From f348f7fa90cf4784e0e173c122594ecc145d3bb8 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 3 Sep 2017 17:15:27 -0700 Subject: BulletSim: first version of raycast. Only single contact point and no filtering. --- OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs | 4 ---- 1 file changed, 4 deletions(-) (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs') diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs b/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs index cda33e4..86bf23f 100755 --- a/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSShapeCollection.cs @@ -75,8 +75,6 @@ public sealed class BSShapeCollection : IDisposable // Called at taint-time. public bool GetBodyAndShape(bool forceRebuild, BulletWorld sim, BSPhysObject prim, PhysicalDestructionCallback bodyCallback) { - m_physicsScene.AssertNotInSimulationTime("BSShapeCollection.GetBodyAndShape"); - bool ret = false; // This lock could probably be pushed down lower but building shouldn't take long @@ -346,8 +344,6 @@ public sealed class BSShapeCollection : IDisposable if (!body.HasPhysicalBody) return; - m_physicsScene.AssertNotInSimulationTime("BSShapeCollection.DereferenceBody"); - lock (m_collectionActivityLock) { if (DDetail) DetailLog("{0},BSShapeCollection.DereferenceBody,DestroyingBody,body={1}", body.ID, body); -- cgit v1.1