From 2b990a61bfa88e13d5ad19602e6acef751ea473c Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Fri, 7 Aug 2009 20:31:48 -0400 Subject: This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. --- OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs | 4 ++-- OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs | 2 +- OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 2 +- OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 4 ++-- OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | 2 +- 5 files changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Region/Physics') diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs index 92d5771..d3d10bf 100644 --- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs +++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs @@ -144,7 +144,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } else if (actor.Position.Y >= Constants.RegionSize) { - actor.Position.Y = 255.9F; + actor.Position.Y = ((int)Constants.RegionSize - 0.1f); } if (actor.Position.X < 0) @@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin } else if (actor.Position.X >= Constants.RegionSize) { - actor.Position.X = 255.9F; + actor.Position.X = ((int)Constants.RegionSize - 0.1f); } float height = _heightMap[(int)actor.Position.Y * Constants.RegionSize + (int)actor.Position.X] + actor.Size.Z; diff --git a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs index 2cc5d41..7ab8b98 100644 --- a/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs +++ b/OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETPrim.cs @@ -2476,7 +2476,7 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin l_orientation.Z = tempOrientation2.getZ(); l_orientation.W = tempOrientation2.getW(); - if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) + if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) { //base.RaiseOutOfBounds(l_position); diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index b556395..759692f 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs @@ -161,7 +161,7 @@ namespace OpenSim.Region.Physics.OdePlugin } else { - _position = new PhysicsVector(128,128,parent_scene.GetTerrainHeightAtXY(128,128) + 10); + _position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(128, 128) + 10); m_taintPosition.X = _position.X; m_taintPosition.Y = _position.Y; m_taintPosition.Z = _position.Z; diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index d8d3b68..443788c 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -181,7 +181,7 @@ namespace OpenSim.Region.Physics.OdePlugin _velocity = new PhysicsVector(); if (!PhysicsVector.isFinite(pos)) { - pos = new PhysicsVector(128, 128, parent_scene.GetTerrainHeightAtXY(128, 128) + 0.5f); + pos = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), parent_scene.GetTerrainHeightAtXY(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f)) + 0.5f); m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); } _position = pos; @@ -2538,7 +2538,7 @@ namespace OpenSim.Region.Physics.OdePlugin l_orientation.Z = ori.Z; l_orientation.W = ori.W; - if (l_position.X > 255.95f || l_position.X < 0f || l_position.Y > 255.95f || l_position.Y < 0f) + if (l_position.X > ((int)Constants.RegionSize - 0.05f) || l_position.X < 0f || l_position.Y > ((int)Constants.RegionSize - 0.05f) || l_position.Y < 0f) { //base.RaiseOutOfBounds(l_position); diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index b186175..cdd38c4 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs @@ -76,7 +76,7 @@ namespace OpenSim.Region.Physics.OdePlugin public void CreateAndDropPhysicalCube() { PrimitiveBaseShape newcube = PrimitiveBaseShape.CreateBox(); - PhysicsVector position = new PhysicsVector(128, 128, 128); + PhysicsVector position = new PhysicsVector(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); PhysicsVector size = new PhysicsVector(0.5f, 0.5f, 0.5f); Quaternion rot = Quaternion.Identity; PhysicsActor prim = ps.AddPrimShape("CoolShape", newcube, position, size, rot, true); -- cgit v1.1