From d34b84b53137f5516f790563588676ac5fbf0e49 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 1 Jun 2012 03:23:19 +0100
Subject: Add avatar forces calculation, prim force and raycasting per frame
millisecond optional stats
---
OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 53 ++++++++++++++++++++++++----
1 file changed, 46 insertions(+), 7 deletions(-)
(limited to 'OpenSim/Region/Physics')
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 63b999e..e44375b 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -151,17 +151,32 @@ namespace OpenSim.Region.Physics.OdePlugin
public const string ODETotalFrameMsStatName = "ODETotalFrameMS";
///
- /// Stat name for amount of time spent processing avatar taints per frame
+ /// Stat name for time spent processing avatar taints per frame
///
public const string ODEAvatarTaintMsStatName = "ODEAvatarTaintFrameMS";
///
- /// Stat name for amount of time spent processing prim taints per frame
+ /// Stat name for time spent processing prim taints per frame
///
public const string ODEPrimTaintMsStatName = "ODEPrimTaintFrameMS";
///
- /// Stat name for the amount of time spent in native code that actually steps through the simulation.
+ /// Stat name for time spent calculating avatar forces per frame.
+ ///
+ public const string ODEAvatarForcesFrameMsStatName = "ODEAvatarForcesFrameMS";
+
+ ///
+ /// Stat name for time spent calculating prim forces per frame
+ ///
+ public const string ODEPrimForcesFrameMsStatName = "ODEPrimForcesFrameMS";
+
+ ///
+ /// Stat name for time spent fulfilling raycasting requests per frame
+ ///
+ public const string ODERaycastingFrameMsStatName = "ODERaycastingFrameMS";
+
+ ///
+ /// Stat name for time spent in native code that actually steps through the simulation.
///
public const string ODENativeStepFrameMsStatName = "ODENativeStepFrameMS";
@@ -171,7 +186,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public const string ODENativeSpaceCollisionFrameMsStatName = "ODENativeSpaceCollisionFrameMS";
///
- /// Stat name for the number of milliseconds that ODE spends in native geom collision code.
+ /// Stat name for milliseconds that ODE spends in native geom collision code.
///
public const string ODENativeGeomCollisionFrameMsStatName = "ODENativeGeomCollisionFrameMS";
@@ -181,7 +196,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public const string ODECollisionNotificationFrameMsStatName = "ODECollisionNotificationFrameMS";
///
- /// Stat name for the milliseconds spent updating avatar position and velocity
+ /// Stat name for milliseconds spent updating avatar position and velocity
///
public const string ODEAvatarUpdateFrameMsStatName = "ODEAvatarUpdateFrameMS";
@@ -191,12 +206,12 @@ namespace OpenSim.Region.Physics.OdePlugin
public const string ODEPrimUpdateFrameMsStatName = "ODEPrimUpdateFrameMS";
///
- /// Stat name for the number of avatar collisions with another entity.
+ /// Stat name for avatar collisions with another entity.
///
public const string ODEAvatarContactsStatsName = "ODEAvatarContacts";
///
- /// Stat name for the number of prim collisions with another entity.
+ /// Stat name for prim collisions with another entity.
///
public const string ODEPrimContactsStatName = "ODEPrimContacts";
@@ -3010,6 +3025,13 @@ namespace OpenSim.Region.Physics.OdePlugin
defects.Clear();
}
+ if (CollectStats)
+ {
+ tempTick2 = Util.EnvironmentTickCount();
+ m_stats[ODEAvatarForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
+ tempTick = tempTick2;
+ }
+
// Move other active objects
foreach (OdePrim prim in _activeprims)
{
@@ -3017,12 +3039,26 @@ namespace OpenSim.Region.Physics.OdePlugin
prim.Move(timeStep);
}
+ if (CollectStats)
+ {
+ tempTick2 = Util.EnvironmentTickCount();
+ m_stats[ODEPrimForcesFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
+ tempTick = tempTick2;
+ }
+
//if ((framecount % m_randomizeWater) == 0)
// randomizeWater(waterlevel);
//int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests();
m_rayCastManager.ProcessQueuedRequests();
+ if (CollectStats)
+ {
+ tempTick2 = Util.EnvironmentTickCount();
+ m_stats[ODERaycastingFrameMsStatName] += Util.EnvironmentTickCountSubtract(tempTick2, tempTick);
+ tempTick = tempTick2;
+ }
+
collision_optimized();
if (CollectStats)
@@ -4182,6 +4218,9 @@ namespace OpenSim.Region.Physics.OdePlugin
m_stats[ODETotalFrameMsStatName] = 0;
m_stats[ODEAvatarTaintMsStatName] = 0;
m_stats[ODEPrimTaintMsStatName] = 0;
+ m_stats[ODEAvatarForcesFrameMsStatName] = 0;
+ m_stats[ODEPrimForcesFrameMsStatName] = 0;
+ m_stats[ODERaycastingFrameMsStatName] = 0;
m_stats[ODENativeStepFrameMsStatName] = 0;
m_stats[ODENativeSpaceCollisionFrameMsStatName] = 0;
m_stats[ODENativeGeomCollisionFrameMsStatName] = 0;
--
cgit v1.1