From 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 19 May 2019 21:24:15 +1000 Subject: Dump OpenSim 0.9.0.1 into it's own branch. --- OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) mode change 100644 => 100755 OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs') diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs old mode 100644 new mode 100755 index 55b5da0..563dcfa --- a/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs +++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrimLinkable.cs @@ -203,15 +203,14 @@ public class BSPrimLinkable : BSPrimDisplaced // Called after a simulation step to post a collision with this object. // This returns 'true' if the collision has been queued and the SendCollisions call must // be made at the end of the simulation step. - public override bool Collide(uint collidingWith, BSPhysObject collidee, - OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) + public override bool Collide(BSPhysObject collidee, OMV.Vector3 contactPoint, OMV.Vector3 contactNormal, float pentrationDepth) { bool ret = false; // Ask the linkset if it wants to handle the collision - if (!Linkset.HandleCollide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth)) + if (!Linkset.HandleCollide(this, collidee, contactPoint, contactNormal, pentrationDepth)) { // The linkset didn't handle it so pass the collision through normal processing - ret = base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth); + ret = base.Collide(collidee, contactPoint, contactNormal, pentrationDepth); } return ret; } -- cgit v1.1