From 1d6b33bc2da3b312cff1d1802a73aacdf72b0385 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Sun, 30 Aug 2015 20:06:53 -0700
Subject: Major renaming of Physics dlls / folders. No functional changes, just
renames.
---
.../SharedBase/PhysicsPluginManager.cs | 242 +++++++++++++++++++++
1 file changed, 242 insertions(+)
create mode 100644 OpenSim/Region/PhysicsModules/SharedBase/PhysicsPluginManager.cs
(limited to 'OpenSim/Region/PhysicsModules/SharedBase/PhysicsPluginManager.cs')
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsPluginManager.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsPluginManager.cs
new file mode 100644
index 0000000..d8279b7
--- /dev/null
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsPluginManager.cs
@@ -0,0 +1,242 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using Nini.Config;
+using log4net;
+using OpenSim.Framework;
+using OpenMetaverse;
+
+namespace OpenSim.Region.Physics.Manager
+{
+ ///
+ /// Description of MyClass.
+ ///
+ public class PhysicsPluginManager
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Dictionary _PhysPlugins = new Dictionary();
+ private Dictionary _MeshPlugins = new Dictionary();
+
+ ///
+ /// Constructor.
+ ///
+ public PhysicsPluginManager()
+ {
+ // Load "plugins", that are hard coded and not existing in form of an external lib, and hence always
+ // available
+ IMeshingPlugin plugHard;
+ plugHard = new ZeroMesherPlugin();
+ _MeshPlugins.Add(plugHard.GetName(), plugHard);
+
+ m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());
+ }
+
+ ///
+ /// Get a physics scene for the given physics engine and mesher.
+ ///
+ ///
+ ///
+ ///
+ ///
+ public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName,
+ IConfigSource config, string regionName, Vector3 regionExtent)
+ {
+ if (String.IsNullOrEmpty(physEngineName))
+ {
+ return PhysicsScene.Null;
+ }
+
+ if (String.IsNullOrEmpty(meshEngineName))
+ {
+ return PhysicsScene.Null;
+ }
+
+ IMesher meshEngine = null;
+ if (_MeshPlugins.ContainsKey(meshEngineName))
+ {
+ m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName);
+ meshEngine = _MeshPlugins[meshEngineName].GetMesher(config);
+ }
+ else
+ {
+ m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
+ throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
+ }
+
+ if (_PhysPlugins.ContainsKey(physEngineName))
+ {
+ m_log.Info("[PHYSICS]: creating " + physEngineName);
+ PhysicsScene result = _PhysPlugins[physEngineName].GetScene(regionName);
+ result.Initialise(meshEngine, config, regionExtent);
+ return result;
+ }
+ else
+ {
+ m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName);
+ throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
+ }
+ }
+
+ ///
+ /// Load all plugins in assemblies at the given path
+ ///
+ ///
+ public void LoadPluginsFromAssemblies(string assembliesPath)
+ {
+ // Walk all assemblies (DLLs effectively) and see if they are home
+ // of a plugin that is of interest for us
+ string[] pluginFiles = Directory.GetFiles(assembliesPath, "*.dll");
+
+ for (int i = 0; i < pluginFiles.Length; i++)
+ {
+ LoadPluginsFromAssembly(pluginFiles[i]);
+ }
+ }
+
+ ///
+ /// Load plugins from an assembly at the given path
+ ///
+ ///
+ public void LoadPluginsFromAssembly(string assemblyPath)
+ {
+ // TODO / NOTE
+ // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from
+ // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll'
+ // using the LoadFrom context. The use of this context can result in unexpected behavior
+ // for serialization, casting and dependency resolution. In almost all cases, it is recommended
+ // that the LoadFrom context be avoided. This can be done by installing assemblies in the
+ // Global Assembly Cache or in the ApplicationBase directory and using Assembly.
+ // Load when explicitly loading assemblies.
+ Assembly pluginAssembly = null;
+ Type[] types = null;
+
+ try
+ {
+ pluginAssembly = Assembly.LoadFrom(assemblyPath);
+ }
+ catch (Exception ex)
+ {
+ m_log.Error("[PHYSICS]: Failed to load plugin from " + assemblyPath, ex);
+ }
+
+ if (pluginAssembly != null)
+ {
+ try
+ {
+ types = pluginAssembly.GetTypes();
+ }
+ catch (ReflectionTypeLoadException ex)
+ {
+ m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath + ": " +
+ ex.LoaderExceptions[0].Message, ex);
+ }
+ catch (Exception ex)
+ {
+ m_log.Error("[PHYSICS]: Failed to enumerate types in plugin from " + assemblyPath, ex);
+ }
+
+ if (types != null)
+ {
+ foreach (Type pluginType in types)
+ {
+ if (pluginType.IsPublic)
+ {
+ if (!pluginType.IsAbstract)
+ {
+ Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin");
+
+ if (physTypeInterface != null)
+ {
+ IPhysicsPlugin plug =
+ (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ plug.Init();
+ if (!_PhysPlugins.ContainsKey(plug.GetName()))
+ {
+ _PhysPlugins.Add(plug.GetName(), plug);
+ m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
+ }
+ }
+
+ Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin");
+
+ if (meshTypeInterface != null)
+ {
+ IMeshingPlugin plug =
+ (IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
+ if (!_MeshPlugins.ContainsKey(plug.GetName()))
+ {
+ _MeshPlugins.Add(plug.GetName(), plug);
+ m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
+ }
+ }
+
+ physTypeInterface = null;
+ meshTypeInterface = null;
+ }
+ }
+ }
+ }
+ }
+
+ pluginAssembly = null;
+ }
+
+ //---
+ public static void PhysicsPluginMessage(string message, bool isWarning)
+ {
+ if (isWarning)
+ {
+ m_log.Warn("[PHYSICS]: " + message);
+ }
+ else
+ {
+ m_log.Info("[PHYSICS]: " + message);
+ }
+ }
+
+ //---
+ }
+
+ public interface IPhysicsPlugin
+ {
+ bool Init();
+ PhysicsScene GetScene(String sceneIdentifier);
+ string GetName();
+ void Dispose();
+ }
+
+ public interface IMeshingPlugin
+ {
+ string GetName();
+ IMesher GetMesher(IConfigSource config);
+ }
+}
--
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