From d9797b64784d4c4ec1d1d55c7a7bdaa71bfe3ebe Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 21 Jul 2014 19:16:23 +0100 Subject: change ava to ava collisions a bit --- .../Region/Physics/UbitOdePlugin/ODECharacter.cs | 72 +++++++++++++--------- 1 file changed, 42 insertions(+), 30 deletions(-) (limited to 'OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs') diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs index ecd5474..daf6c7c 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs @@ -96,6 +96,8 @@ namespace OpenSim.Region.Physics.OdePlugin private float m_feetOffset = 0; private float feetOff = 0; private float boneOff = 0; + private float AvaAvaSizeXsq = 0.3f; + private float AvaAvaSizeYsq = 0.2f; public float walkDivisor = 1.3f; public float runDivisor = 0.8f; @@ -136,7 +138,6 @@ namespace OpenSim.Region.Physics.OdePlugin public IntPtr Body = IntPtr.Zero; private OdeScene _parent_scene; private IntPtr capsule = IntPtr.Zero; - private IntPtr bbox = IntPtr.Zero; public IntPtr collider = IntPtr.Zero; public IntPtr Amotor = IntPtr.Zero; @@ -709,6 +710,11 @@ namespace OpenSim.Region.Physics.OdePlugin feetOff = bot + feetsz; + AvaAvaSizeXsq = 0.4f * sx; + AvaAvaSizeXsq *= AvaAvaSizeXsq; + AvaAvaSizeYsq = 0.5f * sy; + AvaAvaSizeYsq *= AvaAvaSizeYsq; + _parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace); collider = d.HashSpaceCreate(_parent_scene.CharsSpace); @@ -723,9 +729,8 @@ namespace OpenSim.Region.Physics.OdePlugin r = m_size.Y; float l = m_size.Z - r; r *= 0.5f; - capsule = d.CreateCapsule(collider, r, l); - bbox = d.CreateBox(collider, m_size.X, m_size.Y, m_size.Z); + capsule = d.CreateCapsule(collider, r, l); m_mass = m_density * m_size.X * m_size.Y * m_size.Z; // update mass @@ -750,8 +755,6 @@ namespace OpenSim.Region.Physics.OdePlugin _position.Z = npositionZ; d.BodySetMass(Body, ref ShellMass); - - d.GeomSetBody(bbox, Body); d.GeomSetBody(capsule, Body); // The purpose of the AMotor here is to keep the avatar's physical @@ -821,14 +824,6 @@ namespace OpenSim.Region.Physics.OdePlugin capsule = IntPtr.Zero; } - if (bbox != IntPtr.Zero) - { - _parent_scene.actor_name_map.Remove(bbox); - _parent_scene.waitForSpaceUnlock(collider); - d.GeomDestroy(bbox); - bbox = IntPtr.Zero; - } - if (collider != IntPtr.Zero) { d.SpaceDestroy(collider); @@ -871,20 +866,44 @@ namespace OpenSim.Region.Physics.OdePlugin } - public bool Collide(IntPtr me, bool reverse, ref d.ContactGeom contact, ref bool feetcollision) + public bool Collide(IntPtr me,IntPtr other, bool reverse, ref d.ContactGeom contact, ref bool feetcollision) { feetcollision = false; - Vector3 offset; - - offset.X = contact.pos.X - _position.X; - offset.Y = contact.pos.Y - _position.Y; - if (me == capsule) { + Vector3 offset; + float h = contact.pos.Z - _position.Z; offset.Z = h - feetOff; + offset.X = contact.pos.X - _position.X; + offset.Y = contact.pos.Y - _position.Y; + + d.GeomClassID gtype = d.GeomGetClass(other); + if (gtype == d.GeomClassID.CapsuleClass) + { + Vector3 roff = offset * Quaternion.Inverse(m_orientation2D); + float r = roff.X *roff.X / AvaAvaSizeXsq; + r += (roff.Y * roff.Y) / AvaAvaSizeYsq; + if (r > 1.0f) + return false; + + float dp = 1.0f -(float)Math.Sqrt((double)r); + if (dp > 0.05f) + dp = 0.05f; + + contact.depth = dp; + + if (offset.Z < 0) + { + feetcollision = true; + if (h < boneOff) + IsColliding = true; + } + return true; + } + if (offset.Z > 0) return true; @@ -905,11 +924,9 @@ namespace OpenSim.Region.Physics.OdePlugin feetcollision = true; if (h < boneOff) IsColliding = true; + return true; } - else - return false; - - return true; + return false; } /// @@ -1094,8 +1111,8 @@ namespace OpenSim.Region.Physics.OdePlugin // Avatar to Avatar collisions // Prim to avatar collisions - vec.X = -vel.X * PID_D + (_zeroPosition.X - localpos.X) * (PID_P * 2); - vec.Y = -vel.Y * PID_D + (_zeroPosition.Y - localpos.Y) * (PID_P * 2); + vec.X = -vel.X * PID_D * 2 + (_zeroPosition.X - localpos.X) * (PID_P * 5); + vec.Y = -vel.Y * PID_D * 2 + (_zeroPosition.Y - localpos.Y) * (PID_P * 5); if (flying) { vec.Z += -vel.Z * PID_D + (_zeroPosition.Z - localpos.Z) * PID_P; @@ -1389,10 +1406,6 @@ namespace OpenSim.Region.Physics.OdePlugin AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z); _parent_scene.actor_name_map[collider] = (PhysicsActor)this; -// _parent_scene.actor_name_map[feetbox] = (PhysicsActor)this; -// _parent_scene.actor_name_map[midbox] = (PhysicsActor)this; -// _parent_scene.actor_name_map[topbox] = (PhysicsActor)this; - _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; _parent_scene.actor_name_map[capsule] = (PhysicsActor)this; _parent_scene.AddCharacter(this); } @@ -1449,7 +1462,6 @@ namespace OpenSim.Region.Physics.OdePlugin _parent_scene.actor_name_map[collider] = (PhysicsActor)this; - _parent_scene.actor_name_map[bbox] = (PhysicsActor)this; _parent_scene.actor_name_map[capsule] = (PhysicsActor)this; } m_freemove = false; -- cgit v1.1