From 1609e7eac0562cb011c8d29fb17f6062226f5c3a Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Fri, 29 May 2009 05:11:50 +0000 Subject: disable sculpt map caching until a better method of avoiding asset requests can be found --- OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 21f922f..6832507 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs @@ -71,6 +71,7 @@ namespace OpenSim.Region.Physics.Meshing private const string baseDir = null; //"rawFiles"; #endif + private bool cacheSculptMaps = false; private string decodedScultMapPath = "j2kDecodeCache"; private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh @@ -186,7 +187,7 @@ namespace OpenSim.Region.Physics.Meshing if (primShape.SculptData.Length == 0) return null; - if (primShape.SculptTexture != null) + if (cacheSculptMaps && primShape.SculptTexture != null) { decodedSculptFileName = System.IO.Path.Combine(decodedScultMapPath, "smap_" + primShape.SculptTexture.ToString()); try @@ -199,7 +200,7 @@ namespace OpenSim.Region.Physics.Meshing catch (Exception e) { m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); - + } if (idata != null) m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); @@ -212,9 +213,11 @@ namespace OpenSim.Region.Physics.Meshing ManagedImage managedImage; // we never use this OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); - //if (File.Exists(System.IO.Path.GetDirectoryName(decodedScultMapPath))) - try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } - catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } + if (cacheSculptMaps) + { + try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } + catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } + } } catch (DllNotFoundException) { -- cgit v1.1