nearCallback);
- }
- catch (AccessViolationException)
- {
- m_log.Warn("[PHYSICS]: Unable to collide in Active space");
- }
- // _perloopContact.Clear();
- }
-
- #endregion
- ///
- /// Add actor to the list that should receive collision events in the simulate loop.
- ///
- ///
- public void AddCollisionEventReporting(PhysicsActor obj)
- {
- if (!_collisionEventPrim.Contains(obj))
- _collisionEventPrim.Add(obj);
- }
-
- ///
- /// Remove actor from the list that should receive collision events in the simulate loop.
- ///
- ///
- public void RemoveCollisionEventReporting(PhysicsActor obj)
- {
- if (_collisionEventPrim.Contains(obj) && !_collisionEventPrimRemove.Contains(obj))
- _collisionEventPrimRemove.Add(obj);
- }
-
- public override float TimeDilation
- {
- get { return m_timeDilation; }
- }
-
- public override bool SupportsNINJAJoints
- {
- get { return false; }
- }
-
- #region Add/Remove Entities
-
- public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 velocity, Vector3 size, bool isFlying)
- {
- return null;
- }
-
- public override PhysicsActor AddAvatar(uint localID, string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
- {
- OdeCharacter newAv = new OdeCharacter(localID, avName, this, position,
- size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
- newAv.Flying = isFlying;
- newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
-
- return newAv;
- }
-
- public void AddCharacter(OdeCharacter chr)
- {
- lock (_characters)
- {
- if (!_characters.Contains(chr))
- {
- _characters.Add(chr);
- if (chr.bad)
- m_log.DebugFormat("[PHYSICS] Added BAD actor {0} to characters list", chr.m_uuid);
- }
- }
- }
-
- public void RemoveCharacter(OdeCharacter chr)
- {
- lock (_characters)
- {
- if (_characters.Contains(chr))
- {
- _characters.Remove(chr);
- }
- }
- }
-
- public void BadCharacter(OdeCharacter chr)
- {
- lock (_badCharacter)
- {
- if (!_badCharacter.Contains(chr))
- _badCharacter.Add(chr);
- }
- }
-
- public override void RemoveAvatar(PhysicsActor actor)
- {
- //m_log.Debug("[PHYSICS]:ODELOCK");
- ((OdeCharacter) actor).Destroy();
- }
-
-
- public void addActivePrim(OdePrim activatePrim)
- {
- // adds active prim..
- lock (_activeprims)
- {
- if (!_activeprims.Contains(activatePrim))
- _activeprims.Add(activatePrim);
- }
- }
-
- public void addActiveGroups(OdePrim activatePrim)
- {
- lock (_activegroups)
- {
- if (!_activegroups.Contains(activatePrim))
- _activegroups.Add(activatePrim);
- }
- }
-
- private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
- PrimitiveBaseShape pbs, bool isphysical, bool isPhantom, byte shapeType, uint localID)
- {
- OdePrim newPrim;
- lock (OdeLock)
- {
- newPrim = new OdePrim(name, this, position, size, rotation, pbs, isphysical, isPhantom, shapeType, localID);
- lock (_prims)
- _prims.Add(newPrim);
- }
- return newPrim;
- }
-
- public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
- Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, uint localid)
- {
- return AddPrim(primName, position, size, rotation, pbs, isPhysical, isPhantom, 0 , localid);
- }
-
-
- public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
- Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
- {
- return AddPrim(primName, position, size, rotation, pbs, isPhysical,false, 0, localid);
- }
-
- public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
- Vector3 size, Quaternion rotation, bool isPhysical, bool isPhantom, byte shapeType, uint localid)
- {
-
- return AddPrim(primName, position, size, rotation, pbs, isPhysical,isPhantom, shapeType, localid);
- }
-
- public void remActivePrim(OdePrim deactivatePrim)
- {
- lock (_activeprims)
- {
- _activeprims.Remove(deactivatePrim);
- }
- }
- public void remActiveGroup(OdePrim deactivatePrim)
- {
- lock (_activegroups)
- {
- _activegroups.Remove(deactivatePrim);
- }
- }
-
- public override void RemovePrim(PhysicsActor prim)
- {
- // As with all ODE physics operations, we don't remove the prim immediately but signal that it should be
- // removed in the next physics simulate pass.
- if (prim is OdePrim)
- {
-// lock (OdeLock)
- {
-
- OdePrim p = (OdePrim)prim;
- p.setPrimForRemoval();
- }
- }
- }
-
- public void RemovePrimThreadLocked(OdePrim prim)
- {
- //Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
- lock (prim)
- {
-// RemoveCollisionEventReporting(prim);
- lock (_prims)
- _prims.Remove(prim);
- }
-
- }
-
- public bool havePrim(OdePrim prm)
- {
- lock (_prims)
- return _prims.Contains(prm);
- }
-
- public bool haveActor(PhysicsActor actor)
- {
- if (actor is OdePrim)
- {
- lock (_prims)
- return _prims.Contains((OdePrim)actor);
- }
- else if (actor is OdeCharacter)
- {
- lock (_characters)
- return _characters.Contains((OdeCharacter)actor);
- }
- return false;
- }
-
- #endregion
-
- #region Space Separation Calculation
-
- ///
- /// Called when a static prim moves or becomes static
- /// Places the prim in a space one the static sub-spaces grid
- ///
- /// the pointer to the geom that moved
- /// the position that the geom moved to
- /// a pointer to the space it was in before it was moved.
- /// a pointer to the new space it's in
- public IntPtr MoveGeomToStaticSpace(IntPtr geom, Vector3 pos, IntPtr currentspace)
- {
- // moves a prim into another static sub-space or from another space into a static sub-space
-
- // Called ODEPrim so
- // it's already in locked space.
-
- if (geom == IntPtr.Zero) // shouldn't happen
- return IntPtr.Zero;
-
- // get the static sub-space for current position
- IntPtr newspace = calculateSpaceForGeom(pos);
-
- if (newspace == currentspace) // if we are there all done
- return newspace;
-
- // else remove it from its current space
- if (currentspace != IntPtr.Zero && d.SpaceQuery(currentspace, geom))
- {
- if (d.GeomIsSpace(currentspace))
- {
- waitForSpaceUnlock(currentspace);
- d.SpaceRemove(currentspace, geom);
-
- if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
- {
- d.SpaceDestroy(currentspace);
- }
- }
- else
- {
- m_log.Info("[Physics]: Invalid or empty Space passed to 'MoveGeomToStaticSpace':" + currentspace +
- " Geom:" + geom);
- }
- }
- else // odd currentspace is null or doesn't contain the geom? lets try the geom ideia of current space
- {
- currentspace = d.GeomGetSpace(geom);
- if (currentspace != IntPtr.Zero)
- {
- if (d.GeomIsSpace(currentspace))
- {
- waitForSpaceUnlock(currentspace);
- d.SpaceRemove(currentspace, geom);
-
- if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0)
- {
- d.SpaceDestroy(currentspace);
- }
-
- }
- }
- }
-
- // put the geom in the newspace
- waitForSpaceUnlock(newspace);
- d.SpaceAdd(newspace, geom);
-
- // let caller know this newspace
- return newspace;
- }
-
- ///
- /// Calculates the space the prim should be in by its position
- ///
- ///
- /// a pointer to the space. This could be a new space or reused space.
- public IntPtr calculateSpaceForGeom(Vector3 pos)
- {
- int x, y;
-
- if (pos.X < 0)
- return staticPrimspaceOffRegion[0];
-
- if (pos.Y < 0)
- return staticPrimspaceOffRegion[2];
-
- x = (int)(pos.X * spacesPerMeterX);
- if (x > spaceGridMaxX)
- return staticPrimspaceOffRegion[1];
-
- y = (int)(pos.Y * spacesPerMeterY);
- if (y > spaceGridMaxY)
- return staticPrimspaceOffRegion[3];
-
- return staticPrimspace[x, y];
- }
-
- #endregion
-
-
- ///
- /// Called to queue a change to a actor
- /// to use in place of old taint mechanism so changes do have a time sequence
- ///
-
- public void AddChange(PhysicsActor actor, changes what, Object arg)
- {
- ODEchangeitem item = new ODEchangeitem();
- item.actor = actor;
- item.what = what;
- item.arg = arg;
- ChangesQueue.Enqueue(item);
- }
-
- ///
- /// Called after our prim properties are set Scale, position etc.
- /// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
- /// This assures us that we have no race conditions
- ///
- ///
- public override void AddPhysicsActorTaint(PhysicsActor prim)
- {
- }
-
- // does all pending changes generated during region load process
- public override void PrepareSimulation()
- {
- lock (OdeLock)
- {
- if (world == IntPtr.Zero)
- {
- ChangesQueue.Clear();
- return;
- }
-
- ODEchangeitem item;
-
- int donechanges = 0;
- if (ChangesQueue.Count > 0)
- {
- m_log.InfoFormat("[ODE] start processing pending actor operations");
- int tstart = Util.EnvironmentTickCount();
-
- while (ChangesQueue.Dequeue(out item))
- {
- if (item.actor != null)
- {
- try
- {
- if (item.actor is OdeCharacter)
- ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
- else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
- RemovePrimThreadLocked((OdePrim)item.actor);
- }
- catch
- {
- m_log.WarnFormat("[PHYSICS]: Operation failed for a actor {0} {1}",
- item.actor.Name, item.what.ToString());
- }
- }
- donechanges++;
- }
- int time = Util.EnvironmentTickCountSubtract(tstart);
- m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time);
- }
- }
- }
-
- ///
- /// This is our main simulate loop
- /// It's thread locked by a Mutex in the scene.
- /// It holds Collisions, it instructs ODE to step through the physical reactions
- /// It moves the objects around in memory
- /// It calls the methods that report back to the object owners.. (scenepresence, SceneObjectGroup)
- ///
- ///
- ///
- public override float Simulate(float timeStep)
- {
- DateTime now = DateTime.UtcNow;
- TimeSpan timedif = now - m_lastframe;
- timeStep = (float)timedif.TotalSeconds;
- m_lastframe = now;
-
- // acumulate time so we can reduce error
- step_time += timeStep;
-
- if (step_time < HalfOdeStep)
- return 0;
-
- if (framecount < 0)
- framecount = 0;
-
- framecount++;
-
-// int curphysiteractions;
-
- // if in trouble reduce step resolution
-// if (step_time >= m_SkipFramesAtms)
-// curphysiteractions = m_physicsiterations / 2;
-// else
-// curphysiteractions = m_physicsiterations;
-
-// checkThread();
- int nodeframes = 0;
-
- lock (SimulationLock)
- lock(OdeLock)
- {
- if (world == IntPtr.Zero)
- {
- ChangesQueue.Clear();
- return 0;
- }
-
- ODEchangeitem item;
-
-// d.WorldSetQuickStepNumIterations(world, curphysiteractions);
-
- int loopstartMS = Util.EnvironmentTickCount();
- int looptimeMS = 0;
-
-
- while (step_time > HalfOdeStep)
- {
- try
- {
- // clear pointer/counter to contacts to pass into joints
- m_global_contactcount = 0;
-
- if (ChangesQueue.Count > 0)
- {
- int changestartMS = Util.EnvironmentTickCount();
- int ttmp;
- while (ChangesQueue.Dequeue(out item))
- {
- if (item.actor != null)
- {
- try
- {
- if (item.actor is OdeCharacter)
- ((OdeCharacter)item.actor).DoAChange(item.what, item.arg);
- else if (((OdePrim)item.actor).DoAChange(item.what, item.arg))
- RemovePrimThreadLocked((OdePrim)item.actor);
- }
- catch
- {
- m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}",
- item.actor.Name, item.what.ToString());
- }
- }
- ttmp = Util.EnvironmentTickCountSubtract(changestartMS);
- if (ttmp > 20)
- break;
- }
- }
-
- // Move characters
- lock (_characters)
- {
- List defects = new List();
- foreach (OdeCharacter actor in _characters)
- {
- if (actor != null)
- actor.Move(defects);
- }
- if (defects.Count != 0)
- {
- foreach (OdeCharacter defect in defects)
- {
- RemoveCharacter(defect);
- }
- defects.Clear();
- }
- }
-
- // Move other active objects
- lock (_activegroups)
- {
- foreach (OdePrim aprim in _activegroups)
- {
- aprim.Move();
- }
- }
-
- m_rayCastManager.ProcessQueuedRequests();
-
- collision_optimized();
-
- foreach (PhysicsActor obj in _collisionEventPrim)
- {
- if (obj == null)
- continue;
-
- switch ((ActorTypes)obj.PhysicsActorType)
- {
- case ActorTypes.Agent:
- OdeCharacter cobj = (OdeCharacter)obj;
- cobj.AddCollisionFrameTime((int)(odetimestepMS));
- cobj.SendCollisions();
- break;
-
- case ActorTypes.Prim:
- OdePrim pobj = (OdePrim)obj;
- if (pobj.Body == IntPtr.Zero || (d.BodyIsEnabled(pobj.Body) && !pobj.m_outbounds))
- if (!pobj.m_outbounds)
- {
- pobj.AddCollisionFrameTime((int)(odetimestepMS));
- pobj.SendCollisions();
- }
- break;
- }
- }
-
- foreach (PhysicsActor obj in _collisionEventPrimRemove)
- _collisionEventPrim.Remove(obj);
-
- _collisionEventPrimRemove.Clear();
-
- // do a ode simulation step
- d.WorldQuickStep(world, ODE_STEPSIZE);
-// d.WorldStep(world, ODE_STEPSIZE);
- d.JointGroupEmpty(contactgroup);
-
- // update managed ideia of physical data and do updates to core
- /*
- lock (_characters)
- {
- foreach (OdeCharacter actor in _characters)
- {
- if (actor != null)
- {
- if (actor.bad)
- m_log.WarnFormat("[PHYSICS]: BAD Actor {0} in _characters list was not removed?", actor.m_uuid);
-
- actor.UpdatePositionAndVelocity();
- }
- }
- }
- */
-
- lock (_activegroups)
- {
- {
- foreach (OdePrim actor in _activegroups)
- {
- if (actor.IsPhysical)
- {
- actor.UpdatePositionAndVelocity(framecount);
- }
- }
- }
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
-// ode.dunlock(world);
- }
-
- step_time -= ODE_STEPSIZE;
- nodeframes++;
-
- looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS);
- if (looptimeMS > 100)
- break;
- }
-
- lock (_badCharacter)
- {
- if (_badCharacter.Count > 0)
- {
- foreach (OdeCharacter chr in _badCharacter)
- {
- RemoveCharacter(chr);
- }
-
- _badCharacter.Clear();
- }
- }
-
- timedif = now - m_lastMeshExpire;
-
- if (timedif.Seconds > 10)
- {
- mesher.ExpireReleaseMeshs();
- m_lastMeshExpire = now;
- }
-
-// information block running in debug only
-/*
- int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
- int ntopstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
- int ngroundgeoms = d.SpaceGetNumGeoms(GroundSpace);
-
- int nactivegeoms = 0;
- int nactivespaces = 0;
-
- int nstaticgeoms = 0;
- int nstaticspaces = 0;
- IntPtr sp;
-
- for (int i = 0; i < ntopactivegeoms; i++)
- {
- sp = d.SpaceGetGeom(ActiveSpace, i);
- if (d.GeomIsSpace(sp))
- {
- nactivespaces++;
- nactivegeoms += d.SpaceGetNumGeoms(sp);
- }
- else
- nactivegeoms++;
- }
-
- for (int i = 0; i < ntopstaticgeoms; i++)
- {
- sp = d.SpaceGetGeom(StaticSpace, i);
- if (d.GeomIsSpace(sp))
- {
- nstaticspaces++;
- nstaticgeoms += d.SpaceGetNumGeoms(sp);
- }
- else
- nstaticgeoms++;
- }
-
- int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
-
- int totgeoms = nstaticgeoms + nactivegeoms + ngroundgeoms + 1; // one ray
- int nbodies = d.NTotalBodies;
- int ngeoms = d.NTotalGeoms;
-*/
- // Finished with all sim stepping. If requested, dump world state to file for debugging.
- // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
- // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
- if (physics_logging && (physics_logging_interval > 0) && (framecount % physics_logging_interval == 0))
- {
- string fname = "state-" + world.ToString() + ".DIF"; // give each physics world a separate filename
- string prefix = "world" + world.ToString(); // prefix for variable names in exported .DIF file
-
- if (physics_logging_append_existing_logfile)
- {
- string header = "-------------- START OF PHYSICS FRAME " + framecount.ToString() + " --------------";
- TextWriter fwriter = File.AppendText(fname);
- fwriter.WriteLine(header);
- fwriter.Close();
- }
-
- d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
- }
-
- // think time dilation as to do with dinamic step size that we dont' have
- // even so tell something to world
- if (looptimeMS < 100) // we did the requested loops
- m_timeDilation = 1.0f;
- else if (step_time > 0)
- {
- m_timeDilation = timeStep / step_time;
- if (m_timeDilation > 1)
- m_timeDilation = 1;
- if (step_time > m_SkipFramesAtms)
- step_time = 0;
- m_lastframe = DateTime.UtcNow; // skip also the time lost
- }
- }
- return (float)nodeframes * ODE_STEPSIZE / timeStep;
- }
-
- ///
- public override void GetResults()
- {
- }
-
- public override bool IsThreaded
- {
- // for now we won't be multithreaded
- get { return (false); }
- }
-
- public float GetTerrainHeightAtXY(float x, float y)
- {
-
- int offsetX = 0;
- int offsetY = 0;
-
- if (m_suportCombine)
- {
- offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
- offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
- }
-
- // get region map
- IntPtr heightFieldGeom = IntPtr.Zero;
- if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
- return 0f;
-
- if (heightFieldGeom == IntPtr.Zero)
- return 0f;
-
- if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
- return 0f;
-
- // TerrainHeightField for ODE as offset 1m
- x += 1f - offsetX;
- y += 1f - offsetY;
-
- // make position fit into array
- if (x < 0)
- x = 0;
- if (y < 0)
- y = 0;
-
- // integer indexs
- int ix;
- int iy;
- // interpolators offset
- float dx;
- float dy;
-
- int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples
- int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples
- int regsize = regsizeX;
-
- if (m_odeUbitLib)
- {
- if (x < regsizeX - 1)
- {
- ix = (int)x;
- dx = x - (float)ix;
- }
- else // out world use external height
- {
- ix = regsizeX - 2;
- dx = 0;
- }
- if (y < regsizeY - 1)
- {
- iy = (int)y;
- dy = y - (float)iy;
- }
- else
- {
- iy = regsizeY - 2;
- dy = 0;
- }
- }
- else
- {
- // we still have square fixed size regions
- // also flip x and y because of how map is done for ODE fliped axis
- // so ix,iy,dx and dy are inter exchanged
-
- regsize = regsizeY;
-
- if (x < regsizeX - 1)
- {
- iy = (int)x;
- dy = x - (float)iy;
- }
- else // out world use external height
- {
- iy = regsizeX - 2;
- dy = 0;
- }
- if (y < regsizeY - 1)
- {
- ix = (int)y;
- dx = y - (float)ix;
- }
- else
- {
- ix = regsizeY - 2;
- dx = 0;
- }
- }
-
- float h0;
- float h1;
- float h2;
-
- iy *= regsize;
- iy += ix; // all indexes have iy + ix
-
- float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
- /*
- if ((dx + dy) <= 1.0f)
- {
- h0 = ((float)heights[iy]); // 0,0 vertice
- h1 = (((float)heights[iy + 1]) - h0) * dx; // 1,0 vertice minus 0,0
- h2 = (((float)heights[iy + regsize]) - h0) * dy; // 0,1 vertice minus 0,0
- }
- else
- {
- h0 = ((float)heights[iy + regsize + 1]); // 1,1 vertice
- h1 = (((float)heights[iy + 1]) - h0) * (1 - dy); // 1,1 vertice minus 1,0
- h2 = (((float)heights[iy + regsize]) - h0) * (1 - dx); // 1,1 vertice minus 0,1
- }
- */
- h0 = ((float)heights[iy]); // 0,0 vertice
-
- if (dy>dx)
- {
- iy += regsize;
- h2 = (float)heights[iy]; // 0,1 vertice
- h1 = (h2 - h0) * dy; // 0,1 vertice minus 0,0
- h2 = ((float)heights[iy + 1] - h2) * dx; // 1,1 vertice minus 0,1
- }
- else
- {
- iy++;
- h2 = (float)heights[iy]; // vertice 1,0
- h1 = (h2 - h0) * dx; // 1,0 vertice minus 0,0
- h2 = (((float)heights[iy + regsize]) - h2) * dy; // 1,1 vertice minus 1,0
- }
-
- return h0 + h1 + h2;
- }
-
- public Vector3 GetTerrainNormalAtXY(float x, float y)
- {
- int offsetX = 0;
- int offsetY = 0;
-
- if (m_suportCombine)
- {
- offsetX = ((int)(x / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
- offsetY = ((int)(y / (int)Constants.RegionSize)) * (int)Constants.RegionSize;
- }
-
- // get region map
- IntPtr heightFieldGeom = IntPtr.Zero;
- Vector3 norm = new Vector3(0, 0, 1);
-
- if (!RegionTerrain.TryGetValue(new Vector3(offsetX, offsetY, 0), out heightFieldGeom))
- return norm; ;
-
- if (heightFieldGeom == IntPtr.Zero)
- return norm;
-
- if (!TerrainHeightFieldHeights.ContainsKey(heightFieldGeom))
- return norm;
-
- // TerrainHeightField for ODE as offset 1m
- x += 1f - offsetX;
- y += 1f - offsetY;
-
- // make position fit into array
- if (x < 0)
- x = 0;
- if (y < 0)
- y = 0;
-
- // integer indexs
- int ix;
- int iy;
- // interpolators offset
- float dx;
- float dy;
-
- int regsizeX = (int)m_regionWidth + 3; // map size see setterrain number of samples
- int regsizeY = (int)m_regionHeight + 3; // map size see setterrain number of samples
- int regsize = regsizeX;
-
- int xstep = 1;
- int ystep = regsizeX;
- bool firstTri = false;
-
- if (m_odeUbitLib)
- {
- if (x < regsizeX - 1)
- {
- ix = (int)x;
- dx = x - (float)ix;
- }
- else // out world use external height
- {
- ix = regsizeX - 2;
- dx = 0;
- }
- if (y < regsizeY - 1)
- {
- iy = (int)y;
- dy = y - (float)iy;
- }
- else
- {
- iy = regsizeY - 2;
- dy = 0;
- }
- firstTri = dy > dx;
- }
-
- else
- {
- xstep = regsizeY;
- ystep = 1;
- regsize = regsizeY;
-
- // we still have square fixed size regions
- // also flip x and y because of how map is done for ODE fliped axis
- // so ix,iy,dx and dy are inter exchanged
- if (x < regsizeX - 1)
- {
- iy = (int)x;
- dy = x - (float)iy;
- }
- else // out world use external height
- {
- iy = regsizeX - 2;
- dy = 0;
- }
- if (y < regsizeY - 1)
- {
- ix = (int)y;
- dx = y - (float)ix;
- }
- else
- {
- ix = regsizeY - 2;
- dx = 0;
- }
- firstTri = dx > dy;
- }
-
- float h0;
- float h1;
- float h2;
-
- iy *= regsize;
- iy += ix; // all indexes have iy + ix
-
- float[] heights = TerrainHeightFieldHeights[heightFieldGeom];
-
- if (firstTri)
- {
- h1 = ((float)heights[iy]); // 0,0 vertice
- iy += ystep;
- h0 = (float)heights[iy]; // 0,1
- h2 = (float)heights[iy+xstep]; // 1,1 vertice
- norm.X = h0 - h2;
- norm.Y = h1 - h0;
- }
- else
- {
- h2 = ((float)heights[iy]); // 0,0 vertice
- iy += xstep;
- h0 = ((float)heights[iy]); // 1,0 vertice
- h1 = (float)heights[iy+ystep]; // vertice 1,1
- norm.X = h2 - h0;
- norm.Y = h0 - h1;
- }
- norm.Z = 1;
- norm.Normalize();
- return norm;
- }
-
- public override void SetTerrain(float[] heightMap)
- {
- if (m_worldOffset != Vector3.Zero && m_parentScene != null)
- {
- if (m_parentScene is ODEScene)
- {
- ((ODEScene)m_parentScene).SetTerrain(heightMap, m_worldOffset);
- }
- }
- else
- {
- SetTerrain(heightMap, m_worldOffset);
- }
- }
-
- public override void CombineTerrain(float[] heightMap, Vector3 pOffset)
- {
- if(m_suportCombine)
- SetTerrain(heightMap, pOffset);
- }
-
- public void SetTerrain(float[] heightMap, Vector3 pOffset)
- {
- if (m_odeUbitLib)
- UbitSetTerrain(heightMap, pOffset);
- else
- OriSetTerrain(heightMap, pOffset);
- }
-
- public void OriSetTerrain(float[] heightMap, Vector3 pOffset)
- {
- // assumes 1m size grid and constante size square regions
- // needs to know about sims around in future
-
- float[] _heightmap;
-
- uint regionsizeX = m_regionWidth;
- uint regionsizeY = m_regionHeight;
-
- // map is rotated
- uint heightmapWidth = regionsizeY + 2;
- uint heightmapHeight = regionsizeX + 2;
-
- uint heightmapWidthSamples = heightmapWidth + 1;
- uint heightmapHeightSamples = heightmapHeight + 1;
-
- _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
-
- const float scale = 1.0f;
- const float offset = 0.0f;
- const float thickness = 10f;
- const int wrap = 0;
-
-
- float hfmin = float.MaxValue;
- float hfmax = float.MinValue;
- float val;
- uint xx;
- uint yy;
-
- uint maxXX = regionsizeX - 1;
- uint maxYY = regionsizeY - 1;
- // flipping map adding one margin all around so things don't fall in edges
-
- uint xt = 0;
- xx = 0;
-
- for (uint x = 0; x < heightmapWidthSamples; x++)
- {
- if (x > 1 && xx < maxXX)
- xx++;
- yy = 0;
- for (uint y = 0; y < heightmapHeightSamples; y++)
- {
- if (y > 1 && y < maxYY)
- yy += regionsizeX;
-
- val = heightMap[yy + xx];
- if (val < 0.0f)
- val = 0.0f; // no neg terrain as in chode
- _heightmap[xt + y] = val;
-
- if (hfmin > val)
- hfmin = val;
- if (hfmax < val)
- hfmax = val;
- }
- xt += heightmapHeightSamples;
- }
-
- lock (OdeLock)
- {
- IntPtr GroundGeom = IntPtr.Zero;
- if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
- {
- RegionTerrain.Remove(pOffset);
- if (GroundGeom != IntPtr.Zero)
- {
- actor_name_map.Remove(GroundGeom);
- d.GeomDestroy(GroundGeom);
-
- if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
- {
- TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
- TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
- TerrainHeightFieldHeights.Remove(GroundGeom);
- }
- }
- }
- IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
-
- GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
-
- d.GeomHeightfieldDataBuildSingle(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, heightmapWidth , heightmapHeight,
- (int)heightmapWidthSamples, (int)heightmapHeightSamples, scale,
- offset, thickness, wrap);
-
- d.GeomHeightfieldDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
-
- GroundGeom = d.CreateHeightfield(GroundSpace, HeightmapData, 1);
-
- if (GroundGeom != IntPtr.Zero)
- {
- d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
- d.GeomSetCollideBits(GroundGeom, 0);
-
- PhysicsActor pa = new NullPhysicsActor();
- pa.Name = "Terrain";
- pa.PhysicsActorType = (int)ActorTypes.Ground;
- actor_name_map[GroundGeom] = pa;
-
-// geom_name_map[GroundGeom] = "Terrain";
-
- d.Matrix3 R = new d.Matrix3();
-
- Quaternion q1 = Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), 1.5707f);
- Quaternion q2 = Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), 1.5707f);
-
-
- q1 = q1 * q2;
-
- Vector3 v3;
- float angle;
- q1.GetAxisAngle(out v3, out angle);
-
- d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
- d.GeomSetRotation(GroundGeom, ref R);
- d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0);
- RegionTerrain.Add(pOffset, GroundGeom);
- TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
- TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
- }
- }
- }
-
- public void UbitSetTerrain(float[] heightMap, Vector3 pOffset)
- {
- // assumes 1m size grid and constante size square regions
- // needs to know about sims around in future
-
- float[] _heightmap;
-
- uint regionsizeX = m_regionWidth;
- uint regionsizeY = m_regionHeight;
-
- uint heightmapWidth = regionsizeX + 2;
- uint heightmapHeight = regionsizeY + 2;
-
- uint heightmapWidthSamples = heightmapWidth + 1;
- uint heightmapHeightSamples = heightmapHeight + 1;
-
- _heightmap = new float[heightmapWidthSamples * heightmapHeightSamples];
-
-
- float hfmin = float.MaxValue;
-// float hfmax = float.MinValue;
- float val;
-
-
- uint maxXX = regionsizeX - 1;
- uint maxYY = regionsizeY - 1;
- // adding one margin all around so things don't fall in edges
-
- uint xx;
- uint yy = 0;
- uint yt = 0;
-
- for (uint y = 0; y < heightmapHeightSamples; y++)
- {
- if (y > 1 && y < maxYY)
- yy += regionsizeX;
- xx = 0;
- for (uint x = 0; x < heightmapWidthSamples; x++)
- {
- if (x > 1 && x < maxXX)
- xx++;
-
- val = heightMap[yy + xx];
- if (val < 0.0f)
- val = 0.0f; // no neg terrain as in chode
- _heightmap[yt + x] = val;
-
- if (hfmin > val)
- hfmin = val;
-// if (hfmax < val)
-// hfmax = val;
- }
- yt += heightmapWidthSamples;
- }
- lock (OdeLock)
- {
- IntPtr GroundGeom = IntPtr.Zero;
- if (RegionTerrain.TryGetValue(pOffset, out GroundGeom))
- {
- RegionTerrain.Remove(pOffset);
- if (GroundGeom != IntPtr.Zero)
- {
- actor_name_map.Remove(GroundGeom);
- d.GeomDestroy(GroundGeom);
-
- if (TerrainHeightFieldHeights.ContainsKey(GroundGeom))
- {
- if (TerrainHeightFieldHeightsHandlers[GroundGeom].IsAllocated)
- TerrainHeightFieldHeightsHandlers[GroundGeom].Free();
- TerrainHeightFieldHeightsHandlers.Remove(GroundGeom);
- TerrainHeightFieldHeights.Remove(GroundGeom);
- }
- }
- }
- IntPtr HeightmapData = d.GeomUbitTerrainDataCreate();
-
- const int wrap = 0;
- float thickness = hfmin;
- if (thickness < 0)
- thickness = 1;
-
- GCHandle _heightmaphandler = GCHandle.Alloc(_heightmap, GCHandleType.Pinned);
-
- d.GeomUbitTerrainDataBuild(HeightmapData, _heightmaphandler.AddrOfPinnedObject(), 0, 1.0f,
- (int)heightmapWidthSamples, (int)heightmapHeightSamples,
- thickness, wrap);
-
-// d.GeomUbitTerrainDataSetBounds(HeightmapData, hfmin - 1, hfmax + 1);
- GroundGeom = d.CreateUbitTerrain(GroundSpace, HeightmapData, 1);
- if (GroundGeom != IntPtr.Zero)
- {
- d.GeomSetCategoryBits(GroundGeom, (uint)(CollisionCategories.Land));
- d.GeomSetCollideBits(GroundGeom, 0);
-
-
- PhysicsActor pa = new NullPhysicsActor();
- pa.Name = "Terrain";
- pa.PhysicsActorType = (int)ActorTypes.Ground;
- actor_name_map[GroundGeom] = pa;
-
-// geom_name_map[GroundGeom] = "Terrain";
-
- d.GeomSetPosition(GroundGeom, pOffset.X + m_regionWidth * 0.5f, pOffset.Y + m_regionHeight * 0.5f, 0);
- RegionTerrain.Add(pOffset, GroundGeom);
- TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
- TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
- }
- }
- }
-
- public override void DeleteTerrain()
- {
- }
-
- public float GetWaterLevel()
- {
- return waterlevel;
- }
-
- public override bool SupportsCombining()
- {
- return m_suportCombine;
- }
-
- public override void SetWaterLevel(float baseheight)
- {
- waterlevel = baseheight;
- }
-
- public override void Dispose()
- {
- if (m_meshWorker != null)
- m_meshWorker.Stop();
-
- lock (OdeLock)
- {
- m_rayCastManager.Dispose();
- m_rayCastManager = null;
-
- lock (_prims)
- {
- ChangesQueue.Clear();
- foreach (OdePrim prm in _prims)
- {
- prm.DoAChange(changes.Remove, null);
- _collisionEventPrim.Remove(prm);
- }
- _prims.Clear();
- }
-
- OdeCharacter[] chtorem;
- lock (_characters)
- {
- chtorem = new OdeCharacter[_characters.Count];
- _characters.CopyTo(chtorem);
- }
-
- ChangesQueue.Clear();
- foreach (OdeCharacter ch in chtorem)
- ch.DoAChange(changes.Remove, null);
-
-
- foreach (IntPtr GroundGeom in RegionTerrain.Values)
- {
- if (GroundGeom != IntPtr.Zero)
- d.GeomDestroy(GroundGeom);
- }
-
-
- RegionTerrain.Clear();
-
- if (TerrainHeightFieldHeightsHandlers.Count > 0)
- {
- foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
- {
- if (gch.IsAllocated)
- gch.Free();
- }
- }
-
- TerrainHeightFieldHeightsHandlers.Clear();
- TerrainHeightFieldHeights.Clear();
-
- if (ContactgeomsArray != IntPtr.Zero)
- Marshal.FreeHGlobal(ContactgeomsArray);
- if (GlobalContactsArray != IntPtr.Zero)
- Marshal.FreeHGlobal(GlobalContactsArray);
-
-
- d.WorldDestroy(world);
- world = IntPtr.Zero;
- //d.CloseODE();
- }
- }
-
- public override Dictionary GetTopColliders()
- {
- Dictionary returncolliders = new Dictionary();
- int cnt = 0;
- lock (_prims)
- {
- foreach (OdePrim prm in _prims)
- {
- if (prm.CollisionScore > 0)
- {
- returncolliders.Add(prm.LocalID, prm.CollisionScore);
- cnt++;
- prm.CollisionScore = 0f;
- if (cnt > 25)
- {
- break;
- }
- }
- }
- }
- return returncolliders;
- }
-
- public override bool SupportsRayCast()
- {
- return true;
- }
-
- public override void RaycastWorld(Vector3 position, Vector3 direction, float length, RaycastCallback retMethod)
- {
- if (retMethod != null)
- {
- ODERayRequest req = new ODERayRequest();
- req.actor = null;
- req.callbackMethod = retMethod;
- req.length = length;
- req.Normal = direction;
- req.Origin = position;
- req.Count = 0;
- req.filter = RayFilterFlags.AllPrims;
-
- m_rayCastManager.QueueRequest(req);
- }
- }
-
- public override void RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayCallback retMethod)
- {
- if (retMethod != null)
- {
- ODERayRequest req = new ODERayRequest();
- req.actor = null;
- req.callbackMethod = retMethod;
- req.length = length;
- req.Normal = direction;
- req.Origin = position;
- req.Count = Count;
- req.filter = RayFilterFlags.AllPrims;
-
- m_rayCastManager.QueueRequest(req);
- }
- }
-
-
- public override List RaycastWorld(Vector3 position, Vector3 direction, float length, int Count)
- {
- List ourresults = new List();
- object SyncObject = new object();
-
- RayCallback retMethod = delegate(List results)
- {
- lock (SyncObject)
- {
- ourresults = results;
- Monitor.PulseAll(SyncObject);
- }
- };
-
- ODERayRequest req = new ODERayRequest();
- req.actor = null;
- req.callbackMethod = retMethod;
- req.length = length;
- req.Normal = direction;
- req.Origin = position;
- req.Count = Count;
- req.filter = RayFilterFlags.AllPrims;
-
- lock (SyncObject)
- {
- m_rayCastManager.QueueRequest(req);
- if (!Monitor.Wait(SyncObject, 500))
- return null;
- else
- return ourresults;
- }
- }
-
- public override bool SupportsRaycastWorldFiltered()
- {
- return true;
- }
-
- public override object RaycastWorld(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
- {
- object SyncObject = new object();
- List ourresults = new List();
-
- RayCallback retMethod = delegate(List results)
- {
- lock (SyncObject)
- {
- ourresults = results;
- Monitor.PulseAll(SyncObject);
- }
- };
-
- ODERayRequest req = new ODERayRequest();
- req.actor = null;
- req.callbackMethod = retMethod;
- req.length = length;
- req.Normal = direction;
- req.Origin = position;
- req.Count = Count;
- req.filter = filter;
-
- lock (SyncObject)
- {
- m_rayCastManager.QueueRequest(req);
- if (!Monitor.Wait(SyncObject, 500))
- return null;
- else
- return ourresults;
- }
- }
-
- public override List RaycastActor(PhysicsActor actor, Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags flags)
- {
- if (actor == null)
- return new List();
-
- IntPtr geom;
- if (actor is OdePrim)
- geom = ((OdePrim)actor).prim_geom;
- else if (actor is OdeCharacter)
- geom = ((OdePrim)actor).prim_geom;
- else
- return new List();
-
- if (geom == IntPtr.Zero)
- return new List();
-
- List ourResults = null;
- object SyncObject = new object();
-
- RayCallback retMethod = delegate(List results)
- {
- lock (SyncObject)
- {
- ourResults = results;
- Monitor.PulseAll(SyncObject);
- }
- };
-
- ODERayRequest req = new ODERayRequest();
- req.actor = actor;
- req.callbackMethod = retMethod;
- req.length = length;
- req.Normal = direction;
- req.Origin = position;
- req.Count = Count;
- req.filter = flags;
-
- lock (SyncObject)
- {
- m_rayCastManager.QueueRequest(req);
- if (!Monitor.Wait(SyncObject, 500))
- return new List();
- }
-
- if (ourResults == null)
- return new List();
- return ourResults;
- }
-
- public override List BoxProbe(Vector3 position, Vector3 size, Quaternion orientation, int Count, RayFilterFlags flags)
- {
- List ourResults = null;
- object SyncObject = new object();
-
- ProbeBoxCallback retMethod = delegate(List results)
- {
- lock (SyncObject)
- {
- ourResults = results;
- Monitor.PulseAll(SyncObject);
- }
- };
-
- ODERayRequest req = new ODERayRequest();
- req.actor = null;
- req.callbackMethod = retMethod;
- req.Normal = size;
- req.Origin = position;
- req.orientation = orientation;
- req.Count = Count;
- req.filter = flags;
-
- lock (SyncObject)
- {
- m_rayCastManager.QueueRequest(req);
- if (!Monitor.Wait(SyncObject, 500))
- return new List();
- }
-
- if (ourResults == null)
- return new List();
- return ourResults;
- }
-
- public override List SphereProbe(Vector3 position, float radius, int Count, RayFilterFlags flags)
- {
- List ourResults = null;
- object SyncObject = new object();
-
- ProbeSphereCallback retMethod = delegate(List results)
- {
- ourResults = results;
- Monitor.PulseAll(SyncObject);
- };
-
- ODERayRequest req = new ODERayRequest();
- req.actor = null;
- req.callbackMethod = retMethod;
- req.length = radius;
- req.Origin = position;
- req.Count = Count;
- req.filter = flags;
-
-
- lock (SyncObject)
- {
- m_rayCastManager.QueueRequest(req);
- if (!Monitor.Wait(SyncObject, 500))
- return new List();
- }
-
- if (ourResults == null)
- return new List();
- return ourResults;
- }
-
- public override List PlaneProbe(PhysicsActor actor, Vector4 plane, int Count, RayFilterFlags flags)
- {
- IntPtr geom = IntPtr.Zero;;
-
- if (actor != null)
- {
- if (actor is OdePrim)
- geom = ((OdePrim)actor).prim_geom;
- else if (actor is OdeCharacter)
- geom = ((OdePrim)actor).prim_geom;
- }
-
- List ourResults = null;
- object SyncObject = new object();
-
- ProbePlaneCallback retMethod = delegate(List results)
- {
- ourResults = results;
- Monitor.PulseAll(SyncObject);
- };
-
- ODERayRequest req = new ODERayRequest();
- req.actor = null;
- req.callbackMethod = retMethod;
- req.length = plane.W;
- req.Normal.X = plane.X;
- req.Normal.Y = plane.Y;
- req.Normal.Z = plane.Z;
- req.Count = Count;
- req.filter = flags;
-
- lock (SyncObject)
- {
- m_rayCastManager.QueueRequest(req);
- if (!Monitor.Wait(SyncObject, 500))
- return new List();
- }
-
- if (ourResults == null)
- return new List();
- return ourResults;
- }
-
- public override int SitAvatar(PhysicsActor actor, Vector3 AbsolutePosition, Vector3 CameraPosition, Vector3 offset, Vector3 AvatarSize, SitAvatarCallback PhysicsSitResponse)
- {
- Util.FireAndForget( delegate
- {
- ODESitAvatar sitAvatar = new ODESitAvatar(this, m_rayCastManager);
- if(sitAvatar != null)
- sitAvatar.Sit(actor, AbsolutePosition, CameraPosition, offset, AvatarSize, PhysicsSitResponse);
- });
- return 1;
- }
-
- }
-}
diff --git a/OpenSim/Region/PhysicsModules/UbitOde/Properties/AssemblyInfo.cs b/OpenSim/Region/PhysicsModules/UbitOde/Properties/AssemblyInfo.cs
deleted file mode 100644
index 01c8470..0000000
--- a/OpenSim/Region/PhysicsModules/UbitOde/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Reflection;
-using System.Runtime.InteropServices;
-using Mono.Addins;
-
-// Information about this assembly is defined by the following
-// attributes.
-//
-// change them to the information which is associated with the assembly
-// you compile.
-
-[assembly : AssemblyTitle("OpenSim.Region.PhysicsModule.UbitOde")]
-[assembly : AssemblyDescription("Ubit Variation")]
-[assembly : AssemblyConfiguration("")]
-[assembly : AssemblyCompany("http://opensimulator.org")]
-[assembly : AssemblyProduct("UbitOde")]
-[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
-[assembly : AssemblyTrademark("")]
-[assembly : AssemblyCulture("")]
-
-// This sets the default COM visibility of types in the assembly to invisible.
-// If you need to expose a type to COM, use [ComVisible(true)] on that type.
-
-[assembly : ComVisible(false)]
-
-// The assembly version has following format :
-//
-// Major.Minor.Build.Revision
-//
-// You can specify all values by your own or you can build default build and revision
-// numbers with the '*' character (the default):
-
-[assembly : AssemblyVersion("0.8.2.*")]
-[assembly: Addin("OpenSim.Region.PhysicsModule.UbitOde", OpenSim.VersionInfo.VersionNumber)]
-[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
\ No newline at end of file
--
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