From 91b83fd45e8648febc8176aa50110ff60ece167c Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 16 Oct 2012 11:26:05 +0100 Subject: fixes --- .../Region/Physics/UbitOdePlugin/ODEMeshWorker.cs | 87 ++++++++++++---------- OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | 9 ++- OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 53 ++++++------- 3 files changed, 82 insertions(+), 67 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs index 768b0e6..73dd2fd 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEMeshWorker.cs @@ -32,7 +32,9 @@ namespace OpenSim.Region.Physics.OdePlugin FailMask = 0xC0, // 11000000 AssetFailed = 0x40, // 01000000 - MeshFailed = 0x80 // 10000000 + MeshFailed = 0x80, // 10000000 + + MeshNoColide = FailMask | needAsset } public enum meshWorkerCmnds : byte @@ -119,13 +121,10 @@ namespace OpenSim.Region.Physics.OdePlugin case meshWorkerCmnds.changefull: case meshWorkerCmnds.changeshapetype: case meshWorkerCmnds.changesize: + GetMesh(nextRep); if (CreateActorPhysRep(nextRep) && m_scene.haveActor(nextRep.actor)) m_scene.AddChange(nextRep.actor, changes.PhysRepData, nextRep); break; - case meshWorkerCmnds.addnew: - if (CreateActorPhysRep(nextRep)) - m_scene.AddChange(nextRep.actor, changes.AddPhysRep, nextRep); - break; case meshWorkerCmnds.getmesh: DoRepDataGetMesh(nextRep); break; @@ -155,13 +154,13 @@ namespace OpenSim.Region.Physics.OdePlugin repData.size = size; repData.shapetype = shapetype; - CheckMeshDone(repData); + CheckMesh(repData); CalcVolumeData(repData); m_scene.AddChange(actor, changes.PhysRepData, repData); return; } - public void NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, + public ODEPhysRepData NewActorPhysRep(PhysicsActor actor, PrimitiveBaseShape pbs, Vector3 size, byte shapetype) { ODEPhysRepData repData = new ODEPhysRepData(); @@ -170,21 +169,17 @@ namespace OpenSim.Region.Physics.OdePlugin repData.size = size; repData.shapetype = shapetype; - CheckMeshDone(repData); + CheckMesh(repData); CalcVolumeData(repData); m_scene.AddChange(actor, changes.AddPhysRep, repData); + return repData; } public void RequestMesh(ODEPhysRepData repData) { repData.mesh = null; - if (repData.meshState == MeshState.needMesh) - { - repData.comand = meshWorkerCmnds.changefull; - createqueue.Enqueue(repData); - } - else if (repData.meshState == MeshState.needAsset) + if (repData.meshState == MeshState.needAsset) { PrimitiveBaseShape pbs = repData.pbs; @@ -196,9 +191,7 @@ namespace OpenSim.Region.Physics.OdePlugin return; } - if (pbs.SculptTexture != repData.assetID) - return; - + repData.assetID = pbs.SculptTexture; repData.meshState = MeshState.loadingAsset; repData.comand = meshWorkerCmnds.getmesh; @@ -209,7 +202,6 @@ namespace OpenSim.Region.Physics.OdePlugin // creates and prepares a mesh to use and calls parameters estimation public bool CreateActorPhysRep(ODEPhysRepData repData) { - getMesh(repData); IMesh mesh = repData.mesh; if (mesh != null) @@ -270,6 +262,15 @@ namespace OpenSim.Region.Physics.OdePlugin if (repData.assetID != repData.pbs.SculptTexture) return; + // check if it is in cache + GetMesh(repData); + if (repData.meshState != MeshState.needAsset) + { + CreateActorPhysRep(repData); + m_scene.AddChange(repData.actor, changes.PhysRepData, repData); + return; + } + RequestAssetDelegate assetProvider = m_scene.RequestAssetMethod; if (assetProvider == null) return; @@ -400,7 +401,7 @@ namespace OpenSim.Region.Physics.OdePlugin // see if we need a mesh and if so if we have a cached one // called with a new repData - public bool CheckMeshDone(ODEPhysRepData repData) + public void CheckMesh(ODEPhysRepData repData) { PhysicsActor actor = repData.actor; PrimitiveBaseShape pbs = repData.pbs; @@ -408,7 +409,7 @@ namespace OpenSim.Region.Physics.OdePlugin if (!needsMeshing(pbs)) { repData.meshState = MeshState.noNeed; - return true; + return; } IMesh mesh = null; @@ -437,29 +438,38 @@ namespace OpenSim.Region.Physics.OdePlugin if (pbs.SculptTexture != null && pbs.SculptTexture != UUID.Zero) { repData.assetID = pbs.SculptTexture; - repData.meshState = MeshState.needAsset; + repData.meshState = MeshState.needAsset; } else repData.meshState = MeshState.MeshFailed; + + return; } else + { repData.meshState = MeshState.needMesh; - - return false; + mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); + if (mesh == null) + { + repData.meshState = MeshState.MeshFailed; + return; + } + } } + repData.meshState = MeshState.AssetOK; repData.mesh = mesh; + if (pbs.SculptEntry) { - repData.meshState = MeshState.AssetOK; repData.assetID = pbs.SculptTexture; } pbs.SculptData = Utils.EmptyBytes; - return true; + return ; } - public bool getMesh(ODEPhysRepData repData) + public void GetMesh(ODEPhysRepData repData) { PhysicsActor actor = repData.actor; @@ -469,17 +479,20 @@ namespace OpenSim.Region.Physics.OdePlugin repData.hasOBB = false; if (!needsMeshing(pbs)) - return false; + { + repData.meshState = MeshState.noNeed; + return; + } if (repData.meshState == MeshState.MeshFailed) - return false; + return; if (pbs.SculptEntry) { if (repData.meshState == MeshState.AssetFailed) { if (pbs.SculptTexture == repData.assetID) - return true; + return; } } @@ -500,27 +513,23 @@ namespace OpenSim.Region.Physics.OdePlugin clod = (int)LevelOfDetail.Low; } - // check cached - mesh = m_mesher.GetMesh(actor.Name, pbs, size, clod, true, convex); - + mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex, true); + if (mesh == null) { if (pbs.SculptEntry) { if (pbs.SculptTexture == UUID.Zero) - return false; + return; repData.assetID = pbs.SculptTexture; - repData.meshState = MeshState.AssetOK; if (pbs.SculptData == null || pbs.SculptData.Length == 0) { repData.meshState = MeshState.needAsset; - return false; + return; } } - - mesh = m_mesher.CreateMesh(actor.Name, pbs, size, clod, true, convex,true); } repData.mesh = mesh; @@ -533,12 +542,12 @@ namespace OpenSim.Region.Physics.OdePlugin else repData.meshState = MeshState.MeshFailed; - return false; + return; } repData.meshState = MeshState.AssetOK; - return true; + return; } private void CalculateBasicPrimVolume(ODEPhysRepData repData) diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index f083d38..ce67cc4 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs @@ -1104,7 +1104,12 @@ namespace OpenSim.Region.Physics.OdePlugin m_building = true; // control must set this to false when done - _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype); + // get basic mass parameters + ODEPhysRepData repData = _parent_scene.m_meshWorker.NewActorPhysRep(this, _pbs, _size, m_shapetype); + + primVolume = repData.volume; + + UpdatePrimBodyData(); } private void resetCollisionAccounting() @@ -1466,7 +1471,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_NoColide = false; - if ((m_meshState & MeshState.FailMask) != 0) + if ((m_meshState & MeshState.MeshNoColide) != 0) m_NoColide = true; else if(m_mesh != null) diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 6592e6c..b98f177 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs @@ -1729,33 +1729,7 @@ namespace OpenSim.Region.Physics.OdePlugin ODEchangeitem item; - if (ChangesQueue.Count > 0) - { - int ttmpstart = Util.EnvironmentTickCount(); - int ttmp; - while (ChangesQueue.Dequeue(out item)) - { - if (item.actor != null) - { - try - { - if (item.actor is OdeCharacter) - ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); - else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) - RemovePrimThreadLocked((OdePrim)item.actor); - } - catch - { - m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", - item.actor.Name, item.what.ToString()); - } - } - ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); - if (ttmp > 20) - break; - } - } d.WorldSetQuickStepNumIterations(world, curphysiteractions); @@ -1766,6 +1740,33 @@ namespace OpenSim.Region.Physics.OdePlugin // clear pointer/counter to contacts to pass into joints m_global_contactcount = 0; + if (ChangesQueue.Count > 0) + { + int ttmpstart = Util.EnvironmentTickCount(); + int ttmp; + + while (ChangesQueue.Dequeue(out item)) + { + if (item.actor != null) + { + try + { + if (item.actor is OdeCharacter) + ((OdeCharacter)item.actor).DoAChange(item.what, item.arg); + else if (((OdePrim)item.actor).DoAChange(item.what, item.arg)) + RemovePrimThreadLocked((OdePrim)item.actor); + } + catch + { + m_log.WarnFormat("[PHYSICS]: doChange failed for a actor {0} {1}", + item.actor.Name, item.what.ToString()); + } + } + ttmp = Util.EnvironmentTickCountSubtract(ttmpstart); + if (ttmp > 20) + break; + } + } // Move characters lock (_characters) -- cgit v1.1