From 5f71ee57c44f277e9e78392c616509498459c027 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 25 Dec 2012 23:54:10 -0800 Subject: BulletSim: stop avatar from sliding VERY slowly after walking by only zeroing the movement motor in the UpdateProperties routine. --- OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index bf0545a..9f0d5af 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -260,7 +260,6 @@ public sealed class BSCharacter : BSPhysObject public override void ZeroMotion(bool inTaintTime) { _velocity = OMV.Vector3.Zero; - _velocityMotor.Zero(); _acceleration = OMV.Vector3.Zero; _rotationalVelocity = OMV.Vector3.Zero; @@ -772,9 +771,9 @@ public sealed class BSCharacter : BSPhysObject // the motor can be turned off. Set the velocity to zero so the zero motion is sent to the viewer. if (_velocityMotor.TargetValue.ApproxEquals(OMV.Vector3.Zero, 0.01f) && _velocityMotor.ErrorIsZero) { - _velocityMotor.Enabled = false; - stepVelocity = OMV.Vector3.Zero; ZeroMotion(true); + stepVelocity = OMV.Vector3.Zero; + _velocityMotor.Enabled = false; DetailLog("{0},BSCharacter.UpdateProperties,taint,disableVelocityMotor,m={1}", LocalID, _velocityMotor); } -- cgit v1.1