From d9d35f9fd7141d8f7a5b3b056cae051d6de2efd5 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Mon, 12 Nov 2007 23:46:26 +0000 Subject: * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. * All thanks to unimplemented packet listing :D --- OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim/Region/Physics/PhysXPlugin') diff --git a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs index 1396458..4805d79 100644 --- a/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs +++ b/OpenSim/Region/Physics/PhysXPlugin/PhysXPlugin.cs @@ -209,6 +209,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin get { return (int)ActorTypes.Agent; } set { return; } } + public override bool SetAlwaysRun + { + get { return false; } + set { return; } + } public override bool IsPhysical { get { return false; } @@ -363,6 +368,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin get { return false; } set { return; } } + public override bool SetAlwaysRun + { + get { return false; } + set { return; } + } public override bool ThrottleUpdates { get { return false; } -- cgit v1.1